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| Timestamp | Since previous | Game | angiemon's comment | |
|---|---|---|---|---|
| May 2 09:31:16 | A Message for the Stone King | ♥ 2 | What a great entry, especially for 2 people! Everything looked very polished and clean. The artstyle is pleasant, sounds are minimalistic and very fitting! It worked for me with no problems btw :) (didn't have to download the additional unreal thing) The story was intriguing and the two scenes together with everything else made the world feel very epic :) I thought the minigame was a cool idea, but it might be that I didn't get it, haha. other than clicking the colourful parts in the best way to remove more tiles? But that is very nit-picky since this is a gamejam :D (we for example weren't able to finish like 20% of what we wanted, haha) if you wanna work on this it would be cool if there were different endings, safe files and maybe work on the digging mini game some more, maybe that how long you take also effects the outcome? I really liked the kind of continous hinting at clues and searching for the right way to go, so it would be cool if you as a player had tto (and could!) figure out the correct way to reach certain endings (maybe with like a list hinting of what the ending does?) Again, great job, congrats, hope you guys are proud of yourselfes :) | |
| May 2 10:18:41 | 47m 25s | 📯 POSTAL HERO 🏹 | ♥ 4 | Holy FUCK, right from the start I knew this game had some serious talent behind it, this has to be the best entry I've ever seen!!! Where to begin... the artstyle, music, gameplay, mechanics, game loop... this just feels like I bought and played something on Steam! There is nothing bad to say about this, only tips for the steam release ;) Also, the concept of delivering mail per crossbow is absolutely ridiculous and I love it. This game has serious potential if you wanna continue working on it :) The gameplay was real fun and very clear, the feedback was great! (although there can never be too much sounds ;D) It felt real nice and fast paced to race through the carefully crafted and huuuuge (!) map, while trying to avoid those restricted areas (spoiler: I failed a lot, maybe because I don't have a driver's license... haha) I LOVED the art and little details, from all the npcs, boats, kicking away cars, animations down to the SUPER adorable credit scene (is that whisteling you guys?) so much love and detail went into this, absolutely incredible. The artstyle is fantastic too, the shapes and proportions kind of reminded me of Deponia but with a much more drawn and sketchy look (which I prefer! The pastel-ish colours were really pleasing to the eyes too!) The gameplay is very fluid and neat! Also, this is one of the games that incroporated orienting yourself in a way that makes it fun and an integral part of the gameplay (not gonna lie, my orientation skills are somewhere between a blind lobotomized snail and Zoro from One Piece, so usually orientation can be a bit frustrating, to say the least) Also, the sorting game is flawless! felt like an actual game, really. I also liked that all the moving cars and the player only looked to the left and right, looked silly but like in a cute and artsy, intentional way :) Now for the steam release ;) Much more sounds would be cool :D Maybe you could incorporate that you can change the "ammo", aka letter colours while driving for bonus points if you deliver them (like, a postbox indicates that blue letters give a bonus, red nothing and green a slight penality in points, or something like that) Adding different levels like in overcooked would also be cool, I like organisation levels like that :) There's actually loads more that can be done, like... I don't know.. incorporating a duck zombie apocalypse level where you have to avoid the duck zombies, lol. Like I said, a lot of potential :) Oh one more thing, I would have maybe liked to have a little minimap around the player (GTA or witcher style) not in a huge radious to still make the maps scattered around the city, but like as a little help, but that I think is really a preferrential thing (maybe there's like an ingame shop to purchase this and other upgrades, but that then takes away from your final score or something) but that is just a preferential thing I think, the way it works now is also nice and works out. Great game guys, this is a fully fledged game, I'm jealous :) In the end I thought I was awesome, but I think I only managed to hit Bronze, there is my League of Legends trauma again, haha! PostCrossbow.jpg Good job, hope you're proud of yourselfes, basically 5 stars all around! <3 |
| May 2 11:09:49 | 51m 08s | Mars Delivery Program | ♥ 2 | A cute and enjoyable entry! Visually this is immediately pleasing, the choice of title/blog image with the deapth of field and everything is great! Gameplay feels neat and controls are smooth, I love the atmosphere of this and enjoyed driving around on this little mars colony and doing my chores, kind of a Stardew Valley in space 😄 This is me trying to stack as much packages as possible only for them to be exploded in all directions after I quickly entered and exited the vehicles and also while driving: MarsPost.jpg But that's Unity physics for you, amirite? ;) If you wanna work on it maybe try to fix that by tweaking the physics material values a bit with gravity and force etc :) I also liked that you move in the direction of the vehicle and not cam, this feels like an intended difficulty for gameplay :) It would be cool if the cart could drive up steeper slopes than the character can walk, kind of like the Mako in Mass effect! All in all a cute and fun little entry, congrats guys! :) |
| May 2 11:26:04 | 16m 15s | oh no, you are the package | ♥ 1 | A very fun entry with a cool and unique mechanic that is executed quite well! I also realy liked how the artstyle, it's clean and visually easy to read while it all together really looked nice! Me and by bf played quite a bit :) The game loop was pretty flawless too, escape the big invincible but slower than you monster while grappling the world around you and try not to get stunned by its minions, and shoot them for points (y). A fun game with lots of potential, I can also see that with a multiplayer mode being extremely fun (and then add like a quest to do somethingm either there are islands that cant be formed or there is an objective to reach or multiple objectives to bring together by joining their islands and them communicate with team members who distracts the monster when (and you attract it's attention once you're near to the objectives and complete with minimap and everything) Very cool entry, congrats! Also, thanks for sharing the work progress above :) you delivered.jpg |
| May 2 12:16:22 | 50m 18s | You're doing crate | ♥ 3 | Hey there! as avid overcooked veterans, of course we had to give it a try! We really like this idea and enjoyed playing, a nice variety of tasks and items, seagulls are cute and the fun facts are a nice idea and after trying to figure it out for 10 minutes we got the hang of it, however I suggest you do a little bugfixing (within jam rules) because I seriously suspect a lot of players will give up out of frustration otherwise and that would be a shame. also make a quick first postjam version uncluding following changes (this is all just my suggestion) Bug: when you try to wrap up an already wrapped package, the package disappears and the player can no longer do (pick up etc.) anything and you have to reload the game, if you take a look at the screenshot below, I think the spawned green orbs are also part of the bug? (if you don't fix this then at least tell the players on this game page or something and try to sell it as a feature. just kidding about the feature part :D) Also, I'd make the 3 boxing materials varying in colours and add a quick world canvas with text indicatuing which is which, also add text above priority and normal shipping :3 The power ups were cute, but it would be nice to know what they do, and if they even have to be activated? and to be able to change them Also, it was hard to know that I had picked up things because I didn't see it standing behind the shelf, so a visual and/or audio indicator would be awesome! All in all this is an awesome game with insane amounts of content, and multiplayer, no less! (We have experience with unity multiplayer and it's an absolute pain in the ass, so for you to having done this in a gamejam is a masterpiece on it's own, seriously!) The colours are a little bleak too, I'd recommend some light baking (can be realtime) and adding post processing effects (also the albedo seems to be the default grey, idk why unity does this, per default all the colours look so washed out) Good job on finishing your game and let me know when you continue to work on it, I love overcooked games :) overcookedcloneseagulls.jpg |
| May 2 12:34:32 | 18m 10s | Faking It | ♥ 2 | What an amazing entry! I love everything about this! A clever idea with engaging gameplay, the visuals are great too! (I especially love the eye transition, the clean look and the lighting and colours look very pleasant) It was very very hard at first, so we did it together, me and my boyfriend haha, but then he almost beat it alone on intermediate! Will definitely return for more :)) Oh, one thing was the poses close to the ~~chopping block~~ speakers desk were a little difficult to distinguish, so having the one behind his back look like the arm is almost gone would be a little more helpful. Fantastic entry guys! Also, I lol'd tentaclePresident.jpg |
| May 2 13:28:15 | 53m 43s | Too Hot to Hendl | ♥ 3 | To sum it up in one word: SAULEIWAND!! 😁 I really liked this, from the gameplay to the sound and the graphics, the birdies look really cute and are animated quite nicely! The sounds and music further add to the charming, homey vibe. The controls felt smooth and you even have a tutorial! I have to say at first I didn't understand why you wouldn't put jump on W (but called it WASD) but as I continued to play I have to say K is probably even more convenient for some reason :) I really liked the occlusion by the haystacks, however I was unfortunately stuck at this level trying to find the second package and ended up stuck here trying to look for it: hendlspiel.jpg Silly Hendl, tsk tsk. A very nice submission, feels like a real game :) Congrats guys! |
| May 2 16:33:51 | 3h 05m | HOTARU - Guider of Souls | ♥ 4 | this looks extremely amazing! |