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OadT

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Apr 4 07:45:08 Imagine Him Happy ♥ 4 The controls feel a bit weird (While holding the boulder they feel a bit slippy, on the other hand you can barely turn around without him. Also I have to get used to the left an right mapping). Though I get why they are as they are because they work and feel pretty good (as long as you are holding the boulder) The first half is good designed. There are some safe spots but also some nice hidden scenarios, where the boulder falls all the way back down anyway. But starting with the snow part the level design falls apart for me. I think a critical part of Games like Getting Over It is, that there are some critical, descrete points where you could have start to all over again but also some where you loose only some progress. This creates some kind of tention and release. But the snow part is build like this: * Tilted bar (first appearance, fail -> 100% loss) * Long slate underground part (first appearance, fail -> 100% loss) * Tree trunk (relatively safe spot) * Tilted bars with some new elementss (fail -> 100% loss) * Narrow bar (fail -> 100% loss)
Apr 4 08:05:41 20m 33s Chess? ♥ 2 The graphics create a good mood! One think I would suggest is trying to enforce some mechanics by the UI. Like for example the token mechanic. I've read it in your description, but still didn't understand it at first in your game. Maybe highlighting the pieces while holding the token or something similar would be helpful.
Apr 4 08:24:47 19m 06s Don't Melt ♥ 1 This is a really good executed entry. The graphics are nice (love the sprite of the sun) and the music is pretty cool. I also love the fact that it has checkpoints! I will probably think about snowmans chilling at a campfire for the rest of the day
Apr 4 08:34:48 10m 01s Protect the Candle ♥ 1 My high score is 102 seconds! You have to get used to the controls, but once you did you really get in the zone. The cool downs of the actions needs to be better communicated though. They are shown in the corner, but you don't really see them while playing. But overall really cool entry!
Apr 4 09:08:33 33m 45s Inevitable Cubes ♥ 1 My Highscore: 3:11 I really wonder how you got this idea, but it works really great. You really get in some kind of zen mode while playing. Also love hot the tutorial is baked in. The view size seems a bit small to me, but I think this is probably intentional. There are only two small things I would change: * Please let any key (or at least also space) start the game * I once clicked on a bomb of a cube that just spawned. Maybe some kind of cooldown would be cool there
Apr 4 09:29:27 20m 54s Road Weaver! ♥ 2 I like the mechanics and how the buildings are moving. The game is fun, but if the population drops to 3 you have to restart, because otherwise not much would happen. Maybe you could spawn more cars over time and the player can try to beat the high score of highest reached population.
Apr 4 10:01:42 32m 15s The Greedy Pirates ♥ 2 Maybe you should make clear that the pirate name you give yourself is for the leader board. I thought it would be super smart to call myself Q in a typing game 😆 Love the graphics and music of this game! Getting water out of the ship doesn't seem to work for me, but maybe the moral was to low or something like that. One thing I noticed is that it can be difficult to see whether you have to type "the" or "that" if you ship has a lot damage, but maybe that problem only occured because I did not play in fullscreen mode. Really funny entry!
Apr 4 10:15:37 13m 55s Too Real ♥ 1 Nice entry! Managed to collect all squares, does that mean I completed the game? 😃 One thing though: The music is waaaay to loud on my end. I put my system volume to 1/16 (I'm currently on MacOS) and I still had to lower it on my headphone 😅
Apr 4 10:44:34 28m 57s Delay the CATastrophe ♥ 1 Cute game! Especially the music and sounds are perfect, but the graphics are also on point! Picking up cats with the cursor is a bit difficult and the cat collisions seem a bit too harsh for me.
Apr 4 11:01:44 17m 10s Death's Approach ♥ 1 Great visuals! I especially liked the intro. The gameplay definitely needs some balancing, like it takes a 1/4 of the bar just to check a room is empty sometimes. There should probably also be more time gain when killing an enemy. Otherwise nice entry!
Apr 4 11:54:17 52m 33s It Will Fall ♥ 1 Simple but good game! I feel like the items fall a bit too fast when you drop then, but I guess that increases the fun 😃
Apr 4 12:37:26 43m 09s Cold and Alone ♥ 1 At first I was afraid that this game would be super difficult and hard to understand, but it was perfectly balanced. You did a great job at showing and describing the mechanics through subtext. Also the overworld just looks astonishing! It felt like I have to search for something like a crashed ship after I finished all upgrades with the purple crystals, but couldn't find anything.
Apr 4 13:38:22 1h 00m Sundae Driver ♥ 2 This game has some classic gameplay that is very good executed! The controls of the delivery van feel a bit strange but are very fun. I love the motor sound 😃 The graphics are reduced but look pretty cool, e.g. the cars somehow remind me of wooden toys and I like the water and horizon look. The music is also pretty cool! One suggestion I have is to remove the stalls the the first levels from the later levels so the player can focus more on the part of the city behind the river and maybe feels a bit more progression.
Apr 4 15:09:29 1h 31m Hole In No ♥ 1 This is really fun! You did a great job in visuals and audio but also especially in balancing the game. The speed of the flag and the way the player shots the ball seem to work perfectly. Also you really hit the perfect difficulty curve for me. Would have wished to see more layouts, but I think one exceptionally balanced course is better than multiple mediocre courses 🙂
Apr 5 07:12:38 16h 03m Carrot ♥ 1 Cool art style! I adore the design of the snails 😄 Its only a bit annoying then the snails get out of the viewport and they don't get back. One thing about the controls: I also noticed the WASD issue, but arrow keys where fine. I tried the mouse controls, but for my intuition they are inverted. Like I would expect to move up when I move the mouse down and release. But maybe this is just because I played angry birds 😅 But because of the other control options this was no problem for me.
Apr 5 07:35:33 22m 55s Stir Cry ♥ 2 I love the mix of 3d and 2d stuff, they match perfectly (do you use a special shader for the 3d objects or is it just the texture that works so well?) You managed to put a lot of cool details into the game like e.g. the sprites for damaged characters. It was a bit difficult to properly aim for me but was a pretty fun entry nonetheless!
Apr 5 08:38:13 1h 02m Cabbage Crashers ♥ 4 It took me a second to get into the game, but after that I really got was to addicted to cultivate the perfect cabbage and well... Bildschirmfoto 2022-04-05 um 10.18.50.png So yeah, obviously I liked it 😄 But I think the newspaper should be a bit more relevant. TBH most of the time I didn't even notized the news (well maybe thats because I was the richest person ever in this game) It would be pretty cool if there are more attributes on the cabbage and there would be news like "vitamin K considered harmful, but vitamin L is cool". I just noticed you did something similar (saw the oktoberfest event) but I think this should be much more prominent and better communicated (like showing with attributes are currently popular in the UI). It would be super cool if you have to keep different lines of you cultures to react to a changing market situation. But still, great entry!
Apr 5 09:03:34 25m 21s Ludum Distractio ♥ 1 I like the art style and the humor inside the code. (Also great Pixelleaf logo :D) The game mechanic is simple but cool. Have to say that I ran into some small bugs like e.g. in my first run there was no cursor in the result screen or opening the door seems a bit wrong, but that all was not too dramatic. Too bad the cat and dog didn't make it in the jam version :( Otherwise great entry!
Apr 5 09:36:56 33m 22s EMBEJEAL ♥ 1 The controls concerning climbing need some more work, but jitspoe already mentioned pretty much everything I noticed. The only thing I can add is that it is a bit strange that you still have to hit ctrl after you jumped onto a wall to move up. The level design is good, there was just one leap of faith jump that I didn't like. Overall a nice entry with cute graphics!
Apr 5 09:51:27 14m 31s Un-Rooted ♥ 4 Wow, how did you managed to implement these super realistic walking animations? Love the chaos that results from the simple mechanics!
Apr 5 09:58:20 6m 53s One Fuse ♥ 1 I really like seeing things that aren't necessarily games in LD. Cool idea!
Apr 5 10:25:57 27m 37s Volcano ♥ 2 As everyone else already mention: Super cute graphics. The vulcano is just adorable! Also love the details like the smoke when the vulcano gets angry. This game got me to think if it is possible to combine some LD games to a game series. Like, start with a sailing game (https://ldjam.com/events/ludum-dare/50/the-greedy-pirates) then play your game and after that my game or any other lava based game. Wonder how far this could get 🤔 Great entry!
Apr 5 13:42:33 3h 16m 🙃 Misaligned AI: The Game 🙂 ♥ 1 This is a novel idea and according to your description you are probably one of the most qualified person to pull such a game off! Though I have to say that the responses currently still seem a bit too far off to hold the game up for a long time. But its interesting to see these kinds of entries an how they will develop over time! Great entry!
Apr 5 14:20:20 37m 47s Game User Experience Manager Simulator ♥ 1 Its a very interesting idea to kind of indirectly play a game. I think timing could be a bit improved, there are times were the text seem to to fast for me and times where I have to wait for the text to be completely displayed. But nevertheless a solid entry. Though I'm not sure I missed some part of the game, tried the commands help and exit and also tried to hit ctrl+c.
Apr 5 14:47:49 27m 29s The Last Day With You ♥ 5 Cute but also melodic entry! Nice music and graphics. Just one thing about the controls: It is a bit weird that you can open the inventory with E but cannot move with WASD (additionally to arrow keys). Also I think it would be helpful if you somehow display in the UI when you can interact with an item, at first I though the flowers are just decoration.
Apr 6 07:42:09 16h 54m Will There Bee Another? ♥ 4 Super cute graphics and story. The visuals do a great job to convey the feelings of Mel! I also like these textured wave/cloud things in the background. Its a bit sad that there is no sound. Text based games often have like typing sounds that can express exitment or disappointment by changing the pitch or speed of the sound. But it is probably pretty hard to come up with the right sound of "typing" for a dating situation that does not sound out of place. The gameplay is fun but simple. Its a good idea that the player has to click on an answer twice. When Mel realized Bee lied when she said she likes sports it felt like the game can read my mind 😄 Also the 1 month later ending is a great note to finish off the game. Great work!
Apr 6 08:07:09 25m 00s Don't Freeze ♥ 1 The snowflakes and the shadow of the fire are really cool elements and strengthen the visuals. Also the sound of steps in snow further contribute to the great mood of the game. Concerning gameplay I feel like the button for collecting and throwing should be the same, I feel like it currently just adds confusion. Also it seems like the fire will actually never burns down, but maybe that is a bug? But I still liked the gameplay and also that you can push elements with your avatar.
Apr 6 08:17:06 9m 57s Help your Friend to escape the inevitable Ghost in a spooky Forest! ♥ 2 I like the visuals and how the music switches. Maybe its a bit harsh that you are game over when you only miss one pentagram, because sometimes they seem to be impossible to collect or difficult to see. But still a cool entry!
Apr 6 08:26:05 8m 59s We Need To Talk ♥ 2 Extremly well executed! Guess the next time I get in a similar situation I will just drink 20 coffees 😄 Love the "game over screen"
Apr 6 12:50:12 4h 24m The Railroad to Elsewhere ♥ 1 As already pointed out: amazing visuals and music. I love the mood of this game! But the game really catched me when I decline to help someone just to see what happens. Suddenly the was a new layer in the game! After that I also played it once helping nobody and then helping everybody in my last round. I'm glad I chose this order because the "good person" ending was the strongest for me and perfectly concluded the game for me. Have to say that I ran into a few Bugs, especially when I replayed it without refreshing the window first. Once the game got stucked when I said no in the first cabin and the other time I couldn't enter another cabin after the second or so. But these things weren't too much of an issue, it is still a fantastic entry!
Apr 6 13:07:01 16m 49s Tactical Ghosts: The Impification ♥ 2 Like the fast but also simple mecahnic of this game! The knight kind of caught me off guard at first, but was of course the most interesting one. I just felt that some levels where repeated a bit too often, so I think there should either be more or new ones should be unlocked a bit faster
Apr 6 13:47:59 40m 58s twicoban ♥ 1 Finally another puzzle game! 😄 Some random thoughts while playing: * The sand blocks (I mean the yellow ones) are a pretty good mechanic * It is a bit weird that in these mid levels there is only one level one player has to reach, but they are still good levels * The difficulty was for me pretty perfect. There were some challenging levels were I feared they would be to diffucult, but I could still solve them with some thinking without getting frustrated * The game doesn't necessarily get harder with every level but sometimes also gets easier (like the last few levels were easier than the mid ones), which I find is actually pretty good because it gives the player time to breath. I might also should follow this pattern more in the future * You managed to pull off a lot of levels!
Apr 6 14:57:17 1h 09m Don't Die, Dodo! ♥ 2 Great game! I love the random facts about dodos 😄 It is also cool that you do not control dodo but the environment. Though this leads to some frustration when dodo does not use the fallen tree to cross the river or when dodo gets hit by the boulder despite it looking like dodo is a meter await from the boulder. But these issues are actually pretty minor
Apr 7 08:12:21 17h 15m I don't know how to code ♥ 1 Got to week 15! Love the comments when you drag a card (especially by the gun range card) I think I got way to many babies in one run 😅 One thing you could add is that you display the current value of each resource also as number somewhere. I wasn't able to play some cards because I was often unsure whether I have enouth money or not. Maybe the game needs some more additional balancing (friend sentiment seems to be a pretty weak resource) but it is still a fun game, great work!
Apr 7 08:38:01 25m 40s Trip to the unknown ♥ 2 Cool game and atmosphere! I think there are some invisble walls that are avoidable: * At the start you could maybe just remove the city. Then the player doesn't want to go there and its maybe a bit more surprising when the player reaches the first city * You could also add a texture of path or street where the van is able to drive. Though this might destroy the feeling of driving in the nowhere, so not sure about that You did a great job at placing the first toolkit, I immediately found it and could figure out what to do
Apr 7 08:53:06 15m 05s Losing Your Sheet ♥ 1 Super funny entry! Also cool graphics and sounds. I really liked the bailing mechanic
Apr 7 09:03:57 10m 51s SferePhall ♥ 1 Cute game, I liked the different sounds! As already mentioned before I also think the camera is a bit of a problem, but still a fun entry
Apr 7 09:21:45 17m 48s The Good Death ♥ 0 Just because I collected one coin I was the bad guy 😢 But managed to get the good ending in the second try! The graphics are minimal but work. Would have been great if there was some sound when collection a coin or helping someone. Maybe interesting for you: Here is [a game](https://ldjam.com/events/ludum-dare/50/the-railroad-to-elsewhere) with a similar (but different, it is less about greed) interpretation of the theme.
Apr 7 09:29:18 7m 33s MacBooler ♥ 1 🎵 MACBOOOOOLER 🎵 Adore the sounds 😄 Have to say I am surprised how fun boolean addition can be
Apr 7 11:44:42 2h 15m Untitled Zombie Shooter by Ismael Rodriguez ♥ 1 Its cool to see a completely different kind of game from you than we use to! Unfortunately it also showed me how bad I am at FPS 😄 The controls like shooting felt good and the punch mechanic seems to be cool, even though I think I was not able to really properly utilize it. Maybe the zombies either need some sound or there has to be a minimap. Every time I looked into one direction for like 2 seconds one of them catched me from the opposite direction without me noticing. Probably I have to run way more 😅 But it still was a fun game One side note: On Firefox for macOS I had a strange bug where pressing A or ARROW_LEFT moved me to the right. Chrome was fine and I suspect this is some local problem by me, but wanted to let you know of it nonetheless
Apr 7 15:41:36 3h 56m The Assessment ♥ 2 Already the intro blew my mind! You managed to build up and maintain throughout the whole game the vibe of these super early sci-fi movies while at the same time the game looks and sound super modern. I also love how the music slowly intensifies thoughout playing. As a kid I often played a flash game that felt similar (minigames and intense music/animation between them) But your game just surpassed it in every single way! Visals and audio is way better and every minigame is better than the best I remember from the flash game (well except one minigame... 🍣 👀) Some thoughts on minigames: * 💣 The undetermined fields could be a bit easier to spot, but cool game * 🍣 Hated it 😂 killed to many of my runs * 🏦 Loved that you put the blackout music in there * 4⃣ Would have loved to see if the tasks would get absolutely ridiculous at some point, but 🍣 killed be first My favorite game so far of this jam!
Apr 8 09:31:16 17h 49m Coyote Time Lord ♥ 2 Before I get to the puzzles: Great job at the music. The loop feels pretty long, has a lot of variation and fits the games super well! Like you said, its pretty cool to see a game based on a similar concept but that is totally different. But also to see some shared mechanics like the piston/banana peel mechanic. Now some thoughts to the puzzles: * I got stuck on one level for some time (based on previous comments I suspect it was level 6) But the level was cool. It felt like you already saw all possible ways until you get the idea for the solution! * Level 10 also took me a little while, but I liked this funny setup and the solution felt nice * One super tiny nitpick: In the first levels it felt a bit unintuitive that you lose when a golden block falls out of the level and it seems like this rule doesn't apply to later level (simply because there is no pit) Maybe this rule could be cut when the levels using it get slightly redesigned?
Apr 8 10:14:41 43m 25s Sorting Algorithm ♥ 1 I am amazed how much story you managed to put in this game in 48 hours! Mood is perfect for me!
Apr 8 10:40:00 25m 19s Farewell ♥ 1 Cute graphics, music and story! I like the way the dialogs serve as tutorial and to convey the story. I like how you have to use different characters to get in buildings The controls felt smooth, but I don't really see the point in having to sometimes press the C key vs the X key especially because sometimes the UI is hidden. Also as a QWERTZ use it would be nice if you also accept Y as a Z input :) As previously noted, having to start all over again after being hit by mom is a bit harsh. Somehow I wasn't able to skip the tutorial. But at least that makes the player really fear mom 😄 Cool entry!
Apr 10 07:54:44 45h 14m Post Solis ♥ 5 That is extremly much content! There are even story logs! When I saw all the text at the beginning I was afraid I would not be able to get the hang of the game, but following the quick start guide you quickly understand the mechanics. I died because I lost my drone hangar while at the same time I didn't have enough resources to build a new one, probably that would have been avoided with the extra transport drones of communication towers? Hopefully I can also try the post-jam version later. One thing you could improve is displaying the collection radius of communication towers, but otherwise super cool entry!
Apr 10 08:21:03 26m 19s Volcano Maintenance ♥ 1 At first I thought the enemies are too powerful, but once you get the mechanic they were cool. Also loved the fact that you can throw them into the volcano. A bit sad that you can't knock out an enemy with another one, but I guess then the inevitable would be evitable 😄 Art is music is great! And the powerup are really great because they indeed make you feel much are more powerful
Apr 10 08:51:02 29m 59s Sir Blackmoon's Nightmare ♥ 0 Nice platformer! Two things I noticed: * The position of the reaper may have to be reset when you respawn at a checkpoint. It is a bit weird when you suddenly walk behind the reaper * The fighting mechanic needs some work. Many players probably missed, that you can hit enemies because there is no feedback. Just tinting them red for a few frames after they got hit would help communicate the mechanic. But still the fights are pretty difficult, because the spell animation takes to long and the enemies are way faster, therefore I mostly dodged the fights. Otherwise I like the mood you set up, also with the scrolls you put in the second level
Apr 10 09:54:09 1h 03m Boop The Balloon ♥ 1 Cute entry! Loved the sprite of the dog while jumping! I ran into a bug where the dog stayed in the jumping state, while the dog already reached the ground though. But restarting the game fixed that. I like the mechanics to keep the ballon in the players view, though I think the balloon has to move a bit more unpredictable, as currently it feels too easy to control it. But its diffucult to find the right balance there.
Apr 10 10:28:20 34m 11s Overflow ♥ 1 Great idea for the theme and nice execution! I think just some simple kind of click sound when placing a pipe would be a nice addition
Apr 10 10:40:12 11m 52s SuperShot ♥ 1 I wish you wouldn't have to start all over all the time, especially because you keep the movment from the previous level. But still a cool entry!
Apr 10 10:48:54 8m 42s Color Clock ♥ 1 Simple, but well executed idea. I like the subtile moving background. For my taste the difficulty curve could have been a tad less steep after the first few points, but still you hit a pretty good difficulty nonetheless.
Apr 15 07:36:48 116h 47m Life of a Mosquito ♥ 0 Love the sound effects and the blocky design of the people! The gameplay is simple and very funny. It could be a bit better shown visually that you get damage flying over someone pointing upwards (I felt like the range looks too short) because I think the fact that you have to sometimes flow below or above these dudes is what makes the game fun to play. Cool entry!
Apr 15 08:10:58 34m 10s Shadow Crash ♥ 1 I like the clean visuals and the music and cat sound. The mechanic with the cats was a bit difficult for me to catch at first, but is a cool idea. But it seems like you are only able to utilize two cats each wave? Also I wasn't sure if the enemies get damage, some kind of feedback would be useful there. But still a solid entry!
Apr 15 09:16:24 1h 05m Study Breaks 📚 ♥ 1 Wow, these graphics and music are amazing and have a super unique style! The mini games are fun (love the details that are in there) and at the perfect time the music gets faster and new ones are introdurced. Also liked the final minigame. Fantastic work especially as the first LD entry!
Apr 18 11:28:30 74h 12m Lethal Dice 50 ♥ 2 In case you wonder how your game looks like without a printer or dices 😅 Bildschirmfoto 2022-04-18 um 13.03.09.png Also in case someone needs a short JS function to roll some dices: (e.g. `roll(3)` to roll 3 dices) ```javascript const rollDice = () => 1 + Math.random() * 6 | 0 const roll = (n) => { const rolls = new Array(n).fill(0).map(rollDice); console.table({ sum: rolls.reduce((a, b) => a + b), ...Object.fromEntries([1, 2, 3, 4, 5, 6].map(v => [v, rolls.filter(e => e == v).length])) }) } ``` My Highscore was 300. It is a super fun game which I think isn't easy to come up with in such a short time! Also pretty good idea to include the LD_50 graph in the instructions, this lets the player really consider how much risk to take. While playing I wondered if there could be some more depth to the reserve mechanic (maybe something like you can sacrifice one reserve dice to increase the maximum sum) but I also really liked the simplicity of the game, so I don't know about that (also the game seems balanced in its current form) Had a lot of fun with this game, great work! Cool to see a tabletop game in ludum dare!
Apr 19 17:27:38 29h 59m DLAY's Buffet ♥ 2 The music is great and the sound effects are even better 😄 The gameplay is simple but actually pretty fun. Maybe the ending is a bit anticlimactic, it would have been super cool if you could incorporate some kind of surprise at the ending. Just some kind of short death animation (by that I mean: suddenly stop the music, slowly scale DLAY to factor 0 while at the same time rotating him around some axis and playing another one of you fantastic sound effects) would already enhance the game. But still cool entry! That was just something that spontaneously came into my mind while playing the game
Apr 20 18:16:30 24h 48m Holding On ♥ 1 Wow, glad I stubled on this one. A interesting but also at first weird combination, that makes more sense while you playing it. The graphics and music is fantastic, loved the mood they created in combination with the storytelling.
Apr 20 18:51:31 35m 01s Cat in the Bag ♥ 3 Cute game! The story is funny, though I would also appreciate it if the contrast would be a bit higher. Feels like the spare items can be used for a sequel!
Apr 21 17:43:25 22h 51m Last Look Up ♥ 0 Really great intro and also music! They set up a great mood for the game. There are some small quirks like the intro text moving a bit too fast and also the sounds of buildings being hit seem to be played delayed, but still a cool entry!
Apr 21 17:58:18 14m 53s Paddle Panic 🚣‍♂️😱 ♥ 3 In the moment the music starts you instantly feel GUDE LAUNE! Really funny game! (though smashing E makes fixing leaks obsolete)