Foon → Ludum Dare Explorer → LD21 → Feedback comment stats → Andrew
Feedback comments for LD21
Andrew's games and stats for all events →
| Timestamp | Since previous | Game | Andrew's comment |
|---|---|---|---|
| Aug 22 14:27:00 | Escape (what an original name) | I love the "doom dudu-du doom" music. | |
| Aug 22 15:48:00 | 1h 21m | Ceaseless | Love the concept, the shape reminds me of a toy i had once where you had to get 2 balls to the centre of a circular maze. |
| Aug 22 16:09:00 | 21m 00s | Apocalypse Escape | Everything seems small and it's kinda hard to see, is there a way to rectify that? |
| Aug 22 16:15:00 | 6m 00s | BlackWhiteRed | Awesome, I like how you're in control of the guardian and not the victim for a change. But the bullets only seem to reach the runner between lamp posts |
| Aug 22 16:31:00 | 16m 00s | Rescue Support | As I've mentioned, it has a lot of potential |
| Aug 22 17:44:00 | 1h 13m | Vector Dash | I like the way it forces me to be stealthy. |
| Aug 22 18:13:00 | 29m 00s | Followed | If only it were a little bit longer. This was a lot of fun, great music and great puzzles. Was the abrupt way the music stopped at the end intentional? |
| Aug 22 18:42:00 | 29m 00s | EscApe | I totally didn't see that coming, though the clues were all there |
| Aug 22 18:59:00 | 17m 00s | Escape Cod | Getting the ball out is a bit random, I was struggling with the controls a bit. But the idea is great. |
| Aug 22 19:06:00 | 7m 00s | A tale about life, death and a looser. | Because no matter what you do you still end up in the same place |
| Aug 22 19:17:00 | 11m 00s | Dungeon Exit | I liked the part about escaping. But seriously now, it made me chuckle. |
| Aug 22 19:51:00 | 34m 00s | Red-Line to Shady Grove | I like the twist of how the agents don't want to catch you but want to follow you on the train, however I would sometimes stay in front of a door and I couldn't go in. |
| Aug 22 20:22:00 | 31m 00s | FUCKING RUN!!! | Looking back is what kills me, every time. Got a score of nearly 700. |
| Aug 22 20:37:00 | 15m 00s | Bunnies, Back Into Your Cage! | The controls were a bit frustrating, and I'm not entirely certain how it fits into escape seeing as how you capture rabbits, but I like the open ended solution to the levels. |
| Aug 22 21:02:00 | 25m 00s | Fireflies | There's something about games which play with light that I instantly like. It's a shame you didn't get to implement the things you mentioned in the blog post. |
| Aug 23 10:08:00 | 13h 06m | Escausage | The controls take some getting used to, and time tends to be a little short but it's pretty fun. |
| Aug 23 10:38:00 | 30m 00s | Cerulean | Must explore ALL the rooms. I did stop at around 220 though. It became too easy when I figured out you can stop in the door charge your weapons and kill a whole room, but otherwise It was fun. |
| Aug 23 10:45:00 | 7m 00s | Alpha Centuri | I have to agree that the music is great, and coupled with the limited field of vision provides immersion. |
| Aug 23 10:51:00 | 6m 00s | Zero Gravity Escape | I kept getting stuck in the air without touching anything to help propel myself with. Interesting concept but the learning curve is a bit of a cliff. Could be solved with some easier tutorial levels. |
| Aug 23 11:00:00 | 9m 00s | Ernest the Plump Adventurer (in trouble) | I didn't see the reason for every jump needing to be a double jump, but other than that it was a fun play, and I loved the music. |
| Aug 23 11:21:00 | 21m 00s | Coin Runner | They come from behind in front and above, you really feel like it's personal sometimes |
| Aug 23 11:26:00 | 5m 00s | Not the Sharpest Sword in the Box | I can imagine this being an escapist's nightmare, a box with neverending swords. Very original I must say. |
| Aug 23 11:42:00 | 16m 00s | McPixel | Absolutely hilarious, I'd say some puzzles don't really make sense but I've played enough point and click games to know better. :D |
| Aug 23 12:34:00 | 52m 00s | Escape from Cube Mountain | Could use some more obstacles or higher/lower terrain variations. I was surprised by how the sound makes those cubes so menacing. |
| Aug 23 12:57:00 | 23m 00s | Safari Park Escape | I couldn't figure out how to win and got all my animals captured. I liked the graphics and the gameplay shows potential. |
| Aug 24 12:27:00 | 23h 30m | Land of Colors | One of the more original ideas, it's harder than it looks, which is always a good thing. |
| Aug 24 12:47:00 | 20m 00s | 26 Prisoners | Finishing the game is pretty straight forward, especially the last level where I just made a run for it, finishing it with a decent score is where the challenge is. |
| Aug 24 13:13:00 | 26m 00s | Captain Starfire's Great Escape! | There are some issues, but I've covered them in irc, other improvements could me types of different enemies, homing/dodging algorithms, different weapons and so on. Definitely not bad for a first. |
| Aug 24 13:30:00 | 17m 00s | Mindbane | Amazing music, definitely one of the better soundtracks, the hover controls proved interesting, I got stuck somewhere but that's mostly my fault as I've never been great at dodging while falling. |
| Aug 24 13:34:00 | 4m 00s | EscapeOut | I press 'w' and a message shows up: you escaped! is it supposed to do that? |
| Aug 24 13:44:00 | 10m 00s | Unrest | The graphics are just right, I especially liked the way your issues rain down on you constantly. It's a bit worrying that the main character tends to solve all his issues with suicide, but I suppose it's the player's role to stop him. |
| Aug 24 14:00:00 | 16m 00s | "It's A Bunny Story, Actually..." | The wysiwyg music was very funny. |
| Aug 24 14:11:00 | 11m 00s | Untitled | Scored 3936. I like that it's different and thinks outside the box of 2D platformers. |
| Aug 24 14:23:00 | 12m 00s | The Sky Is Falling | The controls weren't too responsive, but the concept is great. hitting derbies which fly upwards helps, but they're too tricky to aim for. |
| Aug 24 15:53:00 | 1h 30m | escape.swf | Everything is nice and peaceful until you squish one too many spiders, then it's all over before you can blink. And the noise OH the noise! |
| Aug 24 19:38:00 | 3h 45m | Abigail's Descent | I like the mix of 2D and 3D, and the way the knight jumps enthusiastically while being completely useless. You have to make sure you're on the edge of platforms when jumping sometimes, and that requires a bit of precision, but it's doable. |
| Aug 24 19:49:00 | 11m 00s | Escape from the Sea of HeartBreak | It has a lot of potential, but not everything works as it should, and often blocks slide around unexpectadly |
| Aug 24 20:05:00 | 16m 00s | Esca | The flapping eventually got me, but it's a very interesting approach to typing games, I'd like to see it expanded upon (preferably with less flapping) |
| Aug 24 20:14:00 | 9m 00s | Runner! .. and his problems.. 1.1 | A score counter could give more sense of accomplishment, as the game is rather repetitive. The sounds and graphics are very good though. |
| Aug 24 20:30:00 | 16m 00s | Metal Sphere Solid | At one point I got knocked outside the course and couldn't get back in.. had to restart it all. |
| Aug 24 20:47:00 | 17m 00s | ZOMBEE FLOOD | The lettering took a bit too long to get formed, and I couldn't find a way to skip it to get to the actual game. |
| Aug 25 07:47:00 | 11h 00m | Stratus | The graphics are excellent, but the gameplay itself felt a little lacking as there isn't much to do. Definitely worth further work. |
| Aug 25 07:55:00 | 8m 00s | Smash Shove Solve | I kept blocking my small blocks with the bigger blocks, I seem very prone to do that in these types of games. |
| Aug 25 08:02:00 | 7m 00s | Beyond the Fourth Wall | This is one of the more interesting ways to play with the theme. Well done. |
| Aug 25 08:09:00 | 7m 00s | Ball Escape | I can easily see this being expanded to include more complex challenges, maybe the exit point on different areas of the screen, maybe even a mobile exit point. I could finish plenty of levels by repeatedly clicking and 'drawing lines' of green dots, not sure if that was intent. |
| Aug 25 08:23:00 | 14m 00s | Lasertrap | Once I figured out that the walls follow the floor tiles and not the actual wall graphics, it became a easier, but it could have been really improved with checkpoints. |
| Aug 25 08:32:00 | 9m 00s | Tiny Mansion Escape | I would have liked if the floor plan would expand as you explore rooms, but it was a lot of fun. |
| Aug 25 08:39:00 | 7m 00s | Escape the Space Nazis | It would be nice to be able to turn the ship in place, maybe add some more things to dodge. |
| Aug 25 08:46:00 | 7m 00s | Mission: Earth Escape | When I saw the screenshots and read the title I panicked a bit thinking we had the same thing going. In a way our games tell two sides of the same story. |
| Aug 25 09:01:00 | 15m 00s | Escape Velocity | It's more fun than I would have thought, my greatest issue with it is that when you crash you're taken all the way back to the first level. |
| Aug 25 13:52:00 | 4h 51m | Mountain Break | I'll have to echo the complaints about basing one's head against the block above, but other than that it's a good game. Filling the cavern was a good idea, it gives players less time to loiter around the level and forces them to think quickly. |
| Aug 25 13:56:00 | 4m 00s | Escape the Dots | Scored 710 on my first go, not sure if it's good or bad. |
| Aug 25 14:01:00 | 5m 00s | Grappling-Hook Jones | The grapple hook line was a wee bit too flexible reducing it's usefulness. |
| Aug 25 14:07:00 | 6m 00s | Roman Rush | It's an interesting concept but I somehow didn't feel motivated enough to really try to save the soldiers. The controls take some getting used to, and the white positioning like clashes unpleasantly with the smooth glow of everything else. |
| Aug 25 14:10:00 | 3m 00s | Mouse Trap | Simple and cute, and it's aaAAAaaall about the cheese. |
| Aug 25 14:52:00 | 42m 00s | Escape the Drones | Never really managed to find the sphere and the terrain didn't offer much protection, though I was probably using it wrong |
| Aug 25 15:08:00 | 16m 00s | Castle Escape | There's something about a dragon picking up guards and saving them for later just to eat them and get their stuff that just makes me smile. |
| Aug 25 15:12:00 | 4m 00s | ESCAPE FROM troll CASTLE | The scale seemed completely off which made the rooms seem a lot bigger than they were. |
| Aug 25 15:17:00 | 5m 00s | Cube Collapse | Was rather frustrating before I found the rotate controls :) |
| Aug 25 15:26:00 | 9m 00s | Pointless Spheres From Above | The vertical lifts clipped through me and I could jump back on them :) <br/> <br/>The rendering would be the strong point of this entry, it gave the level a sterile and unforgiving appearance (in the good way) |
| Aug 26 01:06:00 | 9h 40m | Anthony's Psyche: Escape | I'm sure that may will disagree but this has captured the theme of escape better than anything I've seen so far. While most things have you running from something scary thins makes you face said something. <br/> <br/>I can't but wonder, would Anthony have lived if I wouldn't have completed the game? |
| Aug 26 01:36:00 | 30m 00s | Escape from Flatland: an Adventure of Two Dimensions | I liked the breaking mechanic, gave it a real sense of strategy. But the lines.. oooh the lines. |
| Aug 26 14:49:00 | 13h 13m | Bob's Escape | Games with wrap around mechanics tend to focus on them, this instead uses it to complement everything else, which is a plus. <br/> <br/>Also I like that I don't have to push more buttons to read the helps signs. |
| Aug 26 15:01:00 | 12m 00s | Jameson Livingston Penguin | A lovely game, but the difficulty curve remains rather constant throughout. One solution would have been using upgrades, but that has been done to death so it's probably better that you kept it simple, more obstacles with less predictable paths could have probably helped the most. |
| Aug 26 15:53:00 | 52m 00s | SurfN-2-Sur5 | A surfing FBI agent dodging rocks! This not only looks retro but acts retro. I could totally see this as having been a game title over 20 years ago :D |
| Aug 26 15:56:00 | 3m 00s | Infection Run | Apparently my video board can't support xna hidef or somesuch, judging by the screenshots I doubt that error should be there |
| Aug 26 15:59:00 | 3m 00s | Sunrise | Everything just seemed to be a wee bit too small to see properly, but still fun. |
| Aug 26 16:03:00 | 4m 00s | Cacophony | ditto on the error |
| Aug 26 16:11:00 | 8m 00s | * Zeta Prime * | It starts up, then nothing really happens other than the interface screen. |
| Aug 26 16:18:00 | 7m 00s | BEF | It could do with a layer of polish, I managed to push my soldiers and a tank into the enemy, then they disappeared(I assume they got killed) |
| Aug 26 16:20:00 | 2m 00s | Escaparazzi | I played this before voting stated. It's really fun but paparazzi and cars seem to teleport around rather than move. |
| Aug 26 16:25:00 | 5m 00s | Jailed by the Ministry of Project Management | It gets a bit hit and miss since you don't really know what's out there. But I guess that's part of the point, one needs courage and luck to get away from the ministry of project management. |
| Aug 26 17:30:00 | 1h 05m | Volcanowned! | Keeps you on your toes. I've seen a couple of games with this idea before, but your graphics are really nice, also the increased difficulty helps. |
| Aug 26 17:38:00 | 8m 00s | Where am I? | Jumping for green/to avoid red usually makes me swallow a bucket full of bullets, so jumping to dodge is rarely worth it. |
| Aug 26 17:45:00 | 7m 00s | Mazes & Demons | The mazes are a bit too complex for the size of the viewing area, but if the area would be bigger it would probably be all too easy :) |
| Aug 26 19:20:00 | 1h 35m | Duke Ludum Forever | The third boss fight was a bit harder than I expected and the physics could have been improved but overall there is no fault WHATSOEVER I can find with the core game play mechanic . |
| Aug 26 19:29:00 | 9m 00s | Facebreak Escape | One question: why does each wave end in a hoard of mini-prisoners? |
| Aug 26 19:34:00 | 5m 00s | Meta Abstract Room Escape | A room escape game with all the useless stuff ripped out. Good job! |
| Aug 26 19:39:00 | 5m 00s | Charge | It's a bit hit and miss and I often leave the game area after just starting. Could do with some fine tuning but otherwise a great idea. |
| Aug 26 19:46:00 | 7m 00s | Flashlight Runner | 43 seconds. I don't have much to add that hasn't been said already, maybe a yellow tint to the current flash light to differentiate the player from the previous shadows. |
| Aug 26 19:52:00 | 6m 00s | The Hooks, the Lava and Me | Had to take some shots in the dark to walls I couldn't see but that only added to the excitement. |
| Aug 26 19:58:00 | 6m 00s | Lost Psyche | The triangle doesn't centre on the screen and it's hard to judge depth. A good idea, but needs some touching up. |
| Aug 28 12:38:00 | 40h 40m | The Escape | The music really sets the mood but the plat forming itself could probably use some fine tuning. |
| Aug 28 12:41:00 | 3m 00s | Escape from Planet 21 | I liked the wires holding everything up, but the ship seemed a little slow to respond to commands. |
| Aug 28 12:47:00 | 6m 00s | Unlock | I've seen at least one other game with similar gameplay here already but the visuals are very nice. A hidden security camera type thing. |
| Aug 28 12:53:00 | 6m 00s | Cells | A bit too short, but I think it can be expanded tor more interesting uses of the hacking tool(robot guards, moving platforms etc) |
| Aug 28 12:59:00 | 6m 00s | Hamster Escape! | Buttons are a bit hard to click and I never really understood the way boxes fall. The graphics and the music complement each other very well. |
| Aug 28 13:06:00 | 7m 00s | Web of Flies | The spider felt a bit low while the flies seemed to rip through the web at the power of ten suns, a little speed balancing can improve that. |
| Aug 28 13:10:00 | 4m 00s | Extreme Beatboxing Bird Jailbreak | I'm one of the people who suck at this by default, but I can appreciate the innovation and fun-factor. Well done. |
| Aug 28 13:20:00 | 10m 00s | Escape Cat | Each level of fish mode takes a too long, otherwise it's an interesting take on a classic typing game. |
| Aug 28 13:31:00 | 11m 00s | CRASH! | Very reminiscent of dwarf fortress and minecraft 'escape the island' maps. I just found myself digging holes all the way down to sea level, it was a bit confusing. |
| Aug 28 13:36:00 | 5m 00s | Castle Skate | I would collide with traps well before I reached them, but I liked that there was enough variety to be seen with only a single button. |
| Aug 28 13:40:00 | 4m 00s | Cave Runner | It took me a while to figure out that all the gold spraying out when I hit boxes was my own. I was going to buy a new moat with it too. |
| Aug 28 13:50:00 | 10m 00s | Goat Milk | Funny, eye and ear pleasing, but maybe a wee bit too hard. |
| Aug 28 13:55:00 | 5m 00s | Self Destruct: Activated | I can add very little which hasn't been said before. Staying in the middle of the screen is a must, too far back and you lose, too far forward and you run headfirst into obstacles. |
| Aug 28 13:59:00 | 4m 00s | Horseback Chase | It was frustrating at first as there was no cue that you start moving, so I'd go right straight into a chasm. |
| Aug 28 14:31:00 | 32m 00s | Dare To Escape | Fun and hard, just the way I like them. Some turrets could have been placed better but I realize time didn't allow for fine tuning and balancing. |
| Aug 28 14:34:00 | 3m 00s | Prison Escapor | Last man on earth and plenty of women, now that is worth exploring. |
| Aug 28 16:28:00 | 1h 54m | [ESC]'s Escape | I eventually gave up, I'd see F9 or one of his friends, I'd think 'bad door, go away' but my hand would still press the wrong key cause it was so used to it. A simple yet challenging reaction game. |
| Aug 28 17:00:00 | 32m 00s | End of file | Being able to shoot horizontally seemed like a rather big issue when the enemies have directional fire. |
| Aug 28 17:05:00 | 5m 00s | Wallazoo: Path to Freedom | Other than things being stuck between blocks they would sometimes get stuck inside blocks when the intangible walls became solid again. With a little more work it would be quite a game. |
| Aug 28 17:10:00 | 5m 00s | Maze Escape | The zoomed in view was useful for escaping the red dots, but avoiding them was easy to begin with as they wander around the maze randomly. A little more polish could go a long way. |
| Aug 28 17:14:00 | 4m 00s | Ninja Princess | Not sure if it's a but but it would speed up randomly, also I went with w+d+UP+RIGHT for my tactic, did pretty well, but didn't take much strategy. |
| Aug 28 18:21:00 | 1h 07m | Ascii Maze | This reminds me of my very first game ever! :D |
| Aug 28 19:03:00 | 42m 00s | Still Dreaming | Rather impressive visuals and sounds but the puzzles seemed more trial and error-ish than than anything. |
| Aug 28 19:09:00 | 6m 00s | Esc | The graphics were absolutely adorable, more could have been done here though. |
| Aug 28 19:33:00 | 24m 00s | Escape of the AMAZING TRIANGLE | There is room for more path related mechanics, this has some potential. |
| Aug 29 07:07:00 | 11h 34m | Sharks Are Evil | The shark movement's been already mentioned, and I have to agree, that could do with some fine tuning. |
| Aug 29 07:12:00 | 5m 00s | Horrible Escape | Things too a little too much shooting to kill than necessary, but nothing was more complicated than it needed to be. |
| Aug 29 07:18:00 | 6m 00s | Escape from Strong Castle | The idea seemed interesting at first, but the floors were large and uneventful other than occasional 'fights'. This can be further explored to make a more complex game. |
| Aug 29 07:24:00 | 6m 00s | You've Seen This in the Movies | I was never sure if I hit something or was hit by something, couldn't beat any of the bosses, and couldn't even reach the flying one. Nothing that a little tweaking couldn't fix. |
| Aug 29 07:29:00 | 5m 00s | Ambrose leaves | I wasn't exactly sure what was going on, but once I figured out the things that kept killing me were the black walls it was easy enough. |
| Aug 29 07:32:00 | 3m 00s | The Escape of the White Square | Cute and simple, not at all bad for a first. |
| Aug 29 07:36:00 | 4m 00s | Escape Kraut | I kept jumping over barricades and straight into tar haha, a single jump button(direction controlled with movement keys) would have been slightly more manageable. |
| Aug 29 07:41:00 | 5m 00s | Spaceship Crash | There was no warning where blocks would fall and they fell too fast to be avoidable, and this was on normal. The difficulty of the jumps was a bit high as well but nothing outrageous :) |
| Aug 29 07:47:00 | 6m 00s | Beam Runner | The graphics are good, the gameplay is solid, and there's plenty of room to expand. |
| Aug 29 07:51:00 | 4m 00s | Alien Break | There are too many buttons to keep track of in the controls, otherwise it's pretty fun. |
| Aug 29 07:54:00 | 3m 00s | Routine | My head feels exactly like that once in a while. |
| Aug 29 07:59:00 | 5m 00s | The Escape | Sliding after landing combined with tiny platforms made this more difficult than it needed to be, but the swinging sword(?) mechanic was pretty cool. |
| Aug 29 08:06:00 | 7m 00s | The Shadows Hunger | The dark areas were a bit of a strain on the eyes, but I suppose that if I could see them perfectly they wouldn't be dark anymore. |
| Aug 29 08:17:00 | 11m 00s | Tongue, tip of the | Excellent concept. The only bad thing I can say about it is that the whole screen would sometimes flicker. |
| Aug 29 08:21:00 | 4m 00s | Escape from Space Cannibal | While the motion capture is interesting, having no interaction at all doesn't really qualify this as a game. I would have much rather like to see this in the jam but playable. |
| Aug 29 08:24:00 | 3m 00s | AWAYGET | My friend went past a building just when a monster came out :( |
| Aug 29 08:37:00 | 13m 00s | Escape from Browser Stability | The framerate seems very choppy in chrome. |
| Aug 29 08:53:00 | 16m 00s | Reveal | A bit long, but plenty of atmosphere. |
| Aug 29 08:57:00 | 4m 00s | Twister | The graphics are lovely in their simplicity. |
| Aug 29 09:01:00 | 4m 00s | Evil Llama: Escape from the death festival. | Great art, very colourful, very vibrant. |
| Aug 29 09:05:00 | 4m 00s | Epic Escape | The poor pink figure was waaay behind and had plenty of grey squares between it and me. I can only assume that I escaped without it :( |
| Aug 29 11:31:00 | 2h 26m | Ascapen Prime | A shooter where you run away from the boss? I never saw it coming! :D <br/> <br/>Dodging the obstacles is very hard though, the limited space doesn't leave much for manoeuvring. |
| Aug 30 13:51:00 | 26h 20m | DarkRun | The first levels can usually be completed by holding a and right, dodging is much trickier than it needs to be |
| Aug 30 13:58:00 | 7m 00s | Facilitated Escape | The only thing I can add which hasn't been mentioned is that the engine particle effects clash with the blocky retro-ness of everything else. If they were little squares it would have blended in better. |
| Aug 30 14:07:00 | 9m 00s | DRUGSDRUGSDRUGS | All the different effects were very entertaining, but the actual game play got repetitive rather fast. |
| Aug 30 15:16:00 | 1h 09m | BATHOS | Try ALL the keys! |
| Sep 1 21:18:00 | 54h 02m | Maze Escape | The mazes were a bit too linear, so there was more a matter of making turns in time than making right turns. A less linear maze would have probably not have worked out with lava though. |
| Sep 8 12:41:00 | 159h 23m | Flee Buster | I always lose on the frog.. or the human... or the spaceship :D |
| Sep 8 12:49:00 | 8m 00s | Bounce-onium! | Apparently this is the post compo version (judging by your journal), would like to see the compo version |
| Sep 8 13:02:00 | 13m 00s | Bomber Planet | The monsters were all dodge able and they would sometimes exit the screen by themselves, so I didn't really see the use for bombs other than clearing rocks to get more bombs. I eventually gave up trying to find an exit. |
| Sep 8 13:05:00 | 3m 00s | Astar | Has a nice 'tactical' approach to it, but the music loop gets repetitive really fast |
| Sep 8 13:08:00 | 3m 00s | Escape! | I saw it coming |
| Sep 8 13:11:00 | 3m 00s | / ESCAPE \ | Not entirely the most original idea, but it makes up for it in execution and aesthetics. |
| Sep 8 13:14:00 | 3m 00s | INFALL | It decided that it doesn't like my 64 bit windows. |
| Sep 11 12:30:00 | 71h 16m | Abandoodle | Apparently I need to upgrade my videoboard as it doesn't support XNA HiDef :( |
| Sep 11 12:45:00 | 15m 00s | Escape Lines | A speed-up button would have helped, especially after you realize you shot the last ship the wrong way. |