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funkyjive

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Fake Gold This game is pretty hard, and pretty neat honestly. Took me a few iterations to figure out what was going on. I actually came close to winning (I think), but during what I believe was the final round, I got what I believed to be the last gold only to discover that there were two golds which spawned inside the first zone, full of red guys. What a way to go out, though. Chased by everyone around the map.
Beacon This is one of the most fantastic games I've ever played. Utterly unbelievable. Bravo, bravo, bravo.
Caverns Loads of fun, though, I couldn't get the last two creatures and (perhaps related) could not figure out what on earth the Green material was for. I'm going to try the hinted version after voting, maybe that'll help me figure it out. <br/> <br/>Anyway, very creative, liked it a lot. <br/> <br/>(EDIT: Just wanted to say, my girlfriend and I played the expanded version together for over half an hour. That's pretty good!)
Heart of Gold There is a whole ton of interesting stuff here. The basic ideas are fantastic, I like them a lot. Unfortunately, my enjoyment of the game was somewhat hampered by the fact that the most challenging aspect of gameplay (and it was pretty challeneging, especially at the beginning!) was basic locomotion. The fact that it was never safe to 'touch the ground', that you could never safely take your hands off the keyboard, took the focus off of exploration and shifted it to dodging the walls. (Also, it's a fairly basic fact of planets that while, yes, they do rotate, stuff around them, espeially on or below their surface, tends to be rotating along with them). <br/> <br/>None the less, though I had a few complaints, I really liked the basic setup of the game.
The Killbots of Cavern Station This is a pretty impressive result for 48 hours, though it's a little confusing.
Collapse This is actually a pretty fun game for as simple as it is. I liked it a lot. It lasted more than a mere 30 seconds for me, a couple of solid minutes actually before eventually it got repetitive. I do wonder, does shooting actually do anything?
Roundabout RandaBat I really like the mechanism of flying around through my own files. It was fun to play some of my code. The only problem was that the controls were a little odd (for picking up stars, anyway; the rest was okay); some files had nothing to collect; and the timer could be quite short. <br/> <br/>But overall, I thought this was an awesome idea. I'd love to see it expanded.
Cave Bounce I liked the game. As some other commenters noted, once the missiles came on screen, collecting coins became basically impossible. <br/> <br/>I really, really liked the switch-back-and-forth-twice-in-rapid-succession-to-climb-opposite-sides-of-tower-in-one-z-level puzzle. More cool stuff like that would have been nice. That one puzzle honestly made me think of Braid, and the kind of tricks you need to pull of in that game.
Lazor Dentist The gameplay here is actually pretty interesting, though I have to say controlling a mouse-based targetting reticule with a trackpad is ridiculously unnatural (that's more my laptop's fault than yours, though).
DiggR This is a pretty cool game, it seems like it teeters on the edge of being a really cool game. I like the basic mechanics, including the flooding. The water level spread reminds me of dwarf fortress, which can't help but be a good thing. On the other hand, it can be hard to distinguish certain of the water levels from each other: the color difference is just not substantial enough, so it can be hard, looking at the water, to tell if it will drown you or not. This can lead to some awkward situations.
Cave Ninja This game is brilliant. Lots of cool gameplay here. I really love the way the lava-flow works, too. Very nice. Couldn't figure out how to beat the last level, although now that I look a the screenshot above again, I think I see how to. I'll be playing this one again, to see if I can beat that last level. <br/> <br/>Very nice.
Broken Cave Robot This game is pretty fantastic. I have no idea if it's actually possible to win, or if you're just collecting stuff. But I think I'll keep trying to find a way out of the cave.
FallingTown This seems like a pretty interesting game, though at the same time it could be a little difficult to figure out exactly what the 'rules' were. Also, there was a bug where I couldn't place anything when the stress map was visible, and the cursor didn't follow my mouse correctly in those situations either. <br/> <br/>Overall it seems pretty neat, but either I needed more patience or it needed some tweaking.
Rock Warrior This is a pretty cute little game. I liked it.
Shelter From the Rain A really intriguing gameplay idea, and I loved the music. Unfortunately, some buginess detracted from enjoyment of the game. Sprites sometimes misrendered, if facing left I would fall as if due to gravity, but not if facing right. Note entirely clear where you could or could not dig, or why.
Caverns of Light This is a pretty cool game, but the OS X version has a few bugs. The most obvious one is font-related, a most of the characters displayed during gameplay are replaced by hyphens and exclamation points, so I can't tell how many lives or whatever I have. What font it is you're using? Maybe the versions that ship with OS X and Windows are different, or maybe I have a custom or corrupt copy of the font installed. <br/> <br/>Also, the game seems fun, but the platforming is so unforgiving that I don't really have a chance to enjoy the puzzle aspect. <br/> <br/>(Edit) Played it on windows, and I concur with my earlier assessment. The game is pretty interesting, but the platforming is very unforgiving, and combined with touchy controls, it detracts a bit from the puzzles.
Bunker This game is tons of fun, though it can be a little frustrating at times. Took me a while to figure out the 'rules', like, you can only take actions when you have circles remaining, and that the dudes travel in a random direction when they land. Still not entirely sure where the zombies and speed demons were coming from. <br/> <br/>All in all a good game, though. Lemmings-esque. I liked it.
below the house Ok, this is a fantastically atmospheric game. I like it a lot. <br/> <br/>Just one question. Is it actually possible to turn off the light?
Angry Caverns I'm giving both you an ippa full marks for Innovation, rather than worrying about which one of you had the idea first. You are also the only two people (so far) to get full points for Theme from me. I think it's actually interesting to compare the two games. Angry Caverns has more complex, interesting gameplay, but The Eternally Gray does a lot more to flesh out (or should that be, 'stone out'?) the cave as a character. <br/> <br/>Anyway, sorry to compare your game to someone else's. It was kinda inevitable. But, I like 'em both a lot!
Cavern Pellet Eater Creatures This game really has a lot to recommend it. The graphics and sound, for one, are awesome; the gameplay is very different from other games I've seen so far; Something about the gameplay bothered me though; I found it aggravating, even though I felt I should like it. I think I would have liked it better if, rather than dying if monsters got hit with too many of the wrong color pellets, you simply lost points. As it it stands now, there's a certain twitch factor to the gameplay that detracts from the puzzle fun. <br/> <br/>Otherwise, though, a fantastic thing to create in 48h. Very polished.
Cavern Escape This is a pretty interesting puzzle game, it's not easy. I *really* like the 'moves to the last place they saw you' mechanic in a puzzle game, it really adds a lot of depth. Only improvements I can think of would have been general graphical polish, and potentially some background music for atmosphere.
The Eternally Grey Ok, so the gameplay could use a little work (it's really damn hard to aim those things), but it's an awesome use of the theme, very original, and I like the music quite a bit too.
Dwarven Rock Smash This game is awesome, tons of fun. Will definitely come back and play more once I've finished judging. You're right, the gameplay is surprisingly deep, and considering this is basically a pick-up-and-play, 3-minute twitch game, it requires a fair degree of thinking.
Eternal Seeker: Fugue in the Caverns of Doom I love this. I have a huge soft spot for roguelikes, and this is a very interesting one, for all it's simplicity. I love the variety of 'flavor text' in the game, something rarely found in LD entries. I did note a few bugs, I'll definitely come back and try the post-compo version later to see how things have changed.
Secret Cavern I really like the cave story vibe here. The game is pretty cool, I like the overall feel of it. However, near (what I presume to be the end), I got the flower, and was told to take it somewhere special, but I couldn't think of where that would be. All the places that came to mind, nothing happened. I might come back and try some more, but right now I've got an hour left to vote on the remaining games, so...
CavernMinerThingyThing This is actually a pretty fun game. I didn't even realize until reading some of the comments, though, that the point of the game was to collect all the treasures. I got two of the treasures, but otherwise spent my time just amassing wealth. Fun, but in the end it did feel like it needed a little bit more of something. Maybe if I had realized I had a goal, that would have done it :p
Alien Artifact I'll agree with the posts that say it needs sound, but other than that I've got to say this is pretty sweet. Really. Liked the artifacts, like the controls, liked the enemies, and the graphics reminded me of very early Metroid games, which is always a plus!
Refuge I really love the lighting effects, and the fact that as ships fall they take out their bretheren (though, why don't they harm the city when they land?). The actually gameplay is kinda slow-paced, though, and there's not a lot of variety. I'll check out the post-compo version later.
Lava Caverns of Doom A fun little game... I'm not entirely sure what to say about it. Ok yes I am: I love the beach balls :p <br/> <br/>Other than that, ok, nothing groundbreaking, but, it's a lot of fun to bounce around in, and it has an impressive amount of polish for a 48 hour game.
Ascent Argh hard! But, in a good way. Did beat it,with 99 deaths. Half of those came from one damn section. <br/> <br/>The most annoying part was when I fell down a ways and accidentally landed on a previous flag. Ouch. <br/> <br/>Cute graphics, appropriate sounds, and the gameplay was challenging without being overly irritating. All in all quite good.
Cevern0048 Quite a polished game, although I'm not a huge fan of the genre. Still, very good showing. Didn't like the sounds too much, but you let me turn it off, so thanks for that. Graphics were sweet.
Mr Monocle And His Marvelous Madcap Underground Race Mr. Monocle is awesome. Some very funny stuff. The pictures when you die are awesome. Only complaint is that gnomes are nearly inevitable death - because of the crap they throw, it takes a whole bunch of bombs to kill them.
NICE CAVE! It was cute! I like penguins.
Crystal Cave This is a pretty good game. It's only really hampered by a some depth perception issues with the graphics; more specifically, it can be fairly difficult to figure out how far away things are, especially white crystals. I'm otherwise very fond of the look, but it was somewhat problematic.
Cave Explorer This is one of my favorites. I love the graphics, I love the inescapable doom, I love the audio. I wish the screen was bigger, and I think it would have been well served by having, when you lose, the screen go black and have ferocious monster noises for a brief moment before the game exits (or says 'Game over').
Lurking. This game was awesome! Very hard though. I liked the graphics, the use of sound, the atmosphere... pretty much everything. The one complaint I had is that the sound-which-must-be-avoided was more annoying than scary; I think a low rumble or growl sound would have been awesome. Now I think of it, it'd be really sweet if the map changed around you, but I'm only thinking that because this reminds me of House of Leaves. Which in itself is sweet. This game isn't perfect, but it's very, very good.
Steampunk Cavern Crawl Into the Darkness A good start...
mine This is an interesting twist on the 'travel though a tunnel without hitting the edges' game. I really liked the 'stand up for more points' mechanic. However, sometimes I started the game stuck in the wall.
In the Shadows Not too much gameplay here, but the lighting was pulled off very, very well. I also liked the graphical effect when you consume a monster (or whatever it is you're doing to them).
My Little Cavern I did like the procedurally generated caverns, but it seemed to take to long to dig anywhere, and the basic gameplay mechanic wasn't very interesting. It basically seemed like a good setting into which a fun game could be put.
Cave of Peril Very atmospheric, very cool idea, loved the flashlight and the noises. Unfortunately, I would die all the time with absolutely no indication as to why. I hadn't fallen in the goo, there was nothing of interest to see on the ceiling, the counter said the gnomes were still hundreds of units away, but suddenly I'd be dead. It'd be nice if the game told you why you had died.
Miner Distraction Well, ok, thee's not a ton of gameplay here, but the graphics are gorgeous, gorgeous, gorgeous, the controls are nice and smooth, and some of the characters in the background are very funny. It's games like this that make me wish I could award 6 stars in a particular category.
Into the Pit: The Endless Caverns This game seems like a good idea, but the controls ruined it for me. I don't know if it was just my computer or what, I found that about a third of the times I double-tapped left or right, it wasn't detected as such and I didn't actually dash. Since the most interesting mechanic in the game is the bats and the ways you interact with them, and this issue made interacting with the bats effectively impossible, it was a bit of a downer. <br/> <br/>Otherwise pretty neat, huh?
Akin Revenge This is a pretty nice little game. I love the weird characters. Controls are a little weird, not sure what would have made them better, they just felt 'off' a bit. <br/> <br/>Also, there's no sound, even though I see sound-related DLLS in the distribution. Is this an error on my end, or did the sound not end up being included?
Spaceship in a Cave OK, so, not really any game here. But, the controls are pretty smooth, and the graphics are beyond awesome. While I guess technically this entry is a 'failure' insofar as you didn't finish the game, it's a pretty damn solid basis to build something on top of. Very, very pretty.
Cave Miner Pretty neat game, I'll try the fixed version at some point, because it seems it would be more fun at a normal speed. Other than that, pretty nice. Could have used some audio, too.
Thingy Munching Ok, I'll admit the gameplay isn't all that much fun, but I adore the visual style and attention to detail here. The music was good too. Nice work.
Cave Dangerous Cute, but, uh, lacking in length. I'm guessing it was intended to be longer, but you didn't have time to do the level design necessary? Honestly, this is a pretty good starting point for a basic metroidvania-style game.
Contact Lost This is an extremely well done entry. It's very atmospheric (though music would have helped a lot here, too, making it even better), and there are all sorts of neat little touches you don't see often in these games - the dynamic ropes, the marines which follow you and behave appropriately, the items you pick back up again, interesting enemy animation, multiple weapons. Lots of games had one or two of these, but this game had them all and more. <br/> <br/>That said, as noted music would have helped a lot, as would some polish items like a way to start over when you died. Otherwise, very good entry.
Kavern Keeper This was actually a lot of fun! It does help that I loved dungeon keeper. My one major problem actually wasn't balance, it was that there was no way to get your guys to carry shards back for you other than to manually do it; they would never decide, 'hey, I've got a lot of crystals, maybe I should drop these off before I die or something.'
Cavernous Shooter! Is it just me, or is this very, very hard? Maybe it would be more fun with a mouse instead of a trackpad, I dunno, but the constant, inevitable-seeming death kinda detracted for me :p
mjau's entry (unfinished) Ok, I know that there's not much gameplay here, but I love the graphics - they make me think of a SNES-era RPG, which I love. I also rather like the static effect on the outside of the room.
Sally Spelunker in CAVE EXPLORER Interesting gameplay idea, the controls felt a bit awkward, but I'd probably get used to them on multiple play throughs.
Super Bean Kid This is *definitely* my favorite of the games I've played so far. Absolutely hilarious. The very opening of the game sets the tone and the rest of the game follows through brilliantly. I do agree with some other commenters that it was, strictly speaking, extremely cavernous. But it was cavernous enough that I didn't mind too much. <br/> <br/>I can't tell you how much I loved that first screen with the black bar descending. Completely brilliant.
I'm In A Cave The song is *hilarious*. The gameplay works, but I wasn't entirely sure what was going on. I couldn't tell if the bar at the top was supposed to be my health, and the glowy things were power ups? Eventually I died, I guess because too many robots raped my rope, or something? Not too sure. <br/> <br/>Really funny, though.
cavern.laser.bat Ok, this game seems like it could be really neat, but the bat moves so damn fast it's basically hits the ground instantaneously. And this is on a really really old computer. <br/> <br/>Also, it seems like you've chosen a font not present in Windows 2k (and not included in your zip), since all of the text is empty white boxes. <br/> <br/>I'd like to give this game a shot, but at the moment its unplayable.
Cave Fishter I have a really hard time not running into the walls. My high score (after like a dozen or so plays) is 2! <br/> <br/>Not especially cavernous, but I did like the music quite a bit.
Cavern Tycoon LD48 Dangit, I get a runtime error when I try to load this. Probably not compatible with Win2k, I'll try it on a real machine later.
Token Cavern The music is very good here. I liked it a lot. The game was pretty funny, but I actually think it might have been better without the explanation. Just a spring zombie bouncing around a cave full of leaves and onions. <br/> <br/>Also, I got stuck in a wall.
A CAVE FOR MY BIKINI BABES This is a very solid entry. Very funny, pretty interesting gameplay. I like it!
Grue Hilarious. It's not a very good game, though, is it? ;)
The Narwhal Bacons At Midnight This seems like it could have been cute, but I found the controlls *extremely* awkward. I seemed to move at different speeds depending on which direction I was facing; it was hard to move forward at all.
Simply Cavern Somebody get this freaking duck away from me! <br/> <br/>Okay, so it was pretty funny. But the gameplay wasn't exactly inspired.
Lex Bendover: The Dig The music was nice and atmospheric, but it did get annoying after awhile. +1 for including an easy way to turn it off. The game seems kinda interesting, but the controls were frustrating. It's not the gravity that bothered me, it was the way you slid around a lot after you stopped pressing the movement keys. The one lines, were good. It would also have been good to have some indication of your current health (says the guy whose game gives no indication of current health).
The Walls are Not Cheese I liked the wall digging effect.
Let's go cave-burrowing Interesting, cute graphics. Not a ton of gameplay, and the controls are fairly awkward with a touchpad.
c4v3rnz The game basics are pretty good, although when you need to push a block accurately it suddenly becomes much less fun. Loved the smileys.
Celtic Cavern This is a pretty neat idea, but I think games like this rely a lot of skilled level design, which is hard to pull off in 48 hours. As a result, the game is very short, and not very challenging. A good idea nonetheless, though, and a reasonable basic implementation given the timeframe.
Moleshroomciraptor Ok, I like the idea of velociraptors chasing naked mole rats through mushroom caves. There were some bugs though, like one time I got all the mushrooms and it still wouldn't let me leave.
LoneStranger's Caverns Thanks for fixing it for Java 5, works like a charm now. <br/> <br/>Liked the game, like another commenter said, it reminds me of ZZT (never played Kroz, myself). <br/> <br/>It took me a few plays to realize that I had to save whips for digging through the dirt and often should just run past the monsters or let them hit me. <br/> <br/>Anyway, fun game, wish there was more than one level, or for that matter a way to restart the level if you die or run out of whips or whatever.
Mineral Miner This is actually a pretty interesting idea for a game. It's pretty fun actually, unfortunately the sound effects are annoying. Also, it's pretty non-obvious what the correct way to play is, which leads to some frustrating initial learning before you figure out the 'rules'. After I finally figured out how it worked, though, I did rather like it.
Excavatorrr This game seems pretty cool, but, I had a lot of trouble with the controls.Maybe, as you say, if I played it more I would get used to them. <br/> <br/>I didn't complete the game, but I did watch your walkthrough afterwards, and I have to say, I really like the lava at the end. An awesome touch.
Glaucon and the Cave I actually ended up stuck on the second level, not the third, because the artifacts that were in the level for me to find didn't match the artifacts that the game wanted me to find. So, it wanted me to find the 42 artifact, but there was no 42 artifact. Instead there was a flashlight, which wasn't on the list. <br/> <br/>Not a bad effort though, and I do have to say that your journal was pretty sweet. I think the super-dim view actually does a pretty big disservice to your artwork; you can barely see the awesome little zombies and artifacts!
Cave Diver This is a pretty neat game idea. I do wish it didn't start me all the way at the beginning every time I got hit once, though. <br/> <br/>Still, pretty neat.
Cave of Dinosaurs Ok, so the idea here is hilarious, and very cool. Unfortunately, the implimentation was ok, but not awesome. The main problem is it got repetive very, very quickly. Also, the jump sound was kinda annoying.
Cavern Ghost "If I were corporeal, I'd totally be eating a cookie right now." <br/> <br/>Actually a pretty cute game, and a nice mechanic. I like the randomly generated caves, too. Is *is* a little sparse on the gameplay, but otherwise it's pretty cool. Nice and atmospheric.
Cavern Chase This game's not bad. It does sort of peter out pretty rapidly, though, in terms of interest. I will try the updated version, since it promises a bit more. <br/> <br/>Incidentally, no hard feelings about the Cave Story thing, eh? Personally, while I see the mimiga resemblance, the first thing I thought when I saw your sprite was 'nice hat'.
Moons Of Subterrane Seems like a fun game, but it the enemies spawn really really really fast, and it's not immediately obvious that it's possible to destroy the spawn points, leading to a sense of 'WTF how do I survive this?'. Also, when I was getting near to beating the first sector, trying to land on the final platform to repair, I ended up drifting off into the wall somehow; when I reached the edge of the screen, the game crashed.
Cavern Retreat This seems kinda fun, but it's pretty buggy. The water always catches up to you immediately after switching screens, even though it seems like you should have several seconds left. Also, at one point I got teleported back a room and stuck in a wall. That was weird. <br/> <br/>A good starting point, though. <br/> <br/>Incidentally, is it possible to win, or do you just keep going as long as you can?
Rex's Cavernous Survival Horror Game Thing I liked the effect where your shots dig away at the ceiling. Otherwise, the gameplay was kinda weird.
Cavern Relics This is a pretty neat game, honestly. Still not sure which relic to trust regarding the potential for a hidden ending. <br/> <br/>Liked the graphics a lot.
Knight of the Cave Dragon A fun game. I like the maze and the torch puzzles. I found the hit detection for the player's attacks wasn't that great,
greencow-LD15 This is cute. There's not exactly a ton of polish here, but it's fun to tool around in the cavern, growing and shrinking.
Caves And Bombs Pretty fun little game! Not a ton going on, but it works, it was finished, and it made me think a little.
Dwarf Caverns THis seems like a really good idea, but it was at first hard to figure out what to do, and when I did find the help command and discovered digging, it wasn't log before I also discovered that as you dig a tunnel you throw the dirt behind you and thus it is very easy to get hopelessly lost very quickly. I then of course discovered the compass, but by that time it was too late. <br/> <br/>The interface could juse some work, as well as the content, but it's still a really neat idea; sort of a cross between Gold Box D&amp;D games and IF or Sierra adventure games.
Tim Viana's LD15 - Final It's a good start but it needs more work to make it fun.
They Come From The Cave A little awkward in the controls, plus not being able to see very well is problematic. A good start, though.
Coffee Caverns Not a lot here, not a very ambitious project. On the other hand, it's a complete and playable game, with real continuous gameplay, which is more than came out of my own project.
Cave Flyer (blue) The steering is pretty much impossible, for me anyway. I can't possibly shoot at anything, and the only metal I could collect was the two that fell on me at the very start of the game. <br/> <br/>I'll make sure to try the updated version, though. It seems like it could be fun with a little work. <br/> <br/>(Edit: Just wanted to add that I tried the updated version, and it is indeed quite a bit of fun. Nice work on that one.)
Down Down Down way Down A rather solid beginning; it's a pity it didn't get taken farther but then, roguelikes are rather complicated beasts. I had fun running around the cavern beating on things and being beaten on in turn.
YACF (Yet Another Cave Flyer) Interesting way to do multiplayer! I liked that. With one person, though, it's not much fun (though it's an interesting challege to try and do multiple ships at the same time).
Cavern of Damned A good start, but it needs a lot of work to be really fun. Nice sound effects, though.
GoblinHome This really has the makings of an interesting game. The fact that you could even begin to construct an adventure rts in 48 hours, written in a low level language, is pretty impressive. I'll agree with other commenters that the game desperately needs a way to move multiple goblins at once. More content wouldn't hurt either. <br/> <br/>The animations for the models were very nice, I will say.
Sim Cavern Not a lot of gameplay here, but it's a neat basis to build more on top of. It looks like this could be pretty cool with some more work.
Kung-Fu Kaverns I actually liked this game rather a lot, for all that it's extremely simple. It may not be very complicated, but the fact is, it does what it does very well. As odd as it sounds, it's very 'polished' seeming.
Clocksey and the Cavern This entry has a lot going for it, but I'll start with the bad. The collision-detection on the spikes is *way* too greedy. This makes some areas ridiculously hard, and rather frustrating. A lot like an old school platformer, actually. <br/> <br/>And that brings up the good part. The controls are fluid enough, and the level design interesting enough, and the music good enough, that I kept coming back from quite a while before frustration got the better of me. Which says something pretty good, I think, about the game. <br/> <br/>I still think you should fix the spikes, though. It'll still have that old-school platformer challenge. It's just, right now, a lot of deaths occur where the player did nothing obvious wrong.
spooky cavern Apparently I fail at overcoming confusion. Maybe I'll try again later.
Key-Verne (A journey to the center of the Earth) This game was a lot of fun to begin with, but it became very very frustrating after a few levels when there wasn't anywhere safe to stand anymore, which made it very difficult. <br/> <br/>Other than that, great game
Cave Invader Oooooooo....kaaaay.... <br/> <br/>Not quite a roguelike, not quite a shmup. Interesting, intriguing even, but I'm not sure if it's fun or not.
Cavern Greed Interesting for a few minutes, good for a quick 'how many points can I get' round. Could use variation in level design, items to collect with varying values.
7 hours mini game Not a bad game for 7 hours. Took me forever to realize you could double-jump, which makes a very big difference. If you got this far in 7 hours, you probably could have made this pretty sweet if you had spent the whole 48 on it.
Treacherous Caverns This is an interesting attempt, however it's hard for me to rate it, because no one else seems to be playing right now, and one can't play it alone. Thus, I can only rate it in a handful of categories.
The Caverns of WIll-o' Interesting beginnings, not a lot of gameplay there though. I like the feel of it, but it needs some expansion.
Brinie I like the concept here, a *lot*. The opening story is pretty fantastic, and I love anything that tastes of swarm/ecosystem AI/ALife. That said, the OS X version wouldn't run at all for me, and the web version lagged really, really bad. In theory this would have made it easier, since I'd have more time to plan moves and such, but it just became very frustrating waiting to see if Brinie would move in a useful direction. <br/> <br/>I still like the idea though, and I'll try to come back and play it on another machine later on, see if it works better.
Xue The graphics are really great, except the ship which I, too, thought at first was a play button. The controls are not responsive at all, but exploring the enormous cave was still kinda fun. <br/> <br/>So, Graphics++, very very nice, even with the boring 'ship'. Gameplay needs some work.
Wagon Race Looked cool but it didn't work for me. Couldn't move.
Cave In Well, not bad for 2 hours. Could have a few mores hours of work to flesh it out though. I'd estimate another 46 hours of work would be about right ;)
Cave Jimmy This is pretty neat. It has potential. Fun to play around with, for all that there isn't a lot to do. <br/> <br/>Also, I *know* that the graphics are really simple, but I like them nonetheless. It almost feels like a little kid's drawing or something.
Jello Cavern It looks like this could have been good (I love a good 2D physics engine), but as you noted, the way it stands it's not actually a game at the moment. Also, unfortunately the controls on the ant felt very erratic to me, he would bounce all over the place, often going off in some direction regardless of what keys I pressed. I've learned from experience that trying to control player movement using a complex model and a physics engine can be a lot more difficult to get right than it seems.
caveskid There's not a lot here. It seems like a good basis for gameplay (indeed, it *is* a good basis for gameplay, for example Torus Trooper), but there's no gameplay yet, so...
A Matter Of Life Or Death At The Caverns Of Deep And Dark Mac version is Intel only... :( <br/> <br/>Played the windows version, and I'm not feeling the love here :p. The player moves really fast, but otherwise there's not a lot going on. I have to give you extra points for one thing, though, I really like the way you procedurally generated caves turned out. That's pretty sweet.
Cave Trip Well, it didn't work out too well, but props for an interesting idea. A rhythm-game version of Tempest (more or less) sounds pretty frikking awesome.
F = ma This game was basically impossible to play. Sorry. I wanted to like it, but I couldn't.
Cave Mushrooms The graphics are certainly appropriately trippy, and the gameplay isn't too bad, but I really hate timers in games like this.
Cavern Crawler (Final) I liked the music. The controls were kinda awkward, though.
Cave without Story Pretty basic shmup. Plays well, nothing too inspiring, but it moves nice and fast. The 'smash enemy with stalactite' mechanic is pretty neat, though I rarely got a chance to use it.
Byte Vs. GNOME This is a good start, but obviously it's not quite a complete game. <br/> <br/>My main comment is about the graphics, actually: They are a mixed bag. I really rather like the drawings. They're nice, abstract, clean, clear. I'm also very fond of Gameboy-aesthetic. But Gameboy-aesthetic really only works if it's taken all the way, with a particular style of low res graphics (see Cave Explorer and Super Bean Kid). So GNOME needed either color, or gameboy-esque pixel graphics. Since I'm not sure you were actually intending a gameboy-asthetic, color probably would have been the better choice in this case. <br/> <br/>... <br/> <br/>That seems, in retrospect, rather a lot to write about a not very important issue. But now I've written it, I may as well let you see it. Make of it what you will. <br/> <br/>As for the game itself, my main complaint would have to be that the enemies can stand right on top of you. Other than that it's not bad.