FoonLudum Dare ExplorerLD52 → Potion Panic

Potion Panic

By tigpan

View on ldjam.com

CategoryRankScoreCount
Overall1623.8621
Fun604.0221
Innovation1163.7821
Theme3703.7621
Graphics2413.9721
Audio1163.8121
Humor2793.2220
Mood2383.7121

Comments

eroxxie 2023-01-08 23:38

Fun concept!

aendawyn 2023-01-09 02:25

Very nice concept / Player is a bit unanimated, but I like mobs and potions!

danmerey 2023-01-09 02:29

Pretty fun for some time, gameplay is self explaining. I also liked the sounds. Felt a little bit like I was in Minecraft (probably because of the graphics and hissing of spiders). Appreciate the "Hardcore mode" button, since standard experience was a little bit easy.

Trees need smaller colliers though, I walked into them all the time.

wyguydev 2023-01-09 18:08

Really cool game! I really like the potion creation concept and the art style. It would've been nive to have a level select to skip to the boss fight, but its a fun enough game I played for quite a while trying to reach the boss.

vigneshwar 2023-01-10 07:01

Nice game...fun for some time...game play is ok.there is no score board or high score on game view

sdelay 2023-01-10 08:43

The idea is simple : grind and use what you got, but use with cautious for further levels. I havent defeated the boss yet, but I'm trying. And most of all, I love the art! bright colors, simple pixel art, but effective. Sounds effect are cool (especially when she gets hit)

d3kryption 2023-01-11 07:47

The background music is so pleasing :D

I love the gameplay. Collect cool potions and throw them at bad guys! Great work! :D

miz 2023-01-12 04:12

Loved the character art! Having a death animation was a nice touch of polish I was not expecting

coke 2023-01-12 05:42

Very good concept, I like it

labtoast 2023-01-13 03:05

This game is a fun concept, it's got a lot of charm! I was a bit frazzled being thrown in sink-or-swim, but the gameplay was really intuitive. I think my only issue is that rocks look to me like part of the background, so a few times I unexpectedly hit a wall. Good work overall!

kikiriki367 2023-01-14 03:39

Lower the sound effects a bit so that the players can enjoy the music, the monster spawn rate i feel like it should be more frequent like it was on the forest level!

Other than that this fine game deserves a chefs kiss *muah*! Good job and amazing art!

sheng-mai 2023-01-20 07:52

This game is doing great! I love the voice acting and graphics, and the music is very lighthearted. I never looked at the effects of the other potions, and ended up walking in the desert for a long time, thinking I could walk out, only to watch the trailer and realize that the last potion was for teleportation hahaha. However, the late encounter with new monsters is easy to be beaten, but can not find the blood-raising plants, which made me die in the third level. It is recommended that blood-boosting plants can be used to collect and then made into potions, just in case. I'm looking forward to more plants and potions in the future, or the ability to upgrade the attack power or range of potions (similar to refinement). Looking forward to the subsequent updates!

tweekstudios 2023-01-21 22:19

This looks amazing! Great concept and the visuals look ace too! I'd love to see this expanded upon!

mohamed-dkd 2023-01-22 03:27

Sask Team here (Robert the Druid)!. I see that the game is still as hard for me as it was two weeks ago :cry: :laughing: . Not sure if the RNG was just bad or I accidently angered too many enemies at once, but I ended up facing 6 slimes, 3 frogs and 5 skeletons all at once in the 2nd level :astonished: (obviously I died XD). Nonetheless, awesome game with awesome graphics, and I especially loved that it has controller support (albeit it doesn't work for the home screen)

egorexw 2023-01-22 13:59

I cant find the .app file in the mac version of your game :(

local-minimum 2023-01-23 16:30

I got to casting the "Find Evil" potion but then I walked around a bit and nothing seemed to have changed. I spent each level more or less systematically walking north east until I got the final potion and I'm not sure if the find evil triggered a diamond shape and perhaps that was meaning to show direction? If so it was pointing towards south west and I walked for quite some time in that direction but there was nothing and the diamond didn't move or change in any way. If I was supposed to go to some specific place, then the world would have to be much smaller or that place needs to spawn in relation to where I'm at when I cast that spell.

I liked the premise and the game-play with the fifth potion doing something special each time. But I was quite surprised first time and could have actually missed that central mechanic so I think the special potion needs to stand out a lot so the player knows they need to cast it (and for the final? level that there's no point in casting it more than once (or if there is a point in casting it more than once, show it clearer)).

It also felt like the enemies that I needed to make the final potion were way to far in between or random. I think I got 3 at the same time at one point and then had to walk for ages until I saw another.

All in all though, a good entry.