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| Timestamp | Since previous | Game | Vivien Fargette's comment | |
|---|---|---|---|---|
| Oct 5 17:58:42 | Dino Chomp | ♥ 2 | Really fun game, awesome work for a compo as you have cool graphics, really nice music and nice and innovative gameplay. If I was picky, I would say that the world rotation could be smoothed and that wall jump seems kind of random (but I might also have failed to understand it xD) but I really enjoyed this. Congrats | |
| Oct 5 18:13:13 | 14m 31s | Rail Gun | ♥ 0 | Really nice to see multiple levels and clear tutorial. And the game is fun to play even if it sometime feels a bit long to wait to get to the good angle to shoot (but I am being picky here, it is really cool) |
| Oct 5 18:28:29 | 15m 16s | Break The Loop | ♥ 1 | I agree with the post above about the spawn where you quickly feels overwhelmed by enemies, maybe with a larger playing field, it would be better. Other than that, the game is pretty cool visually, has nice gameplay and I really like the music (even if it isn't being rated, I like the choice) |
| Oct 5 19:07:01 | 38m 32s | Cat Battle | ♥ 1 | I have "The game is currently unavailable" when clicking the link (and maybe more info, a quick description or pitch might be good too). |
| Oct 5 21:23:42 | 2h 16m | The Well Of Reality | ♥ 3 | I would say there is a big difference between the two parts: hell is really fun to play while paradise is quite boring, I know it is a labyrinth but it feels like it lacks something (maybe a bit of action like small random games that would give a hint or some enemies, kind of like in a dungeon crawler). Other than that, it's really beautiful and music is cool. Overall a nice game, especially for one made alone |
| Oct 6 08:17:36 | 10h 53m | Glowing Home | ♥ 1 | As said above, a really nice game that can be frustrating from time to time. A way to switch normal/assisted without having to close and reopen the game would be nice as well as a quick restart in normal (even from beginning: it can be really frustrating to wait until the ball finish falling before being able to restart in normal). Other than that, I really enjoyed it in assisted mode: audio is cool and the game is nice visually |
| Oct 6 08:33:32 | 15m 56s | a nice place | ♥ 1 | Only one negative point: please don't make me enter a building from below to find myself at the top once in 😠Other than that, the story is pretty cool (but, just like the other, I want more of it 😄 ) and I loved the atmosphere |
| Oct 6 08:57:52 | 24m 20s | Slime Panic | ♥ 3 | Really fun game with a good difficulty curve. Only negative would be that sound effect are too loud compare to background music in my opinion but it is only a minor issue. Very positive impression of the game |
| Oct 6 09:16:50 | 18m 58s | Sushi Scramble | ♥ 2 | I really love the take on the theme with the sushi (I'm not gonna lie, I came because of the title :p) As said above, the hitbox can be hard to understand and I sometimes "left the loop" by going to the floor (especially when staying near the middle). Maybe some kind of score for how "far" you travel on the carousel would add a goal to the game and avoid the strategy of just getting in the middle and not moving for the rest of the game. Other than that, the game has a really nice music and a pretty cool graphics (i love the little face on your sushi) |
| Oct 6 09:38:58 | 22m 08s | Creed | ♥ 1 | Hard to understand but fun to play: I didn't always understand why I unlocked the new room or what I was supposed to do in the room but the mechanics are fun (especially with the small coloured characters). Music is cool and graphics are really great. Overall a game that could be more user friendly but really cool and fun to play (I enjoyed playing even without understanding what was happening :p) |
| Oct 6 10:15:29 | 36m 31s | Hamster LOOP | ♥ 0 | The game is fun even if I didn't get what was the evil worm as I stayed mostly near the ground to collect seeds and avoid enemy projectiles. About the music, the loop is too short so the music quickly feels repetitive in my opinion. As for gameplay, it is fun, maybe changing the spin of the wheel according to the direction you are running would have added a bit to the gameplay and I sometimes did not understand why the shop was coming but these are minor things and I enjoyed the game. Overall fun game (I loved the ending :p) and congrats for that one :D |
| Oct 6 12:31:40 | 2h 16m | 2-KLN | ♥ 1 | The game is really fun to play. As said in other comments, splats can be hard to notice sometimes but it was only a minor issue (and me not being good enough to spot them :p). Other than that, really nice music (I loved to see it speeding up with timer getting closer to 0) and I loved (and hated after I totally messed the house level 1) the fact that the mess you create on one round stays for the later rounds |
| Oct 6 12:56:15 | 24m 35s | Space Martine | ♥ 0 | The art and music are cool. Took me damn long to understand there were no AI and that the green player wasn't moving because there were no input given: maybe a "control" screen would have help also to easily find player 2 controls (especially for shoot and bonus weapons) but once I found everything, the game was really nice to play |
| Oct 6 13:25:39 | 29m 24s | Chronolings | ♥ 1 | Took me a while to understand the mechanics but fun game once you get it (I agree with lamossus on the tutorial part and the prices tho: not everyone will try multiple times and read comments in order to play). It is a bit too reliant on click and the game would be more interesting with a regular fixed income on each farm in my opinion: it would force you to think more about the organization of your town instead of putting one wood farm and spam clicking it until you get cannons. With that said, music was really cool and it is a really good result for a jam and can develop into a really fun game if you continue working on it after ludum |
| Oct 6 14:19:13 | 53m 34s | Seeker | ♥ 1 | Only found 4 endings that were quite easy to find and have no clue on how to get the other endings but my bet is more on me being really bad at these kind of games that on the game being too hard (even if I would prefer the latter :p). I have seen some interesting puzzles: I love the whistling and blocks that opens doors when stepping on them (even if I did not always find the related door) |
| Oct 6 15:34:26 | 1h 15m | Danger Beat | ♥ 1 | I love the game, great take on the theme. All the ideas that I have to improve it have already been said: a mouse control and some better feedback when being hit (I have difficulty finding ideas about this one, I think a visual one would be the best way to integrate it without messing up with the game). Overall, an outstanding game (also, can we get the music finished, I will never be able to finish the game, even at 90 bpm, I am far too bad, maybe at 10 bpm I could succeed but then the music wont feel the same :p) |
| Oct 6 16:29:18 | 54m 52s | Loopy Train - | ♥ 2 | Concept is really cool and I love the graphics and how you used the theme but the game is frustrating: it is really slow to gain money and so to build your train, gattling tower does not kill enemies before you are out of their range while being really expensive. I would make everything cheaper and buff the turrets a bit (or nerf enemies). You should also opt out of Audio as your game does'nt have any (a background music + some sound effects would add a lot tho). Anyway, you have a pretty good game that only need some balance (easier said than done I admit) to be really entertaining |
| Oct 6 16:52:38 | 23m 20s | Fire Loop | ♥ 2 | Really nice game with beautiful graphics and nice mechanics. Two things tho: you had a nice background music in the menu, why not continue it in game? The sound of enemies is quite repetitive and, as it is the only sound present with the fireball one, it becomes quickly annoying. Second, the AI is quite easy to make a fool of once you get the pattern so I think adding a few obstacles to make the game harder for the player than just running in circles and sending fireballs from time to time. Overall, I enjoyed playing this game and it could be really nice to update it after the jam to make it even more enjoyable |
| Oct 6 17:09:10 | 16m 32s | Loopfield | ♥ 1 | Pretty nice entry you got here: nice mechanics, simple but good graphics with clear visual on "good one" versus "bad ones". I would just say that having music in game instead of just in the main menu would have been nice. Also, are there winning conditions?(to know if winning was impossible or if I am just too bad :p) |
| Oct 6 17:18:55 | 9m 45s | Jessica Calls | ♥ 1 | As said above, a bit too strict on the item selection period but otherwise quite a nice game. The game tends to become quite hard really quickly in my opinion but with a little balance (easier said than done and maybe I am just really bad so theres no need for that), it can turn into a really cool game |
| Oct 6 17:38:20 | 19m 25s | ronron Therapy | ♥ 1 | I agree a lot with Iron Leonem's comment so I will avoid going further into the theme of the game aside from reiterating that I hope that you will continue to try to touch people on important subjects like these with you games. On the gameplay side, I wonder, was there a way to win against the bully or was it just made to delay the loss? When typing, a feedback about succeeding or missing would have been nice and a way to correct (with backspace for example) would have been nice. Other than that, it is pretty nice to play. I really loved the art and music of the game and overall it is a good game. |
| Oct 6 20:02:49 | 2h 24m | Kill Me Plenty | ♥ 1 | Fun game but a bit short. The respawn point could appear only once you die first (I thought you could interact with them at first) and a clean tutorial could make it easier to understand. With that said, the concept has a lot of potential and I would love to see it grow into a full game as I had fun playing this demo. |
| Oct 6 20:32:14 | 29m 25s | Retrospective | ♥ 1 | I rated the 1.0 version given that you added level to your v2 that shouldn't be considered toward the note of the jam but I'll give you feedback on the second given that you must have thought about the flaws about your first version. Your idea is pretty cool and I really like how it fits into the theme. Your new levels really upgrade the game compared to the v1.0 which was not clear after the 1st level. One flaw that I noticed in both versions (but less impactful in the 2nd given that there are less death) is that, if you die, your next play will end at the frame you died, which make it impossible to repair a mistake without restarting the entire level. A small upgrade I thought of would be to allow the player to skip to the next iteration through a button instead of having to wait until the end of the countdown, it would make the game more dynamic. Finally, a background music and sound effect would be nice (on that note, you should opt out of audio rating). I hope I wasn't too harsh in my comment because I liked your second version of the game: it has really cool graphics and an interesting gameplay and I think it has a lot of potential to grow so I encourage you to continue working on it after the jam :) |
| Oct 6 21:30:47 | 58m 33s | Active Cell | ♥ 1 | I love these kind of games, got stuck level 7 but will definitively come back to finish it :p |
| Oct 6 21:47:08 | 16m 21s | Frozen Potency | ♥ 2 | game is quite nice but I wouldn't be against some increasing difficulty as it get quite repetitive over time. The world ranking gives a nice competitive side to the game. |
| Oct 7 08:47:14 | 11h 00m | Regicide | ♥ 2 | Solid entry overall, concept is well in the theme. I would add a background music (a well chosen one could really make the game better, I would say one similar to what is used in movies when the situation is tense) and I would make the crouching a toggle given that I crouched a lot (when going through crops, having to maintain ctrl was a bit annoying, not a huge problem but it could be an improvement). Other than that, really nice design and the game is fun so I enjoyed it |
| Oct 7 12:27:07 | 3h 39m | Dr. Needles and the Nightclub | ♥ 1 | Really nice graphics and pretty cool music, as said in other comments, the game could use some hints to make it feels more like a game. Giving the ability to sprint would also add to the game as I felt th character was kind of slow (maybe at the expense of the venom killing you faster to compensate for being able to find your cousin faster by sprinting). I really liked the small details such as the character going greener as he becomes more infected and nice voice acting |
| Oct 7 13:05:39 | 38m 32s | Mom! I've got a job! | ♥ 1 | As said above, really nice graphics but gameplay becomes quite boring when most of it is only walking the entire level again and again. Pretty cool audio tho (and cute F) |
| Oct 7 15:15:13 | 2h 09m | Arthur Fisher Intelligence | ♥ 1 | Nice puzzle game with very solid level design. As said above, there is too much text: it is nice to have some to explain the mechanics or introduce a new block but explaining every time the situation, the goal, what you are building... is a bit too much. I also agree on the "one item to complete level" from Jelle: making more is just waiting for your loop to repeat while doing nothing and it can be quite boring (the third level is my main example of that: you have to wait a very long time, I almost thought the game was bugged due to the time I had to wait before it completed the level). Finally, a background music and some sound effect would have been a nice touch to give the feeling of a completed game. Overall, these critics are more on the detail side as it is a pretty solid entry: level design and mechanics are solid, graphics are cool and I liked some of the jokes of the robot |
| Oct 7 16:12:41 | 57m 28s | Temporarium | ♥ 1 | The game is really cool, it took me some time to get how it worked but once I got it, it was fun. I would say I don't think the game needs a UI or visual indicator specifically to be more clear but a small tutorial or an intro explaining things would do the trick: you have the indicator of your lupul with the fact that it does not carry anything or is carrying the glowing one (maybe for your current egg). Some music and sound effects would have been a nice thing to add (but be careful with sound effect: with 3 lupuls on screen and given how often they die, it could become very annoying quickly). It clearly needs some polish (and an end) but it is a really fun entry, I just want more levels now :p |
| Oct 7 16:32:06 | 19m 25s | Are We There Yet? | ♥ 1 | Awesome writing and voice acting xD simple but fun gameplay even if I didn't find the controls really intuitive. I loved it (and only got a 16k bill, that's fair for some hollidays :p) |
| Oct 7 17:23:14 | 51m 08s | Grotinger | ♥ 1 | that was a loooot of fun :D pixel art and audio are fine, level design is great. A bit too much 'spamming z' so could be adapted to have less of that but I am being picky. Really nice entry :) |
| Oct 7 17:41:14 | 18m 00s | Block Runner 2049 | ♥ 4 | Very nice tetris remix. I loved the design and the remixed music. I don't see the game fitting into the theme but I enjoyed playing it (this 'some blocks disappear' mechanics really add some fun strategy and planning to come back from it). Bonus points for the leaderboard |
| Oct 7 18:29:32 | 48m 18s | Roundabout Way | ♥ 1 | I drive through Place de l'Etoile in Paris, you thought this would be a challenge? :p Very fun game: good graphics, great music and perfectly fits in the theme. Only complaint would be that it's a bit short: it would gain to have multiples levels (but I understand it easier said than done, especially with limited time during the jam). Overall, it's a really good game |
| Oct 7 19:26:00 | 56m 28s | Crows of Wraeth | ♥ 0 | Really great concept and I love the art style. In my opinion, the game could use a smoother transition when moving (the teleporting can be painful, especially when moving fast on a straight line) and a bit more indication about the balls and more enemies. A way to change the direction you are shooting (maybe with Q and E and map the next/previous element to 1 and 2 or Z and C) could help the fights to be more fluid because it is quite frustrating having the enemy in sight but not being able to shoot them because you didn't come from in front of them. I really enjoyed the art and depth of gameplay with the elements and congrats on doing everything yourself (next step compo? :p) |
| Oct 7 19:53:36 | 27m 36s | Ouroboros: The Cursed Hero | ♥ 2 | That was some epic intro :D For the game itself, it is fun but lacking some elements: a visual feedback on hit and on enemy death would be nice (instead of just them disappearing), the boss lacked pattern and his only one was quite obvious and increasing the difficulty of the level after each loop would have been better in my opinion (the best would be with more type of enemies but at least with a greater number of enemies at least). The second level also felt really similar to the first one with just less enemies. On more positive note: the graphics are cool and the music is great, I liked the character dashing a lot through enemies giving some kind of "feeling of power". Overall a nice entry: I enjoyed playing it and would love to see the results if you continue working on it after the jam |
| Oct 7 20:21:43 | 28m 07s | Time Raider | ♥ 1 | Really nice game, I was really surprised not having a dash until I unlocked it :p In my opinion, starting the first run with more time would make the game more fun: after my 2 or 3 first runs, I found myself going straight forward just to get the bonus (which only become a time bonus after you collect them all: +1 on that part) and get a decent time bank and then started to play again. Overall I really enjoyed playing the game, I like the small bonus after each room and the different kind of enemies. And you have really cool arts |
| Oct 8 09:00:11 | 12h 38m | Divine Drifter | ♥ 3 | Graphics and audio are so cool! I would have liked a bit more variety in gameplay (maybe some kind of figures you could do to score points, not sure how it would integrate) but it is still pretty fun to play. I had a hard time getting to the exit but seeing no one complaining about it make me think I am just bad :p I liked the radio parts and bonus point for the ranking |
| Oct 8 10:02:46 | 1h 02m | Troubleshooter: A Drag and Drop Adventure | ♥ 2 | The game is fun, I like the voice acting (but why not auto play it with the ability to skip tho?). I think keeping objects once you have used them would be better as it is kind of boring having to restart the day by going to different rooms just to get the objects back(it feels like artificially trying to make the game longer in my opinion) but that is a detail. Even smaller detail because only people who will limit test will go through this: you should lock the ability to take an object that you already have in inventory to avoid having 10 flamethrowers in it. Overall enjoyable experience with the righting pulling up the gameplay: more variety in cards and more complex problems would upgrade the game but it's easier said than done, especially with the time limit of the game jam and you have a really good start: I would like to see it developed more after the jam |
| Oct 8 10:29:32 | 26m 46s | Dungeon Escape | ♥ 2 | Good choice of audio, I think it fits well with the rest of the game and I liked the art, especially the sliding animation. In my opinion, you should make the background go faster and speed up the run animation to give a better impression of speed and make the jump more responsive: it was really frustrating to press jump only to die because the animation was too slow to get you up there (especially as the slide is quite responsive, the comparison make it more frustrating). Congrats on this game anyway: it is quite pleasing overall |
| Oct 8 11:11:51 | 42m 19s | Welcome to Station Alpha | ♥ 3 | Really nice music and graphics. The story was a bit short but nice. On my first try, I got thrown out of the metro tho (I was standing at the end of the last wagon and suddenly, the metro was continuing without me, so I think it's a collider issue where I was ejected from the train because of that). The game would gain from more depth in gameplay (but it goes with a longer story) but the idea is nice and perfectly fit the theme |
| Oct 8 12:16:12 | 1h 04m | Overrun | ♥ 3 | Nice music, cool graphics and fun gameplay :D I found two downside: one is about the health and weapon charge it took me some time to realize it was there due to not being in my first line of sight and even after that, I felt having it on screen wasn't optimal as it hid the enemies at the top. Maybe putting on the glass (like at the top right and top left, around the spawn point) would make it more visible. Also, the red colour for the gun bonus made me think it was a malus at first so maybe a more "friendly" colour would be better. Overall it's pretty fun and I love the voice line at the end, congrats |
| Oct 8 12:39:08 | 22m 56s | Blasted Isle | ♥ 0 | Pretty cool entry: nice music, cool graphics and well in the theme. As said above, having shoot on left click would be more intuitive and the fighting part could use a bit more variety and difficulty (more boss pattern, cooldown on knife throws, more type of enemies in between boss fights...). I don't know if it is intended but you can get one loop point by going straight down at the start to "close the door" and trigger the boss fight. The game is really nice overall, I enjoyed playing it especially the "dodge the canon ball" parts :) |
| Oct 8 12:51:08 | 12m 00s | Mad Wheel : Furry Maxster | ♥ 2 | Nice wheel and take on the theme. The game could use a more fluid turning wheel. Putting the controls easily visible would help (and you have space to put them on top left or top right of the screen). Other than that, I enjoyed it as it is quite creative and humourus |
| Oct 8 15:32:39 | 2h 41m | MonkeyVM | ♥ 2 | GIVE ME THE SOLUTION FOR 3-4 :'( otherwise really great: puzzle are well designed and mechanics easy to understand. Letting the user know that you can delete a single instruction with right click might have saved me a lot of time instead of resetting every time but I am being picky. Congrats on this game, can't wait for more puzzles :p |
| Oct 8 17:37:56 | 2h 05m | Gravitron | ♥ 1 | Really nice concept. As said above, the movements were a bit strange at first but I find you get used to it and the text depends on your position to the sign which made one bit of text go out of the screen (not a huge problem tho). While super useful, the ticking sound was kind of annoying after a while as it is the only sound you hear so I think adding a background music would help softening it. Overall, it was fun to play and the mechanic of gravity quite interesting, I liked it |
| Oct 8 17:56:13 | 18m 17s | Return 0; | ♥ 3 | Wasn't able to beat the game but attended the boss fight, it's pretty fun to play. Few ideas/criticism I got would be that it really needs a UI to tell how much health you have left (and one for enemies, especially the boss would be nice too). A visual feedback when hitting enemies/getting hit would also be valuable to the game. Finally, a detail that was weird to me was the arrangement of the doors: I go to the door at the right of the room and go out at the right of another or I enter from a door, go out through the same door and enter another room (the boss). This last one really not a big deal and I am being picky but I think having a kind of logic behind door usage is a nice detail to have. Overall, the game is pretty fun and have really nice music and graphics and I would like to see more levels of this (maybe after the jam, if you continue working on it ;)) Also, side note to @shyrro, you can switch between AZERTY and QWERTY with "alt + shift", it is really helpful in ludum as only AZERTY users think about developing for AZERTY keyboards :p |
| Oct 8 19:43:10 | 1h 46m | Stuck on the Train | ♥ 1 | I couldn't finish the game so I watched the video for the end. The game has a really good mood, nice graphics and music. Text after giving an item were quite hard to read sometimes so I ended up with an item I didn't really know what to do with (but this could be "overrun" by talking to each NPC hoping to find the one at the price of succeeding the current run :p). Overall, I enjoyed playing the game, it was fun learning run after run |
| Oct 8 20:16:25 | 33m 15s | Lily Pad Drifters | ♥ 1 | The game is pretty fun without the "stay in place, you die" mechanics but I think you should say on the page that you removed this from the game: in my opinion it changes quite dramatically the feeling of the game as it should have been quite a frustrating mechanic to deal with. About the game, using hearts for the number of level you cleared is weird (even if I get what they represent): I was wondering why my 5 lives were never used and why I was dying instantly (understood it after finishing level 1 tho) and I agree with comments saying that the intuitive throw of the frog would be to continue from the spinning movement instead of her direction but I got used to it. Overall, the game is hard but fun once you get used to the throw, I love the humour of the game and the audio (both voice acting and background music) |
| Oct 9 09:10:09 | 12h 53m | The Deja Brew | ♥ 1 | Nice game, I enjoyed the story and the drunken guy fall. As said above, the controls could have been better: while a point& click would do the trick, simply making a & d translating left and right instead of just turning and q and e to rotate would make the controls much more intuitive in my opinion. I admit I wouldn't have succeeded without the hints but the puzzle was well done and I liked the graphics and music |
| Oct 9 09:41:22 | 31m 13s | VINYLED | ♥ 2 | That was really fun to play. As said above, the "switch vinyl" is quite hard to spot but, once you get it, add a nice variation to the theme. The curving line make it harder to spot what is coming to your line but it adds a bit of challenge so I liked it. Adding something saying how long you have to survive until the end of the level would be a nice addition in my opinion: dying without knowing if I was close from the end of the track or not was quite frustrating.Really nice graphics and cool music, it's a pretty nice entry overall |
| Oct 9 15:09:08 | 5h 27m | LoopBots | ♥ 1 | Pretty fun game overall. I am gonna jump into the discussion about the time limit: I agree with honey-pony that it is not necessary. In my opinion, it is a way to artificially add some difficulty where you can make a strong game without it with a stronger level design: a good puzzle without time limit is better than a less good one with time limit. For example, in the level 3, making a way for a bot to replenish energy without dying after 3 loop is quite interesting to do, even without time limit. That said, I understand that the jam limited time restrict the level design, especially when working alone, but it would be a nice modification post jam. And to be clear, your level design is pretty good already and my ideas here are only my opinion on how to improve it Aside from that subject, graphics were nice, audio too and a big +1 for the tutorial that was really well done and very clear so congrats for this entry |
| Oct 9 16:04:19 | 55m 11s | Hyperloop | ♥ 1 | That game was fun but I have no idea how these scores are possible, my best try in hard was at around 40 seconds and I was proud of myself before coming to the comment section :p As a detail, I would say that movements should be more responsive (less transition from one lane to another) at it was a bit frustrating from time to time but this is not really a big deal as overall the game is really good with nice graphics and audio (not really my favourite genre but it fits the game quite well) and fun gameplay |
| Oct 9 18:35:49 | 2h 31m | TRAM OF WISHES | ♥ 1 | The art and the mood of this game are gorgeous even without understanding a word of the intro (subtitles would be a nice addition). One question tho: when you have fulfilled the wishes of everyone and end the day, the something happening last forever or is there an ending point to reach? If it is the first option, I think you should let the player know that there is nothing more, if it is the latter, maybe make it shorter. Anyway, I really loved the game visually, music is really nice and I got attached to the characters I was transporting :D Please add some levels post jam <3 |
| Oct 9 19:05:20 | 29m 31s | Stuck in the Clock | ♥ 2 | Pretty innovative entry: the mechanics is quite interesting. As said above, more randomness would add to the variety of the game. I also had a bug that sometimes, I touched the yellow gear but had no sounds nor did it begin to turn but still went to next level (I haven't found a pattern to reproduce the bug, sorry about that). I also found the warp effect a bit hurtful to the eye when happening multiple times in a raw (maybe having a cooldown on it would be better but that is something every player will fill differently so hard to give a real solution). Pretty nice graphics and cool music tho and I liked the attention to details |
| Oct 9 21:09:35 | 2h 04m | Recurring Detective | ♥ 2 | I don4t usually do that but I am gonna go into a pro/cons list as I have a lot to say Pros * Really nice art * Dialogue system is quite advanced for a jam result * Story based game: I love story based games and it had a good start * Nice music and really good mood * I loved the animation in the street, it make the city alive Cons: * Pressing 'e' during a dialogue restarted the dialogue, in my opinion, having 'e' make you go at the end of the current line and then start next line would be the best option * Dialogues that were talking about things I had not done yet ("he is lying" while I didn't talk to the "he") * The last text that I had difficulties reading before going back at the start (and the phrase seems to not finish) * If you accord importance to the theme, I don't think it really fits into it: it feels more like"start a new game" than "stuck in a loop". Having a small intro or final phrase explaining why you come back at the start would do the trick tho and it goes into having a more in depth story (which is hard in jams) Overall, it's not a bad game but clearly needs a lot of polishing and more development and has a lot of potential. For a first jam, it is quite a good result and you just learned the most important rule of jams: don't aim too high ;) Congrats on your results anyway and I hope you will continue to develop this game, I am pretty sure it will be fun to play once finished :D |
| Oct 9 21:31:28 | 21m 53s | Minecart Dungeon | ♥ 1 | Overall it's a pretty nice entry with a fun implementation of the theme. I have to agree that missclicking one of the switch could be quite frustrating but I don't think 'knowing in advance what switch does what' is the best solution as it can be quite hard to implement with a lot of switches but I am more aligned with the speed up button and/or the stop at every switch. A second type of action to do would have been a nice addition to make the puzzles more interesting (different type of switches or enemies would do in my opinion). Overall, I have quite a positive impression of the game with simple but nice graphics and a fun gameplay most of the time. Good job :) |
| Oct 10 10:18:47 | 12h 47m | The Forest Maze | ♥ 2 | These graphics are amazing! Here are some of my ideas to improve the game (please continue it after the jam, I want to play more of it): * The first shot you make always go above the worms, not a big deal but an unnecessary thing the player has to take into account so correcting it to directly shoot in the targeted direction * Adding a small time of invincibility after being hit would make the game less punitive (especially when there are a lot of enemies) * Make checkpoints: the fall into the pit animation with the eyes was cool but having to see it again every time I died was a bit long * A background music would really add to the mood of the game (even if it already nice) * I think making the worms fall into the pit should be a viable strategy for the game and not a way to make it harder. Maybe allowing shooting while moving would be another option to make the gameplay less frustrating Overall, the game is really nice and a great result for a jam: I had a lot of fun playing it and, as I said, I would love to try a more complete post jam version :D |
| Oct 10 12:37:37 | 2h 18m | Epsilon - 2D Atmospheric Platformer | ♥ 1 | Really nice mood and audio. The jetpack could use a bit of improvement as it did not feel reliable to use and it could be a bit quicker to repair the suit.I loved the ending and the theme integration , good job overall |
| Oct 10 12:49:39 | 12m 02s | Tower of Time | ♥ 1 | For a first game jam, that's a really cool result. The game is quite fun to play even if the "multiple jumps" bug is quite annoying as it is hard to get a grasp at how it works. I also think that the small delay before changing direction (or stop moving) was quite annoying and was an unnecessary difficulty that was more frustrating than fun. Overall, I enjoyed the game (didn't manage to beat it tho, the red part is damn too fast for me) with nice audio and graphics EDIT: I managed to beat it! |
| Oct 10 13:35:50 | 46m 11s | HONK II | ♥ 1 | It is a very cool game, I especially enjoyed the soundtrack and the mood of the game. As it is not a type of game I am familiar with, I will say that your shots bouncing on the wall were fun when there were a lot of space but often made me feel like someone was shooting at me when in close corridors (but maybe, with more experience of these type of games, it will not be as disturbing as there is quite a difference between friendly and enemy fire. A small improvement would be a sound when your weapon is empty as watching the UI can be hard in intense action moments to know how much bullets you have left and another would be to have the weapons wheel fully turn (ie when switching to next weapon at grenade launcher, getting the machine gun instead of having to scroll the entire wheel in the "previous weapon" order to do so). I still had a bunch of fun playing the game so congrats on this entry :) |
| Oct 10 13:57:06 | 21m 16s | Time Loop | ♥ 1 | Pretty addictive game I must say. I still have difficulty understanding when you take damage from the rolling enemies and when were extra lives spawning but it did not impact the fun I had playing. I think a tutorial explaining how these mechanic works would be a nice addition as I don't think the first screen explain those very well (it does for the movements but not for the other things). Other than that, the difficulty curve is quite well implemented and the visual are nice, good game overall |
| Oct 10 14:50:48 | 53m 42s | LoopIn | ♥ 3 | Pretty fun overall but could use a bit of polishing: an ending screen after the last level would be nice as the octopus just got stuck into the treasure for the last level, I thought it was a but. The ability to move around the circle you currently are (with a and d or arrows) would add a bit of energy to the game as waiting for the opening to come back to you was sometimes a bit long when you miss it. Menu music was nice so it's a bit sad to not have it during the game. Quite a nice result, I loved the graphics and you made a pretty good level design :D Also, you can add your team members to the author of the game: it will allow them to rate other games to get a better smart balance ;) |
| Oct 10 15:29:33 | 38m 45s | Hamsta's Paradise | ♥ 3 | I must admit I am impressed with the result: it does not feel like something made in 72 hours. There are amazing graphics, really cool music and damn hard levels. I am not a big fan of how the rotation is handled as I find it quite frustrating: sometimes you turn really slow and suddenly you turned 180 but, other than that (and that known bug about getting stuck), the game is really fun to play and challenging. I also loved the details such as the drifting wheel when turning really fast |
| Oct 10 16:07:42 | 38m 09s | Looping | ♥ 2 | Cool concept and innovative entry. Quite impressive for something done alone from scratch. Few negative point that are not major but could be improve: * some levels are won by doing a pixel perfect action which is, in my opinion, a bad way of making it difficult, especially given the number of good puzzles you had already in. * when passing through a door, going back through it take you back at the last "big" checkpoint which is a bit harsh in my opinion and not a lot of fun as you already know how to solve the puzzles, just coming back to the last screen would be a better option (same goes for going back multiple levels when failing one) --> this one is quite a big issue in my opinion as it is really frustrating but it can easily be solved * the transition screen that is the cause of the warning could be less aggressive Overall, quite a unique entry (at least from what I have played until now) that can be quite frustration (these doors! :p) but nice puzzle game. Congrats, especially on the level design: while some aren't that good, most of them are pretty well thought with a good learning curve. EDIT and PS at the same time: you should opt out of audio given that you used external assets for background music (even if your sound effects are good) |
| Oct 11 06:10:17 | 14h 02m | DejaVu | ♥ 2 | Cool game, I really loved the graphics and the idea of repeating the same puzzle with one more thing to do. The game really need a checkpoint system as it is quite frustrating to have to restart from level 1 every time (especially given that you often lose your first try on a new puzzle) or to get rid of the timer (or as said in other comments, make it a counting timer to allow speedrun): puzzles are a challenge on their own and don't really need a timer to become one. The game would also gain from having sound: a background music would really add to the mood of the game and a effect could be use to give a feedback that the door opened (easier to do than a visual feedback). I got stuck in 3rd room :'( but I enjoyed it overall: it is fun and pleasing visually |
| Oct 11 07:10:06 | 59m 49s | Never End | ♥ 1 | Really nice game with a really deep mood. Here are some of my ideas for improvement: * Controls aren't super intuitive as it is usually more Shift for dash and, while space is quite usual for jump, having W too would make the use of up dash more natural in my opinion). * Wall jump should be faster as using it almost means getting caught and reduce the variety in strategies to clear the level (as the optimal one is to go on top and take the keys from top to bottom) * Small speedrunner addition: having a timer would be fun for speedruns. * A small tutorial would be really helpful, especially for the dash as I don't think I am the only one to have not notice it could go 8 directions * A gameplay idea not everyone will agree with but having dash allowing you to go through an enemy without dying could be a nice mechanic addition but it would need to balance the game again as it could make it too easy in current form I loved the visuals and the gameplay and I agree with previous comments saying you can come up with a great indie game with this style on steam (and I would buy it). |
| Oct 11 10:53:27 | 3h 43m | A Night Around the Fire | ♥ 1 | Really nice mood in this game. I liked that the character had to search for a hideout and could still be killed while doing so: it force you to analyse your environment while looking for enemies instead of just the latter. I would say that, while nice and fitting the experience, the music was a bit repetitive in my opinion, a longer loop would be better (but already a good job for a jam). Having the distance ran always visible would be a nice addition too instead of just showing it at the end. I really enjoyed the experience during these 473 meters (but I swear I thought it was more :p) |
| Oct 11 12:44:05 | 1h 50m | Anomaly | ♥ 1 | Very polished game with fun gameplay. I think the animation of the pulse should be done at constant time and not constant speed as it was quite long when far from the starting point, that would be my only downside to the game. Now if you want to develop it further after the jam, I think having the ability to farm resources and not only fuel (maybe with a harder route to these) would add a bit more diversity to the gameplay (but being tight on resources add a nice stress to finish the run before you run out of resources so I like both ways). At least, adding a few other resources to collect would add a bit of variety. Also, adding more planet sprites would make the galaxy more interesting to explore (and would combine well with more resources) Anyway, it was fun to play, with a nice music and I liked the graphics. Nice strategy game, congrats on the polishing, I especially liked having the cost in red if I couldn't pay it |
| Oct 12 20:00:04 | 31h 15m | Suit Loop | ♥ 1 | Pretty fun to play, I like the strategy needed in the game. Maybe a visual indication on where the joker will be next could help as I had to come back to the rules often (especially at the beginning) to check which was doing what but I don't know how much it would impact the game by making it easier tho. As a jam game, I think it could use a bit of background music but it does not really impact anything. Weak link to the theme but very fun and innovative game |
| Oct 21 12:58:45 | 208h 58m | Torus Tours | ♥ 0 | that's a great entry: it's a really creative take on the theme, the puzzles are hard but really satisfying to solve. Maybe "blocking" the sides of the maps when those just lead you to die would be nice as it can be a bit frustrating to have to restart all the level because you went a bit too far (it was not a big issue here but if you plan to develop it more and you begin to have really long levels, it can become one imo) Overall, it is a fun puzzle game, it deserve more recognitions |