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Feedback comments for LD59
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| Timestamp | Since previous | Game | darkshadow's comment | |
|---|---|---|---|---|
| Apr 20 18:10:40 | Licence to Fine | ♥ 1 | Nice take on the theme, I thought about doing something with a van hunting down spies and triangulating but I didn't have the whole weekend to work on it so fair play for going for something ambitious! Lovely little map and nice minimap The alt button freelook did something weird with the mouse and turned the camera upside down. Got stuck with trying to get signal match I got the freq and amplitude right (found the scroll wheel could move the slider in small enough steps) but the phase was doing something strange and changing the frequency if set to a high value with the wave going both up and down at the same time! I'm sorry to say this made it more frustrating than fun Plenty of content for a compo, but could do with some polish on the control dials if you've time for a post compo version! Screenshot from 2026-04-20 19-04-41.png | |
| Apr 20 18:20:24 | 9m 44s | Avalanche | ♥ 1 | I like the challenge of following the pinging noise, audio and art style is great and climbing the mountains is quite fun plus little critters! Maps maybe a bit too big, just needs a little more of something to keep you going |
| Apr 20 18:30:20 | 9m 56s | Cable Connector LLC | ♥ 2 | Very funny (but I can't rate the humor!) the voice give the game charm. Boss fight is fun but hard, keep dying no idea how close I am to beating gab-be-edi Screenshot from 2026-04-20 19-27-55.png |
| Apr 20 18:45:02 | 14m 42s | Sonar Ping | ♥ 1 | Amazing! really strong entry, engaging enough for me to keep going and push through to the finish. Though one level I couldn't quite tell if I was cheesing it or not having learnt where the finish was I could the just go straight for it without making any pings or if that the idea! Not being able to tell what exactly the enemy ships are is a little scary, I couldn't tell if they were ramming or what and narratively cohesive. Would love to see more of a world through nothing but sonar pings Music is good and funny but could do with a longer loop the avoid it getting repetitive. As Fassenberg said is there anything you didn't get to add? I feel like your concept could do a lot more, more enemy types, falling debrie, some sort of jammer, or field that makes the ping move slower. Screenshot from 2026-04-20 19-37-19.png |
| Apr 20 18:56:04 | 11m 02s | Misplaced | ♥ 2 | Nice game, probably just me but I'm not very good at platformers got stuck at the rotating platforms. Also managed to glitch the box through a wall which was annoying having to go and fetch it again. Music is good as the glowing effect |
| Apr 20 20:52:46 | 1h 56m | Drone Supervisor II Online | ♥ 1 | Okay this is nuts, technically impressive, gameplay wise I'll have to comeback to it |
| Apr 20 21:00:44 | 7m 58s | Signal Space | ♥ 1 | Asteroids with wifi, brilliant. I love the physical feel of the rocks and the enemies are delightful the way they move! |
| Apr 20 21:09:01 | 8m 17s | TRAPTOMB | ♥ 0 | The signal triggers are a cool idea, though the platformer is too hard for me stuck on the level where you have to repeatedly dash quickly before the first jump signal catches up and removes all the platforms |
| Apr 20 21:15:22 | 6m 21s | Hoist the Flag! | ♥ 1 | Nice flags, nice music, cool concept. Could feel a bit more tactile, felt more like a telephone keypad than hoisting flags. Still very good |
| Apr 20 21:20:49 | 5m 27s | The Last Signal | ♥ 1 | Love the graphics, but just a bit too difficult, anyone got any strategies how to do better? the spider seems to be able to do a better job of taking out the riders that I, but not fast enough and it gets too crowded |
| Apr 21 20:47:50 | 23h 27m | Signaler Signal | ♥ 1 | Nice puzzles, charming animation, lovely audio. The deadly trash cans were a bit annoying and movement felt a bit off but that might just be that I don't really like platformers much |
| Apr 21 21:04:13 | 16m 23s | Ace Recon | ♥ 1 | Feels satisfying and crunchy despite the the lag on the web build! Nice one, any game that makes you feel like gromit flying his little plane is great one! [Screenshot from 2026-04-21 21-59-41.png](///raw/bd8/a3/z/72226.png) |
| Apr 21 21:14:33 | 10m 20s | Probe Away | ♥ 0 | Brilliant sending out the probes is a lot of fun and seeing the colour map at the end is pretty satisfying. Nicely take on the theme |
| Apr 22 07:48:50 | 10h 34m | Shroomice | ♥ 1 | Great world building, but lots of the text is hard to read and follow, like it's been translated poorly. |
| Apr 22 20:54:18 | 13h 05m | MONITORS | ♥ 1 | Damm that's scary, not sure how to place the bomb but did seem able to turn off one of the TVs chasing me. Nice graphics and effects, the audio was popping and looping a bit not sure if that was the idea or not |
| Apr 22 21:01:32 | 7m 14s | Echo | ♥ 1 | Great idea love how tactile the echos are! And I like how both modes have their usages, one for finding the way the other for telling what shape things are. Audio was a bit repetitive needs a little variation. |
| Apr 26 12:41:36 | 87h 40m | Buller than Bull | ♥ 1 | Love the art but no idea how to dodge, too much text to read in time, and the music loop is to short to hang around longer to work out what to do. Nice original idea. |
| Apr 26 12:46:07 | 4m 31s | Criminal Does Not Dream of Wizard Boy Policeman | ♥ 0 | The tutorial is bugged out and I can't seem to draw the cyan line, in a way the game recongises. Tried drawing up and down, and tried drawing on the white line as well as the triangle and the magenta square as well in all orders. Screenshot from 2026-04-26 13-44-35.png |
| Apr 26 12:50:04 | 3m 57s | Dignal | ♥ 0 | Lovely game, really funny audio cues as well |
| Apr 26 12:58:36 | 8m 32s | Mixed Signals (using DOD) | ♥ 1 | Fiddly little game, could be more enjoyable with a bit of "juice" and feedback when the ball is correct or wrong. The lack of audio is a shame even a couple of minutes in https://www.bfxr.net/ or something could really add to the game. The animation is nice and smooth. |
| Apr 26 13:06:07 | 7m 31s | Fillmore's Island | ♥ 1 | Charming game, I love the SFX and the physicality of the drone, would work nicely with twin sticks joypad |
| Apr 26 14:30:38 | 1h 24m | Signal bonefire | ♥ 0 | Nice I like it, well done on creating a game! |
| Apr 26 14:35:19 | 4m 41s | Eat. Poop. Love. | ♥ 1 | Great idea for a mini-game, love the expressions and the text |
| Apr 26 14:41:25 | 6m 06s | Static | ♥ 1 | Love the mood and the pace, all round pleasing game |
| Apr 26 14:49:46 | 8m 21s | Beacon | ♥ 1 | Best mechanics I've seen this compo, I really like the idea and how the limited actions means you have to work out what are the best combos and the cards and the board fit together nicely feeling like one game not two. If you need any ideas some "intel" cards would be nifty to get an idea of what the computer player's cards are |
| Apr 26 14:52:01 | 2m 15s | Propaganda and Rhetoric | ♥ 1 | Is there any ability to turn down the mouse sensitivity? the tiniest nudge sends the camera full up or down and no way of looking anywhere else. |
| Apr 26 15:01:00 | 8m 59s | Read My Signal | ♥ 1 | Nice, great collaborative effort. Got the hang of it but at first I'd hoped there would be a little more feedback if the item was the right thing for them, kind of a hotter, colder game and them only getting fed up and leaving if you take took long or offer something really bad. |
| Apr 26 15:04:18 | 3m 18s | Catch the signals | ♥ 1 | Sorry I can't play, one touch from the mouse and it gimbal locks looking straight up and any mouse movement just rotates the camera. Screenshot from 2026-04-26 16-02-31.png |
| Apr 26 15:15:26 | 11m 08s | Cave Man Conversations | ♥ 2 | Great game, I think what makes it is the two way conversation it's like two games in one. Some variations in the words were a little annoying to get exactly right i.e. right tense or with or without the s, there are software libraries that do that sort of thing which would make it a little more friendly, so thank you for having the hint system |
| Apr 26 15:21:07 | 5m 41s | Semaphoria | ♥ 1 | 89% when I finally realized I needed to copy the other signal tower not the one I could see first! |
| Apr 26 15:26:31 | 5m 24s | crabmaxxing | ♥ 1 | I glitched into the sea, not sure if the waves is meant to kill your or just knock you about? Movement felt a bit weird and floaty, nice game but doesn't really hit the theme. Screenshot from 2026-04-26 16-23-25.png |
| Apr 26 15:36:14 | 9m 43s | Too Many Goblins! | ♥ 2 | Top entry I love the cartoon graphics, the music and the mechanics feel fleshed out. I like the signal gives a mix between hands on and hands off which fixes my biggest gripe with TD style games when your big turret goes for the single baddie and not the big group! |
| Apr 26 19:54:20 | 4h 18m | %(#/@$ SIGNAL!!! | ♥ 1 | nice, love the art style Screenshot from 2026-04-26 20-53-15.png |
| Apr 27 17:45:11 | 21h 50m | Schick | ♥ 0 | Nice game, nice physics, interesting mechanics |
| Apr 27 17:50:47 | 5m 36s | i love you, too | ♥ 0 | The dials are nice but having both "frequency" and "speed" is a bit annoying as they are both kind of the same thing |
| Apr 28 19:59:32 | 26h 08m | While You Were Here | ♥ 1 | Lovely game, I like the whistling. Note that the compo rules say you must publish the source code alongside the game |
| Apr 28 20:08:04 | 8m 32s | Cell Clicker | ♥ 1 | Cool idea for a clicker game, took me a while to work out how to play the first cell dies far too quickly and there is no game over nor hint to click the sun rather than the buttons under it. |
| Apr 28 20:09:34 | 1m 30s | Signal Overload | ♥ 0 | I just got this screen for the LD version: Uh oh! If you're seeing this error, it means I can't find your index.html file. This usually means you created your .zip file by zipping the entire folder, and index.html is somewhere like MyGame/index.html. If you recreate your .zip with index.html file in the root, this error should go away. See the embedding guide for more details. ludumdare.com/resources/guides/embedding/ 404 Not Found |