Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → angiemon
Feedback comments for LD50
angiemon's games and stats for all events →
| Timestamp | Since previous | Game | angiemon's comment | |
|---|---|---|---|---|
| Apr 5 16:58:57 | Nightwaker | ♥ 2 | This looks amazing! Sadly the WebGL Build lags a lot for me (maybe my Internet is too crappy right now?) and the Winodws Build seems to be the Web Build? Hmmmm. Am I mistaken? Would love to try this :)) | |
| Apr 7 01:35:20 | 32h 36m | Giraffe o'Clock | ♥ 3 | I know about your game from the Stream :) (The dude seriously kinda misrepresented it, after having played it myself ^^°) TRULY AMAZING!! WOW!! Can't believe what you guys managed to do for that you were only two people?! This is like a fully fledged game!! Where to begin... Artstyle, Story, Music, all fantastic. Really loved the pink monochrome theme! Unicorn who? pfff... Giraffes obviously are the next big thing! 🆔 (and I loved that you even said it in the game yourself ^^ I also really loved the meta humor!) In general it was very funny and not a lot of things make me laugh :b the levels were amazingly detailed and SO. MUCH. CONTENT. The animations!!! Wow. I hope you guys to to Steam with this, seriously. so cute. And wholesome. A bit Undertale vibes :) But duuuuuude. The Dance Dance Revolution bit. Duuuuude xD Too hard to start out with :b I will definitely return to my save file!! 5* <3 I honestly don't know one bad thing to say. If I had to say something.. maybe incorporate the controls a bit in like a tutorial? But even that was easy to find out while playing (and Gamejams and tutorials, ain't nobody got time for that, lol) Oh, also! The game mechanic! Sooooo unique and fun, omg! Honestly, this might be my favourite this Jam! |
| Apr 7 10:31:50 | 8h 56m | Save the sun | ♥ 2 | Finally managed to get back to my LD games backlog ;D Awesome entry! The art really looked amazing, liked the cutscene and the death animation :) It's a fun concept! controlling the spaceship is a bit confusing at first, I narrowed it down to 2 reasons: 1. you don't control the spaceship with screen orientation how most players are used to but rather in which direction the ship "looks" (I figured that out pretty quickly because we've once done a jam entry with exactly the same thing and I know that it can confuse people ^^) 2. I personally would prefer if the ship didn't rotate too much when just pressing "go forward", although it might be fun if it weren't combined with the "player view orientation", so maybe add a version where you move the direction in which the player looks with WASD and then like space or something for adding fuel? Just an idea :) Would love to try that, so if you do that, tag me! The mechanic to rotate with the meteor to build up acceleration was really intuitive, I liked that! And when I managed to throw the meteor into the sun it felt really good! :) I really liked how you can heal yourself at earth and get upgrades etc. that was a fun mechanic! What would have been very nice is additionally to the radar an arrow indicating where the sun is and maybe a little screen at the edge alwyys showcasing the sun (so you can see the explosions even if you're farther away for positive player feedback) All in all a cool entry! You can be proud of yourselfes :) |
| Apr 7 12:10:19 | 1h 38m | Ghost Chase! | ♥ 1 | Finally found time to get back at you! A fun little prototype. Like if Luigis Mansion was a bit more creepy and inevitable :D Playing felt nice, controls were easy to understand! Visually is was really well to read (Would have liked a prettier font in the Menu ;D) But really a solid entry! You can be proud of yourselfes :) Btw: I think I found a little bug, after a couple of minutes the game crashed on me. I think it was when I reached over 6 0 seconds or so? It happened several times didn't diminish the fun of the game though as it was towards the end and inevitable anyway :b |
| Apr 7 12:23:09 | 12m 50s | No Time To Leave | ♥ 1 | Wow!! What an EXTREMELY good job for a comp entry!! Well done! This has so much it almost feels ridiculous to list things that could have been better because how the hell would you have been able to add even more :D Felt really nice! The robots gave me a good scare sometimes lol. If you continue to work on it (oh yes, that's a good wording :b) an indicator where the stations are would be nice :) Like a little quest marker/radar and you have to figure out the rest (skyrim-ish) The mechanic that you can only hold one object added a fun element! Maybe that would also need an UI thing in the future, pointing out the location ;D Robots could use a bit more variety, like if you're a skilled player and manage to hit certain parts you don't need as much hits or something :) (Like if you would show how many damage a hit dealt that would feel really good I think!) All in all very good job, hope your proud of yourself :) (That just sounded really sarcastic, lol.) |
| Apr 7 12:37:07 | 13m 58s | Atlantis | ♥ 1 | Whatever you do... DON'T WASTE YOUR WOOD!!!! haha. what a great lesson :b seriously a good entry! controls we're also rather easy, although I would have liked you maybe pointing it out in your game description, but I tried and figured it out eventually :) This was really fun! I like organizing games as I'm a huge controlfreak myself :) If you continue working on this, maybe add a few tooltips, because I was lost at first, haha :) It would also be fun if the game could go in different directions, like for examople if you set up a lot of fish huts at the beginning you would built a fisherman village and have to send boats to other islands for deliveries or something like that :D (and then like - achievements for every route!) .. I'm getting ahead of myself :) Cool entry, well done! |
| Apr 7 12:49:04 | 11m 57s | Desert Oasis | ♥ 1 | hehe. hehe.jpg Also, look at my dude's chilling up that lion king hill after I successfully chased them away from those hungry damn lizards! :) Fun and interesting concept, like you're god and taking care of an aquarium (which basically would be earth ;D) I have to say I didn't get it at first with switching the views (although it says so in your description haha) But it was fun! A minimao would have been nice :D to see those nasty ***** coming :b btw a little tip for you because those directional light shadows can get quite dark and ain't nobody got time for light baking: watch a tutorial about PostProcessing effects :) Theyre really easy to set up (especially if you're using the universial render pipeline) and basically put a filter over the finished image (like in after effects or something) you can easily polish every game there, and most importantly, brighten up dark areas very quickly without having to worry about light stuff too much :) good job on completing your game <3 ETA: almost forgot: those feet were FIRE! haha. very fabulously floppy! |
| Apr 7 12:58:06 | 9m 02s | Tick | ♥ 3 | What a nice entry! Cool idea and fun concept. criticising lousy healthcare is always gold. The controls felt both good and a bit frustrating, I have to say I'm not the biggest fan of Player oriented controls, with that I mean that when you press left it is the players left and not how most player's are used to, the world's left (so like on the screen) I feel like if you could adjust that I could play this for hours :) (We once did this ourselfes with an entry on a past gamejam, so I could still make it work :) but there I also learned that most players prefer the directions to be world, or rather, screen oriented, because they're used to it and it feels more natural) Visually it was very clear and easy to read, leveldesign was fun, the objectives we're easy to understand :) Music was a BANGER! Awesome! All in all, a great entry, congrats! :) |
| Apr 7 13:55:44 | 57m 38s | Timebound | ♥ 1 | Ha, that was cool! At first I was like.. AHHH.. WAY TO HARD!! But then I adapted and as soon as I defeated every enemy I was so proud, lol. Just very mean I have to die then :( but that's the theme of the jam, I suppose ;) Visually it was very clear, but I feel like it would have been even better if you would tone down the glow on the walls (which is a post processing bloom if I'm correct? So either remove the bloom altogether or make the white of the walls more transparent or else put them on another UI camera set to overlay and remove post processing on there (The answer in this thread under the "best answer" ironically describes it the best https://answers.unity.com/questions/1307441/stop-post-processing-effects-on-ui.html ) A good entry! congrats! |
| Apr 7 14:27:59 | 32m 15s | NeedyMonsters | ♥ 1 | I liked it! Although sadly The upper and bottom part of the UI was cut off :( Which really kept me from knowing how much money I have lol, I think if I would have been able to see that I would have known my way around the game a bit better :3 But I like organisation games like that :D Also props to the Start Screen and the logo ;) The music was cute too :) Oh the ingame tutorial!! Too quick! ;) No one reads that fast ^^ Good job on finishing your game :)) |
| Apr 7 14:43:23 | 15m 24s | Somnipathy | ♥ 4 | Lol, this was really good! I loved how at the end it said that I won, that had a really nice touch xD Also a very creative take on the topic :) Everyone knows that feeling when you're being super tired and like getting DRAGGED to sleep! Visualizing that by a creepy Lovecraftian creature felt very fitting! :) (The design of the creature and the cover art of your game are also top notch!) I just feel like the coffee should make me more alterted :b ...Maybe I'm just pissed that I'm the last one in the leaderboard, but just wait, I'll come back for more...! :) Also, I really liked the vicious but equally cute kitty xD Well done guys! :) |
| Apr 7 14:51:33 | 8m 10s | Cyber Skater | ♥ 2 | I was on your stream and found out about the game, it's a fun concept! Pretty intuitive and kiting those alien B***** felt really good ;) I liked the artwork, the colour scheme was really good too! (with the green as the dominant colour) Would have been cool if the player sprites where floating a bit up and down to indicate its a hoverboard, but now I'm just nitpicking :D The music fit very well to the game :) Good job everyone!! |
| Apr 7 17:51:05 | 2h 59m | Into The Light | ♥ 1 | This is such a minimalistic masterpiece! SO Pretty! (I know your game from the stream, I was the one obsessing with the bulb! ;D) Its a fun mechanic, and the mosquitos look sooo cute (which in itself is a miracle lol) A really cool prototype :)) adding a score or something or objectives would be really cool I think! Very VERY impressive for a compo! |
| Apr 7 17:59:18 | 8m 13s | Crushed | ♥ 1 | Screenshot 2022-04-07 at 19.56.20.png A cute game! I really like the lizard illustration. Combining the people placement felt good when I was able to make him roll upwards, wish there were more combo moves :) (or maybe I didn't find out?) Or maybe like a shop where you can buy something for the souls :) Anyway, a nice entry, good job guys! |
| Apr 8 10:05:39 | 16h 06m | Cubic Defence | ♥ 0 | qwefwef.jpg A cute tower defense game!! It took me a while to fully grasp it, but then it was immense fun! (and before that it wasn't super frustrating or anything :)) Have to say, I was clicking at a tree (or rock) and then waited because I thought that's the time it needs to mine the resource, I didn't understand those are cooldowns and you're supposed to run around and click like crazy collecting wood and rocks (which was fun ^^) I would recommend you add that line to your description, really like "you're supposed to run around all the time and click on resources to gather them, they are immediately gathered, the countdown is a cooldown before you can harvest from that resource again" or something like that :) The minimalistic graphics are very pleasing to the eye (cube with eyes was supercute and the colours are pleasant) plus the soft music was adoreable too and fit to the rest. Enemy cubes looking grim would have been funny too :D :D Lastly, these are all sprites I'm gonna assume? I'd recommend you do a web build also, so more people will play (people are lazy haha.) We unfortunately don't have a webbuild because if you don't lightbake it's gonna look horrible because indirect realtime light isn't supported in WebGL 2.0, bur for 2D it's fair game :) Also, having the current Score shown ingame would have been cool, but I know how gamejams are :) A very nice entry, you can be proud of yourselfes. Well done, guys! |
| Apr 8 10:21:08 | 15m 29s | Culmination | ♥ 2 | Wow!! Cool little creepy game with a twist! I really really liked the drawings in the end, also finding your way out with a map was a fun mechanic! (and I say this as someone who has about the orientational skill of Zorro from One Piece, lol) but since this was like a main feature of the game, it was very fun :) Also, creepy! The graphics we're good too, really set the mood. (although there was half a runcycle missing :p) Wished I could try to avoid the monsters when running by them (like trying to dodge ther attacks or something) but the hitbox didn't let me pass :( I think if you made those hitboxes smaller this would be even more fun :) Music fit very well! The UI was a little but unintuitive, (would have been a nicer feel if I would either toggle the map on and off with F, oder it shows the map as long as I hold F instead of the X) I realized you love that X, because I thought there was no exit button at first :) All in all, a solid nice entry, I enjoyed it, good job :) |
| Apr 8 10:49:25 | 28m 17s | Demon Wins Everytime | ♥ 1 | A very cool entry! I really really REALLY would have liked if the controls we're mapped to the screen and not in the way the character looks, which is just way more intutive and also the way players know it! (Having done so myself in a gamejam once, I came to find out everone does that once and then never again, haha!) Still, avery good entry :) I liked that you could see the demon and his reaction all the time, that really keot the story going! I also loved the voice acting and the drawings of the skills, the scene looked minimalistic but pretty :) Music was very fitting and set the mood well! Overall, good job guys!! |
| Apr 8 11:04:11 | 14m 46s | Ball Boy's Cool Party | ♥ 1 | HAHAHA! I love this. This so was so fun and endearing, the visuals were great, simple shapes with clear, pleasant shading and the choice of colours was very good, also the choice of font made this visually very very pretty! The animations were also cute and clean! Really made fully-fledged characters out of these simple shapes! The convos were fun, the convo choices hilarious and really made you wanting to keep trying. the controls didn't need any explanations at all, I liked the topic and literally everything. My best is so far almost 3 minutes :D After a while, I tried to hush out that pyramid head as soon as possible because I'm sure all my ballbuddy really wants is watch some Netflix :b ballboy.jpg haha! Really good. Don't really have any critique, maybe being able to interact with the environemtn would have been nice :) (and let the player figure that out themselfes, like clicking on the fridge to get the dude a beer or something. or like turn on music or whatever. maybe with an inventory and you can grab something and give him a gift haha. Good job! |
| Apr 8 11:09:40 | 5m 29s | Space Ninja | ♥ 1 | This was good! A very neat little game, feels very finished :) Also.. the UI! So pretty! (I know that you spend a huge amount of time on how the line follows the menu buttons haha, I saw your blog post) It was fun, love me some fruit, ergh, meteor ninja :) The game was well executed, slicing felt very satisfying and waiting for the right alignment to get the max meteor combo was a good feeling! Music and mood were very good, earth was pretty, also, shiny glowing meteors :0 Good job guys! :) |
| Apr 8 11:18:13 | 8m 33s | WE ARE DOOMED | ♥ 1 | This was nice! Idk if you did the graphics or downloaded it form the asset store or something, but it was a good choice :) Fun theme, honestly I thought the ending would be that earth was overpopulated, haha! I really love the variation of ways to out out a fire, and the ollustration made it very clear what to do (meaning for a dummy like me I still needed a minute to figure it out, haha) Sometimes the movement was kinda weird, like it was inverted? If that makes sense? Probably because the earth was rotated by then Also, maybe bayking the light would have been nice to add indirect light and lighten up those dark parts (or use post processing effects as a quick fix All in all a very awesome entry for one single person! Congrats! |
| Apr 8 11:22:52 | 4m 39s | Great Escape | ♥ 1 | Haha, that was cute and fun! (and also gave me PTSD, lol) Maybe this little game will help me get my shi...- urm, socks together! I really liked the general idea of the game, and the socks look so adoreable, lol :) This could be like a warioware minigame, so cute! :) Also really liked that theres two game modi and two difficulties! Good job! |
| Apr 8 11:32:32 | 9m 40s | PopCat Hoover Disaster | ♥ 2 | Hahaha!!!! As a fellow catgame creator, I love this!! :D The sprites of the cat we're simply hilarious and the fact that the enemy is a vaccum cleaner.. lol. This made me feel bad about cleaning lol, I will be more considerate towards my cats from now on :b It took a bit to get used to it with down and up but was then easy with just moving the middle finger :) Music was cute & silly and fit the game pretty well :) Good job a guys! A very adoreable game! |
| Apr 8 11:36:06 | 3m 34s | Bathroom in the Backrooms | ♥ 2 | Lol, this game made me laugh, what a good idea for this topic xD (Also, I managed to find it on the first try - yay! :D Normally I'm never this lucky, I pee myself all the time :( jk ^^) This was cute and I liked the cellshading :) Music in the credits was fancy, y no music during the game?! ^^ In any way, nice entry for a single person :) |
| Apr 8 15:09:17 | 3h 33m | Boris and the Miserable Factory of Mr. Bossman | ♥ 1 | hahaha! cool entry! :D I liked it! but.. 215$? pre taxes? come on man!!! ^^ Loved all the little items idk what my favourite was, can't decide between switch, lightsaber, cat and pumping heart.. but it kind of felt good throwing the baby in the incinerator.. does that make me a bad person? xD The artstyle in general was nice! I also liked your game page :) (tip: firmattig on here is a bit meh, for listing stuff you either need to add another line break between the certain bullet points, or adding put 1. 2. etc) I felt like the grab area could have been a liiiitle more generous (bigger) and also a lot of times it was impossible to get both things of the conveyer belt (I recognize it's probably because of the topic, tbh I really didn't like the topic for this jam at all, because almost everyone made a highscore game (we did too ^^) and 99% of cool games aren't cool because of the theme, do that really didn't have any benefit.. anyway, I digress :D) A nice, solid entry! Had fun while playing (even though it gave me a burnout, haha!) Good job guys! Characters looked funny too and the colours used were a good choice as well! |
| Apr 8 15:34:56 | 25m 39s | Jelly Defense | ♥ 1 | Awesome game! I love tower defense games and this one really fascinated me, because you don't buy the single towers, place them and thats it, but you rather have 3 different ones which you try to strategically place around all the time and during rounds you buy upgrades. Really liked that! :) Artstyle was cute and pretty (also loved the cellshading, the details in the background were amazing) and the music was funny. After level 11 or so I got no more money :( and at a certain point had to basically camp the ice tree and laser at the royal court. before that my strategy was, the tower defends the palace grounds and the laser goes into battle while the tree serves as a barrier whereever needed :D a fun, well balanced little game with self explanatory controls! Good job guys!! |
| Apr 8 15:58:07 | 23m 11s | Trauma Center (futile medical care edition) | ♥ 2 | fawfeasfsd.jpg That was my best result so far :) (I did find the euthanesia syringe in a run before, but thought that was bad, because less moneeeyyyy) Funny take on the topic, I like exploring rooms, you even provided a bit outdoor exterior :) Wish the interact button would have been left-click, but ah well, it still worked fine :) I liked how you delay a patient dying by a nuclear apocalypse xD I didn't really figure out how the green and red syringes work, I know there's the screens up there with the respective values, but I guess I was just dumb :) 2 things about the graphics: 1. I would set the edges of the syringes to smooth edges (unless you want that "lowpoly look") 2. for the flowers: you need to set the shader to "cutout" to have the alpha being cut away :) Put the smoothness map into the metallic alpha instead (and choose metallic alpha instead of albedo in the dropdown menu) (smoothness maps (that are inverted roughness maps) in most of the shaders have to be in the alpha channel of either the albedo or metallic map. so open one of these maps in photoshop and copy the smoothness map into the layer mask (by alt clicking, you can switch to show mask in photoshop) In your case, you need the alpha information fur cutting away the stuff from the flower, therefore metallic alpha as smoothness information :) Just in case you didn't know (I didn't a couple of year ago and thought that whole stuff was pretty shitty to find out ^^) if you don't have a smoothness map either turn the smoothness of the material to zero or if you want some shine create a metallic mapwith an alpha channel (meaning with a layer mask) that is the same one from the albedo map, otherwise the transparent parts will still shine and it will look weird. (so make a metallic map, just paint bucket the whole thing and use a relatively dark colour, if not black (because flowers arent really metallic ;D) and then give the layer a layer mask and post the alpha of the albedo into it.) oh, and obviously you need a file format with transparency information to store all that onformation otherwise it wont work :) all my maps are .jpgs, unless they have channel information (then .png) to save space :) Cheers and congrats on completeing your game guys! |
| Apr 8 16:34:36 | 36m 29s | Calm Retreat | ♥ 1 | Awww a cute game with a fat, adoreable cat? Gotta check that one out, that's for sure! :D Maaaahhh.. look how well my buddy did, found some fishz ^___^ catfish.jpg A very cute and indeed calming experience :) I just wish I found out more about the little buddyyyy :( The scenery was so pretty and I really loved how the daytime changing :) Nice job! <3 |
| Apr 9 09:53:52 | 17h 19m | Decisive Battle | ♥ 1 | Yay, reaction based combat, kind of reminds me of Witcher 1, which I loved :)) The graphics looked nice and I really liked the colour scheme with the blue fog and the black/great trees etc, looked very pleasant! Controls were easy to grasp, Although I wasn't sure why I would jump or duck if I can defend? Because I never managed to dodge enemy attacks like that, maybe I'm just a noob ^^ I wanted to try a pacifist run, but sadly defending always drains HP :D So I would have liked if the perfectly timed "double defense" (so like, pressing the defend button again) would reward me with either no damage taken or even a counterattack :) Also, it would have been nice to have an UI overlay telling me exactly when’s the right time to press that button, because at first I thought that was meant to be way later :) But we all know time is tight for gamejams, so yeah ^^ I still enjoyed the game and thought it was cool! :) Good job on finishing your game on your own and I believe at the end of the day (or gamejam deadline) we all would like more player feedback ;D |
| Apr 9 12:59:04 | 3h 05m | Shadow Rush | ♥ 2 | Wow!!! What a fun game! :D A well executed little driving game which in itself isn't anything unheard of, but I really liked how you implemented it with all the controls, and I'm generally not a person that plays too much driving games, but this one I quite enjoyed :) (I think I'm a control freak and seeing everything just suits me better than driving in FPS xD) I also really loved that you're driving + seeing your ghost, kind of reminded me of trackmania nations, but you're the enemy ^^ (yeah okay, I play that one.. but only on Lan Parties and it's so silly, it doesn't count :D) I needed a couple of laps to getting used to the controls, but even that part was fun :)) I was really motivated to keep getting better and who knew my drifting game would step up to a level that'd make even Vin Diesel green with jealousy :b You have this thing that a lot of gamejam games do, which is having the controls oriented to the character perspective and not the world perspective which makes it a little less intuitive, but I think your game is the one where it bothered me the least/not really (maybe it even adds more fun, idk, would have to see that to tell) Graphics we're cute, audio was amazing and fitting (I see you're not getting yourself rated for the audio, so great find!) and the feedback from driving also felt good! Good job guys :) |
| Apr 9 16:07:06 | 3h 08m | Fire Punch | ♥ 2 | Hi, a very cool entry! Really like what you did there :) graphics looked cool and the anmations were really nice! I feel like this is a game that would feel much better with a gamepad - but MKB was fine as well! Also, classic gamejam syndrom - start outh with Level 99, lol. Why do we like to torture our players so much xD Seriously though, I tried to be patient and played it for 10-15 minutes but never got past that 2 monsters. I figured it's impossible without getting hit at least twice (5-6 fireballs crashing into the floor, you can't stand in front of the monster - basically meaning you will get hit for sure) Can you try to set off the aim of the monsters a bit? like make the delay higher or something und upload it again? (Gamejam rules are a grey area, but I think balancing still counts? but even if you post this as post jam) tag me if you do, would love to try this again as I feel this game really has potential, I also quite liked the feedback of pushing and the monsters dying (turning to stone?) The range of you attacks is very narrow, which is fine by itself, but having to get close to the monster while it jumps in your face PLUS having 5-6 fireballs behind you (the location where you should theoretically be able to retreat) just really really is a bit too much imo. But these 2 monsters could be like final boss style, no joke :p congrats on finishing this by yourself, really impressive :) |
| Apr 9 19:29:06 | 3h 22m | Mr. Second | ♥ 3 | Wooooow!!! This is in my Top 3 favourite entries!!! Where to begin. The visuals. OMG THE VISUALS. Mr. Second is SO. DARN. **CUTE!** gosh. really like that character design, so cute and original. and those animations are soooo pretty 😱 probably my favourite animations in this jam! all the assets look amazing and provide the game with such a charming, lovely look! Everything looks very.. idk, handmade maybe? Even the background with this paper texture (?) Great eye for detail, splendid art direction :) If I had to say something negative - and that's very, very nit-picky, especially considering this is a gamejam - I would draw the upper sides of the surfaces like it was a perspective view - in most cupboards etc it works because it looks like its a perspective view - but in this case you can slightly see it's not and like he's not ON but IN the surface - but again, very nit-picky :) Screenshot 2022-04-09 at 21.19.18.jpg Then the gameplay - amazing! Probably really the most original idea I've seen in this gamejam! I loved the mix between puzzle and platformer! Very clever puzzles, also. I really liked that you basically have two deal with 2 "you"s Although it is a biiiit unforgiving - checkpoints wouldn't have hurt anybody :b But that's a gamejam syndrome - everyone starts their game with Level 99, as I always say xD A very adorable game that I actually think you should polish and put on steam for a couple bucks :) Congrats guys - you can be proud of yourselfes! |
| Apr 10 01:15:11 | 5h 46m | Manual Manny! | ♥ 2 | This is so awesome!! I have no idea how I would get this running in a gameboy, will have to get an emulator 🤔🤔 |
| Apr 10 01:46:25 | 31m 14s | Gods of Divine Stuff: RAgnarök | ♥ 1 | Wow, this must have taken a lot of work to do, wow...! First of all, fantastic character illustrations (y) really love those shiny eyes. and display of all the gods. fuck zeus that dirty old men lol, great representation at any case. I like tower denfense games and what I liked about yours is that placement really matters and you have to quickly figure that out (well duh.. that's what tower defense games are about, you might say. But I really felt yours was one of the ones it mattered more because of the paths and how you were trying to combine the best range to hit the most lanes etc (contrary to tower defense games that just go straight in a row, for example Plants vs. Zombies) The story was fun, although I think some people wouldn't want to read all of it (watching so much streams in the last couple of days I've found out how much "I hate reading" people there are o.o), so it's good you made it skipable for those :) Have to say, I would have liked it if there was something to do midgame (like maybe,"refill" something of every character? or click something for a special attack? repair something? etc.) So like that you have something to do instead of waiting, also more time initially to put down things. Have to say, the fights also didn't really feel like they could have featured more connection to the certain person they're currently fighting instead of just (at least that's how it seemed) random enemies but that's all for postjam - great what you guys managed to pull off in this short amount of time :) congrats! |
| Apr 10 01:57:00 | 10m 35s | WHEN NANA SAYS IT'S TIME FOR SCHOOL | ♥ 3 | Wow, I already love this - can't wait to play this tomorrow as its already quiet late and this seems to need some time to be fully aprreciated :) |
| Apr 10 03:17:10 | 1h 20m | The Last Nightmare | ♥ 2 | This looks awesome, ngl, I'm too scared to try it.. might have to convince my bf and teammate to do it tomorrow, while I watch through my fingers with hands in front of my eyes ^^ |
| Apr 10 03:29:11 | 12m 01s | Paddle Panic 🚣♂️😱 | ♥ 3 | Haha, this was nice! A very cute and likeable entry :) The game is not the most performance friendly as I was trying to play it on my old Macbook, so I'll have to try again tomorrow on my proper machine. (But it's 3D with a water shader in a Web Build, so that's kinda to expect) The visuals and colour were very pleasant to the eye and honestly a 3D game in WebGL? You guys either light baked or your Post Processing game is next level, so consider yourself saluted for it! Also, whoever rigs and animates a 3D character for a gamejam is nothing less but a hero in my book ^^ (I always do it to challenge me and MAN is it a LOT. OF. WORK. Did I just call myself a hero? YES!!! haha.) I really liked the concept of the game, as well as all the options and that the ending reason is a waterfall :) (I like button smashing mechanics, that might come from playing pokemon stadium minigames all the time as a kid lol) It would have been cool to have an indicator of the location of the waterfall in comparison to my location even earlier :) Water shader looked good too! A nice, minimalistic game where you focused on a bunch of assets and make the most of it - which is the right way to do a gamejam imo. Good job guys, good job Günther - float on and hang in there man - I'm sure the tides will turn soon :) (I mean, not really, it's a waterfall.. just trying to be optimistic ^^ btw, I really disliked this jam's theme - 99% highscoregames lol.. I mean what else can you do? Your cause of ending was among my favourites btw :)) |
| Apr 10 03:42:00 | 12m 49s | Good Boy eats the treat. | ♥ 2 | A very cute entry! Graphics looked so good, doggo animation adoreable and that player character lol - I love it when ordinary objects get a cute makeover ^^ The concept was fun and the amount of actions and objects to interact was good and well balanced - not too much to remember but also not boring, stink bubble was fun lol - I really like that you don't get eaten right away, I can see that you put effort in balancing that! - what I would improve on the gameplay is the following: The way the level is set up - how fast the doggo/game moves, the distance and frequency of obstacles etc. - makes this something where you have to react fast, especially because there's some sections where it's jump or die, but for this game the player jumps too long and slow to meet the level demand imo. I think if his gravity was higher (he falls down faster) and if you could control the intensity of the jumps - for example press long: higher jump with longer "jumping arc", quick press and a fast jump or something like that (maybe even control the gravity when falling down somehow? So reward pro playing :)) - I think this would at least double the fun :) Maybe something to consider for the post jam version :) This was in any case brilliant, you can be proud of what you accomplished in such a short amount of time! Good job, guys! |
| Apr 10 03:50:55 | 8m 55s | Gummy Fear | ♥ 1 | **THE CLAAAAAWWWW.... :O** Haha, what a fun idea, I really like the Jigglypuff gummybears :D so cute! What a fun way of pitting you against your comrades "TAKE THEM, NOT ME" :P Also had a lot of silly "deer in the headlights" moments where I panicked and did exactly what got me grabbed by the mean lady xD The graphis are adoreable, cute animations and I liked the little sweet countdown you added! Thas my best score so far :) Screenshot 2022-04-10 at 05.47.12.png What would be cool would have been a Battle Royale mode - try to be the last gummybear standing :D Good job, especially for a single person! |
| Apr 10 04:03:52 | 12m 57s | Catocalypse | ♥ 4 | Well, I can't pass up a cat game now, an I?! "Mutant cats begin to crawl out of the vat, seeking to explore the environment and thus destroying the Witch’s house." -> I'm sorry, this is a problem how? So this is a simulator of my real life? All kidding aside - I LOVED THIS!!! The kitties were so so so cute, haha. I think my favourite reaction was bubbleing the pokemon cat - right after bubbleing the skyrim cat (why skyrim cat? They kinda remind me of atronachs ^^) Oh god this was so adoreably cute, it almost gave me a heart attack! Also, bonus points for the cutscene, soo soso cute omg! Gameplay was fun, I really liked the use of this rock paper scissor element - also while looking at the tutorial I thought - gosh, I hope the respective shortcuts and what they mean are always shown in the UI and they are - good job guys! I was kind of too dumb to repair though - do I have to buttonsmash or hold? it didn't work most of the time for me :( If you do a postjam version, I would balance the cooldown a little bit, and make it skill based, because if there are 3 water cats and I can only use the test tube once ever couple seconds thats a bummer - maybe a penality whenever I use an ability wrong? so like, cooldown according to what I chose? Or after having clicked at a cat I need to choose the ability in a certain timeframe ot get rewards - or penalties when I take to long? In any case, amazing game and content for a gamejam - good job, guys! |
| Apr 10 15:35:46 | 11h 31m | Kessler | ♥ 1 | A very cool little game! I really liked that your game wasn't complex, but deep, that's top game design! https://www.youtube.com/watch?v=7daTGyVZ60I So you just need one input - left click, but that left click makes for a rather complex gameplay, where part of it was figuring out how to do it - the secret imo is to quickly look for signs and find out where the next trash explosion will be and them aim where they will go - which left you equally desperate and excited, haha! (Maybe implement a few signs that when the player catches it he gets rewarded by mors acurately knowing where to shoot would be nice) From a graphic design point of view this was really strong, I liked the minimalistic graphics together with the font - a clean, unobstrusive, pleasant look! Would work well for a mobile game I think Good job on finishing your first gamejam :) |
| Apr 10 15:39:25 | 3m 39s | Leaf the Ghost behind | ♥ 3 | I liked the cute Paper Mario graphics and what you did with the Menu :) (also with the "die", lol) popping the bubbles was nice :) The controls could need a bit polishing, but that's the case for every game in a gamejam ^^ Good job! |
| Apr 10 15:45:24 | 5m 59s | The Cold Night | ♥ 0 | Currently on my Macbook, unfortunately the MacOS Link doesn't work - since it says untested I'm going to assume you don't have a Mac to build from - Mac Builds only work when built from another Mac - I know, I know.. this been going on for at least 7 years and no fix yet, which is freaking ridiculous.. something about how windows writes files with read/write permission or whatever... honestly it's embarrassing Unity hasn't fixed this by now. https://forum.unity.com/threads/mac-unity-build-from-a-pc-not-opening-on-mac.947727/ okay, enough of my rant - just so you know :) Will play your game on my windows machine later (Btw: if it doesn't fuck up your lighting (so 2D will always work) you can try to build a WebGL version!) |
| Apr 10 15:56:48 | 11m 24s | Winter strikes back! | ♥ 6 | A cute game! I really liked the pogo stick character scarecrow and it's movement, very original :) Also yay, you even have some lore and cutscenes :) It was challenging, but fun, although too hard, but I'm just gonna call this the gamejam disease ^^ (we suffer from it too lol) every game here starts off at level 99 xD the puzzles were nice and after a bunch of trial and error I was able to pass the first section (after the bridge) with ease :) The slope felt a bit difficult and my fire/life runs out fast - which is a shame because you also have to deal with the jumpy controls and dodging obstacles while timing your jumps - so checkpoints and/or places to refill your fire would have been nice :) In any way, nice entry, good job guys! |
| Apr 11 09:58:10 | 18h 01m | The Inevitable Sinking | ♥ 1 | Screenshot 2022-04-11 at 11.51.25.png haha, what a wild ride! Love this. Graphics were cute. Music was fantastical and fitting. The way the enemies move moved and turned made this into a real nice challenge! But whyyyy exactly is Arielle an enemy?! ^^ That's not what Disney taught me! :D Nice entry, could be a smartphone game :) (since tapping is even more intuitive, might have to crank up the wavering of the enemies/projectiles) I'm glad I made it to level 3 to be able to see Zeus, a Toilet, Spaceship, Turtles, Angry Birds and whatnot attack me, hehe. From a graphic design point of view this could be a bit improved, your Text can be scaled down and not all over the screen, and also Serif Fonts aren't really great for continous text, for example in the credits I would have either only made the names or the titles in that font and the rest in a Sans-Serif. But since this is a gamejam, I'm sure time ran out ^^ If you plan to continue to work on this, you might wanna step up your "legally safe knock-off" game :p Good job guys! |
| Apr 11 10:26:52 | 28m 42s | Cat in the Bag | ♥ 5 | YAY, ANOTHER CAT GAME :3 This was really cute, a nice idea, I really liked the graphics and animations of the kitty, so cute 🥺 Also, the old cat bard narrator, lol so cute and funny. A really nice, fun game! Good job guys!! Here's a bunch of little things I would love to see if you were to continue to work on it :) (but just minor things, really impressive content for only 3 days!) Okay, here goes: 1. I would make Demos way bigger, like scale him all the way up (with a padding to the sides obviously :)) but next to all the items so he is more visible, since he's the main character, extremely cute and from time to time you realize you haven't looked at hime for a while :3 2. It would be nice if the text animations were skipable, some of us read quite fast ;D (so not skip the entire text, but just the writing animation) 3. Upon prompting to choose an Item, it would be nice if the current situation would get a little summary instead of just "choose an item" for example: What kind of item are you giving Sir Spaciouspants (hilarious btw lol) to defeat/distract/get away unharmed from the cannibal shorthair llamas?" or something like that :) 4. Although the stories were really charming and cute, I feel like there could be a liiiittle more context with the items chosen :) So like maybe add a bunch of hints within the story so the player must be a little Sherlock to figure things out (this probably is a bit hard to do with a gamejam deadline) 5. Minor UX thing, but: I would start with 1 and not 0, since zero is next to 9 :3 6. Would have loved if new items would have popped up (whenever the story said they did) you probably just didn't have time for this, but it would be so cool if you continued to work on it and then there's even more routes :D 7. it would be really cool, if there maybe was a change of scene (so like a drawing of, say, the mountains or something) to get a bit of a glimpse of the outside world :) think that would be really cool in that cute drawing style btw, I really loved the FMA and Shovel knight references, hehe. (or did I just imagine that? xD) well done team :) |
| Apr 11 10:37:15 | 10m 23s | I Sink Not | ♥ 3 | My first playthrough: "I think I just created a perpetumobile! Heck yeahhh!!!" Screenshot 2022-04-11 at 12.30.14.png (\*Spongebob Narrator\*: Ten seconds later) Okay, maybe not :( What a charming game! I love it! This looks like an interactable story book 🥺 (also together with the font and all) The graphics are so lovely and the soft music fit really well. The controls are very self explanatory and feel smooth! Sometimes the UI of the boat parts was exceeding the screen, but as we all know gamejams I suppose there simply wasn't time to fix this, so it's okay, no big deal :) This was my most successful run yet btw :D (by just starting out and buiding and waiting for events to unfold, so no further forging, but I'll try that next :D) Screenshot 2022-04-11 at 12.34.54.png Good job guys! A cute little game! I feel like this could be a perfect little puzzle game! (where you need to reach your destination) with the Story book style, you could add a little story too 🥺 That would be a brilliant app game I think! |
| Apr 11 10:44:14 | 6m 59s | Wait For It ! | ♥ 1 | That was really cute! I loved all the WarioWare-esque games :)) The graphics were really charming and sweet, I loved the introduction with the comic panel style! Sometimes games were hard because it was lagging a bit, but that was probably because I was on my laptop, I will try it on my decent machine later :) I feel like upon successfully managing a step a littl player feedback would have been nice, you know how deprived of reassurement we all are :P But other than that - a very polished feeling entry for a gamejam! Especially for a 1 man job! Congrats! |
| Apr 11 10:54:18 | 10m 04s | Say Something | ♥ 1 | Ohh, I really like this! A very creative take of the topic, I really liked how this is a happy ending, not like 99% of all othe entries, which are highscoregames (like ours *cough*... I really disliked this jam's topic!! :P) The graphics looked very unique and beautiful, like a real game on steam :D (Really like that coal drawing aesthetic!) Controls felt very smooth, I would have liked it if you can move one platform down with the down arrow (or S button) although that's probably how you didn't intend it and admittedly added a new challenge to reach those parts :) Being able to skip the intro would have been nice as it's a rather fast paced game (if you suck, anyway) but that's a minor detail almost nobody has time for at a jam ^^ (neither did we xD) Screenshot 2022-04-11 at 12.49.38.png Also: yay ^^ I'll give it a another shot later, maybe my smooth talking can make them marry me on the spot :P Good job, guys! |
| Apr 11 16:20:05 | 5h 25m | The Last Days of RIPLEY 9000 | ♥ 1 | ripley_close.jpg So. Freaking. CLOSE. NOOOOOO T____T Ripley doesn't feel so good :( A cute, fun entry! Really like that little cute, robot, like Wall-E's cousin :) An adoreable robot who tries to fight against the inevitable is simultaneously so cute, inspirational and depressing, lol. Great take on the topic :) I liked the gameplay! Because the robot is not the fastest you have to carefully plan your trip and remaining resources, so while loading Ripley I kept checking the environment for the closest nodes and made careful calculations about the best route :3 (Obviously unsuccessful in the end :( ) graphics look pleasant to the eye and I liked the harvesting animation with the little laser ray and everything Things that could have been improved but I assume that simply wasn't possible because of the well-known tight deadline in Ludum Dare: Traveling: Sometimes there's not much to do because ripley travels and you just have to wait which can become a bit boring, but I totally get that this is something too much to implement in a gamejam. If you would have had enough time, you could maybe like implement a little "minigame", like every few step there is a prompt and the player quickly has to press a button and either gets a pentality of hes too slow or misses it (stumbles/loses a resource, or a variety of possible outcomes and that gets a dice roll or something), and if he does it right, gets rewarded by a little hop forward or something :) Introduction Screen: would have liked if you'd set up a little scene (just duplicate the scene you already have, point the main cam towards an interesting spot, place ripley there, give him an animation controller that just loops the animation you deem look the best) and but like a hovering sci fi box somewhere (so leave some empty space in the image, might delete some assets) and this already looks nicer and if you put the 3 nodes there player can already look at them :) All in all, splendid gamejam entry - congrats on finishing your game guys! |
| Apr 11 16:30:49 | 10m 44s | Vomit Pussy | ♥ 2 | Nice cute kitty game! I liked how they looked, lol really sweet! Sadly the gameplay left me no room for checking out the environment with all the stuff you added ;( Yeah yeah, I get it, gamejam.. ^^ Controls were very intutive and music was good! I would have liked if there were 2-3 more actions that you have to rotate, but I suppose time was tight :) Just.. did you hire the same game title author like the team from the Sexy Brutale dude?! Because that guy needs to be fucking STOPPED lol. Those kind of names are seriously a bad choice and will shoo player away from your game that otherweise expects something else ;P also with the neon sign animation - cool animation! But might give off a wrong vibe to people, idk about that :) (didn't count that into the ratings, just my 0.02$ Congrats on your game! :) |
| Apr 11 16:44:19 | 13m 30s | Neon Meltdown | ♥ 1 | A nice game, enjoyed playing it for a good 10 minutes :) Definitely a challenge but normal for gamejam standards (no time to develop casual starting levelshaha, I'm one to talk ^^) Just that "very easy bar" in the top left was mocking me, I thought I did pretty good in the end and it STILL said very easy - grrr :P Graphics were simple and nice, good to read! While playing it's important to remember to upgrade - piercing 2 enemies is bae btw - I assume that feature fell victim to the deadline, but getting some sort of notification about an available deadline would be a nice addition :) Like a sound, maybe The feedback for shooting enemies is nice! Makes you wanna return and play more :) And jepppp - in the beginning I was definitely hogging the edge too much and dying all the time xD you just gotta step up your shooting game ^^ (that felt really nice btw!) Good job, guys :) |
| Apr 11 17:01:11 | 16m 52s | One More Song! | ♥ 2 | congrats.jpg yeaaahhh!! \m/ Hehe. I loved this!! This makes me miss live concerts sooo much :( I think this is a great point and click game (to the gentleman or lady above: Some might say making snarky comments doesn't equal sword duelling, and here we are.. in a world were IT IS! :P) I really liked the graphics, so unique, great drawings, great idea and trying to figure out what to do was fun :) A nice entry! Also liked that you added the help option. Well done guys! |
| Apr 11 17:20:03 | 18m 52s | Chasin' Dreams | ♥ 0 | A cute game with a nice premise and also, congrats on the rigging! I easily I spend half of the jam on the main character alone xD (But it's the main character right? So time well used I'd argue :) I'm amazed you did that AND the programming, wow!! Graphics are minimalistic and pretty, the colours are nice and pleasant (although the indirect lighting (GI) could be a liiiittle bit brighter for me - so I'd like the shadows to be a little less dark, but I'm not familiar enough with Unreal to know how to fix this. Do you also need to bake light for realtime GI to work? Or are there Post Processing Effects? Not sure how they work in Unreal, but in Unity this is like a miracle! Basically like an after effects filter, it puts make up onto the final image of your game, lol. you can then cheaply brighten up your end result if theres's not time for light baking/fucking around with light :D) The idea and gameplay are really nice and fun, I feel like it might need a bit of tweaking to make this really fun for post jam version :) My 3 main issues: 1. Controls with KBM feel a BIT off can't say why, it just feels SLIGHTLY off with the world game orientation? I will try with the controller afterwards but right now it's in use :) 2. Mom is a little too OP: yeah sure, she needs to be quicker and faster, but it should also be possible to run a bit from her (can be skilled based, I know I know, no time during a jam - but that's why I said post jam ;D) so maybe she like drags you and you can do QTE button smash actions to escape or something? (With button smashing I'm imagining a mini game like in Pokemon Stadium with the pikachus and voltorb where you make electricity if you're familiar?) Or like make her slightly slower and give her a little direction delay so the player can sidestep like a rabbit to throw her off ^^ base game already offers nice mechanics/opportunities like running around or jumping over the carussell :) 3. jumping and reaching platforms should be a little easier I think, and your jump/gravity maybe a bit faster :) (so that you also reach the floor faster when you fall down) All in all a great entry! Congrats :) |
| Apr 11 17:29:48 | 9m 45s | Dave's Diet | ♥ 0 | I loved this!! First of all: Title Screen. Haha! Love me some sexy Minecraft beach boys ;D seriously though, I like it when a bit of work is put into that, it's important and a bit of work and thought put into it gets you a long way! The graphics are generally nice, amooth colours, although because the player is so small, the things could be a bit more highpoly or maybe have a texture applied (so like, just any sort of pattern, like seamless paper texture, (so a white/bright one) and then you can still change the colour in unity, that would give it a cool handmade look maybe :D The idea I loved soooo much!!! Really amazing! had so much fun while playing this! I just felt like the hitboxes miiiight need a bit work, as when I was running away I got stuck a lot and sadly often did not make it. But I managed to save the burger!! :D I find it really interesting how Dave behaves :) How exactly did you program him? :) All in all, a very successful jam entry! Congrats on finishing this jam on your own! |
| Apr 11 17:55:40 | 25m 52s | Floody Hell | ♥ 2 | Wow!!! That was seriously so much fun!! I played till Mission 5 I think, but will definitely play some more later :)) I really dig this! The ghosts are unique and funny, the civilians are cute polite crocodile Sirs, and LOL the choice of voicing is absolutely brilliant! The dry AI is already gold, but the unimpressed, dry british voice while potentially being killed literally made me LOL. Reminded me of the most British Car Crash ever: https://www.youtube.com/watch?v=O0269wu--2w ^^ gameplay was real fun, I liked the enivornments a lot, this is a shooter I can definitely get on board with :)) Would love to see a post jam version where you can also maybe change your weapon modus into sniper? The crossbow is fun, but it shoots in a arc and has a restricted range, but like, either that costs something, and/or you can also shot civillians with it if you're not careful (so fail), or restricted ammunition so it doesn't get too easy Also, a kind of "quest marker" like in skyrim would be great :) (Rather than a map, so you still have to figure out where exactly they are with a radar kinda thing) Being able to shoot the civilians to get them to fucking make haste had me LMAO. Really a good job, and please tell me those British voices were yours, lol |
| Apr 11 19:18:11 | 1h 22m | Wicked flame! | ♥ 3 | This game is SO AWESOME!! This deserves more ratings!! Your smart balance is good, So I really think you should do more blog posts to show off your awesome game! :) (and still play, rate and comment, as that always helps ;D) Where to being.. graphics! Phantastic! I really like this kind of vintage disney-esque but also unique look, the animations were sooo cute, the music was very well chosen and this is one of the best gameplays I have seen in all this jam! Soooo well done guys! I'm currently stuck in the level with the maze and the 4(5?) switches and fire plates everywhere, haha. I really don't know anything you could improve, this is so amazing Gameplay - CHECK Graphics - CHECK Sound - CHECK Checkpoints - CHECK :)) Also the Level design is soo great, I really loved how you introduced new features and threats to the player in a save environment, thats top notch game design! That's something gamejam games raley manage \*cough\* we had to add a tutorial level afterwards \*cough\* So indeed, very well done guys!! |
| Apr 15 13:17:44 | 89h 59m | Mia's Bear Service | ♥ 1 | A truly cute, adoreable game! :)) Loved the music haha, reminded me of old Disney cartons somehow I also loved how when you picked up a moustache the player was wearing it as a moustache :D I really like organizing games and the assets were adoreable and fun :) I just hate this jam's theme so every game ends frustratingly because you will lose T____T (Ours too, haha ^^) What would have been cool is if you would have been able to dash, and have a little inventory to take, say 2 things (for example when you have to grab a watch far away and you already see two bears need that) so you get rewarded for planning ahead (and when you stock up on the wrong stuff you have to throw it on the floor and it gets confusing) dashing would have also been cool :) Or maybe a little speed buff immediately after finishing a bear, but I assume those things would have been a little too much for a jam considering it's so little time ^^ I enjoyed this, good job :) |
| Apr 16 14:53:23 | 25h 35m | HANG UP! | ♥ 3 | salesmangame.jpg Lol, that was a blast (Pic related: my first try) Obviously I'm not exactly secretary material, but I need to show this to my mum who is pretty quick ;D I LOVED the graphics! Really dig the artstyle, and I also love the rough outlines (with pen pressure) etc., really gave this an artsy look :) Controls were self explanatory, customers were hilarious, I also loved that the letters are spelled out once you type them, haha. Real fun!! :) Could be like a learning game for people who have to learn 10 finger typing or something. I'm sad that I couldn't win this when the bar was a the very right, but that's this jam's lame topic for you, amirite? ^^ It would be really cool if you continued to work an this and maybe add actual words and you should just type good sell words or something (and if you type the bad words there's penality, so you have to write them backwards or something :D) Cool entry, good job! |
| Apr 16 15:27:00 | 33m 37s | Inevitable Greenery | ♥ 2 | What a lovely little entry! I loved exploring this charming world (I love exploration games, as well as narrative ones, and you delivered both, which I can only highly commend! Well done!) Especially loved the environmental storytelling bits everywhere: pandagame.jpg Loved all those carefully placed little notes and characters! It was a clever choice to tweak the pandas body to make more species (cat, rabbit,...) to give this even more variety. The world was cute and pretty. As an artist I have to critizise a liiiiittle thing about the main character, which is the face texturing of the panda pattern, I would have liked it better if you used a clean, hard brush (so no softening around the edges) and used symmetry on the face :) (the panda is still very cute, but I think that would have made him even better) Take this with a grain of salt, the texturing of our main character also wasn't perfect because I had no time to fix seams, so yeah... haha, gamejams, amirite? The green was a liiiiittle bit too saturised for my taste, I think a more gentle, soft pastell green would have complimented the dreamy look of your world even better :) Also, the shadows were a liiiittle bit too dark for my taste (but that's all very nit-picky, I know that there isn't alot of time during game jams and you're glad if you even accomplish half of what you've planned etc. ^^) I'm way less familiar with Unreal than with Unity, but if it's the same thing there you might want to look into Light Baking (in Unity you also have to do ith with realtime light, but it's quick) and Post Processing Effects to make your beautiful game even more beautiful :) (I love post processing effects - basically an instagram filter for your game, lol) The level design was very interesting and well built and made me want to explore! A few things that I understand probably simply wasn't possible in the gamejam's short amount if time, but would polish this immensely (if you wanna continue working on this) -UI Elements would have been better as an overlay, sometimes they were sticking inside of the assets and I couldn't fully read -add a little UI element to each plant indicating how much water they need (maybe divide it into parts, and for example your little watering pot can carry 2 parts of water, little plants need 1 part, the big plants need 3 parts, so you can fill it up partially or something like that, could add a fun element of planning your trips) -loved the cut scene when you we're on the tower! Really great. (also with the radioactive tower - really great!) it just kept playing whenever I moved a little keeping me from entering the platform and being stuck on the "stairs" (plant) I tried to be patient but gave up after a couple of tried because I grew a little tired of watching the same 30 sec cutscene every time and gave up, so maybe set the trigger to play the cutscene only once (and maybe also add a skip cutscene function) -maybe playtest a bit more and hide/clip certain meshes when the player is inside somewhere, as they can obscure your view and be a little annoying But again, I totally understand that with what you've done this was a lot to do and simply wasn't possible to do in 3 days :) All in all a very adoreable, fun entry that I enjoyed playing. you can be proud of yourselfes! :) |
| Apr 16 15:37:56 | 10m 56s | Persist Ant | ♥ 1 | An ant game!! As a member of the already 1.8 Mio Facebook Group "A group where we all pretend to be ants in an ant colony" I just have to endorse this. What a wilde ride! :D I liked this! The graphics we're good to read! Music was fun and the way the run animation made the ant's but wobble up and down made me giggle. Fun challenges, although I wasn't completely sure how the dash function works, but I just kept smashing it to get past the worm :D (I didn't manage the first worm at first and almost gave up after 10 tries, but then I somehow figured it out :)) The starting cutscene is nice but a bit long, at first I thought you have to watch it everytime you die which would have been tiresome, so good thing it isn't ^^ (s very fast paced version of it wouldn't have been bad though :)) The jumping was good in general, played the second version. Jumping up in that section with the blocks built like stairs (so from left to right, right to left etc.) felt a bit hard and I fell down a couple of times, but it was manageable :) Good job guys! Nice game :) |
| Apr 16 15:47:26 | 9m 30s | Turbo Toilet Tomfoolery! | ♥ 1 | Hey there, congrats on finishing your game! :) First of all, fun idea - the controls are a bit hard to grasp, so adding a little strategy guide might have been nice (even if it's just a text on the game page) but I understand the time is tough with gamejams and it can be a little overwhelming, also with working alone I can imagine! (I can't code, so I never did this ^^ so kudos to you!) After a little try and error I got the hang of it - there definitely could have been better controls assigned to make it more intuitive - or like a little UI thing indicating like the balance of the player and indicating where exactly he is steering to - but that being sad, I get it, we also started our level way too hard and nobody got the controls - hence why I added a tutorial level the days after the deadline, so I totally feel you, haha. We also tend to forget that we just worked 72 hours on this thing and are pros at it - and the players are not :) Again, a fun concept, you can proud to have finished this :) |
| Apr 16 16:00:58 | 13m 32s | Pyre | ♥ 1 | WOW. Just. WOW. pyre.jpg I loved this! What a gem! This felt like you buy a lite version of a "real" game on steam where you only get to play bits of the game or something ^^ Where to begin. Graphics. Sound. Atmosphere. Perfect. Basically 5 stars all around. The choice of font was perfect and from a graphic design point of view sooo satisfying (after gamejams I'm so sick and tired of damn Arial... ^^) The story was, although cryptic and short very touching and.. haunting? Amazing. The part about your past etc. gave me a bit Detention vibes (great Taiwanese Game!) also a bit Limbo, but not as in a clone, something very much unique! At first I was a bit annoyed that you have to constantly click, but then I liked how it added to the urgent and inevitable feeling (so maybe adding a little "click" indicator - like a cursor animation that constantly clicks and then like the word click animated (so to indicate, hey, you have to click more often) would have been nice :) Also, the text should be a liiiittle bit more in the mid of the screen I think - there is space and otherwise it was a bit too high up there and I sometimes almost missed stuff. But that's very nit-picky - I loved it, really! Good job guys! Gave me goosebumps :) |
| Apr 16 16:19:21 | 18m 23s | Etiquette | ♥ 1 | Cool Game! :D Finally something providing me with much needed vindication from my humiliation in the Windwaker post office ^^ In honour of this LudumDare I played until the shown number ;) spellinggameboxes.jpg Was a cute, fun game. Spelling games aren't new to me since I participate in LudumDares but this one was especially nice executed, just felt really nice enetring those countries :) (I also liked that it's actual words and not gibberish ^^) Seeing the parcels in the upper row first gave it a nice touch! The minecraftian graphics looked good and give it a clear image, colours were also nice :) This could be a great typing/geography learning game for schools ;D I have to say the super long tags... good idea, but simply impossible for me! I understand that you can see it as soon as it enters the labeling area as I'm gonna call it and then you have time until the parcel leaves that area, for the long words this sadly is simply too short I think, maybe there should be a scanning area (in the upper row, perhaps?) where you can already see the label? Also, I was a bit torn about not seeing the labels as soon as you type - because although I wanted to see them it also was a nice gameplay mechanic that you have to remember - so maybe players can toggle it and get a bit less points or after a certain time it gets toggled? Would also workd great as a learning game to like show the flags and you have to type the name of the country :D (RIP me, if you ever do that haha, I suck in geography! ^^ but gamification of things, especially learning is in the rise, so who knows? :)) A very cool entry, especially for one person, maybe you can add a bit sounds like a cute 8bit music and player feedback sounds :) Good Job! |
| Apr 16 16:30:22 | 11m 01s | Later... | ♥ 1 | Finally came back and played this!!! And wow! I don't regret it! First of all.. loved the programming. Finally I can feel like Neo from Matrix too, hehe. Without having to learn a single function! Turns out Hello World was enough all this time. Who knew? https://www.youtube.com/watch?v=msX4oAXpvUE Hehe. I also really liked the general idea and vibe, so meta!! Graphics were unbelievably cute and I can't believe you made such a nice game with great lighting for WebGL T___T It looked just so cute and precious! <3 Also, because it's a gamejam, I wanted to get this b*tch done, aaaaand... gamejamGame.jpg Yeahhhh! Take this! hehe. Controls were very intuitive except maybe the first but where it said "Smash the keyboard", because I thought I need to do that to continue (while it was click to make the message go away and then do that) So having a little thing indicating you have to click to remove that, and X button or simply making the window close itself upon h8ck1ng would have been nice :) (but I figured it out either way) Great entry, basically 5 stars all around from me! Good job, guys! P.S.: Of COURSE fanficition saves the day.. that's a no brainer! :D |
| Apr 16 17:02:09 | 31m 47s | The Maze of Swineston | ♥ 3 | A really fun concept! I liked it very much :) I feel like this has much potential, as a huge control freak, I'm obsessed about games where I have the overview and need to organize and control everything (FTL, PvZ, Sims,...) so that checked all my boxes! The characters were cute and funny. especially the robot penguin T___T I wished this was in the 3D Minecraft look featured in the title screen and when you zoom in you can see that \*____\* Gotta say I had a hard time figuring out what to click first (and I started out with clicking the walls because the tutorial said so haha but eventually I figured it out (not gonna rate you on that and I think it stupid of people do that - this is a gamejam and I time is best spent working on a GAME... although yeah of course it's important you players understand what they're doing, but I also think fellow gamedevs should be more understanding then the average player and give it more time to figure it out, so yeah) if you continue to work on this, you definitely need to make the intro skipable (or like you know, the next part shows up if you press a button, then there's a button to skip altogether etc.) because at first I was confused (I read quite fast) and thought I had to click on the X ^^ The things to buy from the store (how I'm gonna call this now :)) were quiet varied, so good job on that. I didn't understand why certain things can only be used once, either mark them that way, or make me able to remove them afterwards :) I think the world could have been a little smaller, but the players also able to walk in the whole aisle and not like just the set path :) (Something for postjam, maybe?) Healthbars would have also been nice :) At one point, all my monsters got stuck in one place and didn't fight anymore, those lazy bastards :( pig_dungeon_game.jpg All in all a fun game with cute and funny assets :) Good job, guys! |
| Apr 16 17:08:43 | 6m 34s | Taxapocalypse | ♥ 1 | Yaaay, 94 years! \m/ Really a fun, straightforward game, I actually quite enjoyed playing this! can totally see this as either a smartphone game or a minigame inside a bigger game (like you know how they have those in Bioshock or Fallout for Hacking) Ngl though, the theme gave me PTSD... accurately depicts what taxes are.. FROM HELL! xD Really liked this. at first I was a dummy and just like put the stamps on the forms and let them stand, later on I figured just move them over the field and you're good (which even made gameplay fun, because then you have the added (fun) hassle of having to avoid the incorrect fields while moving the stamps) One big issue I had is that sometimes I couldn't see the stamps colour, so maybe just colour the whole stamp in the respective colours :) All in all, a real fun entry and great take on the theme! :) Very nice job for a single person! |
| Apr 16 17:19:27 | 10m 44s | Delay No More! | ♥ 1 | Lol, I loved this!! First of all, PEEEENGUINS. Gotta try this out (check out the name of our "game studio" and you'll understand ;D) I love the penguin meshes, the boss looks hilarious and the run animation is straight up hysterical. Good job on that. The penguins also looked really cute! The old dude reminded of the Penguins of Madagascar episode where Private is about to be sent to the moon, lol. I really like the variety of all the actions and the added difficulty of the street :) One question: did I solve the last quest correctly? ^^ PenguinJobGame.jpg Because how else would I do that? Throw something on the street? Okay don't tell me, I wanna figure it out myself, I just noticed there's multiple endings!! haha!! This gives me Untitled goose game vibes, I love it! Grea job guys :) |
| Apr 16 21:17:19 | 3h 57m | Bee Rescue | ♥ 1 | A very very cute game, I saw it on the stream :) It's hard to beat but fun while trying to do so :)) Not sure about the right strategy yet hehe (I tried twice for 15 min), but I will find out ;) :) The graphics are very cute and there's anot of variety while not being too complex. it's also good you implemented the info button inside of the game so player's don't have to tab out for the explanation :) Lastly, I also really liked what you did with the theme! (I hate the theme.. 99% highscoregames lol) But I liked that you can actually win in this :) Good job! |
| Apr 21 16:11:34 | 114h 54m | Ultimate Mushroom Damocles Revenger | ♥ 4 | mushroom.jpg yeahhh!!! 8-) A cool & fun little game! Love the premise and the graphics are great and clean, the mushroom is very cute yet badass 8-) (amazed by all the assets you guys came up with, this looks so polished and the colours/lighting post processing looks so nice and I LOVE the volumetric light. how did you guys do that? Did you buy an asset from the store?) The music was a straight up banger! I loved this kinda geometry dash concept (while being different from geometry dash, but I mean as in you having to remember/learn the pattern and it fitting to the music!) I loved the bossfight and the credits, the art definitely is amazing :) The beginning was kind of hard for me, so I had my boyfriend take over after a few tries, haha! Probably no time during the jam, but if you continue to work on this, it would be nice if you had more feedback as in indicating where the knife will come down, maybe a sign on the floor where it will hit next (or like the shadow growing taler or something, like in that one pokemon stadium minigame if you're familiar?) and in general more player feedback than in the jam version would be nice for every entry, right? ;D Awesome game! Congrats guys :) |
| Apr 21 16:24:14 | 12m 40s | Mr. Psychologist | ♥ 2 | A very fun premise! I also loved the doc and the 2D portrait of him :D The cases were really fun (I played like 10 mins and had a new one all the time), however, most of the time it wasn't very obvious which would be the right choice. You clearly are creative and fun, I would have liked if there we're also answers for each call (like in little brackets under the options or something, can be short like they do it in fallout for example :)) Other than that, I like what you did, would be also fun to add stuff to do in the doc's office :)) congrats on finishing your game :) |
| Apr 21 16:51:44 | 27m 30s | Shades of Deception | ♥ 3 | Finally managed to get back to this and I'm glad I did, this is amazing!! I LOVE detective games!! Wow, a really splendid job you guys did there, I actually had a lot of fun playing this :) I'm amazed you have voice acting, which is sooo important for this kind of game genre, where characters matter so much! Are those voices you guys? :) It's really cool you can choose two player characters too! I loved the cartooney texturing look, gave it a cell shading style, this looked like a Telltale game on a tight time budget ;D Like what would happen if they participated in a gamejam :D The graphics looked nice and together with the music and especially voice acting added much to the mood. Portraying the characters like that was a very clever idea of saving time on rigging and animating which takes forever and still having characters and really fit well with the cartooney/drawn overall look, I also loved the contrast in the colours with the subjects, kind of added a Sin City feel, idk. Some bugs/stuff I stumbled over but given what you've accomplished no biggie, still letting you know: (maybe you wanna do a postjam version :)) 1. the camera on the second crime scene sometimes was a little weird and you could only go left, which I fixed by running in a circle 2. sometimes during investigation the tabs weren't selectable anymore (that's actually where I'm stuck rn, at the crime boss interorgation) 3. do some evidences just pop up after a certain time, or am I just unbelievably blind? ^^ Because the first crime scene took me so long haha, and I was stuck on the car for so long trying to get it, so maybe a little hint to first secure the crime scene would have been nice :) (But for a gamejam, completely fine like that) I liked that you can look at your notes during investigation and actually would like more games to have this! All in all a great job and impressive amount of content you guys we're able to squeeze into your entry in only 3 day's time! Good job! |
| Apr 21 17:07:18 | 15m 34s | Yarr me shippey | ♥ 2 | I think I.. won? :D pirategame.jpg A fun entry! Reminded me of FTL, which I love. I liked the mechanic to roll dices, definitely has potential, is a bit confusing at first (but that is standard for any sort of remotely complex mechanic introduced in a gamejam game, really ^^) I played the bugfix version btw :) Music was fun and fit the topic! I feel like the luck could be a bit better with rolling the dice, normaly I'm a lucky gal in Witcher for example ;P A fun game! Would definitely like to see this polished for a postjam version :) Good job guys! |
| Apr 21 17:15:26 | 8m 08s | 🚀 Rocket Drifter | ♥ 0 | That was fun, although I was bad, but I will keep trying :D (I was just trying for 5 minutes because I wanna rate some more games before the deadline :3) Challenging mechanic, but feels rewarding when you hit something :) I just wish it was a liiiiiittle easier, maybe you should be able to rotate the ship a BIT with the mouse? (like superslow so that it wouldnt make sense to rotate with the mouse only, but oftentimes I missed the ships by a little bit only, and together with having to consider how W and S works it was a little too challenging for me :) it was still a fun game! graphicwise simple and solid with a cute ship :) I wish the font wasn't so blurry, I get that you probably wanted to compliment the pixel art, but I thing a pixel style font with clear edges would have done a better job (for example anything from here https://www.dafont.com/de/bitmap.php) Just download it, put the .otf or .tff into your project folder, chose the font and DONEEEEE (edit: okay, I'm using Unity, but this has to work for Godot as well? I might be a bit nit-picky but I'm so sick of tired of Arial and the like in every gamejam considering how little time it takes to use a decent font ^^) A very awesome entry for a single person, congrats! :) |
| Apr 21 17:24:51 | 9m 25s | Dungeon Crawl | ♥ 1 | A fun little game and cool idea, I like stuff like that a lot :) (also like the story/choice bits in FTL a lot) the graphics are well chosen and the misuic fot the mood :) Very impressive for a single person - I would have liked if the HP from the enemies were visible a bit better - unless you don't want that - then maybe an action to show the stats of the enemies - HP, weaknesses, status etc :) The choices were cute and funny, it was fun figuring out what to do during my first run - I was just disappointed I died at the Cerberus at the very end... damn Fluffy grrr.. isn't there a harp to put him to sleep?! :( All in all a fun entry, congrats :) |
| Apr 21 17:39:23 | 14m 32s | Jailbound Joyride | ♥ 2 | Wowwww, what a fast-paced, crazy ride (literally!) this was so much fun!!! I loved this mechanic and feedback!! <3 the graphics were pretty and with the colours pleasant to look at, music was very fitting :) Such a good job :D <3 |
| Apr 21 17:58:17 | 18m 54s | Extremely Exteme Sports | ♥ 1 | This was sooooo much fun!!!! <3 I really loved it! The controls fel't very good and I felt like I was actually skiing again, lol. The social component with this was fantastic <3 :) A very well done job! I'll have you know I'll play this with my discord friend group (which will be fun for ONCE because they always wanna play CS :PPP) This is a perfect example how a good gameplay together with charming programmer art makes a perfect game <3 I think you will continue with this, so please add more emotes, and maybe add the heads of all characters (maybe together with the name) in a corner so I can make a reaction even when I'm dead :D A very fun, addicting little game! Well done! |
| Apr 21 19:25:04 | 1h 26m | Bombthrow | ♥ 1 | A cute and fun game! The mechanics we're easy to grasp, although c and z was a bit of a weird choice for jumping, but it was okay :) I liked what you did with the topic - most people were doing Highscore games \*cough, cough* yours truly included \*cough, cough*, so good job on that! (I didn't exactly love this jam's theme ^^ anyway) The second level already was a bit hard for me with the bomb countdown and I want to rate some more games before the deadline ends, but I will try later :) (placing stuff to delay the bomb is a good idea though!) Godd job on finishing your game and I hope you will reach those 20 votes 🙌🏻 |
| Apr 21 19:54:03 | 28m 59s | Seed Of Time | ♥ 1 | This is an amazingly polished and well done game! The mechnaics feel very good and I like the teleport mechanic a lot! I just played for 10 minutes now because I wanted to rate and comment - but wow! This game is gorgeous together with the animations, the title illustration is stunning and I love those Demogorgon enemies (I'm just going to call them that ^^) Really a very good, impressive job, feel like this needs to be further worked on and put on Steam :)) basically 5 stars all around. |
| Apr 21 20:24:22 | 30m 19s | Will or won't sink | ♥ 0 | For some reason, this won't start for me when I click on play :( |