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OadT

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Apr 26 07:39:49 fallen_down ♥ 3 I like the way your background appears. After loosing all orbs I think I saw how you have done it. Pretty cool technique for your first godot project πŸ™‚
Apr 26 08:01:41 21m 52s The Life Aquatic ♥ 2 The audio is awesome and I'm quite impressed that you polished the game so good that it is quite addictive to me. One thing I would suggest is to not reset the oxygen bar after game over. For a jam this is "sooo aggressive", especially because it is so hard to turn around in this game πŸ˜„ Anyway, seeing the shark was worth the effort 😌
Apr 26 08:16:39 14m 58s Deeper deep ocean ♥ 2 Impressive that you even implemented a boss fight! One thing: I did not hold the mouse button pressed to shoot at first and instead clicked for every shoot. The second approach felt buggy because you probably run a timer and fire only as soon as the button is long enough pressed. So this might be a minor detail to improve next time but after figuring out I have to keep the button pressed everything was fine πŸ™‚
Apr 26 08:21:39 5m 00s Subminer ♥ 1 The pickaxes are hilarious πŸ˜„
Apr 26 08:36:37 14m 58s Aftermath ♥ 1 Nice entry! The ending text went through a bit fast at the end
Apr 26 08:47:02 10m 25s Wilford - Deep Underground ♥ 1 Sawing the thumbnail I thought Wilford is the "WerkzeugbΓ€r" πŸ˜„ But a wombat is even better! I love the music
Apr 26 10:53:36 2h 06m DeepDream ♥ 1 Resect for putting so many mini games into one entry! The balloon one felt a bit too difficult compared to the other ones but made fun overall. I wished I could have played the rhythm one longer
Apr 26 12:08:18 1h 14m Pale Dwarf Adventures ♥ 1 Nice entry! The music and mood are great. I think this game should be a lot faster paced though. You could for example make the layers thinner so players get fast progress at the beginning. Also I feel like at the end the pace gets even slower: I played to the thorium layer. There I could only collect a few ores before dying. The next health update costs 500$, but I can only barely make any money and have to always walk back down. One other thing that that bugs me is that mining is either super fast or super slow, there is no in between πŸ˜… Anyways, this is all balancing and you probably just hadn't enough time for that. Overall good job πŸ‘
Apr 26 12:30:06 21m 48s The NYPD Shaman ♥ 1 Seldom I have seen such a cool UI in a pico-8 game! Great music and polished game. The only thing that bugs me is that the car isn't at full speed directly (between the first and second step is a longer timeframe)
Apr 28 18:28:36 53h 58m Fish for Meaning ♥ 1 I really liked the mix of the deep diving and deep thought theme. Its a bit weird but somehow works for me. I actually would have loved to be able to copy some of the questions to think about them more later. The perspective you chose feels novel and different from almost all other submarine games (including mine going with the standard viewing angle πŸ˜„) The perspective made the game even more hard though because its hard to see where objects are exactly. Of course there are some minor quirks but overall I really enjoyed this game!
May 1 11:02:22 64h 33m Laundry Pile ♥ 0 The audio is hilarious! Really cool way of interpreting the theme that also resulted in a novel gameplay. I would have wished that there is some visual feedbach when you click on an item that looks like the one you are looking for but is another one. Great work!
May 1 11:36:14 33m 52s Rabbit Rappel ♥ 2 Fantastic music, graphics and mood. I especially like the music switch when enemies appear.Also pretty cool mechanics. I only wished there are a couple more checkpoints and the first jump felt a bit blind. Also somehow I kept hitting the middle mouse button πŸ˜… then the browser wants to scroll and the game loses the focus. Maybe you can add some JS to prevent this, but I guess I am the only one with this kind of problem πŸ˜„ Maybe it could also be useful to show the controls beneath the game. But appart from these minor things amazing work!
May 1 11:43:44 7m 30s DO NOT INSERT INSIDE THE EAR CANAL!!! ♥ 1 Simple but perfectly executed game idea πŸ‘ Like everyone else I love the sound effect!
May 1 11:49:50 6m 06s Deeper or deeper ♥ 1 I guess this is the most accurate interpretation of the theme πŸ˜„ Good job!
May 1 12:10:38 20m 48s Descentris ♥ 1 This really is the perfect inverse of tetris πŸ˜„ It conveys a great mood and has cool gameplay. I once got stuck with a 2x2 block and no place to place it (and no bombs). So maybe skip block would have been useful but probably this is an intentional game over. Overall great and novel game!
May 1 12:21:29 10m 51s Down the Dwarvern Hole ♥ 1 Hilarious audio πŸ˜„ Its a great puzzle game. I wished you could hold multiple swords though because I feel like it only requires more walking but does not add any difficulty
May 1 14:04:52 1h 43m Sprookies ♥ 2 The music is fantastic and I love the sound when falling, only the jump sound felt a bit rushed πŸ˜„ It is hard to start all over again on game over and the camera is a bit weird sometimes, but I had fun playing it. Nice game!
May 1 14:23:09 18m 17s U-Bot ♥ 1 Too bad you didn't had time to add sound effects, I think that would have added much value (but I also run in exactly the same issue) The sprites look great! Sometimes the enemies seem unavoidable, but using W I got around it most of the time indeed. Nice work and congratulations on finishing your first LD game!
May 1 14:32:12 9m 03s Crashdown ♥ 1 Its pretty cool to be able to see the layers underneath yourself. Also great music (I always like it when the music intensifys later in the came) and it is always great to have a boss fight in a LD game πŸ‘
May 1 15:08:38 36m 26s Turtruckin' ♥ 1 I love the idea and this nice cover art. As already mentioned there are some rough edges and I also don't seem to be able to complete level 3 (or 4?) (I can only do one delivery and every one after that get rejected. I restarted multiple times and tried it with both big forms without any luck) I would suggest to use IJKL instead of (or additionally to) the arrow keys. The right ctrl button just feels a bit weird. Anyways, great entry!
May 1 15:28:07 19m 29s Truck or Pupper ♥ 1 Oh yeah, this game is exaclty what we did at university back then πŸ˜„ Love the idea and well exectuted!
May 1 15:37:37 9m 30s Taaanks! ♥ 2 This game is super polished especially for only 10 hours of work! Makes fun, the AI could be a tad better though πŸ˜„
May 1 15:58:58 21m 21s Deep Dig Pizza ♥ 2 Ah yes, the classic "You are a UFO mining to make pizzas" theme πŸ˜„ Love it! The game gets a bit laggy while I am digging though (yes, my PC is very very old πŸ˜… so no worries, this does not affect my ratings πŸ˜„) One small suggestion I have is to extend the area where you can grab the ingredients. Hitting the icon feels a bit fiddly. Otherwise well executed!
May 1 19:30:17 3h 31m Dangerous Depths ♥ 1 Great work on your first LD entry! At first I thought the submarine moves way to fast but you adapt to the speed pretty fast and then it is fine. One thing I would suggest is to make it visible which powerup a mystery box is. Speed boost and slow boost pretty much compensate each other and decrease the value of the mystery box. Though the rocket boost is still good enough to be motivated to collect the boxes
May 2 11:24:09 15h 53m The plot chickens ♥ 3 I absolutely love the look and feel of this! Its quite impressive how much game you got in this, well, game. In especially liked the fruit lady πŸ˜„ Once I got stuck and didn't find the churros in the trash, maybe a little bit more guidance would be good here. Also it would be cool if you could use SPACE as alternative for ENTER. Amazing work!
May 2 11:32:10 8m 01s Dangerous Treasure ♥ 1 I like the music while a shark is chasing you and the look of the cliffs. Also very athmospheric music in general. I don't know why there is a quit button in a browser game but great work for 24 hours πŸ˜„
May 2 11:43:35 11m 25s Earth Diver ♥ 1 Great music and cool art style (thanks for sharing the palette you used!) Classic but very well executed gameplay, it is fun to play πŸ‘
May 2 11:59:49 16m 14s Run Miner Joe ♥ 1 This is the best music I have heard so for at this jam! I think the character movement could be a bit more dynamic and the screen shaking is a tad to strong, but overall good entry. As mentioned before I also clipped through some platforms but it happened rarely enouth that it wasn't too much of an issue for me.
May 2 12:21:14 21m 25s Down to the Core ♥ 1 Great work! The graphics fit very well and doesn't make the screen look to messy. Also the music is pretty good! I would only suggest to somewhere show how much damage you deal while choosing the upgrade. The powerup +5 damage seems meaningless if you don't know whether you are currently dealing 10 damage or 100 damage. Anyway, the game was fun!
May 2 14:09:33 1h 48m Deep Way To Basement ♥ 1 Hilarious! I love the style and humor and the gameplay made a lot of fun. Its also nice that you embedded an early prototype. I have to say I didn't quite get what is the reasoning for a run to be game over, but that did not reduce the fun I had with this game. Great work!
May 2 14:23:15 13m 42s Into the Sea ♥ 0 Love the art style, piano music and these crazy moving turtles! Really makes it stand out from most other games, sometimes made it a but difficult to see the enemies though. Nice and fast gameplay. I would have wished a nicer game over state and once I spawned directly onto a kraken, that was a bit sad. Nice work!
May 2 14:47:37 24m 22s Vibin' Secrets ♥ 0 I like the mechanic to find objects with the dowsing rods and that you only have to be nearby and not directly on the moving sparkles to reveal them. Love the ending.
May 4 16:13:11 49h 25m The Incredible Adventures of Oleg ♥ 3 Oleg is just adorable 😍 Love this litte intro and outro, the music and the way you put Oleg stuff all over the UI. The levels are good designed and made a good job explaining new gameplay elements. I in particular liked level 8 because depending on which button you put the first crate you may have to walk a longer was (or at least I think so πŸ˜…) I like the fact that the boss fight uses normal level elements and would have wished 1 or 2 more boss stages there. Collisions probably need some work though. The hitboxes are probably the size of tiles and therefore collisions between Oleg and chainsaws but especially Oleg and ghost felt unfair (BTW I like the death animation although it tears my heart apart every time) Also the fact that fances collide like normal blocks is sometimes a bit confusing in combination with ghosts. One last thing: At the begining I thought Oleg was a tad too slow, but I think this was just because of the way he moves (I later got used to it and speed was fine). Maybe you can try to highlight the tile where he would go after he reached his current destination to give the player immediate feedback on input (but this is really just a minor thing) Overall I had a lot of fun with this game!
May 4 17:17:01 1h 03m Safe Cave ♥ 2 The graphics, music and gameplay play together perfectly and result in a great experience. Really cool idea with the beam game mechanic!
May 8 10:21:12 89h 04m Slimes and Sandwiches ♥ 1 You did a great job on the procedural generation! Thanks for explaining the algorithm in the description. The game elements fit nicely together and make a fun experience. I would love to see an extended post-jam version! The only suggestion I would have is to make it more clear that there is a dash mechanic in the game
May 8 10:47:37 26m 25s The Rabbit Hole ♥ 1 The movement is painfully slow (maybe my computer just can't keep up with the computation πŸ˜…) but reminds me of the game King's Field. I like that the fouth level is just a straight corridor after being stuck in the maze level for ages πŸ˜„ It's a bit unsatisfying to just be in a trap at the end though. But impressive work on building a raycasting engine!
May 8 12:03:39 1h 16m Space Cave ♥ 0 It took me a second to grasp the controls because I didn't understand that I'm a spaceship at first, but after the inital confusion the controls felt pretty smooth. Combating the enemies is difficult but makes fun and you indeed get better at it. Though sometimes you are surprised that a missile did hit you. One thing I would suggest is to spawn enemies with some minimum distance to the entry of the level. Great entry!
May 8 12:14:54 11m 15s Who Designed This Ship?! ♥ 1 Neat little game with cute character design. I would suggest to add some background to better communicate that the player is moving the ship and not all fishes around it πŸ˜„ Nice entry nonetheless!
May 8 12:36:41 21m 47s Fathom Pass ♥ 0 Really novel controls! Also respect for the voice over, wonder how much time it took you to record all the texts. Well done!
May 8 13:04:13 27m 32s Blue Eye - Salvage & Rescue ♥ 1 Cool game! It is really hard to grasp all the game mechanics at the beginning though. Maybe move the icons closer to their corresponding values (At first I thought the icons for max pressure and battery are some kind of buttons and the values are just some random numbers I had no clue about). After a while I think I understood most of the game, the falling parts felt unfair until I remembered to use the shift button. Graphics are good but also contribute to the slight confusion at the beginning. Well done!
May 8 13:23:57 19m 44s Submersive ♥ 1 Great models, would be interesting to see this game finished. Even though you already display the position of the submarine its still pretty difficult to really grasp the position and movement of the submarine. I see you started to fix this, but there probably just wasn't time as you already described. Nice entry!
May 8 13:36:35 12m 38s Deep Rescue ♥ 0 The only critique I have is that its not really explained whether the progress bar in the top right corner has anything to do with the players actions and that it fills up so fast that the rounds are quite short. Apart from that nice game!
May 8 13:49:25 12m 50s Blub - Blub - Blub - I am drowning in this intelectual puddle. ♥ 1 At first I though a lot of trial and error is needed to understand the rules, but you designed the pieces well enough that the player can grasp the rules pretty quickly (a great example are the two heart pieces) and the levels felt fair and didn't overwhelm me. Also nice music and graphics (often these fell short in puzzle games) Great work!
May 13 09:53:24 116h 03m Dyb ♥ 1 This is a fun game! Also great music and cool, reduced graphics (I especially liked the pig sprite). I like that you put a checkpoint direktly before the first enemy, so you can experiment how they behave. The pigs somehow got it some strange situations that I found funny: Bildschirmfoto 2021-05-13 um 11.31.36.png Bildschirmfoto 2021-05-13 um 11.34.40.png The short water part at the ending was a nice additional surprise. Great work!
May 13 10:19:28 26m 04s Deep space ♥ 1 Bildschirmfoto 2021-05-13 um 12.09.27.png I would have loved some kind of progess indication, because I wasn't sure that there even is an ending πŸ˜„ The mechanic based on random walks is fun. Its nice that you see the status of the navigation orientation without interacting with it. The same would be great for the reactor, but maybe I just wasn't able to spot it. On my second run it seemed like I didn't ever had to recharge, but maybe thats already fixed in the post jam version. Overall nice entry, I like the details you put into it like the intro and the planets in the background!
May 13 11:52:23 1h 32m Below the Ocean ♥ 1 This game is a combination of superb graphics and audio, fantactic executed common gameplay elements and add a whole bunch of novel (also great executed) gameplay mechanics that make a lot of fun. Astonishing work, definitely on my top list so far!
May 13 12:15:27 23m 04s The Lost Wet Scrolls ♥ 0 Unusual combination of genres, but I guess it works πŸ˜ƒ At first the Acuse Someone menu showed up occasionally when I pressed space, luckily this issue was fixed after reload. I would have wished there would be a bit more deduction necessary and the 50:50 chance at the end could be a bit depressing. Nice entry!
May 13 12:28:38 13m 11s Daive Dangerous ♥ 1 At first I was afraid this game would be way to hard, but you did a great job on balancing the difficulty! Cool combination of game mechanics, the aiming felt a bit weird though. Nice game!
May 13 12:48:43 20m 05s Deeply Organic ♥ 2 Cool collection of mini games! I think my favorit is the lung game. Also funny story telling and you did a great job at explaining the mechanics of the different games. Nice Work! πŸ‘
May 13 13:16:07 27m 24s HELL deep is your love? ♥ 4 Cool (but also pretty difficult) arcade like game! I like that enemies don't kill you instantly, though it is a bit annoying when you can't revive from the situation anyway and just have to wait. Collisions felt forgiving in most parts, only sometimes collisions with the flying heads felt a bit wrong. Overall great game, I would have only wished the levels would be a bit shorter to have more checkpoints πŸ˜…
May 13 13:48:41 32m 34s Nuclear blaze ♥ 1 As always fantastic game! Too bad you didn't had time to add sound effects, I'm sure you would have pulled of some great ones. Some parts are a bit hard, therefore I would have wished the kid friendly mode is already there, but I somehow managed to get through anyways πŸ˜„
May 13 14:45:27 56m 46s Deeper and Deeper in Debt - Slumlord ♥ 1 The micro managment made a lot of fun! (And got really intense at level 3) At first I had some difficulties to grasp the controls, but once I did it was a great experience. I think I didn't quite understand the macro mechanics (like e.g. isn't statue 1 just better and at the same time cheaper than statue 2?) but it was enough to finish the game πŸ˜„ Really enjoyed this one! πŸ‘
May 15 08:52:32 42h 07m Ocean Cleanup ♥ 1 As you already described the controls can go crazy indeed πŸ˜„ I also noticed that rolling using Q/E also changes you vertical movement slightly, which is a bit confusing at first but actually pretty handy. I especially liked the music, it made the whole game super relaxing. Would have only wished there are some more volcanic vents. Great work!
May 15 09:20:21 27m 49s Boots & Booty ♥ 1 I'm in love with this interface and the way the ocean looks. Also great music and cool that you even integrated a seagull. The gameplay is fun, I would have only wished some more levels when collecting items (somehow I almost only got 2 different levels, where one is just the other level fipped. I saw a third level, but it only showed up 2 or 3 times) and maybe a slightly decreased chance of finding boots πŸ˜„ Great entry!
May 15 13:15:06 3h 54m Groundbreaker ♥ 1 This game is really spooky! The sound and assets really form a great atmosphere. Also very interesting mechanic that you have to collect stones for the pistol! Impressive that there are even achievements πŸ˜„ The gameplay was pretty smooth and made fun! (One small side note though: If the audio was not created during the 72h, please consider to opt-out for the audio category)
May 15 13:57:51 42m 45s Little Lost Sheep ♥ 2 This is exactly the kind of experimental game you are hoping to find during a Ludum Dare. Love the visuals, music and story! The mood was 5/5 for me. Gameplay: It is a story game, nonetheless I liked your idea on how to make a tutorial and I am happy I remembered the sprint button before climbing up the mountain πŸ˜„ Thanks for this great experience! πŸ™‚
May 15 14:15:56 18m 05s Bun's Cave ♥ 1 The bees look hilarious πŸ˜„ I missed the door at stage 0 in my first run and really was stuck in some kind of limbo. Gameplay is nice, but I wished the shooting frequency would be a bit higher. Also the number of enemies at the spawning point seems way too high for me πŸ˜… Nice entry nonetheless!
May 15 14:43:17 27m 21s Lunar Laundry ♥ 1 Nice entry! Two minor things: The collision with dirt sometimes felt unfair, maybe the hitbox is a bit too big? Also the dirt can be quite hard to see, even if you didn't get any hits. The white rings help there but maybe you can make it a bit more accessible πŸ™‚ Was a fun game!
May 15 14:58:48 15m 31s Falling Bot ♥ 2 Cool and fun game! The mechanic that you can activate both thrusters is pretty cool. I personally would have prefered if the left and right buttons would have been swapped, but I guess this is very subjective. Also great idea to destroy obstacles with a laser. The laser also helps identifying obstacles in the first place πŸ˜„ One small critique I have is that the thrusters are too loud compared to the music. But still great work!
May 15 15:11:27 12m 39s I'm So Deep ♥ 1 I have no idea how you score the poems, but this is a really cool, novel and funny idea! At least some of my poems worked though πŸ˜„ Also great music!
May 16 10:57:04 19h 45m Graphite Journey ♥ 2 Too bad the game was over after the second level, I think this could have been developed to an interesting story. Also cool graphic style! Would have wished some simple 2-frame animation of the main character when moving. On the technical side: I saw you already fixed some collision bug, but I still managed to go outside the map πŸ˜… It was somewhere on the top right
May 16 11:10:25 13m 21s Love Under the Robot Junkyard ♥ 1 Nice minimal style and nice music! At first it is difficult to figure out which objects you should collect. At the end my stategy was to just collect powerbanks and rush through the level and it worked πŸ˜„ Nice entry!
May 16 11:23:34 13m 09s Jump & Run ♥ 1 As others already have noted there are a lot of blind jumps in this game. Apart from that I think its a good starting point to get more familiar with unity! I think 2bitcrook gave some good feedback on what you can add to the game to get used to unity
May 16 11:41:35 18m 01s Scriptless Pipes ♥ 1 A cool technical idea and impressive result with that kind of constraint. Even though the focus was more on the technical side the game made fun and was interesting to play!
May 16 12:23:27 41m 52s The Icarus ♥ 0 Really cool way to use the radar as game mechanic! The way points are well set, so I didn't have too many issues to find the right way. Sometimes I had some difficulties collecting the way points even though I already saw them πŸ˜„ You managed to build up a great atmosphere using the game mechanic and the story you build around that game. Really enjoyed this one!
May 16 14:28:10 2h 04m Deeper Into The Mind ♥ 2 Nice short game! I feel like the controls could be a bit better explained (e.g. I had to watch the video to see I am able to shoot) In the first level the contrast is a bit too low, I know it should be a dark scene but the enemies are a bit hard to see. But I think there isn't a damage system yet, so it wasn't a big issue. The game was fun and I would have loved to see a third level, but I am not sure I played it "correctly" πŸ˜„
May 16 14:44:37 16m 27s PANEMUAN ♥ 1 I like the visuals and the voices and the way memories are embedded in the third scene. I didn't managed to find the true ending, but saw it in the video above. Overall cool entry!
May 16 15:05:31 20m 54s It came out of space ♥ 1 The exploding bunnies are hilarious πŸ˜„ The graphics with the heavy use normal maps and other effects is pretty novel and cool and fit the idea. Also the music is pretty nice. The gameplay is pretty simple and the enemies could use a better AI but it was good enough to get into the mood of this game. Nice atmospheric entry! Just out of interest: are the dead bodies actually corpses of other players? I might got inspired to read "Colour out of Space". Is it good to start in the Lovecraft universe?
May 16 15:24:35 19m 04s Fly Brie To The Moon ♥ 0 Really cute intro! There should maybe be some kind of warning before you choose your dig site the first time because I always immediately click πŸ˜… Took me a second to understand the mechanics, but its a fun short experience. Collecting the cheese is pretty satisfying! On the technical side: I once got a runtime error: integer overflow (guess I collected too much cheese 😌) and it seems like I am not able to submit a new record, the leaderboard still shows my first run.
May 16 18:21:14 2h 56m Drill ♥ 2 I guess I'm the worst πŸ˜… Bildschirmfoto 2021-05-16 um 20.11.10.png Funny game mechanic, only getting 5% out of a fuel canister feels a bit sparse though πŸ˜„ I also like the music and the clean look. Maybe you could try to allow the player to start dragging from anywhere on the screen because I feel like its sometimes a bit fiddly to click on drill. Great entry!
May 16 18:34:37 13m 23s Lost Mind ♥ 2 You've build up a great atmosphere with the visuals and audio! Maybe the pill mechanic is a bit overused. After taking pills there are new eyes half a second later πŸ˜„ Apart from that the game feels actually pretty polished, maybe you can add some elements to a post jam version!
May 17 15:54:33 21h 19m Black Horizon ♥ 0 I think this could have been such an extraordinary entry if you would have given the player some more objectives like: * Collect wood, apples and tinfoil to update your ship and be able to destroy the black hole * There is a fancy crystal on planet A, try to find it * There is a snow ruin on planet B In its current form it got way to depressing for me. It takes a while to understand the mechanics but every death means to start all over again (additionally the game is pretty slow, which isn’t a problem but gets annoying when it is so easy to die in the game). I quitted like after the third death by falling of the way to the snow ruin, which is a shame because there is so much surprising content in this game (even day-night shifts!) It is still a great entry, I just think it has so much more potential!
May 17 16:01:33 7m 00s Refrigerator Rampage ♥ 0 Cute little game and hilarious idea! πŸ˜„ Took me a second to understand the mechanics, but made a lot of fun! Really the only critique I have is the camera in the third level πŸ˜…
May 17 17:14:20 1h 12m Journey to Atlantis ♥ 1 Neat small game! I feel like fighting has a 0 or 100% win chance depending on whether you have the weapon or not, maybe I would have kept some bit of randomnes there. The game was pretty fun. At first I thought this will be pure RNG, but it felt pretty fair. Graphics and music are great! The mysterious 150$ item in the store motivated me to keep playing, so I reached Atlantis after 850 meters (the first thing I revealed with the flashlight πŸ˜„)
May 18 17:30:20 24h 16m The Search for Catlantis ♥ 1 Who would have guessed there is such cool music under water! Super cute graphics and nice idea to indicate the health (though a bit hard to read sometimes) Also nice that there was a boss fight, but the end was a bit abrupt πŸ˜„ Great work!
May 18 17:43:04 12m 44s Blue Square and the Mystery Cave ♥ 1 I have to say at first I thought "well, this is a classic jumping square game" but I'm astonished by what you have made! The mechanic with the balls is cool (that one part with the two doors is a bit annoying because the balls despawn though) Was a pretty fun game and I liked the idea of the ending! Great work!
May 18 18:14:54 31m 50s Blackout ♥ 3 Saw this game in nikolay's stream and had to play it myself before rating is done πŸ˜… Absolutely amazing work!
May 18 18:39:44 24m 50s Unto the Eight ♥ 1 I especially liked the the music and graphics! Also you managed to build a cool small world in such little time. The game machanics are cool but together they seem a bit too difficult πŸ˜„ But you already said this game is not meant to be easy. Great work!
May 18 18:55:55 16m 11s Vast Trivia Of The Void ♥ 1 I think I have never played a Ludum Dare quiz game but it was pretty fun πŸ˜„ Impressive how polished this game is. Amazing work!
May 18 19:13:18 17m 23s Billy's Gone Again ♥ 1 I love every sprite in this game! Some enemies are sometimes a bit hard to see (I am looking at you, snakes on gras!) Maybe some kind of outline would have helped, but I guess this would have destroyed the style of the game... It is a fun game, I would have only wished a fourth kind of opponent showing up before the boss fight.
May 18 19:23:51 10m 33s Marty and the Eldritch Horror ♥ 0 Really cool mechanic and I loved that small chasing part at the end! The only complain I have is that the game was too short πŸ˜„