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Feedback comments for LD50
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| Timestamp | Since previous | Game | Arihan10's comment | |
|---|---|---|---|---|
| Apr 4 20:35:47 | Last Night at Tax fraud | ♥ 4 | Nice game! Although I felt the theme wasn't really too overt in this one (technically it should be possible to just evade the tax man forever), the concept felt fresh and the implementation was fun. Great voice acting by the way :D | |
| Apr 4 20:56:06 | 20m 19s | Getting Old | ♥ 1 | It's a fun little (slightly generic) shooter! Enjoyed my time with it. Good job :D |
| Apr 4 21:31:58 | 35m 52s | Asteroid | ♥ 1 | Great game! I really love how the music speeds up as the asteroid gets closed. Perhaps this is something I should have implemented in my game as well π Graphics are also quite nice and the overall game feel is definitely there. The only piece of feedback I have is to add an option to revisit the tutorial, as I pretty much forgot how to the play the game immediately and had to go into incognito mode to watch it again. Overall, good job! I had fun playing the game :D |
| Apr 4 22:21:23 | 49m 25s | Gods of Discord | ♥ 1 | Nice game! Although I found the connection to the theme to be a bit lacking, the game was very funny overall and I thought it had a lot of content for something produced in 48 hours. Good job! |
| Apr 4 22:39:13 | 17m 50s | Till the Cards Come Home | ♥ 0 | Good job on the game! If I had to give feedback, it would definitely be to add a tutorial (as well as clarifying the connection to the theme). I didn't really know what to do or how to move, and am still not sure whether it's the black balls that kill me or the red balls. That said, I thought the particle and parallax effects were really innovative :D Great effort! |
| Apr 4 23:00:14 | 21m 01s | SUNSTAMEN | ♥ 1 | Great game! I'll admit initially I was a bit wary given the dubiously small window, but as I played it I began to like it more and more :D That said, a few pieces of feedback. 1. The tutorial - I understand it is allowed in the jam, but (despite the humorous remarks sprinkled in throughout the file), having to read instructions from a text file for a visual game just isn't *fun*. At the very least, consider attaching images to the text (to make it stick in the player's head). After all, it *is* a time based game, and coming back to see all the sunlight depleted after you switched to the text file for some help can be quite frustrating. 2. Even though it put me in "debt", I found I could just buy a ton of stuff and fill the entire garden with no limit whatsoever. 3. In it's current form, although fun and quite frantic, the game doesn't encourage the player to try again (despite the obvious repeatability). Why? Well, because there's no score counter, or some text displaying how many seconds you lasted. This is key for such a game IMO Don't be discouraged by the critique though; it's only one part of the feedback. Overall, I really like it, and think it's a nice little spin on an oversaturated genre :D Good job! |
| Apr 4 23:11:52 | 11m 38s | Rising wind Island | ♥ 2 | Incredulously fun!!! I can't believe you made this all by yourself in 48 hours π Perhaps I should take a note or too from this book In terms of feedback, despite the time constraints that come with taking part in the compo event, I would encourage adding a tutorial. Not only can it be daunting and discouraging to be greeted by a barrage of icons and graphics immediately upon starting a game, but it can prevent situations like mine where I didn't realize the "person limit" until too late and had to start over to unlock the miner. Also, I found that, since it's technically possible to "win" the game, there wasn't really a "delay the inevitable" aspect to it. That, however, is a very minor nitpick that doesn't really relate to the quality of the gameplay itself. Speaking of this, did I mention the gameplay is near perfect? :D The balancing, game feel, etc... everything is done extremely well. Easily the best game I've played in the jam so far. Great job!!! |
| Apr 5 01:19:29 | 2h 07m | Death, Taxes, and Bananas | ♥ 1 | I ended up playing this one for wayy longer than I originally anticipated π I think, despite the generic shooter vibes, the mood created by the very humorous tone is really what sells it. Good job! |
| Apr 5 01:21:24 | 1m 55s | Glue Bot Galaxy | ♥ 1 | The game looks interesting but the itch.io link is broken. Lmk when it's back up and I'll give it a shot! |
| Apr 5 01:46:11 | 24m 47s | Solar Flare! | ♥ 1 | Although it has a few problems (like having a lose connection to the theme and being overly simplistic), I had fun playing the game. Good effort! |
| Apr 5 02:00:59 | 14m 48s | suffocate | ♥ 1 | The main mechanic of having to manually respirate is really interesting, and the way you have integrated it into your story is really cool! I can totally feel the vibe of existentiality you guys were going for, and think you've built it up with the gorgeous art assets and music *wonderfully*. Great job! |
| Apr 5 02:22:49 | 21m 50s | Don't Grow Up! | ♥ 1 | Great game! I had a lot of fun playing the different puzzles, and for once it was refreshing to see a different, more humorous take on the theme :D Good job! |
| Apr 5 02:27:09 | 4m 20s | Unladen Penguin | ♥ 3 | Despite it's flaws (notably a lack of music, control and sense of urgency), I had fun playing the game. Good job! |
| Apr 5 02:37:54 | 10m 45s | Block or Bust | ♥ 4 | This might be the first game I've rated so well π I LOVE the overall mood- the graphics remind me of the (now absurd in retrospect) cartoons I used to watch as a kid, and the cool, retro music creates a very disco-ish vibe. This is of course made even better by the absurd plot (remember that time when the Blockbuster manager was outed for running a dinosaur cave underground?) and it's absolutely ridiculously tasks. Good job!!! |
| Apr 5 20:06:59 | 17h 29m | Save Your Soul | ♥ 2 | I'm not sure what I did to make the first door unlock but once it did I simply collected the colourful tubes, placed them into their sockets, and the game ended. Is there something I'm missing? In it's current state I think the game lacks a connection to theme and overarching gameplay mechanics. That said, I thought the choice of music, combined with the assets and movement system made for a really nice mood. Good effort! |
| Apr 5 20:17:16 | 10m 17s | Meteor Power | ♥ 1 | Although the connection to the theme is a bit lacking since the power can technically be increased enough to build a self-sustaining base, the game really shines on the technical side. The graphics, audio, UI/UX, etc. is all on another level for something finished in only 48 hours! Besides what I've mentioned about the theme already, the only other critique I have for this game would be to include a tutorial (despite the time constraints this would have been a good investment seeing as I spent the first 10 minutes or so just figuring out how to play)! That said, once I got the hang of things, I thoroughly enjoyed both the levels and thought it was a nice, innovative spin on the classic platformer. Good job! |
| Apr 5 20:24:19 | 7m 03s | That's a Wrap! A game about Death. | ♥ 0 | Wow! Although incredibly simple in both concept and execution, I think this might be the best interpretation of the theme I've seen yet :D I really loved how the trees and music changed over time to reflect the state of life itself at each of it's various stages, and it even formed a nice little gameplay loop near the end. Good job! |
| Apr 6 13:23:43 | 16h 59m | Delay Ludum Dare (Browser Extension) | ♥ 1 | Five stars for innovation! :D |
| Apr 6 16:44:31 | 3h 20m | Hypercrastinate | ♥ 1 | The graphics were cute, gameplay was fun and concept was interesting! Only critique I have would be to add some pretext as to what is happening, since I'm still not entirely sure what the game is about. Good job! |
| Apr 6 21:23:09 | 4h 38m | Tin Can | ♥ 1 | Nice game! Although I played for quite a while and managed to get to about 9 million km before dying, for most of the time I was completely unaware of what exactly it is I was supposed to do. With some basic in-game explanations, bump to the graphics, and sound effects (other than the stellar music of course :P ), I think this could make for a really fun simulator. Good job! Btw I would appreciate if you could give my game a shot as well π |
| Apr 6 22:32:42 | 1h 09m | Last Moment | ♥ 2 | Probably one of the cutest games I've played yet! Although I felt it could have been a bit more innovative with how the happiness mechanic is implemented, the mood of the game more than makes up for it :D You guys did a perfect job with the art style and audio. There was even something resembling a puzzle at either ends of the map. Good job! |
| Apr 6 23:01:43 | 29m 01s | Dave's Diet | ♥ 1 | I really enjoyed playing this one! Although I understand you didn't make any of the art or music yourself, some credit has to be given for the choice- it all creates just the perfect mood! My only critiques would be: 1) The movement. I understand it was probably to add some spice to the game but the sheer slipperiness feels very unnatural. Maybe reduce the slipperiness at the cost of the movement speed to compensate? 2) I felt the connection to the theme was quite loose, seeing as it's very much possible to "win" the game and not delay anything at all. That said, as I mentioned earlier, I had a lot of fun with it, so good job! |
| Apr 7 02:46:10 | 3h 44m | Hard Light | ♥ 1 | One of the few games I'm gonna keep after the jam! I really enjoyed the very simply gameplay loop in this one, and the graphics and sound design was perfect in setting up the mood. Good job! |
| Apr 7 12:57:32 | 10h 11m | Monkey Seen, Monkey Screwed | ♥ 1 | Nice game! Seeing as it's a jam submission I really feel it should have had an in-game tutorial explaining what to do, but once I got the hang of it it was fun. Good job! |
| Apr 7 15:09:32 | 2h 12m | I Hope You Die The Best Death | ♥ 1 | It's got some very enjoyable dialogue but it doesn't really lead anywhere. Even so, it could have been one of those games where you try out all the different paths to get different endings. Unfortunately the dialogue is static and never really changes, so there's no incentive to start over and try again. With a little bit of tweaking I think it could be a fun game (kind of like that game where you try to kill the astronaut in all those hilarious ways). Good effort! |
| Apr 7 15:18:45 | 9m 13s | 1868 | ♥ 1 | It's a nice innovative game, I found some of the mini games to be quite frustrating. For example, in the court, the moment you grab a voter, the next one gets sent without any delay in between; pressing the wrong key immediately deletes that voter and sends in the next one as opposed to completing it's round (which is how the player expects it to work). I also thought the graphics could've been just a bit better (despite it being a compo game). That said, despite it's many flaws, I had fun trying to get to Day 2. Good job! |
| Apr 7 15:27:37 | 8m 52s | Annihilation | ♥ 0 | Great game! The graphics were perfect for the very absurd concept and sound design complemented the rest of the game really well. My only critique would be the lack of a "score" counter- since the annihilation of the Earth is purportedly "inevitable", wanting to beat your high score would make for a good incentive to replay the game. Even though it's possible this might have been a conscious design decision rather than a result of the time constraints, I think the game could really benefit from having a bit more than just the two existing abilities. Maybe you unlock new abilities as time goes on? I suppose that's more than can be expected for a compo game lol. Overall, good job! I had a lot of fun playing and think it could be something you can release on Steam with just a bit more polish :D |
| Apr 7 15:37:21 | 9m 44s | Tax Haven | ♥ 1 | I love the spin on classic chase games with the "net" mechanic and think the game fits in with the theme perfectly. Probably one of the most fun games I've played yet! I've got no critiques to dish. Graphics are cute, audio is impeccable, bugs are non-existent... good job! |
| Apr 7 15:51:06 | 13m 45s | Wipeout | ♥ 4 | Great game with some very fun gameplay. It's clear everyone did their job well, since the graphics, audio, etc. were all impeccably polished for something made in a weekend! However, I felt personally that the connection to the theme is quite loose, given that you can't really "delay" the wave so much as make as many points before it hits. With a bit of tweaking (like perhaps more styling = faster surfing) it can be a really good game. Great job! |
| Apr 7 23:30:59 | 7h 39m | Ludum Dare | ♥ 2 | Probably one of the most innovative takes on the theme I've seen yet! I really dig everything from the cutesy artstyle to the well thought sound design. The gameplay was also quite interesting without getting too repetitive, and I think it makes for a really fun and polished game overall (especially since it's a compo submission!) Good job :D |
| Apr 8 02:01:44 | 2h 30m | Fading Fate | ♥ 0 | The art and music look REALLY great- some of the best I've seen in the entire jam so far. Unfortunately I have no idea what to do. Some explanation would be greatly appreciated :D |
| Apr 8 02:15:29 | 13m 45s | Out of Breath | ♥ 1 | Nice puzzle platformer hindered slightly by technical constraints. As you mentioned in the description, some of the hitboxes are very hard to interact with, and the lack of sound makes it boring to play (given that most of the gameplay is moving between doors). With some polish it can be a really fun entry though. Good job! |
| Apr 8 02:19:51 | 4m 22s | Softness | ♥ 1 | I don't speak Russian so needless to say I couldn't really play the game any more than reaching the wolf. That said, the graphic and sound design work is phenomenal, and I genuinely would love for it to be translated into English. Good job! |
| Apr 8 02:28:49 | 8m 58s | Just run! | ♥ 1 | Nice game! I think the concept is the perfect embodiment of the theme and had lots of fun playing it. Really cool that you were able to make a completely procedural level generator and do all this in just a weekend. Good job! |
| Apr 8 02:38:53 | 10m 04s | The Mark of Time | ♥ 0 | Although it's an enjoyable spin on a somewhat generic concept, I think you spent a bit too much time focusing on the menu and such as opposed to the actual game itself. Personally I found the core gameplay to be a bit too simplistic for my taste, lacking good game feel like visual feedback/hit indicators and sound effects. That said it's a compo game so I suppose the shortcomings are still somewhat acceptable :D As I mentioned earlier though, I did enjoy playing it, and think that with a bit of polish and some content expansions it could be a really fun game. Good job! |
| Apr 8 12:51:51 | 10h 12m | Chasin' Dreams | ♥ 1 | Really fun game! Although the general setting and mechanics are a bit unclear (like why the time you have for your mom to chase you changes as you eat the time things) I think the idea is still a perfect fit for the theme and I really enjoyed playing it. Good job :) |
| Apr 8 15:04:02 | 2h 12m | RISR | ♥ 1 | Really interesting take on the theme! I had a lot of fun playing and can totally see this being a fully fledged story-based Steam release :D Good job! |
| Apr 9 03:29:46 | 12h 25m | Into The Light | ♥ 1 | Although I found the connection to the theme to be quite loose, I really enjoyed playing it and think the music and graphics build up the mood really well. Good job! |
| Apr 9 17:23:36 | 13h 53m | Delaying Death | ♥ 0 | Great game! I really love the mood created by the graphics and sound design. That said, I think the connection to the theme is a bit loose, although it's more than made up for by the unique gameplay. The only other critique I would have is the bugs- I understand it's made in 72 hours, and as such, some bugs are to be expected, but I could never get past the second wave without my player loosing all movement and shooting abilities. Overall though, I had a lot of fun, so good job! |
| Apr 9 17:33:27 | 9m 51s | The Adventures of: πΊπππππ π±ππ | ♥ 1 | Got to a high score of 3500 so I think it's safe to say I have a lot of fun playing the game π That said, like any game, it (in my opinion) a few flaws. 1) The movement's time scale is so slow it feels kind of floaty at times. 2) I would argue that, since it's an "endless runner", death *technically* isn't inevitable, and hence the connection to the theme can be a bit loose. Don't let those nitpicks fool you though- overall, I think the art and music is really well produced, and love how the levels are generated procedurally despite the game being made in just a few days. Good job! Btw I would appreciate if you could give my game a shot too :D |
| Apr 9 19:25:36 | 1h 52m | Need for Sleep | ♥ 1 | Wow! One of the most innovative and humorous takes on theme I've seen yet. I think the graphics and overall presentation is just phenomenal! And although usually I would point out the lack of any sound as being detrimental to the game, for some reason here it actually feels really fitting so I'll let it be π Overall, good job! I had a lot of fun playing the game. |
| Apr 9 19:33:53 | 8m 17s | Royal Astroid Crush | ♥ 1 | Although I thought the connection to the theme was a bit loose (since theoretically it should be possible to just keep defending the earth forever) that was definitely overshadowed by the really fun gameplay! I think the particle effects are really what stood out most to me, especially given that it's a compo game. Also, the fact that it has a working global leaderboard is really impressive, and the progression is also done very nicely. Good job! |
| Apr 9 21:26:31 | 1h 52m | Ground From Under Feet | ♥ 1 | It can be a bit confusing at first due to the lack of a tutorial (and the description being really, really vague), but once I got the hang of it I had a lot of fun! The hyperjump feels pretty satisfying, although perhaps there should be a bit of visual feedback for when the cooldown mechanic actually "cools down" a platform. Overall though, it's a pretty cool game for something made in 72 hours, so good job! |
| Apr 10 04:35:31 | 7h 09m | Lava Hop | ♥ 0 | Fun game, although it doesn't really relate to the theme much, seeing as it's *technically* possible to just "play forever" and hence not inevitably die. |
| Apr 10 04:46:19 | 10m 48s | Dads don't die | ♥ 2 | One of the best, most innovative and creative takes I've seen so far! Really enjoyed the mood created by the perfect OST and artwork. The intro cutscene was also quite good in setting up the story without giving away the game to the player. Good job! |
| Apr 10 04:54:02 | 7m 43s | The Endgame | ♥ 1 | Although the WebGL build is quite laggy, once I downloaded the Windows version I was able to play just fine. It's a fun, simple space shooter. What's not to like? :D Good job |
| Apr 10 04:58:29 | 4m 27s | ORANGE ROLL π | ♥ 1 | I had a lot of fun playing and found the game to be quite humorous. That said, I'm not quite sure what the connection to the theme "Delay the Inevitable" is. |
| Apr 10 15:38:38 | 10h 40m | Drag For Life | ♥ 1 | Fun game! Really loved the puzzles, although I kind of hope the rope movement would be a bit more fluid and responsive. Graphics were good too, for a compo game. Good job :D |
| Apr 10 16:14:58 | 36m 20s | Battery Buisness | ♥ 1 | Great game! Haven't seen too many Scratch entries before but I really enjoyed the simple gameplay loop and thought it fit quite well with the theme. Keep going this way and you definitely have a bright future in game development :D Good job! |
| Apr 10 16:29:34 | 14m 36s | the pond | ♥ 0 | Great game! I *really* love the atmosphere created by the art style and music choices. Gameplay was good too! Although it was fun to discover what it is the player has to do, I feel like the game is hindred a bit by some of these design choices. I also think it could fit in slightly better with the theme (technically it isn't really "inevitable", seeing as it's possible to reach the end). That said, overall, I enjoyed playing the game. Good job! |
| Apr 10 17:03:32 | 33m 58s | Cristalia Time | ♥ 2 | I'm a sucker for post processing, so naturally I absolutely adore the graphics! The sound design was done pretty well too and I think it's astonishing the jam doesn't have more rogue-like games given the theme. My only critiques would be: 1) Please add a tutorial! It can be really hard to figure out what to do without one. 2) I understand it's a stylistic choice but the font can make it really hard to read some of the text. The rest of the UI is done amazingly well though. 3) There really is no reason to choose anyone other than the Wizard :P Everything considered though, it's absurd what you guys were able to accomplish in 72 hours. Congrats on making what is definitely one of the most polished games in the jam! :D |
| Apr 10 17:08:07 | 4m 35s | The End | ♥ 0 | I really like the game, although I can't rate it :( |
| Apr 10 17:33:18 | 25m 11s | The Inevitable Snowman | ♥ 3 | REALLY enjoyed this one! The graphics, UI, audio etc. are all done phenomenally! The gameplay loop is also quite fun. My *only* critique would be that the jumps often feel a bit too weighty. Other than that though, definitely one of the best games I've played so far :D Good job! |
| Apr 10 17:48:27 | 15m 09s | Somnokid | ♥ 2 | Without a doubt the best game I've played so far in the jam. It goes without saying that the graphics, sound design, music, UI, etc. are all polished beyond belief for something made in 72 hours. Moreover, this is perhaps the most innovative yet fitting take on the theme I've seen yet! AMAZING job :D |
| Apr 10 18:08:25 | 19m 58s | Terra Defensio | ♥ 0 | I'm a sucker for post processing, so naturally I loved the graphics π I really think you knocked it out of the park with the sound design, and the music was amazing especially considering the fact that it's a compo game. And despite the simplistic gameplay loop, I had a lot of fun trying to beat my high score! Good job :D |
| Apr 10 22:03:06 | 3h 54m | Some Immortal and a Dead Guy | ♥ 0 | Hi! Just letting you know that you probably need to include some build files along with the .exe itself :) |
| Apr 10 23:11:19 | 1h 08m | Help! My Cats Become a Demon Lord! | ♥ 0 | Nice, cute entry. Balancing is done a bit frustratingly and the UI is quite tight, but for the time it's made in, not too bad. |
| Apr 10 23:22:35 | 11m 16s | 50 Second Apocalypse | ♥ 1 | Nice game! Although it has a few quirks that make it seem a bit more unfair than it should be (such as the seemingly random delay between collecting a crystal and spawning the next crystal), I enjoyed playing it and managed to get a score of 80 before dying :D Good job! |
| Apr 10 23:33:51 | 11m 16s | Gone Out | ♥ 1 | I think it goes without saying that the mood created by the phenomenal work on the graphics and audio side is by far the best part of this game! Don't get me wrong, it's a fairly innovative idea; I just think the technical side is somewhat wasted on such a simply gameplay loop. Adding things to do other than just "walk, collect stick, drop into fire" would really elevate this to the next level! |
| Apr 11 02:34:25 | 3h 00m | Spark Boy | ♥ 1 | Nice platformer! Really impressive how many puzzles you guys managed to create in the short timespan given :D However, most of the time I was quite confused on what it is I'm supposed to do. There should be some visual indicators for which way the player is supposed to head, feedback for when they complete a level, etc. Other than that though, I had fun! Good job. |
| Apr 11 15:21:01 | 12h 46m | Click to Continue | ♥ 1 | You know what? Sure, Burgulon games made an entire game with 24 levels in 3 days. But does their game give me a headless little friend? ***no***. It does not! This clearly wins. Seriously I really enjoyed playing, five stars everywhere! *Only* issue I have is that it seems the game is a bit zoomed in, since the title text for each "slide" is being clipped by the top of the screen. Not sure if this intentional but it looked kind of weird to me. Still pretty good game though! |
| Apr 12 13:14:28 | 21h 53m | Neon Meltdown | ♥ 1 | Fun game! Although it isn't technically "inevitable", I like the concept. That said, I think it has a major flaw: the small bullets, janky movement and slow rotation speed are all antithetical to the very slow fire rate. It feels very frustrating to miss a shot and have to wait an entire second for the next one to be fired. With a bit more polish, I think it can be a really enjoyable space shooter! Good job :D |
| Apr 12 19:58:39 | 6h 44m | Journey in Spacetime: A Text Adventure | ♥ 2 | Great game! I really like how the connection to the theme is slowly revealed to the player, and although I didn't quite understand the ending I got, I found the story to be interesting nonethless. I tried getting other "endings" but always ended at the same place. Perhaps make the order of the choices have more effect? I also found it a bit weird when the audio suddenly cut off and restarted after certain dialogue. Overall though, I enjoyed my time. Good job! |
| Apr 12 20:12:04 | 13m 25s | Oedipus Rex | ♥ 1 | One of the best, most innovative takes I've seen so far! A text adventure where you attempt to circumvent your prophecy :D The execution is done quite well too. I really like the poetic way the text is written! It fits in with the moody setting. I just wish (despite the time constraints) there was some music to accompany this moody dialogue, for then the game would truly be complete. Don't let that discourage you though- I *really* liked what I played! Good job. |
| Apr 12 23:10:48 | 2h 58m | EVERYTHING MUST GO (LD 50) | ♥ 1 | It's an interesting concept, although the execution has some flaws, the biggest of which is the bugs. More often than not, pressing space just drops an item where it is, and sometimes the player randomly dies without actually colliding with anyone. My other big complaint I suppose would be the lack of a concrete connection to the theme. If we were to suppose that our aim is to "delay" the closing of the store, wouldn't we want to *not* sell the remaining 20 items? It's likely I'm missing something so just correct me if I'm wrong :D Don't get me wrong though. When the game does work, it can be quite fun. With a bit of polishing and a clearer description, this can be a really enjoyable entry. Good job! |
| Apr 13 15:50:32 | 16h 39m | 1 Man 6 Bullets | ♥ 3 | One of the most polished games I've played so far! I *really* enjoyed my time, and this is one of the few games I'll save to play later :D That said, like any game, it does have a few flaws. Firstly, I think the connection to the theme is a bit loose, since in theory it should be possible to just keep collecting the ammo, hence making death not inevitable. Maybe scale the difficulty up with time? Another minor flaw is the level design. There's no incentive to switch rooms, so for my score of 2600 I just stayed in one room and shot the enemies whenever they either spawned from the spawn point or entered through the single entrance. Once again, I think making the curve of difficulty/time steeper would partially solve this issue. My last concern is purely subjective. I'm a stickler for post processing. I still found it to be a tad on the extreme in this game. Although I understand it's a stylistic choice, the intense chromatic aberration and seemingly flashing vignette makes it hard to see anything that isn't in the immediate center of the screen, which is kind of antithetical to the whole "plan ahead, calculate shots" gameplay of the game. Those few minor issues aside though, this is an extremely fun and addictive game, and I would *love* to see this expanded into a full release. Good job!!! :D P.S I don't know if you guys made it yourself but the music SLAPS π₯ |
| Apr 13 20:34:57 | 4h 44m | Delay of the Death | ♥ 2 | Nice game although the concept and execution are a bit lacking. Since there is no control about what the user picks up or doesn't, the gameplay boils down to just jumping over obstacles (and hence the "twist" element is removed). Perhaps adding multiple lanes like a game such as Subway Surfers would add a much needed layer of depth and complexity to the game. Graphics are nice though! Not sure if you made it yourself but I really like the music. |
| Apr 13 21:21:27 | 46m 30s | Shades of Deception | ♥ 5 | Wow! A neo-crime thriller in a 72-hour game jam? Almost unexpected :D The graphics, audio work, and story are all incredibly impressive for the short timeframe. My single issue would be with the lackluster connection to the theme. I can't figure out what it is I was delaying. Other than that though, awesome game. Good job! |
| Apr 13 21:51:18 | 29m 51s | Nyan Tower | ♥ 4 | Fun game! The connection to the theme was a bit loose, seeing as it technically isn't "inevitable" that the cat will be woken up, but other than that I think it's pretty much perfect. The idea is really innovative and the game is designed quite well too. Good job in making all the graphics and audio by yourself in that timeframe btw! Overall, it's an enjoyable little concept. I would love to see it expanded into a full game! Btw, I ended up getting a score of 1654! Quite happy :D |
| Apr 14 00:53:50 | 3h 02m | Leaf the Ghost behind | ♥ 2 | I've seen a surprisingly low amount of platformers so far in the jam and I think there's a reason for it- the theme simply doesn't lend itself to such linear games. It kind of felt like the only thing I had to do was hold the D key and jump/change directions once in a while. I didn't feel like *I* was delaying the inevitable so much so as the *game* was delaying the inevitable. My other critique doesn't have so much to do with the gameplay itself as it does with the player- the game is *very* laggy on WebGL, and this is with hardware acceleration on. I feel like half the challenge came solely from the heavy input delay alone! The graphics on the other hand were quite good! Although the artstyle was inconsistent at times (the 2D cut-out look should have been given to everything or nothing at all IMO) I really liked it overall! The sound design was also done well. When the game worked as intended, it was enjoyable, so I really think that, with a bit of polishing and reworking of the levels, this can be a really fun and addictive mobile type game (owing to the limited controls)! Good job :D |
| Apr 14 15:11:17 | 14h 17m | Vine Dash | ♥ 1 | The gameplay and graphics are quite nice, although I found the connection to the theme to be exceedingly loose. IMO simply making a score-chasing game doesn't qualify as fitting the theme- in my eyes, death must be *principally* inevitable, which isn't the case here. Other than that though, it's a fun, simple game. I really liked the animations yourself and to be honest I'm impressed you made all the audio yourself! Good job :D |
| Apr 14 23:36:16 | 8h 24m | The Climber | ♥ 3 | Simple, nice game, although it has quite a few flaws. 1) The fun in such games is hidden in the chaotic feeling of jumping from platform to platform. This game, however, is extremely easy, owing to the very slow camera speed. In fact, I was able to win on my first try (which felt pretty nice lol)! That however brings me to the next flaw I found: 2) The connection to the theme is, for lack of a better word, missing. Since it's a winnable game, I'm not quite sure what inevitable thing the player is delaying. 3) This is somewhat minor in comparison to the previous ones, but about half the time I spent playing the game, I was stuck to the top of the screen, waiting for the camera to progress so I can move to the next rung. Although I understand this was a conscious design choice owing to the balancing, it could once again be fixed by making the camera speed scale with time. Overall, it's a good effort! I liked the graphics and found the audio to be easily the best part of the game. I think with some much needed polish, I can see it being a nice little mobile game :D Good job! |
| Apr 15 16:39:39 | 17h 03m | Planet Hopper | ♥ 1 | Being a jam game, I really thought it should have some audio to give it some life. It's a fun RPG-type shooter, although I think the biggest issue stems from the loose connection to the theme- it wasn't really explained how I was to "delay" the mothership. The balancing is done very well though, and other than the aforementioned flaws, I enjoyed my time! Good job :D |
| Apr 16 15:26:35 | 22h 46m | AIRTIME! | ♥ 1 | Nice game! I really like the idea and think it fits the theme perfectly. The animations, graphics, audio etc. were also all done very well. One of the few games where I don't have much critique to give! π Good job :D |
| Apr 18 16:35:36 | 49h 09m | Clockwork | ♥ 2 | Really solid game! I like the very simplistic gameplay design and think it fits perfectly with the theme. The progression of the chaotic-ness is fun as well. Could use a bit more polish on the audio side (like more feedback for when a cog is acquired etc.) but overall, the graphics and sound design were done quite nicely. Good job! |
| Apr 19 23:51:36 | 31h 16m | Oh No My Trophy | ♥ 1 | Neat game! I really enjoyed playing and thought the connection to the theme is done quite well :D The graphics, audio etc. are all nice too, so the only feedback I have is regarding the gameplay- it feels like a simple mouse-pointing duck-hunt type game, since the resources required to use the abilities are quite scarce and have a negligible impact on the gameplay. I also think the that, despite the clear effort that went into it, the tutorial was a bit crude, and could *really* have benefited from some text. That said, I think the balancing with AI was just right, and I still had a lot of fun! Really impressive that you were able to make all this while in the compo- I participated in it too and made something maybe half as good as yours π Good job! |
| Apr 20 01:15:13 | 1h 23m | I Sink Not | ♥ 3 | Solid entry! I love the art and music- just builds such a calming and perfect mood for a sailor-type game :D The only feedback I have is that the timescale could have been a bit faster, to create that overcooked-type sense of urgency I suspect you guys were going for. Oh and also I managed to turn on the (surprisingly polished π ) debug log by pressing "D" lol. Might wanna fix that. Overall though, good job! I had a lot of fun playing and got to a high score of 5356. |
| Apr 20 12:41:46 | 11h 26m | γWhen The Death Arrivesγ | ♥ 1 | Nice game! It's a really innovative idea and I had a fun time- my favourite part was balancing the powerups with the death things. I also like that it fit the theme both mechanically and thematically! Not much to critique, good job! |
| Apr 20 14:34:39 | 1h 52m | I Am Coward | ♥ 1 | Nice game! The idea is interesting and quite unique, although I quickly discovered the best strategy was to just keep spamming the left mouse button at about a 25 degree angle π I understand the art style you were going for, but the graphics still seem a bit lackluster to me... there's also a bug where the bodies simply fall though to the bottom sometimes. Overall, the game struck me as somewhat unintentionally humorous, and I think with a bit more polish on the technical side (including of course audio!) it can be a fun game. Good job! |
| Apr 20 14:58:46 | 24m 07s | Space Ninja | ♥ 1 | I LOVE the effects. It's clear the game is *heavily* polished! End game screen was also quite nice. The main issue I have with it lies in the gameplay itself- as I'm sure you have already discovered, the best strategy is to simply swipe back and forth across the screen right above the planet. I think this could have been circumvented by making the asteroids spawn in from various areas around the Earth, as opposed to just the top (this would also make more sense narratively). The other issue I have is slightly less serious, as it doesn't concern the player experience itself- the interpretation of the theme. Although I found the Fruit Ninja like mechanics to be quite enjoyable, IMO simply making a score chasing game isn't the best fit for "delaying the inevitable", especially since it isn't tecnically "inevitable". Nitpicks aside though, it's a really fun experience, and you guys should be really proud of what you have accomplished in the short timeframe given. Good job! :D |
| Apr 20 23:04:07 | 8h 05m | Oops, I'm Sinking! | ♥ 2 | I really like the art and music, the mood they create is quite good. The sound design really stands out to me in particular, as it creates a feeling quite authentic to that of being on a ship. However, as it stands, there isn't much to do apart from repetitively moving from one door another and pressing space. There was no sense of urgency; I played for almost 12 minutes and the ship didn't even come close to sinking π The basic blueprint for some interesting gameplay is all there though- I can see this being a *really* fun overcooked-type game if expanded! Good job :D |
| Apr 21 00:28:31 | 1h 24m | Supplicant - A DOS Text Adventure | ♥ 1 | Wow! What an innovative take on the theme! Almost unexpected :D I really love DOS-style text adventure games, and not only is this one of the richest I have seen in any game jam, but probably one of the best I've ever played, period. The map took a little getting used to but I found it quite intuitive after a while. The story, depth etc. was all tuned quite well, and even though I wasn't able to make it to the end, I had a really fun time (got very close to the end I think). How you were able to script, code AND organize all of this in just a weekend of hacking is beyond me! The only critique I have (and perhaps this is a bit of an unpopular suggestion in such games but sue me) would be to add checkpoints, since nearly half of my time was spent trying to backtrack to a previous junction. Overall, you've created a really solid text adventure game and should be really proud of yourself. Good job! |
| Apr 21 03:19:34 | 2h 51m | Escape Horizon | ♥ 4 | Nice game! I don't know if you made it yourself but I REALLY like the gravity field distortion effect- it just looks so trippy! The gameplay was fun enough and I was able to grasp the core mechanics pretty quickly. Maybe a bit of polish around the edges and some extra content/mechanics would have helped, but overall there's not much to critique- it's a solid game! Good job. |
| Apr 21 13:23:53 | 10h 04m | Dont Sleep | ♥ 1 | Bit simplistic but fun! I really love the graphics- it's clear most of the experience is compacted into looking at the character do weird and funky stuff, so it's great that the graphics are well made. As for the gameplay, I wasn't really able to figure out how the player loses or what is inevitable (I ended up winning). That aside though, it's an enjoyable game, and very impressive for the timeframe it was made in. Good job! |