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Feedback comments for LD50
saintchristopher777's games and stats for all events →
| Timestamp | Since previous | Game | saintchristopher777's comment | |
|---|---|---|---|---|
| Apr 11 01:53:43 | The Longest Commute | ♥ 3 | Love it! Creative art and super chill music. Also, ages ago I had a job driving deliveries, and did a lot of exactly this, meandering through town slowly, procrastinating getting back to work :-D | |
| Apr 11 02:02:04 | 8m 21s | Delay The Inevitable | ♥ 0 | Nice! Movement feels really good, and I like the art/sound. You could almost just remove "space to shoot" and have the weapon fire automatically - there's really no reason to let up at all! |
| Apr 11 02:20:01 | 17m 57s | The Gallows | ♥ 2 | Very moody! Love the art and music. Not sure how I feel about the ending - too ambiguous if it was a _good_ ending or not. As intended, I imagine. Good game! |
| Apr 11 03:08:53 | 48m 52s | Mythical Mediator | ♥ 2 | Ha ha, nice! FMV made me feel like I was gaming in the late 90's again! |
| Apr 11 03:19:37 | 10m 44s | Lazer Bean | ♥ 1 | Cool little game! Takes a bit to get used to - only being able to lazer completely vertically was a little unintuitive. Nice work on the art and sound! |
| Apr 11 12:31:10 | 9h 11m | Cup Half Full | ♥ 1 | Ha ha, what a cool take on Tetris! I'm not very good at it (or, original Tetris, come to think on it), but it's well done. Congrats on pushing it to Google Play, btw! |
| Apr 11 16:40:53 | 4h 09m | Super Mowser Bros | ♥ 1 | What a great idea! Love the art/music, and gameplay! I agree w/everyone else that it's too easy, but it's hard to balance that sort of thing in just a weekend. |
| Apr 11 16:59:07 | 18m 14s | Beer for the King | ♥ 1 | Ha ha, a lot more capitalism and supply-chain logistics than I expected from the title! Maybe I missed it, but was there a pause button? Would be nice to be able to sit back and really examine the resources, placement, and get a plan together. Or maybe that's by design, to build up a frenetic atmosphere? Either way, great work! Love the voice acting, btw! |
| Apr 11 23:54:47 | 6h 55m | OSTRO | ♥ 1 | Excellent game! Love the 90's desktop/corpo aesthetic. Perfect length to solve w/out being _too_ long as well, imo. |
| Apr 12 00:06:39 | 11m 52s | Mr. Second | ♥ 3 | Very cool! Love the art and sound design. Original concept with the time looping. I'm terrible at platformers, so I didn't make it far, but it's obviously really well done! |
| Apr 12 00:24:03 | 17m 24s | The Endless Night | ♥ 1 | Very cool game - a lot of fun! I can echo some of the other feedback though - Some sort of sound notifications as the lose conditions approach would be good. The graveyard was a bit hard to figure out when to use. And the manor could have stood out more. All that aside, it's a terrific game! |
| Apr 12 00:34:46 | 10m 43s | Winter Blossom | ♥ 0 | Cool little game! Movement is nice and responsive, and it ends up being a bit addictive. Does seem to have some RNG where you get spots where no jumps are possible though. |
| Apr 12 00:42:35 | 7m 49s | Vampire Survivors-like | ♥ 0 | Cool idea. I like the art! Having some sound would've been good. Also, IMO the character movement is a bit too sluggish. And - the poor adventurer's body. After you die the monsters just keep thrashing it forever! |
| Apr 12 00:49:42 | 7m 07s | Cosmic Castaway | ♥ 0 | This looks great, LucasArts style adventure games are definitely my jam! I'm focusing on games with ratings enabled for now, but downloading this to play later! |
| Apr 12 01:01:45 | 12m 03s | Dino Village | ♥ 1 | Awwww, cute little dinos! Too bad for them I suck at hoarding food, and the asteroid got em. Got the dam though! Even though it's minimalistic, the design on this is great! Good job! |
| Apr 12 01:11:02 | 9m 17s | Hapman π© The Inevitable | ♥ 1 | Ha ha, what a weird game (in a good way)! A lot went into making it work, I can tell. My only gripe is that the camera/controls were a bit too wonkey for me to be any good at it. Did make it to the apple after a few tries, but still died. Great work! |
| Apr 12 01:23:24 | 12m 22s | Aito Deliverance | ♥ 1 | Wow, a lot of work obviously went into this. Great job! |
| Apr 12 01:46:16 | 22m 52s | Nuclear Arms 8.5er: Skeleton Survivor | ♥ 3 | Damn, what a great vampire survivors style game! Definitely done right. Duke Nukem vibes too. I guess my recent binging on VS is to thank for winning this one the first time through. Played HTML version, but downloading too so I have it for later. Awesome work! |
| Apr 12 11:59:01 | 10h 12m | Avagiance | ♥ 0 | Nice work! It's quite hard - I could only make it to level 2 (to be honest though, I DID ignore your warning and played the WebGL version). I think maybe having a different keypress for "donate power" might be a good suggestion - I kept trying to attack enemies while in the portal, and it donates instead. That said, the design of having to balance charging the enemy and then returning to the portal works well. |
| Apr 12 12:16:04 | 17m 03s | Above the clouds | ♥ 2 | Nice work! I like the music, and I think you got the balloon physics down. I'm terrible at piloting it, btw. My greatest triumph was finally making it through a green hoop! Also, not sure it it was intended, or a glitch, but on my machine the air was full of these odd poles coming up through the clouds. Clouds.png |
| Apr 12 12:26:41 | 10m 37s | DOWN the DUNGEON | ♥ 3 | Good game, really well done! Movement and shooting feel good, and the "drop to next level" mechanics are cool. |
| Apr 12 12:44:16 | 17m 35s | SNIP SNAP BOOM | ♥ 3 | Nice game! Controls, art, sound - all good. Great work! |
| Apr 12 13:00:42 | 16m 26s | Persist Ant | ♥ 1 | Good game. Love the theme (and title pun!). I'm terrible at sidescrollers however, so I didn't make it far. Good art and sound design though! |
| Apr 12 13:08:35 | 7m 53s | Walterfall | ♥ 3 | Nice, simple game. Really fits the theme! Once you get into it, the tempo hits an enjoyable groove. Great work! |
| Apr 12 13:36:57 | 28m 22s | Meltdown | ♥ 2 | Very cool game! Took a bit to figure out all the solutions, but that's part of the fun. Level art and sound design is great. The only real issue I has was some hitboxes being a bit hard to judge - particularly the card reader and spraying the bugs (for the bugs, maybe it just seemed to take too long to kill them, rather than it being a hitbox thing - hard to say). |
| Apr 12 13:54:03 | 17m 06s | Parcel Run | ♥ 2 | Wow, awesome game! Dunno how you had time to add _character customization_ in a jam! And on top of that, the rest of the game is super well done too. Love the music track - very catchy. Also, lol at "please imagine we had time to animate this" :-D |
| Apr 12 14:06:33 | 12m 30s | Escape from Nowhere | ♥ 1 | Cool little game! I like the procedural roads. |
| Apr 12 14:41:08 | 34m 35s | Akashica | ♥ 1 | Awesome, I love text based games. Especially when they're well done and have good atmosphere! Only managed to get 1 Index fragment before the inevitable though. Will probably try again. Great work! |
| Apr 13 00:42:02 | 10h 00m | Snooze | ♥ 0 | Ha ha, clever idea! Good job! |
| Apr 13 00:57:36 | 15m 34s | Wrath of the Sun God | ♥ 1 | Cool little game - simple, but fun. And it has the plus that it wasn't too hard for me to beat, which is rare for a bullet hell game (I usually suck at them). Great work! |
| Apr 13 01:31:21 | 33m 45s | Try Again | ♥ 1 | Very cool, I love text games! The music was great too (though I _did_ have to have it on in SoundCloud in the background). My only real feedback is that Antediluvian's text was almost unreadable without highlighting it, being black on dark purple. Sure, more choices would be good, but that's a big ask for a 48 hour dev period. Anyway, thanks for the great game! |
| Apr 15 00:17:46 | 46h 46m | Garden War | ♥ 1 | Wow, impressive jam game! Definitely a lot of work put into it. Great concept, fun gameplay, and hilarious idea too. Great work! |
| Apr 15 00:28:12 | 10m 26s | Definitely not Titanic | ♥ 3 | Nice game! Good music! I _was_ disappointed that my original gambit of "leap over the side and swim for it" just resulted in falling endlessly through a gray void though :-D |
| Apr 15 00:52:51 | 24m 39s | Pachinko is Life | ♥ 2 | Almost skipped this one, but I'm glad I didn't. This game is really cool - I love the absurd plot/concept, great art/sound, and the gameplay. Unfortunately, bugs kept me from being able to finish. The first bug was that after the first transition event all the "sticky notes" with the decisions were below the play area. I could _just_ click the top of one, so I cold continue, but not make any actual choice. The second bug hit when it was down to just me and Honza. The Machine just stopped launching balls even though there were 3 left. The handle would crank, but no balls :-( So, sadly it was a soft lock. WebGL version btw. Still, very cool game - just needs debugging! |
| Apr 15 12:09:01 | 11h 16m | The Great Flood | ♥ 1 | Absolutely lovely game! Puzzle games are great, and I love the chill atmosphere wedded with the ANE flood narrative archetype - great combo! The mechanics/solutions are really good too. |
| Apr 15 12:39:12 | 30m 11s | Piggy Pileup | ♥ 1 | This is really good - way too addicting! |
| Apr 15 12:49:15 | 10m 03s | Dont Get Smooched | ♥ 2 | Hilarious concept! I do feel like the horror soundscape clashed a bit with it, though I get why you went with it. Not really enough gameplay elements to work with, imo. And holding mouse1 in order to look around is a bit unintuitive. Great work on the art assets though! |
| Apr 15 13:09:36 | 20m 21s | Get Out Me Dungeon! | ♥ 3 | Awesome game! Good concept, art, sound. Fun to play. Could definitely be expanded more too. Great work! |
| Apr 15 13:22:05 | 12m 29s | The Adventures of: πΊπππππ π±ππ | ♥ 1 | Great work! Gameplay is fun (though I'm notoriously bad at this genre, lol). The art is perfect - Slippy Joe is adorable. Love the "regen" mechanic too. |
| Apr 15 13:36:44 | 14m 39s | God's Rage | ♥ 0 | The concept and art are really good. Especially the art, which gets an A+. Unfortunately the mechanics and jumping physics are pretty bad, so it isn't really all that fun to play. Jumping seems too "floaty," and the platforms you're jumping to are often off screen, making it something of a "blind jump." Hitboxes on being able to pick up the relics seem to small too - you have to be in _juuust_ the right spot for it to register. Music/sound would add a lot too. But as I said, A+ on the art assets! :-) |
| Apr 15 13:56:27 | 19m 43s | Fronk Frizby - Qoffee Cuest | ♥ 2 | WHAT FEVER DREAM HATH I FALLEN INTO LOL??? Weird but interesting. Good work! |
| Apr 15 14:31:13 | 34m 46s | Mighty Crossroad | ♥ 1 | Cool little puzzle game! Took me a little bit to understand the mechanics, but I had fun once I did. As others have said, animations and piece rotation would be great additions. I _think_ my final score is pretty good. MightyCrossroad.png |
| Apr 15 14:56:08 | 24m 55s | Salvos | ♥ 1 | Nice game! You got a lot done in 72 hours! Art and music are good. There _is_ some weird clipping/overlapping on some of the terrain - probably need to readjust some sorting layers or "order in layer" info for some game objects, is my guess. Great work though! |
| Apr 16 02:28:58 | 11h 32m | Star Keeper | ♥ 0 | Cool game idea! I think it still needs a lot of work though - a big 3D endeavor like this would be really tough to fully flesh out in a weekend! |
| Apr 16 02:52:26 | 23m 28s | Kiwis Can't Fly | ♥ 1 | What a lovely game! Definitely a piece of art. I love how the FX and music blend together. And the end = actual feels. Tremendous work! |
| Apr 16 11:59:44 | 9h 07m | Tartarus Panic | ♥ 1 | Cool set of mini-games! Love the theme and artwork. I do agree with the commenter who suggested making the lose condition harder, since you can just hold down the mouse button on the amphora. Adding some audio would be great too. I'd say the art is the standout here - I especially like Ixion and the feathered wheel! Good work! |
| Apr 16 12:28:25 | 28m 41s | A Halting Problem | ♥ 1 | Very cool game! (I mean, you can hardly go wrong with a programming game being played and rated by other game programmers, right?) ;-) The game is well polished and fun. sure, the theme connection is a bit weak, but who really cares. The only "bug" I ran into was visual - sometimes the "preview" of the commands you'd get from the parts boxes would go off screen so I couldn't fully see what I would get from them: Halting.png Anyway, great work, I had fun! |
| Apr 16 13:25:22 | 56m 57s | Lone Microbe | ♥ 0 | Cool little game. Definitely seems to have "Spore phase 1" inspirations (though what microbe game _doesn't_?). I didn't care much for the invisible walls though, when "running away backwards" is the only really viable survival strategy! This could certainly be developed into something really good though! |
| Apr 16 13:40:35 | 15m 13s | Defy Godwin | ♥ 1 | Ha ha, this is hilarious - awesome concept! My only gripe is that when you lose it's all of a sudden, and with no indication why. Having some sort of feedback when you've missed something that should've been slapped/banned as you go along would be good. And some sort of trackable lose parameters - "virtual hitpoints" or something (however you could make it thematically work). Overall though, great work! |
| Apr 16 13:47:12 | 6m 37s | Faces of the Beast | ♥ 2 | Nice work - simple and fun! Art style is good, and the background track works well. Difficulty ramps up quick. Great work! |
| Apr 16 14:15:45 | 28m 33s | Column | ♥ 1 | Very cool puzzle game! As a history nerd I appreciate the regime flavor texts/metaphor. The art and sound are good and fit the game really well. The actual puzzles are well done and fun to figure out. Some of the mechanics (I'm thinking mainly of the coin sliding in the last phase) could use some explanation. Maybe not necessary though, since the level reset is so easy, and allows for easy trial and error for learning. Great work guys! edit: I almost forgot - you missed a _huge_ pun opportunity for the title to be _fifth_ column :-D /nerd |
| Apr 16 14:53:43 | 37m 58s | Night Frights | ♥ 1 | Excellent atmosphere with your great artwork and audio! I definitely get a "five nights at Freddie's" inspiration vibe. I think the "tutorial" at the beginning is too quick though. The texts disappeared before I could fully read them. Also, there wasn't enough time to read the monster info on the wall before things were already going. Maybe the texts could have "dismiss buttons," and then you could have a "paused" game state at the beginning to look around, read everything, and get your bearings before clicking "unpause" and starting the night. Aside from those minor details though, great work. Horror ambiance is perfect, as well as the jump scares! |
| Apr 16 15:29:03 | 35m 20s | Terra Defensio | ♥ 0 | Nice work, solid little game! Good art, sound, and control feedback. Just two minor bugs I ran into: 1. When the mouse cursor is a certain point near the nose of the ship, the ship doesn't actually rotate, but your projectile shoots "backwards" through the ship to the rear. 2. Sometimes (but pretty rare) an asteroid will "go invisible." I _think_ it might trigger if you destroy another asteroid close to it. Also, 2 suggestions. First, there seems to be no reason to actually move the ship with wasd, other that right at the beginning to center yourself on Earth. Maybe powerups could appear, that you'd have to go grab? Second, clicking to fire gets a bit hard on the finger after a while. Maybe add in a "hold for continuous fire" or even just auto-firing? The "Power Up" could still have utility, as it increases fire rate as well. Regardless, good game! I had fun with it. And P.S. - probably you'll get more ratings/comments if you rate more games yourself! Defensio.PNG |
| Apr 17 15:40:30 | 24h 11m | Slime Showdown | ♥ 2 | Good game! As other have said, audio would probably be the #1 best addition. Also having no health bar made it so death always came as a surprise. I think auto-continuous fire would be a good idea too. Movement feels good though, and the art is fantastic! |
| Apr 17 16:05:30 | 25m 00s | Swords & Feelings | ♥ 1 | Cool game, and I love the art! The gameplay is fun too - seems pretty polished. I played a couple runs, but couldn't beat it. On my second run I got to the point of needing to defeat 9 feelings, and has exactly 9 in the deck, including the inevitable. Unfortunately it was still a loss, even fighting it at the beginning before taking any daily damage. I guess it takes a certain combo of levelup choices for a good build. Nothing wrong with that. I _did_ wish that the player health indicator included max health. That, and some indication of how much you'd heal at night - I couldn't really judge if the "heal more" sleep choice would ever be a good pick. Adding music and audio effects would be a huge boost too. But even without them you've done a great job! |
| Apr 17 16:25:04 | 19m 34s | Scarecrow Swarm | ♥ 1 | Graphics and animations are well done. I didn't really have fun with it though, for a few reasons. (played HTML5 version, btw) 1. Whatever the "crow" mechanic was, it didn't work for me. Pressing Q did nothing, whether near a pole with a crow or not. 2. The punch animation seems way too slow and hard to connect. Even when I did connect with it (many times in a row) the target never went down. As near as I can tell from my playing, it did zero damage. 3. Relatedly, the game would often bug out and clicking wouldn't even trigger the attack. At least the roll always worked though. Hard to say how widespread those issues are though. Could be just an unfortunate mix of my particular PC hardware and itch.io's WebGL? Β―\_(γ)_/Β― So, I'd say it has promise, but needs a lot of work. As I mentioned, visuals are great! |
| Apr 17 16:33:33 | 8m 29s | When Penguins Fly | ♥ 1 | Nice - simple little game! Made 886km. If you ever expand it, more variation on clouds and currents (maybe powerups or something) would be good. Plus some more varied music/audio. Great work though! |
| Apr 17 16:47:26 | 13m 53s | Saviour | ♥ 0 | Visually interesting. Gameplay-wise.... I don't know if you could ever save more than one person. I managed to get 1 guy up to the portal by picking him up and just carrying him up there the whole way. Only able to do so, btw, by what must be the "exploit" of just holding down the mouse button the whole time so a stream of light orbs constantly shot down to keep the dark at bay. Unfortunately, when I put him down, he just stood there staring at the portal like a deer in the headlights. I tried throwing him in - he disappeared, but the "safe" counter stayed at 0. :-( Anyway - I think it _could_ be fun, with some work! |
| Apr 17 17:14:47 | 27m 21s | Gods of Divine Stuff: RAgnarΓΆk | ♥ 1 | Lovely game, definitely a lot or work went into it! Love the art and the dialogue! Adorable characters. I didn't pay all the way through because tower defense isn't really my thing, and I get bored of playing the genre pretty quick. But that's not the game's fault, just my personal gaming preferences. I _did_ hit a couple bugs though (HTML5). 1. In some scene transitions it would do an annoying "stutter-freeze" for a few seconds. 2. Right before I stopped playing (on the mission after getting Artemis), I was supposed to have 5 of Artemis's archer girls, but the game was letting me place infinity of them! Maybe I just wasn't understanding something, but it seemed like a bug. (Edit: on second look, maybe the "5" is a cost - probably scratch this item) Aside from those two things though, very well polished. Great entry! |
| Apr 17 23:52:25 | 6h 37m | 22h38 | ♥ 2 | Excellent game - loved it! Great simple art and mechanics. Music fit really well. Fun to play! |
| Apr 18 00:03:21 | 10m 56s | Paddle Panic π£ββοΈπ± | ♥ 3 | Cool little game. Definitely difficult - fits the theme. And yes, my spacebar too is now broken. Great work! |
| Apr 18 00:14:25 | 11m 04s | Sun Chaser (Survival Platformer) | ♥ 1 | Cool little game. Lighting is on point! I think the platforms themselves need more variation or something though - the constant pattern of tree obstacles followed by pits got repetitive and a tad annoying in that they were spaced exactly to prevent getting into a good momentum/rhythm - didn't _feel_ smooth to play, if that makes sense. The actual elements of the game definitely have promise though! |
| Apr 18 00:39:24 | 24m 59s | Bitboy | ♥ 1 | Love it, chef's kiss. Never would have thought of making PlayerPrefs part of the game plot! Great work! |
| Apr 18 00:46:20 | 6m 56s | Gladiatorus | ♥ 1 | Nice work! Movement and attacks feel great, and the art is good. Definitely in the prototype stage though. More weapons and some type of progression - even scoring of some sort - would be great! |
| Apr 18 01:04:43 | 18m 23s | LD50: The Mages Massacre | ♥ 1 | Awesome, I _do_ love text based games! Good writing on this one. Ink seems quite good - I've got it installed, but haven't played around with it enough yet. Really enjoyed this - great work! |
| Apr 18 16:38:32 | 15h 33m | Kore o Kawasu | ♥ 1 | Simple concept - obviously still early in the prototype stage. Could turn out good with more development! |
| Apr 18 17:12:20 | 33m 48s | Battle of the Alamo | ♥ 1 | Excellent game! Mechanics are solid, and the visuals/audio fit really well. Seems well balanced too - I eked out a win, but barely (down to just 1 defender on both the north and south walls)! Alamo.PNG The special abilities are good too. I _do_ think the game should warn you of the limitations up-front though (Bowie being unable to move after his wall has already attacked, or Travis having to be used before playing any cards that turn). Additionally, the activation prompts for the abilities could fit the rest of the game aesthetic better, instead of just being standard "Windows gray" interface boxes :-D Great entry, really enjoyed! |
| Apr 18 17:28:53 | 16m 33s | Death Or Taxes | ♥ 2 | Nice little game! The background music, picture, and typeface all fit the noir atmosphere. Appropriate that today in the USA (April 18) is officially the tax return deadline this year! Good job! |
| Apr 18 18:11:53 | 43m 00s | Against The Horde | ♥ 1 | Nice, I do like card games! The art is great, and the mechanics are good. More varied cards would be good, as it does get a little repetitive (future suggestion, of course - current variation is _plenty_ for a game made in a weekend). You might consider making the artwork for wandering and hunting monsters more distinct - more than once I go caught out thinking a hunter was a wanderer! :-( Some music for ambience would be a great addition. The effects already in there are good as-is, and fit the card game genre. Great work! |
| Apr 18 18:38:40 | 26m 47s | Destination Hibernation | ♥ 0 | The art is adorable, and the background music is good (though it could get repetitive, I imagine). I actually really like the "canvas" background - makes it look like the whole game takes place on an oil painting. Great concept, too bad you didn't finish it. |
| Apr 18 18:43:44 | 5m 04s | Nap Time | ♥ 1 | lol, this one made me laugh! Simple game, but it works well. Controls feel good. Art, music, and effects all fit the aesthetic (can I call it that?). Great work! Edit: also, the poor harried look on that mom - _she_ deserves a nap! |
| Apr 18 19:00:02 | 16m 18s | Deck the Zombies | ♥ 1 | Cool - fun little game! I do think the power level of the new cards you get should ramp up more quickly. It doesn't take long until you can hardly make a dent in the horde, and then you just have a few "consolation rounds" before the mob reaches the walls. Still fun though. Made it to 341, which probably isn't very good :-D Zombies.PNG Great work! |
| Apr 19 00:25:27 | 5h 25m | Don't save the planet | ♥ 1 | Nice, fun game. Love the artwork! I also like how the enemy ships "blend in" more with the evacuation ships on hard mode. |
| Apr 19 01:06:08 | 40m 41s | Hummingbird | ♥ 1 | Good concept. I like the art quite a bit. Gameplay was a bit too tough for me though, lol. Good work though! |
| Apr 20 01:17:45 | 24h 11m | Stick Basketball Arcade | ♥ 0 | Nice little game! Aiming _is_ a bit tricky at first, but once I figured it out (which took some experimenting and a few 0 or 1 scoring games) I was able to get into a good rhythm. Once that's mastered, the blue "bonus balls" giving back time pretty much mean you can score indefinitely! I went to 200 and stopped there. BB.PNG The "dings" when you score give a nice little dopamine hit too! Had fun. Good entry! |
| Apr 20 01:35:41 | 17m 56s | Buhanochka Z | ♥ 1 | Cool prototype. And yes, the retro 3D graphics add a kind of nostalgic charm. As others have said though, the jumps are _way_ too floaty and the chaotic camera is essentially game's the main enemy! That said, I _was_ able to 'win' pretty easily: ZDoom.PNG Buhanochka lives forever, as the Z hordes, having completely lost their logistical supply lines, continuously fling themselves over the cliff edge and into the void for all eternity! |
| Apr 20 01:56:23 | 20m 42s | Asteroid Annihilator | ♥ 2 | Nice! Good arcade-y fun! The powerups feel good. Graphics and music/audio are great. Good work! |
| Apr 20 13:01:31 | 11h 05m | Desert trip | ♥ 1 | Cool, nice desert environment! I like the models. Pretty bare bones on game mechanics, but it looks like a good base for something! |