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Feedback comments for LD43
Vivien Fargette's games and stats for all events →
| Timestamp | Since previous | Game | Vivien Fargette's comment | |
|---|---|---|---|---|
| Dec 4 11:52:50 | Cultist Crusade | ♥ 1 | Great game, I enjoyed it overall. The game would be even better if there was more sounds | |
| Dec 4 14:06:05 | 2h 13m | DoomCamp | ♥ 2 | Impressive game for a game made in 3 days. The only downsite woudld be the lack of music. I encoutered a small bug : when I slide the food to the maximum, it tells me that I have 14+ days left and when I go to the minimum, 3 days left. Congrats about this game :) |
| Dec 4 17:53:00 | 3h 46m | Limbs are Limited! | ♥ 1 | Really great game with a really good learning curve. I would just say that the last level feels a bit managed by luck as you need to have a good position but maybe I am just lacking skills xD |
| Dec 4 18:58:33 | 1h 05m | Mission to Io | ♥ 1 | I was not expecting much of this game as it is not my favorite style but it blew up on me: the music and the good storyline caught me into the game. I played it only once so I did not notice a huge relation with the theme but I will come back to play to see a maximum of ending and what sacrifice I made during this first try. Good job |
| Dec 5 09:06:38 | 14h 08m | Abraham's Sacrificial Rampage | ♥ 0 | As said above, the fireballs are hard to avoid but the game overall is really fun with a nice design (I loved the floating babies). The random spawn avoided a feeling of deja vu wich is nice and kept me feeling as I played for the first time every time I tried to get a better score |
| Dec 5 09:27:09 | 20m 31s | An Fhicheall Mhór (Grand Chess) | ♥ 2 | Pretty cool game with a great concept. I would just point out that, at the beginning of a level, it can be hard to select the piece you want to move and the indicator of the pawn is a bit confusing (his "normal" moves are not in red like all the other pieces). Also, a replay button would be a great feature instead of exiting then launch again. I could not hear the music as I am not in a place where I can havve the audio on but I'll test it back later to note the sound. The commentary can seems a bit harsh and I am sorry if so because it is not what I intended: I really enjoyed the game overall and really loved the idea of a RPG-Chess * EDIT for the sound: the looping moment isn't always really smooth but a good sound overall |
| Dec 5 10:05:06 | 37m 57s | DEFEND THE CASTLE | ♥ 1 | Nice game with great graphics. The highscore worked fine for me even when I left/came back. I would just say that the different buttons are a bit hard to see/read as they are dark on a dark background (when I first read the how to play, I did not find the button to go back to the menu for example) so maybe try to make the a bit brighter and it will be great :) I can not rate the audio yet as I am not in an envirenment where I can activate it but I'll come back to give feedbacks on it :) * EDIT for the audio: a background music would have been nice but great sound effect |
| Dec 5 12:27:08 | 2h 22m | Price of Power | ♥ 1 | As said above, really hard to understand at first but really good once you understand the game. Really good work on the balance of the game and the mechanics but I would have prefer a limited amount of cards (no shuffle: once a card is used, you cant have it again) to up the challenge (maybe make two differents modes: one with a shuffle, one without but with more card to begin with) Congrats overall |
| Dec 5 12:35:15 | 8m 07s | ChosenProtector | ♥ 1 | really hard game but really enjoyable overall with a nice music and mechanics. As said above, a description of the different towers would have been nice but you make mistake only once |
| Dec 5 15:50:17 | 3h 15m | Of Cows And Peasants | ♥ 0 | Nice little game, really intuitive and fun. With a background music, it would make it even greater. Only down side would be the difference of difficulty passed a certain leve: the game goes from easy to really hard so maybe making one or two intermdiate level would smooth the transition. Great job overall |
| Dec 5 16:14:08 | 23m 51s | Void Light | ♥ 1 | Great sounds and graphics even if the light was hurting a the eye when it was too much in front of the camera |
| Dec 5 16:25:52 | 11m 44s | Demon Rabbit Solitaire | ♥ 1 | Nice graphics, simple to understand but difficult avoid mistakes. Only down side is that you can not change your choice of card to put on the board once you have clicked it. |
| Dec 5 16:43:55 | 18m 03s | Dev Jam | ♥ 4 | Plus: Really great concept, amazing arts and good music. Cons: Sometimes it is hard to see a difference between the core system and bugs, a more different design for one of them could help. Also, it is hard to find bugs in time, maybe a longer timer or making spawn more bugs (even if it would be against the lore) would help Overall: a great game with a nice concept |
| Dec 5 16:55:45 | 11m 50s | Domino Sanctus Spiritus | ♥ 0 | Your graphics and audio are really cool :) For the concept, I didn't really understand: I played some cards without really knowing what I was doing and won. The winning screen is not really clear, I thought it was som kind of transition to another level. |
| Dec 5 17:13:41 | 17m 56s | The lesser teeth, the better you'll breathe | ♥ 0 | Plus: * Nice concept * good visual and audio * pretty fun to play. Cons: * You can easily miss the first sacrifice as it does not wait for your input and shows on a pretty short time so you don't know what is your new input. * The game is ultra punishing: you take one obstacle, you loose a teeth and, once you have lost one, you can lose some even if you make a perfect run: maybe with a slight time before the wave begin to chase you again would fix this last one Overall: Pretty cool but somtimes frustrating (when you make a perfect run but lose) |
| Dec 5 17:32:37 | 18m 56s | Sacré Bleu | ♥ 2 | Nice game, puzzles are not too easy but not too difficult (even if I admit that I found the last one by pure luck ^^). Really good job overall :) |
| Dec 5 20:04:36 | 2h 31m | Cultists vs Demons | ♥ 1 | Really cool game: various ennemies, great combat system and I loved the design. As said above, a minimap and a music would have make it even better. My only downsite (the word is too strongly negative for what I mean but I cen't find another, sorry :/) would be that sacrificing people from your kind does not seem to have any consequences so you have no regret sacrificing them to heal yourself (and, as there are many of them, you can even save some of them) But congrats for the game, I really enjoyed playing it |
| Dec 5 22:18:35 | 2h 13m | The Forgotten Four | ♥ 1 | Awesome game, the story is simple but efficient, the ennemies are various, the music is good and the sacrifices are hard to decide. Maybe an help with what will sacrificed characters will provide, especially around the archer as one of his ability need the reduce armor to be applied but can not apply it by himself. Big big fan of your game :) |
| Dec 6 10:14:31 | 11h 55m | Fight For Your Light | ♥ 1 | Cool game with great graphics and music. I think that an aim that would be the same for the 2 click would be better: it is rare that 2 enemies are exactly at the exact places of the 2 cursors and the 2 cursors felt like it was only to point the area where the shoot could go (so you had to place the enemy you aim at the center). Overall, I liked the concept of a light that is everything (your health, you money, ...) and, once again, I loved the graphics and music |
| Dec 6 10:27:38 | 13m 07s | The Awful adventures of Awful Dave in Awful 3D World | ♥ 1 | The quit button stayed in the middle of the screen when I clicked on the "how to play" button (making me leave the game when I just wanted to exit the option :'( ) but that's not really important The game is fun with nice graphics and animations. I just did not really know when I was hitting or not: I was spamming the left click and somtimes it did not attack, even if I attacked a long time ago. With that problem, I did not go really far (as I was mostly running away from enemies and try to hit them once then repeat ^^) into the game but it was enjoyable overall. Good job :) |
| Dec 6 13:33:05 | 3h 05m | Oh my Cultist | ♥ 1 | Nice visuals and mechanic can be improved by adding a negtive conterpart to sacrificing: I just played as when I had less than 3 blood I sacrificed, when I had more, I summoned a 3 power monster so that is a bit repetitive when you want to play more than once. Well done overall :) |
| Dec 6 17:36:36 | 4h 03m | Antlerman | ♥ 0 | The idea is cool and the graphics and audio are good but the levels feels unbalanced: you spawn with many enemies really near so it is a challenge to survive them and then you just run in a nearly empty map. I think that if you fix this problem of spawn/rest of the map, you can have a great game |
| Dec 6 17:55:04 | 18m 28s | Bloodless | ♥ 1 | The intro is incredible, the audio is great and the concept is really cool. You should just let the player choose when the tutorial go away: I forgot to chage my keyboard in QWERTY and when I came back, I had to leave the game and rewatch the intro (not so long and great so not that bad ^^) |
| Dec 6 18:28:30 | 33m 26s | Death Wish | ♥ 1 | Everything I have to say has already been said, even the fact that I can't get passed level 2 ^^ Great job :) |
| Dec 6 19:27:09 | 58m 39s | Sacrifices must be made | ♥ 1 | Pros: * graphics are cool, especially human characters (player and NPC's) * the idea is nice Cons: * a background music would have been really cool * waves are pretty easy and a bit repetitive once you have understand how the ennemy work and find the avenue: maybe make more type of enemies or make them go a bit faster so that you don't have to just walk on the avenue back and forth to win the level. I stopped at wave 4 so maybe it get ore difficult later, in that case, I think you should advance them (maybe keep the first for a tutorial) * maybe it is just for me but when I pressed space, my screen scrolled down so I could not see the top of my screen (if you know how to disable that, I would like to hear it) I hope I wasn't too harsh on my comment, and that my feedback will help you :) |
| Dec 6 21:38:54 | 2h 11m | GameJam Sacrifices | ♥ 0 | Great game overall but, on my second game, I lost with nothing at zero (I was close but not at zero) so I wonder if it is what is intended, if it is because I took too much coffee or a bug? Aside from that, the game is cool with nice interactions (I hate the cat ^^) and great graphics. Maybe an indicator to show the time remaining to end the game would be nice: the day/night cycle help but on the last day, it is impossible to know how much we have good job :) |
| Dec 7 07:29:41 | 9h 50m | Not Me! | ♥ 1 | Nice game, I loved the humor on the description and the concept. Nice use of the theme. Maybe try to add a way to restart from the level you just lost and not from the beginning. good work :) |
| Dec 7 07:46:37 | 16m 56s | Death Metal Crowd Pusher | ♥ 3 | I played it with @mrgrimace but forgot to rate it with my account so here I am. You already discussed with him the idea of the multikill and, since then, I thought about a ranking system where you enter your name and it shows where you place (a local rating is easier but force the players to play on the same computer to compare but a global ranking is harder to implement and require a server). I think that could be cool to make a bit of competition between friends :) About the game, I loved the musics, the graphics (especially the band) and the game is fun |
| Dec 7 08:02:36 | 15m 59s | Castle Defense | ♥ 1 | Cool game overall with good graphics and gameplay. Some few ideas to improve it: * the waves begin before you end the previous one, maybe make each wave a bit harder but make them begin clearly separately * the upgrade of the castle is a double click on the upgrade and not a drag and drop, update the tip when the castle upgrade is selected * maybe make a way to destroy turret you have built: some places are strategic and you want to place your best turret and, once you placed your archers here you at the beginning, you can't change it (alternatively, you can tell the player that turrets placed can not be changed) * on the victory screen, it told me I could try again to see how far I can make but I already made it to the end, that's a bit odd ^^ good job overall :) |
| Dec 7 08:33:59 | 31m 23s | Bob the Reaper | ♥ 0 | Nice idea. I think that the reaper form should not be killed by obstacles (but still could not pass through them, that would be too easy) that kill you in human form: you already sacrifice you health when you are in this form. Other ideas were already given, especially by Lyrcaxis |
| Dec 7 08:48:13 | 14m 14s | Dark Villagers | ♥ 2 | Hard to understand at first, I think a tutorial would help a lot. Once you have understand how it works, the game is really interesting and challenging, you have to manage your population well. Really good work :) |
| Dec 7 09:38:49 | 50m 36s | Can't Get No Sacrifaction | ♥ 2 | The game is cool, I loved the intro. The gun is a bit overpowered compared to the sword, maybe decrease the attack speed (or increase the sword's attack speed and its range so that you can hit without being hit a bit more easily) would make the choice between the 2 a bit more difficult. Also, the speed sacrifice lead to an ackward situation where I had 3 enemies standing up on my head that I couldn't touch (they didn't hit me either except for when the first one got on my head) and I couldn't make them move as I had sacrificed all my speed. Overall, it's a great game :) |
| Dec 9 20:45:50 | 59h 07m | Final Flight of STS Recovery | ♥ 0 | Mostly same as said above: a bit more speed and the ability to shoot where the mouse is would be nice. Cool overall |
| Dec 9 21:03:30 | 17m 40s | Fighting Souls | ♥ 2 | Really nice, I loved the humor (especially on the dab). As advices: * if you can turn the camera around, why not allow player to use w and s? * maybe balance a bit: the ennemies seemed hard to kill (without sacrificing a character) and the end boss can be one shot (yes by sacrificing one of your agent but as it is the boss, you do not care). Hope my feedbacks helps, really good job from you overall :) |
| Dec 10 09:05:55 | 12h 02m | Lab Animals | ♥ 0 | As said above, the health regen is a bit overpowered and the unlimited ammo a bit underpowered. That aside, the game is really cool and I loved the visual effects |
| Dec 10 20:29:20 | 11h 23m | Ethic in the machine | ♥ 1 | The concept is good and the storytelling is great (even if it is a bit short). The lack of music is not that impactful (which is rare enough to be pointed out). Two minor problems: * when enabling the fast text, the game directly send me to the question without letting me check the rest of the station * when checking the station, the text is mixing itself with stats. I don't know if it is intended but it is a bit confusing: the first time I played, it asked me the question while I was checking the station resources and I did not notice the question (I thought it was just some random text to let me know the IA was deteriorating) and I was not able to go back with enter (as the game was expecting my anwer). So, if it is intended, try to make it a bit clearer that the IA is deteriorating (maybe with the wake up message being more and more bugged). Excellent job overall, I loved the game |
| Dec 11 21:01:22 | 24h 32m | Lanternal : A Mage’s Sacrifice | ♥ 2 | Really nice entry with amazing arts and music. As said above, it would have benn even better if more of the difficulty increase came from sacrifice. Also, adding a best score feature would be cool. You made an amazing job |
| Dec 13 20:16:55 | 47h 15m | Reactor Overdrive | ♥ 1 | a small tutorial would be a good addition and I'd say the music is a bit repetitive but I know the sound is pretty difficult to make. Pretty cool game once you have understand how it works :) |
| Dec 13 20:41:20 | 24m 25s | Cheela | ♥ 1 | A visual feedback to know which unit you have selected would be a nice addition: right now, you don't really know if you have selected them or not, especially when you just click to select one. Maybe show the life on the different units, many times I did not understood why my unit died while it had a better attack than the enemey (and they spawned around the same time) so showing the life would be a nice addition The RNG at the beginning is frustrating as hell: how do I do when my 4 units I begin with have around 50 when the enemy has 3 around 70 and 1 around 50? Finally, the art and the audio were not great (for the music, quickly repetitive) and you notice it even faster than usual as you quickly focus on the game's downsides. On a brighter note, the idea is interesting and could lead to a cool game. Overall, it is not a great game but RTS are really difficult type of game to create and you did a good job doing one in such short time. I think if you can adjust with all the feedbacks you reveived, it can be a cool game. |
| Dec 13 21:01:48 | 20m 28s | Welcome to the North Pole! | ♥ 1 | Loved the game, the art is simple but really nice, the music is cool and the cconcept is great. Only downside is for the doors opening (as already said in some previous comments) as it not really clear what you have to do to open it (you understand quickly but it can still be frustrating to not know what to do) and the separation in two is quite unconfortable (when you change side, you change the one who is in the center, to make snowman, especially at the end, it is quite difficult when you manipulate 4 snowballs to make 2 snowmen, ...) Great job overall :) |