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danmerey

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TimestampSince previousGamedanmerey's comment
May 2 05:25:34 RELEASE THE MEAT ♥ 10 Pretty fun overall! Some "Bad Piggies" vibes. Did you expect "strange machines" theme to win as well? :D The game could use a lot of UX improvements though. Here's some of them: - When you buy a new part, add it to cursor instead of thrwoing on the scene. - Don't reset angle of the part when you pick it up. - Show when the part will be attached BEFORE you release left mouse button, so I know if this position fits - Hints about selling items or easier way (for brain) to sell items. Didn't know about ability to sell before I came here to write a review. - Camera doesn't work very good on down-hill levels (you can't see where you are going). Probably adding separate part for centering the camera would be a nice easy solution. - Using the same button for jumping and starting the level doesn't seems like a good idea, would be nice to have separate ones. - Meat Dropping button is "M", which is not handy at all. I understand, that "M" stands for Meat, although it would be much better to have something closer to WASD (like R or F). Or a way to open the Meat Gates with the mouse. - Saving the previous machine on "restart" would be much better than building it evey time from scratch. That way I wouldn't have to rebuild the whole machine just to change 1 part position. The game lacked some meta progression and star-system, because I didn't see the reason to deliver more meat than required, and it was a little bit frustrating seing how the level ends before I deliver all the meat. Style of the meat is nice, machine and first level style seems ok, eveything else (later levels, finish "room" and some other stuff) doesn't look very good imo, although it gets the job done, so... Also there's pretty annoying bug that doesn't count conneted blocks as connected, so you have to re-install it (and since the angle doesn't save, you have to start over with the angle) Anyway I had fun playing it, although dropped it on the level with abyss holes. If the UX was better, I would continue playing for sure, because it would take much less time to build a new engine (like x3-x4 less time and much more enjoyible). Congratz with your first game here btw :)
May 2 05:44:27 18m 53s Pack 'Em Up ♥ 1 Promicing concept and intriguing game mechanics, but I was pretty disappointed when found out that there's no reason to pack things right. You can just throw stuff inside and call another truck. Nice graphics though. This could be improved and made into a small full game – just add some real goal and a reason to stack it "right".
May 2 13:57:26 8h 12m Chain Mail ♥ 2 Nice little game, enjoyed it a lot :)
May 2 19:55:51 5h 58m Am I your "Type"? ♥ 6 Interestig concept, but time here isn't the best mechanic (unless it's the game for training fast typin), I would prefer turn-based gameplay or at least much easier difficulty (normal is already pretty stressing)
May 2 20:12:29 16m 38s The Smuggler's Map ♥ 1 I really liked the graphics, setting and the mood! Totally my thing. I guess I wasn't the only one who was preparing for Cartography theme, huh :D All sprites are very nice, the only downside is the path line, but it's easy to fix. The gameplay and controls are not interesting and polished, but I believe it could be improved with more time :)
May 2 21:02:05 49m 36s Maily Melo ♥ 5 Very nice entry, with some little (but easy fixable) flaws! - Great graphics and animations! - Sounds and music are on point. - The whole idea of managing letters and choosing/guessing who should get it is exiting and could be engaging, although 40% of letters are too unlear (starting from the letter 2, because I have no idea who is that Barbacus or w/e his name is). - Gameplay seemed pretty interesting until I founds out it didn't matter at all (at least I didn't see any consequences of my actions, except reactions from characters. - Game lacks the goal. I didn't feel that I really need to be careful with letters, and it killed the mood and interest a little bit. Ending without any consequences was kind of bummer. - Controls need some better explanation (only GIF helped) and polish: it's not clear that you need to pack the letter again; it's strange that you can't just drag-and-drop into character's face without opening him directly and trowing in the mailbox; hover and dragging items from the letters are pretty bugged and not very pleasant; UX overall could use some improvements. - Nice humor, didn't feel too cheesy and seemed to the point. Anyway great job, one the best JAM games so far. With some time and love it can grow into something really nice, and I would totally play it.
May 4 10:44:52 37h 42m The Box Baby ♥ 2 Quality content. Not just mechanics, but some plot development (not for everytone though). Not too long, nice work with sounds and music. Controls could be better (spraying and shooting is not very handy) and sometimes game "bugs" (level doesn't end if you do something wrong), but the game is really good and full-fledged overall. Good job!
May 4 15:36:37 4h 51m The Pigeon Post Principle ♥ 2 Nice and cozy puzzle! I like the animations of flying and landing, also delivery animations are on point. Graphics and color scheme are good enough. Music didn't seem suitable for such settings and gameplay tbh, but some poeple might like it, and it seemsed pretty well done anyway. Puzzle is not my favorite genre, so I got tired on level 10, but I had fun playing most of the levels. Good job!
May 4 17:45:01 2h 08m Air Delivery ♥ 1 Nice little platformer with minimalistic graphics and sounds. It was pretty fun to play, although controls felt a little quirky and underpolished. Graphics are nice, sounds and music are on point, story and upgrades are enough to keep player engaged until the end. Nice work!
May 4 18:06:06 21m 05s Inbox Fool ♥ 2 Nice game! I liked audio and the jokes, the main game puzzly mechanic is interesting (can't say it's very fun, but it's pretty unique). I liked the work on animations and sprites, although color scheme is something that almost stopped me from trying this game. Aprat from that the game needs some separation between background and foreground – TV look like a solid object, not background, and it's confusing. In general – really good game (and polished enough!). Maybe too puzzly and not enough platformy (for me), but still very quality content.
May 4 20:11:52 2h 05m Fridge Floppers ♥ 0 Very nice game! Great minimalistic style, all animations are smooth and neat, as well as sounds effects. Level progression is good as well. Controlling with WASD would be much better for me though, so duplicating control keys to them would be a nice addition: for example WASD + Mouse Buttons would be nice control scheme. In general one of the best Compo submisions so far. Good job!
May 4 21:13:22 1h 01m Juggle Mail ♥ 2 Simple, but stylish, I like how it looks and feels. Pretty boring gameplay though – the game lacks goal, plot and progression. With some development can become a nice hypercasual mobile game.
May 4 21:35:46 22m 24s RUCHKI ♥ 2 Graphics are pretty neat, I like it! Sounds are funny and creates a feel of a bad(good?) trip. Controls are not very HANDY (get it? :D), and it's very easy to get tired of the gameplay really soon because of it. But I'm pretty sure there's something to do with controls, so it become much more responsive and fun. In general game looks very nice, and some controls/UX improvements can turn it into a nice small game!
May 5 06:49:26 9h 13m 10 Minutes Guaranteed! ♥ 1 Fun polished little game with neat minimalistic graphics, simple but on point sounds and catchy music. Nice entry! Would be better if embedded version was embedded better – try using 948x491 when building WebGL build.
May 5 10:03:20 3h 13m Beelivery ♥ 3 Nice and good looking "runner" with unique mechanics that make sense and pretty fun to play with. Good graphics, not too long, nicely put checkpoints. Story didn't seems interesting to me, although it's better to have at least this kind of story instead of no story at all :) Liked the gameplay, although the game could use a little more sounds, Ilked the "bzzz" sound on restart though. In general – really good entry, nice work!
May 5 10:54:31 51m 11s Ravenhaul ♥ 2 Very nice and polished game! Graphics are great and animations are smooth and neat. I can't say I like the gameplay though, but controls, visual, GUI and polishness are really great. Some controls could be more clear, but it's not a big deal. Beak animation shows dedication of the team. Good job! beak.gif
May 6 10:34:40 23h 40m Pack It Up ♥ 5 Neat runner with nice animations, graphics and sounds. Gameplay is pretty mobiley (well, it's a runner), although it was still fun to play on PC. Nice entry, although the game really lacks Jump Buffering – it's a must for such platformers, and the controls feel frustraiting at times, when you pressed the button right before you land, but the character didn't jump. It's very easy to implement, so I don't think it's gonna be a problem if you continue the development. I'd also polish wall sliding sound closer to what's happening on the screen (at first sliding is very slow, so the sound should be really quite and build up with the speed of sliding down). I think it can become a nice little mobile game, good job!
May 7 11:01:36 24h 26m Mouth Feel ♥ 3 Innovative and engaging. Animations and all th derpiness nicely polished. Storytelling is good (although the story is very strange). It was interesting to experiment with the voice, although it wasn't clear what the game expects from me and what to do with a lot of other sounds, that wasnt on the control panel. Ending was a bit too long, although it was funny to listen to all that stuff. I liked a lot in this entry, although I'd work on a voice controls. Good job!