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fabula_rasa

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TimestampSince previousGamefabula_rasa's comment
Oct 3 22:56:57 HURTEC ♥ 2 We all do. Need sleep that is :)
Oct 4 13:17:43 14h 20m Ever Shifting ♥ 4 @mudlee The game runs okay in Wine, no special bugs, only the creator-included ones ;). Give it a go. As to my experience - very nice idea. It reminded me of the old VHS games, and I instantly had a flashback of Rita Repulsa screaming. However, graphics quality is much better in yours :). You use the medium well, the photo-video work is nice, and it results in a fine atmosphere. The game could use some more complexity, as it can be basically finished by just stumbling around and picking up every thing you see. Like maybe allowing the player to assemble the things himself. The one thing that confused me were those eyes. I figured they are a remnant of some cut feature (examination?) but maybe it's a bug. In any case, the eye icon seems to do nothing. Also, we do need a Part 2 to answer one very important question: What is on the diskette?!
Oct 4 14:38:24 1h 20m Phemie's Fable ♥ 2 Very nice graphics - reminds me of Japanese water-color style, appealing and cute πŸ˜„ Color design is exquisite. Music is great as well and compliments with the art well. And Phemie just rocks (of course he's a dragon, just look at his cute dragon face). The gameplay is solid, although the fast pace leaves little time to really look at the various weapon upgrades you get. So I just ended up choosing semi-randomly and smashing away 😁 I noticed a potential bug - a few times I had quite a lag when changing weapons. A weapon changed in the UI (checkmark moved) but Phemie didn't change the weapon he was holding for quite a time. I would suggest adding some delicate animation to the player when he takes damage - it would improve feedback. My one wondering is - how did Phemie end up on this fighting forest arena, and who lock him there with the lasers πŸ˜‰?
Oct 4 15:07:39 29m 15s Triangles and more triangles and more.. ♥ 2 This is exactly how trying to play a miniature board game with a very curious cat in the house looks like! I like this concept and the interpretation of the theme. Graphics are nice and clean (especially this bloom effect and its use in animation). I played the downloadable version and the game just looped back to level 1 after I finished level 10 - not sure if that's by design or a bug. I made the last level easy by just first grouping the triangles by their respective 'tiny arrow' direction. After that, it was a breeze 😁 Thanks for the game! I had fun with it.
Oct 4 15:33:14 25m 35s 10 Seconds To Recycle ♥ 1 This turned out to be quite engaging. The graphics are minimalistic but pleasant. I loved the neon menu! 10-second runs seem to be very short - probably would be better with a "how far you can go" concept where clicking the white trash would take away lives or something like that. But I do understand - the theme has its requirements πŸ˜‰ It's quite easy to 'cheat' the game by just pressing all three applicable buttons at once. Great jam job overall!
Oct 4 15:53:09 19m 55s Flip and Swap ♥ 4 The jumping felt a bit floaty to me at the start, but I got used to it and ultimately the floatiness made things easier (which I appreciated, as I am not all that good at platformers 😁). I really liked the design of the main character and the level design is great! Inventive and interesting to explore. If I would suggest one improvement, it's to the transition effect. It's quite intense and gets hard on the eyes. I guess the background overall could be more muted, to draw the attention to the foreground and bring it out. I had fun playing!
Oct 4 16:08:52 15m 43s Squirrel Time ♥ 1 Looks very nice - great color work and cute animal design. The music goes very well with the graphics, but not so nice with the fast pace of the game πŸ˜‰ Controls feel good and climbing is seamless. I think that one life is too punishing and potentially quite discouraging. Players, especially in the jam environment, would be more inclined to explore further into the game if every mistake would not mean you have to start from 0. Give the player 3 lives or something around that. Especially that you're on an aging timer anyway :) Other than that, great work!
Oct 4 16:47:41 38m 49s RoboPup Goes To Puppyland ♥ 2 The sounds are great - really go well with the game and add it a lot of energy! I was having fun playing the game. It has great energy and the controls work well. I met a bit of a bug - in the level with a big pit in the middle, my game just crashed when I picked up the last guy. That happened twice. The web version doesn't go full-screen (on Firefox), which is a shame, as the text on controls is very small in the default resolution. So I played the downloadable one. By the way, mark your downloadable version as a Windows version in your itch settings page (when it's not marked, the itch launcher does not recognize it and cannot install it).
Oct 4 21:19:13 4h 31m Autumn Harvesting ♥ 2 The nature of the containers was quite surprising πŸ˜† That's a fun take on the theme. The controls work fine, and I only met one bug. After I bought the Management Thank You upgrade, the shop items disappeared. I could still buy the last upgrade by clicking on the textless field. Screenshot_8.jpg Sound effects are just perfect, and the container diversity upgrade made me laugh. The gameplay gets old after a while - but it kept me playing long enough to buy all the upgrades.
Oct 4 21:30:07 10m 54s Spooky Doctor ♥ 1 Adorable graphics and great sfx! Very cool jam game. I got a bug when a prompt popped up empty and the game became unresponsive (music was still playing). Screenshot_10.jpg
Oct 4 21:49:34 19m 27s You Have a Call ♥ 1 The graphics looks nice, and the music works well with it. It's a very interesting take on the theme - well done on the idea! I think this game would be better without the "10 seconds" theme imposed timer. There is a lot to read, and you can't really appreciate the writing or the events that are happening because of this time limit. So you either read just pieces and make snap decisions without really knowing the full story, or you read it all and remember the event for the next playthrough (so you don't have to read it at all again, saving time that will allow you to read other events). Neither of which really feels good. I'd really love to play this game without the 10 seconds limit (some timer would still be fine, but 10 seconds is just too steep for the amount of text to read)!
Oct 4 22:21:39 32m 05s Groceries, Please! ♥ 3 I've never been fired so much in my life πŸ˜† HTML version indeed doesn't work well - it's quite unplayable on Firefox. So I played the downloadable one, and it worked fine. Gameplay is nice - gets very hectic and quite fun. You managed to introduce quite the variety of actions here. Great job! Controls feel strange sometimes - at some points I could click the bin button or the call manager button while still holding the scanner, but at others I counldn't do that, and I had to put down the scanner. I didn't really understand why. I probably wasn't supposed to try to press the buttons while holding the scanner at all πŸ˜†
Oct 4 22:40:34 18m 55s Survives on time island ♥ 3 The game refuses to run for me. I just have blue screen and console says this: Screenshot_3.jpg
Oct 4 23:42:46 1h 02m The Night Owl Murder ♥ 3 Great! I enjoyed it very much. The noir climate is spot-on in graphics, audio and the writing. Nice writing, by the way - you did subtle world building better than many recent Hollywood movies 😸 You did a great job on the game, it's a fun experience, feels polished and complete. I wonder about one thing only - is it even possible to fail/run out of time? I asked everyone about every single thing and looked at everything I could find - and I finished with something like 50 seconds to spare.
Oct 5 00:02:29 19m 43s Enough with the Witch ♥ 1 Very cool graphics and a nice music that goes well with the setting. Fun take on the theme and good execution! And I enjoyed the way you did the credits as well. I have one improvement suggestion. It's easy to choose an upgrade by accident - the upgrade windows can pop up while you're pressing an attack and viola, you chose an upgrade without even getting to read it πŸ˜† So maybe some different solution would work better (e.g. first click highlight, only second chooses).
Oct 5 11:38:16 11h 35m Rough Day ♥ 2 The total chaos is fun! I like that the game has a learning curve, and you can win in only after some tries and familiarizing yourself with the office. The environment is nice - just complicated enough to be fun to explore, but not so complicated to be frustrating. I found it best to pick up things as you go about your tasks, so you always have a bucket, fire extinguisher and like two coffee cups handy. I can just imagine the poor janitor running around with all of that πŸ˜† The game could use more player feedback - especially some visual or audio feedback from people when you give them things. I often found myself thinking I delivered the package, only to notice that I didn't really while I was already running to my next task. Or maybe just a button prompt appearing when you are actually targeting the thing correctly would be enough :) Screenshot_1.jpg
Oct 5 12:17:39 39m 23s Make Haste, Detective! ♥ 2 Awesome game - I enjoyed it very much. The music is spot-on, the papercraft graphics are great, and the animations are sweet and amusing. The concept is interesting as well - with the switching of suspects and the fast pace. I solved the two first cases on my first try, but had to do two for the triplets (I was so sure they all did it together on my first go 😁). Great work on the game! Also: "Mr Montgomery has three sons, all twins" - the impossibility of that simple statement made me roll with laughter πŸ˜†
Oct 5 13:07:49 50m 10s Stormlight Manor ♥ 2 I really like this idea! The lightning flashing to illuminate the level only for a little bit makes the exploration really challenging. Especially that everything in the manor wants to eat you, and you forgot to take your sword ;). Big red ghost reminded me of the ghost that comes in Spelunky if you tarry too long. Music is great - really fitting and moody. I didn't like the post-processing effect (I think it gets really hard on the eyes after a while - and this is a game you play for quite a while), so thank you for making it optional. The thing that could be improved is the wait times on some later levels - some enemies have quite long routes, and you do a lot of waiting if you miss your opportunity to proceed. Add to that the waiting for the flash, and you get quite a bit of just sitting around. I will admit to cheating in some of the late levels (in which I kept dying) and making a screenshot to figure out my route 😁 But most I finished legitimately. A really nice jam job!
Oct 5 13:25:32 17m 43s Game 0 ♥ 3 It's a game within a game within a game - gameception! Interesting idea and well executed. Definitely a unique entry. I really liked how you integrated prompts into the environment and the use of different art styles to signify transition. I didn't like the walking sfx in reality - it's quite grating. But it might have been the point! Well done!
Oct 5 13:37:53 12m 21s Do it slowly ♥ 1 I most definitely suck too much at platforming to do this easily πŸ˜† The fast pace is nice and creates a good contrast with the time slow. Graphics are basic but clean, and they do their job. What I would improve here are the colors - they are a bit dull, lack contrast and create a somewhat muddy impression of the environment. I love the design of your main menu though! I found a bug in it - when I try to go to settings from the main menu, I am greeted with just an (almost) empty screen and no way to back out of it. Screenshot_3.jpg
Oct 5 13:49:24 11m 31s Sokobyo ♥ 1 It's a good concept and a nice take on the classic :). Good level progression - the game introduces its mechanics to the player well. The levels were not hard, but the last one was fun to solve. I agree with some other commenters that keyboard controls would be nice here. I wish the game proceeded to the next level automatically and that there was some light background music. But I understand the limitations of doing everything on your own. Well done!
Oct 5 14:16:00 26m 36s There are 10 types of 10 seconds ♥ 3 I really had fun with the writing. That's what makes the game shine! And to answer the question: I indeed didn't have time to read the long, long piece of text πŸ˜† Presenting the life in binary is a very nice touch. And thanks for all the extra lives!
Oct 5 15:34:46 1h 18m Run, Slime, Run ! ♥ 3 Was I... kidnapped by aliens at the end πŸ˜†? Very fun game. I loved the slime animation and the colors are great - a pleasure to look at. I left quite the trail of corpses at the very start, as the first thing I did was trying to jump a lot (with Space). And after accumulating quite a 'mound', I gazed to the left and saw the keybindings 😁 Great work on the game. I have zero complaints!
Oct 5 15:58:28 23m 42s Pipe Nightmare ♥ 1 It's an enjoyable puzzle concept. I think it can be very fun when finished 😸 At the moment, it does indeed feel unfinished. You probably know all this already πŸ˜‰, but: - the game crashes quite a lot; - "buh?" button does nothing; - for some reason, you can't place pipes on the right side of the screen (even though pipes spawn there); - there is no end (even when you connect all the pipes, nothing happens); - there is no real setup to the game - what are the pipes for?, where are they going?, what is the slime they are transporting?, and what is the meaning of life and existence as we know it ;)? On the definite plus side: I like the graphics and the sounds are good as well! Here is a screen of the crash error I got the most often: Screenshot_4.jpg
Oct 5 19:01:33 3h 03m Keep it clear, Bob ! ♥ 1 Audio is great in this game! The graphics are very simple but pleasant. I am quite bad at chasing rabbits - they had to hire many new guys after the first 😁, but I had fun with it. Additional abilities definitely help keep player interest. One thing that is not really a bug, but just a bit of inconvenience. On Itch pressing ESC exits the full screen. So, if you want to stop interacting with the sign, you first exit out of full screen mode and only then you can exit the sign menu.
Oct 5 19:23:53 22m 20s Nachoverflow ♥ 2 Fun! It wasn't super obvious that you first click on the turret and afterwards on the spot to place it. It would be nice if the chosen turret highlighted more clearly. It would also be cool if the turret properties were displayed on mouse-over not only in the inventory, but also in the 'shop'. Graphics are very nice, and the core gameplay kept my interest. The need to balance between brothers is a great addition to the standard tower defense formula! Very nice job on the game!
Oct 5 19:46:09 22m 16s In Between ♥ 4 The visual style is great - I loved the colors and the changing environment. The music compliments the graphics very well. Kudos! The story is indeed sad. I'm not sure if I reached the end (seems so to me) or I met a bug - after I found my master, the screen just became black. The music kept playing, but there was nothing else (no "the end" or anything). It took me a while to figure out that it's the light that teleports me away. But I consider it a good thing 😁. I like the feeling of exploration and discovery.
Oct 5 20:38:37 52m 28s Dragon Breeder ♥ 1 The game doesn't load at all on Firefox. But apart from that, I didn't experience any bugs (amazing, I know!). The graphics are nice, and the game plays well. It has a good difficulty curve. It would be nice to be able to use the bellows with a keyboard (let's say with different number keys) - the frantic clicking is not the best πŸ˜‰ Really impressive amount of polish for a solo project! Great work.
Oct 5 20:50:45 12m 08s Fun Time Games ♥ 2 I thought, "No way pressing one button on a timer can be fun". But you proved me wrong πŸ˜† I was very pleasantly surprised with the antics of the timer further into the game. The carnival music was, of course, spot on.
Oct 5 21:08:59 18m 14s Ten Snailconds ♥ 1 So, full disclosure: I chose this game to play because of the title 😁 I'm a sucker for a good pun. The gameplay is quite fun and the snail makes just the cutest sound! It's nearly addicting. The one thing I didn't like was the foot. I mean, I liked the concept (just like in "Rampage Knights"!), but with a one-dash limit the foot often turned out to be impossible to avoid. It was my bane! It's a really great compo entry and you should be proud!
Oct 5 22:17:55 1h 08m Lights Out ♥ 1 Nice atmosphere! A well-chosen music and the work of lights contributed greatly to the creepiness. Well done! Like @tex-killer, I also found only four batteries and couldn't find more. Maybe just a missing an end screen? The game works really well, and I didn't see any major bugs. That's quite impressive for the first jam! I just have one question: who are They? πŸ˜€
Oct 5 22:28:02 10m 07s Clock Caper ♥ 3 The old-timey aesthetics are great! Both the graphics and the music are superb and go together very well. It gets frantic fast 😁
Oct 5 22:46:45 18m 43s Witch Upon A Star ♥ 1 Very nice aesthetics. I really adore the papercraft world you created! The music complimented the art well, and together they add up to a very nice and consistent mood! Superb job on this. The gameplay itself was a bit lacking. The world is 'on rails', so you can't really go anywhere but where you're supposed to. As a result, you can't get lost and run out of time - there is no tension that is supposed to be there, as you are after all in grave danger of staying a ghost forever. Maybe a different premise would suit the created world better. Or make a more complicated and convoluted world for the premise we have :)
Oct 5 23:02:11 15m 26s Little Scout 2 ♥ 1 I'm in a pinball machine! That's very cool! I really enjoy this take on the theme - it's unique and quite adorable. Getting to the fan to be blown to the left was quite tricky 😁. At one point, I got a bug when my scout stayed tiny forever, and I could not proceed. Also, jumping felt strange - like the anticipation part was too long and as a result it felt like there is a lag between a button press and a jump. I still had fun playing and really enjoyed the mechanic of size changes.
Oct 5 23:16:34 14m 23s Junk Seller ♥ 1 The concept is nice, and it would be great to see it finished. At the moment, the gameplay is very fidly. It's hard to get the stuff to where it needs to go, and the icons don't seem to correspond well to available pieces (for example: there are white icons, but no white pieces). Probably some tutorial or more detailed explanation would help :) It's still a tremendous job you did for a 48 hours alone! And Godot 4 should be glorious when it releases (we are still sticking to stable for our projects, but we're excited for the features 4 will bring) 😁
Oct 5 23:59:08 42m 34s Attempt ♥ 1 Great fun! Would definitely benefit from those SFX you had no time for 😁 The graphics on the tree are great, and I enjoyed the mechanics. The ending is quite ominous, quite ominous indeed. I met some bugs. Some blue shards were uninteractable - impossible to destroy, even with my mighty spacebar, and the worms didn't want to eat them either. Maybe they were spoiled. Hitboxes on the shards (or the hurtbox on the hammer) could use some improvement overall. I also broke a forge 😁 - I pilled so many worm bodies and red shards there that the dwarf became impossible to interact with (he was probably suffocation under all the dead worm parts) and I could not give him anything anymore. Screenshot_10.jpg Also: ВсС Π±ΡƒΠ΄Π΅ Π£ΠΊΡ€Π°Ρ—Π½Π°!
Oct 6 14:07:38 14h 08m Train Trader ♥ 3 It's pretty cool! It drew me enough to make me determined to win 😁 I like this concept very much and the graphics are nice. The game works fine and feels polished. But it also moves somewhat too fast to work well with this idea (I know, it's all the fault of the 10 seconds... if it only was "Every 20 seconds" ;)). As a result of this fast moving, it's very confusing at the beginning. It leaves you no time to just look around, get your bearings and figure out what you have. Probably some tutorial popup, which stops time and shows you around, would help the player familiarize himself with the environment. Or just give the player a semi-active pause (pause that will not obstruct the game screen, I mean) when inside the train - where you can pause the passage of time just to look around your inventory. Because the same buttons are used for item insert/pickup, for choosing track and for trading, and the game moves fast, it often happens that you perform an action unintentionally. You just wanted to pick up this gun, but you find yourself unintentionally making a trade deal that you'll regret πŸ˜† But overall, I really had fun with the game! Managed to get rich on my third try. Screenshot_13.jpg By the way, I found a description bug πŸ˜‰ - in the description here on the page you say you need to gather 150 gold, and it's actually 120 (in the game it's stated correctly).
Oct 6 16:18:12 2h 10m Dead End Job ♥ 3 This is quite fun! The core gameplay is good and engaging. The game works well, and I didn't experience any major bugs. I had only one minor one: some clients were getting stuck near the soda machine, further from the cash register. They were just standing there, chillin' 😁 I also enjoyed the radio announcement - they were amusing and added character to the game. I didn't like pushing myself through the customers to get to the cash register. I think some side employee entrance would be nicer.
Oct 6 17:02:13 44m 01s Spaceship Parking Simulator ♥ 2 This is haaard, but also fun! After a while, you get some handle on the controls, and you start doing better. At first, I tried landing on the planets nose-first. That was not a good idea in the least πŸ˜† Do you win if you manage to land on all available planets? Or is the world infinite, and you are always doomed to lose? This could definitely be expanded upon with some ship upgrades, maybe some other places to land on or stuff to pick up in the galaxy! Like hitchhikers πŸ˜‰ . I like the general mood and the slight music. And I love the art on the nebulas - very nice! Overall, very nicely done.
Oct 6 19:45:52 2h 43m Howdie Pong ♥ 1 Very cool concept! Unique and creative. It generally plays fine, although sometimes it didn't recognize well when I moved my hand far left. But that might just have been my positioning relative to the webcam.
Oct 6 20:03:47 17m 55s DEEP DIVE ♥ 1 I really liked the graphics, the colors and the general mood of the game. The music went very well with the minimalistic art style. You really nailed it :)
Oct 6 21:04:44 1h 00m Robo-soaker ♥ 2 Very cool art and nice animations on the robots! The music was a bit overwhelming, but fitting in style to the setting. Because of the perspective, I sometimes wasn't sure if I'm aiming where I think I'm aiming πŸ˜† And it definitely felt strange that I'm shooting with the mouse button, but the character doesn't aim where my cursor is. I kept catching myself st it - expecting him to aim where I point, only to realize again and again that he won't. The game has very nice energy overall and I didn't find any bugs.
Oct 6 23:22:04 2h 17m 10s Bar Brawl ♥ 4 It's a very cool concept. I really like the experience of weapons changing every 10 seconds - it introduces some nice chaos 😁 The game could definitely use some more feedback. Especially, some visual feedback on taking damage (other than my hp bar going down) would be welcome. And some juicy animations on the enemies would be welcome as well - it's a brawler after all, all you do is fight and the tactile and visual appeal of that fighting is what hold such games together. The enemies themselves could use some more brains πŸ˜‰ They get stuck very easily near chairs, behind walls and at the bar (at least I get why they would hang around at the bar ;)). And they just sort of stand there, jerking around (pardon the innuendo). It's definitely a fun start that could use a bucket of polish. The music is gas though, very fitting! Oh, and I really loved the Exit button running away from me. I literally laughed out laud. The game crashed on me once, producing such error: Screenshot_17.jpg
Oct 6 23:49:04 27m 00s Fred & Pete ♥ 2 The game never ended for me after I finished level 2 and both guys were in the door. It just swapped one more time to Fred, I killed all the enemies, and it was just stuck there - with me looking at Fred that was shooting at nothing forever. And the pause menu doesn't work - nothing in it is clickable in any way that I could find, you can just escape out of it. It is a very fun concept. Switching roles on the fly can be challenging in a good way, and somehow it is very immersive. Great work on that πŸ‘ The game itself requires some polish. Some more animation for our heroes, so they don't feel so stiff. Some more visual/audio feedback on the actions. Would also be nice to redesign the colors of our heroes. Right now they sort of melt into the background (as they are dressed in colors similar to the environment) - dress them in greens and violets, give them metalheads' black t-shirts with horned vikings ;), make them distinct, and they will be immediately more appealing. With more levels and some paint on top, I think that this concept can really work πŸ˜„
Oct 7 00:13:50 24m 46s Sisyphean Flash ♥ 3 The game crashes after few minutes of playing. Tried 3 times and every time it was the crash that got me - not the enemies πŸ˜† I like the inertia on the movement, and the concept of switching between the safe and unsafe zones is interesting. At the moment, the game is quite basic and buggy. Could use some SFX, some nice background to tell the player he's in space (to match the movement inertia), some more interesting graphics, some area limiter (so you can't just disappear into a vacuum of space), some visual feedback on damage and on choosing the upgrades - but I bet you know all this πŸ˜‰ Congrats on having a playable game in jam time! That's already a big thing - especially alone.
Oct 7 00:55:37 41m 47s Dichotomy ♥ 1 A great puzzle game! The visuals are nice, consistent and fitting. The puzzle design is good, and the difficulty progression seemed well-balanced to me. A great job overall and enjoyable to play. The swinging blade traps were my bane πŸ˜† I think that you should have left the original submission available for download, though.
Oct 8 00:09:04 23h 13m Busy Tracks ♥ 1 Wow, this is ambitious for a jam. It's a nice concept, and it can be a fun game! But at the moment it has much too little player feedback. I'd love to: - know how many trains are waiting in which tunnel (currently, you can't even always visually confirm that there is a train waiting) - even some numbers directly on the tunnels would work; - have some tactile feedback to my actions (some nice juicy SFX, some more visible animations); - have some feedback when I'm trying to clear a train that should not be cleared - even a supervisor screaming at me would be better than this silence πŸ˜‰; - have some general summary of my progress or lack there of - am I the worst signal box controller in the world, about to get fired or am I on a short list for the employee of the month?; - have a possibility to zoom out even more, so I can take in more of the tunnels at a glance. I really like the models and the color work is awesome!
Oct 8 00:29:12 20m 08s [X-ED OUT] ♥ 2 Evolving music and the evolving shooting animations are both great. The art is simple, but the animations really make it come alive. The game has really great energy and is very enjoyable. I am definitely not the record holder 😁, but I did make it to 15. Screenshot_11.jpg
Oct 8 00:41:04 11m 52s Mystic Blades ♥ 2 The art is quite nice, and I really like the animations on the hero and his blades! Music is pleasant and fitting. Some SFX on the attack and taking damage would be great to provide some more feedback to the player and make attacking more enjoyable. Also, some summary screen after you die would be a good addition. Like: you killed that and that many slime monsters, or you survived this long. It would inform the player how he did and would provide some incentive to play again and try to do better. I found a minor bug: in full screen, the X button to exit options doesn't work.
Oct 8 01:08:55 27m 51s 10 second pAIrer ♥ 0 That is a very unique entry and a cool take on the theme! It plays well. Time is too short to read all the profiles when you first see them, but you can cheat a bit and take your time to read after a finished date 😁 Changing music was a nice addition and shows attention to detail (although the electronic music is generally not my jam). If at the end, you are stuck with two people who can never like each other enough to leave or get pissed off enough to leave - the game will never end. And you can just keep sending those two on mediocre dates and accumulate points forever. This problem could maybe be solved by having an uneven number of participants and just ending the game after the one is left. Or maybe just have more participants and end the game when only two are left (as opposed to when everyone is gone). This is the pair I could not get rid of 😁 Screenshot_2.jpg
Oct 8 01:39:31 30m 36s Anne & the Raccoons ♥ 2 Very nice graphics - good models and very good colors! The music is also cool - fits the game well and synergizes with the graphics. Some minor nitpicks: - The whole game is controlled from a keyboard, and yet you need to click a mouse in the menu and to make the text proceed. It would be nice if you could just Enter or Space the text away. - Would be cool to be able to skip the tutorial after the first try. - At the end you get a "Score board" but there is no score there πŸ˜† - it's just really a list of what you did. Maybe each action should have some points assigned to it, and then you could display the sum of points to the player at the end - giving an actual score along with the list. Very good job on the game!
Oct 8 23:56:42 22h 17m J-Menuing ♥ 1 Very nice music! Graphics are nothing to write home about ;), but they do their job - everything is clear and readable. I like the twists you introduced to the standard jrpg fight. Especially the shuffle of actions. I'm so used to standard order that it took me a while to realize that the actions shuffled πŸ˜† (I thought I misclicked). With more variety of actions (types of attack, types of magic spells) and enemy resistances to figure out, this could really hold interest for a long time. The game itself works well, and I didn't notice any bugs. Impressive job in compo time!
Oct 9 00:16:57 20m 15s DingDongDie ♥ 1 Super cute art! And very nice animations on the main character. When time pauses, it tends to be very hard to find a path between the bullets (to not get hurt). Maybe it's intentional. I think it also would be more fun if we could see the result of our bullet placing when the time unpauses - maybe some zoom out scene showing you the bullets flying before we return to normal control. Right now, you most likely won't see the results of your actions. I really like this concept - it's unique and fun. PS. I got a bug when I just spawned sort of dead (in "dead" animation) - I could still move around and place bullets. I also got another bug when time pausing didn't really pause enemies. Screenshot_5.jpg
Oct 9 13:20:56 13h 03m Y.A.Z.S.G ♥ 1 Very cool visual style and the music. SFX were also good. The difficulty progresses strangely. It's very slow at the start, to a point where you feel like next to nothing is changing. But then it suddenly picks up pace. Feels a bit uneven and very slow at the start. The whole game plays well, and I didn't encounter any bugs. Quite polished!
Oct 9 13:32:35 11m 39s Out Of Order ♥ 1 That's extremely impressive for a compo! Great work! The game feels polished, the visuals are very nice, and so are the sfx. I didn't encounter any bugs. Some checkpoints in the levels would be nice. The jumps above the pits are not easy (just on the edge of range and easy to fail, and the double jump only seems to work when you jump up, not sideways), so if you fail a jump somewhere far into the level, it's quite disheartening to have to do all the waiting again.
Oct 9 14:52:32 1h 19m Residence Among The Stars ♥ 3 The mood is just awesome. Both the visuals and the ominous music go together extremely well. It's very impressive, especially for a solo project made in compo time. You must have not slept at all πŸ˜‰ It's definitely immersive and stealth mechanics work well. Supremely well done!
Oct 9 15:29:16 36m 44s Autumn Valley ♥ 1 Totally baked some pies 😁 The visuals are nice, and I didn't encounter any bugs. The controls sometimes feel strange, as scrolling started to both navigate through the build menu and zoom in. So I had to zoom out once I managed to get to the proper building. Maybe it's a bug. Scrolling through the building list is too slow, and can feel tedious, and you can't just grab the scroll bar or click on an arrow to scroll faster. Would also be nice if we could connect a road to an existing road - would make for tidier layouts πŸ˜„ Overall, a great job on the game! Screenshot_8.jpg
Oct 9 18:44:08 3h 14m Cyber Survivor ♥ 1 This is quite fun! The special abilities are distinct and really make the game fun. Some energetic music would be great. One thing that kinda confused me is that you say in the description that I can choose which abilities to use - I'm not sure how to do that. For me, the abilities just activated automatically some time after they finished their 10-second cooldown. I saw no way to chose anything. What did I miss? Screenshot_10.jpg
Oct 9 18:54:14 10m 06s Kaboomer! ♥ 2 That is a fun and unique concept! The grandma scares me though - with her empty, far away eyes 😨 Graphics is very nice and humming fits surprisingly well - adds to the slightly creepy atmosphere. Very niecley done. What I wonder is - who did the grandma piss off? πŸ˜‰ Got a perfect score. Screenshot_12.jpg
Oct 9 19:02:55 8m 41s Shaking Robots Revenge ♥ 1 What a great backstory 😁! I really like the concept of switching weapons every 10 seconds. The game feels polished - I didn't encounter any bugs - only missing some energetic music :)
Oct 9 19:11:37 8m 42s Rush Hourk ♥ 1 It's a perfect simulation of an office desk job πŸ˜† I really liked the sfx (especially the office ambience). The game gets very difficult fast. Allowing the player to use the Enter to push the A button and/or use numpad to type in codes would make for smoother gameplay, I think.
Oct 9 19:22:58 11m 21s Table Scraps ♥ 1 It's quite amusing! I really like your approach to the theme and the strange world you created! The dog is great πŸ˜† The controls seemed very strange to me. The fact that the doggie only jumps when you release space results in an unnatural pause before jumping and does not feel smooth to control. Just by the way: as you didn't make the music, you should have opted-out of the audio category per the jam rules.
Oct 9 19:29:49 6m 51s SecOnDay ♥ 2 Very short and sweet :). The password puzzle was quite easy, but still enjoyable to play, The journal outside was a very nice touch! I didn't particularly like the music. I think that something slower and more ominous might fit better. But maybe it's just me 😁 It's a fun and unique take on the theme. Good job!
Oct 9 19:44:07 14m 18s In Season ♥ 3 Very cool! I liked the graphics a lot and the music is so very fitting and just adds to the atmosphere. The game feels polished, and I didn't encounter any bugs. I liked the subtle animations that let you know when it's the right season to plant and harvest each plant. I think having some keyboard controls would be nice here. Like an ability to choose the items from your quickbar with number keys and perform actions with Enter or Space.
Oct 9 20:08:02 23m 55s Desynchronization Escape ♥ 1 It's a very fun concept! Both the art and the music are very nice. The only thing that I'd change is to give the player an ability to see Gontran when he's moving through a dark room (maybe like an outline of a character or something like that).
Oct 9 20:17:57 9m 55s Speed Court ♥ 3 The concept is great, and the art is really cool. But 10 seconds is really not enough to experience any of this game and its writing. 10 seconds is just simply not enough for this idea to work well - takes away from the enjoyment of the game as a whole. And I know how to speed read 😁 The casual option is much more how this game should have been from the start.
Oct 9 22:24:28 2h 06m The Day Time stood still ♥ 0 Nice idea. And I could see the effect of low temperature on the walking speed and on the speed of the bullets. The gameplay itself could use some work, however, as you can literally just run through the whole game, all the way to the bunker, not even firing once or bothering to turn around. The text at the end is also poorly visible (gray on a mostly white-blue background). The music really suits the theme and the tone of the game. Well done on that. I couldn't really see the connection to the theme. Awesome title though 😁
Oct 9 22:43:54 19m 26s Perseverance ♥ 1 This is a very nice concept and a good execution! I really liked the art and the SFX were great as well. I only had a problem with the keypad room. It only accepted the password after I finished all the other rooms. My previous attempts to enter it didn't work for whatever reason (clicking on Enter did nothing). Oh, and I also think that those numbers you enter on the keypad should be more visible. Maybe put them on top (like in calculators) and make them bigger. At the first glance, I didn't notice the display at all. Well done! Screenshot_5.jpg
Oct 9 23:11:24 27m 30s Orb Golem ♥ 3 Pretty cool puzzle game! I really loved the mechanics and the painted backgrounds. Music is very fitting and relaxing. Along with the slow pace of the robot movement, it creates a great, slow-moving atmosphere. Very well done! A few times I had a bug where I respawned without the orb, and often the orb was falling into the rock texture. But none of that was game-breaking. The ending was a disappointment, as (after I finished the level with the slopes) it just returned me to the start screen. No "The end" or anything. Unless I stumbled onto a bug?
Oct 9 23:29:42 18m 18s Find the Rocket ♥ 0 Very nice visuals and good, fitting music. SFX are slight and pleasant - also very fitting. The concept with available abilities/weapons changing every 10 seconds seems popular this jam 😁. But you implement it very well, and the abilities themselves are nicely balanced. Some additional animations on the player and the enemies would be nice, and would provide more player feedback. Generally, an awesome jam job!
Oct 9 23:47:03 17m 21s Timelapse ♥ 1 Very relaxing. The visuals are simple but pleasant and the music is great. Not sure if there is any end to the game (?), or is it meant to be endless. I just stopped when I was satisfied with the look of my little garden. But it would probably be nice to give the player some goal to strive for.
Oct 10 00:08:18 21m 15s Gladiato"R"Us ♥ 2 This is awesomely wicked! I really enjoyed the humor, loved the concept, and totally sucked at the game itself πŸ˜†. The visuals are nice and so is the music. The placement of the babies was a bit bugged for me (I played the web version on Firefox). I had trouble grabbing the babies and really had to click around to finally manage. I also noticed one visual bug - babies with melee weapon have their arm "broken" - the sprites are badly aligned. In my three attempts, I tried different formations, but never managed to win. My baby commanding skills are quite poor indeed πŸ˜†
Oct 10 00:22:59 14m 41s Sun's out Buns out ♥ 2 You had me at "Fox building walls to save a plant during the bunny apocalypse" πŸ˜† Really nice visuals. Could use some more visual/audio feedback on hat is going on (some more, even simple, animations and SFX), as well as some music to flesh out the world. The game gets quite hard later, as the bunny explosions are enoooormous.
Oct 12 16:51:27 64h 28m Onades ♥ 0 Sound works fine for me. It's kinda low, but I can hear everything. The whole game works fine, and I didn't notice any bugs. It's kinda surprising at the start, as the enemies sort of slowly creep towards you (instead of running at you like crazy). Graphics are very simple, but the game is visually pleasant - colors are nice and the geometric animations of the enemies dying are very cool. Well done! 38 was my best score. Screenshot_1.jpg
Oct 12 17:06:11 14m 44s Attuned ♥ 1 As a very rude elephant stepped onto my ears (yes, both of them) when I was a child πŸ˜‰, there is no way that I would be able to finish this game without the color feedback. So thank you for that setting. It's a very nice concept - unique and fun - and an impressive execution for a short amount of time you had. Visuals are very simple but pleasant. And the music itself is nice and soothing.
Oct 12 17:27:35 21m 24s Room Again ♥ 3 Great visual style! I really like the drawn art and the papercraft feel to the game. The gameplay works well, I didn't encounter any bugs. It's a neat puzzle and an original interpretation of the theme. Very well done! And I absolutely loved the "Here's Johnny" when he picks up the axe πŸ˜† Many small references you sprinkled around are great, but this one is my absolute favorite. My only gripe is that I couldn't use the piece of glass on the curtain to create a rope. And when I tried, the piece of glass just disappeared (maybe Werther throws it out of the window in his Sorrow ;)).
Oct 12 18:06:48 39m 13s Watch Out ♥ 2 I can barely believe it's a compo. You must have gotten like zero sleep over those 48 hours πŸ˜† Tremendous job, great concept and excellent execution. A cappella part of the music track was as fun to listen to as it was fun to make. The whole thing feels polished and well-thought-out. Graphics are pleasant - the only thing about them that I'm unsure about is the character's flipping animation. It makes her to be flat, like made of paper (like Paper Mario) - but nothing else supports that idea and her environment is not paper-made either. It crated a bit of dissonance for me. The music is fitting and adds a nice rhythm to the game. Loved it!
Oct 12 18:28:22 21m 34s Spooky Glitch ♥ 5 Very nice idea and a unique take on the theme! Changing the games every 10 seconds keeps the player on their toes 😁 The individual games are simple, and each one could use some more polish - some more player feedback, like damage animations, additional sound effects etc. But they are supposed to be glitchy after all 😁 - In the witch game, the elements on the bottom (like gravestones) seem like they are in the foreground and should not be able to hurt you. Yet they do. - In the zombie game, the floatiness of the jumping doesn't really go well with the speed of scrolling and takes a lot of getting used to. Graphics are pleasant and the music track, even though short, is fitting and nice. The bat game was my favorite one :).
Oct 14 16:18:07 45h 49m Once Upon A Tiny Time ♥ 2 I loved your use of the narration to let the player know of the passage of time and the resulting change of tasks. Some additional SFX feedback would be a nice thing to have. The graphics are also very pleasant - tremendous job in jam time, really impressive! Controls felt strange to me and as a result the game played quite awkwardly. Or maybe I stumbled upon a bug here? WASD didn't work for movement, so I had to walk with arrows. Which would be fine, if you would not have to use a mouse for anything - but you do. To effectively and comfortably use arrow keys for movement, mouse for looking and shooting, and interaction keys - I'd need a third hand πŸ˜† I feel a Shrek inspiration here πŸ˜„
Oct 14 16:31:50 13m 43s Hiccaterpillar ♥ 1 This is so very cute! Both the graphics and the hiccups sfx are nice. I'm not sure if I ran into bugs (pun intended ;)) or if that was a design decision, but in the third level I kept being able to gather less and less water drops. Up to a point where my ladybug could not even hold enough water drops to feed the largest caterpillar. Which made the level impossible to finish. It takes a bit to understand what you're supposed to do, but I liked that. I like games that allow me to figure out the world on my own. And I liked how you integrated the controls into the world. Neet! A unique take on the theme and, again, really cute!
Oct 14 17:14:48 42m 58s SuperLazerAIGreenAliens TD ♥ 1 Very nicely done for a jam time! Few improvements I would suggest are: - Some short description for each turret. Till now, I have no idea what the blue turret is supposed to do - it seemed to me like it did nothing but throw harmless blue balls πŸ˜† - Ability to build a new turret on a spot that is already taken. - Some visual changes to the turrets when they are upgraded (but that's really polish that nobody has time for in jam time - I know :)) - Most importantly - some kind of indication of how long I held out. When the game ends, there is just "Game over" and nothing else. For an endless game that you are supposed to hold out in for as long as you can, this felt very disappointing. Some kind of score (like waves survived, enemies killed, or just time survived) would be great and would give some incentive to try again to do better. Overall, it was a fun experience. Here is my turret setup at the end: Screenshot_2.jpg
Oct 14 17:30:54 16m 06s Alfred, Coffee Pot [WIP] ♥ 2 The audio is really cool, fitting and set a great mood. I adored the drawn intro (although I think it should be skippable, if you're relaunching the game and don't necessarily want to watch it again), and the setup as a whole is ingenious! The controls could use some improvement, I think. Having to press W again and again felt strange - like there should be a grid to move on. The jump has this pause before it 'fires' and that is really the most deadly πŸ˜† The colors inside the game didn't really give me a museum feel. More like a fun house on a carnival πŸ˜‰
Oct 14 19:38:04 2h 07m Under Pressure ♥ 5 It's a unique take on the theme and on the stealth genre 😁 3d models are very nice, and I adored your main menu! What I found a bit unbelievable is that the guards can be lured in to investigate a fart, yet nobody comes to check in on a huge glass pane breaking πŸ˜†
Oct 14 19:49:35 11m 31s Void Cat! ♥ 1 That's extremely charming! The music and sfx fit perfectly. The game itself plays well, and I didn't notice any bugs. It's a fun little experience! Screenshot_3.jpg
Oct 14 20:03:55 14m 20s The Last Outpost ♥ 1 "I am the watcher on the wall. I am the fire that burns against the cold, the light that brings the dawn..." :) Awesome. Really good graphics and the music that both matches and creates an ominous mood. The whole experience feels polished and complete. I don't have even one complaint. Very nicely done!
Oct 14 22:28:56 2h 25m Clique Hell High ♥ 3 The aesthetics are great. There is visible attention to detail in the graphics, nice lines and pleasant colors. The animations are very pleasing as well. Music is fitting and really adds to the atmosphere. Really, the whole audio work is great. The game worked smoothly on my Firefox :) and I didn't notice any bugs or stutters. The core mechanic is well-though-out, and you really need to use it to its fullest to play effectively. The game is haaaaaard πŸ˜† After a while, I really wished there would be some checkpoints. Might incentivize more people to keep trying, and eventually see the ending. Very well done!
Oct 14 23:15:20 46m 24s Silvi ♥ 2 Very calm and meditative. Even the color choices are relaxing. Music really adds to the atmosphere, and the cute kitty was a nice touch. When the plants got bushy and complicated, it could be hard to click on a point you wanted. But, as it's not a rocket science ;), even misclicking could have interesting results. The achieved objectives being crossed-out is great - really neat idea. Well done on the game!
Oct 14 23:52:14 36m 54s A Handy Job ♥ 1 It's amazing how hard it is to have two hands πŸ˜† It's a unique idea and a fun take on the theme. And I get to punch the manager after 'game over' - how can you resist that! There are some quite hard tasks in the game that seem next to impossible to do in 10 seconds. But it is fun to play and get used to the controls. It does get easier with time :) If I would suggest one improvement, it's making the tools more distinct from the background. There is little time to perform each task, and visually locating the needed tool should be immediate.
Oct 15 00:09:27 17m 13s Galaxy Pucks ♥ 0 I will admit - I never even heard of carrom before now. So thank you for introducing me to something new πŸ˜„ The concept of the game is fun and the graphics are really cool. Music is fitting as well. Aiming in the game didn't really feel smooth. It was often just jumping around, instead of continuing the circular movement (which I would expect it to do). Maybe it would be better with touch controls or with a controller? The board doesn't really change every 10 seconds, as the description suggests - which confused me at the beginning. It seemed to me that it spawns new pucks and only changes after you fail for a time (?). Nice job on the game. I especially enjoyed the visuals.
Oct 15 00:26:10 16m 43s BUN-hop ♥ 1 I really enjoy the visuals. They bring origami to my mind and the colors are superb. And the music really fits. I definitely won't be trying to beat those dev times (not my thing), but I enjoyed playing. The controls work well, jumping feels just right, and the whole game feels polished. The crystal concept is great, as it allows experiencing the game without necessarily going for the optimized speedrun, but leaves the option to go for that optimized speedrun for those who enjoy it and gives them an incentive to do so. Very nice job!
Oct 15 22:58:33 22h 32m Garden Grind ♥ 1 Pretty cool and engaging. The game feels polished and made with love. Graphics are great and a pleasure to look at, and the sfx are well-designed as well. You can get a hang of things quite fast and after that it's smooth sailing really 😁 Even though random events come every 10 seconds, the whole game feels relaxing rather than challenging. Well done! Screenshot_3.jpg
Oct 15 23:35:34 37m 01s Sir Golde and the lair of the Minnowtaur ♥ 1 Sir Golde does not look overjoyed that he managed to rescue the princess πŸ˜† The 10-second memory was honestly not as much of a hindrance. I could still easily find my way around and remember where things are. Although, the axes flying at you from beyond could be quite deadly. The magnifying glass was a nice touch and a unique mechanic, and you could really deploy it strategically to make some of the encounters trivial. Music is very nice, even though short. The UI only accommodates for 5 hearts, but it seemed to me that I can pick up more than that. A few times, when I have taken damage (judging by the animation), I didn't lose any hearts - so I surmised that those extra ones I picked us counted, and I was loosing hearts, just not seeing it. Or maybe it's just a bug. It was kinda disappointing and anticlimactic that the big bad boss died from one hit. But maybe the fight really lasted for hours, Sir Golde just forgot πŸ˜‰ Overall, I had fun with the game, and it's a very nice compo entry!
Oct 16 00:10:43 35m 09s U.F.O.: Unconventional Farming Operation ♥ 2 That's a pretty cool idea, and I love your description! The music is very energetic and fitting. It would be nice to have some indication that the crops are done growing, as you have no idea how they are supposed to look when fully grown and can only find out by throwing them around long enough. The harvesting blade is more deadly than it seems it should be around it's mounting point. And that's the story of how I died πŸ˜† Screenshot_5.jpg
Oct 16 00:34:00 23m 17s The Great Escape ♥ 1 Victory! That was a fun little puzzle and an interesting take on the theme 😁 Some background music (like a heist theme!) would add to the atmosphere. Everything worked well for me and I didn't catch any bugs. I only wished that a drawer on the right had a "go" option, so I could go directly to it without a need to select the whole chest of drawers first. I really liked the camera showing its timer with integrated lights. Very nice touch! Well done!
Oct 16 01:53:09 1h 19m Decrypt ♥ 2 Super cool and very polished! The cyberpunky visuals are very nice, the music is great (fitting but not overwhelming, leaving room to think). It's definitely my favorite game this jam - and I played quite a bit of them 😁 Seems to me that not every viable solution is accepted. For example, it accepts some names (like Mike), but not others (like Gary). It does not accept some words at all (like noir). Or maybe when the word is generated, the one and only viable solution is generated with it and the game just won't accept any other, even if it makes sense? I didn't get very far, but I will definitely play again. The randomized choice of powers does give the game a lot of replayability! Thanks for a great jam game. Screenshot_9.jpg
Oct 16 19:08:06 17h 14m No Man's Land ♥ 2 I really liked the main character and his four great weapon appendages. It's a very cool design. The enemy variety was also very nice - I especially liked the medic with his connected soldiers. The game plays well, and I didn't notice any bugs. I wish it displayed the score at the end without me having to submit it to the leaderboard - but that's just a minor gripe.
Oct 16 22:24:06 3h 16m Brightsight ♥ 2 Very nice! It's a complete and polished experience. I noticed no bugs or strange behavior. The in-game art is very nice, and the colors are exquisite. The intro is just awesome. Both music and sfx are also great and fitting. Interestingly, I found level 9 more challenging than level 10. It was the only one I had to retry to beat.
Oct 16 22:58:50 34m 44s Starmony ♥ 3 This is very relaxing, almost meditative really. I love the pastel colors and the delicate sounds. The whole game is very cute and works well. I didn't notice any particular problems or bugs. The amount of levels really surprised me! Till now, I'm not really sure if I should have been picking up the black stars or avoiding them πŸ˜† But I had fun playing. Screenshot_13.jpg
Oct 16 23:19:38 20m 48s Plue ♥ 2 I played this with my husband and I totally lost. Screenshot_14.jpg The various upgrades are what makes this game (and the homing one is just not fair πŸ˜‰). The graphics are obviously simple (as it's a pico game), but they work well, and the colors are well-chosen. It's a neat bit of fun.
Oct 17 00:02:06 42m 28s Kalamity Kitchen ♥ 1 I love the art style and the animation of the chef is adorable. The gameplay could be improved by maybe having different pizza recipes, where a player would have to choose proper ingredients. Right now, you just keep clicking on the same things in the same order all the time, and after a while it just gets old. Blessings and curses are a great idea! Would be even better if the player could do something about them, interact with them somehow, react to them or adjust his gameplay to fit them. They are a fun concept, but they are also passive. Sort of like the weather πŸ˜‰ - you don't really even have to pay attention to what curse/blessing you get, as you can't do much about it anyway. It's a very nice concept and an interesting interpretation of the theme. Great work! Maybe Massimo for the name of the chef 😺?
Oct 17 00:34:17 32m 11s Secret Sorter ♥ 1 I think the audio makes this game. It adds so much charm and atmosphere, and goes perfectly with the abstract, geometric art. I think that adding a bit more difficulty (maybe jumping to three items right away after the tutorial level and going to four later) would make the gameplay more interesting. Maybe even some additional obstacles - like a circular imp de-sorter that just messes stuff up from time to time πŸ˜‰ Not once did I have a photo taken of a bit of my circular butt sticking out of the safe hiding spot πŸ˜† And also - I adore the title screen.
Oct 17 22:47:39 22h 13m Potat-OS ♥ 2 It's like you took every joke about bad OSes and made it into a game πŸ˜† Great humor and definitely a unique approach to the theme. Each minigame feels unique - it must have been a hell of a job to code it all in jam time. Without reading the "Known issues" section, I'd never figure out that the Champagne minigame is controlled with a keyboard (as literally everything else is mouse). That feels a bit silly. It would also be nice to actually grab and drag the things to the plant in the feeding game. My favorite one was the Memory - both for the gameplay and the graphics (love the colors on that one!).
Oct 19 18:33:00 43h 45m Lys ♥ 1 I am the world savior! 😁 I enjoyed the game. It's a nice concept, although gameplay is a bit too easy. Because the light changes on its own and there are no consequences of making an improper setup, the player can basically click blindly to set the mirrors and then wait for the right color of light to come, without even understanding the mechanics of the light change. In all the levels but the last one - in the last level, the timer plus the amount of portals you have to vanquish add up to fun gameplay (as there you actually have to think about what you're doing). More levels like that one would be cool! The character art is great, and I will definitely remember Lys. I was voicing over the characters as I played, providing some fun to my husband as well 😸 It would be nice, if there would be some level transition screen. And some sfx when setting mirrors and prism. The background under the text is a bit too busy and too saturated (drawing attention away from the text and making reading harder on the eyes). PS. This is the fourth game made by you that I played, and I see you are starting to create a connected universe πŸ‘. Is Mindy also connected to Lys and Becky, I wonder?
Oct 20 18:15:10 23h 42m DIMENSION LOOP 2 ♥ 1 That's pretty cool! I really like the evolving gameplay and the pace is perfect. From the "please don't hurt me" point of view, it would be nice to know in advance what box is coming next, so you could launch yourself more gently if it's a red one. However, I realize that that might affect the whole game's balance in ways I can't even imagine at the moment πŸ˜‰, and might not be the best idea as a result. Graphics are simple and minimalistic, but they do the job well and the music fits perfectly. Oh, and the cracking and falling apart animation is quite nice! The gameplay is fun and it's a really solid compo entry. I wish it showed me my score without having to submit to the leaderboard. But that might be just me.
Oct 21 20:58:41 26h 43m Lights, Camera, Cat-ction ♥ 2 The art and animations on the cat are very cute! The jazzy music is pleasant, as is the environment. The concept is unique and it could really work. Sadly, the gameplay itself is very much hindered by the bugs in platforming. There are many platforms that just "keep you hostage" - you jump on them, and you're unable to jump up. You can only walk off such platform. In a game that is all about traversing your environment and using it to your advantage, that is a major flaw and a sad game-stopper. I restarted several times, but every time those same platforms were "broken". This is as far as I was able to go: Screenshot_2.jpg
Oct 21 21:12:50 14m 09s House Hitman ♥ 1 This is what happens when a puzzle game has a baby with a racing game 😁 The concept is interesting and plotting the most efficient route to kill all the enemies is quite fun. During the gampelay, I felt quite hindered by the door. It's kinda difficult to get through them when they as so 'swingy'. I'm not sure how far you can get, I managed level 5 and it seemed unbeatable - but maybe it's just me ;). Some sfx would really add to this game and make the shooting of enemies ways more fun 😁