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Feedback comments for LD48
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| Timestamp | Since previous | Game | Vivien Fargette's comment | |
|---|---|---|---|---|
| Apr 27 08:33:54 | Linguini's Adventure | ♥ 3 | Nice little game you made, I especially love the art style. The different weapons are cool even if the crossbow shoot is quite hard to master (but legitimate given that it can kill spiders before they spot you, could use a rework to make it less overpower but with a more intuitive shoot) I did not finish (what I think was) the last level after many attempts tho: using near pixel perfects jump when there is alread pressure from arrows and lava can be quite frustrating, especially given how far the respawn point is (maybe using a checkpoint for the end would do the trick) (or maybe I am just bad and that's just me :p dont consider this paragraph if Im the only one feeling that way ^^) I would make the music loop within a level: as I took some time to shoot spiders in big rooms, I spent about 2/3 of each levels without music I might seem quite hard on my comments but don't get me wrong, I really enjoyed your game, it was fun to play with a really good atmosphere | |
| Apr 27 10:43:38 | 2h 09m | Into The Mind | ♥ 2 | the game is really beautiful! great job with the art! I will ask: is there a way to beat the game or is it endless? if so, a way of knowing how far you've progress would be a nice addition, else the lore in your description is a bit misleading (not a big deal tho). I got to around 2100 score and lost cuz it was too hard to see enemies then (too dark) I would not limit the number of shots given that they are already long to charge, make you stop when shooting and you can not redirect the shoot and, in my opinion, these 3 constraint are already enough for the difficulty of the game. A background music would be a nice addition but I know it can be difficult to find one during the jams Overall, the game is cool, beautiful and well within the theme |
| Apr 27 15:01:19 | 4h 17m | HELLEVATOR | ♥ 3 | damn that was fun :D as said above, some sound effects are quite loud. I think the game would work better in full screen: I lost many games cuz my mouse went out of the game and opened my internet browser. Sure that's on me not managing to keep my mouse within game screen but it can be easily avoided by putting the game fs. Other than that, the game is really cool: nice graphics and background music, different type of enemies, ... I love it |
| Apr 27 17:04:35 | 2h 03m | Ant Town | ♥ 4 | this is quite a nice game but the unfinished aspect is felt: after reading the tutorial, I just dig in a straight line, moving by one on the side when there was a rock and built everything by this line. Obviously, your TODO list would solve that by not letting building be build on thin air but it kind of break the game currently. Moreover, there seems to be no backside at "working for Antster" other than having 1 day going by and that kinda remove the money limitation. Maybe putting some kind of interest or an objective to fulfill within a few days but that would need to have more ways of getting money so I don't really have a good idea to improve that. The game clearly has a good concept and the music is really cool. I clearly would like to see a finished version of it :D |
| Apr 27 18:18:06 | 1h 13m | ROBOTIC A.M. | ♥ 1 | I did not understand everything that happened but it was relaxing and fun A few more hints would be nice, I especially did not understand how to get rare items, I got one but I don't know how and why I wasn't able to build in the middle of my ship. Allowing the player to destroy his buildings would be a nice addition in my opinion: when running out of materials, destroying a few turrets to build a container to gain 20 and reduce the fire consumption would add some depth to the gameplay With that said, I really love the graphic style and the music of the game and the mood is great too |
| Apr 27 21:31:35 | 3h 13m | Words Words Words | ♥ 1 | Im not that good with riddle so I was locked after (played 2-3 by getting the answer, 2-3 by pointing random elements until I found and then was locked). The game is pretty cool with nice graphics and sounds. I had some difficulties pointing small objects like the apple or the bulb so increasing their hitboxes or making them move less would make the interaction easier (it was not laggy, just their movement resetted the focus) Really original game and I loved the riddles even if im bad at it |
| Apr 28 08:32:42 | 11h 01m | ARTerial (the AI-generated art museum) | ♥ 2 | as said above, really cool work with the artworks! I had a hard time placing paintings on the wall but other than that, it was quite an enjoyable experience. Pressing T did not crash the game for me but pressing Q did (not a big deal tho, I pressed it to quit ^^) |
| Apr 28 09:39:40 | 1h 06m | Adventure: Depths & Dangers | ♥ 1 | I finished the game, it was quite nice, I loved the graphics and enjoyed the mini games. As said above, some movements to the background during the sea diving part would make it feel more like a diving part and a sound on the use of a desk would be helpful as I did not noticed it worked at first (spammed e a few times before finding out) The musics could use better looping time as it sometimes stop quite abruptly but they are really beautiful! Congrats on your first game jam! |
| Apr 28 14:41:52 | 5h 02m | sub hunt | ♥ 1 | Congrats on your first LD! As said above, nice job for a 1st jam, especially with the audio The "how to play button" did not work for me (on browser, full screen). Not a big deal tho given it is really intuitive to play I think giving the enemy the ability to shoot upward would be a nice addition: you are already trying to stay above them to shoot at them and, once your above, they cant touch you anymore. Moreover, I would add an invulnerability frame after being hit, especially for the last enemy where if he touches you once, you have lost cuz he sent so many torpidos. I would not change the player way of shooting as I really enjoyed having to calculate where my torpido would land to hit the enemey tho, that was a fun mechanics |
| Apr 28 18:17:25 | 3h 35m | A Taste of the Past | ♥ 0 | really beautiful game! Amazing art, touching story, nice music, ... If I had to nitpick, I would say the walking was a bit clunky and a bit slow. Maybe a few more frames to the animation and an little up to the speed would do the trick. Congrats on this game, it's really touching and so relatable in how to cope with mourning. A wonderful entry |
| Apr 29 07:42:26 | 13h 25m | The Icarus | ♥ 2 | you got a great writer as a partner, that story was really well written! I think punishing the player a bit with hitting walls would have added to the immersion (which is already great): with the number of lives you put here, it might have been too punishing but adding a bit more health or making 2 or 3 hits before losing 1 life could do the trick imo. anyways, congrats for this game, great experience |
| Apr 29 10:36:39 | 2h 54m | Deeper and Deeper in... The Case of the Cultish Karens! | ♥ 1 | Really nice game! I love the graphic style. After entering the second part, you should put a door if the player try to go back up the stairs as I felt into an infinite dark void (or put a way to go back to starting point). Also, when finding a proof, I think putting a different dialog line if you have already talked to the culprit would be a nice small addition (to avoid "I wonder who might have done that" while you already know what's happening, just lacking proofs). With that said, nice work with the procedural generation and the story, I really enjoyed plyaing this |
| Apr 29 12:15:02 | 1h 38m | adventure of umesh | ♥ 0 | nearly everything I thought about the game have already been said: some nice mechanics, combat is a bit surprising but quite nice and enjoyable when you get used to it but the game really needs CP and the boss needs a health bar. I was kind of sad there is only one level but that's a nice start. Also, good choice for the music |
| Apr 29 17:19:56 | 5h 04m | Detective Insider | ♥ 2 | great atmosphere! I was really into the game As a few minor details, pressing control for too long (like 2 or 3 seconds) crashed the game (I know its not on your control list but when I saw I was crouching, I tried to use it to find some hidden objects) and, if you press escape, you cant go back to the game (you can either exit or go back to menu and it make you start all over again) I really liked the evolution of the story and the puzzles to open the doors, they were well made. congrats |
| Apr 29 19:53:37 | 2h 33m | Deeper Into Enemy Lines! | ♥ 1 | that was really fun, really well balanced and easy to get into. I often bought upgrades for many regiments instead of one cuz I did not unselect the other and I think it could be made clearer that you are buying for many regiments or limit to only buy for one regiment at a time (I would go toward the latter) but I am clearly nitpicking on this one: your game is great |
| Apr 30 07:08:30 | 11h 14m | Baby Drill | ♥ 3 | graphics are great and sound design is nice. I did not manage to beat the game and, seeing other comments, I am not the only one but balancing the game is not easy, especially in a jam. The start button is hard to find at first (especially with the big "start" which looks like a button at the top of the screen) and overheat gets fast way too quickly imo: I would rely more on virus to shoot filling the overheat bar as more virus + the bar filling quicker makes a double punishment hard to manage. Other than that, the concept is pretty cool and the game is fun. I enjoyed playing it |
| Apr 30 08:40:21 | 1h 31m | Sun Core | ♥ 0 | couldnt make it in time for the good ending :'( a timer to know how close you are from the good ending would be a nice addition. Great mood to the game with a nice choice of music fitting the game well |
| Apr 30 09:00:00 | 19m 39s | 6 Feet Under | ♥ 3 | sooooooooo cool! I love it so much! music is great, gameplay is unique and well done. I am currently blocked at the 2nd level of the 2nd are (when you start to add fire and bombs) and it can sometime be hard to distinguish which form you'll have in which area so differences between areas could be made clearer but that's the only little detail I noticed on this excellent game. one of the best game Ive tried so far! congrats |
| Apr 30 11:17:20 | 2h 17m | Mined mines | ♥ 1 | Most of my feedbacks will be similar to what have been said: it's a nice variant to minesweeper but revealing the numbers before digging and updating them on diffuse simplified the challenge a bit too much. The diffuse would also be more intuitive by being a toggle. Overall, it's a good game that is a few upgrades away to being great! good job |
| Apr 30 11:59:14 | 41m 54s | Dante's Refrigerator | ♥ 1 | The level design was really well done. I'll have mostly the same feedbacks that were already made: - being able to swap mid action would be a nice addition - press a key to use the elevator instead of just running into it as you do not always want to use it - visual indicator for active character but I think it becomes less important if the switch can be done anytime as you know when you switch characters Great game overall, the gameplay was really smooth aside from the switch and I really enjoyed the cutscenes |
| May 10 13:49:47 | 241h 50m | Robed Bird Reckoning | ♥ 0 | really nice art and audio. controls were really responsives once used to it (but putting the in game tutorial for controllers can be kinda disturbing, I kept mashing b on my keyboard in order to slow time but its not a big deal). Only downside imo is that the checkpoints just respawn you when you die but do not reset the room: its not a big deal during the 1st half of the game but, once you unlock the weapon, it simplify the game a bit too much as you can just take jumps to kill enemies and, once cleared, go to the next CP (but I am also thankful it was here, otherwise I would not have been able to beat the game) great entry overall, I had a fun time playing it |
| May 16 18:51:24 | 149h 01m | Freefall | ♥ 0 | Quite a fun game, as a lot of other comment pointed out, the level generation is pretty cool for replayability. I would give an easy start to get the hang of it to start the level tho (or a slower speed for the death from above) to let the player get a better grip on the gameplay. Good job overall |