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Feedback comments for LD51
thedashdude's games and stats for all events →
| Timestamp | Since previous | Game | thedashdude's comment | |
|---|---|---|---|---|
| Oct 3 02:58:40 | Windy Mountain | ♥ 1 | Jumping felt a little odd, like the placing of the jumps was just a little off. Second level was really fun, and the pixel art was all nicely done. Nice work. | |
| Oct 3 03:10:10 | 11m 30s | Emperor Penguin | ♥ 1 | Pretty easy, but I liked the setting. Goofy. Had to say no to going to a penguin birthday party to win my first round and the guilt is still with me. |
| Oct 3 03:22:05 | 11m 55s | 10 Seconds to Heaven | ♥ 2 | Really creative and fun. I don't the levels showed all that could be done with the mechanics, but thats a pretty good complaint for a game jam. |
| Oct 3 03:39:52 | 17m 47s | Nuke Yourself to Alpha Centauri! | ♥ 0 | I was entertained, but the steering levers didn't work for me so I was at the whims of the drifting. I wish I was in this timeline... |
| Oct 3 03:54:30 | 14m 38s | Crazy Beat Switcher | ♥ 1 | I reached 61528, but the density of the arrows just went through the roof and I couldn't keep up. I think 180 bpm is the mark. Felt a little sudden for a difficulty spike, but I'm not a rhythm guy. Didn't like the feeling of when the arrows could be pressed. I think that something that says how you did compared to the ideal timing would be nice after each button press. Despite that, I had fun, the music was nice, and the game looked nice. |
| Oct 3 04:05:31 | 11m 01s | Lights Out | ♥ 1 | Felt like the walls were sticky, and the deaths were a little unfair. Had fun, and having the player disappear when they lose was a really nice touch. Sp00ky. |
| Oct 3 04:21:05 | 15m 34s | Anti-Apophis Wristwatch | ♥ 1 | Really neat mechanics. Music wasn't my thing. I hope I can buy an anti-apophon watch from my own local bass pro shop. |
| Oct 3 04:35:11 | 14m 06s | Every10SecondsToEliminateShape | ♥ 1 | Yeah, no itch.io link, but I got the download link working. Nice work. |
| Oct 3 04:46:14 | 11m 03s | Crazy Ball | ♥ 3 | Highscore of 154. Juicy. Really nice work. I'm impressed. |
| Oct 3 04:54:52 | 8m 38s | Blades of Doom | ♥ 1 | Really fun, but a little chaotic. I think more predictable 1-ups would be nice, or less knock back just so the game was easier to track. |
| Oct 3 05:04:51 | 9m 59s | 10 Second Dating | ♥ 1 | I got to 28 hearts. Reading the dialogue fast was neat. Some of the lines didn't make sense. |
| Oct 3 05:14:45 | 9m 54s | DIMENSION LOOP 2 | ♥ 2 | Red squares were a bit of a pace-killer but the game was nice. Pacing in general would have been nice to speed up. |
| Oct 3 05:20:49 | 6m 04s | Ten To Zero | ♥ 0 | Yeah, no way to rate it. Let me know when I can. I got to a read heart and I think I won but I don't know for sure. |
| Oct 3 05:30:25 | 9m 36s | The Landfill | ♥ 1 | I had fun. Monkey brain liked setting off massive explosions. Got to ~1800. |
| Oct 3 05:51:17 | 20m 52s | Lights Out | ♥ 3 | Got mad at the section where you have to follow the hidden poles over your character's head. Interesting gameplay up until then, and honestly the puzzle of where to go there was neat, but the margins were just way too low to be fun. Best part was a little before then when you had to remember where a solid thing was in the light because the darkness was trying to trip you up. |
| Oct 3 05:59:04 | 7m 47s | Lighthouse | ♥ 1 | Great atmosphere, storm/rain noises sold it. I found that the lightning ended up being the most helpful. Big fan. A single shark fin and it would have been horror. |
| Oct 4 01:49:14 | 19h 50m | Pancake Simulator | ♥ 1 | Well polished. Wish I could get a rating for each of my pancakes. And I wish I could spill the batter. I had fun. Nice job. |
| Oct 4 01:54:01 | 4m 47s | Sheeple | ♥ 0 | I can't rate your game :( I liked being a sheep. Nice twist. |
| Oct 4 02:05:27 | 11m 26s | The World Ends Ten Times | ♥ 1 | I got a 3374. Some of the later times seemed impossible. Good work. |
| Oct 4 02:17:57 | 12m 30s | ROSWELL AREA ███████ WASTE DISPOSAL, INC. | ♥ 1 | Didn't seem like incinerators were good, seemed to just doom you to smog. Also, I was clicking a bunch and sometimes missed the end of the game. I had fun though. |
| Oct 4 02:19:45 | 1m 48s | BlowUp | ♥ 0 | Can't seem to download the files. Is that on my end or yours? |
| Oct 4 02:33:22 | 13m 37s | Trick or Retreat 3.10 | ♥ 1 | Funny. I wish I got to see the aliens. |
| Oct 4 02:41:53 | 8m 31s | Temple of Harmony | ♥ 2 | Art was nice and I liked characters, but music isn't my thing. Only solved two puzzles... |
| Oct 4 02:44:34 | 2m 41s | 10 Seconds | ♥ 0 | Timer seemed like it shouldn't be there, but that was a nice simple game. |
| Oct 4 02:54:40 | 10m 06s | Killer Colour | ♥ 1 | Liked the art style, and changing the skybox in the corrupt bits was a nice touch. Issues with controls as above. I got 14 rescues. |
| Oct 4 03:04:18 | 9m 38s | Manta Fighter | ♥ 1 | I agree with all the feedback given. Bullets and dogfights felt a little off. Personally I felt that dying when I hit the planet was a little harsh too, but maybe I'm just an idiot. Nice work. |
| Oct 4 03:15:38 | 11m 20s | Gun Dude | ♥ 2 | I liked it. Felt strange that throwing a gun did more damage than shooting it, but I guess for balance it works out. The time limit was a cool mechanic but I didn't feel like you used it enough. Nice work. Art was cool. |
| Oct 4 03:33:08 | 17m 30s | Keep it clear, Bob ! | ♥ 0 | I thought the prices for abilities were way too much, only ever saved up for one of them, but the game felt nice to play. Unfortunately I had a lot of fun when the rabbits got squished. The train effects, the sounds effects, it was just the more satisfying option than saving them... |
| Oct 5 02:34:24 | 23h 01m | BackroomsBreak - Alpha version test v0.1 | ♥ 2 | The howling was cool, and I beat it once, but the second time it seemed like I outran the monster too much, and I just wandered around looking for the door and couldn't find it. Could do with more consistent games. Nice work. |
| Oct 5 02:46:23 | 11m 59s | Shadow Blood | ♥ 1 | Nice music and art, and game controlled well, but the levels seemed to mainly involve waiting. I think you should have leaned into the panic of reaching a platform or maybe the puzzle elements. Nice work, though. |
| Oct 5 03:09:38 | 23m 15s | mood swing simulator | ♥ 1 | The Pac-Man with a timer is a good idea. I had fun. Wish the walls weren't so sticky. |
| Oct 5 03:25:28 | 15m 50s | Tenjutsu | ♥ 1 | Super badass. All the mechanics play into each other really well. Pressing up and down at the same time moves you right, which is weird, but I didn't do that while playing so it all worked out. |
| Oct 5 03:29:41 | 4m 13s | Birdwatching | ♥ 1 | ...Turdus merula? Nice work, although your keyboard detection is clearly flawed because it says I didn't type it right when trust me I really did I swear. |
| Oct 5 04:14:27 | 44m 46s | autoball | ♥ 1 | Thats awesome. 63 rounds. You knocked it out of the park. |
| Oct 5 06:34:16 | 2h 19m | UMBRELLA REVENGE | ♥ 3 | Nice work. I feel that the controls or the level design need to change. No blind jumps either way. The acceleration was so high that going down thin spiked pipes was frustrating. Either widen the pipes or change the movement. I was also a little peeved that walking into a mushroom did a different sized bounce than jumping on it, which messed me up a bit. I'd want that a little more consistent. Great work, though. I did beat it. |
| Oct 5 06:39:57 | 5m 41s | Headcount | ♥ 0 | Simple. Not sure what feedback you need. Well executed and entertaining. Nice work. |
| Oct 6 03:13:14 | 20h 33m | Hiccups | ♥ 1 | Yeah the 10 second timer didn't work well, so wise choice to just skip it lol. Thats the way of things. Platforming was off on my machine, where hitting the bottom of blocks didn't behave right, but the graphics were nice and the fire felt satisfying. Nice work. |
| Oct 6 03:57:35 | 44m 21s | Ten-Second Teleport | ♥ 1 | Great art, funny mouse. I liked the feeling of being an old wizard up to magic shenanigans way past the age when he should be doing magic shenanigans. Concept isn't entirely original, but I liked the way you made using the upgrades together work. No checkpoints was brutal and I gave up after few attempts at the last shadow section (pre-update version). Having a hard unintuitive section happen over a pit that resets the game was just too much. Then I tried the post-jam version, and I'm not sure you understood the issue entirely. As a puzzle game, it wasn't fun to restart the level at all. I already knew how to do it, and doing it was simple and not fun after I had the fun of solving it. Even adding checkpoints, I still struggled enough on the last section that I had to restart the level several times. Never managed to beat it. While I'm complaining, the stun spell really didn't do much once I realized that after the teleport I could just walk through enemies. Not a big issue, just something to comment on. This is now probably the longest comment I've left on someone's game this jam. I mean that as flattery, btw, even if I'm mostly complaining. I did like the game. It looked nice and it played nice it was cool to solve most of the sections, I'm just a bit peeved that you didn't execute it quite as well as you could have. Really nice work regardless. |
| Oct 6 04:02:15 | 4m 40s | You and Floor | ♥ 1 | Really funny to get the message "The floor is nothing" and just fall into a different section. More games need unexpected comedy like that. Clearly simple, and the controls could use some tweaking, but I was entertained. Nice work. |
| Oct 6 04:22:39 | 20m 24s | Void Garden | ♥ 2 | Oh man this one made me mad. Fun idea, I like allocating resources, but 10 seconds was just not enough time for me. Scrambling all the time, never making it, the resources kept moving when I didn't want them to. Mad. I'm not sure if that's just me or if the game is just not balanced the way it should be. Personal taste it a thing, and so is poor balance when making a game in 48 hours. The one thing I can say for sure (I think) is that some visual reminder of what everything needed to survive and build. My best score was 4500. I think I like the game, but with like 30 seconds per turn I know I'd like it way more. Great concept, looks nice, and the game was fun when it wasn't going way to fast for me. Good job. |
| Oct 6 04:47:16 | 24m 37s | Sweet Seconds | ♥ 1 | Crazy good. Beat the whole thing. Nailed it. Only issue is that it wasn't clear at a glance if there was a hotdog bun on a plate or not. Could have been clearer. |
| Oct 6 05:09:39 | 22m 23s | Baby Loader | ♥ 1 | Nice concept. Wasn't sure what the yellow stuff was supposed to be, and it would have been nice if it was easier to thread the needle with the boxes. Funny baby voice lines good. |
| Oct 6 05:23:19 | 13m 40s | Cookin Bash 10 | ♥ 1 | Nice work. Kinda nice to experiment and figure out how things work. I became rich. Washing the dishes after bringing them back seemed a little excessive, especially because the dishwashers were my cooks. |
| Oct 6 05:37:47 | 14m 28s | No Time For Love | ♥ 2 | 2nd Dating Sim thing I've played. You should check out [10 second dating](https://ldjam.com/events/ludum-dare/51/10-second-dating). A bit chaotic, and sometimes it felt too simple. I just smiled at the hobbies of a few folk and it worked out. Nice work though. Art was really good. |
| Oct 6 05:52:36 | 14m 49s | Connie | ♥ 1 | As above, the color cycle was a little complicated. Something like rock paper scissors would have been nice, or a diagram while playing. Didn't manage to beat it, boss health was a little long. Nice work, though. |
| Oct 6 06:07:16 | 14m 40s | Silvi | ♥ 1 | Relaxing. Not sure the tree behaved according to the rules all the time, but it did well enough. Nice work. |
| Oct 6 06:17:25 | 10m 09s | Arkentower | ♥ 2 | 10 Seconds felt a bit short for the fire rate of the towers. I would have liked a faster fire rate and an easier to climb tower, but its highscore so difficulty is kinda part of it. Interesting idea. Nice work. |
| Oct 6 06:28:24 | 10m 59s | Counterspell | ♥ 1 | I like the spell casting. Good use of the theme. Sleep didn't seem that usefull, too short a duration. Otherwise pretty fun. |
| Oct 17 20:22:07 | 277h 53m | Trineko | ♥ 0 | ^^^ Having a similar problem I suspect. When I click to play the game on this site it says > Uh oh! > > If you're seeing this error, it means I can't find your index.html file. > > This usually means you created your .zip file by zipping the entire folder, and index.html is somewhere like MyGame/index.html. If you recreate your .zip with index.html file in the root, this error should go away. > See the embedding guide for more details. ludumdare.com/resources/guides/embedding/ I'll play the download in a little while. |
| Oct 21 19:13:14 | 94h 51m | Marins Dream Garden | ♥ 1 | That was fun. Nice mood. Figured out I could use my plants to skip parts of the platforming, which I really enjoyed. If you expand on the concept I think that would be a cool thing to focus on. Re-doing the platforming was a bit tedious to gather a nice stash of seeds, so the skip was nice. Great mood. Wish I could I have adjusted mouse sensitivity. |
| Oct 21 19:25:58 | 12m 44s | You have 10 Seconds | ♥ 0 | I concur with a lot of the commentary above. Lives are little harsh, and the game is difficult. Nothing wrong with being difficult, but the level design did irk me. Some of the levels were easy to clear with over seconds to spare, and some I'd fail all three lives at just pixels away from victory. Framing this as a high-score game seems weird to me. I'd say it would be more fun as a straight platformer, with each level on a 10 second timer. The high score thing didn't seem to mesh well with the level-based design. Maybe organize the levels into worlds, three lives per world? I enjoyed the gameplay, sound, and the look of the game, but the framing felt like it needed work. Nice work. |
| Oct 21 19:34:23 | 8m 25s | One Hell Of A Time | ♥ 1 | Beat the boss. Had fun. Wish the controls felt a little tighter. Also, HUD was a little messed up on a 21:9 monitor, but that true for lots of games. Nice work. |
| Oct 21 19:46:14 | 11m 51s | Heaven or Hell | ♥ 0 | So first off, I think this is the first world-switching game I've played that had a smooth transition between the worlds. Great work there. The level itself got on my nerves after the first couple of coins, because I felt like my switching-timer was out of sync with where the moving platforms were. As with other level-switching games, this does have the issue of forcing the player to wait to retry. I just played a game where each level was on timer (no world switching) but the timer didn't start until you moved. I wonder if you could add something in the same vein for this game to alleviate such issues. Maybe stop the timer after each death, then let the player start the cycle manually, so the section was always in sync with where the player wanted it to be. Just an idea, having played some games like this. Nice work regardless. |
| Oct 21 19:50:12 | 3m 58s | Continue? | ♥ 0 | Clearly not a finished project, but your systems all work. Looked good, and didn't find any issues. Some transitions would be nice, and some arcadey music. |
| Oct 21 20:06:59 | 16m 47s | Clock Hop | ♥ 0 | Great work. Loved the art. Seems like a missed opportunity that the timer is green bar instead of a clock. I'd recommend taking a page from the book of this guy: [You Have 10 Seconds](https://ldjam.com/events/ludum-dare/51/you-have-10-seconds-1), who only started the timer of his levels after the player started moving. Worked really nicely. I'll also say the level design after you introduced the +5 timer seemed to be really harsh, and seemed to require me to nail some jumps without bumping my head or overshooting into spikes in ways that were just no fun at all. Forcing me to make little jumps and navigate through cluttered levels is just everything I don't want in a platformer. Totally personal opinion though. Early levels were still fun, and this was a great showing overall. |
| Oct 21 21:46:39 | 1h 39m | House Of Desire | ♥ 0 | Funny, but hard to tell if what I was doing was right. Some more platforming would have been nice, as well as more guidance. Great work though, I had fun. Art was nice too. |