Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → Endurion

Endurion

Feedback comments for LD42

← LD41   LD46 →

Endurion's games and stats for all events →

TimestampSince previousGameEndurion's comment
Aug 13 04:21:14 Grocery Runner ♥ 1 First off, congrats for finishing an entry! Nice little game, not too hard. I for one wish the cart would be a bit lower so you have a bit more time to see what you're running towards. Also the item count seems to vary, but I couldn't grasp on what it depends. Is the item image size an indication?
Aug 13 04:32:51 11m 37s Packboy ♥ 0 Neat game :) As others said, the penalty for not filling the bags 100% is way too harsh. Having unhappy customers costs a lot less! You might want to make sure that there actually is a bag that can fit all customers items.
Aug 13 04:38:08 5m 17s A Way Out ♥ 1 Neat concept, nice little game, esp. for a first :) The red targets took me a few seconds to figure out. It could need a bit more balance; as others said, when you're out of balls but no blue ball is coming up.
Aug 13 04:52:42 14m 34s Count your Steps (or you will run out of space) ♥ 1 Old puzzle game in 3d costume :) Not bad, albeit it feels a bit buggy. The restart message sometimes doesn't show up, but other than that it's fine. Sounds would help a lot :)
Aug 13 06:02:03 1h 09m head space ♥ 0 Starts up nice, but when playing it feels unfinished. There were only grey thoughts at the start, newer ones didn't come in. Also, the instructions mention score, but there's no score display at all. Once all thoughts are either dismissed or digested, the game doesn't seem to end.
Aug 13 06:15:21 13m 18s Spacecraft OS 8 ♥ 1 Actually a really nice idea! But damn, it's very hard right from the beginning. I was slowly approaching enemies and shooting them from a safe distance. Just when I managed to collect a few energy pods the station was attacked and destroyed :) Make it a bit easier for starters and also, sounds! Could get quite a interesting game.
Aug 13 06:29:13 13m 52s Space Junk Jettison ♥ 0 Doesn't seem to load in Edge. Usually I have no problems with Unety web games. Sorry, can't vote fairly.
Aug 13 06:33:20 4m 07s Terraforming Cookie Tower ♥ 1 It's kinda difficult and it feels esp. random. Either you're lucky and there's only a few enemies or you're dead meat. Maybe make the first few floors a tad easier, and also slower to shrink would help.
Aug 13 06:44:10 10m 50s Space Debris ♥ 1 Nice game, there seems to be a bug though (Web didn't run in Edge, so I used the Windows version). It kept showing this in the console window: ERROR: get_global_transform: Condition ' !is_inside_tree() ' is true. returned: get_transform() At: scene/2d/canvas_item.cpp:369 Also, when you're firing wildly suddenly you can't shoot anymore at all. Other than that, very neat graphics and also music and fx :)
Aug 13 06:49:18 5m 08s Evolucity - Build as high as you can! ♥ 1 Very good idea and solid presentation! :) The putting part is a bit weird, but mostly does what I want it to. Really a great entry! Love the game over message ;)
Aug 13 06:56:50 7m 32s LD42 Running out of Space ♥ 1 Great little game! I love the different models of the ships. At times the collision didn't seem to work and my shots flew right through an enemy. Does the red area actually damage ships? It seemed I was unaffected as were the enemies sitting inside and shooting at me. Other than those really nice :)
Aug 13 07:02:31 5m 41s Snake Reduction ♥ 1 Not bad for the little time. Overall it's just a simple snake clone though, and doesn't seem particularely challenging. Maybe adding another gimmick would make it a bit more interesting.
Aug 13 08:32:39 1h 30m Petra ♥ 1 Really good! At first I thought, not another sokoban clone thingy again. But you've got some really nice level design down there.
Aug 13 12:10:11 3h 37m Defragment VR ♥ 0 Sorry, can't fairly vote without VR.
Aug 13 12:18:46 8m 35s Full of Thoughts ♥ 1 Download and game works fine here. Somehow I miss the challenge. You keep dragging until all items are at the target, but there's not much that can go wrong. Nice music!
Aug 13 12:49:30 30m 44s Defragmentare: Bring Order to Chaos ♥ 1 Quite nice :) Took a few tries to figure out that I have to place the files in the complete upper left corner, not starting with the not-yet-turned-blocks. Other than that, well done.
Aug 13 13:24:00 34m 30s The King's Board ♥ 2 I think I cannot fairly vote anything gameplay related, as you need two players to properly give it a go. The units look very nice!
Aug 13 17:14:14 3h 50m Running Out Of Space ♥ 0 Very nice. Nothing groundbreaking innovative, but well presented. The music is a nice touch. The controls feel a bit too floaty for my taste.
Aug 13 17:17:23 3m 09s Panda Escape ♥ 0 Same problem as the others, I see a window with an image for a split seconds and it's gone.
Aug 13 17:21:53 4m 30s Shrinking Ceiling ♥ 1 Really nice. Some stages are really a close call. An alternative key to space would be good, as my keyboard won't let me press two cursor keys plus space. And it's really mean to have to do it all over again, when you die :) Solid little game!
Aug 13 17:25:23 3m 30s Memory ♥ 0 Doesn't seem to start up properly here. Can't fairly vote.
Aug 13 17:36:50 11m 27s CowSweep ♥ 1 Neat game :) Having the non-pushable fire ball and heavy boxes add a strategic touch. Sounds would help a lot, I expect frantic mooing!
Aug 14 09:04:49 15h 27m Collapsing Mines of LUMDOOM ♥ 1 That one's really awesome. The music rocks! What did you use to compose the music? Really well done, only niggle is the controls, they are obviously delayed to match the tile movement, and thus feel a bit late sometimes.
Aug 14 13:25:09 4h 20m One Man's Trash ♥ 1 Really nice game :) I love the approach with the sound effects. Once I figured out you're not punished for wild clicking it was a clickfest par excellance. All comes togehter very nicely. Great job!
Aug 15 05:14:45 15h 49m Too Many Boxes ♥ 1 The idea is really good :) There seem to be a few problems regarding click detection, I had a few boxes stuck on the landing pad but couldn't pick them up at all. It looks like they auto-stacked. Also the highlighting of the boxes sometimes is off. Other than that, quite neat. Sounds effects would be next ;)
Aug 15 05:28:03 13m 18s Book Crook! ♥ 1 The idea sounds nice, but in its current state a few things seem lacking. For now it's, as you said, purely random. There's no challenge whatsoever. You'd need for example a lot more shelves to choose from, and need maybe something to find out the type of book which takes a bit longer. Currently I'd simply hover the mouse over all books, and then pick the good ones first. The presentation is ace, just the game needs a bit more added on.
Aug 15 05:47:09 19m 06s Server Host ♥ 1 Great idea :) Once you're up and running and have enough money it's just plastering everything with the biggest items and rake the money in. Is there any way to lose actually? I missed an actual challenge. Once you're up you just need to sign new clients once older ones are gone. I love the touch with the client symbols ;)
Aug 15 06:27:44 40m 35s The Sword in the Darkness ♥ 1 Ambitious big map :) Which is also a problem, as I got lost during searching for the enemy. I found him and killed him, the darkness retreated but nothing happened then. Is that basically the end? What you really need to add is some kind of mini map. Once you're out at the edge you have almost no idea where the village is.
Aug 15 15:48:42 9h 20m Stock Overflow ♥ 2 Neat idea :) Took me a while to figure out that the color of the parcel has to match the background of the requested item. The shelves are basically just used to get single piece packages from the bundles. It's also not clear that you have to put the package on the conveyor belt to deliver it. I had it crash on me when I actioned the conveyor without a package on it. The controls feel a bit slow, maybe make the player move faster a bit.
Aug 15 15:55:19 6m 37s Memory Fault ♥ 1 Actually now that's really new idea I haven't seen yet this LD. Quite well done, you really manage to convey a profoundly confused feeling. I got the ending where I accused Charles.
Aug 15 16:17:27 22m 08s The Maw ♥ 1 Very nice one! The intro reminds me of a Doctor Who episode :) The writing is really top notch. Well done!
Aug 15 16:40:33 23m 06s Shredder-Boy ♥ 1 Lubberly :) You really get the feeling of getting overwhelmed soon. Poor Shredder-Boy! The controls irk me, it's annoying getting stuck at the edge of a wall. And please, let me run :) The stacking is well made, took me a few minutes until I got it that you can also stack the trash bins.
Aug 15 17:53:50 1h 13m Going Up! ♥ 1 Interesting idea! Like others said, it's really really overwhelming at the beginning. There'd need to be a smaller range at the beginning, and maybe even tutorials gradually adding new features (unlocking other lifts, etc.) Quite well done for 48 hours, good job!
Aug 15 18:02:33 8m 43s Field of Bodies ♥ 1 Nicely executed game! As others said (pretty much every one ;) ) - the control method is uncommon and that contributes to a few useless deaths. How does the theme come into this? It didn't seem obvious to me.
Aug 15 18:17:44 15m 11s Reso Crawler ♥ 1 The window size changing is a really great idea :) Sometimes it takes a while to get a weapon. The enemy movement seems a tad buggy, sometimes they jump out of the walkable tiles. Well done!
Aug 15 19:20:26 1h 02m The last witch-knight ♥ 0 Tough like nails! But a very solid entry. Really well done! I'd wish for having mouse look to aim, so I get fine grained angular shots like the boss does :)
Aug 15 19:47:07 26m 41s Popcorn Mayhem ♥ 0 Plays good in Edge as well. What I take from other comments, the controls are somewhat clunky. The second level is really really tough. Graphics are great, sounds effects are a good match as well.
Aug 16 05:35:19 9h 48m Memory ♥ 1 Looks and plays very nice! Theme doesn't really get across that much, esp. as the void doesn't harm you. Other than that, very solid and polished :)
Aug 16 06:35:42 1h 00m PolyPack ♥ 1 Outright awesome :) That's a really interesting take and right up my alley. This needs audio badly ;)
Aug 16 15:37:49 9h 02m Running out of Keys ♥ 2 Funny idea :) In the end it's a nice puzzle game which is made quite a bit more difficult due to the control scheme. Couldn't fit the theme though without ;)
Aug 16 15:44:28 6m 39s Running Cosmonaut Simulator ♥ 1 Fun little game. Nothing too innovative but a complete game. The score display seems to be out of the screen in smaller resolutions. Maybe make it speed up after a while?
Aug 16 15:58:34 14m 06s Growing Out ♥ 3 Awesome little game :) It's great waltzing with the huge blob and breaking everything. Nice touch! I forgot to get the little square thingy under the green floor :(
Aug 16 16:21:19 22m 45s Pathcloser ♥ 1 Neat. Starts out easy but then ramps up quickly. Nice one, but the later levels are a bit hard when you have to redo them over and over again. Some undo might be a good idea.
Aug 16 16:33:16 11m 57s Populists Land Use Simulator ♥ 1 Sim City :) Really really good! Took me a while to figure out that you need to click on the newspaper to build houses and other stuff. I survived one election ;)
Aug 16 19:23:59 2h 50m Forklift Frenzy ♥ 1 Totally Stephen's Sausage Roll vibe :) Really well made. The first few deliveries were hectic, but then things seemed to slow down and I could simply fill up one truck after the other without placing goods in the middle. Aww, and no sounds. A nice little wrrrrr! for the fork lift ;)
Aug 16 19:32:52 8m 53s CLAMPRESSOR File Archiver ♥ 1 Interesting idea, and a new variant of match 3 for me :) The masquerade as mobile with apps and the game over message is lovely! The only thing a bit weird is the control scheme, I'd preferred pure mouse driven. Got 2200 compression points my a** :)
Aug 17 05:08:50 9h 35m Key Thieves ♥ 2 Looks very ambitious, but unfortunately the game play feels lacking. The walking is too slow for my taste. Also, 12 keys is quite a lot, esp. as the latter ones you'll really have to scout all over the map. With a bit more polish and adjustment this could get real fun.
Aug 17 05:19:12 10m 22s Out of Inventory Space! ♥ 1 Neat idea actually :) What I'm missing is a overview of all players and their stats. It's hard to remember other's stats if you want to compete. Also, the extra click for the roll irks me. It feels like there's a game in there wanting to come out. Something you really should try to build upon.
Aug 17 05:28:40 9m 28s Gü hunters ♥ 0 Very neat :) Love the design of the missions, esp. the last one. This feels like it could be enhanced with more missions, and protection bonus/penalty, depending on the number of houses or other things you protect or fail to do so. Well done :)
Aug 17 05:40:49 12m 09s House of Dog ♥ 1 Lovely idea :) I like the art. The gameplay starts out quite slow, but once more dogs come in things start flowing. However I was not sure if there was an ultimate goal to work towards, I just built more and more of everything.
Aug 17 11:16:21 5h 35m Cell Is Win ♥ 1 Not bad actually :) The increasing price is the perfect measure to stop me spamming black holes. Managed to beat level 1, but then it was game over. Quite a nice game!
Aug 17 11:19:48 3m 27s Giant Sun ♥ 1 Nice game, but also frustrating at times. I really would've liked to be able to walk on a planet surface. Usually once you miss the required powerup it's Game Over. Other than that, very neat entry!
Aug 17 16:42:56 5h 23m The Fall of Arcology ONE ♥ 1 Nice game :) Not the best fit for the theme, but a solid experience all around. Intro, Outro and good controls. Only downsides have been mentioned, the leaps of faith are somewhat nasty. Unless that's what you're aiming at ;)
Aug 17 16:46:04 3m 08s Poseidon's Trident ♥ 0 Lovely little game :) Obviously it's guesswork all the way, but on the other hand it's over soon. Too short ;)
Aug 17 16:55:10 9m 06s Spider tank ♥ 1 Cool idea! It does start like a puzzle game but the range enemies seem pretty random. If they're not predictable the puzzliness suffers :) And, awww, no Kaboom! sounds.
Aug 17 16:59:41 4m 31s Running Away ♥ 1 Hahaha, awesome. I half expected the balloon to be the end :) The space part is really awesome, it's completely different. Well done!
Aug 17 17:10:44 11m 03s Quickshot Yellow: The Quest for Green Flags ♥ 1 Great little game! Looks like I also gave up on the last level, but now that I read the comment it's clear. Really well done! PS: Also had to turn off uBlock for it to work.
Aug 17 17:22:51 12m 07s Closing In: Barney's Daring Escape ♥ 1 Awesome game, great :) Close calls in a few places but I made it with 12 pieces. Thanks for having the good ending with not 100% items :)
Aug 17 18:51:31 1h 28m The TV Install Man ♥ 0 Really nice game :) The mechanic for minimum wire exposing were weird, sometimes adding an extra tile actually lowered the percentage? Were well done!
Aug 18 04:23:02 9h 31m Escape from the tentacles ♥ 0 The voxel graphics are great! But boy, the game is quite tough. I needed two attempts to finish "easy". And got totally overrun in the next difficulty. IMHO it takes a bit too long to gather enough resources in the beginning. And the mortar must be really close to targets, I tried putting it in the back row and it didn't do anything :) Other than that, really well done!
Aug 18 04:38:52 15m 50s Merge Machine ♥ 1 Very solid, nice game! Had a few close calls, but once your field is big enough and you have enough space for all variants (diagonal cross being the last?) you can keep playing forever. A total score would be a good addition, as the money pool obviously decreases for upgrading. Really nice!
Aug 18 05:39:22 1h 00m Rumble Trouble ♥ 0 Solid game! Nothing groundbreaking innovative, but properly made. Levels are fair. Those stages with double/triple blocks are rather easy to navigate, so I liked that one square stage, where the course was not as clear :) Well done!
Aug 18 08:02:28 2h 23m Where the Cloud Lives ♥ 1 Very nice, overall polished entry. Great music, visuals, and even a story. Really well done! Smaller problems have been mentioned already, scrolling is not apparent (why not start out with the rooms more to the left?) and also multi-stacking. Awesome job!
Aug 18 09:52:32 1h 50m Running out of S.P.A.C.E. ♥ 1 A nifty text adventure :) And of course I got stuck right at the telescope part (or, really, on the pick-up-space part). I then looked at the solution (boo, hiss) but somehow managed to botch things up. There was no space on the debris field, so I couldn't fix the airship. Also, the basket somehow followed me to the gym. I loved the bit, where the car used the spot I took the space from ;)
Aug 18 13:04:25 3h 11m Senbir ♥ 1 Boy, that's one ambitious game/project. Unfortunately the 3d environment is rather detrimental to the actual game. On my PC the lights on the PC didn't work, so I had to guess by the appearance of the menu. The game would've worked completely without the 3d part. I do use assembler (with my trusty C64), and so was confused why the tutorial mission solution would be SET 0 3 11111111. The intention of 3 seems to be to indicate the lowest byte of the 32bit value. I was thinking in little endian and would've thought 0 would indicate the lowest byte :) Really really awesome what you created in a mere 48 hours, but also really very niche :)
Aug 18 13:10:57 6m 32s Space Race ♥ 0 Interesting idea, but the controls didn't really work well here. The movement felt like being on ice, and also didn't seem to reset once you bounce into a wall. That led to a few deaths were I basically stuck to a wall. The concept however is really good.
Aug 18 13:18:41 7m 44s Cryptovirus ♥ 1 Sensitive :) With a few little extras. Great idea. The difficulty jump is jarring! Maybe on the later levels removed unneeded long corridors. The goal should be solving the puzzles. Well done! The last Escape back to the menu didn't seem to do anything, so I had to Alt-F4 out of the game.
Aug 18 15:40:33 2h 21m Interstellar Stupidity ♥ 1 The DOS vibe is working great :) Quite a nifty entry, albeit majorly confusing with lots of sprites going on. It's really hard to tell things apart when it's getting hectic. What worked really well, going below the center and shoot all incoming enemies. Never had any trouble with running out of space :)
Aug 18 16:05:46 25m 13s Flood Of Pirates ♥ 1 Nifty game! Looks great, and plays quite good. I wish for a way to replenish health. Also, during the "next round" button display you can still run around an repair the ship :)
Aug 18 19:24:44 3h 18m Bardolf's Curse ♥ 1 Managed to get a few points, but I'm pretty unsure where to go next. The map feels pretty big, and lots of objects to find. I do not see where the theme comes into this (I guess it comes later in the game), so I refrained from voting for Theme. Really good writing you've got there!
Aug 19 04:53:25 9h 28m The Dome ♥ 0 I also get the JNI error here.
Aug 19 06:48:02 1h 54m Astro Run ♥ 0 Really hard to vote fairly here. You really need to put an explanation of which object is what. The sun is somewhat clear, the space ship kinda too. I entered the triangle shaped ship, but that one couldn't shoot. How do you enter a planet? The floaty controls feel ok but are really hard when there's lots of objects about. Also, you can hide in the side border :)
Aug 19 06:53:35 5m 33s Space Crusher ♥ 1 Nice little game. Nothing groundbreaking, but a solid maze runner. You got the timing perfectly for the 4 levels. I was always down to a few seconds. I only saw the theme appear in the last stage, never saw the closing in wall on the first three. Sound!
Aug 19 06:58:22 4m 47s Borderblast ♥ 1 Quite solid game, but for some reason everything feels way too slow. Makes it easier to complete though :) Sounds would really have helped!
Aug 19 08:00:30 1h 02m Happy Knight ♥ 1 Nifty little game :) A lot of care has been put in the menus, looking very polished. The game itself plays fine, but it get's kinda boring after a while, because nothing changes. Spamming the button and turning left/right is all to do. Jump doesn't seem to have much use. Like others said, a bit more variation (jumping enemies? invincible enemy that must be avoided?) that requires the player to actually jump would probably make it more interesting. Still, well done!
Aug 19 08:06:53 6m 23s Dish It Out ♥ 0 Hmm, hard to say what to make of this. It's basically a physics engine test :) The idea is a funny one. But somehow the shot strength seemed to have a random percentage; from a gut feeling using the same power had some dishes go over or in front of the target table. I also do not really see the theme in this; unless it's the space on the table. I managed to get a lousy 50 points :)
Aug 19 08:54:54 48m 01s PhoneBreaker ♥ 1 Nice idea :) The intro is painfully slow and unskippable! The game itself is a click fest, but boy, your "friends" are really typing fast. It would be nice to have a shorter time for a first stage. As it is now you have to keep clicking fast for three minutes, which is quite tiresome. Other then that, very polished, good music and sound effects. Well done!
Aug 19 09:03:13 8m 19s Decal Royale ♥ 1 Now that's a really new idea I haven't seen before. Unfortunately the placing is really tough, I couldn't even beat stage 2. There were three combos in stage 1, but I find only one in stage 2. Is there another combo than photo plus glasses? Also, the aubergine in the first stage is irritating, it looked like a sticker but seemed to be not. Maybe add mouse controls for faster placing? Really nice game!
Aug 25 14:09:25 149h 06m Cave Dwellers ♥ 1 Interesting idea. Esp. since you made it a puzzle game and not a simulation. I however seem to fail to grasp the mechanics, I was stumped at the level where you have to get 9 population. Maybe you should indicate more which characteristic requires more. Still, solid little game!