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gdman

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TimestampSince previousGamegdman's comment
Apr 7 13:24:06 Descent ♥ 2 Nice gameplay wwith great production quality. Pleasant pacing, I have finished to the end, with use of checkpoints of course. Clean design where level is easy to read. Controls requires time to master, but there is plenty of space to avoid obstacles. Nice patterns of boss attacks.
Apr 7 13:45:12 21m 06s Shafted ♥ 1 Interesting concept. It's hard to predict coin path at first, so was some dry runs. Amusing that you can catch unused dynamite. I've got to the past to the guy but haven't managed to hit him with dynamite, so guess message is that paperwork will hurt you in the end. Probably he's punishing for dangerous job without helmets.
Apr 7 13:50:51 5m 39s Doomscrolling ♥ 0 From what I see nice sprites, but no game, may be you forgot to press Publish.
Apr 7 14:36:14 45m 23s Help! I'm Trapped on The Torment Trapeze. ♥ 1 Very addictive and interesting game. Definitely will try to beat it later. Chaining bodies is... something. Definitely need strategy. Currently I've got minimap, star and gravity.
Apr 13 12:28:21 141h 52m Test1 ♥ 1 Глубокая жизненная игра, я смог продержаться только несколько секунд, когда напиток начинает колбасить, а траву трогать мне негде. Хорошо раскрыта ТЕМА МЕМОВ. Почему-то игра заработала только в хроме на итче.
Apr 13 12:47:23 19m 02s CONFESSION ♥ 0 Приятная небольшая игра, с отличным стильным артом и разнообразными минииграми, особенно понравилась с катером. В конце дедок видимо совсем глубоко погрузился, в мир поней и аниме.
Apr 13 12:53:57 6m 34s Abysmal fate ♥ 1 Cudos for making game in c++/raylib. There is some potential as strategy game, for example if your number depletes when you combat other card. Good luck
Apr 13 13:07:47 13m 50s Puppeteer ♥ 2 Very original game with perspective, stylish art. I was suprised that puppet can be moved staying on dragged part. Angles of draglines sometimes not obvious and backdrop levels little bit tedious, but overall it's great game with lot of potential for new mechanics and levels.
Apr 13 15:43:29 2h 35m The matching deep ♥ 1 Nice compo entry. Handy intro with tutorial, and graph of levels. match.png What I would suggest is 1) separate states of game, so worldmap not scroll while at tutorial, and dont allow gameplay during enemy turn. Also hp of big monster showed 10 (carriover from goblin) and switched to 40 after first damage 2) work with tilemap and not separate objects. At some points I was able to drag several pieces, place them over and out of playfield etc. Nice touch with Hades-like choice of 3 cards. Extra turn and armor very useful. I see that you planned for more items, now its somewhat difficult because ran out of swords on playfield fast. Keep up good work!
Apr 13 16:31:25 47m 56s Deep In Memory ♥ 0 Приятная игра, с отличным сторителлингом, прекрасно выглядящими спецэффектами составленными из простых форм.
Apr 13 16:38:55 7m 30s DeepDive Quest (18+) ♥ 0 I love uhm... pixel art, right. Interesting use of twine! After beginning I've got an idea where classic plot is heading, I've seen some anime that started like that.
Apr 13 16:46:18 7m 23s Deeply Missing ♥ 0 I liked art design and colors, however game was somewhat sluggish and slow to response, so I couldn't made after orange elevator (between first and second man in helmet), sorry. Good luck!
Apr 13 16:59:13 12m 55s Depth of Mind ♥ 0 Interesting demo-scene akin experience. I'm not sure I've got gameplay right, but it feels like mashing buttons progress you deeper. screen.png Despite variable is commented, I guess that's count for winning.
Apr 13 17:14:08 14m 55s Nested ♥ 0 Very interesting concept, I think I've softlocked myself 2 times, for example if put grey m. at the 2-height ledge, then jump off, there is no chance to get on top of it again. Keep up good work!
Apr 13 17:49:16 35m 08s Into Enemy Depths ♥ 1 screen.png Nice to see tactical game in Godot! I've beaten game twice, after getting using to controls. At first run my healer was hit often, but it seems it doesn't matter much while you can block passage and focus first strike. Archer is hard to position to aim, it isn't obvious will shoot or not, but runs to that place, sometimes too deep into enemy, also once ended up in same square as my knight. Keep up good work!
Apr 13 19:03:03 1h 13m Sinking Ship ♥ 1 Cool puzzle&action game. Nice fading effect, but I would like to see concrete number of moves left. Little unfortunate that if hit by blade it's basically over without chance to recover. Overall nice entry, good luck!
Apr 13 19:12:13 9m 10s Depth Divers ♥ 0 Cute little take on evade type game. Recognized your style from W.A.S.P which was made in Godot iirc, that would be really good if you'd manage to add upgrades like in that game. I agree that difficulty eats up you quickly with no way to predict or find clear path. Good luck! screen.png
Apr 13 19:17:34 5m 21s Underwater ♥ 0 Nice game, instructions not very clear, so I guess you pick red eggs and shoot anglerfish (which is hard to aim I'd admit), but by the time ship lose ability to move and it looks like softlock, also I don't see radar as at your screenshot, may be I didn't unlocked it.
Apr 13 19:33:44 16m 10s #Deep ♥ 1 Very cool take on roguelike (especially with symbols reference!) There is variety of items, but it's not clear what how to use for example wand. And it's not clear which items disappear when descending to next level (sometimes I keep hammer and sometimes not?). It's interesting that you can kite zombies due to their signalling before attack. Bumping into stone walls was hurting, combined with fact they're not very discerning from floor gray. Overall, I very liked art and music, and will definitely try again to go deeper, now i'm around 19k.
Apr 13 19:39:21 5m 37s Falling - a rhythm platformer, track #0: your sorrow is a fiery deluge ♥ 0 I've came for anime girl, I've stayed for music. As for a game, I think it wasn't working, some blocks just disapper as game start and it feels like slime falling down in empty space. Wish you good luck!
Apr 13 20:19:23 40m 02s Depths Sickness ♥ 2 Very cool idea how to keep depths (even two of them) and also with having more degrees of view! I rushed a bit too much and carried dead body, but guess just need some more practice to beat game.
Apr 13 20:42:19 22m 56s Cast Iron Hammer Golf ♥ 1 Very nice game with great art and attractive gameplay combination of two (for me it remidns of dr.mario + worms/scorched earth). At first I was struggling with controls, but then got into the rhythm of it and managed to get to 8th level.
Apr 13 21:00:52 18m 33s Fossil Finder ♥ 0 Okay this is funny game. From what I understand it's something like that - you gather fossils (have space for 3), then identify them at scientist to the right, then you can either turn them to museum to the right for research levels (idk what gives - probably upgrades fossil value), or sell them for gold to the rich man, then you can upgrade storage and your drill to cut stone. Sound effects are gold, indeed. Suggesting exporting your game to HTML5 so more people can play.
Apr 13 21:51:12 50m 20s Godless Furnishings ♥ 1 Epic game, raising so many questions, why we live in hell, why we have urge to build tower higher than neighbours, can we escape the tube building a ladder, who makes furniture, who ate my banana.
Apr 13 22:20:38 29m 26s Mind the Depth ♥ 1 Amusing experience. Really liked art style, those ornaments, matching music, also like level design in which you guide player so he understand direction and not lost.
Apr 13 22:34:17 13m 39s Depths of Space ♥ 1 Veeeery hard game, but somewhat enjoyable. Twice I've got to power but by that time PC overheating and beginning to throttle, sigh. Keep up good work!
Apr 13 22:44:01 9m 44s Abgrund ♥ 1 Atmospheric looking and sounding game! Really impressed with size of levels. Cudos for making it in c++. I accidentally closed browser tab and it seems that save isn't persistent, but oh well.
Apr 13 23:07:38 23m 37s Song of the Depths feat. Shian ♥ 1 Very pleasant atmospheric art and music. Cool concept of runes activated by flocks. But I think rotation speed little slow and collisions into walls greatly slows down, that's the reason why level with closing door is so hard. It's becames more like F1 game experience :) Keep up great work.
Apr 13 23:23:17 15m 39s Caver ♥ 1 screen.png Curious exploration proc-generated game. I managed to get to the bottom, now I'm heading to the exit. I guess there is nothing to look for, just visit some rooms with descriptions of ancient mysteries.
Apr 13 23:52:55 29m 38s DungeonDescent ♥ 1 Very enjoyable game, feeling that it can be played endlessly.
Apr 14 16:45:50 16h 52m Krabby Asscape ♥ 3 Fantastic background parallax effect/transition, great music/ambient design, very smooth controls. Difficulty rises with level progress, and some passages are really tight and requires skill. What I would like that blue streams shows direction of push more obviously.
Apr 14 17:12:33 26m 43s Gemsweeper ♥ 1 Very polished game with clever take on nonogram genre. The only thing I would like to see what exactly collapsed in the end, because I got feeling that it sometimes collapse when I leaving level. (hmm, actually now I think it's not leaving, but entering new level, digging first block immediately collapse - but you don't have a chance to know what is it. May be preview next row of next level) Also, great idea with instructions scroll above level, but I'm not sure it's possible to leave tutorial without restarting, but that's not scary in roguelike where you expected to do that much, eheh. Maybe, nice addition would be rolling dice and showing what exactly block durability or spent gold nuggets was, and to show what looted from chest. But that's for full game if you gonna release it. Good luck!
Apr 14 17:57:05 44m 32s Seed from Depths ♥ 1 Neat entry. I'm curious what could lie in depths below this strange world. Levers ditching water gave Myst vibes. On first playthrough, it seems I cut corners and wasnt using left cannon at all.
Apr 14 20:38:57 2h 41m Scriptorium ♥ 1 As I understand, Driller can destroy green walls, and Scanner can read poetry from white blocks. Unfortunatley I wasn't patient enough, because colliders are too big. Actually you can get in tight space by rotating back and forth in place and squeezing every pixel. Wish author to improve game, cudos for making game in c++.
Apr 14 21:12:56 33m 59s Core Breach ♥ 1 Great idea for a theme with some retro-Vectrex style. And pretty hard as those games were, too!
Apr 14 21:35:53 22m 57s A Bat and a Mouse and a Cheese in a Cave ♥ 1 screen.png Lovely neat game! I liked puzzle interactions, variety of levels, and cute animations. Altough I solved most of them not in clever, but in brute force way :)
Apr 14 21:47:29 11m 36s Submarine Waffles ♥ 0 Ha, very fun physics based game, and even with soft waffle physics! I was enjoying it despite my accuracy was low. Unfortunately game crashes for me after I finish order. I didn't found logs, only crashdump.
Apr 14 21:54:03 6m 34s Dark Ness ♥ 1 I like birds! Oh, swan! Wait what. Great experience, art, sound. Also I found myself clumsy at fishing. Good luck.
Apr 14 22:04:15 10m 12s Focus! ♥ 1 Great Point-adventure game with unfolding story, superb graphics and depth-of-field mechanics! Liked your game. Not sure what event caused weather shift, but it helped a lot.
Apr 15 21:38:06 23h 33m In Solar system depths ♥ 1 This is very cool idea for a game! Reminds me old DOS game Netwars. At first I was frustrated with controls, but then my retro-airsim experience kicked in. I set comfortable 15 speed and aimed with careful mouse movement. Then, I don't know, either I picked some power up, or game glitched after several restarts, but my shield was invincible, and I was able to beat game. Sorry if that's cheating, but it was still hard! But not impossible-hard as if I'd need to evade enemy fire. (I know only about purple box giving ammo, and that's good there are plenty of them, I waste too many missing targets) space.gif Congrats on writing all from scratch and in Lazarus! Now if I may advice. There is always question what to reuse. Actually LD rules don't forbit reusing simple code like controllers. Regarding AZERTY. It seems Lazarus has limitation and don't support detecting layout (Or something like MapVirtualKey into physical). May be you could add selection like in old games, where player chooses between QWERTY/AZERTY/QWERTZ. Another thing is to add some smoothing to mouse. I forget about this myself everytime. But adding smoothing is usually couple lines of code, either lerp or ease-in ease-out or interpolation of some kind. What would be great addition to game is some kind of radar or arrows pointing off screen. Good luck! I've enjoyed your game!
Apr 16 17:44:50 20h 06m Revenge of the Slimomancer ♥ 0 Cute little game, I beat it on second try, repro rate is really helps, so I can rush to turrets or run ignoring mines. I think it could be great if slimes also grow and may be form big slime, wink wink
Apr 16 18:29:08 44m 18s GGRREEDD ♥ 1 Great simple game, it's amazing how our games kinda alike, but totally different directions. I like that you can really feel greed, to trying shave every second to pay less for elevator. And that tip about finishing early is really important. Great art of diving device, might be really tight inside!
Apr 16 19:37:26 1h 08m Crypt ♥ 1 Awesome game! Finally beat it after tens of tries. Firstly I was trying to dig at random but then realized how you're hinting direction. I had hard times tossing ropes upward, so had to gather more resources. Meanwhile discovered way to dig stairs like in minecraft, even upwards: dig.png All in all, nice Godot game - beautiful pixel art, atmospheric kinda-volume sound, resources to gather, enemies to fight, caves to explore. I like how games about digging can took so different directions. Thumbs up! aaa.png
Apr 16 20:29:59 52m 33s Abyss Base Crush ♥ 0 Nice little defense game, where you mostly choosing upgrades and watch outcomes. I think best result are when you first go for damage and gun count upgrades, then going with Piercing and RoF. Nice touch with bursting air bubbles and splats from creatures! screen.png
Apr 16 20:42:31 12m 32s 2D INFINITE MINE ♥ 1 Solid entry, with nice art and enjoyable game pace. I was unlucky and world stopped generating coal so I run out of it lol, so not absolutely infinite. Good luck!
Apr 16 21:40:12 57m 41s Starfish to the Stars ♥ 1 screen.png Очень оригинальный геймплей. Я прошел первый уровень, на втором паркурил пока не сорвался - секунды до катастрофы. Но все равно было очень весело. Прикольно что можно махать другими щупальцами или предметами, это немного помогает раскачиваться. Управление трудное, но тут сложно придумать. Может быть назначить щупальцам кнопки 1-5, тогда будет удобнее перехватывать стены в полете. Удачи!
Apr 16 21:58:01 17m 49s Abysm ♥ 0 screen.png Very dynamic and original little game! It took me ten tries to beat it, after I mastered controls and realized I move too slow and need to keep tentacles present under 3. Music little annoying but that adds to ctulchian pressure, good job!
Apr 16 22:18:20 20m 19s Jerry the Spear ♥ 0 screen.png Fun concept (it's curious that my game is close concept but underground!) It was slowly first tens of throws, but after weight upgrades suddenly spear gaining momentum on itself and not stopping, woohoo, piercing depths to the infinity!
Apr 16 22:56:44 38m 24s The depths of a well ♥ 0 Congrats on making such game! I guess it could be called zelda-like, you thrust weapon to the side you walking. It is very difficult even on easy (and on impossible, it's basically 1-hit lose). It would be cool if there is way to heal in game (or I missed it). On some level enemy ran through the wall and I followed him into darkness (where weapon lies outside). screen.png
Apr 17 00:52:41 1h 55m Deep Protocol ♥ 3 I just beat the game, it's pretty neat, tactics reminds playing MtG with death deck. Because you will need to build up energy, and for that you need to tank damage through several turns. Beautiful art! My only complaint is too long wait every turn to logs type out, and some mouse glitches (card can stuck if you drag it early). screen.png So, little tutorial for those who interested @alaah @jovialknoll @nicekot @follusior @d-omino @funbanan Player have Connection (hit points), CPU (energy), and cards. Enemy has Progress (total level HP), and various antivirus cards. To play your card has cost in Energy (orange circle). You can play 1 card in turn. If it's "defence" (pink square) it heals your Connection, allowing to live longer. If your connection is 0, you lost (can replay level) "Damage" (blue triangle) attacks enemy card's "Health" (blue rectangle), if enemy card has "Defense" (pink square) damage will be reduced (like, 3-1=2). It will be destroyed if 0 hp. "Progress" deals damage directly to "Progress". When progress is full, you win that level. Actually every card played deals at least 1 progress. After you played card, enemy cards will attack your "Connection" each with their damage. So it's wise to destroy high attackers (blue triangle = 2) first. Also there is tactic to don't kill last enemy and give yourself time for healing, while he dealing just 1 damage. Instead of turn, you may Skip - that will regenerate +1 "CPU" (energy). You can draw a card for -1 energy. If your hand is empty, you will draw some cards (depending on level).
Apr 17 01:04:37 11m 56s LD57-Depths ♥ 0 Nice visuals and idea, good luck!
Apr 17 01:56:08 51m 31s Frames ♥ 0 very innovative game, beautiful art. Mechanics weren't very intuitive for me and I spent half hour on last level (at first I was thinking they need to be all at center). But then I managed to build escape route and use angle. Curious if there is other solution for that puzzle. Nice entry! P.s. Probably SDL3 ready for emscripten export, that would add visibility for this great game!
Apr 24 02:44:01 168h 47m Dungeon crawler ♥ 0 Pretty little game with nice art! Gameplay was comfortable for me, reminded some retro zelda games. It was a bit easy when I realized I can stay out of range of enemies and they not pursuing you. Wish you good luck! screen.png
Apr 24 05:33:57 2h 49m Let me home ♥ 1 Very atmospheric game! I have finished it to the end. Advice to players, don't give up early, also you can jump. Check every drawers in case something changes, wink wink. screen.png Advice to dev, add a ceiling... Or someone agile could crouchjump ;)
Apr 24 05:52:28 18m 31s Doom Scroll Hell ♥ 0 Atmospheric game art, music and vfx! Cudos! Took me a while to realize how to scroll. Interesting I've seen another doomscroll game, but focused on texting.
Apr 24 06:08:29 16m 01s Dig Digger ♥ 5 Very cool and polished game, original dancing digging idea with lot of potential! May be my skills are rusty, but first impression is game too unforgiving, but may be skill can be mastered. Some tutorial would be nice, because I'm not sure what leads to fast speed change, which causes me to run into wall, lose speed and eventually lives.
Apr 24 06:36:12 27m 43s Pandora's Box ♥ 1 Very solid shootem-up/bullet hell game, I had lot of fun completing it! Various enemies with different weapons, and great idea of random ulitmate and there are lots of them, wondering which will roll up next! Laughed when they were sucked by fan for example. Dvd logo is handy, yeah. In the end I died while making screenshot, but anyway won because flamethrower was going on! Okay theme may be little stretch but what a great game. I recommend you to make HTML export as soon as possible, it should be easy with Godot, ask me if you need some guidance, that way you'd get more votes in 2 days remaining, and good luck! screen.png
Apr 24 13:05:00 6h 28m Stars In The Deep ♥ 1 Excellent game, nice graphics/color design and I really liked pace and integrity mechanics. At first I thought it's endless runner, and was gladly surprised. Probably would change colors of mines - those gray doesn't look scary, and on contrary others not very fatal. On a side note, orange don't spawn every time, not sure if that's some glitch, so may be I completed game easier than intended. scr.png Great idea with some potential, like make several levels each need to go deeper, or make them procedural, etc. Good luck.
Apr 24 21:46:52 8h 41m Aerofish Project ♥ 1 Very solid and beatifully looking game. Took me several attempts, was losing at 2nd checkpoint to angler. But then managed to build right, place turrets, hatch birds. I agree that last part could be too easy, possibly add some pressure, may be attack upper part or send waves from bottom, or add some upkeep. May be I encountered a glitch, I was unable to build research lab when skipping tutorial, and I think at one game core was attacked immediately by 3 enemies at start of game. Another idea, may be add research of tree regenerating. Overall pretty original idea and implementation. screen.png At last jam day, try to play and rate other's games, so you'd get more visibility and votes.
Apr 25 18:25:44 20h 38m Adventures MZ-015 ♥ 1 Very pleasant entry, I have played web version but managed to re-align mouse, understandably. Graphics and level design as some 90-s 3d console game vibes. Controls were smooth, agree that some upgrades would be nice. Good luck!
Apr 25 18:47:57 22m 13s Raid the Abyss ♥ 1 I have played&rated your game, don't have time to write long review, things I liked: +unique art style +moving on tiles gives some Warcraft 1 vibes +also game itself like dark souls or diablo atmosphere +gaining control of other people when respawn. +overall lot of interesting things implemented: cutting stones, sparta kick to pits, blocking, boss, leveling up, procedural endless corridor Things works not so well for me: -collider of block is for front wall, so you cant go above it or squeeze corner; -smoothing of camera is nice but tiresome after a while when I begin to move more aggresively and faster, because it aligns to tiles -idea of block is cool, but its positioned on side of body and turning just before block is very hard -kick is too instantaneous, giving too small time to react, looking almost like teleporting. -leveling up feels like you become unstoppable at some point (on other hand, boss could kill you too easily and you now weak again) -sometimes its difficult to discern between ally and enemy, particular because of light - for example sometimes soldier is golden, but when he raises hand he got shadow (?) and looks almost like orc. P.S. minor undestandable jam things: at some point I just rushed forward, and sprites were visible oustide of play field in the void, also I think cutting 3 stones in front is too powerful for sword. (At this point you may wonder if that's my short review what long is...) Ideas I propose: +dash action, also for enemies, for more tactical surrounding and backstabs +some ally teamwork, may be action to call for help, for example place banner +objects or points of interest, like chests, idols, some unique rooms, to do something else from slashing Keep up good work! Good luck figuring how to transform this idea to full game, may be some dancing-rythm mechanics screen.png p.s. after watching someone stream, I realized I missed descending on next layer and played only 1st.
Apr 25 18:53:25 5m 28s Into the depth ♥ 1 Very solid entry, with unique ideas, and nice visual design, controls are hard to grasp, but worth playing, good luck!
Apr 25 19:06:43 13m 18s Depths ♥ 1 Nice short metroidvania entry, with different mechanics, and enemies to avoid or shoot, good luck.
Apr 25 19:14:02 7m 19s Nightmare ♥ 1 Okay this is pretty original game with interesting visual design, but requires time to master. Good luck!
Apr 25 19:22:09 8m 07s Deep Into The Well ♥ 1 There was lot of fun playing this game. Altough I'm not very successful with reaction this days.
Apr 25 19:36:15 14m 06s D.R.I.L.L .inc ♥ 0 Nice simple game with pleasant pixel art and vfx (light blinking adds atmosphere!) Game depends on random oil though, and its hard to change lane from one side of screen to other, but overall was fun,
Apr 25 19:45:47 9m 32s Depth Navigator ♥ 0 Very cool idea of theme interpretation, I had lot of fun figuring out where I am, and end screen showing actual path is straight to the point! screen.png
Apr 25 21:15:14 1h 29m Deep in the Mine ♥ 1 Nice small idea for a jam game, and great visual representation. I've got 68 score, may be it's depending on how much o2 blue rocks you encounter. Good luck!
Apr 25 21:29:08 13m 54s Depths Of The Sleep ♥ 0 Nice to see more card games, although time is running up and unfortunately I can't explore game in depth... If I could give an advice, 3d doesn't mix well with texts on cards, especially when zoomed out. Good luck!
Apr 25 22:22:42 53m 34s Yet Another Game About Digging A Hole ♥ 0 Very impressive entry. Sad I didn't noticed it earlier.
Apr 25 22:36:22 13m 40s Undercity ♥ 0 Oh, I see, game of culture. Nice art, and as I understand there is plot. Well, gameplay have some issues, but it's understandable for such short deadline. Good luck!
Apr 25 22:56:16 19m 54s The Guildmaster ♥ 1 Game with great, I think you should improve it! But as others I recommend add more art eye-candy! Good luck
Apr 25 23:05:43 9m 27s The Changes We Make ♥ 0 This is very creative take on theme, but I agree it's difficult to figure out what's going on. I got to that thing in last layer near column, but couldn't pick up, but somehow teleported to the boat and picked it and now jumping around, lol. Lots of fun. Good luck!
Apr 25 23:11:59 6m 16s Detstvo ♥ 0 Очуменно, вернули мой 1997. Мои волосы снова шелковистые и эмаль на зубах твердая. Сейчас попробуем набрать оценочек.
Apr 25 23:16:54 4m 55s untitled ♥ 0 I liked palette, and sprite, though not sure what was going on, guess it's something like RUNNING FROM YOUR INNER DEPTHS
Apr 25 23:38:56 22m 02s Grandpet ♥ 0 Impressive game! Fish painting started singing was awesome! And dragging old man is hillarious. I'll need to replay standalone version, because I'm stuck in web not fitting fullsscreen, you must have a relly big monitor! Good luck
Apr 25 23:48:24 9m 28s A Call from the Void ♥ 2 Very unique and atmospheric game!
Apr 27 06:41:36 30h 53m TLYA ♥ 1 Стильно, хоть и сложновато.