Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → Trexxak
Feedback comments for LD50
Trexxak's games and stats for all events →
| Timestamp | Since previous | Game | Trexxak's comment | |
|---|---|---|---|---|
| Apr 6 11:16:13 | Explon't | ♥ 1 | Sweet and lovely aesthetics and it feels awesome whenever the frog lands! The movements could be a bit more responsive, though it does make sense that this big guy moves in his own tempo :D Amazing work, and as it's written in python/ pygame, fantastic learning material I think! Thank you! | |
| Apr 6 11:16:16 | 3s | Block or Bust | ♥ 2 | Crazy unique concept! While the gameplay loop at first reads convoluted and needlessly complicated, it actually plays out manageably well and even makes the game reach a certain depth (haha). Also the short puzzle segment in between 'worlds' disguising itself as some kind of customization menu was clever and funny. Love the cameos from your other game's protagonists :D |
| Apr 6 11:16:18 | 2s | Aloft | ♥ 3 | Tough as nails to play :D Took me a while to learn how to navigate the balloon, but seeing how many levels they are, I really wanted to learn and at least finish the first level. I'll be back for the medium and hard levels for sure! Artistically the game is stunningly beautiful! While I do like your guys' wacky humour, I love Waywards aesthetics and mood - and I think you nailed the mood again! |
| Apr 6 11:16:21 | 3s | Morpheus of Mars | ♥ 3 | Massive respect for doing an RTS. It's not too often you see those here :D While I liked the concept, I still would've wished for some basic military unit or maybe that the drones can be weaponised. The controls feel intuitive and on point, the flood of enemies feels natural. Well done! |
| Apr 6 11:16:24 | 3s | Un-Rooted | ♥ 3 | Fun with Ragdolls :D Really loved the humour in this one, and the underrated dangers of watering plants without accidently unrooting them. Fun times were had, thank you :D |
| Apr 6 11:16:26 | 2s | Behold | ♥ 3 | Amazing work for a jam game! While it should feel very repetitive, the addition of all those modifiers makes the gameplay never feel stale. Felt great finding and collecting the red skulls! I couldn't get to grips with throwing the torches, but that wasn't really necessary anyway. Amazing work, thank you! |
| Apr 6 11:16:29 | 3s | Alien Annihilation | ♥ 0 | Cool ideas and nice storytelling :D I understand that you had to cut a lot of content, which would make up for the rather simple (yet charming!) visuals. |
| Apr 6 11:16:31 | 2s | Chronolapse | ♥ 2 | Visually simply amazing and quite the trip. Can't even begin to think of how long it must've taken to get all those models done! The controls felt a bit too slippery for me to make any progress, so I watched the gameplay video instead and saw that there's indeed a learning curve to controlling the character. I imagine this being a great speed-running game, very much fitting the name! Nice work! |
| Apr 6 11:16:33 | 2s | Quota Qrunch | ♥ 3 | This world you created manages to feel goofy yet very authentic. I love that it does not matter how good you are at this game, there will be a point where you will not meet quota and ultimately be replaced. Amazing work. Thank you for this game! Also: Beep-Boop. |
| Apr 6 11:16:35 | 2s | Futile Fire Fighters | ♥ 1 | Thematically perfectly fitting, as I really felt overwhelmed by the spreading fires :D Cute visual style and intuitive game design! |
| Apr 6 11:16:38 | 3s | One More Song! | ♥ 2 | My kind of humour and a lot of great creative choices! If anything, I wish that one last song would never end! |
| Apr 6 11:16:42 | 4s | Distance of Heaven | ♥ 0 | I see great potential and cool ideas here! Sadly there's too little game feedback to really feel like the player is doing anything for now. Really wish to see this game in its complete state o: (I played it before the update came out, so I might look into it again) |
| Apr 6 11:16:45 | 3s | OBRUTA | ♥ 2 | Breathtaking. While I wasn't sure what was going on in this game, I could appreciate its aspects. The slashing felt amazing, running away from the darkness natural and rolling and running was satisfying! |
| Apr 6 11:16:48 | 3s | Pizza Gal | ♥ 1 | Very funny narrative introduction that supplies a clever motivation for the puzzle! Had a lot of fun with it - thank you! |
| Apr 6 11:16:51 | 3s | Devil's Revenge | ♥ 0 | Like the others, I really, really liked the style! It was sometimes confusing where the damage comes from, as there's no "footsteps" to be heard, but other than that just a very competent entry! |
| Apr 6 11:16:54 | 3s | Different Strokes | ♥ 4 | My first favourite of LD50 <3 It's unusual for me to spend more than half an hour per game, but this one simply wouldn't let me leave - and I'm sure I'll get back to it over and over again. So much to see, correct or corrupt... Drawing feels REALLY GOOD and responsive, which I feel is rare for drawing-games (mainly talking about Gartic Phone here). The music really enhances the experience, encouraging to take things easy. Two ideas I have for the future of this awesome project, which you undoubtedly came across before: * It would be cool if you could comment on the art, and the visitors randomly choosing one comment on the respective piece. Maybe that would harm the charme of the game though, I don't really know. * Also, the colour palette could be expanded on, though being restricted to the current palette did make for some creative problem solving! Thank you so much for this absolute masterpiece! I'm a big fan! |
| Apr 6 11:16:57 | 3s | Barbar-chicks | ♥ 2 | Such polish <3 The game is such a fresh reinterpretation of chess, I cannot not love it. That being said, I suck horribly :D Thank you for reminding me why I lost all my chess games :'D But on another note: This is awesome learning material for chess learners! Amazing entry, thank you |
| Apr 6 11:17:00 | 3s | Persist Ant | ♥ 1 | Charming style and intuitive design! Not too fond of the music, but all in all nice and smooth game! |
| Apr 7 13:18:21 | 26h 01m | Timeless | ♥ 1 | The delay ability is so cool! It feels cheeky, almost like cheating in some levels. Amazing idea! |
| Apr 7 13:18:33 | 12s | Nightwaker | ♥ 2 | Oh man, beautiful backdrops and interesting ideas for a typing game! Holding your eyes open is an essential part of the story, and I get that, even if the protagonists is annoyed by it, his survival depends on it. The current implementation may just be a tad to bothersome, for me at least, so I really want to thank you for the cheat menu! There's a lot of style and worldbuilding in this, and the depressing world I wandered did really immerse me - which is rare enough. I loved the very fitting ending as well! Amazing work! |
| Apr 7 13:18:40 | 7s | Dating under the Comet | ♥ 0 | This is not a jam game but a feature-complete and market ready Life Sim! I would just repeat what everybody else said, so I'll just leave it at: amazing work! O: |
| Apr 7 13:18:46 | 6s | STONEHOLD | ♥ 2 | Love the art and idea of the long corridor of dungeon entrances a lot! The enemies felt very distinct, their attack patterns is memorable, yet, like @rhoka said, maybe a tad too much so. All in all, I enjoyed hacking through the floors though. And the explosion power-up is fun :D |
| Apr 7 13:18:55 | 9s | STAY | ♥ 1 | A lot of things happening in this game, and all of them feel great. Loved the introduction with the big wave following you, kind of serving like a movement tutorial, yet not being too easy! Then there's pick-ups, destroyable objects, NPCs… man, you really put a lot of thought into it! Awesome job! |
| Apr 7 13:18:59 | 4s | Rise n Time | ♥ 1 | Feels very complete, except maybe a couple of more levels that could be added. Had way more fun jumping over the echoes than I anticipated! The difficulty also increases just at the right pace! |
| Apr 7 13:19:02 | 3s | Lazer Bean | ♥ 1 | Crazy, chaotic and fast-paced - loving the concept and energy of the game. I suck at it, but that's to be expected. :D Gotta be honest, after all the Blender vids you did recently, I fully expected you to jump into 3D this time. It does not matter though, as the presentation of your game is - as always- brilliant! |
| Apr 7 13:19:05 | 3s | Gaia | ♥ 1 | __FUCKING MONKEYS__ Yeah, you did make me laugh, quite a lot actually :D Love the back and forth of Gaia and the narrator a lot, and the ending is just excellent! While not overly complex or intricate, this game follows the tradition of your games being very distinct and memorable. Love it, thank you! |
| Apr 7 13:19:08 | 3s | A Halting Problem | ♥ 1 | I was immediately thinking to myself 'hm, didn't Honey Pony do something very similar before?' and turns out my memory served me right! I do have to say that this iteration is way more fun, though. Loved the twist with the toolboxes, and how it actually did add one layer of strategy on top of the program execution game. On another note, I really appreciate the visual representation of levels in your UIs, with multiple related levels being connected. It just feels very structured and helps remembering the 'lessons' that came before! Great job :D |
| Apr 7 13:19:11 | 3s | Crows | ♥ 1 | My first playthrough I wasn't really aware of being able to pick my team to do something, so I repeatedly clicked "wait" and hoped one of the other options would eventually be unlocked, but the team simply died one by one. Then I played the game like 'intended', moved them around and... they still all died. I love this illusion of choice you so masterfully crafted again. Inspiring stuff! |
| Apr 7 13:19:15 | 4s | Loop | ♥ 1 | For some reason I was very much reminded of Tunnel 48 :D Reading about your difficulties this jam makes this entry even better. I admire your ability to create games that are fun first and foremost. I really enjoyed this casual bit of fun. Also I made it to second place yay :D |
| Apr 7 13:19:18 | 3s | Did I Just Poop Myself by the Produce Section | ♥ 1 | Don't judge a game by its title and artstyle, I thought I already knew that from _[game with two wacky skeleton brothers]_. :'D Great reimagining in this short amount of time! The gameplay felt very natural and intuitive, and your characters are just as goofy and likable as... you know, the other game. Fantastic work! |
| Apr 7 13:19:23 | 5s | Engineer's Last Stand | ♥ 1 | I enjoyed discovering how the different turrets worked and seeing their unique graphical effects a lot! What could've enhanced the game further may have been to have an incentive to leave the camp (maybe there is one and I missed it though), as you could potentially just stand around and spam turrets. But then again - it's about an engineer, what did I expect :D |
| Apr 7 13:19:28 | 5s | Perseverance | ♥ 2 | Clever and very enjoyable! First up: Artistically, this game is just beautiful. Loving the colours, the music and, of course, the image of Perseverance. I found the extensive text from Lady __Patience__ very fitting, added with the cursive font and the roll moving on a bit fast, talking (or rather listening) to her even felt like a gameplay element. I had to adjust to the game overwhelming me and started skimming the text patiently, not worrying about details too much. This exact learning curve worked out greatly for the game, as the more I got used to how the text would appear, the more I understood what the experiment was about, the more I got the feeling that there will come a point where execution of the task will become impossible. I still insisted on completing it, even while knowing that it is futile, but at some point I truly gave up... I think it was 2 trials after she stopped talking to me. Which was another fantastic trick - letting me get used to her just to teasingly take away the sole motivator of the experience. I was not shocked nor disappointed by what Perseverance had to tell me before letting me go :) What I think you did brilliantly was hinting and foreshadowing that the player cannot win and has, in fact, almost no control over the situation... something I really would've needed for my game this time around. tl;dr: I loved this experience! Thank you for your lovely entry <3 |
| Apr 10 19:22:36 | 78h 03m | Over the Rainbow Bridge | ♥ 1 | Lovely palette, simple yet efficient gameplay and a subject matter everyone who ever lost a pet can emphasize with. Well done! |
| Apr 10 19:22:39 | 3s | Battery Low | ♥ 5 | Loved the sound design on this, the bit-crushed voice of Rovar especially! Also liked that the difficulty of the game was manageable and the movements feeling very natural. |
| Apr 10 19:22:41 | 2s | Click to Continue | ♥ 1 | Gonna be honest, I wasn't expecting this game to go all-out as much as it did. Your VA is fantastic, the implied evilness of the player is genuinely refreshing and the song at the end is so enjoyable I actually listened to it 3 times over, I think (also because I was expecting the game to still go on... and maybe it did but I grew too impatient :D). Awesome work! |
| Apr 10 19:22:45 | 4s | The Endless Night | ♥ 1 | Very well polished! The music and sound design is fitting the cartoonish artstyle, and the gameplay feels enjoyable and is forgiving enough to not be frustrating. Great job! |
| Apr 10 19:23:04 | 19s | Flooded Caves | ♥ 1 | Very unique, doubly so for a pico-8 game with quite inuitive, strategic gameplay! The fluids system immediately reminded me of Terraria :D Awesome entry! |
| Apr 10 19:23:08 | 4s | Venting Machine | ♥ 1 | Was sold on the sexy sprites, stayed for the gameplay. Really liked the added gameplay layer of letting the characters along the way give the machine a further boost! |
| Apr 10 19:23:11 | 3s | Cup Half Full | ♥ 1 | Interesting twist on the classic! The gameplay felt very fiddly, but I know that was the intention and makes the game stand out :D Great game, all in all! |
| Apr 10 19:23:16 | 5s | Shotgun King: the Final Checkmate | ♥ 1 | Amazing idea, modifying the rules of chess to get faster, more fulfilling gameplay! I was amazed by the depth this game has - not only the souls system, but also the modifier cards after every win. Firing the shotgun felt great, taking stones felt great, even losing felt... deserved. Spectacular job and a clear favourite of mine this LD. Thank you so much for this game! |
| Apr 10 19:23:25 | 9s | Highrail to hell | ♥ 1 | I really dig the aesthetics and fluid gameplay! Difficult game, but very enjoyable! |
| Apr 10 19:23:29 | 4s | Cat in the Bag | ♥ 3 | Cute art! Also really liked the twist of actually playing the cat in the bag :D If anything. It's a bit too easy too scroll away crucial text, but other than that, overall a great entry n_n |
| Apr 10 19:23:38 | 9s | Cold and Alone | ♥ 1 | Really liked the depth of the tech-tree! One moment I felt was great is after a few upgrades you suddenly get to these crystals and take a sample with you. Really makes one think what else there is still yet to explore out there! Amazing work! |
| Apr 10 19:23:52 | 14s | The Assessment | ♥ 2 | FRESH minigame compilation! Really liked the art and sound design! Also the nod to Scrambl'd was a welcome surprise :D |
| Apr 10 19:24:03 | 11s | My happy weedy farm | ♥ 1 | Wholesome art and a very competent farming game! Could totally see this being escalated to a full release o: |
| Apr 10 19:24:05 | 2s | fireme.club | ♥ 1 | Very ambitious and thought out auto-battler! The animation on the side with accompanying music cracked me up :D |
| Apr 10 19:24:12 | 7s | If you try hard enough, you can win. | ♥ 1 | Addictive gameplay and very responsive controls. The Power-Ups felt amazing! |
| Apr 10 19:24:15 | 3s | 22h38 | ♥ 2 | Clever use of the respawn mechanic, resulting in a much longer game than it could've been without sacrificing tension! I loved how the characters just went on with their days as inevitable doom arises, because why wouldn't they? :D Of course the visuals of the planet(?) spectacularly exploding was mesmerizing as well! |
| Apr 10 19:24:18 | 3s | Estrella | ♥ 1 | Creative typing game! Really liked the provided link on game over to give the player something interesting to learn about! Could see this game actually be used in educational contexts! |
| Apr 10 19:24:22 | 4s | Volcano | ♥ 1 | Rare Katamari-like game! Really enjoyed playing, as it simply never gets old rolling stuff up! Thank you for deciding on this idea! :D |
| Apr 10 19:24:26 | 4s | Dungeon Crawl | ♥ 1 | Oh man, I really liked the idea of the second main resource being time, and how it works differently then the player may be accustomed too! Very inspiring twist! |
| Apr 10 19:24:31 | 5s | Somnipathy | ♥ 4 | Oooooh, I love everything about that monster! The way it looks, how it moves and the creepy sound it emits when the player is near it! |
| Apr 10 19:24:36 | 5s | Wait For It ! | ♥ 1 | Fun! I especially liked the games getting progressively slightly harder and introducing new elements! |
| Apr 10 19:24:40 | 4s | Pixel-Panic | ♥ 1 | Love the concept of a screen refresh turned video game! Also it's just immensely fun to zoom around the gameboard and try to not hit or at least strategically hit other pixel! |
| Apr 10 19:24:53 | 13s | Kinderkaos | ♥ 2 | I like how innocent and wholesome this game plays… up until one of the kids gets hit by the school bus, then the next one drinks bleach and chaos ensues. |
| Apr 10 19:24:56 | 3s | Department Of Demise | ♥ 4 | So much polish o: I really liked the idea of the game once I got to grips with it. Also the VO is very well done! Fantastic job all around! |
| Apr 10 19:25:03 | 7s | Too Cute for Space Fights | ♥ 2 | Too cute for Space Fights it is! Really liked the slick controls of the droid and the varying mechanics and animations for the "workstations" you can plug it in. Also really enjoyed the contrast of what goes on on screen and the elevator music in the background :D |