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IronyGames

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Apr 20 05:19:23 Egg Rocket Unicorn ♥ 1 It definitely tells an imaginative story. I wasn't expecting the ending though. I liked the physics, gives it challenge. 2nd stage would have been nice if more roomy, but if you flip too much the egg falls. All in all nice one! Good luck!
Apr 20 05:25:42 6m 19s Resurrection plan ♥ 0 You know, despite knowing the math behind the concept it's still really hard, haha! I liked it, you definitely turned a generic concept into a creative story. As feedback, I think it'd be good that the segment divide lines be more prominent. And maybe if you could drag a summoner from one segment to the other (found myself doing that a lot).
Apr 20 05:30:53 5m 11s KEEP THE PARTY ALIVE BABY ♥ 2 Hey friend, the download link only has a .lnk file (shortcut). Maybe you uploaded the wrong file?
Apr 20 05:35:20 4m 27s Captain! Captain! ♥ 1 How did you make a game so stressful in 48h. Good job! This really is fun and can see myself playing for a while. As feedback maybe we could rotate the aim with the arrow keys?
Apr 20 05:39:14 3m 54s Fighting Footwork ♥ 1 I'm of the same opinion as quichi. The graphics and sound are very cool, there's obviously a lot of work put into it. I'd like to have some tutorial to see how to read the AI and beat it.
Apr 20 05:43:31 4m 17s juxta.LINE ♥ 2 Very cool concept. The inputs are easy but man is this game hard. Anyway, it's really satisfying and create a rhythm. To most games like this, my feedback is please allow IJKL keys next time for lefties :)
Apr 20 05:49:35 6m 04s Overthrone ♥ 1 Very impressive and polished for 48h! My opinion is that it's a bit tough: the sword seems pretty weak, and most of all it takes a while to set up a building. Maybe start with enough funds to buy 1 would be a good idea. However it may be, I really liked it, good job!
Apr 20 05:55:34 5m 59s Fix the engine ♥ 0 It's a lot of fun, if very stressful. I managed to get a feel for the levels and then it was more manageable. Maybe I'd've enjoyed it more if the 4 faces were all on screen, but only 1 was enabled; to let the player know you can change face.
Apr 20 06:13:25 17m 51s SIMULATION ♥ 1 Wow, very creative! It's like taking Gary's mod into a physics puzzle. Never seen it before, bravo. It'd be great if the camera direction persist between transformation, right now it jumps a lot. Also, there's a bug with gaining height with the paper plane.
Apr 20 06:29:57 16m 32s The Beat Keeper ♥ 1 Great art and sound, good job. The concept is pretty funny, and would like to see this guy at an actual concert. As feedback there's something counterintuitive to me to have to do 2 inputs to smack a beat (move away, move in). maybe you could separate movement and smack? A highscore would also be great to give the feeling of progress. But overall, really cool!
Apr 20 06:33:04 3m 07s Plant life - My LD 46 Game ♥ 1 Nice game. The bullet and shoot speed make it challenging. As feedback, maybe try turning the music lower? It's good, but the high pitches get grating after a while.
Apr 20 07:02:52 29m 48s Saving The Light ♥ 1 Very calming game, for sure; the graphics look amazing. At some points it requires a leap of faith though. Maybe you could expand the light radius a bit?
Apr 20 07:06:25 3m 33s Flower Defense ♥ 0 You've got the basis of a good game down; i'd like to see wave variety, and maybe some upgrades. As feedback, I was expecting to dash in the direction I was moving, not facing. Also there are some blind spots where the sword doesn't reach, vertically. I'd have liked to be able to aim upwards.
Apr 20 07:08:44 2m 19s Social Distancing For LadyBugs ♥ 3 The hitbox of the swatter feels very good. It certainly keeps with the theme of these days :) I think I'd have liked for it to have more levels, and maybe some lives (so the first ladybug you squash isn't game over)
Apr 20 07:11:33 2m 49s Cerberus ♥ 0 Hey, there's always next time :) I'm intrigued, were you going for a computer antivirus vibe? I'm into the idea of managing shoot em up controls with terminal inputs.
Apr 20 07:13:57 2m 24s Egg Defender ♥ 1 Haha, I really like the detail of planting flowers where enemies are defeated. It's a cool concept, but I wish I could run faster / spam peck while moving. It'd give me more opportunities to defend the egg. Also, these are some tallbois.
Apr 20 07:21:38 7m 41s That's Crazy, What? ♥ 2 I--what? That's, uh, crazy. Well, I guess it lives up to the title. Very crazy, but liekable :D
Apr 20 07:26:38 5m 00s Protect the Pup! ♥ 1 Cool ships, bro. If we ever get into space I'll adorn my spaceship with a giant disembodied human head :D Neat little game. I wish I could see the turret shots. Also I'm pretty sure at some point after the 2nd turret the tractor beams don't work. I stood inside some and didn't get carried off.
Apr 20 07:31:52 5m 14s HiJinx ♥ 2 Amazing drawings. Reminds me a bit of doodle jump. I wish there was a play/replay button of sorts so i could more easily try again.
Apr 20 07:58:50 26m 58s Coronary Flypass ♥ 2 Hi, can you please narrate my life please? Surprisingly fun. It has that moonlander feel / fun frustration to it, and very funny too. It has a lot of potential! I found a bug where you could get above the ceiling clouds but not get back below them.
Apr 20 08:06:18 7m 28s Brain Training 101 ♥ 1 Buddy this game almost made ME forget how to breathe. I live stress management games, and the way you introduced all the elements progressively really helped. When I saw the wee and poo bars I was like "really"? As for feedback, I'd like the keys to be rebound / more comfortably bound. Maybe it was your idea so as to keep the hand moving? Anyway, for a lefty it'd be much comfortable if they could be on the right side of the keyboard :)
Apr 20 08:25:03 18m 45s Yes, Mr. President! ♥ 0 Very cool concept. I found myself mass tackling people as the crowd got too big. I love that that worked. As feedback, maybe lower the volume of the sound. But overall, very entertaining.
Apr 20 08:41:59 16m 56s Balloon Balloon! ♥ 1 You captured something me and my sis did as children. We thought we were mad inventors. Guess it's common! Making a 2 player game in 48h is ambitious, but you really balance the difficulty by bonking the players of off each other, haha. As feedback, I'd remove the balloon outline. I imagine you put it there to make it stand out, but since we're following the shadow anyway, I find it actually distracts you.
Apr 20 08:52:15 10m 16s Good Shapes, Bad Shapes ♥ 3 Tougher than expected! I like how you mix walls with enemies in color, I never see them coming unless I move carefully. Very nice. As feedback, maybe you could add a "wind-up" animation or sound to the charging shapes (triangles). I find otherwise I have no time to react.
Apr 20 08:57:16 5m 01s Pet Life ♥ 1 I want transparent trees. It's a neat idea with some good presentation. I think it'd need a mechanic aside from buying + feeding, like minigames to earn money. As feedback, I'd really like to have an item counter in my inventory. First time around I didn't know why i couldn't use the items, turns out I spent them all.
Apr 20 09:11:06 13m 50s just a boring topdown shooter ♥ 1 I hear the artifact unlocks the secrets of good 3d rendering. I'm a sucker for self aware characters. Ironically, since there is no ending other than failure, the narrator is always destined to win. Good narration :) As feedback, I'd at least have liked for the agents spawn coordinates and speeds to be randomized. Being taunted while beating a more difficult challenge is very rewarding.
Apr 20 09:22:57 11m 51s The IT ♥ 0 Hmm, I'm liking the style and sound. The concept is nice and I'd like to see what's so special, perhaps behind that door? But the time you're given and the ones the fruits give you is too short to do much exploring. Maybe I'm feeding wrong, but the cherries don't seem to lengthen my lifespan.
Apr 20 09:34:29 11m 32s Planet Parasites ♥ 0 Great array of abilities and things to do and good presentation! I like investing in trees to keep your power up. As feedback, I'd limit the sound of spammables (like bees). I'd also make the bees shorter, as a horizontal wipe move is pretty op (preferrable to #1)
Apr 20 10:08:50 34m 21s Hacking is Probably Not Like This ♥ 0 Wow, very nice adaptation of these minigames. Gluing it together with a hacker vibe really gives it punch. I just wish there were some more bleeps and terminal-y sounds. Very good!
Apr 20 10:13:13 4m 23s YOUR RAGING SPIRIT ♥ 1 Man, this game really feels good. The camera shake when hitting bears is satisfying. Having to throw them off reminds me a bit of smash bros. As feedback, I see you can juggle enemies in the air with W. Since you have to wait for them to come down to hit them again, I'd really like it if you could chain the side attack with juggle to send them flying away.
Apr 20 10:21:10 7m 57s Moluski ♥ 1 Very fun puzzle! Having to think how your actions impact another screen you can't see reminds me of old Point n Click adventure games. As feedback, I'd recommend making the navigation arrows stand out -- for the first 3 minutes I couldn't see it. Maybe white or a pastel orange.
Apr 20 10:26:36 5m 26s Corona Grocery Run ♥ 1 Nice highscore / story sistem, although I'm not sure what to say about the stereotypes 🤔
Apr 20 10:33:08 6m 32s VillageQuake ♥ 0 I need you to do my OSTs from now on. It's a cool concept, I think it'd be great if you mixed it with some RTS like age of empires. As feedback, some damage isn't as clear to some buildings, like fences. Maybe an outline would help to see?
Apr 20 10:36:51 3m 43s Fermi Paradox ♥ 1 Fun concept. The upgrades feel like game changers, and the graphics are schmuck as heck. As feedback, I'd ask for a timer to see how much is left. Also maybe allow upgrades a little earlier? by wave 3/4.
Apr 20 10:40:11 3m 20s Don't Leaf Me ♥ 1 With such dialogue, I get why the plant was left behind. Wait. Fun platformer, really liked the humor of it. As feedback, I would say to make the dialogue static, especially on the tutorials. Otherwise you have to stop to read.
Apr 20 10:45:40 5m 29s For the king! ♥ 1 Very well made tower defense game. I prefer them when I'm given a character, so I don't have to wait and gaze at my king being killed due to my poor planning. I also like how you can collect money from the ground and not just from killing enemies. As feedback, I'd like to have upgrades for my knight: speed, power, range...
Apr 20 10:53:01 7m 21s Don't Forget To Water! ♥ 0 Very nice! You had lots of concepts on this game for 48h, and you introduced them progressively. I enjoy the water physics, reminds me of terraria. Some levels even needed some timing! You have a lot of potential here, I hope you continue to explore this project. As feedback, I'd work with the smoothness of the water level. Sometimes it wasn't clear up until which point water pressure would raise the level, or if the water would be able to cross a "plain" of rocks.
Apr 20 11:08:24 15m 23s It Lives ♥ 1 Wow. Amazing. I'm into the horror you're putting down. The fact that its growl gets audible only after you start feeding it is amazing. As feedback, I'd increase the light radius a bit. i know it's to create ambiance but many times I was unsure where I was going. It's a great self closing game, and well presented. Superb!
Apr 20 12:02:58 54m 34s Heavy Petting ♥ 1 Hahaha, I'm loving the next gen of tamagochis. It was short but sweet. Even after the tiger was chomping at me, I couldn't help but keep petting the lil' cat. As feedback, I would encourage you to continue working on this. Maybe you could structure it with levels, each one having a different apex predator.
Apr 20 12:06:17 3m 19s Let's stick together ♥ 2 As terrible as I am in chess... I'm even worse here. Well executed and presented. Usually in strategic movers you only control one player. To have a squad of characters each with its own rules gives you a lot of dimensions in which to think about your solution. As feedback, I'd ask that if I click when somebody is speaking it doesn't jump to the next sentence, but rather it finishes typing the current one. Like pressing B in Pokémon.
Apr 20 12:13:47 7m 30s What a horrible night... ♥ 0 ... To have a curse. Good concept. Vampire with a tommy gun is a nice approach, and the style is on point. As feedback, I'd tune the difficulty. The enemies catch you very quickly, but you can spawn bite and pretty much be safe healthwise. I'd lower the efficacy of the bite.
Apr 20 12:19:03 5m 16s Keep Adventurer alive ♥ 1 It's fun to try and keep him alive, but I think I'd prefer some progression thru levels, kind of like bit.trip. And I enjoy that you can press willy-nilly and trap yourself, very clever. As feedback, I would replace the arrows with outlining clickables, as they clutter the screen easily.
Apr 20 12:24:57 5m 54s Dog Feeder ♥ 1 I like how xc and kl do different things, I thought it was going to be 2 rotators. The whole time I was wondering why the dog was smoking -- nice twist. As feedback, I'd try not to have the music restart everytime. Also, I was using spacebar to restart the level since it's very comfortable. If I beat the level I'd like it to take me to the next one, not restart.
Apr 20 12:30:23 5m 26s Eternal Flame ♥ 2 Haha, fun story! I think it's the only time I've seen firefighters as the bad guys. I like the sound design as well. As feedback, consider adding some acceleration to the player. Going at the current speed feels unnaturally slow and makes some jumps a bit frustrating.
Apr 20 12:38:30 8m 07s Ice Ice Baby ♥ 1 Cool concept. It's surprising what you effects you can create with just a bit of a camera tilt :3 melting ice is a great way to code a timer in your game's story. For feedback, melting only happens when you're on the ground. I find myself hopping to avoid it. Is this intentional? It feels overpowered.
Apr 20 12:46:21 7m 51s Fishing Around ♥ 1 They... Kiss?! What's next, they're going to hold hands?!? Relaxing game. Seeing the population increase has a zen factor for me. As feedback, I've found that I prefered to spam click rather than to aim for rare fish. Since the sea was so full, I figured I'd eventually select a rare fish. To solve this, maybe you can give fish a "lifespan" and remove them afterwards. You'd keep the score but the sea would be scarcer, forcing the player to think it through and chase the rares.
Apr 20 12:52:05 5m 44s Keep the flame alive ♥ 1 It's a good start and some nice graphics. I enjoy the idea of being lost in a forest full of spiders, very creepy. As feedback, I'd give the player something... else to do while running from spiders. Maybe a short dash, maybe something to push spiders away. As it stands this game is a dodge and find, and I feel it could have more depth.
Apr 20 12:54:57 2m 52s Fuel Hungry ♥ 0 I like how your life is your light radius. Maybe you could make it more defined so we have a better measure of how much time we have left. A bit of zoom would be nice as well.
Apr 20 13:00:54 5m 57s Space Station Alpha ♥ 1 Very ambitious, especially to make it fit in a pico-8 screen. I admit there's times where I don't know what I'm doing, but the heartbeat gives a very tense atmosphere that entices me to keep playing. As feedback, I think this game would benefit from a checkpoint system, i.e. save when you get the suit. It's short, but it's a bit frustrating to go back to the menu to try again.
Apr 20 13:19:29 18m 35s HOLY SHIT I accidentally shot my friend in the stomach ♥ 1 Just from humor alone, this game is entertaining. The mechanic, while simple, is harder to control than thought, giving it some good challenge. As feedback, I'd change the music to indicate that every level is different (same for background colors). Additionally I'd improve the grab feedback. It was my instinct to keep holding the mouse button, so it didn't work very well. Having a sound or keeping the hand closed on click would help discern how to grab.
Apr 20 13:24:40 5m 11s 8 Degrees of Being Charlie McCandless ♥ 1 An interesting puzzle! I like the innovation that the pieces themselves have an expiration date. Not sure how to get the stability bonus though, but I liked it. As feedback, I think you could improve the tooltips (show them sooner), and have some sort of levels, timer, or otherwise challenge to make me make decisions quickly and be challenged.
Apr 20 13:54:37 29m 57s Zombie Cure ♥ 1 I see what you were aiming for, kind of a CoD zombies meets king of the hill? I'd like a bit more lighting to better control the zombies, and maybe some time to barricade and get my bearings. Good effort! Also your pal being a mummy is just hilarious
Apr 20 14:05:10 10m 33s Filicide ♥ 2 It's hard to tell a good story in only 2 days, and this is a captivating one! Graphics and audio leave for a good presentation, well done. The gun rotation was very amusing, as you could point it to your own head :D As feedback, I think you could've given more difficulty. I could just shoot straight non stop and the enemies would die off screen. Maybe something to deter me from doing that? Running out of bullets, bullets despawning after a lenght, or hitting the child would make me think twice before shooting
Apr 20 14:18:22 13m 12s Save The Puppy by Kerpter ♥ 1 Oh man, the story alone was incentive enough to keep trying. Very raw! As feedback, maybe add some hard to reach objects that restore comfort, so as to give you an easier chance on later levels.
Apr 20 14:25:31 7m 09s Keep Yourself Alive ♥ 2 ...qBert? I like the isometric perspective and the whole premise of the game. Hearing that lil' fella talk is funny. As feedback, I'd improve the UI. having the high score in the middle of the screen distracts from the zombies. Also I'd indicate somehow that the ammo is reloading and usable for all weapons. Perhaps a loading bar that gets full every time we get 1 ammo back.
Apr 20 14:36:09 10m 38s Spirit Quest: Journey to Devil's Mound ♥ 2 There's clearly a lot of polish put in this game. The graphics look clean and the music is 💯 . But most of the time I feel less like trying to read the enemy and more trying to trick the AI behind it. I think this is because both me and the enemy have the same moves (albeit with differing stats) and because meditate often repairs many turns of effort. I'd encourage you to keep working on this game as I think intelligence and move variety are key to an entertaining rpg.
Apr 20 14:47:35 11m 26s Pizza with a Pulse ♥ 3 Hey, who wasn't delivered pizza and vital organs? Very funny; I'm a sucker for the voice clips and the explosions. I would give feedback, but every glitch I find just adds to the game. I guess I would like a nitro button. You know, fly off.
Apr 20 14:52:30 4m 55s Flammo - Keep The Fire Alive ♥ 0 I like the acceleration physics in there as well as the light radius acting as health. As feedback, I would expand coyote time (that is, allow for a greater walking length than the platform looks like). I always felt like I fell off a platform too son. Also some ambient light, even if it's just a bit.
Apr 20 14:56:34 4m 04s Save the station ♥ 1 Clean minimalistic look. I'm really digging the power line mechanics: instead of a fixed amount of spaces, here you can build your own towers anywhere -- assuming you can afford it. As feedback I'd go one step further and create obstacles where we cannot build, and even objective zones for us to reach with transmitters and defend.
Apr 20 15:28:54 32m 20s Promethean Legacy: Fan the Flames ♥ 0 This is so far my favorite game. I'm a sucker for games you could play table top, and this is definitely one of them. I haven't beaten it yet but I'll go back to it. I love the chance, the questing and the life systems. As feedback, I think you could actually forego most of the tutorial, as the UI has explanations for it everywhere. The tricky part was understanding how the list of numbers was updated. At the beginning it was sequential, left to right. I wonder if that would make for a more challenging game? 🤔
Apr 20 15:38:09 9m 15s Satisfy'n: Keep the Love Alive ♥ 2 Hahaha, what charm! It reminde me of stick rpg from way back when. It's even got a little secret. I do wish there were an ending after everything is unlocked, though, some kind of closure. Anyway, very good!
Apr 20 15:43:44 5m 35s Human Spiderweb ♥ 1 Oooh, creepy, I like it. I have a feeling these space pirates aren't the bad guys, at least by the voice clips. The rope mechanic is very interesting as well, although I don't know if the hunger meter is too challenging. Anyway, great concept and a very pretty execution.
Apr 20 17:07:47 1h 24m Lighthouse Keeper and the Shadow Pirates ♥ 1 Quite fun! The mouse follow movement is always challenging to use, and I like the powerup shot from the lighthouse. Too bad the scoring doesn't work. I liked the cutscene and its presentation, I'd play a game with a followup of that story :)
Apr 20 19:06:33 1h 58m Solais ♥ 1 Damn, you really pushed the limits of a pico cart with this one! The graphics are amazing, the sound is good and I'm very intrigued on how the lighting is done. Reminds me a bit of celeste+spelunky. Well done!
Apr 20 19:24:44 18m 11s Peculiar Farming ♥ 2 That's not how eggs work :D Fun game, the quests really give it a feel of progression. As feedback, I'd try to give more crop variety and allow the farmer to do other things like watering.
Apr 20 21:11:39 1h 46m Unlucky Day ♥ 2 Good work! Usually in these games you only need to tap, but here you have to combine elements and hold items for a while, which is pretty new. A zoom would have been helpful, and some sound would have added to the "death" variety.
Apr 20 21:17:19 5m 40s Nature ♥ 1 That's a lot of mechanics to do in a single compo, congrats! It really feels like a full strategy game. The idea of having population control is new to me, and pretty interesting. As feedback, I think you could keep the resources' %s on at all times, to see them quicker.
Apr 20 21:21:25 4m 06s Ozwomp Is Arriving ♥ 2 Bizarre! The colors, audio and general tone describes "dreamscape" to me. It reminds me of LSD: Dream Emulator. Drag-move with the RMB is also new to me and makes movement that more interesting. I couldn't get anything to happen, I guess I had to wait further? I'd really like to see a bigger world like this one put in front of me to explore :)
Apr 20 21:29:31 8m 06s AetherPath ♥ 0 Very ambitious for a compo game! I especially like that its RTS and you can mine/create/move all ships at once, really gives like a Warcraft feel. As feedback, perhaps we could start with another ship to mine so we get a better direction of what to do.
Apr 20 21:35:04 5m 33s Feed the Fire ♥ 1 Funny twist. When all the mechanics you have is pick up and toss into the fire, you can see where it's going right away. Very funny that they only shout as if you were pinching them, haha! As for feedback, maybe you could give some more time and the fire. I also found that not being able to feed the kiln from above to be a bit frustrating.
Apr 20 21:43:27 8m 23s Egg Mother - Keep It Alive! ♥ 1 That was very cute :) the enemy amount progression feels smooth and challenging, and the game is just long enough to be fresh. I think you would benefit from some music and some more animations like the cat dash.
Apr 20 21:44:32 1m 05s Primed ♥ 1 I wonder if there's any message to this one 🤔 very funny. Sad that it's short though, I'd have loved to actually play it!
Apr 20 21:49:25 4m 53s Stay Frausty ♥ 0 Cute game! Reminds me of doodle jump. Regenerating body parts is tougher than it seems, I like it! As feedback, I would like to have some sort of % on body parts to better know whether to risk a certain move or not.
Apr 20 21:54:08 4m 43s Social Distancing Simulator ♥ 1 Cool idea and very topical! It shows you've put a lot of effort in the display, although I wish I could zoom out to see all of the households. And allowing game parameter configuration through queryParams is genius! As feedback, I wish every night the day would pause waiting for my action to see how the people change their behavior clearlier.
Apr 20 21:59:03 4m 55s Light in the Dark ♥ 0 The size of the character and the dangling chain makes for some very bizarre picture, I like it. It's a bit too floaty for my taste, and it would really benefit from visual feedback when the companion was hit. Still, I hope you keep it up :)
Apr 20 22:01:40 2m 37s Gluttony ♥ 1 Cute looking game! The jump is too hard for my taste, as it moves the camera very violently; perhaps it would benefit from some more air time.
Apr 21 06:07:24 8h 05m EICON TOWN ♥ 2 It's a refreshing concept! In city management games I seldom see trade management in them too. I'm not sure if I like or dislike having an fps perspective instead of the usual top down. As feedback, the solution to the problem doesn't seem to change -- buy/sell. I'd have loved if there were stakes, like price fluctuation through the day and you have to learn them, or invest in the buildings to keep them from going bankrupt.
Apr 21 06:15:49 8m 25s Exolvuntur ♥ 4 Hmmm, I like the presentation and the story, but I think the retrying is a bit too harsh. I understand it's short but it feels frustrating when I can't study the ghost's pattern for too long, for instance. And since it blindsides the player, that's hard to do too. Anyway, very good graphics though, entertaining.
Apr 21 06:19:36 3m 47s Rock. The Game. ♥ 1 I like it, the story was pretty funny. It reminded me of the run sections from Sonic Unleashed/Generations. Just a bid sad that it was so short, the different obstacles could have had different "kill animations" to contribute to the game's variety & humor.
Apr 21 06:22:14 2m 38s Package Protectors ♥ 0 It's a cool concept, I've never seen Moon Lander done with that button scheme. I do wish there was some sound, and maybe some leniency when it came to the health.
Apr 21 06:25:43 3m 29s Of The Dark ♥ 0 Hmm, it looks like a lot of work put into it, the terrain animations are captivating. It was tough knowing where I was and how the realm jumping affected me. Perhaps more focus on the minimap would have fixed it.
Apr 21 06:33:08 7m 25s Rainy Day ♥ 2 Very charming! Having a story in such a short period is impressive. I feel this game is stealth redefined. I would have liked some sort of moving obstacles to add to the challenge, as well as being able to control the fox's direction with the mouse.
Apr 21 06:36:15 3m 07s Bump N' Jump ♥ 1 Cool twist on the endless climb genre. I found that spamming platforms worked pretty well. you might want to add something like spawn timers or obstacles to force the player to have a more critical approach to playing :D
Apr 21 06:40:20 4m 05s A drop of light. ♥ 0 A charming style! I liked the sound design as well. I felt the enemies did not wander far enough for me to be able to wait them out. Also it'd been awesome if the plant started growing at the end, it would be a great payoff.
Apr 21 06:44:01 3m 41s Medic! Keep'em Alive ♥ 1 Very retro! It's cool to find a scrolling schmup where you actually do something other than shoot. The game would have benefited from some feedback as the crosses appeard (sorta like a "ding"). Also I feel the healing could just start as long as you're close enough, as that's your only purpose anyway.
Apr 21 06:47:41 3m 40s Keep Her Alive ♥ 1 Alright, pretty funny that you can just toss a house out of the way (how is that even a danger?). The spaghetti western presentation also helps this game a lot. As feedback, I would have liked a better representation of what could be moved or not. When a horse appeared I didn't know if it was an obstacle or if the character would ride it. Then she started punching it. Fun times :D
Apr 21 06:50:50 3m 09s Save Dave ♥ 1 Hahah, okay that was a funny blend of genres. I think you got the challenge down well, I could not finish a dave's task or a monster off at once, I had to alternate between one and the other. As feedback, I think I would have liked better sound and effects from shooting to make it sound harder, like a gunshot.
Apr 21 11:32:39 4h 41m Deer Quest ♥ 1 Oh deery me, what a predicament. Very funny meta story. Everyone killing everyone in order to save someone... Crazy world. I wished there was some sound to go with the game, as well as better defined tree boundaries. At one point in the map there seemed to be a narrow tree passage but I couldn't get thru.
Apr 21 11:37:49 5m 10s Save humanity: coronavirus killer ♥ 1 You've got a cool concept going on, and very topical too. The movement feels ok and spamming bullets is satisfying. I wish the character were a bit faster and had a crosshair. Also you could make it so the camera stands between the player and the mouse so we can look around a bit.
Apr 21 11:40:46 2m 57s The Unicorn and the need for coffee..! ♥ 1 I really thought I could just leave the gate open, but nope. It's a cool simon says spinoff, for sure, and funnily random. I think I would improve the graphics and add animations to give it further charm. I was a bit confused at what a flower was, since it was the size of the character, haha
Apr 21 11:50:31 9m 45s Keep the marriage 'alive' ♥ 1 Aaah, it's a cute WarioWare style game. I love it. All feedback I can give is please more minigames :D
Apr 21 11:57:51 7m 20s Pas ♥ 0 Hmm, the graphics look very interesting. Did you replace every mesh face with a circle on rendering? Unfortunately I can't play it, as it runs at about 0.5 frames per second on my computer (Windows7, i7 CPU)
Apr 21 14:22:25 2h 24m Be THE DOG ♥ 1 A charming style, and humorous premise! Perhaps the human could be dragged forwards or backwards a bit as you move, so as to help in dodging.
Apr 21 14:30:12 7m 47s Remember his Name ♥ 3 Definitely a unique experience, I like how the challenge is less inside the game and more inside your mind, trying to decypher what could appease each crowd coming from the description. As feedback, I'd have liked if every unique verse came with its own tune, so I could feel more like crafting a unique story each time.
Apr 21 14:35:35 5m 23s Long Live The King ♥ 1 Hey! Not bad. I went thru a couple of safehouses, does the game have an ending? A good way to show progression easily would be to have different guard types for different legs of the journey; maybe even different moves you could learn along the way. Anyway, I loved the Yoshi approach to parenthood.
Apr 21 14:39:19 3m 44s Candy's Dream Egg ♥ 1 Great execution! It really felt like something you could find on the GBC. As feedback, I do wish there was some acceleration to the character's movement to make it more natural to control.
Apr 21 14:44:58 5m 39s Tutu Tussle ♥ 1 Quite a funny take on ballet. The spring sounds are on point, as are the graphics. As feedback, I'm more familiar with Mario's propeller cap, where clicking down makes you dash down only for as long as you hold it, instead of commiting until you're on the ground.
Apr 21 14:50:54 5m 56s The Genie of Light ♥ 2 A curious concept! Although I found myself shining as bright as possible always, to allow myself better control of the place. Maybe there could be an ever present small radius of light around the character? The light at its lowest form is not very useful, as you need to explore the map anyway even in low health.
Apr 21 14:56:53 5m 59s Tears of Coffee ♥ 1 Hi, neat concept! I think you have a good foundation. Most of my feedback is hoping for it to expand. At some point I was hoping that you could combine ingredients from both machines like bun+coffee = cinnalatte or something. For a quicker improvement, definitely up the speed on the game to make it more challenging ^^
Apr 21 15:04:19 7m 26s Keep Bob Alive ♥ 1 It's a cool concept to have your health also be a danger. The game would definitely benefit from the player having more things to do, like giving bob a shield, or push zombies away, or make ashley invulnerable for a bit. Maybe you could even try to collect 20 cures to end the game.
Apr 21 15:08:55 4m 36s CampFire ♥ 2 Hmm, I like the concept and the ambiance, but I would have liked a bit more in the way of a challenge than a scavenger hunt. Maybe put some wolves for me to avoid, you know? Anyway, good foundation, I'd really like to see this worked on :)
Apr 21 15:19:26 10m 31s Stroller Rover ♥ 1 A very pretty game! It's premise is unique afaik. I loved how that astronaut is going thru apples by the pound. I think it would have been good to get some variety in things to pick up, perhaps other resources to craft rocket parts. There were times where I just stood there, food full, waiting to pick up energy, you know?
Apr 21 15:32:40 13m 14s Catertainment ♥ 1 Hmm it's a new take on the juggle game, but when there's more than one rat in the screen it's hard not to kill them as you want to get to them asap, since them running off deducts points too. Maybe having that gone would make the game a bit more reasonable!