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Feedback comments for LD51
Trexxak's games and stats for all events →
| Timestamp | Since previous | Game | Trexxak's comment | |
|---|---|---|---|---|
| Oct 4 00:27:50 | Fall Girl | ♥ 2 | So glad you guys are back! Good night for now, though! 😄 | |
| Oct 5 20:58:16 | 44h 30m | HAZCAT - Toxic Feline | ♥ 1 | Can't stop but think of the "I can has Cheezburgaz"-Cat memes of the (now) ancient web :D Baking the 3D model animation totally worked, and as a fan of your Blender videos, I'm happy you utilized your skill for more than just the title screen this time around! Controls felt awesome, and the game itself is very fun to play and figure out! Wonderful job! |
| Oct 5 20:58:19 | 3s | Shabadoo | ♥ 1 | While of course not as visually impressive as some of your other games, I can't even begin to wrap my head around how much work it must've been to code it in C++! Chapeau bas! The positives of this approach are, of course, easily felt. The game plays super smooth and the physics do exactly what one might expect. |
| Oct 5 20:58:22 | 3s | Bunny is going places | ♥ 1 | I don't want to sound rude but... is it just me, or is hot bunny pretty hot? No, but please do be ensured: My sides are with the dark bunny by now. Incredibly funny story completely sold the game. Not that the gameplay itself wasn't awesome in its own right as well, quite to the contrary. I was overwhelmed by navigating bunny and taking the 'good' vegetable just enough so the game never stopped feeling fresh and engaging. Fantastic game, would/ will recommend! |
| Oct 5 20:58:24 | 2s | Watch Out | ♥ 2 | There's nothing certain in life, except that you will produce a new masterpiece every single Jam :'D The concept itself is so good I'm asking myself why I never saw something like this done before, and the execution is amazing. The VO was also very clear and fitting, and the acapella bit had me rolling. Wow, simply wow. Outstanding, and another favourite done by you. Thank you so much for the fun time! |
| Oct 5 20:58:27 | 3s | Far. | ♥ 3 | That was a nice and very serene experience. Sometimes you just like to zone out and enjoy an easily digestible game loop. That being said, I too experienced the overflow glitch: far-shot.png but other than that, yeah, not much to be said but that I really enjoyed my time in space. My favourite moments were those expeditions I was greeted with a planet full of trees. It actually felt really rewarding every time I came around one of those :D I think the last spur to the endgame felt a bit too long and grindy, but that's really just nitpicking at best, and maybe my own fault because I picked the wrong upgrades at the wrong time? (I always preferred the tool). I figure what's especially great about this game is that you could easily add on other game elements with ease, essentially providing an outer gameplay hull. Very relaxing experience. Thank you! |
| Oct 5 20:58:31 | 4s | Shutter Chaos | ♥ 4 | ohhh, I was immediately reminded of [this game](https://ldjam.com/events/ludum-dare/46/doin-it-live), which is a good thing :D. Maybe it's something on my end, but it felt a bit clunky to move the puppets around, which was kind of frustrating, ngl. At the same time, I can totally see coding those puppets must've been even worse :'D But all in all I loved it still, the art and especially the ending screen with the quotes of the students provoked not only a few chuckles :D |
| Oct 5 20:58:34 | 3s | Ezekiel | ♥ 1 | Amazing you guys did this. I would never have thought those worlds would ever collide, but here we are! Big kudos for going through the effort and actually writing a game for Temple OS. RIP Terry. |
| Oct 5 20:58:37 | 3s | The Goose Bureau | ♥ 2 | That was ducking fun! I especially liked the somehow very logical and complex (not complicated!) architecture! The game feels very balanced between vertical and horizontal design because of it! |
| Oct 5 20:58:40 | 3s | Trashpunk | ♥ 1 | I don't have a clue what I was doing but I had fun doing it. tenouttaten. |
| Oct 5 20:58:43 | 3s | Before the Tide | ♥ 1 | Really liked playing around a lot! Due to the nature of the game, one is immediately reminded of concepts like transience and adaptibility, resulting in a very zen experience. |
| Oct 7 17:47:41 | 44h 48m | Getting Farted On | ♥ 1 | You really showed those who voted "only 10 seconds left" who's boss! ☁️ I like that there's a lot of planning ahead involved in letting off gas. The gameplay goes deeper than initially realized! |
| Oct 7 17:47:44 | 3s | Puncher Pusher | ♥ 3 | Finally someone made the most satisfying job description in the world a video game :D Super fun! |
| Oct 7 17:47:50 | 6s | This Date Blows! | ♥ 2 | Love the duality of the game and how you executed hearing both "worlds" at the same time, albeit one muffled. Could totally see a full on Dating Sim VN with progressively harder time-critical puzzles work just as well! |
| Oct 7 17:47:58 | 8s | 10-Second Magic Artist | ♥ 0 | Big grades on innovation! What an ambitious concept with impressive execution! |
| Oct 7 17:48:04 | 6s | 10 Second Mixtape | ♥ 3 | Loving all the crazy characters and randomly generated (band) names! While the mixtapes I was part of were pretty bad, it's awesome you try to explore user generated content in video game form even further. That being said, I kind of missed walking through neverending hallways to explore on my own... Nevertheless, awesome experience! |
| Oct 7 17:48:09 | 5s | Dreihander | ♥ 1 | Sick and Slick! Very effective use of elevator music, too! |
| Oct 7 17:48:14 | 5s | Escape From Paradox Place | ♥ 2 | Feels nice to solve stuff, feels :( to run out of time, feels :D to get new frog. frog/frog! |
| Oct 7 17:48:19 | 5s | Wait 4 upgrade | ♥ 3 | Stacking orbs is fun :D Every power-up felt like it made an immediate impact, which felt awesome. While the Heal is no exception, maybe a passive regeneration bonus would've suited the game better? All in all still a lot of fun :D |
| Oct 7 17:48:24 | 5s | Magical bombs to relax/defuse to | ♥ 2 | Love how well the graphics match the music and are both contrasted greatly by the frantic gameplay :D That being said, I felt slightly overwhelmed by my defusal tasks and only occasionally succeeded. Still enjoyed the calm atmosphere, though! |
| Oct 21 21:41:33 | 339h 53m | Maudits Fantômes / Cursed Ghosts | ♥ 0 | Super original and easy to understand! A general strategy I found myself using was to look out for the most abundant colour, make mental notes on the general position of the ghosts with that colour. I'm sure that wouldn't be as easy in later levels, but it worked for me 😆 Awesome work! |
| Oct 21 21:41:41 | 8s | T&T - Trips & Ticks | ♥ 1 | Oh, I really had fun with this game! I think the concept could easily work as a Mobile Puzzle Game if given a bit more love! _"MOVE. move... MOOOO!"_ 🤣 |
| Oct 21 21:41:55 | 14s | Sweet Nightmare | ♥ 1 | Hello randomness, old friend! As others said, astonishing how many different games you crammed into this one! Also always a big fan of RNG, so that's another plus :D Thank you for this great game! |
| Oct 21 21:42:03 | 8s | Keeper Of The Worlds | ♥ 1 | Amazing worlds you conjured up! Really liked the very different styles of planes. The protagonist's design is furthermore very recognizable - I liked that fella from the get go. |
| Oct 21 21:42:09 | 6s | Nuclear Descent | ♥ 1 | Super unique experience all around! Loved how good the movements felt, especially! Also, it's inspiring to see you being so open about problems during the development. Your original vision sounds incredibly cool, I'm sorry it didn't come to fruition. As it stands, it still delivers strong on mechanics and mood! and uh... model details, let's say. 😎 |
| Oct 21 21:42:16 | 7s | Dragua | ♥ 1 | This was very fun! Playing always felt good and fresh, finding new items was very rewarding and made me wanting to find every other item - especially in the beginning. Animation work is fantastic, the sprites look fantastic - all in all just an awesome job! |
| Oct 21 21:42:23 | 7s | Groceries Please! | ♥ 2 | Unbelievable that this is a Pico-8 game. With so many harsh restrictions, I didn't expect such a polished, deep and well-crafted game to be on the other side when loading it. Amazing job, and definitely one of my favourites this Jam! |
| Oct 21 21:42:37 | 14s | Gnomageddon | ♥ 0 | gnomin' dem nasty skellies! Awesome idea for a RTS, and a very rare sight, too! Sometimes the gnomes felt a bit unresponsive, but other than that I can't complain. |
| Oct 21 21:42:44 | 7s | Lys | ♥ 1 | Very fitting mechanics, beautiful art, awesome you even have a narrative put in place! O: |
| Oct 21 21:42:53 | 9s | Gelato Drift | ♥ 2 | Impressive stuff all around. Loved drifting through the city after getting the hang of it, the music is catchy to a nasty degree. Never a dull moment! Amazing work! |