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TimestampSince previousGameMatank's comment
Aug 13 21:14:45 Mad Desert ♥ 1 A few things I'd improve: 1) In my first playthrough I didn't really understand what was going on. Would be nice if there was a clear indication for which blocks on the screen are pushable - my first time around I just tried to push a bunch of boxes that were at the bottom of the stack and thought the push button doesn't work 2) You can jump higher than 1 box by landing on the edge of the bottom box. I think it's a bug but not sure. If it's not a bug, it seems to be working pretty inconsistently. Other than that, I had fun playing the game! My best time was around 2.5 minutes. Graphics were really nice and music was fun.
Aug 13 22:48:08 1h 33m No Space For Corpses ♥ 2 Fun game, and really cool concept for the theme! I thought the upgrade screen (between waves) was a bit un-intuitive - the first time through I accidentally upgraded my shotgun. Gameplay was pretty fun. I found corpses didn't stack up as much as long as I was careful not to shoot them in the narrow passageways. I also made the mistake the first time through of shooting the big guy instead of the horde of little guys and I got flooded. Anyway, cool game. Congrats on your submission! :)
Aug 13 23:25:34 37m 26s Will Survive ♥ 3 Really liked the graphics, music and intro! One of the more polished games I've played so far. Not sure I understand what the challenge was though. I chopped a bunch of trees and eventually survived until 6am. Did I miss something?
Aug 13 23:29:20 3m 46s RainForest ♥ 1 Had a lot of fun with this game! It's really simple, but I enjoyed playing it, and I like the minimalistic interface.
Aug 14 02:07:37 2h 38m Viral ♥ 0 Awesome game!! I wanted to keep getting a better time and played quite a few times :) The first few times I mainly read through the text of many of the files you had in there. I really liked those, gave this game a personal touch. Anyway, one of my favorites from the games I've played so far.
Aug 14 02:20:42 13m 05s Paranormal Investigations: The Darkness ♥ 1 Great mood, the idea looks interesting and I liked the presentation / graphics. However, I couldn't understand what was going on at all gameplay wise - game could do with a clearer explanation. Also, this seems to be done with last Ludum Dare's team, not running out of space, but maybe I missed something.
Aug 14 02:29:42 9m 00s Sim Tabloid ♥ 0 Really cute game - gave it a really high score in innovation, and I thought it was a nice and original take on the theme. Still needs a lot of tuning to be more fun and challenging though. Also, the icons are a bit hard to differentiate. Would be nice if maybe they had different colors.
Aug 14 02:53:02 23m 20s Flood ♥ 2 Had a really good time playing it! Especially liked the bow mechanic (shooting stuff with the bow felt great). The most I managed to survive was a little over 4 minutes.
Aug 14 03:09:06 16m 04s Edge of Abyss ♥ 0 Cool idea! It was a bit too complicated for me and I had a hard time understanding what each building type was doing, especially while panicking about everything falling into the abyss. I think the idea could be an amazing game if you had more time to polish this (including maybe adding a tutorial that would make it easier to learn).
Aug 14 03:44:35 35m 29s Infinity Search ♥ 0 Very ambitious project! Few things that bothered me: 1) There were some issues with the walls - I kept not being able to get into tight spots even though it was obvious you're supposed to be able to pass them. 2) I had some bugs where I would cross to a different screen but the camera won't move with me 3) Controls were pretty unintuitive (using the mouse to pick up objects) and weren't explained in-game (next time please assume people only read your tutorial on the LD page after they fail once or twice at your game :) ) Overall I had fun with it.
Aug 14 05:33:22 1h 48m Wackages ♥ 3 Thought it was pretty cool - music was awesome and the graphic style was a highlight for me. Gameplay was fun for one playthrough but felt it didn't have enough depth for me to want to play more than once (maybe I missed some advanced strategies though with the dash and stomp). Still, the style and concept feels like it could be developed into a pretty fun and cool looking game!
Aug 14 05:47:35 14m 13s Park & Match ♥ 1 Wow, loved it! One of the most fun I've had of the games I've played so far. I think it really conveyed the theme of running out of space, and made me feel really nervous when cars got queued up and I didn't have an open spot for them. Two things that would make this game much better for me: 1) Some kind of score to keep track of. I think I've played for almost 7 minutes before I was finally crushed by number of cars. I would have been tempted to play again to beat this score but (as far as I could see) it wasn't actually conveyed anywhere. 2) At least for my personal play through, I felt like getting cars to turn yellow was never a big issue, so there wasn't much incentive to park same colored cars next to each other. Anyway, great game! :)
Aug 14 06:02:02 14m 27s The Legend of Cactus ♥ 0 Nice concept! A few things that would make this much more fun for me: 1) Making the enemies a bit more unpredictable. Currently they always follow you around in a pace that's just a tiny bit slower than yours, making the game be mostly about how patient you are to gain distance on them. You can make them follow more elaborate patterns or add some randomness. 2) I think the concept of the space getting smaller because you're bombing the floor was neat, but it didn't really come into play for me so much because the game stages were so big. I think this would have worked better in smaller stages or if your bombs made more of the floor collapse. Anyway, cool game :)
Aug 14 07:18:47 1h 16m Snobs like it clean! ♥ 2 Really enjoyed the gameplay, though it got really difficult for me after a while. Would be awesome if there was a way to upgrade the furnaces. Anyway, one of the coolest games I've played so far in this jam!
Aug 14 07:36:29 17m 42s Snakescape ♥ 2 Wow, amazing puzzle game! Had a great time working through it. I felt like level 3 was the hardest one. Cool concept and really used the theme well.
Aug 14 07:50:04 13m 35s Inventory Story ♥ 2 Awesome idea! I played the android version (great that you've included that). Controls were not 100% (I kept throwing out weapons by mistake) but for a game made in 3 days it feels great. I think by adding some complexity (e.g., having to match the weapon with enemy type) this could become a really fun game. The graphics and mood of the game were exceptionally good.
Aug 14 08:05:37 15m 33s 32D ♥ 0 Awesome that you managed to do so many mini games in such a short time frame! I liked the concept, and really liked how the scene was set up with you behind the counter, motivational funny posters that also pose as instructions, and with the customers approaching you. One thing that really bothered me is the lack of instructions in-game other than the help menu (took me ages to find out you have to press "E" to talk with the customer, especially since the poster says "the customer is always Space"). Though I assume the lack of instructions is simply because you didn't have enough time. Anyway, awesome work!
Aug 14 08:30:29 24m 52s Hopping for More ♥ 2 Awesome gravity mechanic! Was a bit clunky for me at first but was pretty awesome after I got the hang of it. I eventually gave up before finishing the game though (wasn't entirely sure about where to create concrete, I think I turned all the stones into glass...)
Aug 14 08:40:34 10m 05s Hot Trees ♥ 2 Enjoyed the game! I beat the first level. Is the second level actually possible? Is there a third one? At some point the second level became too difficult for me. In any case, what I played was pretty fun!
Aug 14 09:00:20 19m 46s Finger Noodles ♥ 1 Really fun concept! Had fun playing it.
Aug 14 09:08:02 7m 42s The Hero's incredible Chronicles ♥ 1 Wow, I thought the art style was incredible. I really wanted this to be a real game :) Can you please expand this to a full game post LD? It would be amazing :) Loved how the game interacted with me when I wanted to keep playing. I still feel like I missed something and something might happen if I keep mashing my space button and walking around for a while more...
Aug 14 09:21:58 13m 56s Storage Madness ♥ 2 Really cool concept, and had a lot of fun playing it, but got too difficult for me very quickly. Would be nice if game would pause while you're at the shop.
Aug 14 09:34:21 12m 23s Hitch Bird ♥ 2 I thought the atmosphere and graphics of you hitching a ride on a striding elephant was really good. However, the gameplay got too repetitive after a few minutes (unless I've missed some developments that happen later in the game).
Aug 14 17:02:36 7h 28m Shrinking Bubbles ♥ 0 Cool mechanic with drawing the path! Would be much more fun with a few more challenges.
Aug 14 17:10:14 7m 38s The Maze ♥ 1 Game worked for me. Was a cool concept. A bit frustrating that in my second playthrough I had a fireball blocking the path to the exit that appeared very quickly.
Aug 14 23:25:55 6h 15m Cutting Edge: Screensaver ♥ 5 Awesome, liked the zoom in effect when attacking, and attacking the window borders was a great concept.
Aug 15 07:34:25 8h 08m Here is my game ♥ 0 Not sure how to download your game. The link gives me a login page and I don't know how to log in :(
Aug 15 07:45:54 11m 29s Inventory Wars ♥ 2 Really cool concept, but I think it missed a few things that would have really made it much more fun for me: 1) Bigger motivation for wanting to get better. For all the levels I played, the level is over when you fill out the entire grid. There should at least be some kind of minimal value you need to go over to go to the next level so I'd feel motivated to collect more item. 2) I think it would be much nicer if you allowed throwing out or rearranging items already in the bag. 3) Would be really nice if there was a way to speed up the items rolling through the screen Also, I couldn't figure out what the slider on the bottom left does. Other than that, I think it's a really neat idea, and nicely executed!
Aug 15 08:13:38 27m 44s Where is my place ? ♥ 2 Cool idea, and I liked playing it! ZQSD actually added another layer of challenge which was pretty fun :) I would probably have played many more times if the animation of the guy getting angry at you was skippable.
Aug 15 08:22:03 8m 25s Puzzle #42 Running out of space ♥ 1 Very fun! I got very close but eventually couldn't do it. Cool variation on the theme! I think the controls were a bit rough but it was very ambitious and worked relatively game for such a short time to implement this complicated mechanics.
Aug 15 08:31:33 9m 30s Hey, Hugo! ♥ 1 Awesome idea! Had fun playing it! One gripe I had was that the tilt only works up to a certain angle (couldn't tilt 360 degrees around with the mouse). Probably it was intended that way but would be nice if there was some visual indication for this otherwise it feels like a bug.
Aug 15 08:36:53 5m 20s WearOut ♥ 1 Liked the art style, and the intro was really cool! However the game was too difficult for me, I couldn't figure out how to kill those people and usually died before I managed to kill the third one.
Aug 15 08:48:47 11m 54s Follow The Light ♥ 3 Took me some time to get into it but I eventually really liked it! I didn't manage to get to the end (is there an end?) but I only stopped after playing for a long time because I got to a state where the respawn point caused my character to die immediately so I couldn't keep playing. In any case until that happened I felt the game was really fun and addictive. Would be nice to have better indication of what's going on - e.g., took me a while to figure out that some platforms kill you if you land of them. Oh, and I really liked the shrinking space and use of the theme here. Felt really claustrophobic and actually got me into panic mode :) Good luck in the jam!
Aug 15 08:56:53 8m 06s Wandering Soot ♥ 1 Graphics were really cute. I really wanted to get through the game and escape, but there were too many bugs for me - at some point my soot got blown out of the room and couldn't get back.
Aug 15 09:03:53 7m 00s Dora De'athsplorer ♥ 1 Liked it a lot. It's awesome that you implemented a high score system, it really kept me motivated! But eventually my hand got too tired and I didn't manage to get to #1 :)
Aug 15 09:14:07 10m 14s Insanity ♥ 1 Really awesome concept and great mood for this game! I managed to find 5 of 7 pills. From the comments here it seems like there's a nice surprise after finding all 7 but I got too claustrophobic eventually and can't do it. Would be great if you had a playthrough video so people who didn't manage to get through could see the ending :) Anyway, great work!
Aug 15 16:51:51 7h 37m 'Til the End of Space ♥ 0 Looks awesome, I really wanted to play this, but I think you forgot to include the English version. I downloaded both windows versions (the one that said "French only" and the one that said "French and English") and both seem to link to the exact same file and didn't have an option to change the language in the settings. Can you please tag me here if you upload the English version so I can play it? thanks!
Aug 16 06:16:10 13h 24m Donovan - The Hazard Duck ♥ 2 Cool game, and nice play on the theme!
Aug 17 05:35:27 23h 19m Hello Ground ♥ 2 Very fun game! the best I got was 530. It was pretty addictive and I've played quite a few times! :) Would be awesome if there was more incentive to keep playing, e.g. set points where you get new types of tiles or even just a high score table.
Aug 17 05:54:14 18m 47s Space Invasion ♥ 0 Really awesome game! Simple but really fun!! I played through the webgl version because I had no choice (on a business trip and I can't run executables on my company laptop) and webgl crashed for me just before my final boss :( (got an out of memory problem) But I really enjoyed playing the game. The graphics were simple but the cool particle effects and camera movement made it look really good.
Aug 17 06:04:02 9m 48s The Subway: horror within ♥ 1 Wow, art is incredible! I really enjoyed looking at it! The level of the game was really fun! I would totally keep playing if there were more levels with additional challenges.
Aug 17 06:09:19 5m 17s Foto 5 ♥ 1 Very original game! :) Could totally be expanded with some additional challenges. Art is really nice.
Aug 17 06:27:45 18m 26s Invasion of The Jelly-Aliens ♥ 0 Really fun game!! One thing that bugged me - the difficulty curve is off. First level was super hard (it took me almost 10 tries to get it), second level was easier because I got a better weapon, but once I got the plasma gun the levels became not challenging at all. Anyway, really cool concept and implementation!
Aug 17 06:52:28 24m 43s Slay the Spacetris ♥ 0 super awesome game! One of the games I enjoyed most so far. I removed all the blocks :)
Aug 17 07:45:52 53m 24s Triple Tribble Trouble ♥ 3 Pretty fun game and cool variation on the theme!
Aug 18 01:10:34 17h 24m EVOLUTION ♥ 1 Awesome idea, and great mood!
Aug 18 04:18:09 3h 07m Stuck! ♥ 1 Conveyed very nicely the claustrophobic feeling of running out of space! Would be nice to have a bit more variation in the levels. Anyway, it was really fun, and very impressive for 48 hours!
Aug 18 04:37:42 19m 33s Encumbered - Deckbuilding Inventory Action ♥ 1 Really liked the idea! It took me a while to understand the relation between the cards and the objects on screen, would be nice if that was telegraphed better within the game. I had lots of fun playing it!
Aug 18 04:53:30 15m 48s Light Towers [WEB] ♥ 1 My high score: 15213 Liked the game! It took me a while to figure it out but it was actually fun to figure out how it works, with the tiles disappearing every time you miss the match. The tile you needs to match also moves just before the turn giving you a bit more time to get ready with the key to press, making the game a bit more predictable and fun. Also really nice touch that you mapped the colors to keys that kind of made sense (R=red, W=white, Q=cyan, E=yellow). Once I figured that out, it made the game much easier, so I really felt like I was gaining skill! Now some things I didn't like: 1) For some reason the Q button (for cyan) wasn't 100% responsive for me - many times I pressed Q and it did not respond by changing the color. No idea why. 1) The game only becomes harder once you start losing. Because I got so good at the game once I figured out the tricks with the mnemonics and the pieces moving, I was playing for quite a while without losing any rectangles and the game continued at very slow and easy speed. Would be nice if as you gain more points the game would get harder/faster even if you don't miss a match. Also would be nice if there was a clear goal (e.g., - get to 15,000 points) so I would feel more motivated to continue. In any case, really enjoyed your entry! Thank you for submitting!
Aug 18 05:06:54 13m 24s Upwards ♥ 1 Really liked the aesthetic on this one! It was really simple but I couldn't stop playing. I was really bad at it though - only got to level 16. A few suggestions though: 1) I know it's probably pretty random but would be nice if there were some guarantees that made the difficulty less varied across attempts. I had cases where I would get almost no squares for 6-7 levels at the beginning, and then another iterations where the first few levels were three squares each. 2) Probably just me - I like having clear goals and not just playing against high score - but I would be even more addicted to your games if you had more motivation for me to beat a certain (beatable but difficult) score. For example - if I knew something cool would happen at floor 20, I would probably have tried doing it a few more times until I'd get it :) Anyway, it was super fun, thank you for submitting your game!
Aug 18 05:21:07 14m 13s Camp Snuggle ♥ 1 Music was amazing! Game was really fun, it gets very stressful very fast, in a good way. I was pretty bad at it though, best I could get was 580 points (couldn't get to the next level at 600 though I did try a bunch of times). Great mood and visuals as well.
Aug 18 05:44:27 23m 20s Clod's Quest ♥ 1 Really fun game! Starts really simple but gets very tricky at some point. My main gripe - first level was too hard and almost steered me off the game. Consecutive levels were in my opinion better balanced. In any case really cool game!!!
Aug 18 06:04:59 20m 32s Space Warehouse ♥ 1 Really cool game! Played it for a long time, but stopped after I got to more than 200 money bits. Not sure if anything new happens after that but I would definitely have continued if I had some more goals to play towards!
Aug 18 06:12:47 7m 48s Ultimate Furniture Stacker X-Treme ♥ 1 Really liked the style on this one! The controls were clunky but I felt like that was part of the fun. I did beat the game :)
Aug 18 06:19:52 7m 05s Heirs Kingdom ♥ 1 Funny game :) My record was 87 years! Not sure what causes the heirs to start fighting though. I felt like I got kind of lucky on my last run.
Aug 18 12:50:11 6h 30m Petra ♥ 1 Awesome game! I really liked completing the puzzles, and very nice incorporation of the theme.
Aug 19 04:41:31 15h 51m Writespace ♥ 3 Awesome game! Brilliant puzzles, couldn't put it down :)
Aug 19 05:46:08 1h 04m DE/VOID ♥ 2 Great puzzle game, and amazing how much actual content you've managed to create in 48 hours!
Aug 19 05:51:47 5m 39s Claustrophobic Typist ♥ 1 Really fun game! I got to 25 in insane mode. One thing that would make this much more fun for me would be a leader-board or some goals (e.g., getting a "badge" after you pass 20, another badge after 30 etc.), to give more motivation to keep playing with a better score. Really liked the effect of the music and the fade out when you're about to die :)
Aug 19 06:03:17 11m 30s PhoneBreaker ♥ 1 Intro should be skippable. The text is very slow and I couldn't find any way to speed it up. This was very annoying on my second and third playthroughs. On the third playthrough I had only 20 seconds left for the timer... I probably would have tried again but I didn't want to go through the intro another time :) Except for that, really cool, original concept, and fun game! :)
Aug 19 06:11:16 7m 59s CAVEMAN ♥ 1 Really liked the art style!! I had a similar idea with mine, except with ancient egyptian wall paintings instead of cave drawings (playing as a character that looks as if it's on an ancient egyptian drawing). Of course your game looks much more amazing and less amateurish than mine :) Anyway, the game itself was really fun!! I would totally want to keep playing if it had more levels and additional challenges. The wolves at the end were pretty scary :)
Aug 19 06:36:01 24m 45s Displacer ♥ 1 Cool game. I actually really liked the humming and thought it really added to the mood of the game. I got through around 5 items and it was pretty fun, but became repetitive since I didn't have any clear goals.
Aug 19 06:44:09 8m 08s Hurry Fruits ♥ 1 Congratulations on completing a game! I think it would really benefit from some kind of animation marking the triplet that disappears. Also would be nice if the triplets disappearing happened a bit faster.
Aug 19 07:21:08 36m 59s A WEEK IN THE LIFE OF A VALET ♥ 0 Controlling the cars actually felt really nice! I like how every car color has its own control parameters and tip values. Also, screw those pink cars that are so hard to control and give the lowest tips!! One problem I think you'll have is that the game really only becomes challenging and shows the theme in the second day. I almost stopped playing after the first day, because I assumed the second day would be identical, but I'm glad I continued because the second day was much more fun.
Aug 19 07:24:57 3m 49s Gut Feeding ♥ 0 Really cute game, very different from other games I saw here :)
Aug 19 08:10:21 45m 24s A Few Bits Left ♥ 2 Really nice pixel art, and game is pretty fun! I kind of cheated my way through the final boss - I let the boss chase one of the characters around while the other characters hit him. Seems like a bug in the boss behavior - should probably at some point start fighting with one of the other characters. In any case, the one level was really nice, would have kept playing if there was more content :)
Aug 19 08:17:38 7m 17s Head Space ♥ 0 Awesome game! Really liked the scoring screen, with the suspenseful buildup and the eerie music :)
Aug 19 08:45:35 27m 57s Personal Space ♥ 1 Loved this! Great little adventure game. Awesome dialogs / puzzles. Was really fun, could've kept playing an hour more of this :) Amazed that something like this can be made from scratch in 48 hours! Thank you for documenting the creation process, I'm really curious to check it out and understand how it's done.
Aug 19 09:10:04 24m 29s The Alphanumorph ♥ 1 Pretty cool game! I liked how you experimented with a different control scheme. It made the game a bit frustrating but in a good way :) I managed to beat the game, but was super close to dying at the spikes just before the door at the end of the 3rd level.
Aug 19 09:22:04 12m 00s OPEN-ME.ZIP ♥ 0 Loved the mood in this game, and had fun playing it! I'm not sure I understand why I had to delete the care function at the end though (after meeting Harold).
Aug 19 10:09:46 47m 42s Mini Organizer 3000 ♥ 0 Really cool puzzle game! Enjoyed working through the puzzles. I did get stuck in level 7 though because of a bug :( The blue square was flying passed the goal square so the game wouldn't go to the next level after I completed the goals.
Aug 20 05:25:17 19h 15m Drown Drown Revolution ♥ 0 Not super original, because it is DDR after all, but the implementation was great, and the twist of the arrow going up every time you missed made this feel very different from classic DDR. The music was really nice and the levels were challenging but fair. One minor complaint is that I think it would be nice if there was a small audio indication when you got the arrows correctly / wrongly.
Aug 20 05:29:21 4m 04s *N*X warriors ♥ 0 Sorry, both versions don't work for me (divide by zero).
Aug 20 05:42:21 13m 00s Test Subject 42 ♥ 1 Really cool concept, had a lot of fun with this! Two problems I had though: 1) Took me a long time to figure out you need to press left button while holding the object to interact. I think it would be awesome if for the first task (press the blue button) the computer would actually wait until you do it, or maybe even remind you of the controls if you don't do it a few times, just to make sure the player figured out the controls before you advance to the more challenging tasks. 2) For some reason the computer didn't register I fetched all the black books (or maybe I missed a black book or something). Would be nice to get a better feedback of what exactly was missing about the task (was I supposed to do anything with the books after fetching them?)
Aug 20 20:58:24 15h 16m Sweatin' Spinnin' Spacin' ♥ 1 A bit too simple to hold my attention for more than a few minutes, but for the few minutes I played it, I had a lot of fun! Jumping mechanic feels good, and art style was really pretty.
Aug 21 20:44:05 23h 45m Dodghell ♥ 1 Simple but really cool game! It looks good and it's very fun to play. The only thing that disappointed me is that after you beat 6 people, you get another level against 6 people. Would be nice if the game could continue getting harder, or if I at least could get some kind of "you win" message :) Anyway, great game!
Aug 22 03:02:30 6h 18m I Saw Him Today ♥ 1 Really liked the drawing and the writing! Personally, it's a bit hard for me to enjoy a visual novel without any choices or interactivity, but for a linear story I thought it was really polished.
Aug 22 04:42:05 1h 39m DWN ♥ 1 Liked it a lot! The good: * Excellent graphics, really fit (and enhance) the feel of the game * Interface feels good, which is important in a game where the gameplay is basically the interface * The mix up between the tetris part and the package checking part makes the gameplay more varied, keeping it interesting. What I liked a bit less: * I really liked the letters the first few days. Then I played until around day 6 or so and didn't get any letters for a few days, making me lose the interest in the story a little bit. I think it would be better (especially for a jam game) if the game was shorter and the story more condensed. * I tried playing through it two times, and eventually got fired in both (first time in day 4, second time in day 6), and both times I got fired it came as a surprise. I think there is some UI that shows how many "hits" you get in the tetris view, but I'm not sure if there's anything showing that you've made a mistake in the package checking view (if there is one I've missed it). Anyway, really liked this entry, think it could be a very fun game if you polish it post Ludum Dare.
Aug 25 11:30:41 78h 48m The Red pixel ♥ 1 Pretty cool game! Took me a while to figure out how it works - I thought it's super buggy at first, and it took me some time to realize that a lot of the bugs I saw were actually part of the way it works :) My only two complaints: 1) Using right mouse button to see how much ram is needed is really un-intuitive since the mouse is not used for anything else in the game. 2) The "how to play" button when you're in the middle of the level takes you out of the level which was a bit annoying Other than that, cool entry! :)
Aug 26 10:06:17 22h 35m California Jane ♥ 1 Awesome game! I really liked the level design, the puzzles were awesome, and the way the game teaches you the mechanics is great. In general the game felt really polished to me, especially for a jam game. A few small things that bothered me: 1) Controls felt a bit finicky for me - i kept overshooting where I wanted to go 2) really felt that it was missing some kind of "entering the door" animation at the end of the level. It felt a bit out of place to get the "level finished" message when I was just standing in front of the exit door. 3) Not sure I got the running out of space theme - is it that the ground is collapsing? Anyway, amazing game! :)
Aug 28 07:21:43 45h 15m Runnink out of Space ♥ 2 Amazing game! I had a lot of fun, though eventually the word games got a bit too tricky for me :) I did manage to get quite a lot through it, actually, after banging my head against it for almost an hour :) Still I gave up eventually because I really have to go to sleep. The only complaint I have is that there were a few rooms where clicking on the object didn't seem to trigger the interaction - instead I had to click right next to the object, wait for the character to very slowly walk next to the object, and only then clicking on the object works. In any case, awesome work :)
Aug 28 15:39:14 8h 17m Outrunning Space! ♥ 1 Awesome idea! :)
Aug 28 16:39:24 1h 00m Unfamiliar ♥ 1 Amazing game/story. It really resonated with me. One of my favorite entries this jam.
Aug 28 22:13:59 5h 34m Acid Sink ♥ 1 Fun game! I really liked the concept. I found it a little bit too easy (didn't die at all). Maybe would be better balanced with less orange suit pickups.
Aug 29 16:45:43 18h 31m Snake advanced ♥ 1 Nice variation on classic snake! As other people said, would be nice to be able to click directly on the direction you want to go (although that did add an additional challenge to the game)
Sep 4 13:38:24 140h 52m Overflow ♥ 0 Great game! Loved the mechanic and the level design! One of the most fun games I've played this Ludum Dare, I'm sure you'll do well (and hope my last minute score will help push you even further towards winning :) ) A few small notes: 1) I felt the last creature was a little bit hard to control (it was hard for me to figure out when it will upwards dash versus when it will float). I feel like this is just because I didn't have enough time to experiment with him in easier / more relaxed levels. It might be nice to have a few more levels using the last creature, before the finale. 2) On my mac laptop there's no "del" key, so I wasn't sure how to reset my save data. Good luck!