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| Timestamp | Since previous | Game | angiemon's comment | |
|---|---|---|---|---|
| Jan 10 08:55:14 | The Garden Games | ♥ 1 | Awesome entry, I really liked the animal fruit hybrids and their silly names, kind of reminded me of the animals i n avatar ^^ I love the idea of making minigames, and what a cute little lobby you've got there! Chapple was the one I was best at, although I agree that it was frustrating that sometimes chapples and branches would spawn on top of each other (this would be a great chance to introduce a situation where you CAN get the chapple only, but it's just harder. or maybe we are just noobs :b) (btw I think I encountered a little animation bug, sometimes the carrot wouldn't hop but simply slide?) The Cabbit Catcher to me was the most unique/original but also the hardest, haha, but I really liked the idea of having to time your "attacks", it would be nice if you could also quick retreat the stick (maybe only once every second or so) because otherwise it makes you lose too much time) A fun, silly game, great gamejam entry, also a lot of content for one person! | |
| Jan 11 21:31:29 | 36h 36m | Soul Gardener | ♥ 0 | Cute game! The choice of controls was kind of weird, however I got used to it fairly quickly :) Tending to this little garden between the platforming and fighting was kind of wholesome ^.^ |
| Jan 11 21:41:12 | 9m 43s | Bloodberry Fields | ♥ 3 | A very sweet game! The art is adoreable. a lot of content/animations too! I would have liked it if you'd put some 2D colliders at the bnottom of the image, walking on the windwill like it wasn't really there but just a flat image wasn't too awesome for immersion ;P but it's a real neat little game you've got there! congrats, had fun playing :) the music is great too! |
| Jan 11 21:53:49 | 12m 37s | Crop Chaos | ♥ 2 | This is such an amazing entry, like others said, so polished, pretty and cute! Reminds me of overcooked, one of my favourite games! If you wanna do a post jam version, I'd add little explanatory button prompts (like in overcooked) I think that would further help with readability :) Also, most of the time the scarecrow placement didnt work for me :( maybe I was just too dumb? Also I think it would be great if I could swap what I am holding right now with what is lying at one field :) Again, great entry! |
| Jan 11 22:07:16 | 13m 27s | Buzzkill | ♥ 1 | What a precious entry! made it till day 6 T____T you really honored those fuzzy buzzies with this sweet game! the audio and sounds are simply adoreable and the night music made me laugh haha, so perfect! At times it was a bit hard to control my bees and I would have liked if it was easier selecting single bees, but other than that, and especially for a gamejam this felt really awesome and polished :) good job! |
| Jan 11 22:15:59 | 8m 43s | The Time Traveler's Garden | ♥ 6 | Awww one of the most creative entries I've seen in a long time! Where to begin. Graphics, audio, all the details, really lovely! The transition from the music in the apocalyptic future, chef's kiss! (get it?! because KITCHEN) As others have said, planting your own enemies is a genius idea and twist of this jams stupid theme, lol I'm very curious where this project could be headed post jam.. :) If the garden had like a more complex layout (or maye you can even build it with the money you earn from customers?) I imagine that to be really really cool, where you can strategically place the seeds on certain positions to ideally prepare your battleground! (and maybe there's like designated areas where the crops turn "extra good", aka areas the player would normally avoid, haha) great entry!! |
| Jan 15 13:43:28 | 87h 27m | eHarr West err... | ♥ 2 | Finally came around to trying this! What a lovely idea to have me craft my own item! Absolutely loved this! However, I didn't get it at all and had to read the game page (never forget to assume that players are the absolute worst dummies, I learned this during my last jam :)) So, either add this to the game page, or ideally into the game (like underneath somethin like "make a pixel art image of a crop" or something :)) The game was absolutely lovely and the controls felt good :) the texts are cute too, I like the walking sound it could just be a tad bit less loud, but that's nit picky :) I know time in gamejams are sooo scarce, but I think in your case it would have be so awesome if you would have added some royality free song for the background :) or space ambience from either freesound.org or search royality free music on youtube :) LDScreenshot1.jpg Great entry guys!! |
| Jan 15 13:50:44 | 7m 16s | VA-13 | ♥ 1 | What a cool entry! Really liked this! graphics are neat and oldschool, and the game is fun, the music slaps too :) Something I learned from the last jam: you start of waaaaay to hard, haha, difficulty wise, this comes from us playtesting our own games all the time and being total pros :D so best thing would be start of so easy even your grandma can make it and then increase the difficulty :) just something to keep in mind ^____^ (a lot of LD devs sadly are very impatient and then you might get unfair bad ratings...) That being said, a really cool game reminded me of the classics :D :D animations were minimalistic and neat! Cool entry dude!! especially for a single person! |
| Jan 15 14:04:47 | 14m 03s | Feeding Time at the Church of the Cosmic Void | ♥ 1 | Wow, what a cool idea!!! Loved this! Great entry for a jam, really. Some nitpicky notes for postjam: (if you're up for that? :)) I personally feel like the player should be (near) invincible to completely focus on guarding and protecting this vunerable thing ^^ The controls are a lot, but you build the first levels around teaching players the mechanic, which is awesome! (y) I then however wouldnt tell the players about all the controls at the "how to play" or here, OR mention that it will be taught to them gradually :) ideally, you'd maybe also put little reminders on the screen? :) (for the runes at least?) I personally also like to combine keyboard with mouse controls instead a bunch of keyboard controls only (which can become overwhleming fast), so maybe that's something to try here? I would make the WASD completely for player control, crouch down leftclick since that is used the most I feel and turning around on RMB maybe? or however you like :) Also, I couldn't always tell Ernest to crouch down which might be intentional, so maybe add an indicator when it is available/range :) the graphics and music was awesome and the level design very neat, loved this idea :) LMK if you do a postjam, I'm curious what you do with this neat entry! |
| Jan 15 14:30:02 | 25m 15s | The Redder Planet | ♥ 1 | neat fun, little game! :) Why's the awesome audio disabled by default? :D The controls felt a bit off, but I think that can be easily fixed if youmake the transitions in the animation controller much shorter :) (the only thing why it felt off was because he didn't immediately look into the direction he was running, and since his speed is quite fast it should update faster) shooting felt cool, for postjam you definitely need to explain the plantimng mechanic more (and when the player is in the menu) but since it's a jam I guess time ran out like for all of us ;D Congrats in the great entry! :) |
| Jan 15 16:02:51 | 1h 32m | An Apple a Day | ♥ 0 | What a find!!!! :O One of the most beautiful LD entries ever! The color palette is soooooooo beautiful! The character looks so professional and the animations are good too! The idea is sweet and I love the jump 'n' run and harvest mechanic combination :)) The music was nice and fitting, although some/more sound effects would have also been nice :) (I personally think you might make the transitions in the animation controller faster, right now it feels a bit laggy, which I have found happens to absolutely everyone haha, I nearly set all of the transitions in our game down to like 0 xD) Further feedback for postjam (if you hadn't thought about that already yourself, which most of the time is the case, ^^) At first I thought I was experiencing a bug because there were no apples, then I read I can respawn them by jumping off, I'd definitely add the meshes to the tree again to indicate that :) Also, I didn't manage to get more apples to the right side other than 15, was I just a noob and I need more, or should there have been more platforms by now? Also, for starting out I think it would be cool if you start at the bottom (and maybe see a little town or something :D) and then the level gradually moves up :) A very good job for a jam entry! |
| Jan 15 16:26:27 | 23m 36s | Cyber Shapes | ♥ 1 | One of the funnest games I've played! Also graphically, this is VERY strong. Such a beautiful and clean UI, wow! Also I love how you build your game around that stock video (Or don't tell me you ALSO did that yourself within the 72 hours?! 0:) looks really cohesive and pretty! The whole minimalistic, smooth glowy scifi aesthetic is pretty flawless basically. Ok, confession time: I'm your classical dumb user, sadly. Although I enjoyed it, I didn't get the harvesting mechanic at all, I don't think I saw any cores :( or maybe I'm just too bad and have to get better ^^ I also really loved how the spaceship behaved and also with the slight delay, I think you really hit a sweet spot there, too much of it would have been annoying. I seriously think you could put this on steam for a few bucks, but definitely make either the harvest mechanic easier to understand ooooor the game starts out easier and drops orbs earlier ;D Thanks for the cool entry :) |
| Jan 15 16:47:19 | 20m 52s | The Harvest | ♥ 2 | Oh my god this is amazing!! Wish I could play on the gameboy :( Loved the idea and implementation (also, 5 Humor Stars for "feels nice, but not sure how this is helping..." alone, lol.) I'm stuck now at locked doors that I can't seem to open with the keys I acquired :( I have the liquid, torch, keys, the letter and something else I forgot and can't check anymore because obviously I thought it was a good idea to set myself on fire) can you help me? Graphics and music were so fitting, I really felt very nostalgic :) Now for the nit-pickery: the cursor to me was waaaay too slow, although one could argue that makes for the gameboy charm.. ^^ shortcuts to exit menus/interact would be cool if you do a postjam :) also maybe show the name of the item when you hover over it in the inventory :) all in all, a very nice jam entry! good job! |
| Jan 15 16:52:29 | 5m 10s | Harvest "Harvest Simulator" Simulator | ♥ 1 | Lol, great meta humor! Music and audio was good too! Now for the gameplay: nice physics! definitely demanding while at the same time a clear objective! A nice jam entry :) good job! |
| Jan 30 08:43:08 | 351h 50m | Tony Crow's Pro Scyther | ♥ 3 | wtf this looks absolutely awesome!! :0 |