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| Timestamp | Since previous | Game | OtterFaeLure's comment | |
|---|---|---|---|---|
| Apr 5 10:00:05 | My happy weedy farm | ♥ 2 | Suuuuper cute game and idea. The gameplay itself could have used some work, but that's my only issue. It was super frustrating trying to weed something and just watering a spot that didn't need water, so having different buttons for weed, water and plant could have been a big improvement for me. Also I'm not sure if it's a bug but I found I stopped moving randomly and this made me so sad cause I was enjoying it so much. ;-; If it's supposed to happen, an end scene would be nice. I just ended up staring at myself for a couple minutes wondering if that's the end game or not. If this was made less hectic (less, inevitable) and mobile friendly I could see it becoming the most addictive mobile game the universe has ever seen. Or, with a bit of story, an adorable Steam game that would warm the heart. Thank you for making this! | |
| Apr 5 10:13:20 | 13m 15s | Hungry Bird | ♥ 2 | This game definitely has its charm. I liked the idea of having a variable wing flap based on, something (breathing in/out I believe in this case), but I feel like it was a bit too much on top of the sorting colours challenge on top of the managing wingflaps to food consumption <- changing food consumption levels is very cool though. Perhaps my issue was that a critical piece of knowledge for game mechanics was situated behind the character, when we have to be looking forwards, so it made it feel like flap strength was random as the bar was outside of my focus. I frequently found myself floating *just* above a butterfly that I wanted. The music was a delight though and it was overall an uplifting feel, despite us slowly starving a bird. Well done! :D |
| Apr 5 10:25:06 | 11m 46s | Extreme Plant Sitter | ♥ 2 | Loved it! My only gripe was that I kept managing to close the programme mid play so that I couldn't actually play the game for more than a few rounds (I even tried a cursor locker). =( Oh, and sometimes right click just wouldn't work for me and I'd have to try a couple more times before I could get the water to pour or whatnot. This was tons of fun though! Thank you. :D |
| Apr 5 10:36:08 | 11m 02s | Dig Dig Joy | ♥ 0 | The speedboost at the beginning was absolutely awesome. The mechanics were also pretty solid though I wasn't a big fan of the bomb, I feel like something that I could lob behind me would have been more appreciated, if this were to turn into something bigger. It didn't quite feel inevitable to me, though, if I'm being perfectly honest, but that's really my only gripe. If this had some audio thrown in on it I'd have way too much fun zoning out to some digs. |
| Apr 5 10:44:07 | 7m 59s | Living the Dream | ♥ 2 | Really interesting premise! I think the underlying mechanics could use some tweaking but that stuff takes time and game jams don't provide that. It would be really cool to see this game given some time and additional resources. Well done. =) |
| Apr 5 10:54:19 | 10m 12s | CinderWoods | ♥ 2 | That was a fun fast-paced game! The placement of the blocks was antagonistic for me, but I think there may be a point to that in a game about trying to delay forest fires! I found myself just "playing" the game instead of trying to analyze it for a bit, which I think means huge success. :D Well done! |
| Apr 5 11:10:16 | 15m 57s | fireme.club | ♥ 1 | The music is excellent. I feel like this was developed for mobile, thus explaining the size on my screen, but even then I feel like seeing the cards is, difficult. The aesthetic is really cool, though, but I struggle to find the point... I seem to just be winning everything. That could just be balancing issues, though, which are really hard to sort out in a game jam. Keep on bopping! |
| Apr 5 11:15:05 | 4m 49s | We Need To Talk | ♥ 2 | This was amazing! You got the bops, you got the intense play, you have a killer ending. I was engaged, I was into it, I played again! Thank you so much. =) |
| Apr 5 11:31:43 | 16m 38s | MOTH | ♥ 1 | Super spookeh, loved it. :D Well done overall, I have no criticisms other than a bit of a nudge that you can use wasd to walk around. =) |
| Apr 5 11:38:44 | 7m 01s | Keep It Warm | ♥ 1 | What an astounding first entry to a jam. o: I loved it! Though admittedly I did think the baby was a dog and was very happy that I could pet the doggo. This is one of those games that I feel could become really fun if it was expanded and given more time. Thanks for making this! :D |
| Apr 5 12:28:34 | 49m 50s | I Don't Wanna Reincarnation | ♥ 2 | That was such a wonderful experience! There was one panel I saw where the words got cut off at the bottom which made me a bit sad, but overall this game was astounding. Well done and thank you. :D |
| Apr 5 12:42:14 | 13m 40s | Malpractice | ♥ 6 | So much to do! This really made me feel like I wasn't going to be able to keep up at just the right moments. Well done! :D |
| Apr 5 12:54:16 | 12m 02s | Overworked & Underpaid | ♥ 3 | This was intense! I had a ton of, can it be called fun? We'll call it fun for now. It was enjoyable gameplay with a serious message underneath. The voices were great. The intensity was pretty gosh darn good. I'm amazed that this was made in the short time of a game jam! |
| Apr 5 13:31:20 | 37m 04s | Slime Survivor | ♥ 2 | Loved it! Played it twice. I'm biased, I love slimes, but my goodness that was wonderful. Thank you! :D |
| Apr 5 13:43:47 | 12m 27s | Owl Knight | ♥ 4 | That was awesome! It's a beautiful blend of focus and frantic. The graphics were also really pretty and the atmosphere just great. I did feel a little lost as to the point of the torches (I think they slow down the big scary?) but that was probably me not paying attention enough to the tutorial. This is definitely a concept that I think could be really cool if it was moved into something bigger. Well done. :3 |
| Apr 5 14:52:48 | 1h 09m | Flickerlight | ♥ 4 | This has some really nice atmosphere, though the sense of inevitability feels kinda slow, but maybe that's the point. This isn't rushed, by any means, and the slow pacing of the dialogue forces that, often frustratingly for me. Overall though, I like the idea! |
| Apr 5 14:57:36 | 4m 48s | Do the Dishes Tomorrow | ♥ 1 | I liked how the the room progressed through various levels of filth as things stack up! |
| Apr 5 15:15:49 | 18m 13s | M.A.D - Maintain A Dictatorship | ♥ 3 | "It's a trap" is going to be stuck in my head now thanks to you villains. I like the take on inevitable, the mood is very oppressive but the overall message there is that dictatorships cannot last. Nice. |
| Apr 5 15:43:20 | 27m 31s | Rage Against The Cocoon | ♥ 2 | This game is so cuuuuuuuuuuuuuuuute. I cannot cope. If more time were to be put into the game I would say working on the controls early game is a must cause it was so frustrating. I love it though, so much. Well done! |
| Apr 5 15:52:56 | 9m 36s | Brush it Up! | ♥ 1 | This is such a neat idea! The controls were stressful (my wrist hurts now) but I feel like this could be expanded into such a cool thing. Things like having excessive brushing on a tooth wearing down the defense of the tooth could be cool, excessive whitening also makes cavities more likely, etc. Upgrades for the teeth and everything. You could educate the world with this game! I like it. |
| Apr 5 16:26:00 | 33m 04s | Sorting Algorithm | ♥ 2 | That was amazing! I loved it so much, especially once things started getting mixed. The atmosphere is beyond belief. I'd love to see this explored in a longer game. Thank you! |
| Apr 5 16:37:29 | 11m 29s | Termination Notice | ♥ 3 | I love how simple the idea is but how engaging that was. Took me a solid while before I got bored. Well done! :D |
| Apr 5 16:53:34 | 16m 05s | Gomma | ♥ 1 | As somebody who loathes platformers in general, this game was really fun. It was definitely tricky, but I loved it and felt totally sucked in for way too long. x.x Well done! :D |
| Apr 5 17:07:25 | 13m 51s | Boris and the Miserable Factory of Mr. Bossman | ♥ 2 | What a place of chaos! That was a fun few minutes of my life. This has all the chaos of Overcooked and I feel like making it multiplayer could make it quite the party game. |
| Apr 5 17:35:05 | 27m 40s | Shady Taxi | ♥ 3 | The intro animation to this was amazing, I loved the little fly. The music was a happy bop. Overall, this is a lovely little game jam entry - thank you. :D |
| Apr 5 17:40:23 | 5m 18s | Desert Oasis | ♥ 1 | Oh gosh the sound when one of the little ones gets eaten. x.x This game has such a nice atmosphere until the predator wants to destroy you. I really liked the music and the concept is lovely but also horrifying. Well done. |
| Apr 5 17:54:09 | 13m 46s | Dungeon Crawl | ♥ 1 | That was a rather enjoyable game, I love how the premise got flipped on its head. Masterfully done! |
| Apr 5 18:11:09 | 17m 00s | Holy Ship | ♥ 2 | This was hilarious. Quick note though: I got a bit motion sick when the boat was swinging wayyy too much. Trying to unlock that chest was a bit of a mess. I loved it though. I want to see it bigger, with first-person multiplayer, I feel like it'd be a great party game. |
| Apr 5 18:25:37 | 14m 28s | Tidal Wave | ♥ 1 | This game scratches an itch so, so well. It's a tower defense game, which is a great concept, but it's pacifist, which is an amazing twist. I loved it so much, I could lose hours in this if I'm not careful. Well done! :D |
| Apr 5 19:16:35 | 50m 58s | Bath Time | ♥ 2 | I love the twist on a cowboy game! Your cacti are also spot on. :D |
| Apr 5 19:31:57 | 15m 22s | Deck And Decay | ♥ 5 | Love the twist on zombie horror! Awesomely done. Normally I'm not the biggest fan of card games but this one was a pleasant change - thank you! |
| Apr 5 19:44:22 | 12m 25s | Quota Qrunch | ♥ 3 | Nice social commentary. Mixing fun gameplay with a point is a hard mix but you did it! Well done. :D |
| Apr 5 19:56:28 | 12m 06s | The Beast Within | ♥ 4 | I *loved* the direction you went with this. I did struggle with execution though, some more time and smoother interactions with items would be appreciated if this game goes on. That being said, it's a really cool concept and making such an externally viewed area easily controlled is really really challenging - especially for a game jam so this is incredible. I'd love to see something like this done more thoroughly, with more time during the day/month and proper setup being possible. Super cool. |
| Apr 5 21:49:33 | 1h 53m | Anya's Valley | ♥ 4 | What a game!! That was absolutely wonderful. My only gripe was that the owl kept telling me to talk to the Mouse and the mouse was not giving me any intel whatsoever for the owl. I figured it out though by using the image at the top. Took some trial and error. The amount of everything that went into this game is amazing give that it's a Ludum Dare game. I also really appreciate the conservation theme and how you can't just relocate animals without knowing what they need to be safe. Well done. :D |
| Apr 5 22:02:57 | 13m 24s | Don't protest me! | ♥ 3 | So much of this game is so wonderfully done. That being said, I have to agree with the first comment where I didn't quite get past the button smashing of print money. More options would be nice to really get into the swing of having (temporary) power. BUT, it's a Ludum Dare game, you only have so much time (just like the dictator). Well done and thanks for this take on dictatorship overthrow. :D |
| Apr 6 22:36:02 | 24h 33m | Star Keeper | ♥ 0 | I tried to play but for some reason the rar file just won't come apart properly for me. Unsure if other people are having this problem so I wanted to let you know. The images look great though! |
| Apr 7 01:22:52 | 2h 46m | TooBigForThisWorLD50 | ♥ 1 | Roooaaaaarrrrrr! It was cool to be a dinosaur for a bit! I think some work on balancing the lighting could be super helpful though - it's really late here and it kinda hurt to play. I really liked the intro though, it was the right level of dramatic for a dinosaur game. :D |
| Apr 7 01:28:12 | 5m 20s | BaraRun | ♥ 1 | Oh boy am I bad at these games. I got stuck somewhere in the 200s, that being said I enjoyed it more than I usually enjoy these types of games so very well done! Hopefully somebody else has more success saving the little ones than I did. x.x |
| Apr 7 01:40:50 | 12m 38s | Dungeon Architect | ♥ 3 | That was a ton of fun. I really enjoyed how everything interacted with each other. I can't imagine trying to do that much thinking during a jam, well done! x.x |
| Apr 7 01:52:42 | 11m 52s | InevitaBALL | ♥ 1 | This was a concept that made me laugh inevitably. I like puns and that was excellent. Game startup felt a bit off, but that's stuff that can be changed given more time. Well done. :D |
| Apr 7 02:00:29 | 7m 47s | Lag Tha Magma | ♥ 1 | This was really neat! I like that you included a mechanic to keep "just dig" from being the most viable option there is. |
| Apr 7 02:09:34 | 9m 05s | Don't Let Them Sit There | ♥ 1 | I was wondering when I'd run into a covid related game! I unfortunately came down with it at the start of the jam (it definitely seems inevitable at this point... ha..ha). Your intro lines made me laugh an inappropriate length of time for such a dry delivery. This also appropriately captured my absolute horror with public transit. Too well done! May we all one day get to have little pods that take us through tubes super fast like some sort of hamster fantasy. |
| Apr 7 02:39:33 | 29m 59s | Bitboy | ♥ 1 | I haven't had that strong of an intrigued response to a game since I fell down a hole and talked to a flower. Wow. That scratched an itch I didn't know I had. I was invested. I was just enjoying the game thinking that I didn't understand how you made squares look so cute, and then we went on a journey together. My only gripe is that making me switch from c and space, to mouse clicking, was kinda frustrating as it is an unholy hour where I am and I wanted to be able to slouch and I had to keep alternating what hand was supporting ma face. That's, pretty minor though. Well done overall, and thank you. |
| Apr 7 02:42:50 | 3m 17s | Fortold | ♥ 1 | Sorry you had troubles during the jam! Eck. That being said, this is super super cute and I can definitely see that greatness was the direction you were headed! Well done with what you were given. :D |
| Apr 7 03:00:34 | 17m 44s | Farm Dog | ♥ 5 | This game is worth so many laughs, it's great. I can't think of any gripes to say at this point in time, it was simply all around really fun! Thanks. :D |
| Apr 7 10:05:22 | 7h 04m | Rat King | ♥ 1 | This was really fun despite being a platformer (I'm so bad at them ;-;). If further work goes into it I'd say putting some effort into ensuring the bags pickup range is smaller would be greatly appreciated - I kept picking it up on the weak ledges and getting dropped despite it being further along the solid shelf. ;-; |
| Apr 7 10:43:53 | 38m 31s | Crisis Chef: 28 Plates Later | ♥ 2 | Got to level 22 and then stopped cause 22 is a great number. I really enjoyed it, thank you. =) My only gripe has to do with the tutorial, it felt phenomenally slow due to the zoom ins and everything. There is a humour to it as it brings me back to those classic games, but for me right now I just want to get to the gaaaaame and I understand the premise so the slower intro isn't needed. A hover text with arrows while still allowing me to move is my preference, but I understand if this was not done for artistic purposes. If I wasn't so tired I'd probably have kept playing but here we are. Well done. :D |
| Apr 7 11:45:14 | 1h 01m | Love Finds A Way | ♥ 1 | This is really cute! I found it incredibly confusing to start though. A bit of a tutorial/easing in before lvl 2 with 4 characters could really turn this into a fun challenge curve. |
| Apr 7 11:52:16 | 7m 02s | Wait For It ! | ♥ 1 | The mood of this game was amazing. I love the humour and the randomness of it all. Also so many non-glitchy mini games made in such a short time - Well done! |
| Apr 7 12:15:29 | 23m 13s | Meteor Power | ♥ 1 | That was really fun! There were lots of times where I felt frustrated because I was building a line and my little robot decided to go off on an adventure without the line, but I think that this might be one of those issues that is best solved with more time than a game jam gives. Really fun, I liked the feeling of the music and graphics and it really absorbed me. :D |
| Apr 7 14:29:23 | 2h 13m | Aster Defense | ♥ 5 | Did I win? image_2022-04-07_153005.png I loved this, it was super relaxing and the sounds helped lull me into, not quite sleep but definitely resting. This is not a complaint mind - I've had really bad insomnia the past few days and this has relaxed me perfectly. I'm writing this while enjoying my turret defense music and sipping on some rooibos tea. My only "complaints" are mirrored in the others, there doesn't seem to be any increase in difficulty as time goes on and so this took me a long, long time to build. Then there is the need to move the UI/make it semi-transparent/hideable. The top and bottom bars cover a lot of space (beyond what we see I learned) and at one point I had to wait awhile for the rotation to make placement opportunities possible again despite being able to clearly see empty spots. Either way though, I loved this so much, thank you! |
| Apr 7 19:26:46 | 4h 57m | Mad Monkey Manor | ♥ 2 | Monkeys!!! I'll admit that I feel a bit lost as to why this manor is inevitable, but you gotta love some monkey banana humour. Pretty solid work for a game made in the short length of a jam! |
| Apr 7 19:41:01 | 14m 15s | The Apocawiz | ♥ 1 | That was some intense fun! I liked the retro-ness of it all and trying to figure out the "trick" of the bosses I saw. The music was also an intense lil bop to get you in the mood of battling bosses. Well done. =) |
| Apr 7 20:21:49 | 40m 48s | Card Crawler | ♥ 1 | This was neat to play! One thing I will say is frustrating is when the spikes spawn and get auto-attacked, thus killing you with no chance of repair. ;-; Ah well, I got to level 50 and had a good time - well done and thank you. =) |
| Apr 7 20:41:10 | 19m 21s | Silentio | ♥ 3 | The atmosphere of this game is absolutely amazing. That being said, the gameplay (or maybe tutelage) leaves much to be desired on my end. WASD felt like it only did things when using the arrow keys in rhythm. I understand that my movements are supposed to guide the music but it didn't feel like that, it just felt like tapping arrow keys to the pattern shown on my screen until suddenly there were letters and I had to try to smash the keys out fast enough. There is a lot of potential in this game, though, and ironing out complex(er) mechanics isn't easy to do in the space of a single jam so very, very well done! |
| Apr 7 20:51:33 | 10m 23s | Board to DEATH | ♥ 1 | Amazing on the Terry Pratchett quote. Legendary. The graphics were really nice and the concept is neat - a bit of a classic with make a deal with death to try to stay alive, and then going back to a classic such as chess is just doubling down on classicalness. Chess isn't my favourite game in the world so I didn't get too into the gameplay, but I can say it's gorgeous and it seems very well executed. =) Well done! |
| Apr 8 08:46:58 | 11h 55m | That Toilet... Feels so good. | ♥ 2 | This is super, super cute! I love the take on the theme here and the humor is so gentle that it doesn't interfere with the aesthetic. Balance is super hard to get during game jams but you did it, well done. :D |
| Apr 8 08:53:31 | 6m 33s | Somnipathy | ♥ 4 | This was absolutely wonderful and major points for being wholesome! I loved it. |
| Apr 8 17:03:46 | 8h 10m | ENDURACE - Drift Or Die | ♥ 3 | I suck at driving games. So I tried to be clever. It said to smash into cars to heal yourself, so... I went in the other direction. My car is on fire. And I'm flipped over a divide. I feel lied to. In all seriousness, though, it was fun. The physics were really good, if finicky, but I can't imagine trying to make something as precise as a driving game in a game jam. Well done. :D |
| Apr 10 08:03:37 | 38h 59m | JellyJam | ♥ 0 | That was so cute! And then I jumped. Oh my gosh. >.< I was watching the face and trying to go farther to see if there is more but I'm *really* bad at this game. I don't know if there's a face beyond o.o cause I didn't get much of a lead.. Also, you can fart bubbles! I love it haha. |
| Apr 10 08:15:03 | 11m 26s | Death's Gambit | ♥ 1 | The idea behind this game is suuuuper cool. That being said the audio felt really unbalanced with the skill cards being super loud for me (I jumped). I was really, REALLY enjoying the chill vibes when suddenly I got yelled at. That being said - I love the background music so much. As to gameplay, I am sure it is really fun cause on my third or fourth attempt I got a role where mistah killy wasn't right on me and so I got to do more than 5 turns... but by then I already felt a bit frustrated that what I got was a short game of click 4-5 times cause there's nothing to do. I died on the last run because my double dice rolled a 2. I think I'm just not meant to beat this game. xD Overall though, very well done in the span of a game jam! That's intense work. My only critique for this as a game jam is putting in extra work on volume levels cause those of us with sound sensitivities appreciate it so much. =) |
| Apr 10 08:21:42 | 6m 39s | Highrail to hell | ♥ 1 | I got stuck in a room, twice, where I had a zombie and a door to break down and that is HARD. Doing things like ramping up the difficulty in a smooth way is REALLY HARD in a game jam, but I feel like this could become a boss mobile game given a bit more work because that was really fun. Thank you. :D |
| Apr 12 10:17:26 | 49h 55m | Neon Meltdown | ♥ 1 | I got to 259 on one play and that is the limit of what I can do. On an earlier playthrough I had a bug where I asked for faster pew pew and it set my amount of bullets, and speed, back to the default setting.. which got me pretty much instakilled, I had about 2 seconds of "what?". Also - are the edges intended to be instadeath? Despite this not being my genre *at all* I really enjoyed the game. The movement felt fluid beyond belief and the music made everything feel incredibly inevitable - well done! My main gripe (aside from what I assume is a bug, which happens in jams) is that I would have liked just a tiny bit of, wobble? Some give, on the movement, so that the fluidity could be felt more. Just so that I can use the whole area of the base screen without feeling like I am certainly getting myself killed. Just another "inch" of space, so that when you sway to the edges you can see the load in area of the mobs, could be super super super nice and make the whole flow feel beyond perfect. But, this is a game jam game, and it's inevitable, so locked in stuck is exactly on theme. Well done. :D |
| Apr 12 10:51:43 | 34m 17s | Beach Breach | ♥ 2 | The graphics on here are amazing. The music sets the mood and the intensity ramping is great. At first, when I saw the title and thumbnail I thought maybe we'd be protecting sea turtles but instead we're attacking them to defend our sand castles. Oh heck. :P Well done though, making something feel as complete as that during a game jam is hard and you pulled it off well. |
| Apr 12 11:11:37 | 19m 54s | Fronk Frizby - Qoffee Cuest | ♥ 2 | I love that you went for the feel of Undertale but gave it a bit of a twist to introduce more humour. I'm not really into coffee culture so a lot of this just went over my head, but as somebody who thinks coffee is gross the jokes still seem like they're properly satirical. Sorry you couldn't finish it in the time period you wanted, though - you should still be proud! |
| Apr 13 17:16:23 | 30h 04m | Decay Season | ♥ 1 | The music really lined up nicely with the tension of the games idea. The [spoilers!] did feel a bit off though, but thinking up stuff like that can be challenging in the short span of a jam so, well done. =) |
| Apr 16 08:58:30 | 63h 42m | Inevitable | ♥ 0 | This is hands down the most dastardly take on the theme I have seen so far. It took me a moment and then I laughed. Thank you for that laugh. Also, I want to win, heck.! image_2022-04-16_104245.png |
| Apr 17 08:05:59 | 23h 07m | GrimTide: Delay the Inevitable | ♥ 1 | The game was an interesting take and the music definitely set the creepiest mood I've ever seen in a tower defense type game. Well done there. :D That being said, and I can see you've commented on this, but the user interface was, very hard to work with. Tower defense style games are my thing, but, I stopped playing because it wasn't enjoyable due to UI issues. On my screen the bottom section was partially cut off, and (with 20/20 vision) I was squinting at the screen due to the low contrast. This made the game unenjoyable even though the concept is great and the execution seems very useable. I can't imagine how people with vision issues would find the game. Other than that the game seems like it would be great and my only sadness is that the UI is so restrictive and, in the span of a jam, it is really hard to get everything down. |
| Apr 21 09:53:10 | 97h 47m | JAM HERO | ♥ 0 | This was a super cool idea and I absolutely loved the atmosphere that was set from the very beginning. My only complaint is that the management felt needlessly challenging due to not being able to monitor the rooms all at once, already trying to manage that many people was challenging but it took me awhile to realize that I had to retrieve people from the side rooms, and there's no way of knowing when they're ready other than clicking the room, and checking on them. That being said, balance in a jam is REALLY HARD to get so, well done! |
| Apr 21 10:05:21 | 12m 11s | Fear the Repo | ♥ 0 | This was an ambitious project and you did a great job with it! I am assuming that procedural generation was used to make the level, as the inevitability of the game was, moot, for me. There was a couch on a ledge that they couldn't reach and so if I did nothing they all just faceplanted the wall. If that wasn't an issue, this game would have been pretty amazing. I really enjoyed the music. All in all, it's a great game especially given that it was made in such a short time. Well done! |
| Apr 21 10:08:17 | 2m 56s | Down The Rabbit Hole | ♥ 1 | The music for this creates such a mood that I just want to keep playing. But, I keep dying. Nearly instantly. This makes me sad, I want to do well but it's just so difficult to know where the safe space is. I thought I was in the clear a few times and I clearly wasn't cause, I died. Thank you for letting us continue to enjoy the atmosphere after we die though! The mood is super super super well done, thank you. =) |
| Apr 21 10:12:13 | 3m 56s | LD50.exe | ♥ 1 | That was amazingly fun. I had a moment of worrying that things were going to take forever to ramp up, but then a switch flipped in the game and I was a goner. Amazingly timed, so well done! Thank you. |
| Apr 21 10:14:24 | 2m 11s | CursedMathTest | ♥ 0 | The concept of this is really, really cool. That being said, I couldn't type any numbers. ;-; Not sure why, but it just wouldn't work for me. I really like the take on the theme though, props for innovation there! |
| Apr 21 10:18:17 | 3m 53s | Darkness is inevitable | ♥ 0 | This is a neat concept and I really enjoyed playing the game. I would have probably benefitted from collision with log meaning picking up log cause I was very bad at picking up logs. I ended up getting distracted though from the main mission and I kept trying to make friends with the beastie... I think it's safe to say that it was a fulfilling relationship, for the beast. |
| Apr 21 10:21:55 | 3m 38s | Brain Burgers | ♥ 3 | The concept for this game seems soooooooooooo good!!!! But, as mentioned above, I kept getting stuck in loops, early early on. So I haven't been able to figure out what the gameplay feels like. Either way, the humour seems great, the music was enjoyable (sound effects too!) and the level design was charming. I regret that it was unplayable for me, but it looks like you all made a great game. :D |
| Apr 21 10:28:58 | 7m 03s | The Bone Cold | ♥ 1 | This made me feel the inevitability! Well done. My only real critique here is if there is the ability to use wasd, then e should also be used for refueling the fire or some such. I found myself panickedly spamming my keyboard trying to figure out how to refuel the fire, before realizing I was silly and I just needed to click. But yeah, the atmosphere of this is just great. I loved the models, the way the snow flurries around, the ebb and flow. The little shivers. The attention to detail in this is so amazing, especially so given that it's a jam. Very, very well done. =) |
| Apr 21 10:34:58 | 6m 00s | Jelly Strike: Tower Offensive | ♥ 1 | Jelliiiiieeeesssssss! I love jellies, not sure why but to me they are absolutely required for a game to be a good game. And you delivered - thank you. That being said, I don't get what's inevitable about this.. Jellies winning? Cause that's awesome, but we're supposed to delay the inevitable, so I am *le confused*. That being said I enjoyed this game, it has jellies - which were VERY jelly, oh my gosh those physics were amazing. Thank you! |
| Apr 21 12:20:19 | 1h 45m | Delay of the Death | ♥ 1 | The graphics were amazing with the concept of aging through the game. The music was also very proper for a sidescrolling game. The gameplay itself felt, lacking, as there was really nothing I could do to delay the inevitable (which admittedly is part of the point of inevitable..). Overall something to make the gameplay itself more engaging would have been appreciated, but overall this is very well done. Thank you. =) |
| Apr 21 12:31:18 | 10m 59s | Insufficient Supper | ♥ 0 | This was so super cute! I really enjoyed it, even though the controls (mouse and keyboard) were realllly painful. If you added in more content post-jam, and fixed the controls, this could be an amazing lil game. Heck if this was given a bit of a storyline I would add it to my wishlist pretty gosh dang fast. Very well done! |
| Apr 21 12:37:39 | 6m 21s | Untitled Oxygen Game | ♥ 0 | That was an intense ride! It took me a whole "life" to figure out how the controls did but, once I figured it out... I was even more stressed! Inevitability was, only somewhat delayed! Very well done! |
| Apr 21 20:12:59 | 7h 35m | Finite space | ♥ 0 | This game seems like it has so much potential, it's really impressive! I think it could have benefitted from having some sort of visual for stars that have been visited/colonized, and also I don't know if it's possible, but I would have liked to queue several ships to travel out in different directions, together. But that stuff is really hard to fit into a jam so, amazingly well done! |
| Apr 21 20:20:21 | 7m 22s | Will or won't sink | ♥ 1 | I have wanted the portion of Sea of Thieves that is just trying to repair holes. This is the closest I've seen so far. Thank you so much. I had a blast. |
| Apr 21 20:37:17 | 16m 56s | My Type! | ♥ 1 | Finally a place where my stupid fast typing can shine, until my anxiety hits at least! First try: 135. I unfortunately panicked and stopped reading the words properly and thus typos abounded haha. I think the difficulty ramping could have benefits, for sure, from being more gradual and starting far sooner. I did find myself wondering if I was just going to play until boredom took me but suddenly words were flipping themselves upside down and sideways and coming in bundles of four... I'm going back in.! I am too tired to do more, but I'll leave with this. =) image_2022-04-21_213709213.png |