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| Timestamp | Since previous | Game | MrPouletBZH's comment | |
|---|---|---|---|---|
| Apr 27 06:41:46 | Colors of the Universe | ♥ 1 | The idea behind the sound design is really great, even if sometimes I had difficulties to focus on the differents chords available (surely because of my shitty audition tbh). Pretty much hypnotic and it surprised myself how long I stayed trying to find the keys of this world. | |
| Apr 27 06:52:36 | 10m 50s | Deep Snails Night | ♥ 1 | Ok I laughed pretty hard when I saw that I could "übervomit". I really liked the graphics designs, especially the jump and falling animations. The biggest porblem I had was with the combat, for the same reasons that were already mentions, but it still is a great work that you did overall, and we have a fun little game in the end. |
| Apr 27 07:47:00 | 54m 24s | Goblin's Cave | ♥ 1 | The game is really nice, I loved the pixel art you made. The gameplay is solid, and the game really need som thinking to be beat! I would have love a faster restart (but then I should just never die eheh) but it's nothing to annoying. I think I had a bug in one of my run, after breaking a trap one of the monster stayed motionless in the hallway, leaving me no choice but to restart :/ It was on the last level, I was trying to make the two monsters on the left moving closer by puting traps, and when the bug happened I was taking a gem next to the monster while he was destroying the trap. I guess I was just a bit unlucky to run into that one and I don't think it will happen too often, but I hope it can help you fixing it if other players happen to run into it! |
| Apr 27 08:04:50 | 17m 50s | A Sock Tale | ♥ 2 | I died on literally 75% of the obstacles, but i must admit that I laugh pretty hard playing the game. The design on the second part are incredibles, and you did a really good work with the Audio (and how much drugs affects it). So even if the drugs can make the game a bit unplayable, oh god those drugs really are funny. |
| Apr 27 08:44:44 | 39m 54s | Déjà Vu | ♥ 3 | Well I really loved what I played, the character is really cute and the gameplay idea is really good, and I would have play more with pleasure if there were more levels :D I just felt that the music's volume was a bit too low, I had to boost mine so that I can hear it (and what I heard then was sweet). |
| Apr 27 10:29:10 | 1h 44m | PENGUI | ♥ 1 | I launched the game three times and the three times after more than a minute I didn't get to see any water (and the iceberg didn't seem to move). From the experience I have from Unity, if you use coroutine it can sometimes f*** up when you build and take way more time that it should, so maybe it come from this. But from what I could see otherwise, the low poly style really is cute and Pengui is done really well, I just liked seeing him move on his iceberg. Also I think that the idea is nice, I'll probably retry the game later to see if I don't have the problems again! |
| Apr 27 11:18:26 | 49m 16s | Don't Pull It Out | ♥ 1 | Ok the approach of the theme is really cleaver, that was a really good idea, and I salute the fact that there is a bit of lore for the game. The game seems a bit hard and I felt that we're a bit too slow when we're bleeding, but I had fun! Also, I did some runs (and died pretty fast on the majority 😬 ), and one of the run crashed, I had to close the game using the task manager. I don't know what caused it, it happened only once, so it must be just me that is a bit unlucky :D |
| Apr 27 12:09:55 | 51m 29s | The Golden Saucisse | ♥ 1 | I really liked the art, especially those sharks with that sadistic smile on their face. The game is must must harder than I thought it would be when I first looked at it, the rockets that can be launched outside of the screen are a bit frustrating, and I thought that the "up" command felt really heavy. Overall I took pleasure trying the game, nice job :D |
| Apr 27 12:15:58 | 6m 03s | The Deeper The Better | ♥ 1 | what the fuck was that |
| Apr 27 15:21:24 | 3h 05m | One Shot in the Dark, Now I'm Dead. | ♥ 1 | I must say that I'm blown. I trully love how smooth it is for you to create a coherent world through mostly just text, I'm just admirative with the way the narration is approached, and the sound design really serves it well. The only problem I had was that sometimes the last line of a text can be cropped (event if it's really not a big deal at all). And I also let me had that I really enjoyed the Va-11 Hall-A references in the game (which is one of the game that made me want to make some myself the most) 😃 |
| Apr 27 17:25:29 | 2h 04m | Falling Dwarf | ♥ 4 | The concept is really great, and you really did a great work on the game! I just think that the controls are a bit "soapy" by moment, I didn't felt that the maniability was always very responsive (especially the jetpack phase for the return which can be really long when you dive pretty deep in the mines). Also sometimes upper platforms can get in the way of the camera, making things almost impossible to read sometimes. But to be honnest, I'd be glad to play a more advanced version of this game, it really has the potential to be a pretty funny and pleasant rogue lite :D Also I had one bug with the camera, after a death when I was a bit deep, it didn't reset correctly on the player and it was a close up on the ground. I manage to go back in the mine anyway and then all worked properly so it's not a gamebreaking bug anyway! |
| Apr 27 17:54:52 | 29m 23s | Neural Shooter | ♥ 1 | I really really loved the sound design, the theme is cool af. The feeling in game works pretty well, and there is a great sense of rythm in it. I just think that a pointer to know where the mouse currently is would have been great, I felt like some of my deaths came from the fact that I didn't knew where my cursor was more than from a mistake But really great game overall, I enjoyed it a lot, nice job :D I hope that people will give it a try despite of the difficulty! |
| Apr 27 19:03:35 | 1h 08m | Diggy | ♥ 2 | That is one pleasant game concept, I felt that the controls were a bit unresponsive sometimes but overall it's a really nice job, with a pretty good sound design. Also the drilling effect is indeed excellent, and I really like the player's sprite! |
| Apr 28 10:25:57 | 15h 22m | Darwings | ♥ 3 | You had an incredible idea with this game, it feel so nice to see everyone sharing their own experience with the game! The only thing I could add that it was pretty frustrating to spam ctrl + z I will definitely need to come see the comments again in some days, to take a look on the next drawings :D ScreensDarwings.png |
| Apr 28 11:07:18 | 41m 21s | Asterisk | ♥ 5 | The voice over is excellent, made me feel like playing in a joyfull version of Deep Rock Galactic, and globally the sound design is great (the only exception is that when there is a lot of mines, the multiples explosions makes it a bit too loud). I love the pixel art which is very cute, and the sonar mecanic works really well too, great job from all of you! |
| Apr 28 11:29:27 | 22m 09s | Subterrene | ♥ 1 | The game feel way better with keyboard mouse than with the controller, I think that the project has a good potential. The permanent drilling sound annoyed me a bit but nothing dramatic, and I must say that you really did a great work with the pixel arts sprites! When ennemies will be added I think that the game will become really fun to play! |
| Apr 28 12:07:44 | 38m 17s | LAYERS | ♥ 1 | The game is really good looking, you did well with the sound design and the gameplay is nice, even if I felt that it was a bit cryptic in the first minutes, it's enjoyable to understand every interactions between the different tiles. I think that the html version bug if you click outside of the game, it wouldn't recognize my inputs after, but I didn't get any problems of the sort with the windows version Nice work! |
| Apr 28 13:36:18 | 1h 28m | The Elevator | ♥ 1 | Very nice approach of the theme, and the elevator girl is funny as hell. I managed to get endings 1, 3 and 8, and I'll probably do some other runs later to see some of the others endings, even if it would be great to have a fast forwards to try to get all of those in a more comfy way. Great approach of the elevator's music too, this one is great. Overall it was really enjoyable, great work :D |
| Apr 28 14:14:15 | 37m 57s | LUNA IN THE SKY WITH DIAMONDS (FESTA ESTRANHA COM GENTE ESQUISITA ) | ♥ 1 | The game has a good potential, I think that the bigger issue is that it lack of clarity (hit, hp, but especially the transision between two scenes which are very brutal, making it really hard to understand what's happening sometimes and making me switch between scenes a lot without wanting to do it). You did a good work with the music and the pixel art tho, the loop idea works really well and the lights/colors effects are extremely good, so overall it's a pretty nice entry :) |
| Apr 28 15:42:26 | 1h 28m | The World's Greatest Fisherman | ♥ 0 | Now I know that fishing a fisherman seems less painfull than fishing a fish for the prey. Honestly, very cool game, with nice gameplay ideas, it was a pleasure to give it a try and the ending made me laugh a lot, the music theme is nice, and you did great with the pixel art, great work :D |
| Apr 28 16:37:24 | 54m 58s | The Moore Contingency | ♥ 3 | The concept of the game is great, as the level design is too. Also nice Isaac pixel art :D The maniability can be really frustrating by moment, combine with the saw's hitbox which are really big it made me almose ragequit on the latest level I see on the comments the ideas of checkpoints, and I feel like it could be a great addition too, especially on the last level. Level selection is a good implementation too. Overall nice job from your team :D |
| Apr 28 18:15:07 | 1h 37m | Lazy Movie Plot Maker 2000 | ♥ 2 | The concept is very simple but it was refreshing to play a project like this after a lot of mining game ahah Great work with the UI, which is really likeable to use and read! |
| Apr 28 18:31:23 | 16m 16s | Into The Depth | ♥ 2 | Great work, I like the Sunless Skies/Sea aesthetic a lot and you used it well! The game can be addicitive, making me to want to relaunch a run every time I die I think that the impossiblity to take a pick up during the invicibility time after being hit is a bit frustrating tho Overall a great entry that we have here :) |
| Apr 28 19:09:45 | 38m 22s | Abyss | ♥ 1 | Even if the gameplay is very rough, the idea to use the velocity to move between the hallways is truly genious, and can be a really good foundation for a game! Well done for the innovation :) |
| Apr 28 19:38:01 | 28m 16s | DeeperMiner | ♥ 2 | The game looks really nice, I like the approach of giving different weapons to the player, and you did a goddamn good job with the lightnings. I just felt that sometimes the accuracy of the mouse click wasn't that responsive, clicking on an enemy and shooting a little next to the ennemi, or just running into them when I was not using the bow But overall you did a great job, a really nice entry on the jam :D |
| Apr 28 20:00:24 | 22m 23s | BlaBla | ♥ 2 | Well, that's a game I'm bad at :D Honestly the concept made me laugh a lot, it's a great idea and the art is especially well! The music theme is well done too! The only real problem I had with the game is that because of the rythm very sustained I didn't really managed to read a lot of what those annoying people were saying :/ Nice work guys :) |
| Apr 29 09:05:03 | 13h 04m | Untitled Simulator | ♥ 1 | The concept really is interesting, a pertinent approach of the theme. There is an overlapping between one of the trauma and chat UI that is a bit bothersome but that's not much of a great deal. I think that a great addition would be to add a "sources menu" or something like that, referencing the different trauma and psychoterapy notions approached in the game |
| Apr 29 09:50:11 | 45m 08s | 6 Feet Under | ♥ 3 | One of the best entrie I had to play for now. The concept is neat, the art direction (especially Kevin's animations) is dope and we have here probably the best sound design I've seen so far in this Ludum Dare. I had some issue, being soft lock once in one run (I saw a screenshot in the comments above of someone being locked at the same place than me). Also the fire can be hard to notice when not on white blocks, and the maniability can be a bit rough sometimes (mostly in the beginning when we first put our hands on the game), also I would have love just a bit of air control. Nonetheless I would definitely pay for a more advance version of this game, you guys made a remarquable work, I'd love to see more of it! :D I'm maybe a bit admirative xd |
| Apr 29 11:23:45 | 1h 33m | Goldf | ♥ 1 | Nice little game, it would definitely be a nice mobile game! It was really entertaining, the maniability works fine, but the collision between the player and the ball can be a bit annoying sometimes. Great job :D |
| Apr 29 11:46:23 | 22m 38s | Geodiver 48 | ♥ 1 | Great pixel art and really good concept, the game really is interesting. I felt that the dash was too "restrictive", in the way that he prevent to use the sword or to do a second dash during a too big length of time, I think that almost 75% of my death were due to that part. Also some obstacles felt unavoidable the first time we encounter them, which is a bit frustrating, and the death sound felt very aggressive to the ear. Nonetheless, you really did a good job, and it's a pretty nice entry, well done :) |
| Apr 29 12:17:25 | 31m 02s | Dive! Dive! | ♥ 1 | Nice little game, really enjoyable! The submarine's maniability is really great, and I must add that I really love the model you've made! I felt that there were sometimes too many mines making it impossible to avoid them and that there hitbox was a bit generous, but overall you really did well, that's a good entry :) |
| Apr 29 13:31:36 | 1h 14m | Dice Explorer | ♥ 1 | I like the concept of the game a lot, it works really well! I liked the few sprites too, I don't have a lot more to say, it's a good compo game good job :) |
| Apr 29 16:50:11 | 3h 18m | River, Carry Me Away | ♥ 6 | I do regret the lack of interactivity between your work and the user, making it difficult for me to immerse myself in. But otherwise you have a gorgeous art direction with beautiful music, and a trully inventive approach of narration, making your submission definitely something interesting to try! :) |
| Apr 29 17:21:34 | 31m 23s | KATABASIS | ♥ 1 | Good job, the last mission add a lot to your game, really liked the theme of this fight. It's also nice to see that you worked on a lore for your game, as I didn't saw it that much for now in the jam! The sound volume is incredibly low though, makes it hard to really appreciate the sound design :/ Nice work overall, good luck for the future developments! |
| Apr 29 18:15:42 | 54m 08s | Bunny Bunny Dig Dig | ♥ 0 | I love everything in this game, I almost can't believe it's a compo game! The art direction and the sound design feels great and the gameplay loop is f-ing addictive, and the game as a rythm that works very well, definitely one of the best entry I've played so far during the event! I just noticed something that maybe is a bug, when I hit a block on the right after digging under me, if the block above the one I mine is an ennemy block I sometimes get in the fight (but it happened only a few time) Anyway I'm a bit admirative to see what you achieved, well done! |
| Apr 29 19:00:58 | 45m 16s | Yet another SCP 087 game | ♥ 1 | Well, even if it's yet another scp 087 game, it's a nice one. The sound design and the voice acting works perfectly fine, and the lights complete that nicely. I had a bug when I opened the menu while walking, I just continue to ran into the wall in front of me (I just report it, even if it's not a big problem at all) Good work! |
| Apr 29 19:24:48 | 23m 50s | Deedee Spy | ♥ 1 | The old school vibe works really well, good luck for the futur developement of the project, it has a good potential :) |
| Apr 29 19:59:59 | 35m 11s | adventure of umesh | ♥ 0 | Good work, the game looks really nice, loved the pixel art, and it felt very dynamic in hand, and the boss figt is pretty good too. The weak point to me is the respawn time which can be a bit long, especially if like me you die a lot :D Good job, and good luck for what's next :) |
| Apr 30 07:13:01 | 11h 13m | Somewhere Below | ♥ 1 | Good job, it's a great entry! The atmosphere in your game works a lot, and the models gives it is own visual identity. Also good job with the sound design of the gun, especially the reload, which gives correct indications to the player. It felt a bit strange to be this tiny compare to the rest of the world, as the crates are bigger than us x) Great job all of you! |
| Apr 30 07:46:08 | 33m 07s | The Rite of Shadows | ♥ 0 | I love the focus gauge, it really brings interesting mechanics. To me the weak point of the game are the hitboxes of the obstacles/foes which were very frustrating as they seemed gigantic, associate with the absence of invulnerability timing it was sometimes really annoying. Also I've been softlock once, being stuck between two walls block and an enemy, which wasn't dealing me any damage and the only solution I had was to use the attack button untill my death :/ Nonetheless, I'm amazed by all you managed to achieve by yourself in just three days, and the result stays really nice overall with a lot of good ideas, so good job and keep up the good work! :) |
| Apr 30 09:34:12 | 1h 48m | Search for the Undergem | ♥ 2 | Cute little game, very enjoyable. The many upgrades makes it not frustrating, and it feels like you really put a lot of work in it! I think that a good little improvement on the game would be that the death doesn't delete all of the player's gold but just a high percentage of it, like 80% or something like that, so that it doesn't give the impression that we played "for nothing at all" when a dive end up in a destruction Good job :) |
| Apr 30 12:49:05 | 3h 14m | Stop Ruining my Desks ! | ♥ 1 | Fun and challenging game, the concept is well thought! I think that a rework of the typing sound could be a good thing, because it is too saturated, and a score given for how long you keep it up before getting fired could be a nice addition to your game! Good job :) |
| Apr 30 13:14:35 | 25m 30s | Home | ♥ 1 | The atmosphere, music and art direction are interesting and so the game look promising, but the controls, the clarity of the objectives, and the strange collisions makes it really hard to enjoy. But keep it up, you have something promising here! Good luck for what's next :) |
| Apr 30 13:34:55 | 20m 20s | Minecart Excavation | ♥ 2 | The mood works well, and I think that the game has potential, but I think it lacks of clarity. I didn't get at all what the ropes where here for, so maybe a tutorial would be of a great help :D Overall it's a nice work with a good concept, so good job :) |
| Apr 30 15:41:29 | 2h 06m | Pigs War | ♥ 1 | Well that was surprising to say the least. Good job making you own 3D models! |
| Apr 30 16:00:53 | 19m 24s | Delitor | ♥ 1 | Good concept, really liked it! Took me two or three runs to completely understand what the game can offer. Nice little game, good work :) |
| Apr 30 17:17:23 | 1h 16m | T-Minus | ♥ 1 | Great entry, the concept of the game is absolutely dope and all the mecanics that it brings with it. The art direction which feel very unique, and the sound design accompanies it extremely well (special mention to the voice comms in the background). I'd say that the difficulty curve is a bit harsh (but I guess it was necessary to show what the concept of the game could offer). Good job to the three of you, a more advance version of the game would definitely be a great mobiile / tablet game! |
| Apr 30 18:15:25 | 58m 02s | Dwarven Depths | ♥ 1 | It's amazing how much you've achieved to do alone, and if I would have to take the game as a demo of a bigger project, I would definitely say that it's a promising game. The only thing that anooyed me a bit was that holding the left click instead of having to click multiple time wasn't implemented. Huge respect for you to have taken the time to do some voice over! Great job :) |
| Apr 30 19:14:05 | 58m 40s | Oceanwork | ♥ 1 | Wow, I must say I'm blown by how much you managed to achieve all by yourself. The game looks wondurfull, with an exceptional atmosphere. I felt that the sharks where too unforgiving, as there where not always a sound to notify them. Nonetheless, I really am admirative of your work, one of the most insane entry I've seen so far! (for the notice, I played the Jam version, not the post jam) |
| Apr 30 20:43:39 | 1h 29m | Gecko Dive | ♥ 3 | Absolutely in love with your game, everything looks so great in it. One of the most accomplished game I've seen on the jam for now, I hope that you will keep working on this game, I hope to see more of it in the future, definitely have potential to be an excellent indie game :D I would love to give you advice to improve on it, but I can't say much except that I want to play more levels of it, and maybe changes in the music as you go deeper to give it more presence and variety :) Great job to the three of you, you did an incredible and admirable job! |
| Apr 30 21:42:18 | 58m 39s | Deepest Sword | ♥ 0 | The game looks so great, definitely a solid entry! The main mecanic is really interesting but as a lot of people already said it, it's often way too frustrating, and that's kind of diminish the fun of the game a lot at a certain point :c Nonetheless, your game still is amazing, one of the most good-looking I played so far, and certainly on the top of the game published during the jam, so keep up the wonderfull work! :D |
| May 1 08:28:49 | 10h 46m | Hellevator Operator | ♥ 2 | Good game, the concept and gameplay works pretty well, and the sound design fits greatly with the rest! The transition scenes add a lot to the mood too. Could be a very good mobile game imo. Sometimes it felt a bit frustrating how the elevator stop or not (I'm not sure that it's necessary to give the "tap" option, and that having just the "hold" option would just fit more overall). Also I'm a big fan of how informations are given to the player through the elevator with the red dots. You really did a great job, well done! :D |
| May 1 08:53:57 | 25m 08s | Sleepie Cookie Eatie | ♥ 1 | The game is fun, really appreciate the concept and the gameplay loop! The player character is pretty cute, and visualy the game works well overall! Had difficulty to take a grasp on the maniability at first with all the bumps but after a little while it was fine. I felt that the game was pretty generous when it comes to restauring life, giving opportunity to often accept to tank damages without thinking about it much (it's not something I especially disliked tho). Trully a great entry to the jam, good job to your team :) |
| May 1 09:10:30 | 16m 33s | Internal Abyss | ♥ 2 | Really love the art don your game, and the lights go along with it pretty well. The base core gameplay works fine too, and with some improvements the game can be very good, you have a good basis! To me improvements you can do are : - Works a bit more on the sound design (swords sounds feels weird and a sound when the crystal got it would be great) - Add more variety to the ennemies and to the room to make the game loop more enjoyable - Diminish the time between two rooms which can be a bit long Overall, you did a really great job, so keep it up and good luck for your next projects :D |
| May 1 10:22:59 | 1h 12m | Deep Hunter | ♥ 2 | Great ride on the FTL style, good job! The user interface is well thinked and art directions looks really gorgeous. You did already a lot of improvement on the game since the end of the jam, and the V2 is an excellent improvement on what the game originaly looked like. I'll only point out that the visual effect around the screen (which I forgot how it's name 😅 ) can sometime be bothersome to read some text, as you can see on this screenshot (I don't recommand to delete it as it really add something to the mood of the game but just need a little rework). Great job to you, a pretty good entry on the jam :D deephunter.png |
| May 1 11:53:30 | 1h 30m | Hellevator | ♥ 1 | Wow this game is impressive, wouldn't believe at first that it was a compo game! Everything works really fine and it's a pleasure to play it. The sole improvement that I could see is to nerf the possibility to just paint the whole wall to activate the spell, but except that minor thing, I couldn't find anything else to add. The game looks awesame, great art direction. I'm a bit admirative, exceptionnal job, well done :D |
| May 1 13:49:36 | 1h 56m | Pâquerette Down the Bunburrow | ♥ 3 | One of the cutest game I played so far in the jam! The pokemon like art style works really well, and you did great with the sound design (really liked the fact that the music evolves as we go deeper)! The gameplay works pretty well, puzzles were funs to solve :) Sad that I managed to skip two levels by going into holes by mistake 😅 Great job to all of you :D |
| May 1 14:43:02 | 53m 26s | Embark | ♥ 1 | Incredible atmosphere comming from your game, and the light and the ost really strengthen this feeling. The game is very chill and would make a wonderfull mobile game I think, but I think it suffers from the lack of an in game tutorial when we put our hands on it for the first time. Overall you really did an excellent job, great compo entry! |
| May 1 16:13:49 | 1h 30m | HELL deep is your love? | ♥ 5 | Really nice entry! The game is really polish, and the art direction is wonderfull, as well as the music theme that go along with it very well. To me the weak point of the game is that it can be really frustrating by moment, and I felt it was because of two things: not grasping automatically the ladders and ropes when we collide with them, and the fact that we die almost instantly when we got of screen (instead, having like 0.5 second or something like that would permit not to die because you climb down a ladder a little to fast x) ). Nonetheless, the game really is great and you did a formidable job, and your game as a great potential! Thanks for your work :D |
| May 1 16:50:27 | 36m 38s | Deep Sleep Explorer | ♥ 3 | One of my favorite game so far, the game is simple but works exceptionnaly well, I took a lot of fun playing it :D Also all of the assets are excellents (and I'm sure that Fabien Torez and Dona le sang would be glad to know they are part of it), as well as the sound design! Exceptionnal work from your team, I'm amazed :D |
| May 1 18:43:03 | 1h 52m | Falling Bot | ♥ 3 | Really nice game, I was surprised how well the bot was responsive! The art direction is gorgeous, and the sound design is pretty good (but the music was too low couldn't really enjoy it :( ). I was a bit lost at first about how we manage to destroy obstacles, but I eventually understood it after the first run. I saw in the comments above proposition about a procedural generation, and I totally agree! With it, you have a great mobile game prototype in your hands :) Keep up the good works, and congrats for the great quality of your game :D |
| May 1 19:41:17 | 58m 14s | Just Call Your Mom | ♥ 2 | The game looks great, gorgeous and funny art direction! The base gameplay works well, but as some people already said, it misses a block/dodge ability, but you definitely have an excellent basis! The sound design is pretty good, even if the phone sound is a bit too loud I think. Definitely a good entry, good job :D |
| May 2 08:41:53 | 13h 00m | Cosmonoid | ♥ 1 | Very good work, loved the atmosphere coming from your game! It looks very polished and I think that the game's concept has a great potential :D The grip mecanic is really interesting, and the grappling hook too, but I would have love it to have more maniability, as it make the two last levels sometimes hard to play when you start yo-yoing all around the level. The level design is also great, and that's great that you managed to make so many levels during the three days! Excellent job, great game :D |
| May 2 09:57:28 | 1h 15m | Rabbit Rappel | ♥ 2 | Great game, wonderfull art direction! The music is a great base but it needs a bit more variation on the base loop I think. The gameplay mecanics are great and works really well, but the lack of tutorial makes them really hard to get (I was about to ragequiit when I saw the speedrun and the possibility to charge up the rifle 😅 ), but once you get them they are a pleasur to use! Also, it was already said, but the spikes really have an hitbox too harsh. And definitely yes, I would be interested in a full release of a more advanced version of the game, because your work really has an excellent potential :D Great job! |
| May 2 11:34:38 | 1h 37m | Deeper and Deeper P. I. Agency | ♥ 1 | Good job doing a 3D game in such a short amount of time! The game looks really nice! The base gameplay is a nice idea, but as it was said above, 4 layers of scan is a bit too much considering that there isn't that much of aliens (I think), which can be a bit boring at long. But nonetheless a nice entry :) |
| May 2 13:20:08 | 1h 45m | Deep Investigation | ♥ 1 | Very fun game, was a pleasure to play it! Not a lot of gameplay, but wonderfull humor and neat art direction and a very good sound design. You did a wonderfull job, well done! Definitely has a potential to be a very good complete point and click game |
| May 2 15:26:15 | 2h 06m | Deep & Deeper | ♥ 1 | The concept is genius, exceptionnal game, well done! Could definitely be a great idea to continue working on this game, adding more levels, because the potential is gigantic! The art direction is pretty, and with some music added to it, the sound design would be as great :D Well done for this entry, was pretty fun to play :D |
| May 2 19:06:43 | 3h 40m | Far Gone | ♥ 2 | Blown by your game, looks wonderfull! Really love the atmosphere of your game, and your staging just is excellent. The art direction and the sound design are gorgeous, and the voice over works perfectly, really a wonderfull work and one of the best entry I played so far |
| May 3 08:46:06 | 13h 39m | Marbellion | ♥ 1 | Nice little game, good work! Visually the game is very nice, and the nom nom idea made me laugh! I've been softlock at some point in my second run, I fell between blocks and couldn't manage to die or to get out, so I think that a reset button would be great. |
| May 3 09:04:20 | 18m 14s | Deep End | ♥ 1 | The game is diffcult, and it's a bit harsh to get use to the controls, but is really excellent! The feeling of stress when you have to maneuver the submarine really is heady, it adds a lot to the general atmosphere of the game, as well as the approach of the light which is excellent. The most frustrating point to me was that the crash screen is remaining to long on screen, I would have like to restart a run faster! Really a great job, well done! |
| May 3 10:39:22 | 1h 35m | Inks | ♥ 1 | The game is gorgeous, and with a controller is an extreme pleasure to play, I wouldn't have say no to a longer experience! The approach of the theme is really smart, you did an excellent job, well done |
| May 3 10:58:05 | 18m 43s | MagiCave | ♥ 2 | Great little game, art direction is very good! The gameplay concept is really interesting, I liked that the boss is here from the beginning. More challenging than I first thought, took me two or three runes before realising that we can climb up the rocks, it was really hard before that 😅 Very good job, I enjoyed playing it! |
| May 3 16:40:14 | 5h 42m | Debts and Pandamonium | ♥ 2 | Really interesting art direction and concepts, but felt lost a lot playing it. Good job nonetheless! |
| May 3 19:09:47 | 2h 29m | Fish'n'Ship | ♥ 3 | Excellent work, the game is pretty fun to play, and you did great with the art direction! I just regret that the gold upgrades aren't that worth as we can get all the upgrades really fast (but it's really not a big problem x) ). Great work overall, well done! |
| May 4 09:03:26 | 13h 53m | Space Sail Away | ♥ 1 | The game is very interesting, and is well level designed, with a pretty art direction. I really liked playing it. I think that two minors improvements that I'd love would be to add a damage sound (or a visual feedback), and also a restart key (there was a moment when I spend like thirty seconds being bump between asteroids and a border x) ). Really good job overall! |
| May 4 16:23:57 | 7h 20m | Deep Mine | ♥ 1 | For a game made in only one day, it's quite impressive! I enjoyed playing it, it's really a nice job! I think that having at least one ennemy per level would have been nice tho (even if it's not a real problem at all). Great job :D |
| May 5 08:35:01 | 16h 11m | Blackout | ♥ 6 | Excellent little game, the twists were really funny! A pleasure to play it, with a gorgeous art direction, it's an excellent job, well done! |
| May 5 14:00:22 | 5h 25m | Fear | ♥ 1 | For a first time, it looks very promising, good job! |
| May 5 17:39:15 | 3h 38m | Dwarf Dig Deep | ♥ 1 | The game has an impressive art direction and is very well polished! The game felt really hard even in medium tho, and I wasn't confortable with the attack bind on right shift, but nonetheless, a great job! |
| May 6 12:13:21 | 18h 34m | Mycelisation | ♥ 2 | Great entry, was fun to play! Not as simple as I first thought, the game really force us to plan our next moves. Nice art direction too! Good job! |
| May 6 13:40:56 | 1h 27m | Ludum Dare 48 - Deep trouble in Little town? | ♥ 1 | Nice little game, you did a lot in such a short time, for a 3D game entry I really am impressed! Really liked the graphic approach of the game, good job! |
| May 10 18:25:55 | 100h 44m | Minedeeper | ♥ 1 | Nice little game, the dynamite hitbox felt a bit harsh but it didn't prevent me to enjoy the game! Good job, especially with the graphics! |