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PowerSpark

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TimestampSince previousGamePowerSpark's comment
Apr 25 04:37:37 The Tiny Astronaut ♥ 2 Wow great first jam! The art and style is pretty satisfying, and I like the simplicity. The difficulty of the last level was surprising, but it was reasonably possible after a couple of tries. Overall the game plays and looks good :D
Apr 25 23:31:35 18h 53m Planetary Remains ♥ 1 Not bad, I was satisfied to see the physics effects working smoothly. Good work!
Apr 26 00:27:29 55m 54s FLUORIDER ♥ 2 Awesome! Feels really juicy and I love the feel. If you decide to continue work on it, it would be a refreshing 4-player fighting game.
Apr 26 00:46:59 19m 30s Giant!! A LD38 Game ♥ 1 I only seemed to be able to interact with the grid when my mouse was near certain edges of the screen, maybe something's blocking a raycast? I couldn't figure out how to place blocks either.
May 1 03:42:00 122h 55m Super Small-io World! ♥ 1 Good job! It works really well, I seemed to go through the coins a few times while jumping, not sure why. I gave up with trying to get all the coins fast enough... but hey it kept me playing a bit longer.
May 1 04:13:31 31m 31s Booster's Day Out ♥ 2 Looks great and isn't slow in browser for me, nice work there! The game was too difficult, but I acknowledge it's pretty hard to set the amount of turning control and such *just right*... checkpoints would help a lot (unless I just didn't reach any 😆) Nice game!
May 1 04:38:03 24m 32s eiland ♥ 4 Great mood and art :D I enjoyed the simplicity and learning-the-environment style, but I got stuck for a bit too long thinking I had to use the big stick and not the rocks... trying not to give it away but you should know what I mean.
May 1 04:51:37 13m 34s Bound ♥ 1 It has pretty good art and music for compo, though I would prefer WASD movement over the left click... nice idea and game anyways! 😁
May 1 05:12:57 21m 20s No Minor Task: Party of a Lifetime ♥ 1 Solid game :D I was glad dialogue could be sped up. The humor was pretty finely tuned (not trying too hard), which is awesome! I thought it was clever. Huge fan of the music, it fits well and set the moods of each scene. Great job!
May 1 05:59:17 46m 20s "It's a small world!" ♥ 2 I got through the first level but then got stuck... most of the time I lost from bumping into people when I wasn't near them. Maybe check the collisions. Otherwise good idea and nice art!
May 1 06:08:03 8m 46s KeyPuppers ♥ 1 Funny idea! Smart game and the art was very nice... it's hard to keep up with 😆 Gotta love puppers
May 1 06:41:19 33m 16s Memory:Leak ♥ 2 Awesome job! This seems really simple at first, but the real levels begin around lvl 6, and it's crazy how long term it is. I only couldn't beat level 8, which is fine. It's got a unique feeling of uncertainty and anxiety as the economy/population will quickly die if you build too fast. Great work!
May 2 00:59:52 18h 18m Polyville ♥ 1 Not bad, I think the graphics and feel were good except for a few distractions; next time you should make use of animations, better turning (I would have preferred mouse look), and more polish. Nice little fetching game otherwise. Keep it up!
May 2 03:03:49 2h 03m Higher Ground ♥ 1 Hey, really fun! I didn't lose any natives but even if it wasn't very challenging in that regard, it was engaging and kept me till the end.
May 2 05:52:21 2h 48m Conquery - Conquer The World! ♥ 1 It wasn't too bad, I just wish there was more purpose to everything. Key movement would have been nice, I wish I could heal, and it would have been more engaging if there were other ways to get around enemies rather than just wildly strafing. I liked the music and focus, though, keep it up!
May 2 06:06:00 13m 39s Not So Small ♥ 2 I think it's kinda bugged for me since the screen didn't really scroll. Not sure of all the controls either. What I did learn to do was really funny though, jumping to dodge that darn bear was interesting with the hail of bird poo.
May 2 21:51:44 15h 45m The Dwarf Planet ♥ 0 I like the idea and heart put into it 😀 I couldn't finish it, not because of the the hunger/thirst/health timers, I just didn't know how to get iron or gold... first I thought you had to find each somewhere on the planet (getting stuck numerous times along the way)... soon I picked up everything and found nothing. But then I figured out there was a crafting and inventory menu in the corner! It was too late after I picked up all the rocks and ice... it seems like there's no way to craft from your inventory? Then what's the point of the inventory? I highly recommend sorting that out first. Additionally, the problem of getting stuck/stopped can probably be fixed by keeping the player from colliding with the moving animals and such. I was still pretty engaged with exploring the planet! All in all good job making a game!
May 2 22:06:18 14m 34s Our little island ♥ 1 Super cute and simple! The voice acting (or would you call it Foley voice sfx) was pretty suburb in my opinion, it's rare that you can tell what such simple whoosh's and awh's mean. I love that there's nothing telling you what to do and how, haven't seen enough entries that let you figure out the purpose. Unique artwork as well! I normally wouldn't like a photograph as a background, but you sold it well with the style. Great job :D
May 2 22:20:21 14m 03s Island Guard ♥ 0 The game has a lot of potential with it's simplicity... it's pretty fun already! WASD controls would do lots for movement, and well it sure did get hard to click so much but there's not much of a way around that. I was disappointed that power ups were kinda rare for me, and I wish there were more special/useful power ups... autofire, different gun types, slow down time? More enemy types are of course another feature to consider. With WASD controls and more frequent power ups, the player would be more encouraged to move around and shoot in a more engaging way... right now since power ups aren't frequent (and also are hard to notice), the best thing to do is sit still and click away 😆 Great work and best of luck on improving it!
May 2 22:48:34 28m 13s Until Tomorrow ♥ 2 Really great story and design :D The little books and messages added in added to the experience nicely. I was refreshed to find the block room a great example of a solid puzzle. I thought talking on the side was strange but it wasn't a big deal. The atmosphere was just great, I'm glad to have played it! Awesome job.
May 2 23:05:37 17m 03s W.R.L.D. (World Reconnaissance eLite Defense) ♥ 0 Wow really tough 😆 The asteroids style shooting is not my strong suit... I didn't get much of a good score but hey I might practice some more, high skill ceiling! Amazing game (man those pixels are satisfying), I look forward to more!
May 2 23:27:31 21m 54s Place Them All ♥ 2 Awesome work, I kept playing to see what each tribe tended to do... it was fun to experiment! Reading upside-down text was kinda odd but wasn't distracting. I hope you expand on it... super original and fun!
May 2 23:55:42 28m 11s The Curious Adventures of Ant, the Inebriated Ant ♥ 0 Hey great entry! Surprisingly funny to play, on the rock tower I even clipped through the ground about an inch 😆 which would have been bad if this wasn't a physics game. I liked what you did do with the sound, though obviously it felt kinda quiet. And wow there were a lot of varied levels, good job! The arrangement of the levels and plants/rocks and such seemed like it would have taken lots of attention. Truly eleg-*ant* (I'm sorry I had to)
May 3 00:37:23 41m 41s Hopper ♥ 0 Wow really clean game! Controlling movement and aiming shots was hard to adjust to but it's probably the right difficulty. I was impressed with the smooth gravity system. Local multiplayer would be awesome too! Great game overall :D
May 3 00:59:25 22m 02s Path of the Rabbit ♥ 1 Love it, there's a lot to it... gosh it's asking for a lot of thought! When I first started the game I was worried I missed a control or direction as it's not clear what's going on... so I had to unnecessarily relaunch the game a few times until I knew the goal. I'll try to beat it later. One of the best :D
May 3 05:59:32 5h 00m Dwarf World ♥ 0 Great puzzles! The first real level was actually already great, the puzzles were very thought out. The problem I had was how getting things done was kinda too slow and the game was very unforgiving for that reason... it's really easy to push the blocks into the wrong place (at least for me) and then you have to do the whole sequence again. Otherwise fun game overall, and you have some of the best puzzles.
May 3 06:38:05 38m 33s Little Sky Farm ♥ 1 Kept me playing for quite a while. Sadly I had to give up as all my time only yielded about 100 gold... I didn't get how quality was affecting anything and how to improve quality for anything after wheat. It was kinda hard to see at night, and I didn't realize I could press space next to the house until later. Good job though, very relaxing!
May 5 06:10:03 47h 31m Carefulzilla ♥ 2 Hilarious entry :D I played at first with the intention of destroying everything... which was fun as it was! Then trying to not hit people added a lot of good challenge. I think some reliable tip toeing would help the awkwardness a bit because the very edge of the heel would always break something-- also restart button of course. Otherwise, awesome game for compo, it looks like a game that took months! Great job!
May 5 22:47:17 16h 37m Destructo Island ♥ 2 Nice game, surprisingly normal was easy and extreme killed me in seconds. I used v1.1 I believe. I have a few suggestions for you... The drones flying just over the player quickly was quite annoying, maybe make sure the drones hover a distance away so it's possible to see them and shoot them. Also, many things control-wise were a little buggy feeling in my opinion; zooming felt odd as it sort of flickered the FOV, footsteps sounded inconsistent... In fact zooming was pointless as projectiles flew too slowly. The map was way too big for the projectiles used in game, raycasts would have been better for picking off distant enemies. All in all the island looks good and the art and sound design is pretty great for jam! Good work.
May 5 23:00:25 13m 08s Newton's Cannon ♥ 2 Great entry! It was super polished which is great, art looked very satisfying too. My only wish *was* that the gravitational bullets mechanic was used in a way that would force you to use the jetpack... this was until I realized you fixed it in the updated version, nice! Now you can create additional enemy types; maybe something that hovers in space. Keep working on it! :D
May 5 23:14:09 13m 44s Dispyria ♥ 1 I must admit I wasn't expecting this game to be so good! It has one of the best old school vibes from perhaps any LD game I can remember, great aesthetics and colors. Really great simplicity and fun levels... although I kept thinking I was going somewhere secret when going downwards. I think the sprite kinda makes the player seem like he's moonwalking (in the air) or facing the other way when not walking. It just looked a little strange to me at first... but hey this was quite a unique game here :D Good luck on expanding it!
May 5 23:30:10 16m 01s Asymmetry ♥ 2 Really great :D I love the music and simple design. The game gets pretty chaotic after a while and then it really becomes a dodging game. I was glad to find out WASD could be switched to movement. I don't think there's anything wrong with it, other than it being short on content and enemies (like with most jam games). Lots of fun, good job!
May 6 03:36:45 4h 06m Communitas ♥ 1 Great idea! These types of community games are really interesting. Unfortunately in the time I played I didn't notice any changes in real-time. I also wish that the score impact of each building would be shown... and maybe something to show what aspects of the city (industry, food, housing) need improvement? Either way, you can really take this somewhere, looking good so far :)
May 7 03:17:06 23h 40m Taipa ♥ 1 You have done a great job in the art area... it's actually quite a lot done for the time period. Don't be discouraged about not finishing, there's always next time :D I hope you might try and finish the game in the future (the direction you were going seems very promising).
May 7 03:30:42 13m 36s Acquaintances ♥ 3 Pretty good and funny entry :D I love the voices and the little end screen thing. Achievements were a good surprise as well, at first I must say I didn't know why I was being called an introvert out of nowhere haha. If I were to suggest something it would be to make the achievement boxes less obstructing... otherwise the game is well executed.
May 7 03:41:44 11m 02s Small World Collider ♥ 1 Great idea, it could work well with two player modes. The concept of choosing the planet combinations (along with actually unique planet traits) really helped the game, good job there! I just thought it was so fast at some points that trying to block the ball was pointless haha. Pluto was quite funny as well :D
May 7 18:00:19 14h 18m Small World Fighters ♥ 1 Good entry. I like the attention given to AI as well as local multiplayer. The graphics fit the game as well. As stated before, the game allows spamming to be effective, perhaps it would make a more interesting game if shooting had much more cooldown, and maybe if there was a melee attack? There's lots to improve with it, but overall there's still fun in it!
May 7 19:06:08 1h 05m The Morix Colony ♥ 1 I finished but it was a bit repetitive; I took about 1000 days for the promotion win. I liked the resource management but I could only buy three colonists maximum because they would never show up... some things should probably be mostly available. I thought it might be a good idea to have a checkbox or something to choose the prompts you would prefer to see... for example I might only check the colonist ship if I am in need of them, and I won't get bothered by hundreds of merchants. Of course the pirates are exempt from this skipping idea. Overall, great turn based resource game!
May 7 19:21:47 15m 39s Little Fortune Planet ♥ 3 Kinda funny with the results of some cards but I could only get the destroy achievement... I wish there was a reset function. Most of the cards showed up multiple times but didn't seem to have obvious purpose or effects. Once the entire world becomes water it's quite boring to mess with, as the cards have even less effect on it. Pretty nice graphics though, nice entry.
May 7 19:34:52 13m 05s Small World Transport ♥ 1 Great for unfinished! The controls are usually tough on these types of ship games, but it's not too hard in this :D I think it would be cool to have a list of tasks/deliveries that are needed (maybe like three), and maybe let the player carry multiple packages. This would give some choice on where to go and in what order.
May 7 19:46:54 12m 02s Rogue Basement ♥ 1 Great old school feel. The music fits well and I like the exploration... though it was pretty hard for me. I wished there were some hit sounds and maybe a bigger text feed. Pretty cool game though :D
May 7 20:06:43 19m 49s The Adventure of Malvin ♥ 1 Great game with outstanding graphics. I was able to use keyboard pretty fine after getting used to it. The run key seemed odd to me and wall jumping was hard to learn initially. I really wish the slide mechanic was used more as it's really the good *unique mechanic*... unfortunately it seemed like the game was too focused on platforming on leaves rather than sliding into enemies. Also, enemies themselves could have incorporated the sliding more. I think introducing the spiders over a deadly pit was kinda unfair too, maybe give a safe environment for that kind of learning. I thought the boss should have shot some sort of projectile or been more challenging. Overall your art is incredible and I like the feel/mood :D
May 8 00:08:59 4h 02m Fast & Faeries ♥ 1 Fun game! Music fit well and the atmosphere was really nice. Loved the names, gave some chuckles :D I liked the dandelion speed boosts, they helped make the race a bit more reliant on moving around rather than just spamming jump. Wasn't too hard either. Great entry to race in!
May 8 00:44:38 35m 39s Chroma ♥ 2 Awesome game! Really impressive how much was packed into this :D The bosses were super impressive, searching for weapons is always fun. Damage indicators would be cool to see how effective a weapon is. Also, I think the teleporting action should have moved in the direction you were moving, not towards the cursor, as it usually just boosted into the enemy's shots. Great fast paced shooter though!
May 8 02:21:18 1h 36m Space Raiders ♥ 1 So much adrenaline! Awesome. The juiciness is superb and it got really intense right around the third night (in a fun way) :D It did take me a bit to figure out that the rocks were needed (I think some particle effect would help show that you're mining it) and the first set of felt very strong with 3 hp. Also I noticed that once one enemy gets down in the heart area it forces you to go down and spam everything with shots down there until the night ends. Those were the only complaints, overall it felt very awesome! Good job!
May 8 02:51:12 29m 54s Statera ♥ 2 Good concept, I had fun playing it... at first I thought it was going to be really easy as long as the slimes survived but then the rabbits suddenly all died (probably rhinos). The shooting sound was a bit too loud but I still liked the game and it's objective. Great job!
May 8 03:04:08 12m 56s Murder Mitosis ♥ 2 Very great entry! I didn't realize the little pellets were there at first, since they blend in a little too well haha. Graphics were super polished and I like how the music would change. The AI was kinda easy once I got the hang of it... is green supposed to be the best AI? Great job making this I wish I had someone to play multiplayer with!
May 8 03:11:01 6m 53s Teddy The Tardigrade ♥ 3 Good game concept, I think the graphics were nice. I thought it was pretty unfair when trying to land because you usually can't see what is on the ground, and more often than not you'll get damaged. I didn't get very far but it was neat to play.
May 9 04:42:18 25h 31m A Perfectly Lovely Expedition ♥ 3 Very solid entry, I liked the use of the theme! Nothing felt out of place and I was glad the tasks were simple enough to figure out by looking around a bit. I noticed that hanging out around the house when you start kinda made me think I had to get in the house to stay alive, because I went back inside to avoid the enemies but then I was stuck there until morning (prompting me to reopen). I wasn't completely forced to go get the shovel, and I had to do so in the second try. Just a little observation, I think it's the best suggestion I can make (maybe make it so the house isn't a safe spot because there's no point in waiting there stagnant for a long night). Overall felt nice and has a great charm! Good audio too!
May 10 05:00:36 24h 18m Cowmets ♥ 1 Pretty fun and really outstanding, best polish I've probably ever seen in this Ludum Dare. Like this looks like it was created by a team in months, awesome work. I found the lasso trail pretty satisfying. The gameplay felt a little lacking in depth (probably just me), I realized you don't have to worry about catching up with the cow, only staying within range for a certain amount of time matters. I personally found it a bit too easy after a couple of cow(met)s for this reason, but it seems most actually found it too hard haha. There should probably be a mouse sensitivity option in a future update also. Other than that the game is so fun and polished; knocked it out of the park! :D
May 10 05:56:17 55m 41s Space Hummus ♥ 1 Funny game :D I liked your humor in this one. Graphics were clean, consistent, and fit with the humor. The only con which has already been stated is the ability to flat out skip most levels! I understand it probably isn't an option to change your gravity mechanic; I just feel like the easiest path to victory will be exploited, so a good idea might be to add shiny coins along the intended path to reward those who take the long way. Great game, can't wait to see what comes next.
May 10 23:13:07 17h 16m I Want To Explore ♥ 2 Nice experiment here, great retro feel and music. I had the exact problem as @undefinist, and the game was pretty limited in gameplay, but the art was still impressive. Well done.
May 11 03:00:21 3h 47m World on the Tip of a Ballpoint Pen ♥ 1 Pretty great and interesting art (awesome colors). The sounds were pretty nice and I liked where the game was going but it was unfortunately cut super short... I hope it's addressed in a post mortem. Great concept and idea, lots of potential!
May 11 03:51:22 51m 01s Abaddon ♥ 0 This was a neat entry, great 3D animations and models. I played a few times but couldn't ever pass my first score... I thought having to constantly look around for enemies was a little annoying for me. I saw a maze suggestion which I would agree with to fix the all directions problem. The enemy types were nice but I feel like they were put to waste because the spawn rate ramps up so quickly that I just had to frantically run around and hope not to run into something I can't see... there might as well have been a bunch of skulls I had to sift through. This would probably be fixed by making the gun damage (especially the shotgun) viable, because it was hard enough to deal with one enemy. Nice entry.
May 11 04:26:41 35m 19s Dwelling ♥ 1 Very cute, really shocked me. Like jaw dropped. I don't know why but it just took me by surprise after trying absolutely everything else (probably for too long). Art and music is so great as well. Fantastic!
May 11 05:06:11 39m 30s Krilgor ♥ 0 Great humor haha great game. I didn't find any bugs... *wink wink* The concept was unique and the writing/ending was nice :D Good progression, love the inventory feature *cough* Nicely done!
May 13 01:13:32 44h 07m Ronut ♥ 0 Pretty fun! Nothing significant is wrong with it and the intro was very neat. I had to let myself lose after a few minutes though, there wasn't a very large ramp up in difficulty. Effects and sounds were really satisfying. Good job!
May 13 04:56:04 3h 42m Critter ♥ 3 Great entry! Lovely art and music :D Like already stated, it's really hard to start out it as there's nothing showing what each bar means. I figured out that the red health was being affected by temperature... but I'm not sure what the yellow bar is. Once I figured out a method to go about keeping the right temperature, I survived until spring year 2 (which is good?)... really good idea with the lava+water and such. Well done.
May 13 16:08:35 11h 12m The Curator ♥ 2 Awesome! I adore the pixel art and music choice, really nice job. The idea to change the bullet path is quite unique and cool, but at first it's a little hard to control the flare while worrying about enemies. I think letting the game go in slow-mo for the path-setting would be an interesting dynamic... maybe put the flare on cooldown so it can't be abused for the slow-motion. Really cool otherwise, good luck on taking it to the next level!
May 13 16:24:56 16m 21s ATLANTIS ♥ 2 Solid game! Great idea. It didn't take too long to figure out the rules, but it was really interesting to try and play. Towards the end I lost because well, I didn't think a province could completely flood to a deadly level. With some more work it could be a great little board game!
May 13 17:10:40 45m 44s iii ♥ 2 Great game! Clever title, awesome progression. The platforming was tuned very well, I also appreciate the level design. I only got frustrated after getting the present because of the few checkpoints. Other than that it's quite a gem! Well done :D
May 16 03:28:05 58h 17m Tiny Hero ♥ 1 Nice job! Creative mix of turn-based strategy and RPG. The cursor was pretty nice, it keeps the focus on the stat building. I think the game over screen must have a list of your stats though (enemies slain, level reached, total exp, etc.)! It was pretty hard when ants started spawning, I wonder how many enemies I didn't see. @automatonvx is onto something with mobile; I would totally play it you span out the game (more long-term). Well done!
May 16 03:42:19 14m 14s Rocket Roller Space Polo ♥ 0 Tons of fun, congrats! DEFINITELY continue working on it! I appreciate the different modes. The basics did take a bit to get down but heck its just really satisfying to make a well earned goal. You can for sure create special and new asteroids or even maps... I also wondered starting out if having movement control would be a good idea (maybe, I don't know if it breaks the momentum). There's a bunch you can try. Lots of potential, great entry! :D
May 16 23:22:55 19h 40m D4RK and the Small Worlds ♥ 0 I'm disappointed I couldn't beat it... the elevator was too restricting in movement. The laser things were interesting and looked good. The crescent enemies felt odd because it seemed like it didn't matter where they were facing. The projectiles looked similar to the enemies themselves. I thought the dialogue was alright but it just didn't seem like the characters were authentic; all the jokes felt slightly out of place. The mechanics were really nice but a bit buggy, I got caught on the walls a few times. Cool game anyways, good work!
May 17 00:24:46 1h 01m Protect ♥ 1 Great job! Probably the has some some of the best music so far in this Jam. I really dig the feel. The simplicity made it pretty easy to pick up too (though it was hard not to mess up). A song timer would be helpful, and although the screen shake was good, it hard to recover from mistakes due to the intensity of it. Well done, rhythm games are always neat!
May 17 00:36:14 11m 28s It's a Small World, So Let's Crash It into Things ♥ 1 Fun game, the physics make sense with movement and all. Glad that the progression was just right! The star's voice was pretty funny, nice addition :D
May 17 01:01:36 25m 22s Defense Against the Giants ♥ 1 Nice entry! The sounds might have been surprising but they were pretty funny and not too loud. Great job making a solid Tower Defense, only a few features are missing like showing tower ranges, damage output, and gold output. Honestly I couldn't tell exactly how the gold mines impacted my income, so I didn't understand why they were so expensive. That made it hard to manage the balance between gold and arrow towers. Still just a minor problem.
May 17 01:13:50 12m 14s Protolife ♥ 0 Super great execution! I was a bit confused of what was going on at first but everything made sense in time. The slow pacing makes it quite relaxing (and then super stressful when the infection guitar kicks in). Art looks great and the biology included is pretty neat :D Quite a well made entry, good job.
May 17 01:27:58 14m 08s Noizy ♥ 1 Great game, great pseudo-3D concept. The colors were well organized to make everything visible while keeping the aesthetic :D I can only say that I got to the boss twice but died pretty easily, I just didn't get the timing down. I hope you consider checkpoints! Nice entry!
May 17 04:13:38 2h 45m The Mother of All Games ♥ 1 I'm shocked at how much is completed for this game. The minigames were all challenging to a good point, but I thought there should have been a restart option for each level... especially the top down key puzzle because I kept opening the wrong doors by walking next to them. Having to start all over again was a little frustrating. All these games packed into one entry is very impressive though! Nicely done.