Foon → Ludum Dare Explorer → LD15 → Feedback comment stats → Entar
Feedback comments for LD15
Entar's games and stats for all events →
| Timestamp | Since previous | Game | Entar's comment |
|---|---|---|---|
| Fake Gold | It's cool how, by the time the game is over, there are these cracks and burrowing tunnels all over the level. Could use some better graphics, but good concept. | ||
| Beacon | Really cool sound effects and atmosphere. Good puzzle platformer. The only things that bugged me were that once in a while the ledge grab didn't quite work, and during the (next to) last level, it was so time dependent that you had to know what to do before hand - no time to figure it out on the fly. Otherwise, good work! | ||
| Caverns | It's a tad hard to figure out what does anything, besides that different types of material makes different creatures. Beyond that, I never got them to interact or anything. Otherwise, cool concept. | ||
| Candle | Cool (pun totally intended). Seems like the sun piece should glow in the dark though. Love the melting mechanic, very well done. | ||
| The Killbots of Cavern Station | Cool game, fun strategy elements. Reasonably intuitive to control - only complaint is that it can sometimes be a tad tough to see which units you're controlling. Otherwise, cool game, would like to see some music and improved graphics with this. | ||
| Collapse | Very fluid and smooth. Simple, but fun to play. | ||
| Roundabout RandaBat | Cool idea, it's interesting that you can use (almost) any old file you want - though some of the ones I used didn't have any stars in them at all. Maybe make the tunnels a tad wider - or maybe that's just because of the files I picked. | ||
| Cave Bounce | Great game idea, a little like Fez. A little puzzle, a little action. Could use some sound and music. | ||
| Lazor Dentist | Interesting idea. The control takes a little getting used to, but it's not bad. | ||
| DiggR | Cool flooding mechanic. At some points it turned into just clearing out a bunch of spaces for water to flow in before you let it out. Didn't really find a good use for bombs either, since they make non-diggable squares. Otherwise, really good job, would like to see this with music and sound. | ||
| Cave Ninja | The audio cut out after the first level - other than that, good game! | ||
| Tentacle | A little repetitive after a while, but it's good. Aiming is a little jerky, but not too bad. Good job. | ||
| Broken Cave Robot | Great music, cool atmosphere and mood. Very well done, though I didn't really think the manual drawing mechanic fit quite right... I dunno. | ||
| FallingTown | Cool. Stress map is kinda cool. | ||
| Rock Warrior | Cool game, nice work. Only things that bugged me were that the ship would bounce around randomly when I was digging, and there's not a very interesting goal. | ||
| Shelter From the Rain | Cool idea, I like it. It's sort of a pain that after you scroll down by digging, you can't scroll up as far again. Would be cool to have smooth movement too. Also, falling is a little weird in the tunnels, and I would sometimes fall down when I didn't expect to, then dig to the side and waste energy. Otherwise, nice game, good music, I would like to see this developed more. | ||
| Caverns of Light | Cool idea, but it needs a tad more polish. Jumping was a little bit odd, and after the first light-grabber, I wasn't sure how to get any more because of those tube things in front of them. Also the music was a little choppy sounding on my computer. Otherwise, good work! | ||
| Bunker | Nice game. It would be cool to add a few more options for the player, like a way to build blocks back (maybe weak ones?) or do a mass splash destroy. | ||
| below the house | Only thing I didn't like was that down in the tunnels there were some really narrow tunnels that it was hard to get into. Otherwise, cool. | ||
| Angry Caverns | Yay, 43,231 score! Decent music, fun game. Could use a little polish, like making the clicking area for traps a tad bigger, and make the enemies not turn around so sporadically. They're really hard to hit that way. | ||
| Cavern Pellet Eater Creatures | Nice. What noonat said. | ||
| Cavern Escape | There's some memory error when I quit, but the game works. Cool strategy elements, reminiscent of Metal Gear Solid, avoiding security cameras. Pretty hard. | ||
| Dwarven Rock Smash | Great game, loved the bouncing mechanic. Very polished. Maybe give the hints in the instructions - I got better as the game went on because I knew I could do more stuff. Also, consider dropping the height cap, it would be fun to see how high you can get by bouncing off rocks. | ||
| Secret Cavern | Really great game, but I was bugged by the fact that it eventually became just shooting random walls to find secret passages, some of which would start and then go to dead ends. Otherwise, really cool music (reminds me of Fez music) and solid idea. Good work, this would be worth developing some more. | ||
| Alien Artifact | Fun, reasonably solid game, could maybe be a little more to it. | ||
| Refuge | Nice, fun game, got 85,000 score :) | ||
| Lava Caverns of Doom | Cool stuff. | ||
| Ascent | Tough game, but appealing and fun. That jump effect got a little obnoxious after a while :p | ||
| NICE CAVE! | Cool game. I couldn't finish though, because I couldn't find the keys for the door I found, and I couldn't find the door for the keys I found. | ||
| Crystal Cave | Good graphics for a flash game, but the sound quality was really bad, very choppy for me. The video was a little slow too. Depth perception is a little tough too, but not too bad. You should polish this one up a bit and get a smooth speedy feel to it, because it's pretty good other than those things. | ||
| Shafted! | Nice idea, good work. The parachute doesn't slow you down much though. Could use a little polish I guess. | ||
| Cave Explorer | Same as Endurion, 'cept after I heard the growl I went off the screen to the left and it closed. | ||
| Lurking. | Totally creepy when that monster gets near you - there were those tentacles in the flashlight, and I ran like crazy :P Cool shadow effects. | ||
| mine | Cool idea. Simple, yet fun. | ||
| In the Shadows | Cool line of sight effects. Could use a little polish, like smooth movement, and a little more to the gameplay. It gets old fairly quickly right now. | ||
| My Little Cavern | What Kobel said. | ||
| Into the Pit: The Endless Caverns | Great idea, very creative. I would love to see this with some lighting effects or something. Also, maybe tweak the frequency and behavior of the bats, not sure. Good job. | ||
| Akin Revenge | Those little bat-kittens are annoying :P The controls are a tad hard to get used to, but generally you've got a pretty decent game here. Nice use of stun and special attack mechanics. Good job for 48hrs. | ||
| Polluted Caverns | Cool game, nice graphics and physics, and so on. Only problem I found was the cursor being mismatched with the actual mouse like Kobel said. | ||
| Spaceship in a Cave | Nice art and graphics. I could definitely see this becoming some underwater exploration game, with treasure and upgrades and enemies and such. | ||
| Cave Miner | Good graphics, needs more to it though, some additional mechanic like physics puzzles or enemies. | ||
| Cave Dangerous | Too short. Good graphics, but it could use some music, and gfx+sound for explosions. | ||
| Kavern Keeper | Really short, but cool. It's sort of a shame that the player spends more time running back and his minions fight automatically. Maybe figure out some way to switch that around. | ||
| Cavernous Shooter! | Cool, pretty hard. | ||
| mjau's entry (unfinished) | Cool music, good start, just needs gameplay. | ||
| I'm In A Cave | Weird. Cool effects, but the game is pretty simple. | ||
| Cave Fishter | Took me a bit to figure out what to do. Pretty simplistic gameplay and graphics, but somewhat fun since it takes a lot skill to keep from crashing (the ship moves pretty fast). | ||
| Cavern Tycoon LD48 | Good idea for a game, but it's not really clear what does anything, or what you need to accomplish anything. Also, the window would suddenly close and restart sometimes, not sure why. | ||
| A CAVE FOR MY BIKINI BABES | That was... truly bizarre. Could use some splash damage traps, or something that lasts longer - I seemed to run out of traps long before the end of the level, with lots of people running around. | ||
| Grue | Hehehehehe, ha ha, heheh. | ||
| "Life is Guano and Then You Die" | Funny stuff. It's really hard to drive the bat though, it's way too hard to change direction. | ||
| The Narwhal Bacons At Midnight | That was... bizarre. Control and rendering was a little sluggish. | ||
| Simply Cavern | The sounds were pretty funny. Stuff randomly appearing on the screen was a little weird. | ||
| Lex Bendover: The Dig | I agree with sol_hsa, those bats are nasty. Also, I seemed to get hit by the spikes even when I appeared to land safely on the ground next to them... | ||
| The Walls are Not Cheese | Fun stuff. I could definitely see some tunneling mechanics in there. | ||
| c4v3rnz | Smilies over units were a clever way to show emotion ;) A little slow on the graphics. | ||
| LoneStranger's Caverns | Fun game, but at first I didn't gather that you could move diagonally either. After that it wasn't too bad. | ||
| Mineral Miner | What phren said. | ||
| Glaucon and the Cave | I also got stuck on the third level, and I learned about throwing torches by chance. Also, you can't see very far ahead of you when walking and scrolling. Otherwise, good effort. | ||
| Cave Diver | There seems to be a bug that makes objects (including the player) move inexplicably, and quickly, to the right. Ruined the 3 tentacle room :( Otherwise, cool graphics and such. | ||
| Mole Cave Tactics! | Can't run it, same error as Noyb. | ||
| Cavern Ghost | Cool graphics effects and pretty decent music. | ||
| Sufi | Cool concept, but like Endurion said, the visuals didn't seem to match up right, then I died. | ||
| Moons Of Subterrane | Super fast on my machine, can't really play it well. I'm playing on WinXP. From what I could tell though, it looked like it could be fun. | ||
| Cavern Retreat | Cool game and idea, lots of potential, but it needs more to it or it gets a bit repetitive. Could also use some tense action music. | ||
| Rex's Cavernous Survival Horror Game Thing | Hehe, beavers with guns? sweet! It's a little on the simple side though, could use some polish. Aiming is a little awkward when you can't see the mouse. | ||
| Adrift | Smooth presentation, nice job for 4 hours. Good ship flying physics. Firing speed is a little slow though. | ||
| Cavern Copter | The controls are a little on the sluggish side. Better once I figured out I should use small taps at a time, but still. | ||
| Cavern Relics | That was somewhat... odd. Kind of an interesting idea for part of a game, but odd. | ||
| greencow-LD15 | A little buggy, but the resizing (especially if you make it at will, instead of just from picking up items) is a really nice mechanic. Keep developing that, though drop the mario and make it all original. :) | ||
| Caves And Bombs | Cool game, it has potential. It could use one or two more items to spice things up. | ||
| Tim Viana's LD15 - Final | Controls are really jerky so it's hard to control. Good music though. | ||
| They Come From The Cave | It's a cool idea, but deflecting the rocks or balls or whatever is clunky. That mechanic needs improvement, either by being able to jump to dodge, or make hitting them more effective, or just make them explode when you hit them. | ||
| Cave Flyer (blue) | Cool little game, though it's a little hard to control considering that the slightest hit on a wall will kill you, and it makes it hard to aim too. | ||
| Down Down Down way Down | Blargh, I am dead. It needs more to it, but it's a good start. | ||
| YACF (Yet Another Cave Flyer) | The multiplayer element is a nice idea. The music is simple but adequate. Not a lot to it and not particularly innovative, but nice job. Maybe add some items or strategy elements for the multiplayer. | ||
| Cavern of Damned | Can't download (10 max download problem). | ||
| GoblinHome | I agree with Almost, a bit slow. | ||
| Sim Cavern | It's much too slow, since you basically just try stuff and see what happens. It needs more indication of what to do, what consequences it will have, and what goal you're really working toward. This has potential. | ||
| Deep Escape | Cool tunnel-walking sequences. | ||
| Kung-Fu Kaverns | Interesting, nice balance between fighting and exploring. | ||
| XOUT | Pretty good, but the level is a bit huge so it gets a little repetitive. Also, controls seemed a little sluggish for me - not so good for a ninja-esque game, where reflexes must be lightning quick, like the mongoose! | ||
| Key-Verne (A journey to the center of the Earth) | Interesting game idea. | ||
| Burrow | Ack, mediafire advertisement pop-ups! <br/> <br/>Anyhoo, the game is oddly addictive, especially once I figured out that I could hold done the mouse button for mass destruction of cavernous formations. Good music too. | ||
| 7 hours mini game | Collision is a little odd, otherwise fine game. Decent graphics. | ||
| Treacherous Caverns | Cool idea, but it's a little hard to actually play a proper game. | ||
| The Caverns of WIll-o' | I see lots of potential in this game. Very cool soft shadowing effect. It's not clear what the blue orbs do when you collect them, if anything. It would be cool to see this one developed some more, this is a great start. | ||
| Brinie | Seems like a good start for a game. Funny intro and ending. | ||
| Xue | Cool game, nice parallax deep cave effect, good potential here. The ship's steering is too sluggish. No pilot would fly into a cavern with a ship like that! | ||
| Wagon Race | Interesting idea, but there's not much to it. Maybe make it move faster, and add some background elements to give a better sense of speed and action. Throw in some music and longer tracks, and this could be really fun. | ||
| Cave In | Nice job for 2 hours. Simple, yet entertaining. | ||
| Cave Jimmy | I like the "mini-level to accomplish something in the bigger level" mechanic, and the umbrella could be cool. Could develop into something cool. | ||
| Jello Cavern | Windows link is broken for me too. | ||
| "Conway's Game of Caverns" | Cave generation is kinda neat, but you move really slowly and everything looks the same, so it's pretty slow. | ||
| The Evil Dark Cavern Which Leads Straight To Death | Ack, Mac! | ||
| Cave Trip | I feel like the speed should be slower, and the mines closer together to compensate, so that the graphics don't seem quite so choppy. Every time you get to a new section of cave, it just jumps on, know what I mean? Maybe add a slight motion blur. Good start. | ||
| F = ma | Most bizarre music ever :) <br/>The way it is now, I'm mostly encouraged to just sit in one spot and shoot at everything that moves. The jetpack idea has some potential, but maybe make the rotating a bit more intuitive. | ||
| Cave Mushrooms | I liked how the scene changed color with the mood, depending on if you took a diamond out or got hit by one. Throw in some funky music and you've got a pretty fun game. Only problem was there seemed to be too many enemies (hard to hit) for the time limit. | ||
| Cavern Crawler (Final) | Cool music, obnoxious flying sound effect. It takes a little work to get used to the controls, but it's doable. Kinda fun, but needs a little work. | ||
| Black Cave | Same problem as Noyb (brought me back to this page again) in Google Chrome. <br/>Anyway, cool game, though that lightbulb could do without the flashing. Also, I agree with Kobel - that NPC is creepy! He just keeps watching me with those eyes, like "Wuuahhhh" - I can't do it. :P | ||
| Cave without Story | Tough, but fun. |