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Feedback comments for LD42
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| Timestamp | Since previous | Game | OadT's comment | |
|---|---|---|---|---|
| Aug 12 21:20:03 | Falling Ecosystem | ♥ 1 | Great entry! I like these cute graphics. Maybe I found a small bug: I think the resources don't gets updated when a block falls of. | |
| Aug 12 21:29:54 | 9m 51s | Stop Climate Change! | ♥ 1 | I really like your idea, its a very cool game! Maybe you could make the game start by pressing space :D and an indicator for how link the pinguin is not playable. Cool music btw |
| Aug 12 21:39:46 | 9m 52s | Get Comfortable | ♥ 0 | I got an index out of bounce message in Firefox (Chrome works fine). Funny idea and good execution. I found a similar game, maybe you are interested to check it out: https://ldjam.com/events/ludum-dare/42/get-comfortable |
| Aug 12 22:49:40 | 1h 09m | Clean Up | ♥ 0 | Nice one! Funny mechanic. But it feels like level 3 should be a later level |
| Aug 13 00:02:03 | 1h 12m | Never run out of SPACE: a ZIP folders journey | ♥ 2 | Your game builds up a good mood and its impressing, that you did 3 different mechanics, but there are two points of criticism I want to tell you: 1. I think the field of view is too small. Level 1 and 2 often feels unfair, because I see an obstacle way to late. 2. The red bomb in Level 3 shouldn't collide with the player, because this makes jumping feel buggy. |
| Aug 13 07:02:38 | 7h 00m | Lost | ♥ 0 | The weapon seems a bit odd to me (spraying small + feels a bit weird). I guess it's a design choice, but maybe some kind of blast wave would feel more powerful? Apart from that the game look quite good and makes fun! Maybe add a countdown for the next data crystal and increase friction a tiny bit. |
| Aug 13 07:48:17 | 45m 39s | TINY TOWNS | ♥ 1 | I won! It took me some time to understand that power plants have an effect radius of 2, but after that I had a lot of fun! You came up with some pretty good levels. Only other suggestion I have is to add an indicator which building type is selected. Great entry! |
| Aug 13 08:05:57 | 17m 40s | Running out of Space | ♥ 1 | Cool idea! Its good that you indicate which key you can press next, that is something I should have done for my game. Overall good entry, but please think out a better name next time 😉 |
| Aug 13 08:33:55 | 27m 58s | Memory Leak | ♥ 0 | The idea is really cool, but the memory is way to low! Also 0 is not a good keyposition, because its on the other side of the keyboard. I had to stop in the level with 2 keys, cause I had to speedrun trough it, use as few blocks as possible (resulting in tight jumps), try to keep on the moving block while also having to place a new cube. (Removing cubes seems to be broken a lot of times?) If you increase the memory and make it so you can stand on moving platforms I think this would be a great game. |
| Aug 13 08:56:40 | 22m 45s | ReMind LD-42 | ♥ 2 | Wow, thanks for sharing! I think the slowness builds up a great mood. |
| Aug 13 09:18:18 | 21m 38s | Depot | ♥ 2 | Good entry, I like that the parcels gets damaged when there are to many of them and the music. Its sometimes a bit tricky to tell if a packet falls into the shelf because of the perspective. |
| Aug 13 09:27:23 | 9m 05s | Block Breaker | ♥ 0 | A slightly bit to fast for me and strange behavior when rotating at the edge, but altogether a nice game. |
| Aug 13 09:43:24 | 16m 01s | Passengers Tetris | ♥ 0 | Funny gameplay and graphics. I just don't understand when it checks the board for 3 heads in a row. Good work! |
| Aug 13 09:52:42 | 9m 18s | Roady -- family firendly fun! | ♥ 1 | Cute and nice game. I think I would prefer if each WASD key represents a fixed direction (instead of A and D roatating) |
| Aug 13 11:18:20 | 1h 25m | Stop the Darkness | ♥ 1 | I always fear strategy games in ludum dare, because I am afraid they are to difficult and not good explained. But it wasn't the case here. At first I haven't seen that you can build various villages on empty fields, but the game is forgiving enough, so I could still do it. Great that you add the option to keep playing, was hoping that during playing, cause I wanted to upgrade all buildings. Only flaw: For me the font is sometimes a bit harsh to read. Great entry! |
| Aug 13 11:21:26 | 3m 06s | Get Comfortable | ♥ 0 | I don't know if the thinks happening on screen are good or bad, but it made a lot of fun |
| Aug 13 14:01:51 | 2h 40m | Overload | ♥ 2 | That made a lot of fun! I like the whole feeling of the game. (A little note: If you didn't make the music during the jam, please consider to option out audio as rating category.) |
| Aug 13 18:15:46 | 4h 13m | There is Never Enough Space!!! | ♥ 1 | Find checkmate!? Really creative game. Pixelart and music are perfect! |
| Aug 13 18:51:13 | 35m 27s | Clean-Up Crunch | ♥ 1 | As already said the controls are a bit weird. Also I couldn't pick up items in front of a fridge, but maybe I'm just to stupid 😄 The game has nice audio and visuals. Funny idea and cool story. |
| Aug 13 19:28:45 | 37m 32s | Cardback Dicing | ♥ 1 | Nice entry. It would be nice if you can compare the stats of weapons or see the stats of enemies to make meaningful decisions (but you get a feel by playing). The player seems a bit overpowered but I had fun playing the game. (Is it possible that 3 is sometimes taken as sucess?) |
| Aug 14 07:25:57 | 11h 57m | Keys, Please! | ♥ 1 | Controls feels a bit weird, but I guess thats intended 😄 Funny entry, fantastic graphics and music. |
| Aug 14 07:41:46 | 15m 49s | Space Compact | ♥ 0 | Nice simple idea and good execution. Its a bit weird that you can only brake by using a hull. |
| Aug 14 18:53:08 | 11h 11m | Prime Planets | ♥ 1 | Cool game! I only read the how to play part before playing and thougt while playing: "It would be cool if fields have different values". Turns out you already did this 😄 (Maybe you can make this more obvious for idiots like me) |
| Aug 14 19:24:36 | 31m 28s | Void Incoming | ♥ 1 | Congratulations for publishing your first game! Actually don't have anything to criticise: The minimalistic black-white style is pretty cool, the concept is interesting, fits the theme and makes fun. Good work! |
| Aug 14 19:52:35 | 27m 59s | Unwelcoming islands | ♥ 1 | Took some time to understand it, but its a neat entry! Maybe you could include more indicators to tell where the panic is coming from (e.g. a "+panic" at connections between enemy and your island). Also it's a bit strange that you can put arbitrary many people on an island. After figuring out that I could easily "rush" the whole island. |
| Aug 14 20:43:03 | 50m 28s | Cybatron | ♥ 2 | @flaterectomy Thanks, now I feel dumb :D Moves: 472 Time spend: 33M 1S Resets used: 81 Hints used: 23 (well i simply checked all) Blocks lost: 351 Needed some time to get the mechanics but great game and atmosphere. |
| Aug 15 12:24:37 | 15h 41m | Puzzled Parcels | ♥ 1 | As already said the car is difficult to drive, but I saw it more as part of the game and thought the physics are funny. Overall cool entry, I like your idea. |
| Aug 15 14:33:27 | 2h 08m | Junk dealer running out of space | ♥ 0 | The atmosphere is absolutely fantastic, the best one so far I've seen so far. I hope I haven't missed any game elements, it seems like you got more ideas but couldn't finish it. |
| Aug 15 14:58:27 | 25m 00s | Another Day | ♥ 1 | Nice entry. The story, music and graphics build up a good mood! The graphic style is quite interesting. |
| Aug 16 10:32:07 | 19h 33m | 42 Pillars of Stone | ♥ 1 | The sound sliders work for me. I would recommend you to turn sound on by default, because your music is pretty good and the sound effects are funny. Hitboxes seem to be a bit too big. Good first entry for only having 38? hours :) |
| Aug 16 11:00:42 | 28m 35s | The National Library of Geometric Impossibilities | ♥ 0 | Cool idea and great execution. The world design is really good, you always pretty fast know where to go and what to do. |
| Aug 16 11:28:00 | 27m 18s | Arctic Escape | ♥ 0 | You made some really good levels! Needed some time to figure out that a lot of stuff is bait :D The controls of the menu could be improved though, but had a lot of fun. |
| Aug 16 11:48:23 | 20m 23s | Overflow Control | ♥ 0 | Great mechanics fitting the theme. I think the amplitude for a swipe to get entered is to big, especially when you want to be fast. Funny entry. |
| Aug 16 12:18:57 | 30m 34s | Super Tetron | ♥ 1 | Are the levels randomly generated? I played quite long but didn't reached an end :D The controls for fliping and rotating are awkward, but I also don't know how to make better ones. Some feedback after finishing a game would be great. |
| Aug 16 12:55:16 | 36m 19s | Triage | ♥ 2 | A great way to tell this story. Showing the list of saved people at the end and telling who they are is a great idea. On the gameplay side I feel like the feedback of the nurse could be a bit more clear. But I guess the main part is the story anyway. |
| Aug 16 13:02:39 | 7m 23s | OVERLOADED | ♥ 1 | So the passengers talk German, but the bus announcements are Chinese? 😄 Very funny game, definitely reminds me bus journeys. |
| Aug 16 14:18:13 | 1h 15m | A simple life | ♥ 1 | What a cool idea! I especially liked the music. Too bad you hadn't enougth time to do more of this. |
| Aug 16 14:36:36 | 18m 23s | Dice Builder | ♥ 1 | Great gameplay idea. An indicator of when the dices gets automaticly placed would be good. Also the current block of dices is hard to read. |
| Aug 16 15:42:24 | 1h 05m | Bobby's Warehouse | ♥ 0 | Funny idea and cute entry! |
| Aug 16 18:42:00 | 2h 59m | VOXSOLAR | ♥ 1 | The music in this game creates a nice flow. Levels aren't too hard an make fun, cool entry! |
| Aug 16 18:51:26 | 9m 26s | Downscaled | ♥ 1 | The textures of the laptop and smartwatch are maybe a bit too reduced, but else nice looking game. I love the music and the game idea! |
| Aug 16 19:14:42 | 23m 16s | Grave Heart | ♥ 2 | Love the voice acting! Cool game, sadly never had time to build a nice path while playing. |
| Aug 16 19:23:06 | 8m 24s | Step into the Void (Web) | ♥ 1 | Finally a game with a good story 😄 Simple but good game mechanics! |