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darkshadow

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TimestampSince previousGamedarkshadow's comment
Oct 21 18:55:18 The Last Route ♥ 0 Love the concept combine a base builder but with exploration survival. The font choice is a bit iffy, and early game might little a little more prompting as I didn't realize stopping the train would help
Oct 21 19:18:35 23m 17s Spirit Level ♥ 0 A bit tricky to play solo. I like the use of the Victorian style Manicule, not so sure about the background audio and the traffic noise that didn't read spooky just unsettling.
Oct 21 19:26:24 7m 49s A Little Louder ♥ 1 Freaky, I like the way the text dialog writes out, took a while to work out what to do and everything felt clunky. The little sticky note I couldn't read if it was a tutorial or tip or anything.
Oct 21 19:38:12 11m 48s Liquid Assets ♥ 2 I love the cameraphone, though the sticky note password fills me with rage what kind of person uses!?! 1 and l in a password!
Oct 21 19:46:26 8m 14s Sputnik-1 ♥ 1 Holy information overload. I love the pixel art style and it looks like the kind of game I want to like being a big fan of KSP, however the information is just a constant stream, nothing makes sense. I don't have time to learn this and review other games as well. If you use AI you really need to pull it back from just spewing content.
Oct 21 19:57:06 10m 40s The Owl Master's Kiln ♥ 0 I love the art but wasn't sure what to do, I was able to burn the black pot (or at least the fire lit but the pot didn't change state?) but the others wouldn't do anything. The controls felt a little off as well.
Oct 21 20:03:56 6m 50s Quiet Carriage ♥ 0 Lovely game I was hoping for lots of train games for this theme. I love the art and the sound effects are nicely timed. I did a train game myself, the clack clack of the rails was quite tricky and I didn't quite get it right.
Oct 21 20:13:46 9m 50s RAM256 ♥ 2 Love the idea, nice polish, the sheep made me laugh reminds me of that old cat/dog desktop toy. Really fun and you got the difficulty curve just right. The busted old computer, makes me think of the IT crowd the bit where Roy is shocked by Jen's computer! Best entry I've played so far.
Oct 21 20:32:54 19m 08s Stardate 1999 ♥ 0 Prime directive satisfied. Good setting felt like a mash up of paranoia, my TTRPG table and a Bill and Ted movie. Would be great to see a dev log of how you made it.
Oct 21 20:45:41 12m 47s Feed the Boiler ♥ 0 I don't get the premise, the stuff is burned for energy but is also turned into something else? Nice mood though very 1990s
Oct 21 21:29:51 44m 10s Overdub ♥ 0 Really impressive amount of polish on this, possibly there were a few too many text bubbles to start with but that's just nit picky...
Oct 23 19:49:53 46h 20m FayOnline ♥ 1 Love the animated flash game vibe, not sure what I did to get through the gate though. Games were a little simple but I guess you managed to not only make a game but a bunch of them.
Oct 23 19:56:11 6m 18s FACEPAGE: Old Internet ♥ 0 Nice concept got to 500 and made a couple of friends. I found I was generally shooting almost to the right and it was rarely needed to move up and down, I guess it would break the wall theme but maybe have some posts be worse than others so you focus on the important ones? Can't believe there was no poke button, that would be fun for a big powerup :)
Oct 23 20:07:34 11m 23s Tomb of green cup ♥ 0 Love the graphics style and the laser felt pretty satisfying at first with the sound and the effects, but felt really underpowered once there were more vines especially given only the tips were vulnerable. Lighting the torches were a fun touch.
Oct 23 20:15:08 7m 34s This Way Up ♥ 1 Great graphic style, I'm glad I didn't rage quit at the first puzzle, I kept clipping to the ledge on the first jump and assumed there was an invisible barrier! Once got through that was surprisingly plain sailing to the finish, the other puzzles were neat especially the final one. I like the triple buttons at the finish line.
Oct 23 20:27:09 12m 01s Snuffed Out ♥ 0 5/5 Graphics and Audio. Love the pixel art, the voice overs all quality. I didn't mind the slow walk at first but you should consider unlocking a run option after doing the first scan or getting the first audio track. The sub mini game reminds me of my favorite entry in LD59, if you could only see via sonar ping that would be even more scary.
Oct 23 20:37:24 10m 15s Swatronics ♥ 0 Nice concept, having enemies right at the spawn is a bit hectic, and somehow I managed to go in a different route, I saw an armored bug before I saw the tutorial text one. First puzzle I was a bit confused I didn't realize you could lay wires I though you hand to connect input and out with 4 connecting gates and was wondering why it only let me use 3 of them when I needed to bridge 4 squares!
Oct 23 20:48:23 10m 59s Old Tech, Dead Tech ♥ 1 Information overload, I had no idea what I was doing, I think some of the meaning has been lost in translation. I didn't know who all the little people were, "tech" as in technician? Are technicians workers? an old guy? You needed to make a sacrifice but not sure how or why. Cool idea but the UI needs a lot of polish
Oct 23 20:58:13 9m 50s Oldie ♥ 0 Quality puzzle game, poor guy I broke his clock, I'm guessing you didn't have to clean the all dirt I'm not sure how else you'd pick all the gears off and hammer back in 3. Enjoyable and well polished, nice art.
Oct 23 21:10:59 12m 46s It's a Pipe Dream ♥ 0 I like the concept but I'm missing something the containers don't have any address on them, I starting sending them anywhere because it would come back with code I can match to a line number, what am I missing? Maybe the first container should be a bit more of a walk through.
Oct 23 21:19:00 8m 01s KURGAN ♥ 1 Wow amazing setting, I loved the Mortal Engine books so being in a walking city is cool. A quality short
Oct 23 21:31:34 12m 34s Pearishable ♥ 0 Nice game, the tutorial did drag on a bit, I'd rather get a few concepts at a time before learning all the fruits. The click drop felt a little clunky, the right click to remove only worked after selecting it and turning it green? A hover ghost would help a lot to know if you've got a piece. I like the pipes and I wouldn't even mind the slightly tricky parabolic curves if it was a little easier to move pieces. Love all the fluidity and bounce of all the elements.
Oct 23 21:54:45 23m 11s Claude castle ♥ 1 I don't know what to say. Well done for making your own game engine. I really don't know how else to rate this. The lightning sound is really rough please give a warning for that.
Oct 23 22:01:40 6m 55s Snake Temple ♥ 0 Classic Rogue game, short simple and sweet really embraced the old tech as well with the choice of language. Hard to dodge the snakes they really do lock on once they see you.
Oct 23 22:09:05 7m 25s XENOCHRON ♥ 1 Nice art, game was a little tricky the guys arms seem a lot shorter (though it seems like his hitbox goes out a bit more than it looks?) than the bad guys swords so was just better to sneak through. Music is nice and you got the Hotline Miami vibe down. Ah on a replay swapped to the gun which was a big improvement! Not sure how it fits the theme. Suggestions for improvement would be a bit of a hint which way to go as it was quite a maze and other than that a bit of "game feel" but solid foundations! Screenshot from 2026-10-23 23-10-43.png
Oct 24 14:18:40 16h 09m Ye Old Repair Shop ♥ 1 Nice concept, I got to where the game branches into two modes, but then manage to soft lock myself. I couldn't detach a cable, so then used reset and then it happened again and the reset button didn't work a second time. It's nicely tactile I like the menu, however the whole having to drag a cable to progress in between levels is a little tedious. Hard to describe but connecting things up was strangely satisfying it like you took a part of the Zactronics game Shenzen where you join up components. Please let me know if you do a post-jam bugfix as I would love to do more of the puzzles but at the moment I can't stand the idea of soft locking again and having to go through all the tutorials. As @marudziik says the Compo rules say all assets must be created solo within the time limit, so please do switch over to a Jam entry, I think you can still edit your entry to a more relaxed category (see what buttons are enabled or greyed out), if not I think it does give some admin contact details to help.
Oct 24 14:32:00 13m 20s The Ancients, V1 ♥ 1 Sweet little game. I like the art and a music, it has a cohesive low fi, pixel style. It has a solid core so everything is just quality of life suggestions. A full screen button would be be great, the weapon icon wheel is way too small to see well. Given the icon wheel, I kept thinking it would be a mouse to aim, and move to aim was a little fiddly as you have to walk toward the enemies to aim at them. Having all weapons unlocked at first seemed a little OP especially when some were clearly much better than others, unlocks or ammo could be good. I do hope you'll consider polishing up a post jam version :)
Oct 24 15:11:56 39m 56s GEARBOUND ♥ 1 Quality polished entry, the meta retry is great. I can't think of anything that would make it better. Possibly the trees and rocks were a little dense, if you had that density around the edge of the map that would be cool, have a little patch in the middle that is open but slightly too small to stay in so the options are: a) stay in the open middle where you won't get trapped but it's not enough space to kite well b) kite more but risk the trees and rocks It will also make the edge of the map clearer.
Oct 24 15:32:19 20m 23s While the Lantern Burns ♥ 1 Nice style, a quality entry. I like the balance between tactile without making the actions excessively fiddly. I noted this is submitted as a COMPO entry but uses existing sound assets which is not allowed in the compo. Please can you edit the entry to JAM and I'll be happy to score it.
Oct 24 15:40:18 7m 59s Proper Cannoning ♥ 1 Cool idea, as others say the baddies get stuck in a pit and the power ramps up way too quickly to get any kind of precision needed at distance, I could get the power to say the nearest 100, but the difference between 600 and 700 was huge.
Oct 24 15:45:05 4m 47s Old Tech Disposal Inc ♥ 1 Ah sorry I can't play have neither a numpad or a controller so got stuck in the tutorial :(
Oct 24 16:08:20 23m 15s Echoes of Fermi ♥ 1 Quality idle clicker spent way too long on it, not sure how the theme fits. Science and gold needs to feel a little bit more different from each other.
Oct 24 21:08:01 4h 59m Forgotten Pignology ♥ 1 Totally bizarre and very silly. Love the retro graphics.
Oct 24 21:21:37 13m 36s Memory Leak ♥ 0 Fun though not too tricky, the long lived processes made it easy, maybe give the enemies the dreaded out of memory killer if you max out RAM that will start killing your processes at random :)
Oct 24 21:40:01 18m 24s ScrapBoys ♥ 1 Awesome love the rummaging, fight went on for ages though: Screenshot from 2026-10-24 22-39-05.png
Oct 24 21:54:44 14m 43s Prayday ♥ 0 Nice little puzzle, didn't seem to hard to reach the target scores though. Not sure why you'd need to clear the board even with less than perfect placement? Screenshot from 2026-10-24 22-53-54.png
Oct 25 09:52:38 11h 57m Falling Behind ♥ 0 Fun did a couple of plays. I like the item upgrades, the better items feel nice and sturdy and not like jelly unlike some games in the genre. Screenshot from 2026-10-25 09-50-52.png
Oct 25 10:03:41 11m 03s ToM ♥ 0 The game seems to lock up when you win or lose. I couldn't work out how to use charm or turn away. divination seems a little redundant as an option as you have to use it before an attack. Cool gameboy vibe though. Screenshot from 2026-10-25 10-01-37.png
Oct 25 10:13:09 9m 28s Haunted Score ♥ 0 Love it, great art, nice simple premise. I like the little pixel art in the gameboy. Great little entry! Only minor point, I lost my first play through as I was trying to click and hold without switching mode, to polish the controls you could totally make it context sensitive without needing the right click
Oct 25 10:30:35 17m 26s NOStalgia ♥ 0 Love the retro feel, a quality entry. Driving felt slick and smooth. Nice music. I wish I could suggest improvements but everything there was great.
Oct 25 20:13:18 9h 42m Siege of Syracuse ♥ 1 I love the setting, really enjoyable, I like the mix of towers and the death ray is just fun. I like how the ships shoot back which give use for the cheap rubbish towers to take the damage. Maybe the difficult needs to ramp up a little more after all didn't the Greeks lose despite the nifty inventions
Oct 25 20:21:23 8m 05s defrag.exe ♥ 0 I love the choice of colour and it's fun to see a game made in a retro emulator fits the theme well.
Oct 25 20:46:57 25m 34s BOGEY OR BANDIT ♥ 0 Great concept and nicely executed.
Oct 25 20:55:57 9m 00s Counterweight ♥ 0 I don't think the Obra Din style 2-bit minimal pallet works here, the HUD is too noisy and I couldn't tell what was going on everything was occurring too fast, text displayed too fast. The amount the mouse had to be dragged compared to the lever wasn't clear I'm glad it had to be moved more as in theory that would give more granular control unlike the tiny controls.
Oct 25 21:06:28 10m 31s Abattlacus ♥ 1 Nice quality and original entry. Nice game feel.
Oct 25 21:17:31 11m 03s Blokia Designer ♥ 0 Fun tycoon game, very on theme, I like the ringtone designer.
Oct 25 21:31:04 13m 33s Rotten Machines ♥ 0 Incredible. I love the low poly style, the effects the mood all great. Even the controls feel pretty slick getting in and out the car are a joy rather than a frustration.
Oct 26 08:00:27 10h 29m Nomad City ♥ 0 Great game, nice polish. I love anything around moving cities. While moody there can be quite long transitions between scenes and early on the repair and shops seemed more frequent than nessisary. To help the desolate wasteland vibe it would be cool if instead of a shop you'd scavenge parts from enemies.
Oct 27 21:15:50 37h 15m Rusty Relics ♥ 2 Nice quality entry, really satisfying digging things out, voxels are fun.
Oct 27 21:24:44 8m 54s A Portal Home ♥ 2 Cool game, love the music, struggled with the mouse a bit, and shame the cassettes didn't have audio
Oct 27 21:32:07 7m 23s Northline Ltd. ♥ 1 I love the premise though in practice I found the board too small and fiddly, kept missing calls due to not getting it right. Wires looked good which is insanely good given the 48 hour time limit.
Oct 27 21:39:10 7m 03s A Tribute to Father ♥ 1 Very retro, I had never played xonix before so thanks for sharing
Oct 27 22:50:51 1h 11m GO AWAY ♥ 1 Lovely game all quality but especially all the sprite animations.
Oct 28 21:05:11 22h 14m Ticket To Nowhere ♥ 2 Love everything apart from the annoying demanding passengers, not even a thanks or a joke or anything.
Oct 28 21:12:54 7m 43s Old Nums 老数字们 ♥ 0 Cool idea, a full screen and a more friendly font choice would be helpful I could barely make out the icons
Oct 28 21:20:31 7m 37s Space Jank ♥ 0 Blam, boosted right into the space station :D heh oops
Oct 28 22:07:03 46m 32s Antiques Mech Show ♥ 0 Reminds me of that old zachtronics game with the steam mechs anything with steam gauges is great. I had no idea what to do with the "brain" though so didn't make it to the museum. Some sound would have been great but nice job with the walking animation.