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Feedback comments for LD47
Doot's games and stats for all events →
| Timestamp | Since previous | Game | Doot's comment | |
|---|---|---|---|---|
| Oct 5 22:29:52 | Rewind Dungeon | ♥ 3 | Awesome job 🌈 The art, animation and sounds are incredible, and the game feels very polished! The core mechanic fits perfectly to the theme. I thought of it too, but didn't feel I would be able to do a good game with it. You did, and the level design manages to avoid most traps of a mechanic that could have become too repetitive too fast. Thanks for the game 🗡 | |
| Oct 5 22:37:27 | 7m 35s | Loop Racer | ♥ 0 | It works! Why is there a delay between touching a wall and loosing? |
| Oct 5 23:24:42 | 47m 15s | Laces and Loops | ♥ 0 | Great Job 🌈 I liked the How to play and the story introduction. The variety of sounds and images is great! The gameplay felt a bit repetitive, I wanted to see more environments without having to kill so many enemies. Thanks for the game! |
| Oct 6 08:23:36 | 8h 58m | Stuck in a planet | ♥ 1 | The web version loaded for me, but with a strange format (I think the itch page settings are off) Great job! All the platformer mechanics works, and this might have been hard with curved ground and platform. I liked the "paint" arts, and the animations work well. I felt that the character was a bit too slow, or the levels too big. That made me quit the game before I could see if there is anything more than platforms and movable ladders. Thanks for the game 💕 |
| Oct 6 08:42:42 | 19m 06s | Aouf Run | ♥ 3 | Great job! The game works great and looks good. Doing this kind of game was also one of my ideas for this jam 🏎 The collisions work fine, and the variety in opponents keep the game interesting. I liked the music and visual elements reminding the first few zones of OutRun. It is quite hard to go straight. I feel this is due to not being able to control the intensity of your turns. Levels are also a bit simple, with only straight lines and 90° turns. Thanks for the game! |
| Oct 6 08:55:16 | 12m 34s | Gold Mine And Infamy | ♥ 2 | Nice job! The simplicity and snapiness of the gameplay makes you immersed instantly. The graphics and sound effect look good. The level design helps the mechanic. I quit around 3000, I felt the difficulty was not enough and stopped increasing? I also had a bug where the cart got stuck somewhere without spider web, around top right corner. Why do scorpions have such a huge and weird hurtbox? Thanks for the game 💕 |
| Oct 6 09:13:16 | 18m 00s | Mirror Space | ♥ 0 | Tried it on mobile. The controls are intuitive, but the shooting seemed very weird and unresponsive. The game looks great and works great! The idea is cool too. It felt very repetitive very fast. Maybe more red blocks or faster upgrades would do the job? Thanks for the game 💕 |
| Oct 6 09:33:28 | 20m 12s | Blank Tape | ♥ 2 | Wow this one is great. The mechanic is classic, but incredibly well executed. The movable camera adds a lot to the game. The art is great, the music fits perfectly, the sound design is on point. The game also is great to speedrun. Here are my times! unknown.png Thanks for the game 💕 |
| Oct 6 09:58:27 | 24m 59s | Pip's Journey | ♥ 1 | Very interesting concept, and well executed! The mix between story and chess puzzle feels good. The art looks good, too bad there is no music or sounds. There were a few bugs, such as white pawns after the village becoming invisible, or a knight becoming unusable after pawns get on the same place. I had fun, thanks for the game 💕 |
| Oct 6 10:08:08 | 9m 41s | Kiwi Intergalactic War Initiative | ♥ 1 | Great job! The game works and graphics are nice. Same here, it took me waaay to much time to understand what to do and how to do it. Dragging is not intuitive, I was just clicking, and then I didn't know if I should kill the birds or not! Thanks for the game 💕 |
| Oct 6 10:14:24 | 6m 16s | Magical Marissas Troubles with Time | ♥ 1 | Wow this one is great. it feels good instantly, the wall collisions work great, the physic is intuitive, the mushroom are fun. Marissa is very cute. The music is art 💕 |
| Oct 6 10:26:55 | 12m 31s | Blossoms & Steel | ♥ 1 | Wow this one is great 🗡 I loved the nidhogg inspiration. The game feels good, sounds good, and looks incredible. Thanks for the game 💕 |
| Oct 6 10:39:49 | 12m 54s | Loop of Life | ♥ 2 | Nice game! The mix of story and mini games is a good idea, even if I guess doing this in a game jam makes it hard to nicely balance things out. I felt that movement and actions where a bit slow, and games could give more feedback. I liked the art and the voices. Thanks for the game 💕 |
| Oct 6 10:46:46 | 6m 57s | TCHOU | ♥ 2 | Haha I had lot of fun. The puzzle is short yet interesting, and the actions feels intuitive. The art is great. I loved the ending. Thanks for the game 💕 |
| Oct 6 10:58:40 | 11m 54s | Midnight Road | ♥ 1 | Nice one! The concept is good and well executed. The art and music go very well together and with the game. It felt a bit too hard or messy at time. I liked that you could go to next level anyway to see more content. Thanks for the game 💕 |
| Oct 6 12:58:10 | 1h 59m | Smells Like Chlorine | ♥ 2 | This game is incredible. Everything is great in it. The storytelling, the pacing, the art, the intuitive gameplay with enough variety of gameplay, the sound design... How can this be done in three days? Did you reuse most of the assets from other projects? Thanks a lot for the game and keep up the good work 💕 |
| Oct 6 16:40:49 | 3h 42m | ShortRails | ♥ 1 | Wow, nice game! The visuals are very very good and polished for a compo game. The gameplay is very intuitive on most part but a bit less on others (I didn't understood right away that the men in shirts were bad guys, even if said like that it sounds obvious haha). Once I read that you can delete with space I got too good and got stuck on end of the world too 🌈 Thanks for the game, now I know how to build railways. |
| Oct 6 17:14:32 | 33m 43s | Never End | ♥ 1 | Beautiful game. The mood is very well executed. The Gris / Night in the Woods / Celeste inspirations are pretty apparent and well implemented. The game is hard but not too hard, and the difficulty fits with the story. I would have loved if the dash was mapped to a key instead of the mouse, or if the direction was linked to mouse position. I was confused the whole game because I always tried to put my mouse where I wanted to dash! Thanks a lot for the game 💕 |
| Oct 6 17:32:21 | 17m 49s | ludum factorum | ♥ 3 | This one is awesome! The art is stunning, the concept is smart, the mechanics are very well implemented. The ratings at the end, even after a few jams, are quite harsh, but well, I never actually tried compo, so maybe this is actually the case haha. Thanks for the game 💕 |
| Oct 6 17:41:42 | 9m 21s | Stuck In Paris | ♥ 4 | Wow, this is great. The feeling is exactly the one you have when driving at le rond point de l'Etoile in Paris. The explosion might be a bit exaggerated but that's all. Would recommend to every driver, every parisian, and every human. Thanks for the game 💕 |
| Oct 7 08:15:07 | 14h 33m | HONK II | ♥ 1 | Woow really nice game! The game feel is instantly there, due to slick controls, clear visual feedback, nice enemy design and level design. The art is on point, the music is very good, I would even love it if the volume was a bit higher compared to the sound effects. This is definitely a very solid entry. Great job! All the inspirations (Doom, Nuclear Throne, Enter the Gungeon, Untitled goose game in the name, Undertale reef, and many more) are pleasant but maybe a bit too much for me. Bug: When opening the menu, the HUD disappears and don't come back when you go back to the game. Thanks for the game I had fun 💕 |
| Oct 7 09:21:21 | 1h 06m | The Loop Collection | ♥ 1 | Woow I loved this one. Very straightforward, clear and well executed. The art is simple, the rules are simple and fun. Here are some things that could have been even better in my opinion: On the first game, the size of the targets felt really small. On the second game, I had some lag issues (maybe due to particle effects not going well with Godot engine? The third game had a super fun idea but felt a bit slow. Thanks a lot for this game I had fun and really loved the aesthetic 💕 |
| Oct 7 10:26:51 | 1h 05m | AndreOL Revenge | ♥ 1 | Good job! After a few games, once I understood all the elements, I had fun. It was quite hard to get there though. I understand if you could not put a tutorial or explanations in the game, but you should at least copy them to the itch page I think. Making the game simpler would be a great starting point too. Also, a restart button would be really helpful. I think you messed up the aspect ratio on the itch page, I can't see everything if I am not in full screen. That should be easy to fix in your itch page! Thanks for the game and keep up your work! |
| Oct 7 11:03:08 | 36m 17s | Led Astray | ♥ 5 | (played the ldjam version) Nice one, I had a great time! The art is absolutely fantastic, except the onions that felt quite out of place with this black outline. The amazing graphics, along with great music and short story elements, made me feel immerse really quick. The platforming controls are ok, but I feel like you wanted to put too much in a jam game so some aspects become a bit lacking. For example, it is sometime hard to understand when you should jump and when you should dash through a platform. Jumping down from some platform but not others is not intuitive too. Is there an ending? I went through all the forest but got stuck at the end I think. Thanks for the game and keep up the good work 💕 |
| Oct 7 11:42:28 | 39m 20s | Raildle | ♥ 1 | Good job on making this game! Felt like a simple idle game, with satisfying graphics and soothing train movements. Start was really really slow though. Most idle games let you act on early stages of the game, such as clicking on something to gain money. It is also hard to understand what you are supposed to do to optimise money returns without testing, and testing takes way too long. Thanks for the game and keep up the good work 💕 |
| Oct 7 14:56:15 | 3h 13m | Loop City | ♥ 1 | Nice game! I loved the main mechanic. Not having control on your fall set up a hectic rythm that is pretty satisfying when you get the hang of it. I liked the simple graphics, even if some stuff where unclear to me at first, such as the farm or the loop parts you get when completing tasks. I liked the music, energetic enough without getting on your nerves too fast. Other sounds were ok. I really enjoyed the first 10 loops or so when I was trying many different stuff and understanding the game more and more. What I didn't enjoy was making a chocolate cake, and here is why in my opinion: I loved to do trials and errors, and the expensive costs in the shop did not really allow for that. For example, I tried mixing chocolate seeds directly with cake stuff, and it didn't work. I instantly remembered the farm and thought "oh yes I have to grow chocolate first!". That was nice, but then I had to do 5 or so boring loops to gather the money for seeds, then 3 to grow seeds, then a few more to get cake stuff again. Also, during all those loops, I was stuck in this quest, and did not want to drop it in fear of having to do it all over again. I would love it if you could have multiple quests at a time so you feel like you always do something. Thanks for the game I had fun, keep up the good work 💕 |
| Oct 7 15:38:27 | 42m 12s | Skyloop | ♥ 1 | Great job making a complete game! Even if the game is very simple and a bit broken, I had fun. Racing is always satisfying. The drive feel is ok, the opponents AI seems pretty well done. The menus are quite ugly but very clear. Collisions with other cars feel wrong, that makes them even scarier haha. You can skip laps with going back a bit behind the starting line and coming back. Sadly, this is the fastest way to complete a lap. However, doing this you won't collect any coins so this makes playing normally a better solution, which is great. Thanks for the game 💕 |
| Oct 7 16:13:34 | 35m 07s | GravLoop | ♥ 2 | I really liked this one! The core mechanic is great, the sense of progression you get at each loop comes in many forms: more fuel, level knowledge, less enemies, skill mastery... This is great, and the game is just short enough that it never becomes boring. I really liked the music, it sets an ambiance just right. The sounds of green orbs was a bit too loud and annoying. The art is nice, I did not like the colors but I think it is a matter of personal tastes. The soft gradient of the background is a very very nice touch. The movement feeling was nice. I did not understand what the enemies on the ground are supposed to do. It felt weird that some orbs were placed under platforms, I understand this is a trade off between going fast or getting more time but it felt a bit wrong. Thanks for the game it was very strongly executed 💕 |
| Oct 7 17:03:51 | 50m 17s | HomePick, A Pet Text Adventure | ♥ 2 | Very comfy game for sure 💕 The music and writing are beautiful. Thanks for the game! |
| Oct 7 17:38:42 | 34m 51s | LoopChan | ♥ 3 | Really nice game! The art is incredible 🤖 The mechanic is simple, original, and the puzzles are well designed. I had a bit of trouble understanding when I could move forward or not. Sometimes, the music loop seems to not offer enough memorable parts and is quite hard to remember. Thanks for the game I had fun 💕 |
| Oct 7 19:53:31 | 2h 14m | Another One Loops the Dust | ♥ 3 | Haha I had so much fun! The music is a nice choice, the art is really good, the ending is a blast. Thanks for the game 💕 |
| Oct 7 21:11:22 | 1h 17m | Hell on (not) Wheels | ♥ 0 | (tested on Xbox controller, only single player mode) Great job! I couldn't try the multiplayer mode, but single player works fine. The art of the game is pretty nice, and I like the music too. The driving feels really strange. Acceleration is very slow, and breaking push you in direction of slope instead of actually breaking. Collisions also feel very weird. I hope some people try multiplayer so you have feedback for this too! Don't forget to leave review on other games if you want people to see and rate your game. Thanks for the game 💕 |
| Oct 7 21:41:57 | 30m 35s | POKKO | ♥ 3 | Wow this one is incredible. The art is beyond solid, the sounds go well with the game, the level design is simple and effective, the core mechanic is very efficiently conveyed, the length of the game is spot on for a jam game, and there even is a short story to top it off! As stated by others, collisions are not the best, especially frictions on walls. You might want to apply a different physics material with 0 friction on the sides of your jumping characters so that they don't stick to walls. Awesome job making this game 💕 |
| Oct 8 07:21:13 | 9h 39m | Time Saver | ♥ 3 | Hey, nice one! I liked the art even if it was a bit too much of a mix of different pixel size or art style. The controls are smooth, the sound effects are good. The core mechanic is smart and fits well to the theme, but I felt it was not conveyed efficiently to the player. Without reading the description, I did not understand that I gained time when killing enemies, since there is no visual or audio feedback, and it is delayed to the next loop. Nice job making this game, I had fun 💕 |
| Oct 8 07:34:41 | 13m 28s | Just Keep Spinning! | ♥ 0 | Wooow this one is great! The art style is fantastic, the audio sounds really great. The chore mechanic is smart, and having to change fingers spinning now and then is a very good idea. The mole game seemed out of place: the graphics were not good and the colliders not big enough, it was a bit frustrating. The game also could become harder faster imo. Awesome job, thanks for the game 💕 |
| Oct 8 07:56:00 | 21m 19s | Moby's Trip | ♥ 3 | Great game! I really liked the aesthetic. The music was energetic but not annoying. The gameplay is simple and effective. The rules are clear. The active leaderboard during gameplay is a very good idea and kept me playing! I felt like the coliders of obstacles were a bit too long, it felt a bit frustrating at time. The second track with loops and bumps is a fun idea, but the camera jitter made me sick haha. It is just bonus anyway. Thanks for the game I had fun 💕 |
| Oct 8 16:40:01 | 8h 44m | Loopomotive | ♥ 2 | I loved it! The art, animations, and smoothness of gameplay are on point. I loved the sound as well. The goal is clear, everything is very understandable, and the feeling of progression is nice. I really liked the idea of the train's speed dropping when you don't push a button, forcing you to always be active and not just look for the perfect speed and position and do nothing until the end. I didn't like the right entry of the first level. It felt to random and I just rushed through it hoping nothing would come. I think it is placed to close to the track. The 2nd and 3rd levels are awesome, but the number of cars needed to win is a bit too much for me. Thanks a lot for the game I had fun 💕 |
| Oct 8 19:20:01 | 2h 40m | Fractulinear | ♥ 1 | Wow nice one! Stunning graphics, ambiance music and sounds. I love the chore mechanic, already seen in other games but brought here to its simplest form and perfectly well executed. Also, worked well in full screen on a 21:9 screen. Great job this is beautiful. |
| Oct 8 19:56:40 | 36m 39s | Lily Pad Drifters | ♥ 0 | Nice one! The game is beautiful, with so many cool details like the fishes or lily pads changing color randomly when you restart. The music is bangers. The mechanic is smart but has a few issues. The jumping direction felt weird, and it was more than often optimal just to not do anything. I won level 4 by not touching anything and level 5 with one jump. The level progression with a bit of story is nice. Small bug : you can touch the kill zone and die while hanging to the rightmost lily pad on level 2. Thanks for the game 💕 |
| Oct 8 20:17:41 | 21m 01s | Track Day | ♥ 1 | Yaaay this is so much fun! The controls felt weird at first, especially due to a lack of engine sound to let you know you are accelerating I guess, and the collision felt a bit unfair. But then I played more, learned to accept it, and had a lot of fun! The turning point in all races is when everyone starts crashing into one another, and this part is so much fun. I did 0:50 something with 9 mistakes, and over 1 minute with 6 mistakes. Great job on this game it works very well 💕 |
| Oct 8 20:27:45 | 10m 04s | MazeRider | ♥ 0 | Good job making a game in time! Even if it has no goal, the driving mechanic works well, and it's not far at all to being a true game! The camera could use a bit elasticity. |
| Oct 8 20:35:40 | 7m 55s | Nico's Halloween Story | ♥ 2 | Nice game! The character looks cute. The integration of story is great, it could use some ambiance sounds. The controls felt responsive, even if the jump could've been a bit snappier. I loved that you did not instantly lose when getting touched. I did not understand why I got the bad ending though, I guess it is based on your number of deaths but there is no indication of the threshold. Thanks for the game 💕 |
| Oct 9 11:15:30 | 14h 39m | Loop Land | ♥ 0 | Nice game! The 2.5D graphics are very solid. The music is very good, and you even did a second one for the boss fight, good job! The platforming controls work ok, but as always, this is beyond difficult to get it just right. Here, what was the most frustrating for me was some sticky corners on some platforms, and not moving along with clouds. Clouds were also very frustrating all along. My humble advice would be to always use them over shorter paths like one in the second loop, and to make them wait a bit at the end of their cycles. I loved that the enemy only push you, this is very good. I like the idea of the mini game for elevators even if I personally don't like this mini game. Thanks for the game I had fun 💕 |
| Oct 9 11:32:03 | 16m 33s | Space Loop Kit | ♥ 1 | Nice game! The art is very good. The music is a good choice, the sound effects are very nice. The chore mechanic is smart and pleasing when you find your rythm. Too bad you did not have time to put more challenge or content in the game. Here are a few things I noticed in case you didn't: - you can fly of the screen - the energy refills after the first beat (energy used on the first beat is the one from previous cycle) - enemy lasers despawns only when death animation is over. The can even shoot when already dead if their gameObject is still there. - big blue lasers kill enemies if they are in it when it spawns, but then it just push them away when you try to swipe the screen with it. I guess it's a trigger/not trigger issue. Thanks for the game, I had fun 💕 |
| Oct 10 07:25:38 | 19h 53m | ringtale | ♥ 1 | Wow this one is really nice! Reminded me of that nitrome game with a hedgehog I played a lot when I was a kid. The art is fantastic, the racoon is super cute, the controls are well made, the new stuff coming along the way is easily understandable. The puzzles are well thought, but the difficulty is a bit brutal I think. Thanks for the game I had fun 💕 |
| Oct 10 22:14:09 | 14h 48m | TIME TO DANCE! | ♥ 2 | Wow this one is incredible. The idea behind the core mechanic is fantastic, and so well executed. It is really funny, and not as easy as it could seem at first. The music and sounds are fantastic too. I really dislike this graphic style (personal tastes) and yet I really enjoyed the game, one of my favorite for this jam. Great job, and thanks for the game 💕 |
| Oct 10 22:21:09 | 7m 00s | Action Loop | ♥ 0 | Nice game! A very creative and smart use of the theme. The game is short and to the point. The story is fun. The visuals and gameplay are pretty barebone but I guess this is not the focus. Thanks for the game I had fun 💕 |
| Oct 11 17:23:31 | 19h 02m | Keep Inside | ♥ 0 | Nice one! The idea is nice, the execution is clean. I love the simple graphic style, the color choice is good too. After 20 or so, you become stuck in a cycle where you always have exactly the same angle to turn to win. Maybe adding a bit of randomness to the bouncing angle, or speed to the ball every bounce would make it more interesting. Well done making this game 💕 |
| Oct 11 17:27:05 | 3m 34s | Turret Bug | ♥ 1 | Nice job! The idea is good, but as stated by others, the fact that you can just spam in any direction to win makes the game not interesting. The art and sounds are nice. Thanks for the game! |
| Oct 11 17:38:18 | 11m 13s | Racecar racecaR | ♥ 1 | Nice one! Very good choice of assets. Kenney assets are always lovely, your car looks awesome, and the music was so good I went and added it to my asset list in Unity (thanks for the discovery). The game itself is fun, even if the driving was a pure mess to me. I couldn't get the drifting, was always confused as if I should break with space or s, etc... The explosion in parts with their own physic when you touch a ghost is a very good idea and well executed. Thanks for the game I had fun 💕 |
| Oct 11 18:05:29 | 27m 11s | Bust-a-Loop | ♥ 1 | Wooow I loved this. The idea is really smart, and seems like something very hard to execute as well as this. The puzzle that it creates are as much ones of planning, execution, and the goal is not only to win but mostly to look as cool as possible. Comboing in a fighting game is always fun, and this game takes all this fun and adds a puzzle layer to it to make you feel clever. The art is clear and the animation are on point. There are a few things I wanted to note: - The progression and level selection felt like a bit of mess. I did not really understand why or how I unlocked moves, and if I would have to in other difficulty levels. - The lack of sound is indeed sad for the overall feeling of power you could get when doing your custom combo. - The hitboxes where sometimes a bit unclear to me. Maybe with this overly simple art style you could show them to make everything clearer? - The opponent froze on the ground when I hit him/her on the exact frame they touched the ground. - I am not sure but maybe this would be even more satisfying with a considerable amount of hitstun on most moves. Great job, and thanks for the game, I had fun 💕 |
| Oct 11 19:47:42 | 1h 42m | It's The Leash I Can Do | ♥ 1 | Haha this was so good! The art is readable, the music is nice and the sounds are so funny. The chore mechanic is very smart and feels really good, too bad you couldn't do it in time! Thanks for the game I loved it 💕 |
| Oct 11 20:03:31 | 15m 49s | Re:Live | ♥ 2 | This is so good, incredible job. The mechanic is very common in this jam, but this is one of the best example I've seen. Slick controls, cute and clear art and sounds, Simple and progressive puzzles. I loved the accessory each character has to make a difference. Thanks for the game 💕 |
| Oct 11 20:14:24 | 10m 53s | Please Just Leave | ♥ 0 | Nice one! This is a nice use of the game medium and the theme to tell an absurd story. I found that the timer was a very good idea to even more question what you are still doing here as a player. I can't say I had fun but this was a really cool idea, great job 💕 |
| Oct 11 22:07:55 | 1h 53m | Bjorn to Dance | ♥ 1 | Nice one! The mechanic is simple, but there are so many things done right here! The main thing I loved was that each sequence is characterised by sound, symbol, color, and position. This is really really good for memorisation. Nice art with a lot of great details, good sound and music choices. The game feels repetitive fast as it is very easy and the difficulty goes up quite slowly. I did not really understood the use of such a complicated score system too but I think that's just me! Thanks for the game I had fun 💕 |
| Oct 12 07:43:17 | 9h 35m | GREY MILK | ♥ 1 | That was interesting! The mix of gameplay and dialogue is a good idea. The art is cute, the music is nice and the story is great. I found that playing the game normally is too hard for me, so I figured out that spamming jump was an invincible strat and did this while reading the dialogues. Then I figured out that stopping was even more of an invincible strat and did just that haha. Thanks for the game 💕 |
| Oct 12 07:53:10 | 9m 53s | walk. | ♥ 0 | One of my favorite game of this Ludum Dare. Beautiful in every way. Thanks for making this 💕 |
| Oct 12 10:50:34 | 2h 57m | Zgulls | ♥ 0 | This is fantastic. The tower defense mechanics are simple, but very well thought. I loved the fact that there is no way to lose and a clear goal with an ending before it gets repetitive. I loved the art, the music choice, the ambient sounds, everything leads to a perfect mood. Even the fact that you don't quite understand what towers do exactly or if a strat is better than another one leads to this great feeling of comfort you have when playing. Thanks for the game I loved it 💕 HTML5 version should be easy to do with unity, maybe push one if you want more people to play? |
| Oct 12 18:39:47 | 7h 49m | The Good, The Bad and The Fluffy | ♥ 2 | Nice one! The puzzles are well fought, the rules are clear and the controls feel smooth. The theme is a bit far fetched but well who cares. I did not have any sound, is it normal? Thanks for the game 💕 |
| Oct 12 18:53:05 | 13m 18s | Groundhog Garden | ♥ 1 | Nice one! Played a bit with you and PvPlayz27 when he streamed. Great job on the maze generation and the online code, they both work solidly. The idea is very interesting, I love the collaboration it can enable. I found that mazes don't offer enough visual details to remember, so sometimes your second loop is just random wandering again. Thanks for the game 💕 |
| Oct 12 19:28:04 | 34m 59s | CircleRun | ♥ 1 | Nice one! The mechanic is very well thought and the controls work well. The loop system makes you remember the placement of the gem if you missed it and plan ahead your next turn, this is great. I felt a bit dizzy, I don't know what could help with this while keeping the same speed and mechanic though. Thanks for the game I had fun 💕 |
| Oct 12 19:47:08 | 19m 04s | Saisons | ♥ 1 | I love this so much. The art is amazing, the parallax effect (or is it real 3D?) is fantastic, the far away camera makes everything beautiful. The ambiance sounds are great, the flute sounds are too. The gameplay is very good. I had a hard time at the end because I really don't have a musical ear, but it was not frustrating and just very calming. One of my favorite of the jam for sure, thanks for making this 💕 |
| Oct 12 21:34:32 | 1h 47m | Snaketroidvania | ♥ 1 | Wow this is incredible. So many good ideas in this game, it manages to never get repetitive even with so many rooms. The art is clean, the color choice is great, the animations are really well done, the sound is nice. The visual and audio feedbacks are really clean. Close to the end, I encountered many bugs, especially when doing too many input too fast. This has to be expected for such a packed compo game I guess. Awesome work, great job, and thanks for the game I really had a good time 💕 |
| Oct 13 07:03:48 | 9h 29m | Dodge the Doge | ♥ 1 | Nice one! The gameplay is smart, challenging, fun, and the controls feel smooth. The art is really nice and the rhythm of the animations is well done. Too bad there is no sound to put the player in the right mood. Thanks for the game I had fun 💕 |
| Oct 13 07:16:57 | 13m 09s | Magmania | ♥ 2 | I loved this! The idea is really good, the execution is awesome. On my first try I lost but understood the correct strat, and on the second try even if I knew exactly what to do each loop the execution was frantic and a lot of fun. And then I blocked myself with a wall of floaters and died very stupidly right at the last loop haha. The animations of the lil dude are perfect. Thanks for the game 💕 |
| Oct 14 07:30:43 | 24h 13m | Beat Farm | ♥ 1 | I loved this! The gameplay is super simple and straightforward, with a nice layer of depth and puzzle added by crafting. The sounds are very well chosen and the loops you make are instantly pleasing. The art is cute. It is quite hard to move everything around and a bit long to change pitches with diapason, but it makes things even more satisfying when you make something out of all this. Thanks for the game 💕 |
| Oct 14 16:42:13 | 9h 11m | Loopy Train - | ♥ 1 | Great idea! Same as others, I could seem to buy any weapons, even with empty carriages. Too bad you couldn't put some music too. The mountain is absolutely lovely, and the train fits there nicely. Thanks for the game! |
| Oct 14 16:49:14 | 7m 01s | Right Side Up | ♥ 3 | Nice one! I liked the idea and the fun you quickly have throwing explosive all around. The rules are quite clear and the first tutorial levels are nicely done. I would have liked if more levels had roof so that you don't have to wait for hours when your box go up too fast. Thanks for the game! |
| Oct 14 17:19:04 | 29m 50s | A not so boring game | ♥ 1 | Nice one! The mix of visual novel at first and simple gameplay on the boss is surprising and pleasing. I expected less when starting but the narration is actually quite good! The art is enough, but the missing music / sound is a bit sad. Thanks for the game and good job 💕 |
| Oct 14 17:29:22 | 10m 18s | Z Rhapsody | ♥ 1 | Nice work! There is a lot of work put in this. This was maybe a bit too ambitious? The art style is a bit messy, with the skybox, buildings and characters not really fitting together. The combat gameplay feels right even if not great, and is very impressive for 3 days of work. Good job 💕 |
| Oct 15 10:30:28 | 17h 01m | Spaghetti Quest | ♥ 1 | Nice one! I really really liked the coherence of visuals, music, voices, text, gameplay, and everything. The idea is great and the execution is very well done! If I had to be picky, I feel like the part that is not done as well is the progression. The only real difference I felt when going from the first levels all the way to the last ones was the stickiness of some ingredients and the time I had. This is a very good idea, but it feels like it is not enough to have 10 levels. Also, reading the comments, it seems that some things were added post jam, but it is a bit unclear what? Everyone needs to be able to rate the game as it was at the end of the 3 days I believe. Thanks for the game I had fun, great job and you got a new follower on itch 💕 |
| Oct 15 20:45:36 | 10h 15m | One Frog's No Good Very Bad Automobile Malfunction | ♥ 1 | Haha this is fantastic. This is the best "move elements from a code loop" exemple I've seen. The dice splitting mechanic is intuitive and fun, the real time feeling of some actions add a small layer of execution to the puzzles, and all the art, animations, and sounds are so good! The difficulty of jumping and going forward at the right time may be a bit to much. I loved the game, thanks and good job 💕 |
| Oct 16 14:47:36 | 18h 02m | Life's Loop | ♥ 0 | Nice one! Nice work making animation and art for every possible action. The music is nice. The gameplay is very self explanatory. The balance seems quite off, with not enough interesting decisions to made. Also, it seems like you cannot win as a non smoker haha (not enough social in a day if you never smoke at lunch break). I also had the same bug as @fc85057, here is an image: Sans titre.png Thanks for the game! Also, your game won't be shown to others if you don't play and rate other games! |
| Oct 16 15:03:57 | 16m 21s | Raceabout | ♥ 1 | Nice game! Nice idea with cool execution. The art is clean and understandable, the music fits nicely. The controls feels responsive. The random placement of obstacles does not work very well. Most of the time, they are not in your way anyway, and sometimes, they are just to close in front of you to react. I believe that such games could use pseudo random obstacles, such as forcing an obstacle half a turn away right in front of you from time to time to make gameplay more interesting. Also, stucking to the outside wall feels a bit broken! I just did more than 40 turns without doing anything, I don't know if it's infinite because I quit at 42 but it feels like it. Capazfsqvqvture.PNG Thanks for the game I had fun 💕 |
| Oct 18 11:09:36 | 44h 05m | Pulsewave | ♥ 1 | Nice one! Adding rhythmic controls to any gameplay is always funny. I like how you didn't make it punitive, with only an impact on the score. There are a few elements that don't help you keep rhythm : the lines between lanes feel like they could come in rhythm but they don't, and the music felt like it has not enough strong elements on the beat and a few too many outside it (the crunchy square wave snare on the first music for example). Great job and thanks for the game, I had fun 💕 |
| Oct 18 11:15:39 | 6m 03s | Synthloop | ♥ 0 | Wow nice, thanks it feels great to have this between all the other LD games! The visuals are nice, the music is awesome. The transitions were not good on my PC, don't know if it's same for everyone. Too bad, I couldn't toy as much as I'd like with adding and removing music parts. I also didn't understand what the 5th music added as visuals? Thanks for this that was definitely nice 💕 |
| Oct 18 11:22:26 | 6m 47s | Ribbon | ♥ 1 | This is fantastic 💕 The uniquene mechanic feels good to control after just a few seconds, everything is clear and works well, the adaptive music is perfect, and omg this is beautiful. I guess the only way this could have been even better is with a bit more audio feedback (on actions and on the unlocking of the last door). You are very very talented, I hope some day I can do something as good! |
| Oct 18 11:33:01 | 10m 35s | Read Steady Non-Stop | ♥ 0 | Nice one! The game works and is very intuitive. The art is nice and the music is really great. The game becomes very repetitive and easy. Last LD, my team and I made a very similar game (3 lanes, obstacles to avoid), and used the following trick to make it interesting: - non random patterns, increasing in difficulty - semi targeting attacks to force you to move (obstacles that are not in your face are actually useless) - quick speed increase with a few moments of breathing time Maybe you could try some of those here! Thanks for the game 🚗 |
| Oct 18 17:36:12 | 6h 03m | The Square's Breakjail | ♥ 1 | Hey you did something, that's better than what a lot of people would be able to! Good job! Next time may be better. Good luck 💕 |
| Oct 18 17:42:39 | 6m 27s | Loopark | ♥ 1 | Nice one! I love the idea. The track looks fine, the controls are easy. Nice job on the train sounds too! Too bad you couldn't do more levels and polish it a bit more! Thanks for the game 💕 |
| Oct 18 17:48:19 | 5m 40s | Mudcar Sprint | ♥ 0 | Nice one! The game looks great, the controls feel very responsive and the music and sounds fit very well. I love the explosion 💥 Gameplay wise, it is a bit boring though. Does the speed increase with time? It didn't feel like anything changed, so it became a bit repetitive too quickly. I'm sure that with just little tweaks to increase the difficulty over time this would be a very cool game! Thanks for the game, incredible work for a compo 💕 |
| Oct 18 18:04:50 | 16m 31s | SpaceRace | ♥ 1 | this is really good! Simple game, but very well executed. Good asset and music choices, good controls, good difficulty progression. The idea of freezing when you go high is very smart so you don't have to make an invisible ceiling or something like that! Thanks for the game and good job 💕 |
| Oct 18 18:17:16 | 12m 26s | Creed | ♥ 2 | Nice game! The portal narration works well, the mechanics are cool, the controls feel right. The ending is funny too. The pixel art is nice, but god did you really need to make an over sexualized woman as your character? I disliked this quite a bit, too bad your game was really cool! |
| Oct 19 10:47:25 | 16h 30m | Terror of the Lazy River | ♥ 0 | Awesome compo game! The idea is very cool, the movement feels right and original, the audio and visuals makes for some nice feedbacks. The only issue I could see is that the more you defeat enemies, well the less they are and the less it's interesting. Awesome game anyway, great job on making this 💕 |
| Oct 19 10:53:07 | 5m 42s | Daily Grind | ♥ 0 | Haha very nice! Even if I didn't really get everything, just spamming right and left click felt great. Good job on this the mood is there. Thanks for the game! |
| Oct 19 17:20:44 | 6h 27m | Springy's Adventure | ♥ 1 | Very nice one! I loved the art and the music. The controls are ok even if some collisions are a bit sticky. The text explanations for good and bad mushrooms is good, same for the conditions for level end. I had the same crash than other peoples at the end! Thanks for the game I had fun 💕 |
| Oct 19 18:04:10 | 43m 26s | River Express | ♥ 1 | Super nice game! Everything felt smooth and natural, with a good level design to teach you how to play gradually. The music choice is on point too! Great job and thanks for the game, I had fun 💕 |
| Oct 21 07:42:52 | 37h 38m | RIP in Time | ♥ 1 | Nice game! The art, music and texts make for a great atmosphere. I liked the idea, I am not a big player of those kind of adventure game so I didn't finish it but it felt quite polished. On top of the bugs mentioned, I encountered another one: If you rush to the RIP engine at the begining and open the interaction dialogue before the intro dialogue pops, the intro dialogue will try to take its place and it will result in a lock with an empty dialogue box. Also I would like if you could press up to interact without having to stop! Great job on this game 💕 |
| Oct 21 08:52:26 | 1h 09m | Cashier Every Day | ♥ 1 | Haha this is great! The feeling of pressure is definitely here, and there are some times where everything goes ok and then you mess with a single article and everything goes to hell. Great job, the controls feels right, the sound is just what is needed to make the game feel responsive, and the short meta with upgrades and steep difficulty curve is nice! Great job 💕 |
| Oct 23 21:06:01 | 60h 13m | Group Chat | ♥ 1 | This is fantastic 💕 I would love it if there was just a tiny bit more to do or too look at, but the mood is soooo great! Capture.PNG |
| Oct 24 08:43:40 | 11h 37m | Loopy Loops | ♥ 1 | Haha this is nice! It made me laugh, and I love the art style and animations. Good job 💕 |
| Oct 24 08:51:31 | 7m 51s | Super Giovanni Adventure | ♥ 0 | Nice idea! The amount of text and jokes is great. The controls feel ok for both characters. I would have liked it if you didn't start from the beginning when falling on later stages! Great job 💕 |
| Oct 24 14:21:32 | 5h 30m | Stormy Delivery | ♥ 1 | Nice game! The concept is clear, the controls are cool, and the R to restart is something missing in most compo games, so it's great to see it here! I found the game really hard, especially the movements: it's really easy to get sucked in typhoons, and really hard to avoid any opponents bullets. Maybe adding a bit more power to the boat would make it funnier? Great job and thanks for the game 💕 |
| Oct 24 14:27:53 | 6m 21s | Escape From Rotting Town | ♥ 1 | Too bad you couldn't do all you thought about, but one thing is really great: you managed to deliver a complete game even if you cut a lot of things! Playing with controller feels ok. There is a really strange buffer window on the punch action. Nice visual assets choices, nice music and nice sounds! Thanks for the game! |
| Oct 24 14:39:31 | 11m 38s | Rogot Slide [Prototype] | ♥ 1 | Nice one! The concept is super clear. The number of puzzles is quite impressive for a jam game. The art is simple but understandable. I really liked that you could play with keyboard or mouse. It would have been even better if you could start / restart a level with only keyboard. Great job 💕 |
| Oct 24 14:44:15 | 4m 44s | Test Subject | ♥ 2 | Nice idea, good controls and good graphics. The AI voice is cool too. Waaay to hard and unclear for me though 🤖 |
| Oct 25 16:11:32 | 25h 27m | quotes | ♥ 0 | Nice work! The idea is great, it makes you work your memory and relax a bit with the music (great choice of tune here). As stated by other, the walk speed is waay too slow, it would maybe be ok for the first loop, but once you have the solution it really feels like a pain to go back and talk to everybody. Thanks for the game 💕 |
| Oct 25 16:26:16 | 14m 44s | Bloody Loop | ♥ 1 | Great job on making this! The rules are simple and the movement feels ok. The diversity of power up is nice. I hated the art style and audio but it seems some people dig it so it's ok! A few things I noted: - The firing didn't seem to exactly follow my mouse. - The R button to interact was a weird choice. I guess E to interact and Space to use power would feel better. - There was not enough level / monsters diversity to justify so many rooms per loop I think. Thanks for the game! |
| Oct 26 20:10:54 | 27h 44m | - | ♥ 2 | I loved it. Out of all the games that try to be emotional, this one was the one that actually managed to do it. I don't really know how to comment on this: it works. You got a new follower on itch! Thanks for the game 💕 |