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BoxedMeatRevolution

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TimestampSince previousGameBoxedMeatRevolution's comment
Apr 21 02:22:37 Electorite ♥ 1 Start with Enter ;) Fun platformer! I thought the difficulty was well thought out. Not too challenging, a few tricky parts, but in the end we were able to complete all the levels and save the circuit!
Apr 21 02:37:13 14m 36s PLANETORUS2 ♥ 1 That was really fun! The difficulty is a bit high, and it would have been nice if there was a more obvious goal/scoreboard. But fundamentally, the gameplay is fun, and the execution is super cool!
Apr 21 02:45:55 8m 42s Joe Disco ♥ 3 Hype Score: 12497 Very polished graphics, great soundtrack, well executed. Wish we could rate you on music and graphics. Would have given you a good humor rating as well! 🎧 🎼
Apr 21 03:43:09 57m 14s Keep our Mother alive ♥ 1 The human race has been extinguished and our glorious mother can finally rest. The levels were a bit long, and the rng wasn't super fair near the end (we played the last level many times perfectly before it finally let us win). However, the art is top-notch!
Apr 21 03:55:30 12m 21s Blobbysitter ♥ 3 You're welcome for looking after your blob baby πŸ˜„ Fun and humorous! Pretty tough, but it was possible to learn the blob-baby logic and perfect taking care of the blob, baby.
Apr 21 04:29:11 33m 41s The Village ♥ 3 Impressive amount of variety! Pretty tough to keep those villagers alive though, I think we maxed out at around 19. They kept jumping in holes and going to get food when it was on fire πŸ˜† Sometimes we'd dig up a hole, and it felt like disturbing some sort of party Good work!
Apr 21 05:01:40 32m 29s Automata ♥ 3 The acid jump parts were too challenging given the difficult jump controls, but besides that this was a very well polished entry. The easter egg at the start for Tiny was a nice touch.
Apr 21 12:55:41 7h 54m the Isle ♥ 1 Very polished experience! The storytelling and atmosphere was giving me strong Myst vibes, which is always a good thing.
Apr 21 13:11:22 15m 41s Keep the Plants alive! ♥ 1 Nice game! It feels good to play and move around, but sometimes the UI seemed a bit glitchy (I couldn't sell my full crop of BEST seeds). I liked some of the little touched, like how the enemies displayed where they were going to spawn before appearing. Good work!
Apr 21 13:25:55 14m 33s Team Wipe ♥ 3 That was really fun. I liked having all of those big spells you could only use once--I beat the game several times just to try different things out. At first it felt a bit like a puzzle trying to figure out who to kill first, and I think it would have been cool if you leaned more into that.
Apr 21 14:08:38 42m 43s Keepin' up with the Sams ♥ 1 My love has been recovered 😍 I think I went a couple days without sleeping just talking with my wife for hours then running to eat and immediately go to the washroom and then eat again and shower and then more wife talking. Very frantic, but very good! I thought it was especially clever how you used the background to communicate the game state.
Apr 21 14:29:24 20m 46s Rodolf ♥ 1 Really fun idea! I got legitimately spooked the first time that the lights went off and the baby transformed! I though the gameplay was a bit tough, and that the days were a little long. I only ever made it to night #3, and stopped trying to get a perfect playthrough because the days last so long. The atmosphere was very good! I was fully tense during the nights, frantically looking in all directions to see if the baby was coming. Great art too: the perfect kind of cute to become creepy. Well done!
Apr 21 14:49:08 19m 44s War of the Elements ♥ 5 Tough game! I was constantly torn between wanting to protect my fire, and wanting to venture out to grab some wood. Most of the time I'd defend and hope for a wood elemental, but sometimes you gotta take your chances and find some tinder. I think it would have been cool if there were powerups, or some kind of special ability you could trigger (maybe a temporary shield for the fire pit so you could safely hunt for wood?). Of course, not much time in Ludum Dare to implement that those types of extras I liked how there was more than one enemy type. The big elementals on level 2 are especially difficult. Also, the fact that attacking reduces the flame is a clever idea. Great work!
Apr 21 17:06:41 2h 17m Volty's Quest ♥ 3 Nice responsive controls and catchy chiptune music :)
Apr 21 17:25:18 18m 37s Stoke It ! - V1.3 ♥ 2 Very nice art and atmosphere! Managing the modules' integrity while simultaneously dodging stalagmites was quite intense. I just barely escaped haha!
Apr 21 20:52:25 3h 27m Catastrophe: Wildfire Firefighters ♥ 3 That was pretty fun, and the idea you had was really good. The UI definitely had a few issues--it was never clear how many of a certain unit you had left for example. Also some of the mechanics were a little obscure. Sometimes a bulldozer would complete in a second, and other times it would take minutes, and I never quite figured out how the firetrucks worked or why I ran out of them so quickly. I would have loved some more challenging scenarios.
Apr 21 21:15:39 23m 14s Pet shop INC. ♥ 0 The game was quite glitchy on Firefox. I couldn't close the store, and the buttons for the store menu went off the screen. I also was able to telepathically feed the animals by clicking on them through the store pane. Not rating for now, but I might come back if stuff gets fixed. The art looks really nice though
Apr 21 21:26:12 10m 33s Nessie Alliance ♥ 2 Controlling a bunch of wizards with different powers was pretty fun. The purple ones were kind of hard to control, so I mostly just made them shoot as much as possible. There ended up being so much stuff on the screen at the end that it wasn't really possible to aim anyway. It would have been neat if one of the purple wizards had a different power than the other.
Apr 21 23:29:16 2h 03m Friday at Barney's ♥ 1 Very fun! The writing was pretty good (especially considering the usual Ludum Dare standards). It was pretty annoying to have to replay from the beginning everytime I made a mistake though. I just want to try every dialogue option!
Apr 22 00:08:47 39m 31s food dish empty ♥ 2 The ending was pretty funny haha! As expected of our feline overlords. :)
Apr 22 04:42:13 4h 33m Wave Machine ♥ 1 Everything fit together very well and the song was quite catchy :)
Apr 22 05:23:33 41m 20s Socks ♥ 2 Very cute art and nice take on the theme!
Apr 22 15:01:36 9h 38m Silkworm: Keeping the Game Alive ♥ 1 Wow! This game felt remarkably _complete_ for a Ludum Dare game. A whole story, 2 minigames, and a super cool ending sequence that ties it all together. I didn't have any major problems with the difficulty (beat the mole game second try). Using the mole's ability in the ending sequence was a bit janky though (the first "hit" of the ball seemed to send it in a random direction for me). Great entry!
Apr 22 15:33:45 32m 09s The HeartBit ♥ 1 This was pretty fun! I couldn't beat all the vaccine levels, but I enjoyed getting there. I thought you did a good job at making the levels feel "new" on repeat playthroughs with different characters. I think the Antiboy was the most fun, and I liked how Grandma's sugar made some easy levels difficult (because of the high jump) but some hard levels easy (because of the jetpack). One criticism is that I didn't like how movement in the air felt. I thought that the character changed direction in the air too quickly, making it very difficult to slow the character's momentum and fall straight down. However, I can tell a lot of work went into making the controls feel as good as they do (I wouldn't have played up to the last levels if the controls were bad). Good entry!
Apr 22 16:26:46 53m 01s Sachka, Heal-sitter ♥ 5 Good dialogue and unique gameplay! I'm not great at this style of game, so I found myself more invested in the chat than the boss battle. Appreciated how you gave lots of time at the start to figure out the controls before the battle really begins. Great entry!
Apr 22 17:00:49 34m 03s Bubble Story ♥ 1 That was fun! I thought you did a great job at making the bubble feel good to control (the way that it slowly floated up was a nice touch). It took me a while to realize that right click transforms you. Maybe I missed the instruction. Great choice of sound! Once I figured out the controls playing through the level felt sort of meditative. You were very generous with checkpoints as well, which I appreciated. One potential bug: your description says "Fixed game end screen", but when I escaped the level there was no end screen. I just floated away into the infinite void, listening to the sound of the waves...
Apr 22 17:13:56 13m 07s Save The Egg ♥ 1 Got all three! Good level progression. I was stuck on the last one for a while, but then I realized that you can change spring directions during a run! In the end my solution involved "catching" the egg with one spring (by shooting it up), and then relaunching it (by changing the spring direction before the egg fell back down). Not sure if that was the intended solution, but it was fun to find πŸ˜„ Definitely would have played more levels!
Apr 22 17:31:26 17m 30s Campfire ♥ 0 I win! I think you reaaally nailed the controls for this game. Best feeling platformer I've played this game. The way the character jumps, the acceleration, the height, velocity.... mmmm All feels good. Also, when you let go of the direction keys in mid-air it feels like there a very satisfying "dampening" of horizontal velocity, followed by falling straight down. So good πŸ˜‹ However, the platforms were shrouded in darkness! The idea of carrying around a light and needing to move fast before it dies is interesting, but I'm not sure if it's pulled off here. I would have loved to do more platforming where I could clearly see the platforms! Overall, I think this game feels great, and looks really nice. Would love to play a longer and more polished version!
Apr 22 17:50:22 18m 56s BLOOM ETERNAL ♥ 2 Difficult, but fun! I like the addition of different weapon types. Using a rocket launcher on slugs felt a bit overkill, but I loved it 😈 I thought the art and music were pulled off nicely as well. Great entry!
Apr 22 21:41:22 3h 51m Pump It ! ♥ 2 Very polished! I think the idea of trying to visually untangle a bunch of different strings in a short period of time has a lot of potential, though this game is a bit short to realize it. I thought the graphics and animations were very nice, and enjoyed the levels that were available πŸ˜„
Apr 22 21:59:57 18m 35s KidPunk ♥ 2 I liked the art and appreciated the inclusion of frequent checkpoints! At times gameplay was slow, but there were enough "surprises" to spice things up and keep me playing until the end. One thing that could be improved is the physics... I got stuck standing in a pit once, and they felt a bit janky. I liked the drone swarm at the end, and thought the title card + ending card were especially nice bits of art πŸ˜„
Apr 22 22:15:59 16m 02s Keep Sweep ♥ 1 Great interpretation of the theme! Very creative word play πŸ˜† I'm not sold on the way shooting works, but I loved stomping around and crushing things. I wish I could upgrade my legs! Make them big and strong and stompy. Good entry!
Apr 22 22:32:28 16m 29s Infermum ♥ 3 We cheated and played with two people and managed to beat it. It was pretty hard with just one. It was really fun. The art and music fit your game really well.
Apr 22 22:49:20 16m 52s Soul Survivor ♥ 0 It took me a couple tries before I understood that the soul is following my old path. For my first few games, I was zooming all over the place by propelling myself with the bullets and the soul couldn't keep up. It was a lot of fun moving around by shooting the gun, but the optimal way to play is just moving very slowly right beside my soul, which is a lot less fun. Music was good too. πŸ‘
Apr 23 00:11:55 1h 22m Amafufunyana First Jam :D ♥ 3 Loved the atmosphere and cryptic clues! I played three times until my character went insane, but I could never find the white sage... The clue made me think that it would be atop the mountain, but all I found there was the sun tree and yellow root. Any bonus hints for how to find the white sage? Great for a first entry! Looking forward to more πŸ˜„
Apr 23 16:40:23 16h 28m Seeking Power ♥ 2 I made it to the phone charger! I wasn't able to beat the original release because of some of the bugs, but it looks like most of them are fixed in the post-jam release. I really like the design of the main character, but it looks like the art got stretched in the game, so the pixels don't look as clean. I liked the mechanic of being able to go faster with more charge! Also, once I discovered the double jump, I thought moving through the level at top speed was pretty fun. I also liked the audio loop, I have the tune stuck in my head now 🎼
Apr 23 17:04:54 24m 31s Protector ♥ 0 I win! I thought the bone physics were a bit odd: it was very very slippery. Also using the keyboard to throw took some getting used to. I think it would feel more natural with a mouse. However, I really appreciated that the controls were always on screen, and I really liked the art. By the way, what did the bubble do? Sometimes it seemed like the dog got stuck in it, and other times it didn't seem to do anything.
Apr 23 17:11:05 6m 11s Protect the Egg ♥ 1 Jumping felt a bit floaty, but somehow I was able to push my egg off the screen, and the enemies stopped attacking it! SO MANY POINTS!
Apr 23 18:09:04 57m 59s Goat Rider ♥ 2 This is the best puzzle game I've played so far! The difficulty ramps up fast, but I'm having a lot of fun. I'm on "Turn Around" right now (Intersection took me a while to figure out). I think the controls are a little odd. I'm not sure whether the "you can only sit the goat when facing it" mechanic is necessary. Controlling the game might feel nicer if the direction of the character didn't matter, and it would still be possible to construct clever puzzles. I think you did a good job of teaching concepts through puzzles. New ideas (riding the goat, hanging multiple baskets, confusing the goat to stop it, swapping goat with basket...) are introduced nicely and I don't think you ever require the player to learn multiple new things at once. Overall great idea! With some cleaning up I could see myself buying a puzzle game with these mechanics.
Apr 24 00:08:29 5h 59m Inheritapangenius ♥ 0 The opening cut scene was nice. I couldn't tell how to beat the game but I managed to survive for a couple seconds.
Apr 24 00:17:52 9m 23s The Storm ♥ 1 This looks amazing. The main character's design is super cool. The game itself is too simplistic though, and once you get the hang of it's impossible to lose. Nevertheless, I enjoyed playing it and drinking in that sweet sweet scene
Apr 24 14:27:56 14h 10m Keep It Alive top-down shooter ♥ 1 Looks cool and fun to dodge between enemy bullets. It would have been nice if the edges of the map were "slippery", because it's not very fun to have your movement stopped by touching the edge. The difficulty increased reasonably until one level where the map is suddenly filled with enemies. Very tough, but I think I could make it one more level with more practice. Good entry!
Apr 24 14:50:45 22m 49s CosmoDoggie ♥ 1 This game is ADORABLE! I thought there were a lot of nice visual touches, and laughed when the cosmo corgi ascends as an angel at the end πŸ˜†. The speed and fragility of the rocket is well communicated by the way it seems to be shaking itself apart! I thought the music was great too, though I'd have appreciated a sound effect when the corgi hits a wall. Small bug: the tutorial was vertically stretched on my screen (but you have a screenshot posted here, so I was able to figure it out). Current record is 69084 Overall I had a lot of fun playing this game πŸ˜„
Apr 24 15:12:57 22m 12s π˜‹π˜œπ˜•π˜Œπ˜žπ˜™π˜–π˜œπ˜Žπ˜π˜› ♥ 2 I made it to THE END! Beautiful game, and very cool concept. Looking into the eyes of your dead enemies to solve puzzles is a totally unique idea, and I think you pulled it off really well. I especially liked how in the later levels you gave an "incomplete map", but with enough information for the correct path to be deduced. The ragdoll physics of the dead bodies and the "pick up" mechanic was another nice touch. It gave the game a delightfully visceral and macabre feel. The character's movement is a bit slow, but none of the combat is too challenging, so it didn't bother me too much. I appreciated that you put checkpoints at the start of each level. In Ludum Dare little touches like that aren't always present (but they are always welcome). Top marks in mood and graphics! Great game πŸ˜„
Apr 24 15:42:36 29m 39s By Lantern's Light ♥ 0 I made it to the poem at the end! I thought the game had a good atmosphere, and that the difficulty was just about right. The platforming felt good, but it was hindered by the camera (player is too close to the bottom of the screen). I appreciated the little touches: like the sound of refilling the lantern, and how you could make a panicked search for oil after falling in the water. Great entry πŸ˜„
Apr 24 15:55:28 12m 52s Heart of the World Tree ♥ 1 I like how this game looks, and like the idea, but I think the gameplay is a bit lacking. I'd have like it if there was some way to permanently destroy a fireball. Currently the fireballs just get faster over time, and it's incredibly difficult to juggle more than one. I think with a few small gameplay changes this game could really shine!
Apr 24 16:23:39 28m 11s Have Mercy ♥ 2 This game looks really polished, and I think the idea is very innovative. Gameplay feels a bit like a math puzzle: trying to figure out the optimal way to protect/heal/attack the enemies so that they get knocked out. A few criticisms. The time spent between turns is too long, and I often wanted to "skip" one of my character's turns. Often I knew exactly what I wanted my next few turns to look like, but getting through all the information boxes to actually execute those moves felt like a chore. Overall, I enjoyed playing! Nice variety of enemies, great looking art, good soundtrack, and a fun+unique core mechanic. Great work πŸ˜„
Apr 24 16:51:17 27m 38s Tepkluth and the scared one ♥ 2 Beautiful looking game with great sound design. Gameplay was simple but addicting. However I thought the game was a bit too easy, and would have appreciated some changes to spice things up when searching for the 2nd and 3rd shards. Adding new enemy types and traps would be ideal, but that means making even more art and doing more code. A simpler way to increase difficulty might be increasing the enemy speed in later levels? The music and graphics kept me playing until the end (where you treat the player to a nice piece of end-game art). Nice game!
Apr 24 17:07:48 16m 31s Keep "It" alive ♥ 2 Of course earth's savior is the guy with a few child corpses left in his fridge... πŸ˜† You pulled off a good mix of creepy and humorous in this game. I only wish that there was some sort of "win state" (I played for what felt like a long time. If there is eventually a win state I didn't have the patience to make it there). Alternatively, if the game is intended to last forever, I think it should become even more difficult than it currently does. I almost lost once when IT hid in the flowerbeds and he sort of "blended in", so I didn't notice him at first. Most of the time his orange hair made him very easy to spot. I think if IT had more places to be camouflaged the game would be more difficult, and might just have a chance at winning the Macabre Where's Waldo Game of the Year Award. I had fun playing πŸ˜„
Apr 24 17:17:11 9m 23s The Adventures of Eggbert ♥ 1 Fun arcade game. Great pixel art, and one of the best soundtracks I've listened to so far. I also found the "safe spots" that others have mentioned, but the game remained challenging so long as I forced myself to venture out and collect the eggs. I think that some arcade style power-ups would have been fun, or some more enemy types, but there's rarely enough time for that sort of thing in a game jam
Apr 24 17:49:14 32m 03s BoxingBag Piano ♥ 1 Nice take on a rhythm game. Looks really nice and the simple control scheme works well. Hard mode definitely lives up to the name! I think the addition of a boppin' soundtrack would go a long way for this game. I had fun playing πŸ˜„
Apr 24 20:15:38 2h 26m Stand Still ♥ 1 Addicting! I like how getting bonuses puts you at risk of being hit by the darts. Unfortunately, I found that the optimal way to play was to keep my speed low, otherwise I couldn't move precisely enough for level 3. Great entry for 7 hours of work!
Apr 24 20:29:05 13m 27s Potato Pandemonium ♥ 2 You should probably upload a zip with both the exe and the pck files. I think some people are having difficulty playing your game because right now they are separate downloads. The difficulty ramps up quick with multiple potatoes! I'm still trying to make it past level 3... it's easy enough until the potatoes collide, then it's chaos. My team also made a hot potato themed game! Glad to see this interpretation of the theme getting the love it deserves πŸ˜„
Apr 24 20:49:57 20m 52s boflowanica ♥ 1 Level "Surprise" got me πŸ˜† Then same surprise got me in "Calm Down" 🀦 😝 I really liked the art, and thought the difficulty progression was well thought out. You were doing some weird stuff with the game's window which didn't seem necessary... At one point the game teleported itself to one of my other desktops (accessed by Windows Tab), and I couldn't reposition windows or close them in the usual way. Still, I played all the way until THE END and had fun doing it. Good entry!
Apr 24 21:17:47 27m 50s You are on the wrong path! ♥ 1 I didn't read the description, and it slowly dawned on me that I was a male chick and that meant my death was imminent 😱 Definitely a good idea to base a game on. Controlling the chick is fun. I agree with nazorous that it's reminiscent of the Super Mario 64 slide level. I think it would be even more fun if the chick was a little easier to control. Currently, going fast feels really good, but the level isn't designed to encourage it (more often than not going fast ends up with the chick falling into the void).
Apr 24 21:33:13 15m 26s DonΒ΄t forget me ♥ 2 Emotional game 😒 Very nice art, and good dialogue. I enjoyed finding objects and seeing what my wife had to say about them. Giving story as a "reward" for playing the game worked really well. Unfortunately both times I played my wife ended up getting stuck somewhere (her sprite stopped moving), and she wouldn't pick stuff up anymore. I'm not sure what I was doing to trigger it, but it seems to be a game breaking bug. I enjoyed playing while the game was working!
Apr 24 21:39:33 6m 20s Test-a-ball ♥ 1 Made it to the top! This looks nice and is fun to control. The ball wobbles in a satisfying way, and I think I managed to "pop" it when I jumped down from the top. It's unfortunate that you didn't have time to make more of a game! I think that controlling this wobbly blob through some proper levels would be a lot of fun πŸ˜„
Apr 24 21:55:24 15m 51s Don't Let The Wave Breakout ♥ 1 Tough! Cool idea, and really nice atmosphere (the music and graphics gave off a consistent vibe... feels... neon). I think a more "puzzly" application of this mechanic might be really cool. Maybe something more turn based, or where the directional indicators of the balls are longer. It's fun as is, but I don't quite have the reflexes needed to beat the later levels, and I think there's a lot of potential to make games using a similar mechanic.
Apr 24 22:07:40 12m 16s Protect the Sand-Worm! ♥ 3 Made it to level 16 My strategy was to aim straight up at max power, and then run beneath the bugs to shoot them. Was working pretty well, but a bug ate the worm that I was standing on and my character got stuck (the bug bugged the game 😒) I think it would be cool if there were some powerups or other enemy types to spice up the gameplay. Love that your game is a Dune reference πŸ˜„
Apr 24 22:27:04 19m 24s Square Loves Circle! ♥ 1 Made it to the end! This game has well designed levels: each one is like a small puzzle which also requires mastery of the controls to beat. I'm not a huge fan of how controlling square feels. Square is very slow to start moving, and I couldn't really get the hang of wall jumping. I liked how the story was reflected in the levels (like how after you say square feels like they're "walking on clouds", we get to do a level where only square can stand). Not sure if the relationship between square and circle is a healthy one, but there certainly are a lot of heart shaped sparks flying when they touch!
Apr 24 22:33:51 6m 47s Snowball's Day In ♥ 2 Unique idea, and cute execution. The graphics and music work well together, giving the game a chill mood (even though I was frantically running around to save the suicidal cat 😝 )
Apr 24 23:55:54 1h 22m Vestige ♥ 1 The cliff hanger at the end! Wow! That was a lot of fun. The character is fun to control, and has a very juicy jump. Also, the difficulty was just about perfect for me. When I finally beat it I only had 6 blocks left. Intense!
Apr 25 00:03:29 7m 35s Keep the light alive ♥ 1 I escaped and stayed alive! Pretty easy, but fun to play. Great atmosphere: I got spooked when the creepy music started and I realized that I was being chased by a ghoul! The level design was really solid for a maze game. You placed a good number of items, and I thought the "compass" and "flare" items were particularly nice. Often I complain that maze games feel a little too luck based, but the compass gave me an idea of what direction to head, and the flares stopped me from missing things that would have been frustrating to miss (such as the key).
Apr 25 00:19:41 16m 12s Trail Blazer ♥ 1 The olympic flame have been lit! The controls of this platformer feel pretty good. The first time I played I ran into a bug where my flame disappeared from shrinking, but never respawned, so I needed to restart 😒 The soundtrack is pretty good, but it restarts every level, so you never get to hear much of it! Good entry!
Apr 25 14:15:21 13h 55m Haywire ♥ 1 Beautiful art and and sound design! The ship moved a bit slowly for my liking, and I wish I could "aim" my shots towards the mouse. Needing to keep an eye on the temperature was a neat idea, and I like how the player is forced to stop shooting when they want to change it (adds tension). Great entry!
Apr 25 14:30:55 15m 34s Soulbond ♥ 2 I also got stuck in a dead end room when I jumped into a teleporter. Not sure if it's the end, a bug, or a troll. The movement feels pretty good, and the puzzles are fun (though they never became very difficult). Good work!
Apr 25 15:50:00 1h 19m The Puzzle Of The Fantastic Fungus ♥ 1 Really cool game! Gamifying cellular automata is a really cool idea, and I think this is a great way to do it. The soundtrack was great too: really added to the atmosphere. Unfortunately, near the end of my playthrough I discovered that a valid strategy is to simply "overwrite" the purple cells by clicking furiously, not even paying attention to the type of material. You could prevent this boring strategy by adding a cooldown between clicks. I also think it would be nice if you could "paint" the materials onto the board, rather than having predefined shapes. For example, let the player add 10 water tiles where ever they want before the material runs out. Overall I had a blast playing this game. At one point I had a stable system where the fungus was growing upwards while being consumed by fire at the perfect speed from below! Really fun to play with the systems and explore the game. Great entry πŸ˜„
Apr 25 16:08:35 18m 35s Birb Island ♥ 1 This is a great start! The game is pretty self explanatory, and I feel like I was able to figure most of it out through playing. Walking around the island to pick stuff up is fun, even if there wasn't much to craft. In general, the island was fun to explore, so congrats on your procedural generation code. I thought the energy system was interesting. The dual stamina bars is an interesting idea, and makes sense physically (climbing is tiring, but so long as you have a full belly you can climb again shortly after). I think the game needs a bit more going on to be considered "complete", but I enjoyed playing πŸ˜„ (oh, also, the bird animations are super cute 😍)
Apr 25 16:30:57 22m 22s JarHeads ♥ 1 3rd on the leaderboard! Very addicting gameplay. The controls feel snappy. At first I thought picking up the purple friend felt awkward, but after a few plays I was into it. Really liked - the risk/reward of dropping purple friend in front of purple bullets - how the soundtrack that increased in intensity with the gameplay - the way the bullets moved across tiles to make their direction of motion extra obvious This game feels remarkably complete and polished. Had a lot of fun playing!
Apr 25 18:47:12 2h 16m NOAS ♥ 1 Clean graphics and sound fx fit well. I like the concept of finding keys and pass codes hidden in the levels to unlock new areas :) However, the access point combat loop felt too repetitive and I began to lose interest after level 6. Congrats on your entry!
Apr 25 19:07:15 20m 03s Seymour ♥ 0 Very fun concept, but end game comes too soon. I wish I could have made the plant grow bigger and do more crazy stuff!
Apr 25 19:25:23 18m 08s Crab It Alive! ♥ 1 My score was 11 :) Great art and sound fx, congrats on a very polished game! However, the gameplay felt a tad lacking in the fun department. Some ideas I though of while playing: - if the crab could dash to dodge eels - if it was easier to push multiple pieces of garbage up at a time
Apr 25 20:21:14 55m 51s Keep It Alive ♥ 1 The evil laugh when you die is pretty great πŸ˜† Made it to level 10. I wish there was some way the character could influence the path to the portal, because on the easier levels a lot of time is spent waiting for blocks to fall without doing much. I enjoyed playing!
Apr 25 20:30:34 9m 20s Keep Reputation Alive ♥ 1 Fun to control, but I ran into the same problem as Clayton. Specifically, the colliders in the top right corner of level 19 are broken, which make that level impossible 😒
Apr 25 20:45:53 15m 19s Prometheus: The Fire Gods ♥ 1 Short and fun. I like how you added different difficulty levels to make the game more accessible. Looks very polished graphically. Played until I got a deathless run on hard mode: 30.07seconds. Seeing as this game is fun to do fast, it would be nice if there was an onscreen timer, and a way to restart from the very first level (resetting the timer to 0). Nevertheless, I had fun playing!
Apr 25 21:13:31 27m 38s The Olympic Flame: 2420 ♥ 2 This reminds me so much of [ROBO RALLY](https://en.wikipedia.org/wiki/RoboRally)! Pretty difficult. Two of us were playing to keep track of everything. I think it would be a bit more user friendly if the cards "slid" to the left instead of immediately taking new positions. A few times my setup got wrecked because I hadn't noticed the cards had shifted, sending my robot on a walk into oblivion πŸ˜† Unique idea! I haven't played an entry like this before, and I thoroughly enjoyed it πŸ˜„
Apr 26 15:11:09 17h 57m Cells ♥ 1 I have successfully released my system! Fun to play and figure out the optimal strategy. I liked how the organs were placed on a physical board, forcing you to think about the layout. I think this idea has a lot of potential for more in depth puzzles if you pursue it further. This game is graphically stunning and has a nice atmospheric soundtrack. On my final playthrough I was able to release the system at virus level 9. Great entry!
Apr 26 15:18:16 7m 07s Cactus Care ♥ 2 Wah! That gets intense fast! The way the whole world starts to shake when the cactus needs something is pretty hilarious πŸ˜† Fun!
Apr 26 15:31:17 13m 01s Overjammed ♥ 1 All the devs worked until the very end and delivered something! I made it up to Overjammed 3. Very fun gameplay, and beautifully put together. This game has a lot of heart. I liked how sometimes the devs just wanted someone to talk to, and how they each had a unique "thing" that they'd get upset about. I especially thought the guy who kept dropping his blue thing was funny. And when the internet goes out and everyone freaks out in synchronicity... too real πŸ˜† Very polished game. I had a blast playing πŸ˜„
Apr 26 15:57:24 26m 07s Package Panic: Always On Time ♥ 1 Very fun! Driving the delivery truck was awesome! The controls felt delightfully frantic, as the truck would fishtail and slide across town. The game looked great too: perfect for the goofy feel of the game. I thought it was a touch difficult (I tried a few times and couldn't ever beat day 4), but that didn't stop me from having a lot of fun!
Apr 26 16:22:30 25m 06s Blazerunner ♥ 4 I did it! I carried the flame! Incredibly fun and well polished. The graphics are stunning, and the flame effect is great. The "woosh" as things go up in flames is particularly satisfying. The levels are well designed (multiple paths!) and that the character is fun to control. I appreciate all the affordances you gave the character (how they can get up onto a ledge even if the jump is a little low is especially nice). A lot of fun!
Apr 26 16:36:11 13m 41s Dimmer ♥ 1 I made it to 'Thanks for Playing'! Fun platformer to speed through. I liked the running and dashing mechanics. Great entry! πŸ˜„
Apr 27 06:17:54 13h 41m Blood Runs ♥ 2 The graphics and audio were very well done! Congrats on a very polished entry :) I just wish there were more objectives or maybe if the difficulty scaled as days went on.
Apr 27 15:42:10 9h 24m DON`T DIE STAY ALIVE! ♥ 1 Pretty fun, with calming music. I think it would be nice if only the spear tips killed the penguin. Every time I died it was from walking into the back of a spear. It would also be nice if we could see more around the edges of the board, so that going to the edges of the board would be less dangerous. Good entry!
Apr 27 15:50:22 8m 12s Mission Impoppable ♥ 1 Mission Success! I saved them all! Innovative game! I really liked the character creation at the start, it got me invested in my balloon boy. I thought the hitboxes could have been a little more generous: maybe the balloon's hitbox could have been a bit smaller than the sprite. I had fun playing all the levels!
Apr 27 16:10:33 20m 11s Holy Fire Knight ♥ 1 For some reason double click to run didn't work. I'm on Windows 10 and I needed to use powershell with "java -jar ./Holy_Fire_Knight.jar". I also ran into an index out of bounds in level.LevelLoader.next(LevelLoader.java:38) on my first run 😒 I played again and I won! I loved the flame animation at the end πŸ˜„
Apr 27 16:21:32 10m 59s Protect the Plant ♥ 2 Having your shield tied to your health is a cool mechanic! I liked the soundtrack at the start too, but I wish there were more diverse sound effects during gameplay.
Apr 27 16:35:31 13m 59s Cities Of Wonder ♥ 1 Great looking game! I played the android version, and it started out fun, but then it never seemed to get any more difficult (I played up to a score of 135). I think that this game would be much more fun if the buttons lit up more frequently over time (and maybe sometimes multiple buttons at the same time). Good job!
Apr 27 17:01:10 25m 39s Hot Day ♥ 2 Fun game. I liked exploring the rooms, since there were so many different ways to move around. The platforming controls felt a little too slippery because of how small your ice cube is, but I got used to it eventually. Managed to find every coin!
Apr 27 20:59:58 3h 58m Keep The Night Short ♥ 1 Cool style! I'm not sold on the control scheme, but it was fun learning how to deal with each monster. A couple of times I passed by what looked like a crowd of people, is there any way to interact with them? Fun game!
Apr 27 21:17:18 17m 20s Life: 42 Cells ♥ 1 Way more fun than I thought it was going to be! I actually feel like I've learned a lttle bit about the still-lives in game of life. To win I needed to find ways to consistently transform one still life into another (or group of others). A lot of fun! My only request is that you let me keep playing beyond 42 points πŸ˜„
Apr 27 21:53:34 36m 16s u died ♥ 1 Made it to the end. What a twist 😱 ☠️ 😱 I liked the text effect, I thought it added to the atmosphere.
Apr 27 22:16:40 23m 06s Spacewhale Multiverse (Only You Can Save The) ♥ 1 The art was real. It was fun bouncing the universe off of the walls, but ultimately the best strategy was just to shoot when standing still. I think it might have been fun to encourage the player to throw the universe around a little bit, maybe if it took damage from the player's bullets for example.
Apr 27 22:29:54 13m 14s Keep it alive ♥ 1 Challenging! I like the idea of dropping ice when you double jump. I tried a few times to build an ice fort around the penguin, but the meteors came too quickly for me to make much progress. Cool particle effect on the meteors and snow!
Apr 27 22:44:05 14m 11s And weep above an endless grave ♥ 2 Great atmosphere and characters! I thought the puzzles were pretty interesting, though a bit obscure and filled with jump scares. Good entry!
Apr 27 22:58:16 14m 11s Inhabitable ♥ 1 Great music, and fun idea! I love the planet's arms, and the later part of my game was spent failing wildly with a rock. Fun!
Apr 27 23:08:16 10m 00s Keep Him Alive ♥ 2 Made it to the end! This game has a really unique feel and style. I'm not sold on the controls, but that's mostly because they felt unresponsive. I think the unique control scheme could work if it was polished a bit more. Unfortunately, at one point I had to restart because the block in front of the exit fell down 😒 It might make sense to reset all blocks after death to prevent that from happening. Good entry!
Apr 29 02:13:58 27h 05m Stem ♥ 1 Looks great, though I agree with the others that it is tough to control. Right now, it seems like there are random "impulses" that change the plant's direction (and this is what makes the game challenging). However, the impulses are mostly random and unpredictable. Perhaps if they happened more predictably, or if there was some indication that an impulse was going to occur, then the player could "fight back" in a more satisfying way. Despite this, I had fun playing and enjoyed trying to wrestle the plant into an upwards direction πŸ˜„