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Trexxak

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TimestampSince previousGameTrexxak's comment
Oct 4 21:51:12 Unstable Genius ♥ 1 Hahaha, the intro was phenomenal, as are the selfies :'D While the puzzles themselves were a bit easy, I still enjoyed exploring the contents of the different folders! Thank you for this awesome Meta-Game!
Oct 4 21:51:15 3s Instability ♥ 2 Incredible game! It's hard as bricks, but the presentation is slick and the mechanics are satisfying!
Oct 4 21:51:24 9s Unstable Concoction ♥ 1 Super lovely artstyle and interpretation of the genre. I (or rather my brain) had some problems with controlling the arrow of the minigame (while knowing I should stir the pot, I still accidently clicked the arrow, for example) :D Thank you for this charming game!
Oct 4 21:51:35 11s Break Through ♥ 1 Nice spin on the classic! As others have said, it's quite difficult though. I personally have problems deciding on whether I like or hate the inconcistencies within the game :D
Oct 4 21:51:41 6s Unstable Einstein ♥ 1 Incredible work for the time you had o: Respect!
Oct 4 21:51:43 2s Alchemy Courier ♥ 1 I love the gameboy aesthetics :3 Other than that, the game feels very much like it has accomplished its goal. There were some bugs still (Standing mid-air beyond platforms). All in all a competent entry!
Oct 4 21:51:48 5s Crash ♥ 1 Those darn ads won't even leave me here? >.< Competent (hidden) clicker. Great job! :D
Oct 4 21:51:50 2s Idle Is Bad ♥ 1 Welcome to Ludum Dare! The game itself, like you said, is nothing groundbreaking, but a sweet little project. And as a platformer it performs its mission quite well! Good Job!
Oct 4 21:51:53 3s ~☆~ Nekolibrium ~☆~ ♥ 1 Awesome concept! I played with the idea of using websites as a games medium myself, so I'm glad I've got to see your realization! Had a lot of fun playing and could see the games future potential! Very much a one-of-a-kind situation, this game is! :D
Oct 4 21:51:55 2s UNTetris ♥ 2 I'm amazed at the game's look! The gameplay itself is very intriguing aswell! While I'm of course understanding of the time limit, I would've liked more levels. Thank you for your great entry!
Oct 4 21:51:59 4s Critical Mass ♥ 1 very aesthetic experience! I especially liked the visual effects when achieving critical mass :D
Oct 4 21:52:02 3s Mininum Viable Tower ♥ 1 I forgot about the game's name before starting it, so I would just blow stuff up and hope It was enough stuff laying around to get to the next level and I still managed to beat the game :'D So it is easy enough for a jam game, that's for sure, and what's more is that blowing stuff up is always fun. Thank you for the fun you brought me with blowing stuffs up :D
Oct 4 21:52:09 7s Dominion ♥ 1 Awesome idea and realization! What's working in terms of this years theme: The framerate drops immensely if you have a little bit too much fun with cloning cells, but other than that, I enjoyed the game quite a bit! Great job!
Oct 4 21:52:12 3s Stable Inc. ♥ 1 What a fantastic concept! I do have to admit, as soon as I understood I had to read the manual I was like "oh... great, a job-simulator", but the fun of executing calm and procedurally did settle in eventually - especially after the first promotion! Funny how the human brain works! Thank you for taking the risk of creating an unconventional gaming experience!
Oct 4 21:52:15 3s Breakaway ♥ 0 Does the hat do anything? Are there any microtransactions planned yet? :P Like others pointed out - the controls feel a bit too sluggish, but other than that, this is a great retro-made title!
Oct 4 21:52:18 3s Among Monolyths ♥ 1 The game communicated itself efficiently to me without me needing to read this page or the comments, which is rare! I love how carefully you interwove the serious story into it. It didn't feel heavy-handed, yet it isn't only observable by reading every line. Tasteful, makes one emphasize... thank you for this game!
Oct 4 21:52:22 4s Fragments ♥ 1 Short game, yet really entertaining, and at points really confusing (though I feel that's the point). I was actually a bit spooked by the input lag :D
Oct 4 21:52:24 2s Competitive Skyscraper Construction Simulator 2021 ♥ 1 I spent way too much time playing and still only managed to scratch the leaderboards :'D Fantastic work!
Oct 4 21:52:27 3s Unhitched Isles ♥ 1 Difficult... at least at first. I love how every building feels unique due to their placement conditions!
Oct 4 21:52:29 2s Life Is... ♥ 1 Short, lovely experience! I would've liked a few more answers, though!
Oct 4 21:52:33 4s Unstable ♥ 2 Really cool filter effect and a nice spin on the stacking game. I especially liked the moment my two separate towers combined into one the first time :D
Oct 4 21:52:35 2s Going Postal ♥ 1 LEGS! It's satisfying to throw those boxes :D
Oct 4 21:52:46 11s gone. ♥ 1 Clever! I do have to admit, I felt like I was even cleverer and simply used an autoclicker. Jokes on me, I guess :'D
Oct 4 21:52:49 3s Tables & Tremors ♥ 1 Interesting choice of mechanics and intriguing artstyle! While struggling at first, I eventually got the hang of it. Amazing how many levels you managed to include! Also liked the difficulty being in the sweetspot! Thank you for your fantastic entry!
Oct 4 21:52:53 4s Unstable Vampire: A Text based Infinite Runner ♥ 0 A muscle memory text adventure, what a unique combination :D No, but it actually did feel immersive because of the hectic gameplan! It works way better in actuality than on paper, I'd say! Great job!
Oct 4 22:07:44 14m 51s Pop Shove-It ♥ 5 Love the Ska-Beats in the background and the impressive intro O: Very, incredibly hard game, too! Will try a bit more though, maybe it's me ld_410.png ^ this situation right here though? I hate it >:(
Oct 5 13:36:36 15h 28m What is Watt? ♥ 1 huh, never thought about the debts energy providers had to take to supply me with the ressources necessary for luxuries I've grown accustomed to! Fun graphics, easy to grasp gameplay and a rare shift of perspectives! Great work!
Oct 5 13:36:39 3s YuraYura! - Tidying up the tilting tower! ♥ 2 I really need to get a controller if only for games like this! O: This has to be the most polished and market-ready game I ever played on here! There simply are no flaws, the levels even represent a nice vertical slice of how differently the mechanics can be used! I'm stunned! Absolutely fantastic work!
Oct 5 13:36:42 3s Don't Cry at Work!! ♥ 1 This has to be my favourite iteration on Simon-Says :D Amazing artstyle, great ideas of additional thematically fitting gameplay obstacles, aswell and to top it off a universally understood brand of humour! Incredible job!
Oct 5 13:36:44 2s Hexworld ♥ 2 Amazing work and my favourite game of this jam so far! Not only does it feel incredibly polished and is fun to play, but it's core gameplay concept is such a unique twist on RTS's! I could easily see this game being commercially successful if further worked on! Terrific for a jam-game, thank you for bringing it to us!
Oct 5 13:36:46 2s Dreampoint Collapse ♥ 1 Impressively fleshed out level design and core mechanics! The game can be very harsh at times (especially when playing a level for the first time), but at the same time does an excellent job at motivating you to begin anew. Very refreshing take and aesthetically pleasing! Great job!
Oct 5 13:36:48 2s Un-Stabled ♥ 2 APPLE! Fun, a lot of fun! Artstyle is fun, explosions are fun, core mechanic is fun, apples are fun!
Oct 5 13:36:50 2s Bob's Underworld ♥ 2 Very nice, simple and fun game! Reminded me a lot of the Volcano level in the Smurfs Gameboy game, if anyone can remember that :D Good job!
Oct 5 13:36:56 6s You won't believe your result from this personality test! ♥ 1 Pirate here. I laughed a lot and progressively more with the more ridiculous the questions became. Arrr!
Oct 5 13:36:59 3s Unstable Piles ♥ 1 Such a cute and easy to grasp pile-up game :3 Also: Welcome to Ludum Dare! :D
Oct 5 13:37:03 4s Harry ♥ 1 What a beautiful experience, the character portrayed felt incredibly real. One thing though, as someone not into football and not from the United States, I could only guess which team belongs to Chicago, but maybe that was intentional? Nonetheless, amazing work!
Oct 5 13:37:06 3s Exploro ♥ 1 This game masters disorienting the player in a non-punishing manner! That's not to say it's not hindering, quite to the contrary, but I never played a game that makes disorientation a core mechanic without it becoming very annoying - absolutely inspiring!
Oct 5 13:37:09 3s Celestial Heights ♥ 1 Why are grapplinghooks so fun? :D Great game and easy to pick up aswell, great job!
Oct 5 13:37:12 3s Helico Pter ♥ 1 While playing I was reminded of two very different games: GTA (Helicopter handling) and Flappy Birds (Level Design, especially the second one :D). That is not to say the game doesn't feel unique, far from it, I actually had fun learning to be more patient with the flying machine! Thank you for this fun enjoyable experience!
Oct 5 13:37:29 17s Cybotica ♥ 1 Destructable terrain right out of the gate is such a neat concept for a platformer o: Really enjoyed the challenge the game offered, though the placement of enemies can feel a bit unfair at times :D Great work!
Oct 5 13:37:33 4s Kattonauten ♥ 1 Challenging but very enjoyable experience! The controls are on point, so that you get annoyed at yourself rather than the game for failing :D The game glitched out on the platform above the second checkpoint a few times, the last time even so hard it wouldn't reload the level, but other than that very polished game!
Oct 5 19:20:37 5h 43m Reliable Reactors Co. ♥ 1 First off: Welcome to Ludum Dare! :3 Pretty good for a first game jam! I do have to say though, 5 minutes is a lot of time. I'd like to suggest lowering it to about a minute. Other than that though - good work!
Oct 5 19:20:41 4s Clay Boy ♥ 1 INSTANT CLASSIC! :D Playing it feels weird, and it's not because it isn't explained enough, it's just so unintuitive, yet still it works with this hilarious wonkiness no other game could achieve :'D I love this game, and I love that it feels like a forgotten PS2 Classic! Thank you for creating this masterpiece!
Oct 5 19:20:43 2s Unstable Tricky Table ♥ 1 Love the inclusion of a Leaderboard, as it motivated me to at least read my name for a while! Furthermore the funnily shaped stones aswell as the intuitive controls and the hilarious game over screen sold me completely on this game :D Fine job! Thank you for this unique take on tetris!
Oct 5 19:20:47 4s Topple Tower ♥ 1 YES! Jenga for lazy people :D The simple presentations works wonders for this game, and the gameplay feels very natural!
Oct 5 19:20:49 2s SEXY BOOBY 95 ♥ 1 8008135 lovin' it! I was surprised by the longevity of the game and I adore the artstyle o:
Oct 5 19:20:55 6s GR/ID ♥ 1 This was fun! Though maybe a heads up: I somehow managed the items to become incredibly tiny and non-interactable after a time. Due to the theme, I couldn't decide whether it was intentional or not :D Other than that - great idea, and easy-to-grasp gameplay! Well done!
Oct 5 19:20:59 4s Everything's Fine ♥ 1 BLYAT! This was way more fun than I expected :D As others said, sometimes it did feel a bit unresponsive, but other than that I was pleasantly surprised how satisfying it was to micromanage the guys :D Well done!
Oct 5 19:21:01 2s UNSTABLE OSCILLOSCOPE ♥ 0 Aesthetically pleasing!
Oct 5 19:21:04 3s Nuclide ♥ 1 First off: Absolutely AMAZING Soundtrack, easily the best track I heard this time around O: Gameplaywise it felt intuitive yet still challenging. Great presentation aswell!
Oct 5 19:21:06 2s Roboturai ♥ 1 hahaaha, I like how often the protagonist flops over all the time :D
Oct 6 19:35:07 24h 14m Crystal Town ♥ 1 Welcome to Ludum Dare and the world of Game Jams, you two :) I think what you managed to do for your first game is quite impressive - that is finding fitting scope to actually make the game achieve all its goals in the given timeframe! I also didn't expect a collection game when starting it up, which was a refreshing surprise :D
Oct 6 19:35:13 6s The OffScreen ♥ 2 oh wow, I really dig the marriage of artstyles and dimensions the game so successfully portrays! The interactivity too (hitting the tv) is a great idea and made me laugh the first time :D Thank you so much for making this game!
Oct 6 19:35:16 3s Harvesting Motherboards ♥ 2 Very competent stealth shooter! It may be a bit too punishing at times (level 2 and 3 come to mind), but at the same time it wouldn't as effectively train the player to be more careful! Great job, thank you for this refreshing title!
Oct 6 19:35:19 3s LabileLoL ♥ 2 Such a neat concept! Loved the idea of the seperated gameworlds, seeing one only if you angle the guy correctly :D Though you didn't finish, it's easy to see where you were going with this game and I think the most crucial aspects are already working (i.e.: the core gameplay loop mirroring a human's inner reaction in an abstract way). Really enjoyed playing this! Thank you a lot!
Oct 6 22:55:27 3h 20m HotHead ♥ 1 brilliant, fast-paced game again! I do have to admit though, without watching your vid, I wouldn't have known what to do (I'm glad I watched it anyway, as the inspiration for the game made me chuckle :D) Sadly, my best time is nothing to be too proud of, but I bet this would make for a perfect game for dedicated speedrunners!
Oct 6 22:55:29 2s Button's Garden ♥ 0 Somehow I couldn't get Button to move, however the planting of mushrooms did work. While I didn't get far into the game, I find the idea of looking for the perfect spot for your different mushrooms a very strong motivator to explore! I'd love to see where this game is going if you chose to continue working on this game! The art is, needless to say, exceptionally cute and is what made me interested in the game in the first place!
Oct 6 22:55:32 3s Wonky Brew ♥ 2 Loved it! I admit I didn't know what to do with the ingredients the first couple of times, but I got better and better at assisting the witch over time. That being said, the speed at which to prepare the different ingredients may just be a tad bit too fast, considering how taxing it is to the brain to just think of how to process these, let's say "exotic" materials in the first place, especially if you never saw them pop up before. Overall though, it felt like a very complete game, and I absolutely love the creativity that must've gone into this game :D On a sidenote: I love how I'm able to recognize your games by the artstyle alone by now!
Oct 6 22:55:34 2s Take Your Meds Darling ♥ 1 insta 5. It's even hard to justify objectively, I just love trippy videogame experiences :D I love how you iterated on your previous entry "The Basement", and as such I would know immediately what the all-seeing eye would do and how to interact with the box! Funnily enough, while I did experience motion sickness in "The Basement", I didn't at all in this game, so that's another plus :D Thank you for creating this masterpiece u_u
Oct 6 22:55:36 2s when the earth falters ♥ 3 Mhhh, how interesting! The 3D world hunt for pages didn't feel particular hard, but it also felt a lot like it wasn't supposed to, which opens up an interesting idea of how to let the player decide the pacing of the game. I for one would collect one page at the time and solve the corresponding puzzles, then look for another page and so on, but I read others preferred to first collect all the pages and then start with putting in the codes. Both completely valid options for different playstyles! To convey the narrative through the journal pages the player flicks through anyway is incredibly clever, made sense in the universe and was overall efficient! While a few more interactable objects, changes to the environments and similar ideas would have been perfect for the 3D environment, 48 hours simply aren't that much time. The difficulty curve felt very reasonable, which I liked a lot, too! While I liked "There, Again" better in mechanics, this one made me feel accomplished as I could actually beat it! :D Thank you for this wonderful entry!
Oct 7 01:25:22 2h 29m Half Summoned ♥ 2 Digging the different states the beast can take a lot! Other than that, a short but very competent game at what it does. I actually thought of a very similar game when the theme was announced :D Something you may consider: On my first playthrough I just walked by the enemies, not interested in any rough-housing and it worked exceptionally well! If you didn't expect the eldritch horror to be a pacifist, maybe introduce some factors of exploration so the foes actually become a hinderance? But like I said, other than that very competent, and very respectful of my time! Thank you for your entry!
Oct 7 01:25:27 5s Reaction Transaction ♥ 2 LD1273.PNG I would've been so disappointed if this guy didn't show up :D I didn't quite understand the differences of the potion base or if they are flavour only (I sold some potions without any base holding it), but other than that very solid gameplay! Needless to say, I enjoyed the funny characters a lot! Great entry, thank you for delivering!
Oct 7 01:25:34 7s Wordquake ♥ 2 The leaderboard certainly kept me going a lot more than I intended to stay on this game! Couldn't make it to the top 10 though, no matter how hard I tried :'D. What I didn't expect was some prefixes working, but others not working (i.e.: "oi" vs. "quo"), which I guess is fair still, since the Q gives so many points and the vocals in hand can get a bit overwhelming with a bit of bad luck. Other than that, it felt immensely satisfying building 5+ letter words! The music serving as a tool of how much time is left is incredibly helpful! Great job all around! Now, If there was only an option to change the language to German... :P
Oct 7 01:25:40 6s Hold it ! ♥ 3 This might be the most beautiful game I've played this event! Amazingly well defined characters and their accompanying stages and block palette!
Oct 7 01:25:45 5s Bling! ♥ 1 Very fun mechanics! I didn't think of the quick discard mechanic to highly up until it was combined with the dodge mechanic and I saw how that allowed for a very meaningful qte! The dodge card is thus one that requires some level of skillfulness from the player to not lose a lot of cards accidently, which I liked a lot! Of course the sprites aren't done, yet as you may know I admire the way your characters look, and thus I'm very confident and curious to see what those silhouettes will turn into! The particle effects look amazing, especially the Winning-Screen :D I look forward to see where this game is going!
Oct 7 19:37:13 18h 11m Criticality ♥ 1 phew, very cerebral! As someone who's easily overwhelmed by technical stuff, I still managed to get a few reactors running and even unlocked two facilities, which felt very satisfying. What felt even more satisfying was blowing up your own reactor you so carefully created after getting too frustrated by it not working like you wanted it too - which is something very valuable, I think! I can't think of the last game I played that celebrated the fail state with chain-reacting explosions and unlocks! In short: While probably not your target audience, I enjoyed blowing stuff up :D Thank you for this great entry!
Oct 7 19:37:20 7s A Hard Pill to Swallow ♥ 1 Sweet and short game :D I liked the intro a lot, there's something about the dry delivery that makes it really funny!
Oct 7 19:37:23 3s Tetrawave ♥ 2 Very fitting, almost natural feeling addition to the basics of <famous falling blocks game>! Great work!
Oct 7 19:37:25 2s Precarious Powers ♥ 3 Graphically very imposing game! Mechanically also very adapt, though maybe I'd preferred the enemies to take less hits but be more numerous, as the fireball just didn't feel as having to much impact. Other than that though, really admirable what you managed to get done! Fantastic work!
Oct 7 19:37:30 5s HONK III ♥ 1 yeeah boiii ducking finally! B) Having played and loved HONK II before, seeing the natural progression to the source material finally come to its climax was a blast :D Except maybe differentiating between pickups, everything felt better than HONK II, yet very familiar! What a time to be alive! Fantastic job!
Oct 7 21:21:22 1h 43m Corovans ♥ 1 very funny items to trade with :D Also dig the art assets a lot!
Oct 7 21:21:25 3s Hotel ♥ 2 104 is the only room I would've needed, but you know that, you just knew people wouldn't stop playing until the lady is happy, didn't you? :D Very refreshing playing a more risqué game during the jam, and I finally get what the "Mood"-Rating is for ;D Very well done! Looking forward to play the full release =)
Oct 7 21:21:29 4s Colon: Colon ♥ 1 Hilarious and informative game! And maybe a bit gross, but that's on me for seeing more things on the screen than you put in :'D Very well done, I'd be intrigued to see the mechanic explored further!
Oct 7 21:21:36 7s Devil's Sitter ♥ 2 I dig the animated Game Over Screen a lot :D Other than that - very well executed gameplan and lovely details all around! Well done!
Oct 7 21:21:43 7s Super Clumsy Box Galaxy ♥ 2 very fun game, never outstaying its welcome! Playing as the clumsy box was weirdly intuitive and the forgiving jetpack made playing really fun! If there's anything to complain about it'd be how hard it is to draw dicks with the cube :P Impressive work, thank you for this gem!
Oct 8 00:32:17 3h 10m Farscope ♥ 0 As per usual with your entries, visually the game is absolutely gorgeous, the stylized crew's design being one of my absolute favourites. I liked the ground missions a lot, as they revealed the beautiful planetary surfaces that contrasted beautifully with the sterile and dark ship, but after I've seen every planet, I just sat in my virtual chair and watched the destination distance travel towards zero while sitting in my real chair, doing something else. I hoped my lazy approach would get punished, as it would mean I've missed something, but the end screen appeared reassuring me in my previous decision. Maybe I was too tunnel-visioned though and the real reward was the journey all along :D
Oct 8 00:32:20 3s Unstable Bathroom ♥ 1 Sadly the protagonists feet are very slippery, but graphically the game looks lovely!
Oct 8 00:32:22 2s Unstable Concoction ♥ 3 I laughed a lot at the voice lines :D Other than that I liked the core-mechanic a lot! Great work!
Oct 8 00:32:24 2s Portal Town Rescue ♥ 2 There's sadly not all that much to do, or rather, what is to do doesn't feel too rewarding, it feels more like grinding out the next step to the Mage Tower. I imagine this game however to feel really nice with 7 or so other people all collectively working on stabilizing the portal! Talking about other entities: The village felt spookily empty. One or two NPCs giving out some crude directions or just walking around would've done wonders, but I assume that's one restriction of Core. Still, I do have to thank you guys for testing the waters. I think I have a better understanding of what Core is now!
Oct 8 00:36:16 3m 52s Prodosia ♥ 3 I'm not too sure what I just witnessed, but I'm a big fan of it! The art in this game is simply something I didn't expect of a jam game, the sheer quality of the voice acting (I don't speak Russian, the production quality however did translate!), the intuitive gameplay... (I didn't really know what I was doing - finding corresponding text passages to mythological symbols, correct?). Wow! I love this so much! Thrilled to see the complete version one day!
Oct 8 00:42:52 6m 36s Naugthty Button ♥ 1 FUN!
Oct 9 01:48:48 25h 05m A Crumbly Planet ♥ 1 Very infuriating, yet at the same time addicting enough one doesn't get too frustrated to stop playing. Perfectly in balance :D Like the last person, I particularly liked the vrrr-sound! I'll find a little fan for my next game for sure :'D
Oct 9 01:48:51 3s Contrary ♥ 4 I love the mechanic of variable jumps/ attacks/ blocks on twofold levels so much! The monster/ stage design too is simply mindblowing <3
Oct 9 01:48:54 3s Unstable Tower ♥ 1 Underplayed game! Loved every bit of it, from the way the little people climb, to the first time you accidently the whole thing, to the awesome blend of photographs and drawings :D Thank you for this glorious addictiion! :D
Oct 9 01:48:57 3s Baby Atom ♥ 2 whoa that was cool! Really unique mechanics in this game! Had a lot of fun playing :D
Oct 9 01:49:02 5s Unsteinable ♥ 2 Amazing artstyle, amazing game! Thank you for making the levels not too hard, as you easily could have, too. I liked the many obstacles introduced the most, I think, from them I think the purple slime in level 2 (or 3?) was my favourite!
Oct 9 01:49:06 4s Love will Prevail ♥ 1 This game did more for me than the usual game did. The helplessness and hopelessness was translated incredibly well, yet the endscreen made it all click! Thank you for bringing a great artist to my attention I wouldn't otherwise have discovered u_u
Oct 9 01:49:10 4s Potion Trouble ♥ 1 Incredible work for a compo. This simply feels complete and ready for the world :O Having said that, the only thing left to do is implement an online leaderboard!
Oct 9 01:49:14 4s Jenry Javelina ♥ 1 Very fun game, had a blast playing through! I love that you managed to scope the difficulty just right to still be challenging, yet not too intimidating. The character of Jenry is weirdly original and recognizable, as is the name :D Great work all around!
Oct 9 01:49:19 5s A Stable Life ♥ 1 I liked collecting all the clues a lot and creating a mental image of what had happened in my head a lot! Soon I was very curious to understand what happened in the apartement! When I thought I've seen everything, I made my way to the door and... all of the things I thought happened didn't :'D Now, this wasn't a problem, I'm simply a dumbass, but what I feel was unfortunate was how cheapened the gameplay became as soon as I gave the first wrong answer "oh, so I didn't have to pay attention in the first place?" was the first thought that came to mind after correctly clicking the right answer, because the other two were wrong :D What I think would've been more fulfilling was to still let me choose my theory, and only at the very end tell me how wrong I am. Other than my nitpicking though, grand execution for a delicate topic! Kudos!
Oct 9 01:49:23 4s Dizzard Wizzard ♥ 1 Very fun gameplay, I loved finding new scrolls or accidently learning a new spell by simple "asdfwasdaswda"-dom :D It felt a bit weird to get the right angle to actually hit an enemy, and the enemies are in general a bit bullet-spongy, but that's all the criticism I can find really. Great work!
Oct 9 01:49:31 8s Uranium-236 ♥ 1 wasn't prepared for how quickly things escalate, but that's not at all a bad thing! Really like how fast-paced the chain reactions feel!
Oct 9 01:49:34 3s Unstable Fury ♥ 1 Was reminded of that one TNG-episode with the super soldiers, which doesn't mean a lot, but there you go :D Simple and very efficient at what the game wants to achieve! Great work!
Oct 9 01:49:39 5s TECHNUCLEAR ♥ 2 This rocks (or rather raves?)! I really loved the indirect competition with Pierre (You?) at each Score Screen, making me really care about not wasting too many turns! Everything else has already been said! Thank you for this phenomenal entry! A favourite of mine for sure!
Oct 9 01:49:43 4s BUMBLING BUILDERS ♥ 0 This plays incredibly well! The concept is very easy to grasp, as are the movements of the enemies, the character design is fantastic, the wave mechanic of the enemies is something I haven't seen before! Very strong entry, thank you for this! o:
Oct 9 01:49:46 3s The Show Must Go Down ♥ 1 Love the falling piano :'D Other than that a very interesting game concept I'd love to see explored even further! Nice work!
Oct 9 01:49:50 4s Vitamin D-Ficient ♥ 1 Welcome to Ludum Dare and the world of game jams n_n Very intriguing title, I liked the thematic consistency (Milkman and Skeletons both come to mind when thinking of Calcium) :D What I found hard to understand was whether I won or lost, as my character bursting into... milk wasn't immediately a good sign for me :D Well done game for your first entry, thrilled to see your next, too! :D
Oct 9 01:49:55 5s Angry Ape ♥ 1 ctrl + f for Harambe makes me sad. Still miss him :'( Super funny concept and great execution! Loved the "mixed bag"-state of being angery a lot! Also the artstyle, while simple, worked perfectly in the games favor! The game must be very popular aswell, as it was recommended to me to no end on itch.io, so grats! :'D
Oct 9 01:50:00 5s Unstable Relation ♥ 1 Wow, this is the first 3D game made in Godot that actually worked without any lagspikes or bugs! Would you mind telling your secrets or is it generally safe now to delve into 3D (haven't looked into it for a long time)? Other than that - simple idea, though the animation of the trashbags jumping was great, as was the epic dodging animation :D
Oct 9 01:50:05 5s Stronkey Kong ♥ 2 The game asked a question, and the resounding answer is that the fusion of classic Jump 'n' Run and crafting games (in the sense of structure building) works! While outside of the scope of a Compo, I'm now curious as to how much more possibilities this concept holds! Had a lot of fun planning my build, then getting hit by a barrel because I wasn't paying attention, then starting a secondary structure to get all the tasty power-ups, before finally committing to the endgame. It goes without saying, but the art is super sweet and charming as always. I know, it gets tiring, but I have to thank you once more for creating a masterpiece! u_u