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OadT

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TimestampSince previousGameOadT's comment
Oct 3 07:07:17 Satellite commander ♥ 1 My record is 258,68GB! (still only a A-) Funny to think about a new tec company that is only launching Sputniks into space 😄 It is a funny game! One thing: There is a lot of data shown on the screen where actually only the battery percentage is really relevant. I just noticed, that there is a battery after I couldn't control the vehicle anymore, so maybe this could be presented a bit more prominently. Not a big issue though, cool entry!
Oct 3 07:41:53 34m 36s 🌙 Night Shift ♥ 1 As with your last game: Very cool style! I like the player avatar, as it reminds me of Frog and Toad. Gameplay wise I love the fact that you don't go game over after every 10 seconds, though it maybe leaves the theme a bit too much in the background it was a good design decision. I managed to drive right away from the pizza stand at the first playthrough and had trouble finding it again, so maybe a pizza stand location display would be nice 😄 Great entry!
Oct 3 08:07:34 25m 41s Swapply ♥ 2 You have to get used to the movement mechanics, but once you do it is a pretty fun game! Sometimes it is a bit annoying when you have to wait 10 seconds because you can only progress with the other character, but I guess that is actually more a problem of the theme 😄 The challenge at the end to align the characters at the door was cool!
Oct 3 08:35:12 27m 38s Ten-Second Murder ♥ 1 Wow, the music and sound is just perfect! I loved the dancing animation (and the animations in general) and humor in the dialogs! Sometimes it felt a bit slow to wait for the next murder, but this is the fault of the topic 😄 It would have been nice if you could click to skip the text animations for the question dialogs. Great entry! Concerning the game link: It also only showed up on my game after I included the source code a second link. Seems to be a bug on the side.
Oct 3 09:17:35 42m 23s Chrono Extractors ♥ 1 I like the setting of this game. It takes a while to understand what the different "words" mean (maybe some icons could be a bit better 😄) It is a funny idea but I feel like the difficulty curve rises a bit too quickly.
Oct 3 11:47:09 2h 29m Roboten ♥ 2 You got some interesting setups! Some thoughts: * I think the lava mechanic isn't a really good fit for this game. It frustrating when you die because you have to wait for the 10 sec timer to end. Also it punished the player to late for their mistakes * The camera should show more of the scene, because otherwise you have to wait 10 sec just because you didn't see what comes next * The idea that the blue character can jump higher is pretty cool! But I therefore also had trouble getting a feel of how high the characters can jump to align them correctly. * The controls felt a little bit too slippery for me, but maybe thats just a matter of taste Overall still a good entry, these were just some points I noticed
Oct 3 12:01:40 14m 31s Bomb Buddy ♥ 2 Nice Game! It can be a bit hard to see when a bomb explodes, maybe their rhythm could be a bit more adjusted to the 10 second spawning interval. The controls feel good, sometimes I felt like the bomb wasn't discarted even though I pressed E, but maybe thats some mistake by me 😄
Oct 3 12:19:50 18m 10s Catagochi ♥ 1 I hope you will get well soon! It is a bit difficult to rate this entry because as you said you could not finish it. I still had fun following the level, even though it was sometimes hard to follow the track and there are some blind jumps. Maybe add some hints in the description like "avoid the cucumbers" so other players understand it quicker.
Oct 3 12:48:46 28m 56s Speedy Farmer ♥ 2 Cute graphics! I also had problems aligning the player to correctly place seeds etc. I think thats because the tile gets selected based on the center point of the player sprite. Instead the bottom of the sprite would probably be a better fit because that would be the tile the player visally stands on. But a box showing where you are aiming like apLavaridge suggested would also help.
Oct 3 12:54:34 5m 48s Seeker Rabbit ♥ 5 Hey! It seems the game isn't published, I get a "You do not have access to this page" page when trying to open your link.
Oct 4 08:09:16 19h 14m The Potion Shop - an LGBT story ♥ 1 Cute game! Love the setting and mood. The mechanic kind of made me anxious about messing up 😄 Maybe the randomizer could be a bit improved. I got the pattern (sleep, sleep, sleep, love, love, love, nature, sleep, truth) so I thought I am doing something wrong at first. Also it would be cool if the start dialog would be adjusted based on the previous run. currently they feel a bit separated. But still a great entry!
Oct 4 08:29:07 19m 51s Black Zen White ♥ 1 The sounds are hilarious 😄 Sometimes I lost because I didn't know where the block will spawn, but the levels were short enough that it didn't really bother me. Actually most of the time the blocks were placed pretty intuitively, so good job there! Also you managed to design the levels in a way that the 10 second interval felt right (and not too long or short) Great entry! (especially for your first jam!)
Oct 4 08:37:48 8m 41s Button Masher ♥ 1 Funny idea! I though at some point I will never hit the button at the right time again, but I actually worked pretty well. Don't know if the game is very forgiving or I just had luck 😄 Seems simple but was actually surprisingly entertaining!
Oct 4 09:25:50 48m 02s second interval ♥ 1 This is the first game I saw that was able to find another interpretation of the theme! 😄 Cool idea and well executed. The contols feel smooth and the music and graphics are great! Liked that a tone is played when you hit the ground.
Oct 4 09:55:46 29m 56s Miller's Palm ♥ 1 Well, I managed to "escape" 😅 The interpretation of the theme was pretty cool and unique! I think more people get it than you might think but express it unclearly (I mean you just have to read a paper). The actions on the upper and lower screen (well and the final action) shook me, which is good! The art style is cool and fitting, though the noice sound is a bit harsh after a while. I noticed one small bug. After "doing the stuff on the lower screen" and clicking on the window once, no matter what you click on next it will always behave as you clicked the window again.
Oct 4 11:26:44 1h 30m Cubical Mayhem ♥ 2 Very polished game and cool idea to put your game on a cubic rubic 😄 I like the game mechanic of removing buildings which currently consume the resources you need. Though I think it could be a bit better comunicated what the single buildings produce/consume currently (but I also don't know how you can do that without cluttering the ui) I also liked the end sequence with the rocket!
Oct 4 11:38:35 11m 51s 10 Seconds, 9 Lives ♥ 5 Cute game! Like the graphics, music. The movement feels a bit too slippery for me and sometimes the hitbox seems to be a bit too big, but was fun to play!
Oct 4 11:55:03 16m 28s Tenjutsu ♥ 2 Took me a while to fully grasp the skull mechanic (and why it was saying not enough all the time) but once I did it was pretty fun. The game manages to lets you feel super powerful but also gets pretty difficult, so very good balance! And as always great art!
Oct 5 07:37:52 19h 42m The Game Ends ♥ 1 Good work, especially with only for hours left 😄 Very cool idea! Maybe it could be a bit clearer explained how much speed and quantity you gain, but it still worked out pretty well. I didn't quite get the instability mechanic though, I could just delay it for a lot of seconds 😄
Oct 5 08:22:13 44m 21s Big Block Mode ♥ 3 Can't wait to see some professional tetris players to play this game 😄 Fully utilizing the mechanic exceeds my mental horizon, but I noticed that you can also build smaller blocks, so that helped. It was sometimes a bit confusing when a block got placed because the timer run out, maybe some additional feedback (like letting the block blink 3 sec before timer ends or something like that) would be useful there.
Oct 7 14:46:55 54h 24m Spacemine Defense ♥ 1 Wow, I love the feeling that this game gives me! At first I was afraid I won't understand the mechanics, but you quickly get the hang of it. It was a good idea to start with a level where enemies only spawn after a long time, and you managed to get good challenges in Level 2 and 3. Currently my highest rating in fun so far and I also like the music! Only small nitpick I have is that sometimes placing buildings is a bit weird.
Oct 8 08:00:56 17h 14m Unlucky Town ♥ 2 I loved the music and the dude hanging out at the bottom left 😄 Gameplay wise it felt like I had too little control because the disasters were too random and the plays were pretty much determined by the cards you get. Still I figured it was best to diversify the kinds of buildings and had some fun following this strategy. Maybe some kind of win condition (like e.g. fillig all building slots) would have been cool. One thing that I think could be useful is to add icons to the card to distinguish them more easily, especially when you are in hurry 😄
Oct 8 08:20:19 19m 23s Every 10 seconds life ♥ 2 Cute game! Had some problems figuring out the game with the letters at first, but I liked the ending. Very interesting interpretation of the theme!
Oct 18 17:01:02 248h 40m HeartBeat ♥ 0 Fantastic mood you build up using the sounds and graphics! I'm impressed you managed to do English AND Frensh voice acting. I was shortly confused at the very beginning but quickly got the hang of it. Too bad the game dodn't go a bit longer, would have loved to see more!
Oct 18 17:20:25 19m 23s Escape the.. something ♥ 0 Fun game, but it aws a bit too difficult for me because I wasn't able to additionally think about how the terrain looks after the swap while also controlling the character 😄 Great details on the character animation and I also liked the music. I noticed that the music evolves over time but I got a bit tired of listening to the begining 😅 Some additional things I noticed: * I think you could replace the Z and R button with SPACE (or give the option to use SPACE) to make the controls feel a bit easier. * The small green trees that are obstacles are sometimes a bit hard to see
Oct 18 17:57:58 37m 33s Out Of Memory ♥ 1 At first I thought level 6 was difficult but then came level 8 😂 I like the idea and the level design, but the controls feel a bit cumbersome. Maybe it would be better to display the placed actions on a grid, where each row corresponds to one robot. Also some button to directly restart would be cool. But the level design was pretty good!
Oct 18 18:19:31 21m 33s Groceries Please! ♥ 1 I was really surprised about the story part of the game. Though I am not really sure my decisions affected how the story went. At first I thought the game is too hard, but of course this should reflect the story and does a great job at it! Also it gets easier once you managed to place some items down. Cool entry!
Oct 21 18:07:16 71h 47m Sprawl: A cyberpunk interactive graphic novel ♥ 0 I have to say that I am also not sure yet how to feel about the AI generators, but it is great to see people like you using them in such creative ways in the jam and creating stuff that just wasn't possible before! (Though I would still prefer if they remain not allowed in the compo 😄) My favorite page was 16. Somehow I was on the track of the bad ending but I enjoyed it nonetheless
Oct 21 18:22:50 15m 34s Armillario ♥ 1 Very cool and relaxing game! I liked the way how the organism looken (even though it got a bit messy after a while 😄) and the music and sound effects where also quite fitting.
Oct 21 18:45:23 22m 33s Darkstar Sailor ♥ 1 Very cool graphics style! Especially the damage animations are sick! Also relaxing sound and the controls felt pretty smooth (though the position of the player was a bit unusual, but I somehow still managed to hit the enemies 😄) I would have just wished some additional mechanic would have been introduced after a while because of course the gameplay gets a bit repetitive after a while (But yeah, we all know there wasn't much time) Great entry!
Oct 21 19:01:27 16m 04s The CyberZapper ♥ 1 Managed to get to room 40 and also killed the boss (but he didn't respawn later, don't know if this was intentional) I liked the sound, especially the sound effect when you were ready to zapp. Two small things I noticed: * Aming felt a but strange simply because of the way how 3d graphics works * The cooldown of weapons could be a bit better communicated But still cool entry!
Oct 21 19:19:57 18m 30s Gridlock! ♥ 1 At first I thought I will never understand this, but it is actually pretty plausible and pretty fun! Nice that there is a endless mode 😄 Also liked the doodles as background image
Oct 21 19:26:45 6m 48s Shuffle Hustle ♥ 0 I am the worst player when it comes to these scrabble like games, but somehow it was still somehow funny for me! Only wished you could also click on the tiles to insert a word instead of using the keyboard
Oct 21 19:42:38 15m 53s Tick Hero ♥ 1 Cool concept! One thing that could be improved is explaining what damage the opponents can do. I like the "minecraftian" 3d style and the sounds!
Oct 21 20:00:08 17m 30s The Day Time stood still ♥ 0 Cute short game and cool music! I think the time freezing mechanic could be made a bit more clear visually as it can be a bit confusing currently. Also the bach button of the how to play section is a bit buggy.
Oct 21 20:11:51 11m 43s Clock Hop ♥ 0 Simple but effective gamemechanic! I liked the color scheme (brown on the foreground and green as background) and the overall art style. Also the clock is cool animated (never thought I would say something like this) and the music is really fitting. The last level was pretty tight but still felt fair. Great work!
Oct 21 20:28:00 16m 09s 10 Seconds of Math ♥ 1 Simple but very well executed idea! The sound effects are cool, I like the fact that you can solve any equation at any time and that you can either use the buttons on the screen or you keyboard. All of this made the game feel pretty smooth. Of course it is still "just" an addition game, but the best one I know which additionally was created in only 5 hours!