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Feedback comments for LD57
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| Timestamp | Since previous | Game | oeueGHa's comment | |
|---|---|---|---|---|
| Apr 8 16:33:19 | The Cleaner of the depth | ♥ 4 | Neat art, but input works strange, i can't fly up or down at any moment, and additionally, i had cases when bird have been dying before landings on the jaws. | |
| Apr 8 16:36:30 | 3m 11s | rabbit hOled | ♥ 0 | Not bad concept and good art, but i'd want to more rope's puzzles. |
| Apr 15 08:03:08 | 159h 26m | Time PANIC | ♥ 1 | Nice, but same challenges for each lvl is lame |
| Apr 15 08:17:45 | 14m 37s | Frank of the Abyss | ♥ 0 | Without a negative, but i don't like it due to long and unintersting dialogs. If u throw away all instruments for interaction between u and user, except text - this text must worth it. |
| Apr 15 08:32:24 | 14m 39s | Cavangi | ♥ 0 | Not bad, but i don't like tutorial with a lot unnecessary information and, in spite of this, i had problems with understanding how rope-gun works. |
| Apr 15 08:36:48 | 4m 24s | LD 57 | ♥ 0 | I don't know, if it is my personal issue, but collision's output is strange |
| Apr 15 08:39:06 | 2m 18s | I'm going to get to the bottom of this. | ♥ 1 | I like ur art. |
| Apr 15 08:41:33 | 2m 27s | Miner Monkey | ♥ 0 | I like it, but wall jumping it's not very intuitive |
| Apr 15 08:47:38 | 6m 05s | Pitates | ♥ 1 | Like art, but evasioning unit looks useless |
| Apr 15 09:33:58 | 46m 20s | Roam the Depths | ♥ 1 | Liked background audio and sounds at all, but interactions with orb are strange, i can't stay too close to extract it, and i've absolutely not understood how collect resources and take upgrades. |
| Apr 15 10:03:45 | 29m 47s | Promise me | ♥ 1 | Like graphics, but i believe choices in dialogs would work better than straight walking in corridor. |
| Apr 15 10:10:37 | 6m 52s | Edge Digger | ♥ 1 | Neat, like idea with pop-upped windows. |
| Apr 15 10:18:37 | 8m 00s | Lumen Dive | ♥ 0 | like visual, but player controller is annoying and a lot useless text. |
| Apr 15 10:25:58 | 7m 21s | Into the depths | ♥ 1 | Gud art and step's sounds. |
| Apr 15 10:32:01 | 6m 03s | Scares on Schedule | ♥ 2 | Pixel art is great, and art design itself. But minigames are not very intuitive. |
| Apr 15 10:38:49 | 6m 48s | DUCKDEPF | ♥ 1 | Player controller has gud impact, like it along with level design, which creates intreseting obstacles events. |
| Apr 15 10:43:25 | 4m 36s | Ad Light | ♥ 1 | Not bad art style, gameplay works fine, but it is too ordinary and without DEPTH. |
| Apr 15 10:45:17 | 1m 52s | Meanepth | ♥ 2 | Like art, but there is too much walking. |
| Apr 15 10:48:48 | 3m 31s | Diggin' Deeper | ♥ 2 | Like impact from inputs. |
| Apr 15 10:57:00 | 8m 12s | A Well to Wonderland | ♥ 3 | Good impact from inputs and nice art style. |
| Apr 15 11:07:11 | 10m 11s | Endless Depth | ♥ 1 | Cool art style, and game design has deep potential. But i'd recommend to change sprites of hedgehog fish, cuz they aren't really visually readable. And, it is little detail, but very annoying - please, add repeat button input on keyboard's keys. |
| Apr 15 11:16:15 | 9m 04s | Submarine Waffles | ♥ 0 | textures looks really good, but gameplay too repetative and mechanics of cooking work strange. |
| Apr 15 11:27:20 | 11m 05s | Living Lift | ♥ 1 | like impact & art. But i don't understand idea of bomb obj - u can just do not pick up it at all. For what are they there? |
| Apr 15 11:35:46 | 8m 26s | Record Depth | ♥ 1 | For now it is the best. |
| Apr 15 11:47:57 | 12m 11s | The Void | ♥ 1 | Incredibly detailed art, but puzzles looks silly. |
| Apr 15 12:59:46 | 1h 11m | Scavenger Deep | ♥ 1 | Beautiful cover, but gameplay is senseless - you pick treasures to buy oxygen and use oxygen to pick treasures. |
| Apr 16 22:55:15 | 33h 55m | Twisto the Anteater | ♥ 1 | Really like it and see a potential, but i've seen bugs when ants had disappeared right in front of the tongue. But biggest problem is uncomplished end game, when you need to pixel-hant ant by ant to upgrage (i dropped cuz of it). And about upgrades - i don't like a turn speed uprage, it looks less effective in comparison with a move speed upgrade. I'd offer you to add the length and width speed ups - it is less realistic, but more playable, i believe. |
| Apr 16 23:00:23 | 5m 08s | Loon lagoon | ♥ 2 | Add a tutorial, the game works strange after adding few houses. |
| Apr 16 23:06:12 | 5m 49s | 22.99 - Apy.x.apI | ♥ 0 | Like a combination visial novel and point&click quest there. Art style is interesting, but requires some more polishing. |
| Apr 16 23:21:20 | 15m 08s | The Amberstone | ♥ 0 | Had issue with grabbig torches and a totem, trigger don't work accurately. |
| Apr 16 23:47:32 | 26m 12s | HellDigger – A Cozy Idle Game | ♥ 1 | Played in it cuz of art and cover - they look gud. But I don't like it, there is no gameplay, just few click menus, where you don't need to think about managing resources. In that type games you need to, at least, two type of characteristics for each unit, with their pros and cons. Unfortunately, there is no needs for a managment, cuz you don't have any limits, which let you optimize ur strategy, and there no strategy at all. |
| Apr 16 23:58:28 | 10m 56s | Tiny Tinker | ♥ 1 | Like there few track, which are playing randomly after death and metroidvania's segment in nutshell is cool and art style is worthy. But i don't like that char is losing perks (dash, glide) after death, it is disrupting the flow. |
| Apr 17 00:08:07 | 9m 39s | Sonar Boat Game | ♥ 1 | Great idea, but i don't like that u need to wait until it finished. I'd make sonar to work by holding a button, as long as u need. |
| Apr 17 00:22:42 | 14m 35s | DungeonDescent | ♥ 1 | Good combo of candy crush and rogue-lite and it has deep potential. |
| Apr 17 00:31:27 | 8m 45s | Focus Hunt | ♥ 0 | Interesting topic disclosure and technical implementation. Graphics's looks is amazing! |
| Apr 17 00:40:48 | 9m 21s | The Investigator | ♥ 1 | I don't want to hate it, but inputs almost don't work (only menu) On thrid days works only single option (right one) in a dialog. |
| Apr 17 00:47:44 | 6m 56s | LD57 - Slappy's Reef | ♥ 1 | Like realization of diving. But, unfortunately, sounds of steps don't work accurately in a web (sounds like a noise). |
| Apr 17 00:56:49 | 9m 05s | The Nameless cave 2 | ♥ 2 | Not bad, like variations of spells. But player controller's speed is too slow and it is corrupting all experience. |
| Apr 17 01:02:07 | 5m 18s | [ROBLOX] Descend to the Molten Core | ♥ 0 | Sorry, i too lazy to download roblox. But i appreciate that u made it. |
| Apr 17 01:16:18 | 14m 11s | The House in the Dark Forest | ♥ 0 | Unusual visual style like it, but some parts in maze were too long. |
| Apr 17 01:24:49 | 8m 31s | Deeply Missing | ♥ 0 | I don't like that u need to check a cutscene for to move toward. |
| Apr 17 01:42:56 | 18m 07s | Bunker Blood | ♥ 0 | I don't really get it (with all efforts) how to beat it. But i like the idea. |
| Apr 17 01:51:51 | 8m 55s | Ball Defense | ♥ 1 | Good concept! |
| Apr 17 01:58:49 | 6m 58s | Depth Metal | ♥ 1 | Nice alien shooter-like demo and like audio, but there is no sound settings. |
| Apr 17 02:04:44 | 5m 55s | Heads Up | ♥ 0 | Like it, but i'd want more accurate player controller. |
| Apr 17 02:42:56 | 38m 12s | Turtles All The Way Down | ♥ 0 | I'm too low skill for ur game, but it still gud.); |
| Apr 17 02:49:43 | 6m 47s | Get to the bottom | ♥ 1 | Gud game obj, like it simplicity and solid style. |
| Apr 17 03:11:21 | 21m 38s | Duplo | ♥ 2 | Art style is just magnificent, but player controller really irritating, and due to smt i cannot take branches for a plant's resource. |
| Apr 17 03:25:50 | 14m 29s | Departments of Depth Corp. | ♥ 0 | I know that it was planned, but, anyway, i hate this stretch-joked backtrack-exploting dung. But background visual is not bad. |
| Apr 17 03:38:47 | 12m 57s | Carpathian Goodbye | ♥ 1 | Like ambience, art and anim of player controller with sound gives good impact, but there is too few resources and they spawn too rarely, that i've never earned more then one for run. |
| Apr 17 03:47:01 | 8m 14s | In Focus | ♥ 1 | really like it, unsual way to jam's theme. Remind me baba is you some. It has great potential for full game! |
| Apr 17 03:50:40 | 3m 39s | Poor Julio... | ♥ 1 | Not bad concept, but i'd like to see more parallel activites. |
| Apr 17 03:59:19 | 8m 39s | Depth of Field | ♥ 0 | Good art style and sound design and i like gameplay realization. |
| Apr 17 04:08:19 | 9m 00s | Armstrong: Plunge, Protect, Punch | ♥ 0 | Gud looks and sound, but the player controller has some withdraws. First of all, cuz "ice-like sliding" ur char goes further, that u wanted, and it is disturbing. Secondly, i'd recommend u to make a borderline for limits of player's movement little closer to middle screen, due to that the char can go before edge of screen, and u cannot see future obstacles. |
| Apr 17 04:14:33 | 6m 14s | Hole Punch | ♥ 1 | Very simple, very gud. |
| Apr 17 04:25:35 | 11m 02s | Pogo Dwarf | ♥ 1 | Surprisingly, for that type of games, controller of that one feels very good. |
| Apr 17 04:38:42 | 13m 07s | DeepFrame 9 | ♥ 1 | Nice feeling from impact, but i don't understand, why when your score 1k+ do platforms become more durable? I can't explain it well, but it really feels strange... |
| Apr 17 04:48:26 | 9m 44s | Green Tastes Funny | ♥ 1 | Like the whole feel from your game, great job! |
| Apr 17 04:54:42 | 6m 16s | The Hole | ♥ 1 | gud, neat ball's controller mechanic. |
| Apr 17 05:05:02 | 10m 20s | Submarine-Souls | ♥ 1 | Like simplicity of art assets, but player controller feels some cranky. |
| Apr 17 05:19:46 | 14m 44s | Crush Depth | ♥ 0 | Incredibly cool looking one and i like how enemy's behavior works there. Additionally, color scheme choice is really gud. |
| Apr 17 05:31:05 | 11m 19s | Echoes of the Deep | ♥ 1 | Gives you experiences of true submarine, inspite of being the arcade-like game. Fine gameplay and sounds, but i don't really like that u use mixing of pixel-art and low-detail styles. I believe it looks better, if you use one solid style. Anyway, except style choice, nice job! |
| Apr 17 06:32:58 | 1h 01m | Undertetris | ♥ 1 | Good puzzles, but i have a problem in a start - it's not very intuitive, that u need to press "up" or "down" for " puzzle stripe's of blocks" disappearing. |
| Apr 17 06:46:39 | 13m 41s | Depth of Mind | ♥ 1 | It is silly simple, but very addictive and fun. Gud job! |
| Apr 17 07:46:00 | 59m 21s | Mr. Money's Phenomenally Soggy Water Removal Romp | ♥ 3 | Genious idea! I just didn't like a balance in mid game, and a bit too long final. But, except that - great job! |
| Apr 17 07:58:58 | 12m 58s | Rock Bottom | ♥ 0 | Funny, but i'd like to put weapons without turning down camera so strong and it'd cool if u could to kill several enemies my throwing a weapon. Nice job! P.S. forgot to say, you need to add mouse sensitivity settings! |
| Apr 17 08:58:43 | 59m 45s | Cave Escape | ♥ 2 | Bad combination, i believe - procedural generation & punishment for mistakes which are requiring high accuracy, and, in case with procedural generation, luck yet. It is not the best solution. |
| Apr 17 09:06:25 | 7m 42s | Thallas | ♥ 2 | Art and ambience are good, but i didn't understood what u need to do, except moving forward and collecting resources. |
| Apr 17 09:39:13 | 32m 48s | A Very Deep Tunnel | ♥ 0 | I like whole low-poly stylistics there but the game is too repetative without any development. I believe, making infinite loop progression was not the best idea for game with amount of content like that. Additionally, i noticed some bugs connected with player's controller: non-stoping walking forward after using shop, stucking player's model in the start (in the place in front of a shop), and few similiar bugs appeared after interacting with other surroundings). Gud luck! |
| Apr 17 10:05:09 | 25m 56s | Helldriver 2 | ♥ 0 | I just don't get it. What do you have to do to avoid damage? You can only jump and reflect projectiles with your shield, but jumping can effectively dodge lower obstacles, and the shield takes damage if you reflect a projectile with it. |
| Apr 18 03:14:03 | 17h 08m | Used To Be | ♥ 3 | Good jumping segments, and like final puzzle. But i didn't get idea of pickable boxes everywhere, they were bothering me a little. Why did you add its? By the way, here is a bug in the room with duck in a middle, when you're staying up on stairs and rotating the room, player dives under texture. Nice to see other russians devs here! |
| Apr 18 03:46:38 | 32m 35s | Mysterious Cave | ♥ 1 | Animations there are incredible, and like camera's approximation when u are afk, but i didn't get why didn't u add a checkpoint func to bonfire? Camera don't work quite well, cuz in jumping's segments u can't see where u need to jump. And i've found few bugs, first - if u kill goblin in a air, then his sprite will go out of bounds, second - once when i've been killing a goblin his sound were playing several times simultaneously. Gud luck! |
| Apr 18 04:00:08 | 13m 30s | Depths shooter | ♥ 1 | I won't repeat others about felling, collisions, etc. I'll just say that final boss fight suffers from the side of stylistic identity - it doesn't feel right, when you shoots in people of contemporary's setting and in the end there is sci-fi robot's eye. Gud luck. |
| Apr 18 04:34:42 | 34m 34s | Hireblades | ♥ 0 | Would like to more detailed description about rules. I didn't really get why in some cases you can't attack. |
| Apr 18 04:48:18 | 13m 36s | Mindlayers | ♥ 0 | Too long distances here, i'd like to have a sprint. |
| Apr 18 05:07:22 | 19m 04s | TapTapTapTapTapTapTapTap | ♥ 1 | Like this concept, feels gud. |
| Apr 18 05:22:14 | 14m 52s | Burrilka | ♥ 2 | Пока что лучшее, что я успел тут увидеть - это прекрасно... |
| Apr 18 05:30:24 | 8m 10s | Interstellar Dragon - Into the depths... of space! | ♥ 1 | Like art style of main character, but i don't like asteroids spawn, after 100k point there is to much of them, so you cannot dodge them further. |
| Apr 18 05:51:41 | 21m 17s | Voyage au centre de la Terre | ♥ 0 | Я так понимаю, что клавиша Z для управления была выбрана не просто так... -_- |
| Apr 18 07:03:35 | 1h 11m | Igbi Goes Deep | ♥ 0 | Gud art style, but i can't pick items in web ver. |
| Apr 18 07:30:55 | 27m 20s | Saving Turtle Rainn | ♥ 0 | Feels gud, but i didn't realize how checkpoint have to work. |
| Apr 18 07:52:13 | 21m 18s | An Angler's Light | ♥ 1 | It's magnificent and so masterly realized concept, especially sounds, very gud! |
| Apr 18 08:16:02 | 23m 49s | Save the Queen | ♥ 1 | Like the idea, but it'd be better if u can built route not only from up tile. |
| Apr 18 10:38:31 | 2h 22m | Down Golf | ♥ 1 | lvl design is really catchy! love it. Unfortunately, on one of them i've have a softlockCapture.PNG |
| Apr 18 11:04:49 | 26m 18s | North Depths | ♥ 1 | Looks and plays really good, but early game is so long. U really need to fix it, cuz game is excellent in all other aspects. |
| Apr 18 12:16:29 | 1h 11m | Help! I'm Trapped on The Torment Trapeze. | ♥ 1 | From what angle of ur wicked mind did come idea of collection all stars for 1 try? |
| Apr 18 14:29:08 | 2h 12m | Deep Guild | ♥ 1 | Not bad, but i long enough haven't understood what u need to do with items and earn money - UI don't have quite indication about that. After day has started, i've been feeling a lack of speed time. And u have bug - if you take items in quest's finishing menu, close it, but not press end quest's button, and open this menu again - items will duplicate. Gud luck. |
| Apr 21 11:29:57 | 69h 00m | Out Of My Depth | ♥ 1 | Like the atmosphere of suffering there, but i can't name it a game, it is just a video file, where u need to hold a button. |
| Apr 21 11:41:15 | 11m 18s | Godless Furnishings | ♥ 1 | I've not seen nothing like this on LD57. Interesting realization of highscoring here. Gud job! |
| Apr 21 12:08:24 | 27m 09s | blablabla deep finite ocean II | ♥ 1 | Glad that someone made a shoot'em up here. But i've have problem that debris from your bullets take a lot of place on the screen, and projectiles of enemies become hardly visible.67867867867.PNG |
| Apr 21 12:18:05 | 9m 41s | Deepnaut | ♥ 1 | Looks not bad, but i don't like realization of controller, cuz i believe, that with this type of player's control you need to see obstacles in front&around of u, or u need to have other type of controller for more accurate maneuvers, or u need to have other gameplay mechanics to understand what is going on around of u. |
| Apr 21 14:28:28 | 2h 10m | Where is Jeremy Wattson? | ♥ 1 | Like the art style and puzzles not bad, but i'd like better tutorial and restart button. Gud job! |
| Apr 21 14:56:36 | 28m 08s | The Moon Reconstruction Program | ♥ 1 | One of the most innovative gameplay on the jam! |
| Apr 25 20:41:26 | 101h 44m | Depth Navigator | ♥ 0 | Like how u used theme and combine it with noise's map! But, i'd like to see wrecks of lost ships on the minimap76767676767676767.PNG |