Which Witch is Which? by MKnooihuisen 2020-10-06T05:43:24Z
This was really fun! I wish I could've seen the whole map, but it was a really neat idea and it was executed well. Good work!
Foon → Ludum Dare Explorer → Users → cyphyrGriffon
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | Clockmaker | jam | 127 | 4.09 | 4.03 | 3.78 | 4.25 | 4.50 | 4.11 | 2.80 | 4.03 |
This was really fun! I wish I could've seen the whole map, but it was a really neat idea and it was executed well. Good work!
This was neat! I hope to find the time to give it another go, but the mechanics were really solid. Good work on the submission!
This was really fun! I liked the movement mechanics, but sometimes the spiders spawned off screen, and the hitboxes felt a little unforgiving, expecially since there wasn't really a way to scooch on backwards. Still, the character was really fun to control! Good work.
This was really fun! Thank you for sharing, I really enjoyed playing this.
I loved this art! Good work on the submission!
This was a cool looking and sounding asthetic! I didn't know what I was supposed to do, to, so I just broke all the barrels I could before a random door told me I was done, but I enjoyed the process. Good work on the jam!
This was a great game, 5 stars on humor for sure, I always wondered if a reverse centaur could be a cowboy. Good work!
This was a really cool game! I loved the art style and attention to detail with the dotted lines and the moving level behind the player. Arguably, that could have been your only UI if it was a little easier to count or keep track of, rather than having the loop counter. Either way, it was a really nice addition to a well-executed game! Good work.
This was a fun and fast paced game! I think we used the same color palette lol. Good work!
The voxel art in this game was immaculate! You nailed the exploration of the island, too. Also, I like that most of the later deaths were largely unnecessary, so there wasn't TOO much back tracking. Good work!
This was really good! I don't know what else to say other than well done!
This was really well done! Very eerie and uncanny, I felt compelled to look at all of the images and listen to all the little audio files. Good work!
This was really cool! I could see this being really fun with different upgrade trees for the musicians or something. Good work!
This was a fun little game, even if I was in an endless hell. Good work!
This was really nice and simple, I really enjoyed it! Some basic sound effects would have gone a long way, but the timer was just long enough to let me feel cool flexing on all the robots, so it didn't really spoil the experience. Good work!
This was a cute little game! I like that it wasn't just the two towers -- you had me in the first half there, ngl. Good work!
I loved this! No joke my favorite part of Among Us is the tasks and this genuinely had a sense of urgency to each of the the minigames. The UI was a little difficult, primarily trying to click the bars to change the speed/pressure, but it was still a good game and only really added to the challenge. Nice work!
This was really cute! It'd definitely be easier with a touchscreen, but it's such a good looking experience, so that didn't really break it. The flight of the bumblebees was very fitting, too. Good work!
This was fun! The character was really responsive and zippy, which felt really solid to control. I wish there was maybe more of a warning when things were going to spawn on top of you, but I also have bad reaction times. Ya'll made a really good looking aesthetic game! Good work.
I liked this! The fall damage was a little rough, but I understand the necessity mechanically. Still loved the implementation and made it all the way through! Good work.
I loved this art! Good work on the jam.
The drifting mechanics in this game were so much fun! It felt real good to trade paint. Good work on your submission!
I LOOPED THEM ALL! I wish there was some sort of check or star or something that appeared in the level select to fuel my own ego, but otherwise this was really cute and I loved the puzzles. The quick restarts were nice, too. Good work!
The discovery in figuring out the true utility of the screwdriver had me LIVING (and no one else). Good work on your submission!
This was a really fun and quick game, I loved the little challenges and the story was oddly compelling. You nailed the humor, too! Good work.
The meat grinder just keeps getting me! I've opened the game a couple of times now to try to beat it, and I know will. If not for the stellar gameplay, then at least for voice acting. Good work on this submission!
The puzzle aspect of this game was awesome! I really enjoyed playing it, good work!
This was a cute game! I fell off of the stage at the 90 degree angles a lot though and I couldn't quite figure out how to fix that. must've been too fast? Anyway, good work! I liked this.
This was fun, and I see a lot of potential in it! I really liked the crafting mechanics, but I made rope three times and my player tossed it in the trees before I could snatch it. In the end, I froze.
I'm not great at bullet hells, but I still had a blast bobbing in and out of bullets. Good work on the submission!
Alright, finally got a chance to play it! This was a cool concept for a game. The fast speed of the character forced me to get every jump perfect, which was pretty fun and I'm really glad the character respawned so fast because I died a LOT.
This was an interesting puzzler! I liked how all of the objects still respected the gravity of one strip or the other, that has some good potential for puzzles that I'm probably too inept to get to. Good work!
This is such a pretty game, and the gameplay's really great once you get a handle on it! I'm hoping I have a chance to revisit it to see the promised, "end game"
@m-trigo, thank you for playing! You can respawn at the start with backspace if you get stuck.
@kogyblack, thank you for your feedback and for sharing your game with me on stream! The game will default to keyboard and mouse if there's no controller plugged in when it initializes.
I agree with the point about the clock having notches, when I've been playing, I just watch the individual pixels to time things better. In the 3 clone level, you don't need to squeeze into any 1-high gaps. I'm assuming you're referring to the gear on the gate? The button right above that clears it so the gear can fall. If you're referring to the 3 gate jump on the top right, that's just a timing puzzle so there should always be a wall that you can bump into so you don't get stuck. The clones aren't deterministic, since they only record your inputs, so if you're jumping beneath them when they're making a jump they can sometimes sit to your head if you intersect, slightly changing their locations (just as an example, I'm not saying this is exactly what happened in your case but it can happen with very minor changes in each cycle so I can understand the frustration). The timing can be reset with enter on the keyboard or Options on the DS4 controller, which will restart the timer for only your clones and the gears so they can start at the beginning again. The PS button will reset both the player positions and the timer. I can't get any of my DS4 buttons to close the game, though, so I'm not sure what that's about, but we do already have both of those features in the game. There's only one 3 person level in this, so good job on getting that far! We had to last-second make it more difficult, since it was possible to do it with only 2 clones. Even now, it's still doable with 2 but it's much harder.
Thanks again for the feedback! I hope this helps, sorry you had issues with the controller.
This was a truly chill experience! Based on what you were saying yesterday, this sounds like it was a lot of work. I persisted through a lot of restarts right at the beginning, but after that it was smooth sailing. Good job!
I liked this story! Usually I'm not big on this type of game, but I'm kinda curious what happens next. Beautiful art, too, and I love the detail of the dog having heterochromia! Very cute, good work!