Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → TheCain
Feedback comments for LD35
TheCain's games and stats for all events →
| Timestamp | Since previous | Game | TheCain's comment |
|---|---|---|---|
| Apr 17 16:18:00 | The order of things and colors | Nice and simple. Album Generator. | |
| Apr 18 01:32:00 | 9h 14m | Infinite Vertices | I liked it. Reminded me of The Pretentious Game. I think after the 0 dimensional screen it should have a special game over message, instead of the regular one. |
| Apr 18 02:32:00 | 1h 00m | Agent Shift | I seemed to lose every time I 'Checked'. Am I missing something? |
| Apr 18 22:38:00 | 20h 06m | Thomas was a shape | it was okay. |
| Apr 18 22:42:00 | 4m 00s | Lycan | The werewolf was under-powered, I though. <br/>Seriously Metal music. |
| Apr 18 22:48:00 | 6m 00s | Rayshifting | My one complaint is that the shapes were all the same. <br/>Other than that, solid Compo. |
| Apr 19 00:58:00 | 2h 10m | Paperchase | Should have done humor voting. |
| Apr 19 01:16:00 | 18m 00s | Sergei's Virus | Wow. I'm way too dumb for this. <br/>Cool idea though. |
| Apr 19 01:18:00 | 2m 00s | Dance Dance Pathogen | Itch offers a an embed game link for Ludum Dare so the whole page doesn't show up |
| Apr 19 01:30:00 | 12m 00s | Slicer | Unique and interesting. Ridiculously hard though. |
| Apr 19 01:47:00 | 17m 00s | Helium-4 | Man is this fun! <br/>This is one of my favorites so far. It looks good too. <br/>I was on a streak, but it crashed. |
| Apr 19 02:11:00 | 24m 00s | OFFLOAD | The music is nice, and this does add an interesting twist to pong. |
| Apr 19 02:59:00 | 48m 00s | Reform | What an ending. |
| Apr 19 03:15:00 | 16m 00s | Groad | Pretty fun, needs polish though. I think you should add a feature to rebind keys. |
| Apr 19 03:34:00 | 19m 00s | Don't Shapeshift | I had some issues. The story progressed kind of wierd, and I got stuck on the level with the giant robot. Can it be killed? I couldn't go anywhere, and he wouldn't shapeshift. |
| Apr 19 04:10:00 | 36m 00s | It got Paul! And now it's coming for US!!! | Finally beat it. Got a bit boring at the end because all that was left was guards, so i had to wait for them to go to bed. Very solid idea though. |
| Apr 19 18:31:00 | 14h 21m | FRAG.MENT.ED | It was well made. Good job conveying the sense of being very hectic and confusing. <br/>I don't think it fit the theme very well though. One bug I found was when hitting restart, it would open a new instance of itch.io inside the game window. |
| Apr 19 19:08:00 | 37m 00s | Look at your Feet | This is the Dark Souls of job simulators. <br/>The message is not lost on me. |
| Apr 19 20:06:00 | 58m 00s | CubeShift | It was fun. |
| Apr 19 20:40:00 | 34m 00s | Ape-Evo | It was fun. <br/>Would have been nice if there was a greater purpose, or story. |
| Apr 19 20:45:00 | 5m 00s | Lich | Needs polish, and was unbalanced. I don't see how the theme fits in either. |
| Apr 19 22:25:00 | 1h 40m | Squarcle | That was fun, and had clever mechanics. |
| Apr 19 22:52:00 | 27m 00s | Forge Rampage | That was ok. I had fun, but it got boring pretty quick. |
| Apr 19 22:58:00 | 6m 00s | Furniture Ghost | That was... unique |
| Apr 20 04:49:00 | 5h 51m | Disarranged | Very funny. |
| Apr 20 19:15:00 | 14h 26m | Dr. Lepus - The Last Rabbit On Earth | Very hard, but fun. I couldn't tell if the zombies kept spawning, or if there was just that many. <br/>Were you supposed to transform when you ate the carrots, or did you need them for the machine? I haven't beaten it yet. |
| Apr 20 19:26:00 | 11m 00s | Cyan | It was fun. pretty difficult. I killed the ghost, but fell down and had to restart. |
| Apr 20 19:29:00 | 3m 00s | System Shift | One of the very few games in existance that is Linux compatible, but not Windows compatible. |
| Apr 20 19:46:00 | 17m 00s | I'm one of you guys now | I got to the end of 'The War zone', but was shot up. I didn't retry it because the characters just move too slow. |
| Apr 20 20:16:00 | 30m 00s | Origami Ride | This could be good, but it's just missing a few touches, and a little polish. |
| Apr 20 20:23:00 | 7m 00s | ShapeOut 2016: Extreme Fast Forward | That got tough quick |
| Apr 21 00:01:00 | 3h 38m | Bloodbearer | Pretty Fun. <br/>Hit detection was a little off, and the boss was very easy. |
| Apr 21 00:09:00 | 8m 00s | Muoto the Geometry Wizard | Very good. My one issue is that there is no progression, and no incentive to explore further. The entire game is dependent purely on skill. <br/>Not to say that's necessarily a bad thing, but in a dungeon crawler it's nice to have some reason to explore further. |
| Apr 21 00:18:00 | 9m 00s | Avian | It's nice. A post-Compo would be great |
| Apr 21 00:38:00 | 20m 00s | Chameleon Candidate | Pretty funny. I liked how you made fun of BOTH political sides. |
| Apr 21 00:57:00 | 19m 00s | Shadow of the Red Hand | Wow, that was really good. Very clever idea. |
| Apr 21 01:08:00 | 11m 00s | Taiga Woods | The game sort of bugged out on the Ultra Taiga stage, but really well done on the rest. The bow was very hard to hit the taiga with. |
| Apr 21 02:21:00 | 1h 13m | windowframe | This was immensely good. So polished, and with a surprising amount of levels. <br/>I have other games to rate, ya know! |
| Apr 21 02:37:00 | 16m 00s | Shapeshifter Challenge | Very clever. <br/>It would have been nice if there was an end screen for completing all the puzzles |
| Apr 21 02:45:00 | 8m 00s | Conviction | With some music, this could have had a great mood. |
| Apr 21 03:29:00 | 44m 00s | Sunshift | I couldn't beat it. I'm sorry. That level with the back and forth borders just killed me. I almost had it, but that L block next to the goal got me. <br/>Really good though. |
| Apr 21 03:32:00 | 3m 00s | Polarity Dragon | It was ok. I liked the music, but the combat was a little weird because of the perspective, and the polarity shift seemed superficial. <br/>But, it did have a nice feel to it, and looked pretty good. |
| Apr 21 03:40:00 | 8m 00s | Shallow Shift | I like the mood, and it felt good to get to the top. <br/>I think the game over screen should have been a bit faster, though. <br/>Overall it was nice. |
| Apr 21 03:47:00 | 7m 00s | ShapeShift | The objective could have been conveyed better, and music would have been nice, but it looks good and I like the mechanics. <br/>This would make a great App. |
| Apr 21 03:57:00 | 10m 00s | Whale quest! | Was there any way to actually win? or just get 'Congrats?' <br/>Anyways, interesting meld of puzzles. |
| Apr 21 04:33:00 | 36m 00s | Shifty Ninja | it's ok |
| Apr 21 04:36:00 | 3m 00s | Alien ate my neigbours | You Mis-categorized the download as 'Web' |
| Apr 21 04:41:00 | 5m 00s | Shape Soup | This was clever, simple, and I liked it a lot. The puzzle was unique and interesting. |
| Apr 21 18:43:00 | 14h 02m | The Cloak-ed Man | I wasn't quite sure what to do, or what was happening. |
| Apr 21 18:51:00 | 8m 00s | Shifting Shifting Shapes | Very clever. It might have been worth it to do the Jam and make a few more puzzles. |
| Apr 21 19:25:00 | 34m 00s | Everyone's Evil Twin | I couldn't get past level one. Literally. <br/>I beat it, but no other levels showed up. |
| Apr 21 19:31:00 | 6m 00s | Restless dungeon | How many levels are there? I got stuck after i activated the springs. |
| Apr 21 19:45:00 | 14m 00s | ShapeShifter | That was really fun. <br/>Really clever memory puzzle. |
| Apr 21 20:06:00 | 21m 00s | Galaxy Survivor | I liked it, but it would have been nice if there was some sort of progression, or story. <br/>Also, does the description count towards humor? |
| Apr 21 20:10:00 | 4m 00s | Shapinoid | For six hours, this is pretty good. |
| Apr 21 20:15:00 | 5m 00s | Block Shift | Very polished, but it seems to be lacking something |
| Apr 21 20:27:00 | 12m 00s | Dummy Game | Wow, you managed to make a Ludum Dare simulator in under 48 hours! And it has kittens! |
| Apr 21 20:35:00 | 8m 00s | Boolean Differences | Pretty good, but I never needed the oblong sphere. <br/>A charge gauge for the jump would be nice. <br/>Also, one level I beat and it just reset me. |
| Apr 21 20:39:00 | 4m 00s | Prehistoric Shifter | If this was expanded upon, it could be really good. <br/>Nice art though. |
| Apr 21 21:10:00 | 31m 00s | Tito's Revenge | Good game, some progression would have been nice. |
| Apr 21 22:05:00 | 55m 00s | The Cursed Forest | Aside from some poor design choices, it was a pretty good game. Great graphics. |
| Apr 21 22:11:00 | 6m 00s | ShapeGrid | This is a great puzzle game. <br/>It would be even better if it had some sort of goal. |
| Apr 25 02:11:00 | 76h 00m | Zen and the Art of Transhumanism | I enjoyed it |
| Apr 28 20:04:00 | 89h 53m | my fathers apartment | for experienced Wheres Waldo players, this was easy, and very short, but I enjoyed it. It had a good mood. |
| Apr 28 20:17:00 | 13m 00s | Torus | I didn't beat it, but it had a good mood and even spooked me once. The twisting hallways were very disorienting. |
| Apr 28 20:26:00 | 9m 00s | Scrapshaper | It was fun. <br/>My issues are there was no real penalty to dying, and only one upgrade. |
| Apr 29 19:35:00 | 23h 09m | Craft a Raft | Very polished game. |
| Apr 29 19:42:00 | 7m 00s | lorem ipsum | Pretty solid idea here, it just needs more levels, and more distinctive transformations. Reminds me of the Nitrome game 'Enemy 585' |
| Apr 29 19:49:00 | 7m 00s | Shapescape | Nice and simple puzzle game. <br/>It would have worked to also allow Mouse controls in the game, but perhaps that was a design choice. <br/>My high score was 19000 |
| Apr 29 20:04:00 | 15m 00s | Widget Workshop | This was very good. I wasn't expecting much from the screenshots, but i really enjoyed it. |
| Apr 29 20:22:00 | 18m 00s | Go Away, Zeus! | I couldn't get past level 10 on normal, and I quit at level 21 on easy, but I assume It was endless. <br/>It was pretty clever, and really gets difficult. <br/>I think it should have an end level, and an option to continue to endless. |
| Apr 29 20:45:00 | 23m 00s | Escape from the Dungeon of Snor | Pretty good point-and-click adventure game. My biggest issue with it is that some of the stuff I wasn't aware I could shape-shift into. |
| Apr 29 21:01:00 | 16m 00s | ShapeShift | Wow, this was a very polished game. It's very impressive. <br/>One issue- you cannot jump while moving as square. |
| Apr 29 21:57:00 | 56m 00s | Corporate Espionage | This has potential. <br/>If you were to add a real stealth mechanic, some objectives, and multiple options for the [SPACE] screen, this could be really good. <br/>Also, I liked the path-finding for when you moved by clicking. |
| Apr 29 22:07:00 | 10m 00s | Corrupted AI | I got stuck on the sound sequence. I had played the sounds, and it even said 'Congratulations' but nothing happened after that. |
| Apr 29 22:40:00 | 33m 00s | Mr. Shift | This would have been great with a few more levels, but really interesting idea. <br/>It had a Jazzpunk feel to it. |
| Apr 29 22:52:00 | 12m 00s | Dark Dungeons | Interesting, but needs polish |
| Apr 29 22:57:00 | 5m 00s | That Blue Square | Nice and simple. <br/>I think Shapeshift should have been one button though. |
| May 1 16:24:00 | 41h 27m | The Chameleon | Interesting idea, but it needs polish |
| May 1 16:34:00 | 10m 00s | Unbecoming | That was really clever. I liked the ending, it really punctuated it. |
| May 1 16:51:00 | 17m 00s | Space Exterminator VS Shape Shifters! | This game had some issues, but it was pretty fun. <br/>The shadows were broken on mine, it made it very difficult to tell where i was. |
| May 3 00:34:00 | 31h 43m | Shicken | Beautiful game. My only issue is that the Chicken/Lever mechanic is not telegraphed. |
| May 3 01:00:00 | 26m 00s | Revamp | Ridiculously difficult. Pretty good. <br/>If this were a full game, a gentler difficulty slope would be nice, because most of the game as it is now requires a mastery of the controls. <br/>But good game nevertheless. |
| May 3 01:16:00 | 16m 00s | Wrestling the RPG | Very nice. Only annoyance was that there was no 'previous-text' button to effectively try every option. But that's nitpicking. |
| May 3 01:39:00 | 23m 00s | Shift Order | This is too smart for me. I could barley figure out the first note. Hint for people like me: !SHIFT is a command. Use it to move the RIGHTMONITOR. |
| May 3 03:09:00 | 1h 30m | Ephemeral Path | You put an interesting twist in it. I came to expect one thing, then you changed that. It was an interesting game. <br/>Also, that warped control level was pretty lame. |
| May 3 03:14:00 | 5m 00s | Shifty Zombies | I liked the music, but the game-play needs balancing. |
| May 3 03:29:00 | 15m 00s | ShapeShift.Inc | It was funny, but the game-play became a chore. |
| May 3 03:33:00 | 4m 00s | Untitled Shape-Shipter | It was fun, but kind of easy. |
| May 3 04:01:00 | 28m 00s | Atomicollider | it was pretty fun. |
| May 3 04:04:00 | 3m 00s | Dovetail | Really difficult! |
| May 3 22:15:00 | 18h 11m | Shapeshift Inc | The mechanic could work if you added more interactions. Such as moving the tiles somehow. |
| May 3 23:47:00 | 1h 32m | Hybris | Ok, but kind of tedious. <br/>Music was nice though. |
| May 3 23:55:00 | 8m 00s | Dreadwood | Some checkpoints would have been nice. <br/>And a crouch animation. <br/>Some polish would make this better. |
| May 4 00:11:00 | 16m 00s | Sunday | Really well done! It gave subtle hints with the scenery and writing as to what was going on before the reveal. <br/>There were no jumpscares. |
| May 4 00:18:00 | 7m 00s | Za bochok | With some audio I would have given it a 5/5 mood. |
| May 4 00:20:00 | 2m 00s | Transmogrifighters | You need to add some instructions. |
| May 4 00:26:00 | 6m 00s | Dustin Finamore | I liked it. It reminded me of the Nitrome game "Silly Sausage" |
| May 4 00:32:00 | 6m 00s | PERMUTATE | I will never beat this, but it was fun to try. <br/>Good job. Very well polished. |
| May 4 00:47:00 | 15m 00s | Highway Carnage | It just needs some more depth, but for what it was, it was nice. |
| May 4 00:55:00 | 8m 00s | Beetle Morphosis | Very nice game. a health bar would be nice though. |
| May 4 01:07:00 | 12m 00s | Metris | Clever. <br/>It crashed on the 'slanted fill' level. <br/>I think you should add a slower option for losers like me. |
| May 4 01:13:00 | 6m 00s | Super Sentinels | Very short, and I didn't see the purpose of the SHIFT |
| May 4 01:23:00 | 10m 00s | OnPoint | Wow, what a smart game. That last level was really a doozy! |
| May 4 01:33:00 | 10m 00s | Pyramech | It was really good, but I wish you could kill the pyramech. |
| May 4 01:43:00 | 10m 00s | Bee Gone | It's pretty fun. very difficult to win. |
| May 4 02:24:00 | 41m 00s | Trisquircle | good game. |
| May 4 02:28:00 | 4m 00s | V for Virus | Nice death mechanic. Made me feel like the final boss. |
| May 4 02:35:00 | 7m 00s | Reconfigure | This was a really fun, and really polished game. Well done. <br/>It was a nice touch to add weapon knockback. <br/>Another thing I noticed was that unlike other games of this sort, you move relative to the screen, not the ship. <br/>Anyways, really good job. |
| May 4 02:45:00 | 10m 00s | Altered Beard | I liked it. <br/>It needs some checkpoints though, I couldn't get through the first level. <br/>And it would be nice if Z also jumped. |
| May 4 02:53:00 | 8m 00s | Galena's Request | Nice and calming music. |
| May 4 03:05:00 | 12m 00s | Soul Shifter | This is a game that really should be expanded into a full game. The fighting mechanic makes the game great, and would be even better to polish it and add more content to it. |
| May 4 03:15:00 | 10m 00s | wolf and the moon | Wonderful story. |
| May 4 03:21:00 | 6m 00s | Corvid | Beautiful game, but the shapeshift mechanic was not made clear. |
| May 4 03:25:00 | 4m 00s | Cow Duck Fever | It's an okay game. Good job. |
| May 5 00:48:00 | 21h 23m | Stone sacrifice | The whole situation of a frustrated sacrificer was funny. <br/>The instruction text seemed off. |
| May 5 00:57:00 | 9m 00s | Geometry Shifter | It was fun, but the arrows underneath the shapes made it easier. Perhaps you could add a hard mode that removed the arrows. And some menu music would be cool too. <br/>To fix the odd webGL frame, resize the ludum dare game window in page options. |
| May 5 01:05:00 | 8m 00s | Marked For Death | I feel that this has potential to be expanded on. <br/>As it is, It has a great mood with the whole crowd and the tense music, but you don't really do anything except walk in circles. |
| May 5 01:26:00 | 21m 00s | Stockholmia | With some balancing, and maybe some progression this could be a good game, but as it is, it gets repetitive quick, and the strategy breaks down. <br/>My final score: 12 knights, 41 turns. |
| May 5 01:52:00 | 26m 00s | SUBJECT 26 | I really liked this game. I made all the butterflies happy. |
| May 5 02:00:00 | 8m 00s | Pasowix's Magical Shapeshifting Workshop | Pretty funny. I liked the puzzles, you should add some more. |
| May 5 02:25:00 | 25m 00s | A Soul of Clay | Nice escape the room. As it is, it's a very good escape the room. All it needs is a little polish. |
| May 5 02:31:00 | 6m 00s | Moonlight | Interesting start a game. I wasn't sure if I could even damage any of the enemy's, so I just ran past everyone. I hope you continue the game. |
| May 5 03:02:00 | 31m 00s | Oh What a Night | I beat the original, but I had to use the post-compo Cheese hint to do it. You seemed to fix all the main issues. I'm only left with one very minor, nitpicky gripe- the mousehole leading to the key, did it have to be so long? <br/>But anyways, it was a very polished game, so good job. |
| May 5 19:13:00 | 16h 11m | The Wolf Hunt | If you were to add onto this game I would suggest a life counter, a floor(something for the wolves to run along) and an indicator for the range of the shotgun. Perhaps also a counter for how many wolves you need to kill for the story to progress (I assume, I never actually made it that far) |
| May 5 19:19:00 | 6m 00s | Getting shifty | It was fun, but pretty easy. |
| May 5 19:38:00 | 19m 00s | (Web) Pyramid Escape | Interesting maze, and each form is unique and useful, but you need to add some animations. One for the checkpoints so you know when one is activated, an ESPECIALLY one for the button, because I had no idea if I had pressed it or not. |
| May 5 19:53:00 | 15m 00s | Code Shift | A bug I had was that once I hired an employee, I could no longer decode. Interesting, but it needs polish. |
| May 6 00:55:00 | 5h 02m | Nyamo's Adventure | I didn't beat it, got 41/51, but then a bug forced me to quit, but this is a really good metroidvania! Very polished, especially for a compo. |
| May 6 01:57:00 | 1h 02m | A Tale Of Shifted Shapes | I liked it. Got pretty stressful in the later levels. |
| May 6 02:15:00 | 18m 00s | Changelings' Lair | My biggest complaint is that the game is too slow paced. The money is earned very slowly, and when I lost the second level I didn't feel like replaying. <br/>I think there is potential here, but it needs a little polish. |
| May 6 02:34:00 | 19m 00s | CatKoonBut | I'm griping about the lack of ending screen, but other than that it was a pretty and nice game. |
| May 6 02:54:00 | 20m 00s | The Incredible Vending Machine | I played both Jam and Post, and the idea is interesting, but it gets repetitive. I would suggest putting a slot on the side of the main window to automatically have the dragon assess the Item and give it back to you. I would also have put The Lizard on the main page as well. |
| May 6 02:59:00 | 5m 00s | Greedy Miners | Well done. Very polished, with solid game-play. Very well done. |
| May 6 03:04:00 | 5m 00s | SEMILUCID | I liked it. Very good looking, but all the levels were pretty same-ey. |
| May 6 03:10:00 | 6m 00s | Shape Escape | Nice little game. Very polished. |
| May 6 03:20:00 | 10m 00s | Morph Man | Fun platformer, but the shape-shifting seemed superficial. <br/>I couldn't beat it because of a bug that caused me to die every time I landed. |
| May 6 03:28:00 | 8m 00s | 2045 Henkei no Densetsu | It was an okay game, not exactly to my tastes, but still good. <br/>I kept accidentally hitting the restart button. |
| May 6 03:39:00 | 11m 00s | Mimicry | The dialogue is where this one shines. |
| May 6 03:47:00 | 8m 00s | Polyshift | I got 83%, though at one point I had just given up, so I could have gotten higher. <br/>This is quite fun, I like it. |
| May 6 03:52:00 | 5m 00s | CDO | It would have been nice if the shapes would snap to the grid. But this was an interesting idea that I think can be improved upon. |
| May 6 04:06:00 | 14m 00s | Get Yo' Baby Swole | This was very funny |
| May 6 04:19:00 | 13m 00s | Combibox | This is a very well polished game. |
| May 6 04:23:00 | 4m 00s | The Core | I would suggest adding 'w' to jump, and a short tutorial. |
| May 6 04:26:00 | 3m 00s | Amorphosis | It looked good. You should add a keyboard shortcut for a quick restart |
| May 6 04:29:00 | 3m 00s | Varrer | Pretty good. pretty fun |
| May 6 19:47:00 | 15h 18m | A Mazeshift Title | Simple, polished, difficult. Good job. |
| May 6 22:17:00 | 2h 30m | Vote for Duck | It needs a little more, like confirmations of your actions would be nice. But it was still good. |
| May 6 22:38:00 | 21m 00s | Mountain | A nice, relaxing little mellow puzzle game. |
| May 6 22:47:00 | 9m 00s | The Killer's Apprentice | This was not what I was expecting at all, but much more interesting. WASD movements would be nice though. |
| May 6 23:05:00 | 18m 00s | PowerShift: The People's Republic of United Democristan | I liked the game, but you should work on it some more. Make the interface more clear for one. I'm still not sure what the number in the top left of the soldiers was, because mine disappeared on all the soldiers (I'm assuming it was their level). <br/>I really hope you do make a post compo. |
| May 6 23:14:00 | 9m 00s | DNA Madness | I liked the music. <br/>On level five, after I had made 21 couples, the pieces became invisible. The missed counter was going up, but no pieces were dropping. <br/>Pretty neat game, it just needs a little polish. |
| May 6 23:22:00 | 8m 00s | Geometry Shift | I got 110 on my first try, but then I couldn't beat it. <br/>Interesting shapeshifting mechanic, but I always found it easier to just stay in one shape. |
| May 6 23:43:00 | 21m 00s | Rontangle | Very clever game, and quite fun. Is there an ending screen? I played for awhile and it seems that I'm just repeating the same level now, but maybe the later levels just look the same. |
| May 6 23:49:00 | 6m 00s | Escaping Darkness | Very short, and very easy. Also, not at all what I was expecting. But, for a first, it's a nice try. <br/>Also, remember to remove the .pdb files |
| May 7 00:08:00 | 19m 00s | The Creatures of Pflaumotopia | nice little game, but some instructions are sorely needed |
| May 7 00:14:00 | 6m 00s | Key Keeper | Some things about it were a bit weird, such as some of the collisions, and the lack of checkpoints, but overall pretty solid. |
| May 7 00:18:00 | 4m 00s | Eggplant’s Dynamic Chimerization | It's pretty confusing as to what is going on, but it has a nice look. |
| May 7 00:29:00 | 11m 00s | Morphing Maze | This game doesn't really have a lot of content. I like the idea of a text adventure maze, but it needs something more. Maybe add random notes that you can read to find some lore, or add a story. Or maybe even a monster chasing you, but as it is, it just seems lacking. |
| May 7 00:38:00 | 9m 00s | Breaking Fat | I loved the intro. The music. The dialogue. Really great. Other than that though, there were only two levels. I beat it on hard first, then easy just to check there weren't any hidden levels. |
| May 7 00:46:00 | 8m 00s | Liquify | Nice graphics, but I couldn't tell what things were intractable, or what I was supposed to do exactly. I got stuck on the room after the bathroom. Also, it was kinda buggy. |
| May 7 00:55:00 | 9m 00s | Fylgjur | I generally liked the game, so i state my criticisms. <br/>I get your explanation, but I don't think the theme fit too well. <br/>And graphically, you conflict. The knees rotate along the pixels vertex, and you have a giant tree with giant pixels. <br/>Also the movements a bit weird. |
| May 7 01:01:00 | 6m 00s | MagicClay | Nice game, and I got 79851.41 on my first try. <br/>I have one big issue, and that is that the wall is a 3d asset, but the shape you use is a sprite, and it isn't even the same size as the hole. <br/>Also, the animation for the arms isn't synced with the walls. <br/>Other than that, solid game. |
| May 7 01:35:00 | 34m 00s | Change the Formality | I shouldn't comment, but I shall. <br/>Super weird, and not in a good way. but not in a bad way either. <br/>I bet you made the text scroll that fast on purpose. |
| May 7 01:40:00 | 5m 00s | A not-really-an-actual-game based on the theme "shapeshift" | Well, no game here, as expected. But pretty. I won't vote anything except overall and graphics for you. |
| May 7 01:44:00 | 4m 00s | Zedhus | It was neat, but really didn't have enough to keep me. Maybe work on the combat a little more. |
| May 7 01:49:00 | 5m 00s | Who you're gonna call? | Very polished. It felt like a full game. Difficult, too. Good job. <br/>Maybe add a skip for the opening credits. |
| May 7 02:09:00 | 20m 00s | SteamPunkPuzzleGame | Clever game. That second level was a killer, but I got it (hint- Build stairs). <br/>I didn't see the steampunk theme. <br/>I liked it, but there was some poor design. Haveing to exit out of the editor to move on the second structure for one, and restarting the level, along with the design you made when you fail for two. |
| May 7 02:13:00 | 4m 00s | Shapeshift Racer | Wow, absolutely gorgeous. I got 52 on my first run. <br/>The car controlled weird. I think because of acceleration. |
| May 7 02:19:00 | 6m 00s | Block Dropper | At first, I thought this was going to be just like the many other "mach the shape" games i've played so far. <br/>And it was, to an extent. Your's requires HUGE coordiantion, because you added two new layers: mach the shape AND the position, and you have to match the beat. <br/>Well done. |
| May 7 02:29:00 | 10m 00s | Apeshifter Munk | Good job. This was very well done, and very polished. <br/>It had a very clever mechanic, that could be used for many more puzzles than you had. |
| May 7 02:50:00 | 21m 00s | The Canis Incident | What this game lacks, is character progression. <br/>In Nuclear Throne, or Risk of Rain, as you go deeper, the game changes, and your character changes. <br/>That is what this game is missing. <br/>I just ran past all the enemy's to the exit, because I had no reason to kill them. <br/>I did like that every enemy gave back a little health. <br/>But other than that, it was nice. |
| May 7 02:56:00 | 6m 00s | Pacifist Hill | It's okay, but not great. It lacks any deeper goals. |
| May 7 03:20:00 | 24m 00s | Prince Charmless | Very impressive. |
| May 7 03:41:00 | 21m 00s | BrainRequired | Good job. Many levels, very clever, good aesthetic, and it reminds me of portal. <br/>I had a problem with the fact that once you pick up a block, you can't put it back where it was. |
| May 7 03:56:00 | 15m 00s | Four Horsemen: Chapter 1 | Pretty interesting. The ending took me by surprise. <br/>(There was a typo on one of the pages- "...youths across the street. They |look looking| for trouble...") |
| May 7 04:16:00 | 20m 00s | The Shapes of the Druid | Very original. I like the puzzles. <br/>I do think you should add a 'go back one turn' button, 'cause it's frustrating to have to restart the whole thing just for one move. <br/>I did beat it though. |
| May 7 04:25:00 | 9m 00s | KillCubeler | Really great. It looked phenomenal, and I liked the premise. The killing was kind of fiddley though. <br/>Please add some sound effects too. <br/>But still, very good job. |
| May 7 04:28:00 | 3m 00s | Shifter | It took be awhile to get the hang of the mechanic, but it is really cool. Very original arcade game. <br/>I'm too ashamed to say my final score though. |
| May 7 04:41:00 | 13m 00s | The Other Woman | Very well done indeed. It was fun and clever and witty. |
| May 7 05:32:00 | 51m 00s | Theseus | I breezed through all the puzzles. <br/>And then came 19. <br/>Seriously, good work man. <br/>Also, I found one of the hidden solutions on (i think) level 17. Illusion=Broken. |
| May 8 00:20:00 | 18h 48m | Maigune | Pretty good metroidvania, but could use a little polish for the movements and graphics. |
| May 8 00:37:00 | 17m 00s | Listen and Shift | Very innovative! Only problem was that sometimes I had trouble understanding what you said. <br/>I got (on my first try)- 174,306 after the final calculation. Before was 181,040 with highest multiplayer x24. |
| May 8 00:48:00 | 11m 00s | Flames and Shifting | I couldn't hear the sounds so I wont rate you on audio. <br/>The graphics were very nice, but the controls weren't tight enough for my taste. and the boss battle was kind of confusing. I couldn't dodge very well because I could only move up and down, but I still won. <br/>On the topic of theme, the shapeshifting was entirely pointless. It seemed like an afterthought. |
| May 8 00:57:00 | 9m 00s | Super Shift-Shaper | In a game like this, you really need to add a keyboard restart, because you die a lot, and I don't want to have to maneuver the mouse every time. <br/>The controls seemed a little too sensitive as well. It led to a lot of pecking at the keys to get the right position. <br/>Aside from that, it was an interesting mash up. <br/>The music was very fitting. |
| May 8 01:08:00 | 11m 00s | Shape Runners | I got 642 pretty easily. <br/>I didn't find a reason to shapeshift, some music would be nice, and a score counter. <br/>I liked the look of it. <br/>also, it's too late now, but next jam, remember to remove the .pdb files before release. |
| May 8 01:28:00 | 20m 00s | Incognito | I like it, but there are two changes I think should be made. <br/>Add a short grace period for when you get seen. That way when you just barely get clipped by the line of sight, you don't have to automatically restart. <br/>And make line of sight not pass through walls. <br/>Besides that, pretty good game. |
| May 8 01:37:00 | 9m 00s | Shape Switching | simple game. It was okay, but not phenomenal. <br/>just a sort of middling game. <br/>Maybe add a 'Previous shape' for right-mouse. |
| May 8 01:49:00 | 12m 00s | Through Oneself | Very polished, with a very unique concept. <br/>I didn't see the theme, but that's not a big deal. <br/>You should have added a fullscreen for the emebed game though. |
| May 8 01:59:00 | 10m 00s | Mutant Chicken Death Jam | I liked it, but I had to quit on level 5 because the mutant chicken would cause the game to freeze (i used the embed web game). <br/>Very fun, though I could see the game getting boring quick because there was no further progression than "Kill monster with gun, become Mutant, repeat". |
| May 8 02:20:00 | 21m 00s | A walk to the top | The sound-effects reminded me of Justin Roiland. <br/>I pretty much liked it, but all the solutions were pretty obvious. <br/>What this game could really make use of is a level editor. |
| May 8 02:36:00 | 16m 00s | Mr. Purrgalar | It was a nice game. <br/>The shifting was weird. I would have to do a little shuffle every time I wanted to go through a different color. <br/>I beat it. |
| May 8 02:56:00 | 20m 00s | ⬛R⬤PPING ONTO SH▲PES | You really need to speed up the restart screen. I lose, and then hit R because I thought it was telling be I had to hit it again. This frustrated me. <br/>Beautiful game, and pretty clever. <br/>Not level 8 though. <br/>Level 8 is impossible. |
| May 8 03:03:00 | 7m 00s | WolfBit | I only got to 52 seconds (I'm assuming it's endless so I didn't try harder). <br/>Very interesting, I really wasn't expecting that. |
| May 8 03:11:00 | 8m 00s | Scevus | Drat. I couldn't beat it. <br/>Well, good job. I hope I wasn't missing anything for the ending. <br/>I think it would be fair to add a few pixels of allowance for when a block spawns. There was a time when I was just barely next to a spawning block, but it still killed me. |
| May 8 03:18:00 | 7m 00s | The Experiment | Kinda funny, Kinda weird. <br/>The music was nice, but it only lasted a little while so I'm gonna drop a star. <br/>That first game(and music) actually seemed pretty interesting. Especially the music. |
| May 8 03:31:00 | 13m 00s | Hungry Vampire | Really great game. I would criticize, but it feels like a complete game. Well done. |
| May 8 03:42:00 | 11m 00s | Moveless Chess | Very Clever. <br/>The tutorial seemed a little buggy for me, but the concept seems pretty solid. |
| May 8 04:02:00 | 20m 00s | Evasion | Pretty neat initially. <br/>I stopped playing after the turbo III mark because i felt there was nothing more to gain, and the game was getting tedious. <br/>but the idea is interesting, and I like that. |
| May 8 04:27:00 | 25m 00s | Devil's Hand | Pretty good. It had nice controls, and each weapon seemed unique. <br/>I couldn't change weapons on the last level. <br/>I think that allowing you to switch weapons with the scroll wheel would be valuable. <br/>Overall, very polished entry. |
| May 8 04:44:00 | 17m 00s | Flesh Mess | Really great entry. You really captured the feel of the old arcade run and gun. <br/>The only thing I didn't like was that after dying, you had to restart from the beginning, and then it was a toss up if you would find lumps or not. |
| May 8 04:51:00 | 7m 00s | Mortal Ro-Sham-Bo! | Nothing really to say. It's Rock paper scissors. but on a computer. <br/>Pretty funny. |
| May 8 04:58:00 | 7m 00s | Mimic | Way too difficult. But interesting nonetheless. I didn't know about the mimic octopus. <br/>Also, I wasn't hearing the music on the original. <br/>But i'll rate you on the sound-cloud music. <br/>It is pretty good, and no reason to let your efforts go to waste. |
| May 8 05:05:00 | 7m 00s | Extanation | The aiming is off, there is no restart button, the enemy control doesn't work, things like this. This game has a lot of issues, and it really isn't very good in it's current state. The only thing going for it is the graphics. <br/>If you come back and overhaul a lot of the issues, this might be a great game. But as it is, I'm going to rate it low. <br/>Except the graphics. Those were nice. |
| May 8 05:32:00 | 27m 00s | Euclidean Shift | This game had been on my to-play list for awhile. I'm glad I finally got to it. I did beat it as well. <br/>You did a fair job. Some more explanation, obviously. <br/>And you need to polish the physics more. I mean, you couldn't even jump if you were standing on an object. <br/>But neat physics puzzler. reminds me of the classic flash games I used to play. |
| May 8 06:05:00 | 33m 00s | Who Are You And What Are You Doing Here?? | Cool idea. This is the type of thing that should be expanded upon. |
| May 8 07:03:00 | 58m 00s | Duality | I finally beat it. after 74 deaths, I beat it. <br/>This was really well done. One of the most polished, with an abundance of levels. Really great. <br/>I hate the level designer. |
| May 8 07:31:00 | 28m 00s | Figment | I was expecting something far more sinister. <br/>I had some graphical glitches, but good puzzle game. |
| May 8 07:35:00 | 4m 00s | Wizard Fight | I didn't have any friend, but I still played. <br/>It seemed pretty confusing. I wasn't sure of the state of affairs at any given moment. |
| May 8 07:40:00 | 5m 00s | Space Shifter | A simple little platformer. <br/>It didn't have much, but what it did have it did well. |
| May 8 07:53:00 | 13m 00s | You're a Floor Lamp Now | That was nice. |
| May 8 16:31:00 | 8h 38m | Doppel City | Wow, really good job. It's extremely polished, and a lot of fun. I got 4247 on level 38. i.imgur.com/EmNB667.png <br/>It reminds me of the 7DFPS game 'Serial Sniper' <br/>If I were to change one thing, it would be to make the cursor just a little more precise. <br/>But you did a fantastic job on this one, I might come back to it later when I want a game to play. |
| May 8 16:57:00 | 26m 00s | Exhuman | Pretty good. Kinda like a isometric Risk of Rain. You should add some more to this game, it's pretty good. <br/>I didn't like the gun; It's more powerful than the melee at the same tier, which made it markedly superior, and the aiming was off. Unless you made it aim weird on purpose to balance it out. |
| May 8 23:59:00 | 7h 02m | Flow | Well done. I haven't seen a single puzzlescript games in the jam. You had some clever puzzles, though I beat the whole thing. |
| May 9 03:47:00 | 3h 48m | doppel trouble | I'm late to that game here, but I just wanted to say that it was pretty good. I didn't beat it (i'm rushing to rate more games) 'cause it's pretty tough, but it's a well polished entry. |
| May 9 03:55:00 | 8m 00s | Shiftshapes | Clever math game, with potential for expansion |
| May 9 04:07:00 | 12m 00s | Grokh's Arena | Very difficult. Those crawlers just took the wind out of my sails. <br/>Very solid though. |
| May 9 04:11:00 | 4m 00s | Golden Rush | Pretty polished, but it just felt lackluster to me. <br/>After I got bored of running around the maze, I had no reason to replay it. <br/>But some people might like it a lot. |
| May 9 04:22:00 | 11m 00s | shape, LeSS | Simple enough. You probably shouldn't put a death trap where you put the credits. I didn't read them in time. |
| May 9 04:28:00 | 6m 00s | Tsocwol Tour Operator | Kinda reminds me of 1Teratoaster |
| May 9 04:31:00 | 3m 00s | Shape Shifter | Nice and simple puzzle/arcade game. |
| May 9 04:42:00 | 11m 00s | The Delivery Hour | It looked great, but the controls were too fidgety for me. Maybe add a very slow crawl to the trampoline form so you can make small adjustments, instead of fussing with the hexagon. |
| May 9 04:50:00 | 8m 00s | Tetragon | Pretty good mash-up. I couldn't get past level 2, and here's why: in tetris, whn you clear a line, everything drops a line. This doesn't have that, which means mistakes are much harder to fix. |
| May 9 05:01:00 | 11m 00s | Shoop-da-Poop | Weird puzzle game. And who eats portal guns? |
| May 9 19:01:00 | 14h 00m | H2Olympics | this game has a few issues i got hung up on. I got bored after 20, the ice form is useless, and the game over screen takes too long. <br/>But, the music was pretty nice. |
| May 9 19:10:00 | 9m 00s | ShiftShape | I only got to level 4, but it's very polished, and the one button control put an interesting spin on it. |
| May 9 19:26:00 | 16m 00s | Mr. E | I think you should have the screen wrap around, so you don't lose track so easily, and the "shapeshift" was very subtle, but that i did like. <br/>You should also slow down the character. on a screen that small, there's no reason they need to go that fast |
| May 9 19:36:00 | 10m 00s | Max Wheigt: A really heavy story | Well, i hope to come back to this later. As it is it could use some polish; make the muffins disappear after taking them, give an objective, tutorial, that sort of thing. |
| May 9 19:45:00 | 9m 00s | OGLA | I got level 7, 156s. <br/>Very tough, and somewhat confusing, but it seems promising. |
| May 9 20:10:00 | 25m 00s | Dave from Bungie | Yeah, it's alright. Pretty funny. Solid except the 'cutscenes' should be skippable. when I replayed to get a new ending, the (albeit short) waiting annoyed me. |
| May 9 20:26:00 | 16m 00s | Yours, Monster | Pretty interesting, but overall it lacked depth. |
| May 9 20:38:00 | 12m 00s | Time Balls | Your graphics are beautiful. I'm surprised you don't have more votes. <br/>This was really well done, my only complaint is that the movement was kind of floaty. <br/>This deserves to be expanded. |
| May 9 21:05:00 | 27m 00s | The Mystery of the Colorful Glasses | I'll keep an eye on this one. |
| May 9 21:21:00 | 16m 00s | Squiggles | Good game. It felt complete. |
| May 9 21:37:00 | 16m 00s | Walker | That was pretty good. I'm not a fan of tank controls, but the graphics were pretty good, and I liked the story. |
| May 9 21:44:00 | 7m 00s | Formation Charge! | This has potential. I can't wait for it to be released. |
| May 9 22:11:00 | 27m 00s | i drew this because i was bored | 'Less then 10 minutes.' that last level took me over 20 <br/>That last level is way too hard. <br/>But other than that I liked it. |
| May 9 22:29:00 | 18m 00s | Buck Shift | I got 5965. <br/>Pretty simple and pretty good. Nothing amazing, but a solid little game. |
| May 9 22:36:00 | 7m 00s | Biological Warfare | Very good. I really like how health works; die on two hits, but have the chance to get health after getting hit. |
| May 9 22:44:00 | 8m 00s | Shifter | Very tough, but thank you for adding the shadow on the walls. |
| May 9 22:59:00 | 15m 00s | Super Solid Shifter | too short. I hope to see this continued (read: more than two levels). <br/>As for current content, it's okay. I'd have to see it in action to really appreciate it, but currently it isn't being shown. |
| May 9 23:30:00 | 31m 00s | We Can't Decide | Funny, but I would have appreciated a real ending. <br/>Also, I was expecting a hotline miami bit. |
| May 9 23:38:00 | 8m 00s | EnergyShift | This has potential. no pun intended. <br/>While it is an interesting mechanic to not be able to fly until you drop, it wasn't used in any meaningful way. This game would be just about the same if you removed the core mechanic. <br/>I hope you do some more work on this because I can see it being great. |
| May 9 23:54:00 | 16m 00s | Defective Wiring | I'll make some suggestions: <br/>Allow access to the menu from in-game. This one is obvious, but currently you cannot reach the menu once a level has started. <br/>Unify the control scheme I.e. allow keyboard control of the menu. I shouldn't have to switch from keyboard to mouse every time I finish a level. Inversely, you could add some meaningful mouse control to the gameplay. <br/>Make space continue the dialogue, instead of down arrow. When in small form, the space button doesn't do anything, so it may as well do this. |
| May 9 23:57:00 | 3m 00s | The Creation | That's it? very short. <br/>This reminds me very much of 'The Visitor' by Zeebarf. |
| May 10 00:02:00 | 5m 00s | Tremor | I liked the art, but I had no reason to keep playing. <br/>For endless runners like this, you need a scoreboard, or some other incentive for the player to keep playing. |
| May 10 00:34:00 | 32m 00s | VHS WARS | This is a great looking game, and wonderfully made. <br/>I have no complaints, but if I had to say one, it would be that the font used for the score is sometimes hard to read. <br/>It was kinda easy for me. I got a score of 400,000 on my first try. I haven't even died yet, I just had to stop to go rate some more games. |
| May 10 00:38:00 | 4m 00s | Pursuit of Vengeance | Sorry man, I can't rate. The game wouldn't run on my machine. After starting, it would crash while 'loading audio and textures' |
| May 10 00:50:00 | 12m 00s | Click | Looks good, but I have an issue with the fact that if the counter reaches 0, you lose automatically. Shouldn't it be you switch back, and then it checks if you are seen? <br/>Also, you can't skip the beginning custsceen |
| May 10 00:55:00 | 5m 00s | String Theory | "Works best in Chrome" <br/>Now that's the first time i've heard that this entire jam. <br/>Anyways, cool puzzle. Very original. The puzzles were very well made, and the game looked pretty good too. <br/>The voice acting sometimes sounded a little stilted, but whatever. |
| May 10 00:58:00 | 3m 00s | ShmupShifter | 1 minute left. Oh man, this was close. No time to give criticism! |