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RenD

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TimestampSince previousGameRenD's comment
Aug 16 07:24:26 Crumble ♥ 1 Cool little game with great aesthetics. I wish you could tilt the view up and down with mouse, it could help greatly the player. Also I didn't get if there was a finish line of some sort, but maybe because I couldn't reach any :)
Aug 16 07:30:13 5m 47s Pre Alpha Build ♥ 2 Great take on the theme. It's fun to play once you get the basics. Maybe it could help with more feedbacks (when building are available, when they're not...). And you should change the SFX, it gets awful quite fast and make the game unplayable.
Aug 16 07:36:10 5m 57s EVOLUTION ♥ 1 Cool aesthetics although the music gets repetitive real fast. I didn't get the objective of the game but it was quite fun to play, with lot of little feedbacks. Ergonomy could be improved though, as I didn't find how to cancel or change the selection of a building. Nice little entry!
Aug 16 07:49:31 13m 21s A Way Out ♥ 1 Cool little game you got here. Fast to handle and a pretty good use of the theme. I think the area where you have to shoot te big pallet should be better hinted because I understood it a bit late in the game. You should try to build on it to make it a more infinite type of gameplay. That's a real promising start, well done!
Aug 16 09:25:24 1h 35m Crystalmancer ♥ 0 Great work on this one, I like the take on the theme. The amount of work on the enemy design is impressive and the aesthetics is just top notch. It's difficult, and sometimes it seems to have a little bit of collision issues. Apart from that, I don't know if there are many weapons in the game, but it could have been great to have a dedicated key for the hammer as you have to use it constantly to progress. Having to switch back and forth with the rod is a bit a tedious and adds to the difficulty for no obvious reason. Really cool entry!
Aug 16 09:36:18 10m 54s Overflow ♥ 1 The controls were a bit hard at first, but once I got the hang of it, I was amazed by the cleverness of the last 2 levels. The aesthetics is really soothing, congrats on the graphics. A bit short, but that's a good sign of craving for more! One of my favorite entries so far, good job!
Aug 16 10:04:27 28m 09s JUNKYARD ♥ 2 That's the most fun I've had with an entry so far! The gamefeel is spot on and I like how the game makes you feel getting better the more it advances. Impressive entry! (best score 489 so far)
Aug 16 10:11:32 7m 05s A Bunny's Tale ♥ 1 That's a cool take on the theme and I like the idea of mixing the clicker mechanic with a platformer, but maybe the clicker part should be better integrated with the other part because it felt like a downer going from a colorful screen to a black and white text interface. And 200 carrots for a jump?? Ahahaha, it had me click a lot!
Aug 16 10:29:57 18m 25s Where the Cloud Lives ♥ 1 That's super deep!!! I'm impressed with depth and the links between mechanics and storytelling that you managed to nail in such a short time. I've played it all along, it's super addictive and the narrative is a plus. One of my favorite entries so far!
Aug 16 10:44:20 14m 23s Dropa Poker ♥ 1 I like the premise of tetris and poker, but it was hard for me to get the straight/flush patterns at the beginning. But I guess what makes it too hard to play is the control with the mouse. I understand you had to adapt it since you also have an Android build, but drag and drop might not be the best option to go here. If you miss the piece and click on the board, it will go down directly and it happened to me like a dozen of times. It could be great also to be able to rotate the pieces. With a bit more polishing I'm sure it could be super addictive.
Aug 16 10:52:52 8m 32s Running Out Of Space ♥ 1 I was pleasantly surprised by the diversity of the mini games. Sadly, they're all too easy except the trust/jump one that is just really hard!! It's too bad there's no air control, it could help a lot.
Aug 16 11:04:19 11m 27s The Post-Grocery Conundrum ♥ 1 It's a cool idea and the aesthetics is really great. I like the hand drawn style. The gameplay is simple but it works. The rule of failing/succeeding a level was not that clear though because sometimes groceries got smashes for no reason. Apart from that, it's a fun little game to play, congrats!
Aug 16 11:18:42 14m 23s Comfort Zone ♥ 3 Cool achievements system, that's a huge amount of work for such short time. And for a game with a message, it's well conveyed and everything makes the player feels the social anxiety, that's really well done.
Aug 16 11:31:01 12m 19s Wackages ♥ 0 A simple yet really fun game. I like the emergent stuffs happening with the physics. Also, the flip flops is a nice addition :D
Aug 16 11:34:43 3m 42s Sugar Withdrawal ♥ 1 Congrats on your first LD! The idea is interesting, but the game still have some collision issues. I got stucked inside a wall after pressing Z. I like how you took time to make a walk animation. That's a godd basis, keep on doing games!
Aug 16 14:28:49 2h 54m Field of Bodies ♥ 1 Controls were pretty odd for me and cost me a lot to get used to it. Not that much the aiming but the movement, I would have the movement independent to where the player is looking at. Apart from that, it's a simple game but I like what you did with the choices at the end of each night, it gives the game good replayability.
Aug 16 14:35:11 6m 22s ShortServe ♥ 0 Cool take on the theme. It was harder than I expected, especially because the foods that appear didn't seem related to the orders and I sometimes had to wait for the good one to pop up. Also, I found it a bit strange to get all the points for an order by only selecting one of its food and not all of them. I understand it clears less spaces to do it one by one but with the timer going, I'd say the best strategy is to go with one plate per order, but maybe I'm wrong:) Cool entry anyway, really fits the theme!
Aug 16 14:45:44 10m 33s Return to Garbage World ♥ 1 I really the graphics, remind me of older times. And the music is pretty cool though. I had a pretty hard time at first but I got hooked pretty fast and couldn't leave the game until I manage to land at least once. I haven't played games like KSP but I like what you did here. Small complaint may be about the theme, not sure how it's fitting here. But anyway, really original entry!
Aug 16 14:53:11 7m 27s Running Out of Space ♥ 0 I really wanted to go further but it's rather difficult, even for a text adventure. Sadly, the dog didn't like the girly cartridge so I guess that's where my adventure ends :)
Aug 16 15:07:13 14m 02s Descension ♥ 2 Really cool take on the sokoban mechanic! And you even put a Hotline Miami vibe in it, neat! The difficulty escalates quite fast, level 6 was my last stop but I really like the take on the theme and the polish is really good. Congrats!
Aug 16 15:13:40 6m 27s Spiritship ♥ 1 Too bad you couldn't finish it because the aesthetics is impressive. The music really gives a unique mood and even the handwritten text suggests a journey into imagination. If I may, the art would be even more stunning if the characters could be the same resolution as the rest of the game .Hope to see a finished version of this one!
Aug 16 15:22:58 9m 18s Loot Keeper ♥ 1 Great idea, and the execution is almost perfect (I would have preferred a full pixelart or full high rest art, the mix of the 2 is a bit uncanny for me). Also, like others have said, a full mouse control (drag and drop and right click to rotate for example) system would be a blast. A really cool entry, impressive amount of work, congrats!
Aug 16 15:27:09 4m 11s Accurate Exam Simulator ♥ 2 A most unique and fun entry! The aesthetics are perfect and it's a blast just to scribble around rotating the paper from time to time. You even justified the fact that the writing can't move with a broken arm, that's some cool narrative design :D
Aug 16 15:38:57 11m 48s The National Library of Geometric Impossibilities ♥ 0 I was not expecting anything but I got hooked! I'm impressive with the amount of work you put in 2 days and with the cleverness of the puzzles. It's a shame there is no music, but even without it, the game has this strange and unique mood that magnetizes players. Really well done, one of my favorite entries!
Aug 17 08:30:53 16h 51m Slow Access Memory ♥ 1 Impressive aesthetics, it has a super mood. The puzzle is simple, yet very well put. And the use of the theme is clever. A nice little entry, congrats!
Aug 17 08:39:33 8m 40s The Sand Will Bury Me ♥ 1 The art, music and the overall atmosphere are stunning. It's mesmerizing :) I didn't quite get the sand consumption mechanic though and in the end, it seemed like a trial and error one while I was expecting something more logical. A nice little puzzle game anyway, congrats!
Aug 17 09:03:11 23m 38s Dice Builder ♥ 1 That is a clever use of the dominos and I love the depth of the summing dots mechanic. It's really interesting. I just didn't find the timer mechanic really useful because it often breaks your thinking. Really cool puzzle nonetheless!
Aug 17 09:12:39 9m 28s AstroExpand ♥ 0 I really like what you did here, I spend more time playing it than I initially thought I would. It there an end game because I thought I was doing fine for quite some time? Cool little game you have here.
Aug 17 09:19:45 7m 06s Save the sheep ♥ 2 I like the mood and the sound design is top notch. Cool low poly aesthetics also.. That could have been great to have more feedback when the sheeps are killed, maybe some blood splatter ? Or maybe not 😅 Cool little game, congrats!
Aug 17 09:27:00 7m 15s Super Dungeon Freakout ♥ 1 The shield mechanic is super interesting, it has a Broforce feel and makes the exploration way more fun. I just wish the jump could be a bit higher and the shield didn't knock you back that much, because the game is quite difficult as is. Oh, nice touch with the voices of the knight :)
Aug 17 09:38:26 11m 26s Anxiety ♥ 1 Amazing job at communicating the anxiety through the mechanics, the text and all the small details. I like those small additions like the footsteps or the yellow eyes on top of the fog. And the cat mechanic is cool too. It's only after my second playthrough that I got the use of the theme, and it's clever. Really good job here!
Aug 17 09:48:51 10m 25s Space Lost ♥ 1 Amazing entry, I love the graphics and the music. And when I understood that you lost a tiny bit in each matter transfer, I thought that it was a clever use of the theme. My two main complaints are: - since there are only two modes for the gun, why not make LMB absorb and RMD create, because switching between the two can be tedious, and it would be more straightforward this way - in the last level, I got a lot of issues with the mouse cursor, and it was randomly accepting creating or absorbing blocks, making it more difficult But that's just some minor setbacks, the game is really good.
Aug 17 10:01:29 12m 38s The Dream of Becoming Too Fat ♥ 0 Got 1420 :) I guess if the background had more details it could be easier to see the rotation. And as someone also suggested, it will be cool to have a tweening when doing the rotation, it'd smooth the whole.
Aug 17 10:09:31 8m 02s Shrink Runner 42 ♥ 2 This game needs a replay or reload button because you want to try and try :) It's quite hard in this state, maybe the ball could have less damp, but I found it funny that the obstacles actually help you break and better change direction. It's a good basis and with a bit of polishing you could improve the experience a lot.
Aug 17 10:15:42 6m 11s Game Jam Jam Game ♥ 1 The run animation cycle and the graphics are super neat and fun. I like the Overcooked feel of the game but I found that going back and forth was a it tedious. I'm sure with one or two iterations on the level design this game could go from nice to awesome :)
Aug 17 10:24:33 8m 51s Forklift Simulator ♥ 1 24! I like the base idea and the organic feel the game has. And I was pleasantly surprised to see how fast you master the forklift. Maybe there should be more pressure to it, like adding hazards of some sorts (bombs??) but it's still a good little game. Nice job!
Aug 17 10:56:11 31m 38s "glow" Our first game Jam! ♥ 1 This one is hard, couldn't pass level 3 but great job on the aesthetics, the graphics and sound design is top notch.
Aug 17 11:01:36 5m 25s Deadly Confines ♥ 1 Cool art and really nice music. It's a nice take on the bullet hell theme, quite difficult. I guess you could have more feedback when you get hit or hit an enemy, like the typical white blinking.
Aug 17 11:08:46 7m 10s ECO WARRIORS ♥ 0 Man the production value is incredible here. How did you manage to fit all of it in 3 days is mesmerizing! And I love all the small details, like the trees bouncing, the decals. And the parachute guys casting their shadow on the ground, impressive. Amazing entry!
Aug 17 11:15:00 6m 14s Ice n Fire ♥ 0 The ice effect is stunning, and although the pixelart is minimalist, I think it gives a coherent mood to the whole. Sadly, the move controls are laggy and/or buggy and most of the time, the player stops moving when I hit 2 or 3 keys at the same time. If you fix it I'm sure the game will improve a lot. Nice little entry anyway!
Aug 17 11:29:05 14m 05s Not Enough Space ♥ 2 I really like the control scheme, it's hard but it's innovative. I also like how the game handles when you go off screen: the UI is perfect and it's a good way to avoid obstacles, with the risk to be timed out. That's good game design here 😃
Aug 18 16:14:19 28h 45m Quantum Customs ♥ 1 Cool little game, the addition of the narrative is a really good idea. I've encountered a bug with a piece that looks like a square with a hole in its center and small t shaped attached to it. I selected it and couldn't place it nor change for another piece. But apart from that, that's a cool idea, well executed!
Aug 18 16:20:29 6m 10s Enduring Light ♥ 1 I survived for 03:11. I like the powerups and how you slowly more powerful until it becomes hectic. I guess more feedback could help because the damage powerup was hard to notice, and it felt like nothing when I got hit by the ghosts.
Aug 18 16:26:25 5m 56s Oniria Times ♥ 1 That's a stunning idea and the use of the theme is super original. It has a nice "Papers Please" feel to it and I like how the picture influences your choice. Congrats also on the production, the sfx, the animation, it all fits your theme well. Great game, congrats!
Aug 18 16:30:39 4m 14s Vertex ♥ 1 Nice little game, pretty good for your first jam alone :) Well done on the feedbacks and the end animation is well put and rewarding, good job!
Aug 18 16:55:32 24m 53s Acreage ♥ 1 Scored 134. As others suggested, some instructions or a tutorial would be great. I like the mix of mechanics but in its state, there's still a tiny something missing to make the game fun. It's hard to develop a strategy as it's full RNG. And in the end of the game, the tile placement is more to fill the board than a real choice between the 3 options. Some combos for placing tiles would be a cool addition I guess. But nice idea and super cool execution, congrats!
Aug 19 18:07:26 25h 11m Aura ♥ 1 Great little game, I like how you captured that feeling of overwhelming pressure. The "make room" mechanic was not clear at first, maybe the small pentagons could be explained/introduced a bit better. I like how at first I was going full steam ahead and never made it but when I started to make pauses from time time, the game became easier. That's a nice entry, congrats!
Aug 19 18:16:30 9m 04s Stepping Stones ♥ 1 Cool little puzzle, I reached level 7. The execution is simple but clean. My main complaint would be that the smallest state of a tile is misleading because the graphics let you think you can jump on it whereas you can't. There's not much difference with no tile at all, yet you visually communicate something different to the player (there's a tile). And I think that's misleading. But apart from it, nice entry.
Aug 19 18:55:07 38m 37s Pet Shelter Sim ♥ 1 It's too bad there's not more pixelart because the key screen and the end screen are gorgeous. That's some really interesting take on the theme, especially the part where you have to decide how many dos to take down. Makes you realize the harsh decisions that the shelters have to make. The game could be more fun but I guess that's not the point with such a strong message.
Aug 19 19:06:40 11m 33s Rebound ♥ 3 One of the best games I've played. The aesthetics is perfect, the bounciness of the ball very appealing and the game is clear and communicates the perfect amount of information. Played it through the end and had a lot of fun with it. Impressive job, congrats!
Aug 20 10:45:47 15h 39m Gregory Haulage Inc ♥ 1 It's a shame there is not much instructions to understand how the different modules work: I couldn't figure the engine one out, and a legend on the radar could be great. I think I found some stuffs to pick up but after navigating a bit, it was impossible to find them back. I don't know if there's some RNG or not but it felt a bit unfair. But except all that, I LOVE this idea, the production is really good, I like how you have to screw/unscrew the module, it's super immersive. Just make it a bit more user friendly and it could be a great game!
Aug 20 10:49:55 4m 08s Very Original Puzzle Game ♥ 0 A simple but very well thought puzzle game. I beat level 5 without using all the key so I felt super clever, but maybe it was intended to be beaten that way, ahahaha :) I'm impressed by what you could build in just 8 hours, it's super well put and fun to play, congrats!
Aug 20 10:56:01 6m 06s Wall Press ♥ 1 Cool little game, it's too bad the graphics are placeholders because without being totally ugly, I find them a bit misleading (hence the necessity to have a legend at first). My biggest complaint is that the movement is way to sensitive and it was impossible for me to move just one square and it caused me more frustration than fun. Correct this, polish some cool effects and you'll have a great game in your hands!
Aug 21 07:46:49 20h 50m The legend of the looter and the incredible backpack that never runs out of spac ♥ 1 Really good art and animations. It's also impressive to have made a procedural dungeon in such short time. I think the base idea is really interesting but I didn't understand how to hit or kill the enemies. Some objects thrown at them seem to stun them, others didn't seem to have any effect. Maybe it was intended but it confused me a bit. Also, I guess the hook could be more interesting if it had more use (interactions on the level or on the enemies) because the game could be as fun without it right now, just passing on objects to collect them. But anyway, I enjoyed my playthrough and I think it's a good basis to build on it, congrats!
Aug 21 07:47:38 49s Wells cleaner ♥ 1 I still don't get the justification of the controls being "inverted" but once I got the hang of it, it was pretty fun. I prefer the multiple jump mechanics that allows to burn enemies, it has a nice flow. Congrats also on the graphics, the sprites look really cool.
Aug 22 13:29:35 29h 41m Survirus ♥ 1 I love the aesthetics and the amount of polish is impressive. My main concern is that I wanted to start to play right away so I didn't read the instructions and started moving on the board. I could infere some rules (I guess), and others were more cryptic to me. But in the end, even without knowing the rule, I entered either a bug or a design loop hole and the game started to be "infinite" without any difficulty ramp. I was just avoiding what seems to me as an explosion zone and stepping from time to time on a yellow circular saw. I got more than 10000 but I stopped out of boredom. And then I decided to read the full instructions, and they were way more complicated than I believed they'd be. So I thought that my way of playing was more rewarding (more points), yet didn't require me to understand the rules. I'm not sure that's what was intended design-wise 😃 But I'm still impressed with the polish and I had some fun playing, that's what matters! survirus.jpg
Aug 22 13:42:55 13m 20s The Fall of Arcology ONE ♥ 1 Nice little game, I like those fat pixels. The difficulty seems a bit inconsistent (level 2 was harder than most of the rest for me), especially when there's no more visibility to plan your jump on the last level. Also, I thought the narrative at the beginning was a nice addition but from the start, you break this narrative by making the lava comes from the left. If it's a tower to climb, it'd make more sense to start with the lava rising, then twisting the mechanics some 2 or 3 levels later with the lava coming from the side. Also, the lava and some terrain tiles felt a bit inconsistent with the narrative. But apart from that, I had some fun and played it to the end!
Aug 24 08:18:50 42h 35m Breathing Space ♥ 0 Really cool little game, I like the inventory mechanic built on top of the Reigns one. The story felt a bit more random than in Reigns but the writing is nice and makes you want to do several runs. Congrats for the original entry!
Aug 24 08:25:03 6m 13s Disk Driver ♥ 0 That's a good start I think but what's lacking imho is a difficulty ramp. The patterns in which the crates appear also seem to be too predictible. I found a spot where I didn't have to move at all and I didn't collider with a single crate. Maybe one additional mechanic could help also, like so pickups that force the player to have short term objectives. Keep on the good work!
Aug 24 08:34:13 9m 10s Dodghell ♥ 0 Cool little game, simple but fits the theme and it's fun to play. I like the fact that the balls can bounce on each other. I'd like to suggest two amelioration/improvements though: - the collider of the player seems to be bigger than the actual sprite. That leads to collisions that feel unfair. If you take any shoot'em up, the hit box is always smaller than the sprite/model - it'd be great to have a small anticipation for when a NPC will shoot a ball. A small anim, a feedback of some sort. It'd help the player focus and make some strategies. You could even have a mechanic where a NPC would "charge" their shot, thus taking longer, but with a higher speed of the ball. By implementing a feedback on the beginning of the charge and on the shot, that'd create some interesting situations for the player, forcing them to observe and dodge.
Aug 24 13:48:33 5h 14m Co-op Puzzle ♥ 1 I could only play the game but the game is already fun and I can see of the multiplayer is even cooler. I'm impressed with all the coding that the Android-PC required in just such short time. And with the post compo version I can see what you were aiming for, the feedbacks are really cool and I love the art style. Really nice and innovative entry!
Aug 24 13:57:43 9m 10s BugSurvive ♥ 0 I like the idea of having bugs that go for you and others that go for the land. There's an interesting idea behind your game, now it needs some polishing. The controls are a bit rough, I could jump and land on the water and not die, some bugs didn't seem to make harm if I don't move, the firing rate is a bit inconsistent. Some small details but if you fix them I'm sure you can come up with a nice little game. Keep up the good work!
Aug 24 14:07:20 9m 37s Blow the Hen Down ♥ 1 Great game, I'm impressed with the production value, the music, the graphics, the SFX, it all fits perfectly and gives a great atmosphere to the game. It'd be great if the game could show the progression in some way, it'd give a sense of immediate reward to the player. Also, that'd be great to have more mechanics, maybe with the eggs (or maybe there is one and I haven't found it) or with other part of the ships. But of course, that'd be for a post compo version and what you've accomplished in such short time is already astonishing. Congrats!
Aug 24 14:16:45 9m 25s Metal Gear Noah ♥ 1 The idea is super innovative but man that was ambitious for a 3 days jam. Congrats already on what you were able to create, the 3D graphics look stunning. It's just a shame that there isn't a basic gameplay loop, even without the bots. I wasn't able to drag a tree if the jam version. But the post compo corrects all this and it's an interesting game to play, well done!
Aug 24 14:23:06 6m 21s Pool Watch ♥ 1 I didn't expect to have that much fun with your game tbh. The base idea is super original, the execution is perfect (except the sfx can get a little annoying in the end), the gameplay loop is simple but efficient. One of my best surprises of this LD, I'd really like to see an extended version of it with more mechanics, different kind of swimmers, hazards or events, other things to shoot in the pool... Really great game, congrats!
Aug 24 14:36:24 13m 18s Panic at the Haunted Hotel ♥ 1 That was challenging but I managed to clear the Rush difficulty level :) I like the idea and the execution, especially the reference to the Shining (if there is one, of course 😅 ). It'd be great to add some mechanics that slow down or temporarily "stun" the ghosts just like in the original Pacman because once you get chased by a ghost, you're quite sure to get caught rapidly.
Aug 25 13:20:02 22h 43m Running out of Space ♥ 1 I like the mechanic and your take on the theme but having played only the 72h version, I find it hard, and sometimes just plain impossible to beat. It seems that when you shoot a blackhole, the free space is randomly generated and sometimes, it didn't allow me to continue. So you can get trapped without any other option than to kill yourself, that's a a bit sad. But for a first time it's awesome and though I don't find it particularly fitting the space theme, I love the music you chose :)
Aug 25 13:27:53 7m 51s Polar Panic! At the Disco ♥ 1 I like your base idea and your interpretation of the theme. The game is light and funny, and the aesthetics suit it well. My main concern is the total lack of feedback on the player input. The physics also feel a bit random and the icebergs sometimes behave funny. It could be a great addition to have some feedback or highscore on the scoring mechanic because without any tracking and no timer at all, the game can feel a bit boring after a while. But those details aside, you did a fun little game, congrats.
Aug 25 13:36:09 8m 16s Suicidal Town ♥ 1 The key art is great and I really like your concept. In its state, the game sadly isn't really fun. I guess it's too hard too quick, you should have a difficulty ramp. Also, the game lacks a lot of feedback and it's not really clear where to drop the people you save because they tend to keep running towards the pool of water. I'm sure with a bit of balancing you could come with a fun little game to play. Keep up the good work!
Aug 25 13:45:34 9m 25s Dish It Out ♥ 0 Really fun little game. At first, I was a bit afraid with the controls but it turned out OK and pretty intuitive to use. My main concern is the UI/feedback you implemented when pulling on the plates. The colors are misleading, because green seems to indicate that's fine whereas it's way too strong. The fact that the force is represented discretely and not continuously is a bit misleading also. I wasn't able to determine if you could aim up or down. But apart from that I played several times and had fun, that's the most important, congrats!
Aug 25 13:55:02 9m 28s DE/VOID ♥ 1 Wow, that's the most original game I've played in this LD. Congratulations on the unique idea. And the minimalist UI and art is stunning, everything fits well and the game is really pleasant to play. It becomes difficult quite fast I must admit and I'm not really good with twitch-based games so that must explain it :) Really well done!
Aug 30 18:38:34 124h 43m Bunny Ice Cream Maker ♥ 1 I could only play solo and lost a bit of interest after some time, but I guess the game is way more fun in multiplayer. I really like your art style, it's unique and appealing. Congrats also on the fluid physics, it's a nice addition.
Aug 30 18:48:48 10m 14s Obey ♥ 1 I think the premises are interesting, the art is really cool, but I totally missed the point of the game. There doesn't seem to be any challenge or objective. I piled stuff without any direction so I lost interest quite fast. My other main concern is the control scheme: WASD to move, arrows to select the parcel, Space to take a parcel but Enter to select it, while Enter opens a package when you hold it. It seems totally inconsistent and not really intuitive. I guess you could reduce the key controls and use them better. It's a nice first draft, with a couple of iterations more, I'm sure it can become a great and addicting game.
Aug 30 18:59:15 10m 27s Skipping Cats ♥ 0 I'm impressed by the concept, it's really interesting and deep. The androids and the cat make me think of Thalos Principle, cool reference! Only downer for me was the music, I don't think it suits the game really well. But apart from that, that's a great entry!
Aug 30 19:08:15 9m 00s Echo ♥ 0 That's a nice little game you have here, I love the Minit vibe and you did an amazing work on the polishing. My main concern is with the movement, it's quite frustrating not being to move diagonally by pressing two directions at the same time. It's also a shame that the sword animation facing up or down doesn't have the same swoosh effect because it gives the hit less impact. Apart from that, congrats on your entry!
Aug 30 19:18:43 10m 28s Trattoria ♥ 0 I'm impressed! How did you squeeze a Theme Pizzeria in 72 hours?? The game feels really polished, everything is working great. It was a bit hard to foresee the pathfinding issues with blocked paths but since you can destroy anything, it's not a problem in the end. Congrats on such a complete entry!
Aug 30 19:29:28 10m 45s Roboss ♥ 1 I like the base idea but I found the controls not pleasing at all, it makes the game unnecessarily hard and frustrating. I don't get either why the robot can face left or right, if you're strafing while shooting and you're always facing the boss. I'd change the controls for smoother ones, I'm sure the game could be more enjoyable. Congrats on the boss design though, it really feels like one and the attacks and patterns are nicely designed.
Sep 2 13:44:58 66h 15m Crystal Invasion ♥ 1 The game is really fun to play, I like the level of polish and I think the bow really feels satisfying. You've added lots of small details and the game is perfectly readable at any moment, that's really good. I'd have hoped a bit more feedback, and maybe an hint on the enemy's remaining life points. Although the player blinks white when they get hit, I think you should add more feedback so that the player is aware and impacted by the hit. Overall it's a fun little game, congrats!
Sep 2 13:47:06 2m 08s Dragon Horde: Revenge of the Wizard King ♥ 0 I could only play solo and even if the fun resides in multiplayer, I'm pleased by the efforts you put in the aesthetics of the game. The models are great, the small animation before the fight is nicely done. My main complaints would be on the key mapping, I guess we don't all have the same keyboard layouts and it was quite hard to access the action buttons, even in solo mode.