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Feedback comments for LD46
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| Timestamp | Since previous | Game | thedashdude's comment | |
|---|---|---|---|---|
| Apr 20 01:20:39 | Zilogever | ♥ 0 | I couldn't get it to work on WinAPE or retrovm. Looks cool though, I'll get back to this later and see if I can make it work. | |
| Apr 20 02:26:14 | 1h 05m | Conway's Garden of Life | ♥ 1 | Pretty fun. I think the field could be a bit bigger, as I wanted to get some of the cooler Conway's structures in. I liked the added rules on top of Conway's, so if you feel like revisiting the project I'd suggest making the fruit rules have a little more depth. |
| Apr 20 02:31:43 | 5m 29s | Rogue Janitor | ♥ 3 | The graphics were hard to get used to, but I actually came to enjoy them. Game was great at inducing panic, but I think some music changes and audio cues could take that even farther. The shorter time limits didn't seem possible, but I didn't try them much. Regular was pretty fun, got to level 10. |
| Apr 20 03:06:57 | 35m 14s | Keep It Powered | ♥ 2 | Got stuck on level 13... Fun concept, forcing people to optimize their path, but a little too tightly timed on a few levels. Charming graphics. |
| Apr 20 03:27:30 | 20m 33s | READ THE LABEL | ♥ 0 | Lots of fun. Loved the idea and the visuals. Started chanting the allergies I knew I had just to keep track of them. Great job, even without music. |
| Apr 20 03:42:28 | 14m 58s | My BFF! Glorpol! | ♥ 1 | Finally a pro-pineapple game. Really funny, nice visuals. Music reminded me of Doom. The combat wasn't super fun, but it worked well enough. Good job. |
| Apr 20 03:54:51 | 12m 23s | Tomb Of Ice | ♥ 1 | Gameplay was too slow to have such limited lives. I can't knock the authenticity of the NES idea, I guess. Great graphics, fun puzzles with the trowing mechanic. Love the idea of making a game for an emulator in the LD. |
| Apr 20 04:10:17 | 15m 26s | MACHINA | ♥ 4 | Great visuals. Really like the floaty abstract look and the glytchy text. The gameplay doesn't really work for me. It's pretty slow, and the committing to actions is annoying. A little too random, as well. Still an impressive game. Graphics are an easy 5. |
| Apr 20 04:13:36 | 3m 19s | Hacking is Probably Not Like This | ♥ 1 | Great job. I got really in to it and got mad when a risky job I took cost me the game. The nonogram game seemed too hard for the time allotted, but they're one of the puzzles I haven't done much before. Loved the style and humor. |
| Apr 20 04:28:16 | 14m 40s | Plant life - My LD 46 Game | ♥ 2 | Nice little game. I wasn't very good at it, though. I just wish my bullets would catch up to the monsters... |
| Apr 20 04:38:28 | 10m 12s | Stranded Pirates | ♥ 1 | I made it to day 4. The collisions weren't always clear for the paths. A side of effect of the art style, which was otherwise nice. |
| Apr 20 04:46:54 | 8m 26s | Lights On | ♥ 2 | I liked the mechanic of the flash. Nice visuals and sound. Charging the stations was a little slow, and made me feel like there could be a more interesting way to do that. Maybe a little minigame? A lot to ask in 48 hours. Camera jolted a few times, but that's not a big deal. Nice work. |
| Apr 20 04:56:36 | 9m 42s | Social Life | ♥ 1 | If those scoreboards are online I made the front page! Fun. I like the effects on the incoming events. I spent the early game just scrolling and deflecting everything, then in the late game I had no idea what to do. Not sure how much of that is my skill vs. the mechanics of the game. |
| Apr 20 05:14:23 | 17m 47s | Ninja and Mouse | ♥ 0 | Absolutely delightful. The upgrades didn't really seem needed besides the extra lives, but I had lots of fun saving my precious mouse friend. Great work. |
| Apr 20 05:29:08 | 14m 45s | Planet Parasites | ♥ 0 | Pretty fun. I didn't manage to beat it my first try... Abilities were all useful and unique. Art style was nice. The tutorial was massive wall of text, but for the LD that's above average. |
| Apr 20 05:54:47 | 25m 39s | AetherPath | ♥ 1 | I like exploring galaxies in any game. Managing the ships was neat, but a little tedious. Maybe a time multiplier would be nice? Fun visuals. |
| Apr 20 05:58:24 | 3m 37s | juxta.LINE | ♥ 1 | Never managed to beat it. My right/left for my mouse just aren't tuned right. All these first person games where to interact with the right item you use the left button... Too hard for me, but others seem to be getting it. Gameplay loop seems nice even if I didn't get it. Good presentation regardless. |
| Apr 20 07:01:23 | 1h 02m | Grove Guardian | ♥ 1 | Super fun. Relaxing. Great music, pretty plants. Exploring to find new plants was great. Absolutely loved it. But... I nearly quit after my first few runs because I didn't understand the game. To clarify for the next person: plant on resources. |
| Apr 20 15:58:02 | 8h 56m | Zero | ♥ 4 | Fun. The doors were a bit annoying at times. I would have liked a little more depth, if that can be asked of a Pico-8 game, but the art was great. |
| Apr 20 16:10:30 | 12m 28s | Anti-Toxin | ♥ 0 | Fun game. Took me a couple tries to get the hang of it. The spawners seems artistically out of place, but good job overall. |
| Apr 20 16:35:44 | 25m 14s | Raid Healer Simulator | ♥ 1 | Too hard for me, but I liked the chat. Made me really hate my team. Good job. |
| Apr 20 18:20:48 | 1h 45m | ADRENA-LINE | ♥ 1 | Really well done. Small, but a very satisfying and complete experience. The sfx + particles + screenshake made the impacts feel really nice. Great work. |
| Apr 20 18:39:20 | 18m 32s | up in the sky | ♥ 1 | Fun game. I liked the sfx, and controlling the plant was really fun. Felt a little too precise at times for how it played. Solid and complete. |
| Apr 20 18:54:36 | 15m 16s | Heart String | ♥ 1 | There are a couple decisions here that hold it back, I think. The keys didn't need to move, and the hearts didn't need to be quite so small. Other than that, it has the twitchy gameplay you went for and some neat levels. Good work. I like how the title reflects multiple gameplay elements. |
| Apr 20 19:09:35 | 14m 59s | Keep It Alive | ♥ 4 | Loved the spooky train. Wish the game was longer. Wonderful atmosphere, good sound cues. Loved the idea of keeping shoes tied as a mechanic. Great work. |
| Apr 20 19:32:57 | 23m 22s | QT's Cells | ♥ 1 | Accidently started on the wrong day and spoiled the ending for myself. Might want to make sure that doesn't happen. I really liked the story, though, and the fact that "Keep it Alive" wasn't really the goal, just the story. Make sure to put a link to this page on itch! I had to get here by typing in your username to the LD website. (I got to the itch page from a random recommendation.) |
| Apr 20 19:44:58 | 12m 01s | Keep IT Alive | ♥ 1 | Liked the digging around to chase people, but the controls were a little unclear. I'd suggest speeding the game up, and putting a little icon where you clicked to let the player know where they're heading. Not a full game, but that's how these things go. |
| Apr 20 20:05:12 | 20m 14s | Supermarket Showdown | ♥ 1 | Day 15! I love grocery stores as settings. Building paths for a tower defense is fun, and I like that your decisions are permanent. I think the game would be better suited to levels, with an increasing armory and changing initial layouts. Well done as is. |
| Apr 20 20:11:38 | 6m 26s | DON`T DIE STAY ALIVE! | ♥ 3 | I got a 185. Reminds me of my all time favorite highscore game Mr. Oops! Music was nice. Penguin could look penguinier. Difficulty scaling seemed a little harsh. |
| Apr 20 20:16:05 | 4m 27s | Tobias mustn't die | ♥ 1 | Tobias needs to look where he's going. I managed to beat it, but I'm not sure how my keyboard felt about it. Fun little game, would do better with some goofy sfx. |
| Apr 20 20:39:32 | 23m 27s | Keep chicks alive! | ♥ 1 | Loved the fast music, really set the tone. Neat game, well executed. I think there could have been more interesting obstacles, but the ones used worked just fine. |
| Apr 20 21:05:18 | 25m 46s | Egg Mother - Keep It Alive! | ♥ 1 | Funny, the enemies were neat. I liked the juggling you had to do between stomping bugs and making sure the birds weren't aimed at the egg. To improve it, I think you just need a few more levels + enemy types. Nice work. |
| Apr 20 21:09:36 | 4m 18s | A Desperate Theif | ♥ 1 | I like the raiding gameplay, it's a fun idea. The game was a bit glytchy, though. Not too bad. |
| Apr 20 21:17:59 | 8m 23s | Keep me alive | ♥ 1 | I feel like this had a lot more potential for neat puzzles if you just had a little more time. I'd encourage you to keep building on it. |
| Apr 20 23:14:53 | 1h 56m | F E E D | ♥ 1 | Amusing game. I like the "it" being a cult. As always with LD games, it lacked a certain amount of depth. |
| Apr 20 23:19:35 | 4m 42s | Seeds of Eru | ♥ 1 | The controls were a bit wonky, so I just pointed SARA away from the camera and used only WASD. Took me a couple tries. Pretty cute. |
| Apr 20 23:27:59 | 8m 24s | Keep the beat alive | ♥ 2 | Lots of fun. I've never seen mouse on a Pico-8 game before. The idea of the rhythm game/bullet hell cross is pretty neat. I'd love to see it make its way to a full game. |
| Apr 21 00:02:53 | 34m 54s | Keeper of the Flame | ♥ 3 | Great game! Full mechanics and neat puzzles. I wish there was a little spin up time on the fans so I could prepare to use the cover ability. |
| Apr 21 00:05:16 | 2m 23s | CellForm | ♥ 0 | Kind of like an rts. I wish it had a few more active abilities. |
| Apr 21 00:15:49 | 10m 33s | Tiny Fragments | ♥ 1 | Fun concept, but I wish there were more levels. Add a few levels + mechanics and this is a pretty good mobile game. Good job. |
| Apr 21 00:26:59 | 11m 10s | Battery Panic | ♥ 2 | I agree with others that that the controls could use some reworking, as well as the communication to the player as to what is going on. Nice visuals. It sounds good, but the sounds don't sound like what they indicate. I only got level 10... |
| Apr 21 00:37:51 | 10m 52s | It's Just Human | ♥ 0 | The bars didn't seem to give me much wiggle room, and all kind off drifted towards death. Didn't have much time to work with the minigames at all. |
| Apr 21 01:26:59 | 49m 08s | Once Upon a Night | ♥ 3 | Reminds me of Please, Don't touch anything. Neat to try and figure everything out. The lack of tutorial was a little rough, but also was the whole fun of the game. Maybe make a small initial puzzle just so players don't think everything is futile from the start. I was looking away from the first clue the first few times, so it took me a while to get invested. |
| Apr 21 01:56:31 | 29m 32s | Cryoloop | ♥ 0 | If it had some spooky sci fi music this would be wicked. Loved the look of the game, wish it was longer. |
| Apr 21 02:43:27 | 46m 56s | BUBBLE BOY | ♥ 1 | I didn't really enjoy it too much, but you nailed what you were going for. The dude was cute and I didn't want him to die. |
| Apr 21 02:49:12 | 5m 45s | LD46 - Carry This Torch Through | ♥ 1 | I didn't quite figure out what was going on, but the colors were nice and the atmosphere spooky. Would be a little better with haunting music. |
| Apr 21 02:59:55 | 10m 43s | Servant Snake | ♥ 1 | Ran fine for me. Fun little game. At first I thought that there were too many enemies, but I got the hang of it. Wish there was a scoreboard so I could see how I did/ |
| Apr 21 03:15:56 | 16m 01s | Innocuous Pong | ♥ 1 | Brilliant concept. I really loved it. A few major issues for me, though. The controls are pretty weak, as the mouse isn't locked in place, so it obstructs the view of the game and gets stuck on the window. I missed a couple balls just because I couldn't move my mouse far enough. Secondly, the collision detection wasn't perfect. There were a few times where the ball just phased right through my paddles, particularly corners. Loved all the different stages, I wish there were more. |
| Apr 21 03:41:08 | 25m 12s | Captain! Captain! | ♥ 1 | Love the management. Fun, stressful, without feeling tedious or annoying. It's really hard, though. I'm not sure I ever made it a third of the way through. If you run out of ammo during a conflict it's pretty much game over, which would be fine if you could aim and shoot, or if there wasn't any chance of getting three enemies at once while I'm recharging my battery. Nice work, though. I had a lot of fun. |
| Apr 21 04:21:17 | 40m 09s | The Dragon's Curse | ♥ 2 | Fun adventure. The dialog was witty and the art was nice, but I felt there were too few random events. My last few runs before I ran I found nothing new for me to do. I was interested enough in the game to retry through that, though. |
| Apr 21 04:50:01 | 28m 44s | Fire Escape! | ♥ 0 | Oh man! Real shame you didn't get the level pack out in time, the game didn't really click without it. I think you should put in some more work on this! Maybe some fireproof floors or something like that. Neat little concept. |
| Apr 21 05:03:18 | 13m 17s | Electro Service 2: Electric Boogaloo | ♥ 2 | Fun multi-tasking minigame. I like that not all items matter at once because of the disease system. A leg up on some other games in this vein I've played. Like the style. Ending with a crash wasn't ideal, but I see the appeal. Maybe set something up where it fakes a crash, then gives you a reset screen. |
| Apr 21 19:11:40 | 14h 08m | Oops, He's Dead! | ♥ 2 | Cute game! I think the cat was a little too fast, as responding to obstacles in time was pretty hard if they required changing tools. I think adding a way to cycle tools without clicking, like scrolling or hotkeys, would really help the game. And, of course, more tools and obstacles would be needed if you were expanding this to a full game. Nice work. I enjoyed it. |
| Apr 21 19:30:23 | 18m 43s | Maintenance | ♥ 2 | Great mood. Fun to look around the city. The best part was seeing the collapsed trains as you rode by on a different one. If you expand on the idea I would say focus on that feeling of slow collapse. Maybe make the buildings crumble too. I'm also always a fan of skyscrapers, so I'd also make some much bigger buildings that tower over the rails. As stated above, your entry didn't follow the rules, which is a bit of a shame because it was pretty nice. I tried to rate it fairly anyways, but maybe see if you can switch it to the jam. Nice work all the same. |
| Apr 21 19:50:15 | 19m 52s | MIRACLE WORKER | ♥ 1 | I liked the puzzle of figuring out where everything went, and felt the modeling really made it easier or more fun to identify things. Pretty complete for a compo game. I wish the little dude had some funny movement animations. I'm not sure this expands to a full game, but I do think the idea could make its way into a larger game. Funny. The mouth on the engine was particularly neat. |
| Apr 21 19:58:38 | 8m 23s | Social Distancing For LadyBugs | ♥ 1 | I liked the subtle indication of how close to the limit you were, and the swatting of bugs was very satisfying. I was going to post my highscore, but the game didn't tell me what it was. I had some fun with it. |
| Apr 21 20:30:22 | 31m 44s | Sharkbait | ♥ 1 | I had fun with this. #2 on the leaderboard, not to flex... Didn't figure out you could bite things until the end of my second run, at which point I tried to eat a shark but it was better at eating. Then I tried to level up enough to eat a shark, but it ate me that time too. Had a lot of fun. This could really do with some expansions into a full game. Great work. |
| Apr 21 20:46:08 | 15m 46s | Save Dave | ♥ 1 | Brilliant. Loved it. Honestly not much I can say that you probably don't know. I would like a chunkier sounding gun with a little more feedback. The monsters were super evil looking so it was a little same to hit them with little "pew"s. I didn't realize that the feeding and playing were minigames the first couple tries, so I think it would be nice if you added that to the tutorial, or at least made it visually clear that you needed to input something extra. Nice work. |
| Apr 21 21:25:38 | 39m 30s | Protect Floaty | ♥ 0 | Neat little twin-stick nazi zombies like thing. I liked the setting and the piles of zombies I created, but Floaty was a little dumb... I think the game would do better with some way to move him around so he wouldn't get in front of the zombies. Nice work, though. I had fun. |
| Apr 21 23:07:51 | 1h 42m | The horse needs help | ♥ 2 | Regardless of simplicity, about half of participants don't turn anything in, so file it as a win. I think the game would have benefited from a surrounding forest, instead of flat ground. Would have improved the mood, I think. On a technical note, I think you need some subtle light aiming upwards, to keep the apples on the bottoms of trees a little more visible. Congrats on submission! |
| Apr 21 23:38:26 | 30m 35s | Feed Me More! | ♥ 1 | I feel knowing about the issues people talk about! I liked what I got, though, despite the shortcomings. Kind of a clicker-game like thing, but with a crafting element. Doesn't sound great when I put it like that, but I really enjoyed it. Like Factorio except with the complexity dialed back a bunch. I thought the monster was going to eat me at the end, so him just dying was kind of a relief. Felt like I won, in a weird way. Nice work. |
| Apr 21 23:50:05 | 11m 39s | The Angel Recording the Truth | ♥ 2 | Explanations seemed clear, but I already knew how it all worked. Not super fun, but it was charming and educational. Not exactly sure how you expand it, but I'm not sure it needs to be expanded. I didn't see any flaws with the logic, so I rate the game "True". |
| Apr 22 00:44:59 | 54m 54s | Onward Momentum | ♥ 1 | The control scheme could do with some touching up, but I like the concept. I'm a big sucker for this sort of game. I think the other thing that needs to improve is the level design. A few of the levels, particularly the large one at the end, you just built stuff to guide the little KID. In these cases, there isn't really a point to controlling the drone, as you're really just building things without any care for the timing and dynamic abilities that controlling a drone gives you. Future levels should have things that need to happen after the little robot gets going, so you don't just watch a drone place things for a minute or so. Good work. |
| Apr 22 22:09:07 | 21h 24m | Flamebearer | ♥ 1 | As commented already, it needs some rebalancing and no more anti-aliasing. I won't cover what you've already been told. A solid idea, and I like the spells using the flame. A creative risk/reward mechanic. I think the controls could definitely use some reworking, though. These sorts of games generally follow Arrow Keys + ZXC, and I think it works pretty well. Don't fix what ain't broken, and all that. More of a preference thing, but still worth considering. Games that have small screens and big levels like this I think need interesting backgrounds, so you really feel like you've reached new places. Nice work. |
| Apr 23 05:43:14 | 7h 34m | Flower Defense | ♥ 0 | Nice pixel art! I liked the enemies being snails, as snails are both evil and pretty cool. I think it would be well served being a little more forgiving to the player. Instead of instant death, have the snails munch away at a healthbar for the plant. The game is a little bare bones at this point, so there are a lot of ways to go with it. Well done, even if its a little limited in scope right now. |
| Apr 23 06:08:51 | 25m 37s | SPS10DS3 | ♥ 1 | So I talked to the first station, went to go kill some pirates, got distracted and visited the furthed up station, couldn't interact with it but did managed to travel entirely through it, returned to the orignal to have the dude not pay me, decided to pay the farthest down station a visit, he asked for way too much cargo, so I decided to explore the corners of the map. I hit bottom right, bottom left, then took a detour offscreen on my way to top left and crashed. (HTML) Gameplay was pretty basic, but honestly, telling the player where the stations were was a brilliant idea. It felt really good to explore, knowing that something was out there. I think the best thing to do with the game is to lean into that. Have the stations sell maps, and have there be little unmarked outposts with shops and loot, maybe just cool looking nebulas. I don't know what all you could do, or want to do, but that's where I'd go. I had a lot of fun with this one, just because it kind of let me do whatever I wanted. Nice work. |
| Apr 23 07:01:49 | 52m 58s | Long Live The King | ♥ 2 | Loved it! Lots of things worked really well for this. I thought for the first level this was going to be another entry that didn't have time to render the health bar, but there wasn't one. It was all about the baby, which worked really well. The pixel art was fun, the sounds felt nice and thwacky, the story was nice, not over done. There was a moment when I was whacking the crap out of a dozen dogs and guards all hidden behind a bunch of trees I couldn't see anything, then the baby went sailing above the trees, peppered with arrows, where I could finally see him, run under him, catch him, and finish off the enemies. Absolutely brilliant. I started feeling the baby was just as much a hero as my main character. They made it through a lot. As for issues, nothing major. There were some graphical glytches in the trees, mostly to the top right I think, where they'd flicker a bit. Not a big deal. The character looked a little blurry when running sometimes. Loved it. 10/10, would whack bad guys for a baby again. Edit: Forgot to add, knocking three times to end a section felt really nice. Set the mood really well with a really simple action. Inspired. |
| Apr 23 18:59:57 | 11h 58m | What a horrible night... | ♥ 0 | I love the idea of converting the enemies into allies, but I couldn't get it work consistently. I liked the artstyle, but it was a little too red. Very nice regardless. The health meters stood out a little. Good concept, could use a little expanding. A tutorial or better indication as to when converting works would do wonders. |
| Apr 23 19:16:00 | 16m 03s | Bullet Blocker | ♥ 3 | I appreciate the tutorial, not everyone gets one in. I really like the idea of taking the hits to save the VIP, and the different shots doing different things. As is, the endless level wasn't much fun. The bullets were too random, infrequent, and too many healed the VIP, so it didn't feel like you needed to do anything. All the gameplay elements are there to really improve it, though. I think you need to have the bullets spawn just off screen, and angled at the VIP, or very close. Make it much more likely that they are circles that can damage the VIP. Also, maybe add a third type of shape that also damages the VIP, so there is a little more switching shapes. The ideas are solid, and most of the execution is pretty good. Keep it up. |
| Apr 23 19:35:48 | 19m 48s | Keep IT Alive | ♥ 2 | Nice little management game. I got a little irritated by my lack of agency when trying to fix two things at once. Maybe make a way to speed up the meters recharging, like clicking rapidly. Art was nice, although the perspective didn't entirely make sense. |
| Apr 23 19:48:09 | 12m 21s | Teeter (HTML) | ♥ 1 | Fun idea, but controlling the cup just didn't work well. It would tip to the right even when the face was on the left. Didn't seem balanced. And there is no way to re-level the cup after it starts to tip, which is pretty lame. I had better luck turning the cup upside down and holding the face on the bottom of the cup instead. But that only worked for a short while until I ran out of time outside the cup. I managed to extend it a little by using the pickups, but not by much. I also measured my success by time, instead of score, because raising the score was super hard. Not sure I managed to ever get a 2. The idea of the game is good, the powerups and obstacles seem fun, but the cup was just too hard to use properly. |
| Apr 26 23:10:54 | 75h 22m | Keep It Alive | ♥ 1 | Solid idea, needs a lot of polish. Controls, as others said, could do with improvements. Tutorials are also nice, but lots of LD games miss them and put them in the description. Read up on the rating system if you want more votes! Rate other people's stuff and you'll get more ratings. Leaving good feedback also helps. Make sure you participate in the community! You currently have more ratings than you've given, which is better than most people. You can learn a lot from what people have done. All the compo entries have source code, so its' worth checking them out. Lots of people use the same software as you, and it's really useful to check out how they made their games. |
| Apr 27 21:17:19 | 22h 06m | Space Exodus | ♥ 2 | Nice game! I liked the graphics, and I really liked the sound-driven exploration. That could really be expanded on in future projects. Good stuff. The celebratory noises don't stop when you restart the game, so they kept cheering over the message about the death of the earth. A complete non-issue, but I thought it was funny. |
| Apr 27 21:30:49 | 13m 30s | Twitch Feeds | ♥ 1 | Great idea! But you really should get more visibility to this, playing with more people is fun with this sort of thing. Finding the right place to put things was hard, and I placed a food right behind the dude several times. It hurt. Fun times. |
| Apr 27 22:27:57 | 57m 08s | Earth 2.0 | ♥ 1 | Well, all my comments have really been said before, and fixed in the post-comp. Good job! |
| May 11 03:51:21 | 317h 23m | Outpowered | ♥ 1 | What I appreciate most in this game is the balancing. As the game went on, more enemies showed up, but never so many that I got really overwhelmed. I think a little less health for the generator wouldn't be amiss, but I also know that with the game being relatively slow pace, you really don't want to make the player restart. Nothing too original in the concept, but fun enough that I played until the end. Good work. |
| May 11 04:08:59 | 17m 38s | Ultimate Planet Habitat Support Tester 2020!! | ♥ 1 | I really like what you did here, but as is it feels pretty lacking. The issue is mostly, I think, in presentation. You're modelling a bunch of animals, their reproduction, feeding, decomposing, and same for all the plants, but as a viewer I can't see that. I think if you added a lot more sprites, indications of the ages of plants and animals, showed what actions had just happened (feeding, growing, death, birth), and had tooltips show up when you hovered over a plant or animal with fun information, the game would be way more engaging. All the information, from what I can tell, is already in the model. All that needs to happen is a nice way to tell the player what the game is already doing. Nice work, regardless, I had fun toying around with it. |
| May 11 04:44:19 | 35m 20s | Recursion | ♥ 0 | Fun little platformer. Graphics could be tidied up a bit, and the controls were too floaty for my taste, but well done. Good enough that I took the time to beat it. |
| May 11 04:53:48 | 9m 29s | Akula | ♥ 0 | Art style was nice, but the collisions didn't feel like they matched the images being displayed. As others have said, it needs a bit of fine tuning in how you go up and down, and how speed gain/loss works. It isn't in the right place right now, but mechanics themselves are pretty solid, minus the moonshark. Good work. |
| May 11 05:02:51 | 9m 03s | Pig For Slaughter | ♥ 1 | Fun to see the changing pig sprites. I like pixel art that stays at the same scale, and moves in discrete chunks, so I would change how the player and pig moved, and how the apples above the player were drawn, but that is just my own taste. I wish I got to see the pig become a dinner. |
| May 11 05:12:25 | 9m 34s | Monolithique | ♥ 0 | All the animations felt nice and juicy. Difficulty spiked a little much, but I like the variety in enemies. |
| May 11 05:18:06 | 5m 41s | YAB | ♥ 1 | Saw several of your images mid-development. Neat to see the finished product. Short, but amusing. Didn't try to do much, but that's not really a bad thing. |
| May 11 05:31:54 | 13m 48s | Catch The Mouse keep it alive | ♥ 1 | The levels sometimes screwed me over, which was pretty irritating, and not in a fun way. It had it's moments, though. Nice work. |