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danmerey

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TimestampSince previousGamedanmerey's comment
Jan 9 02:04:17 VoidSeason ♥ 1 Link to build doesn't work - "Page not found" :(
Jan 9 02:29:05 24m 48s Potion Panic ♥ 1 Pretty fun for some time, gameplay is self explaining. I also liked the sounds. Felt a little bit like I was in Minecraft (probably because of the graphics and hissing of spiders). Appreciate the "Hardcore mode" button, since standard experience was a little bit easy. Trees need smaller colliers though, I walked into them all the time.
Jan 9 03:17:27 48m 22s Asteroid Rush ♥ 1 I'm that person, who skip the story. Got the main mechanics only after I destroyed a few planets and it wasn't good for business indeed. Good small game, fun voice acting
Jan 9 03:39:01 21m 34s Lil Death ♥ 2 Good stuff! Pretty fun and feels kinda complete and whole. **I like:** - Smooth animations with a lot of frames. Smoothness of action - Sounds and music - Gameplay - Controller support - Some humor parts - Pumpkins **I don't like:** - Keyboard mapping on zxc + arrows (I used to play with WASD). I found - Feedbback mechanics, that throw you backwards after attack is pretty annoying, although can be used for some master moves. Still a little bit annoying. - Sprites are pretty basic, although it's understandable for 2-day-jam with fully completed game :) **Fun fact:** If you leave Game Over for long enough, it will become a bullethell for a few minutes. And then evertyhing calms (probably some protection from overflowing?)
Jan 9 21:41:07 18h 02m It was all for the Tuna ♥ 2 **Intro:** Very nice! I came here because I saw you post with a map https://ldjam.com/events/ludum-dare/52/it-was-all-for-the-tuna/get-ready-to-explore-the-archipelago-of-nekotuna (even though I didn't find this map in the game), and it looked so close to my game for The Compo https://ldjam.com/events/ludum-dare/52/catchy, so I just had to check it out :) Our games have a lot in common (I even have Giant Goldfish in the game as well, lol). **Feedback on the game "It was all for the Tuna":** - Feels and plays nice. Fun for 5-10 minutes. Couble be even more if a bug with texts didn't happen and if I knew how to buy upgrades (skipped it in the tutorial for some reason). - Fishing mechanics are pretty good, even though I didn't understand it completely (probably need more time to know for sure) - Tbh I think it would be better to separate controls of the boat and fishing (now everything is on Left Mouse Button which is good for mobile, but not so good for PC). - Game has a good enough tutorial. Last tutorial bubbles could stay for a little bit longer, so people don't skip info about the Town and Upgrades (clicking on town is not very intuitive, since you need to be really close to it). - There are different Tunas in the sea (I found at least 4 types: small, medium, big and giant gold one), which is nice. - Boat movement is a little bit jerky, but it's not a big deal. - Ambient sound is pretty annoying, so I played with no sound. - Game lacks map, since it's hard to navigate without it (maybe I didn't find the map in the interface?) - There's a bug: all texts can dissapear after some time, so it's impossible to understand how much Tuna you have and no texts on the GUI / Main Menu / Buttons. - Graphics are pretty good. Overall really good game, especially considering it's a jam game. Could be a nice game post-jam, so don't stop working on it, good luck!
Jan 9 22:22:58 41m 51s HARVEST ♥ 2 - Fun little game. - Didn't expect to have a limit for the branches. - I expected fruits to be more fruity – now it looks like a Close Button (red with the cross) - Probably making it into a larger game with enless grow could be a nice idea.
Jan 9 22:30:30 7m 32s Carvest ♥ 1 For some reason the game doesn't work in embedded version (but works on itch). > Failed to read the 'serviceWorker' property from 'Navigator': Service worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag. Funny concept, although it was pretty hard to understand controls. I won first map not doing anything (cars just mayhemed themselves), after a few minutes I finally understood the controls. Placing walls was fun.
Jan 9 22:37:46 7m 16s Ratalie's Escape ♥ 0 Pretty fun concept. It's not clear what's the goal. I can see 3 of them, but I don't know which is more important: - Make it to the end (so basically run away from the harvester) - Collect more kernels (so ignore using abilities) - Free as many rats as you can (so spend kernels)
Jan 9 22:45:41 7m 55s Harvest From Your Success ♥ 1 Deep (kinda). Didn't try to complete the game for the "bad ending", but I think there's one. I liked the game, although camera shaking on walk was not the best idea (ok for me, but a lot of people may feel motion sickness).
Jan 9 23:30:09 44m 28s Raise the Dead for Fun and Profit ♥ 1 Fun match-3-like game! Didn't get all the mechanics, but spamming skeletons and zombies worked perfectly to win. Pretty solid and whole (except pause menu, but it's ok)
Jan 9 23:45:21 15m 12s Automation is the Future of Farming ♥ 1 Fun little game for programmers. Dropped after 6 levels, but still think it's a nice game with pretty good difficulty curve.
Jan 10 02:21:50 2h 36m Propaganda ♥ 1 Fun little game! Lack of animations and proper graphics is balanced with simple, but fun and engaging gameplay. Wanted to drop the game after first 3 minutes, but then decided to finish it – wasn't that easy, at least until I got how the propaganda-meter works :) GYgoG5KYdKvyx5k.png
Jan 10 02:35:13 13m 23s Hartifacts ♥ 2 Nice fun Puzzle! 7 level was pretty hard, but I made id at the end. You lost me on level 11, because I lack action is such games, but it's not the problem of the game :) Graphics and animations are nice, I'd change some color scheme maybe. Sometimes it's hard to understand where the tunnel of the Temple is (when it's not facing camera) – you have to guess.
Jan 10 02:51:46 16m 33s Death In Time ♥ 2 You can jump on preys as an assassin!
Jan 10 02:59:09 7m 23s Protect Your Farm ♥ 1 Background that looks like a game isn't the best idea, since you can't see where the game ends without borders. I'd suggest changing background on itch page :) rpvfyPCHx8AJxc4.png
Jan 10 03:20:08 20m 59s Harvest Season ♥ 0 "Not today" was my first ending :D I like retro shooters, and this one is pretty good for The Compo. - Pretty good mini-shooter, although lacks some additional enemies maybe - Wasn't obvious what to do at first, because no feedback from the Boss when you shoot at it a few rounds - Textures seem nice - Maybe too much camera effects, but it's a good way to achieve a special mood
Jan 10 03:37:21 17m 13s Apple Harvester ♥ 1 Fun little game. Probably not the best way to harvest apples though. Graphics are well done, but some parts of it (like GUI) could be better (though it's The Compo, so understandable). Also funny texts, good touch!
Jan 10 03:59:37 22m 16s Apothecary ♥ 2 As a creator of [Potion Craft](https://www.potioncraft.com/) I can say that I really like the main idea and the alchemy vibes! I like art even though it's pretty simple in terms of style (still sets the right mood and very enjoyable). As for UX and UI – it needs a lot of polishing, since the game has a very high entry threshold – since there was no tutorial, and there's a lot of stuff going on, I couldn't heal even my first customer (although I tried). Book controls and all the alchemy is not something I could do right away :( Probably adding a Walkthrough YouTube Video could help a lot. Anyway still very impressive for game in 48 hours and I still like the vibes a lot! Also, I noticed that you used existing music ("One Bard Band by Alexander Nakarada") – I'm not sure, but I think it's not allowed by the [rules](https://ldjam.com/events/ludum-dare/rules) of The Compo: > Your game, all your content (i.e. Art, Music, Sound, etc) must be created in 48 hours. So you probably had to go for The Jam or remove music. I'm not sure, but I thought that you should know.
Jan 10 04:22:28 22m 51s None of your beesness! ♥ 1 So kinda like Minesweeper in some way, but the problem with the gameplay is that you can just go on grey tiles, remember where is the danger and restart the level. Font and the name of the game are pretty funny :)
Jan 10 04:34:22 11m 54s Midnight Harvest ♥ 1 Nice concept, even though I couldn't play the game farther than level 3 and didn't want to restart :) This idea could be used for some larger game in the future, good luck! Also Right Mouse button and Left Mouse button swapped didn't feel logical to me, since Left Mouse button is "approve" and Right Mouse button is "decline" in most cases. I played 1.0.0 version, so I can judge fairly (maybe it's fixed in 1.0.1)
Jan 10 04:39:58 5m 36s 🥕 Grow a Carrot! 🥕 ♥ 1 Didn't want to change my system time since the prize didn't look interesting enough for me :) I guess I'll have to live with no carrot :( fDdXttPy51Ohpvp.png
Jan 10 04:56:45 16m 47s Bad Apples ♥ 1 - Nice graphics and touch on growing apples and x-ray vision! - Controls of the car are a little bit irritating, but I can see why it's made as it is. - The gameplay is pretty fun, when you get it, but the game lacks objective (just not dying isn't enough for me). - Boomerang is kinda buggy – sometimes it just stays for like 5-15 seconds in one place, and sometimes it returns right away. Nice game overall :) And thanks for the GIF in the description!
Jan 10 05:03:26 6m 41s Harvest Moonlet ♥ 1 Interesting concept! Rotating planet seems like a nice idea to work with, probably can be used to create something bigger, well done!
Jan 10 05:05:43 2m 17s Extreme Apple Picking ♥ 1 Huh, wobbly animations are pretty funny :)
Jan 10 06:12:52 1h 07m Boba ♥ 2 Glad to see the creator of Inscryption, Pony Island and The Hex on this Compo (even though I'm participating for the first time, and you are here not the first and not the second time)! Making such a well polished game in 48 hours is a real deal, though you have a lot of experience, so it's understandable. Anyway, gorgeous work! I was already intrigued by the screenshot (graphics felt nice, especially for The Compo), but when I started playing I liked a lot of other things as well. Here are some thoughts: - Nice little touches on a lot of things like: rulers getting older and changing; animated sun and changing weather; rumble on GUI elements; adding farms and other objects on tiles while progressing and etc. - Neat graphics (both GUI and world elements). - Fun gameplay, even though I'm not a fan of idlers / clickers. Wanted to see what the Harvest is (I'm pretty sure this was the idea – that's why it's shown pretty early in the game). - I like how you reskinned stuff for different civs – it seems like a logical decision, though you could just stopped at 1 civ, but you didn't :) Asian planet with rice made me smile. - After Part 1 of the game it became too confusing, even though I was ready because of the Intro and since I know your games pretty well. It was a real nice idea to make a reskin for other planets and make a player to Harvest a few more planets, but when I collected 10 "????" and bought the upgrade, everything turned out to something really confusing, and then I lost my interest – 3 game windows? What? Pretty funny, but no idea what to do after that. Closed 2 of the windows, and then when I completed 3-rd, last window just closed. Sooo.. funny, but confusing. - After my first "not 100% playthrough" I decided to finish the game, and I saw the ending. I still don't think that the idea with 3 windows is a good solution (since it's too confusing), but it's a funny one. Could be made in 1 window with the same outcome though. - Nice sounds and music. I liked the first soundtrack more though. - Didn't understand at first why the game is called BOBA though, I always accidentally read it as BOOBA. When I got the ending, I got it, but I had to google the word anyway. - Buyable upgrades are not different enough compared to upgrades, that you can't afford currently. This is one UX-suggestion, everything else seems good. Great game overall! For The Compo – It looked incredible even before the Part 2, but after Part 2 it looked even more hard to make in 48 hours. I slept only 2 hours during The Compo and barely had enough time to finish [my game](https://ldjam.com/events/ludum-dare/52/catchy) (it was ready only 30 minutes before the deadline), so I won't be surprised that you didn't sleep at all. I'm not used to make games in such small time frames, [I prefer to take my time in this craft](https://www.potioncraft.com/), but I was really shocked because of how much can be done in just 2 days (it's 48 hours, damn it!), and your submission is a perfect example. Making it too often can be exhausting though – I don't think I will want to participate in the nearest few months, but it's for now – we'll see :) NeLSZN1NI3epahD.png
Jan 10 06:56:03 43m 11s Crypt Caper ♥ 1 I like the minimalistic art style, though text is barely readable and the darkness probably would benefit from being pixel-art to match the style.
Jan 10 07:03:57 7m 54s Monkey Business ♥ 1 Haha, nice! And the name fits so well. I didn't read the description and just went to play without reading any guides. When I understood what I'm doing, I was pleasantly surprised :D
Jan 10 11:15:29 4h 11m Combine Harv-racer ♥ 2 Nice art, pretty solid! I like how the wheat grows back after some time (noticed it while trying to "collect" more "bonus" cows). Good job!
Jan 10 21:13:50 9h 58m The Bountiful ♥ 1 You got my "Humor" and "Audio" vote for sure :)
Jan 10 21:55:11 41m 21s Crazy Wheat ♥ 1 At first I liked the idea (when I saw it on the screenshot), but it seems that you just need to scream loudly in your microphone, which is not the best way to use sound. Probably can be developed into something interesting, but avoid making player to just scream – make it about keeping a particular note of dodge something during the melody – that could work :)
Jan 10 22:06:27 11m 16s The Dark Forest and the Memories of Harvest, of One Autumn's Days ♥ 1 Feel the vibes of Inscryption here because of the moody music. Also some Return of the Obra Din touch because of the visuals. Unfortunately the game is pretty much unplayable due to extremely high sensitivity of the mouse, so the camera is rotating like crazy even if you change my mouse DPI to the minimum amount. I'd suggest you to fix that somehow probably (I think such a change can be allowed even after deadline – maybe pressing buttons 1-2-3-4-5 to change mouse sensitivity). P.S. as creator mentioned below, you can change sensitivity with K and L keys, it's mentioned in the description (I just missed it)
Jan 10 22:17:14 10m 47s The Decade of the Harvester ♥ 1 Animation of harvesting wheat is pretty neat :) Would be much better to have the ability to go with free angle (not only 45, 90, 135, 180 etc)
Jan 10 22:53:57 36m 43s Wheat Master ♥ 2 Fun little game! Even though it's a clicker, the game would benefit from Hold mode very much (I played with macros on my mouse, and it felt much better than clicking every time). Nice game graphics, but upgrades should have the same color scheme and style – currently it looks too unfinished because of that. Good job! I finished the game btw :)
Jan 10 23:01:25 7m 28s Nesting ♥ 1 Pretty nice minimalistic graphics, although some eating animations would be nice. Controls feel a bit too chaotic, and sometimes it's hard to plan your movement, but overall character moves predictable enough. I lacked some motivation to continue after 2 level though, got bored a bit, although it was fun to play first the 2 levels.
Jan 10 23:18:25 17m 00s Grow Golf ♥ 2 Funny concept, although too complicated and strange tbh, but the game is solid and very well made! Here are some thoughts: - Graphics and animations are very well done! Everything is smooth and nice, color scheme is pleasant. - Sounds are nice and gets the job done. - After phase 3 the game become way too complicated, so it's pretty easy to lose interest (and lose the game as well). Difficulty curve is incredibly steep, and it doesn't fit the game well. - I understand why it's now shown where the ball will land, but I'm think that it would be more fun to show the landing area to make it more tactical then pixel-hunting-skill-game. I understand that it's not how it was supposed to be, but it's just a thought. - Having some easy-to-understand end goal would be nice, so there's some motivation to continue. Generally the game is very well made, good job!
Jan 10 23:34:49 16m 24s Forked Up ♥ 1 Pixel art is well made, although color scheme is way too green / monochrome. It adds some charm for sure, but it's also not very UX-friendly to play. Icons in UI for Upgrades are so small and look the same (also because of the color), so it's very hard to understand when you have enough of what resource (I'm player, I don't wanna think, game should help me with that :)) Idea with grinding and gathering resources to get upgrades is not new, but still very good one! Although the combat system is not very pleasant with controls, but needs a lot of polishing to be enjoyable and not frustrating. Also it's pretty easy to get 4-shotted in 1 seconds, since the invincibility time is very low. Pixel-art texts is understandable desisiton, but really not the best way to give information with such a font (It's really hard to read anything). I liked the graphics and the idea. Although some of the stuff will need a lot of polishing and playtesting if you decide to make it as full game. Still like this submission, good job! P.S. I played with Xbox Controller.
Jan 10 23:39:12 4m 23s Yamsylvania ♥ 0 Interesting color scheme
Jan 10 23:44:19 5m 07s Minerals Planter ♥ 1 I'd really suggest you to leave the real link to a Windows build instead of instructions to download one of the zips from the github. You will lose a lot of potential players because of it, and it's not that hard to add the actual link – here it is https://github.com/FoundBowTonight/LD52Codes/raw/main/MineralsPlanter(Windows).zip 78Rx8Cw7ImLX0DX.png
Jan 11 21:52:21 22h 08m Unfortunate Harvest ♥ 3 Nice entry! - Cute and whole graphics, fun minimalistic animations and sprites - Very nice chiptune music, fits the game very well - Embedded WebGL version is too small, I'd suggest you make it larger - Jumping height should be smaller if you don't hold the jump button (for better controlling your character) - Jumping bugs when jumping from edges of a roundy platforms - Some sounds would be nice - Pixel size is different from sprite to sprite, which is not very good (for example shovel sprite has smaller pixels) - I'd suggest you to change to promo art to something with pixel art, because current once doesn't show the style of the game, and you can benefit from showing pixel art from the game more in my opinion (I showed something like that in attach, but change sprites to some other ones and make it x2-x3 bigger) In general I liked the game and had fun trying to complete it except the times when I died because of bad controls or jumping bugs :) gRbjZHTSdMZae2h.png
Jan 11 22:09:40 17m 19s Word Harvest ♥ 1 Little, but well made mini-game with nice graphics. - Beautiful GUI / Menus / Buttons, nice colors - Nice sprites (most of them) - Game lacks animation (harvester machine wheels, etc.) - Simple gameplay, maybe too simple (I missed some additional mechanics) - In terms of logic it's pretty hard to understand how all of those obstacles appeared on the field - If you select all text and them press any button, text will disappear, but new character will not appear. Pretty annoying bug. - When remove the last obstacle in the level, level should just speed up - In general – I liked the game, even though it was pretty boring (dropped after 3 levels) because of too simple and monotonous gameplay. Some bonuses on the way could help with that. I also would recommend you to add a link to Itch in the section with links, because a lot of people will look their first (as I did), I barely found your link on the description page. Title orange text doesn't look like a link in most cases. More like a title. cK1st4qUkqXRVjv.png orXvSl45T3uD4yl.png
Jan 11 22:38:15 28m 35s Harvest Survivor ♥ 3 Pretty obvious that it's a "Harvest" version of [Vampire Survivors](https://store.steampowered.com/app/1794680/Vampire_Survivors/), here's some thoughts: - Nice graphics. Sprites and animations are cute and fit well. Although some animations (like rolling) don't look well on such camera perspective (tomato rolling backwards look weird). - Sounds are fine, but not balanced with the music volume, so if you want to play with the loud enough music, you'll get spooks every time you cast an AoE explosion. - Colliders sometimes are too big, you get hit and get stuck in obstacles more often than you should by sprites appearance. - Adding multiply attack-abilities to the player character wasn't good decision, it's really hard to control your abilities, especially when you don't know what abilities you got. In Vampire Survivors you at least know what you picked an how it works. - Fun farm mini-mechanic, that help you get more veggies I like the appearance of the game and also I like the idea to make a Vampire Survivors clone, although I think that it needed to be more different instead of copying all main game mechanics (not good ones, bad ones as well) and not adding interesting ones (like choosing your build and spells). I know that there are some upgrades with level ups, but it didn't feel enough since all abilities already pre-picked for you. And yeah – this little guys is cute af ↓ 558e4.gif
Jan 11 22:53:35 15m 20s Avian Reaper ♥ 2 - Nice medieval vibes and graphics. - Most of the sprites, textures and animations are very well made (I didn't like the Blazing Fire one, but I understand that it's hard to animate fire in this style. - As of gameplay – I didn't like it very much, maybe because it's too chaotic and not very straightforward. Feels like you obligated to do stuff so it's not a complete pain. I'd prefer more straight controls without cooldown or no controlling at all but with better AI or placing static characters (like tower-defense or smth like that) Anyway really good entry, good job! Glad to see more Medieval styled games!
Jan 11 23:47:29 53m 54s Organ Trail ♥ 1 Nice game: - Good enough graphics - Short enough (although I almost dropped the game on level with harvesting 3 organs, but decided to finish the game) - Funny ending - The game lack some guide on where the organs might be (or I didn't find any), so you just cut it and restart the game - Harvesting organs is a good way of understanding "Harvest" theme. I was sure that someone will make that kind of game, although didn't want to make it myself
Jan 11 23:53:16 5m 47s Petra Rabbit's Carrot Chase ♥ 1 Interesting graphics style and good simple solution with tutorial, and funny one with the music. Controls are pretty weird though, and camera rotations doesn't help much with seeing what's happening inside the labyrinth.
Jan 11 23:58:31 5m 15s Harvest Tataki - Whac-a-carrot ♥ 1 Funny mini-game, solid pixel-art, although maybe too bright. Feels like a rhythm game, although it's not (probably making it a rhythm game in the future would be a good solution). It's not clear when it's too late to press on carrot, so probably allowing to press it while the sprite is visible is better solution. Or graying out carrot, when it's too late to press.
Jan 12 00:17:24 18m 53s A Small Village ♥ 1 Neat art and idea, although controls and feedback from actions are pretty bad, so it's a pain to play unfortunately :( Here are some tips on controls: - Right Mouse Button to give order instead of Left Mouse Button - Don't deselect unit after giving an order - No feedback from getting resources look like you did nothing and pretty frustrating. Some small animation of trees / popups with numbers of resources could work. I understand that it's a Compo, but some feedback is needed since everything on the screen don't look like a interactable object Basically it's a mini-strategy (with survival mechanics), so controls best practices from strategy would be very welcome. It's very nice that you added a multiple unit selections as a feature (although I didn't make it to 2 villigers)!
Jan 12 00:27:14 9m 50s Harvesting Hustle ♥ 1 Very nice! I felt like I just played a little bit of Minecraft. - Neat art and smooth animations. One of the best I've seen so far on The Compo submissions. - Controlling with WASD and Z not so handy, probably adding alternative for Z would be nice (maybe you already have that alternative) - Playing for ~2 minutes is fun, although after you get the idea the game becomes very boring and with no goal. Maybe dividing it into levels with some specific goals and additional mechanics could work better. - Screenshotting in the end feels a bit cheesy and only confuses (since you don't say Game Over or anything like that), so I didn't understand what the game wants from me for some time
Jan 12 00:35:58 8m 44s Reap and Sow ♥ 1 Fun little game with pretty sprites. Animations / FX could be done better (for example explosion from shooting almost completely overlap with the player sprite), it's too hard to find gates (they look like fence) and there're too many trolling empty spaces that you can't pass (like where 2 fences nearby, but you can't fit between them). Also animation of collecting yellow stuff is pretty weird.
Jan 12 00:49:16 13m 18s Samhain ♥ 1 Nice hook mechanics! Felt as a Roadhog from Overwatch with no cooldown on hook. Gameplay is way too plain and simple, although it was fun to hook those souls.
Jan 12 00:57:04 7m 48s Final Harvest ♥ 1 Graphics are pretty good. Gathering mushrooms and trash is a nice idea, although I felt no objective at all (as well as no freedom, since there's nothing to do in the world), so I almost dropped the game before the storm. Buttons in main menu are barely visible, I'd change that in the future versions. Played LD52 version. 8hKJ0ctab3hFD57.png
Jan 12 01:04:59 7m 55s Down to Earth ♥ 1 Fun small game with a very simple balance, but lack of goal is a big problem. Score does not give enough motivation unfortunately.
Jan 12 01:07:18 2m 19s Grandma's Garden of Crystals ♥ 1 I'd suggest you to add some screenshots or GIFs from the game to the description page (as you did on the Itch) since now it's very hard to understand what this game is about. I think it was intended to be there, but something with the text went wrong: 7V6WSOUm8qCpYTC.png
Jan 12 22:05:38 20h 58m Boar'd'Hell ♥ 1 - I like the gameplay graphics (GUI and menus not so much, but it's not a big deal) - Gameplay is overcomplicated and too difficult for my taste, although some people may find it interesting. Controlling 2 machines at the same time is a real challenge, and not everyone's cup of tea. Probably adding different levels where you control only 1 of the machines would be a better choice, and adding 2 machines on the late levels
Jan 12 22:16:49 11m 11s Crop Circle ♥ 0 This is a very small game with simple, but a little bit complicated gameplay. - Graphics are pretty good, I feel some Retro Vibes in combo with sounds / music. Pixels may be way too big though. Playing Full Screen is not recommended. - Controls – It wasn't easy at first 30 seconds, but then I got how to control it. Not the easiest controls you'll see in games, but pretty straightforward when you understand how it works. - Gameplay is not standard, so it's kind of fresh, although I can't say that I like it very much. Still nice for 1 run :) - Game feels complete, although very small and with no goal (I didn't want to play the second time, since I didn't have any motivation) Ta6RYgKwgsr5fPL.png
Jan 12 22:33:46 16m 57s Drake's Fortune ♥ 2 Very nice prototype! Here's some thoughts and suggestions: - I like the gameplay. Reminds me of Angry Birds, but with more freedom. - Core gameplay seems pretty solid, this could be developed into a bigger game. - Meta (upgrades) is there, but could use some work. - Game lack graphics / animations, but fireballs FX seems to work nicely :) - Controls – please don't hide cursor in such controls system – it's vey NOT handy when you don't know where your real cursor position is. I assume you wanted to make it harder to hit the target, but it's not worth it. Game will only benefit from good controls and will suffer from hidden cursor position (IMO). - Don't limit backpack size. It's just irritating and doesn't do anything good (you complete level not for 100% and it's just frustrating). Generally – I liked the game, but lack of suitable graphics / animations feels very much. If you ever want to continue developing this game, you should consider finding an artist / animator (if you don't have one) and work on the style for sure. Also controls bothered be during the game (again – hidden cursor is a bad design, reconsider hiding it).
Jan 12 23:11:36 37m 50s The Orchid's Edge ♥ 2 Nice and fun Genshin-like small adventure with the objective like in Mario Odyssey. Played with Xbox Controller. Here's some thoughts: - Fun gameplay, clear objective - Nice animations and graphics - Controls are well polished (I like the Air floating on attacking, attacking sequences and camera follow), although there are 2 easy crucial problems with controls (easy fixable though) – too big cooldown on movement/actions after dash and too big cooldown on movement/actions after 3rd attack. It may seem that it's for more complicated combat, but in fact it's just a frustrating slow combat feature, that needs to be fixed. Got hit by floating enemies too many times when I wouldn't with more quick combat system. - GUI looks nice, although health bar with full HP looks like you lost some HP already. So it was strange that I didn't heal anything with the Heart Flower at firsts 3-4 tries (then I understood that I was on Full HP, it was just bad GUI visuals for bar). - Shorts instead of pantsu could be a disappointment for some audience... :) It looks like a lot of stuff were made before the jam (like controls and maybe some animations), but if it was made from the scratch – that's really impressive. Anyway good job and good small game!
Jan 12 23:32:36 21m 00s Homunculus ♥ 2 Ok, so I was really exited when I saw the screenshots (especially lab and the book), but when it came to playing I had a lot of problems. I didn't expect it to be a quest with a lot of dialogs. Here's some thoughts: - Graphics are well done, good job here! - Game start is too long. I almost dropped the game on the first 15 dialogs. I came here not to read, but to play. - Thanks for the option to skip dialogs quickly! - Texts are not very well written, there are some typos and texts are written by not native, probably (which is totally ok for a jam, just an observation) - I dropped playing right after I stuck on the first screen. I got the book and... that's it. I don't know what the game wants from me, and it's pretty frustrating. This is the problem of old quests, so you may say that the design is old. Some hints would be nice. - Embedded version on this page doesn't load (it says Downloading all the time for me), so I had to open WebGL version on itch. ### Where I stuck: 9DNWSpcE0KHEf8w.png --- ### Some suggestions: - Don't make player read a million dialogues in the first minutes of the game. Let us play. - Show the main mechanics (at least some hint would be nice) – like drag and drop stuff, maybe some hint arrows for the first actions in the game. - Add let's play on YouTube for those who couldn't complete the game and even advance after room 1, so we could watch the gameplay and content even if we didn't get the controls. - Add link to itch in Links section (you have only Windows one there) --- Screenshot 2 and 3 are very well done! Again – graphics are really nice!
Jan 12 23:54:00 21m 24s Afterlife Assistance Agency ♥ 2 - Pretty fun game for a few minutes. - Nice graphics. - Enjoyable feedback from actions. - Controls could be better (colliders for people are too small – you can only grab them for head for some reason) - Objective people always go over the edge of a camera, and it's pretty frustrating, especially when you can grab him by the foot, but you can't because of too small collider. - Music and sounds are good. - Game lack some big goal / objective. No meta upgrades, no story, no milestones – no reason to replay the game.
Jan 12 23:57:44 3m 44s No Harvest ♥ 3 I like the graphics, effects and sounds. Gameplay is way too strange and doesn't look logical to me for this theme, but could work with some other setting. For some reason you opt-outed from graphics voting (probably by mistake). If it was a mistake, feel free to tag me so I can vote for Graphics when you return it.
Jan 13 00:06:11 8m 27s Harvest Dune ♥ 2 Nice game. Fun and short. I'd prefer something with own setting, but this is fine as well (why not make it about Dune if you want?). I completed for the second ending (this was my plan all along!), gonna live in the worm's stomach from now on.
Jan 13 00:18:44 12m 33s Human Harvest ♥ 1 This reminds me of a times when I played [Grabatron](https://www.youtube.com/results?search_query=grabatron) on iOS a long time ago. Good stuff! Very nice that you made upgrades, but it wasn't clear for me that I needed to fly away to obtain all the abducted humans. Fugn2YX5Nk6pElx.png Btw there's a misspelling in the Game Over screen: "Loose" instead of "Lose". Or alternatively "You lost"
Jan 13 00:36:16 17m 32s Elonkorjuu - Live Harvest ♥ 2 Pretty nice retro-shooter-like game, although with some issues: - Some sounds are too unpleasant (like ticking of you health). - Animation of reaping is too simple, could be done much more satisfying. - Ghosts models had some artifacts. - Camera rotation lock doesn't feel well in 21 century. I'd suggest you to let players see around them in all directions. It's not Doom 1. In general – interesting experience and seems like a complete game. Good job!
Jan 13 00:48:00 11m 44s Gun Harvester ♥ 1 Very nice game! - Pleasant shooting controls, feedback from actions and sounds. - Graphics and animations are good. - It's not clear that you need to first get seeds, then plant it and then shoot it to get money. - It's not clear how planting controls work (at first) and controls of planting is not what you expect (it plants on your time, not on tile you are aiming for) - Nice that you have upgrades - Didn't expect Roses to kill me. Only then I understood that they are not my friends... - Gameplay is kinda boring after some time because there's no any real threat for a long time
Jan 13 00:56:23 8m 23s Froot Labs ♥ 1 Funny concept, reminds me of a [Slime Rancher](https://store.steampowered.com/app/433340/Slime_Rancher/), which I like a lot. - Satisfying sounds and plops, though some controls and balancing needs a lot of work, since level looks too random. - Tutorial could use some enhancement as well. - The face that you cant get rid of unwanted color without trashing it is pretty frustrating. This concept can be developed in something interesting with a proper work, well done!
Jan 13 01:03:58 7m 35s Techno Plants ♥ 4 Fun concept, good job on selecting music beat. Graphics and animations are not that great, but they get the job done – I also liked the worm shrinking animation. Would be really nice to see the bar that shows when you will unleash your mini-roots. Every 16 beats is ok, but I want to see it on my screen, not only hearing the music beats. Dancing Sunflower is a funny touch :)
Jan 13 01:24:37 20m 39s Fairy Feeder ♥ 2 Very nice game! - I like the graphics, sprites and animations - Interesting gameplay, although could be too stressful for such "farmy" game type - I like the idea of almost freely placing plants on the screen - Sounds feel nice - I don't like the Music though, it doesn't fit well in my opinion - Game lacks goal. Getting as much as you can [some resource] is not a very good design. Some upgrades / new pixie types / food types or even decorations could be a nice addition. Current goal will do for jam version though - Controls need some polishing - for example canceling selected type of item should be done by selecting other type of item or pressing the same type again (also Right Mouse Button). Placing several pixies / food in a row requires to press on pixie again evey time, which is not very handy when you need to place 2+ at a time. Letting build 2+ in a row would be nice (and RMB to stop placing). Adding hotkeys for pixies and food would be nice (for example 1 and 2 buttons). - Ending is a funny one, although I can't say I like it very much. Still better than nothing :) Reminds me of a [World of Goo](https://store.steampowered.com/app/22000/World_of_Goo/) animations in the end of a level. Didn't get why you get to continue with all the pixies after such an ending. All in all – great small game for 5-10 minutes x2awBxMBu4AiVst.png
Jan 13 01:32:53 8m 16s URSA MAIOR ♥ 2 I can't say I like controls very much (played of Xbox Controller) and colliders of world objects, but animation of the Bear eating is a good one, that made me smile :) fPaTp9SbZYGPNAD.gif Most of the textures/sprites are nice, although you could make a better work with sprite layers (and colliders, but I already mentioned that). wjgBLhz56LWk6QJ.png
Jan 13 01:39:19 6m 26s Infernal Garden ♥ 1 I like the art of characters / some projectiles / GUI and work on some details, although gameplay seems to be overcomplicated and I didn't feel the goal. Also watering plants doesn't work as I expected (I though that I need to spray the plants, but I needed to press right where the plant is to grow it). Also sounds seem nice. Character movement animation looks too jerky in my opinion.
Jan 15 04:57:32 51h 18m Plot Luck ♥ 2 CJUDFHRgRontBXt.gif
Jan 17 03:44:18 46h 46m The Crystallographer ♥ 1 I like the graphics :) Shiny
Jan 17 20:35:57 16h 51m Robotnik ♥ 1 Nice art and idea, but too complicated gameplay and the lack of step-by-step tutorial is crucial. I'd prefer controlling such a machine with the mouse intead of platformer-character / or multiplayer. This can be developed into something nice, although it needs a lot of work with the UX / controls / level design and good tutorial.
Jan 20 05:09:14 56h 33m Doki Doki Ninjin ♥ 1 It was fun experience, I liked the gprahics and the gameplay for some time, but I had a real urge to turn off the music :)
Jan 20 19:51:39 14h 42m Hex-Yield ♥ 2 Interesting, altrough controls are not very good and may need some polishing
Jan 28 18:22:06 190h 30m Goblin Sylvester the Mighty Harvester ♥ 2 Very nice game overall. Interesting gameplay, beatifull items, completable goals. Controls could be better, but this is really nice anyway. Too bad I found out about this game too late (after voting is over)S50srOLzmUK6u31.png