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Feedback comments for LD48
Tanner Shelton's games and stats for all events →
| Timestamp | Since previous | Game | Tanner Shelton's comment | |
|---|---|---|---|---|
| Apr 27 03:01:40 | Dwaaarrvves! | ♥ 0 | The beginning was a bit tricky figuring out what I needed to do. When I got it down, I got enough coins to progress, but the button in the top froze my game after clicking it. I did really like the 3d parallax type look though and the side scrolling type of feel. | |
| Apr 27 03:07:27 | 5m 47s | Into The Light | ♥ 1 | Couldn't get out of the first room so I couldn't fully experience what it had to offer. The game looked good though. |
| Apr 27 03:13:10 | 5m 43s | Sorry, That's Not My Deepartment | ♥ 2 | I really liked the idea. I think it is a really cool concept that makes you really keep track of your time. I think it was a bit too slow paced, especially at the beginning. And I do think maybe some variation in the tasks so it isn't on repeat forever, but I really like the basis and ideas for this. |
| Apr 27 03:21:02 | 7m 52s | IDEIA DREAMER | ♥ 0 | The beginning was intriguing and entertaining but it got a little stale for me. |
| Apr 27 03:28:40 | 7m 38s | The Chasm | ♥ 2 | I liked the art style, and I liked the character. I do think that the character and camera were too close to the ground. It was hard to see most of the time. But I did like the progressions of the puzzles and the game mechanics. |
| Apr 27 03:40:23 | 11m 43s | Descension AI | ♥ 0 | Overall, I think the character was too large. It made it hard to see everything that was going on. But it was a fun experience. |
| Apr 27 03:50:34 | 10m 11s | Palette's Bottomless Backpack | ♥ 2 | I didn't want the game to end, it was really fun and enjoyable! |
| Apr 27 03:56:15 | 5m 41s | Deep Sleep | ♥ 1 | This game was great! It was a really fun idea and had a lot of suspense. High score of 46917.. Also, it is a good game name. Our game jam entry has the same name! |
| Apr 27 04:22:30 | 26m 15s | Singularity Dive | ♥ 8 | I liked it! I think if the obstacles showed up from a further distance it would be a bit more aesthetically pleasing. I also enjoyed the music and felt it did a good job of expanding on the mood. |
| Apr 27 04:30:21 | 7m 51s | Super Drill Diver! | ♥ 2 | I loved the art style! Really good animations and simple effects that really worked well together. I wish I had a controller nearby to play it with. It gave me a hat in time vibes, but with a more cohesive art style. Good job! |
| Apr 28 01:45:40 | 21h 15m | Cortex | ♥ 2 | The game was fun. I second a healthbar for the enemies, but I enjoyed the jumping and physics. One big suggestion I would make, in the "How to play" section, you could change the text to white instead of red. The red is hard to read. |
| Apr 28 01:52:23 | 6m 43s | Deep Dive | ♥ 1 | I liked the progression of difficulty. One thing that would be nice would be a health bar, so I could get a few tries after getting hit. And it felt a bit too slow going down. But I really liked the art and the music. They fit well with the feel of the game. |
| Apr 28 01:57:24 | 5m 01s | An Unexpected Mishap in Naval Mine Cove | ♥ 2 | I really liked the music and the art. One gripe about the art, the red boilers looked like doors, so I didn't know those were to be interacted with. I did enjoy the experience of panic as the water starts to set in. I liked the water effects and rising water as well. |
| Apr 28 02:05:19 | 7m 55s | Gone Dark | ♥ 1 | I liked the look and feel of the game. I was getting metroid vibes at the beginning. I would have liked to have some more visual queues that I was making progress. The pink fog seemed to always stay the same so it felt like I wasn't moving. |
| Apr 28 03:48:36 | 1h 43m | Deeper and Deeper | ♥ 1 | Fantastic! I really enjoyed the overall idea. Makes me really want a side scrolling action adventure game like this. I think it has a lot of potential and I want to see it again in the future. |
| Apr 28 07:16:49 | 3h 28m | Dig it up, dog! | ♥ 2 | I loved every last second of this game. Super great humor, had me laughing the entire time. I think it was really inventive and fun. Almost nothing I would change. |
| Apr 28 07:18:34 | 1m 45s | Diggillion | ♥ 1 | I liked the look and feel and it was pretty relaxing. Could have been a bit more fleshed out, but I understand the time constraints. I really liked the look of the particles. |
| Apr 28 07:19:49 | 1m 15s | DRYVER | ♥ 3 | I liked it over all. I liked the voice acting and the look and design of it. I think it felt a little empty and lacked some direction, but I enjoyed the experience. Great job on the texturing. |
| Apr 28 07:21:00 | 1m 11s | Selkö | ♥ 5 | I loved the design! Really fun and simple in a good way. Fun little story. A bit too short because I was enjoying my time so much. Good job! |
| Apr 28 07:22:06 | 1m 06s | Miner Rescue | ♥ 2 | Reminded me a ton of the older retro games like excitebike. Super unforgiving and takes a lot to master. I really liked the look and feel of the design. Good job. |
| Apr 28 07:23:49 | 1m 43s | Tiptap the Tadpole vs. the Menacing Cthonic Horde | ♥ 2 | I really liked it as soon as I figured out exactly how it would play. I think the only thing I would suggest changing is one of the colors didn't match up with character. Or at least it didn't look like it in context, so it was hard to figure out where that would go. You could maybe even have a practice mode to try out before you play. But I really liked the art. |
| Apr 28 07:25:56 | 2m 07s | The Deepest Fish | ♥ 2 | This one was well done, and even more impressive when I learned they did this all in a day. Good job on the art and the gameplay is fun, if not a little bit repetitive. |
| Apr 28 07:27:27 | 1m 31s | Tunnel of Love: I'm Digging It | ♥ 2 | What did I just play! In all of the best ways of course. Great humor and the game mechanics were fun for a change. Great job on the text messages and being able to scroll, and making it more difficult by making you focus more on elbows instead of straights. I don't know if there is anything I would change. I think it does what it set out to do really well. |
| Apr 28 07:28:38 | 1m 11s | Runner Ore | ♥ 2 | Good job on this one. It was fun chasing around the ore boys and getting their ores. I think any additional mechanics being added would help it feel fun for longer as well, or justify a second playthrough. But I enjoyed it regardless. |
| Apr 28 07:30:00 | 1m 22s | Danger Rat | ♥ 8 | This one was lots of fun! I really loved the parallax background with the 3d artwork. Excellent job on that one. I liked the gameplay as well. I kept losing as I couldn't take my eyes off the artwork. Good job! |
| Apr 28 07:32:17 | 2m 17s | [HTML5] Bodenhorizont | ♥ 4 | This game is deceptively fun! We played this on stream and sort of just zoned out for a while going through and spent a lot longer than we intended due to its addicting gameplay. It was fun to progress and learn how the best way to handle making simple decisions would be. It's hard to stop because you always find another path to go. |
| Apr 28 07:34:27 | 2m 10s | Deep Dig Pizza | ♥ 4 | I enjoyed the overall feel and design of this one. It was a really creative way to explore the theme without doing the same thing everyone else did. I agree it would be nice to have the complete pizza buttons removed and have them complete automatically maybe with a notification. It took me a bit to figure that out. But I really did enjoy it and it would be fun to see future releases with additional areas to explore. Maybe other foods. |
| Apr 28 07:36:23 | 1m 56s | Into the Castle | ♥ 2 | There was so much I loved about this game! I really liked the overall design of the art. It was very cohesive to the final result. I got a lot of celeste vibes while playing it. I really liked their interpretation of the deeper mechanic. I really liked how you progressed through the backgrounds, and sometimes jumped forward. All of the effects were very well done. I really enjoyed this game! |
| Apr 28 07:37:23 | 1m 00s | Potato Pandemonium | ♥ 2 | This game had a lot of fun humor and interesting enemies. The hop made some movements more difficult then it felt they should have been, but still a fun experience overall. |
| Apr 29 02:05:18 | 18h 27m | Bonbon and the Deep Below | ♥ 2 | I liked the graphics and the gameplay was fun. I made the mistake of using shift for attacking instead of E, and sticky keys added an additional challenge. I enjoyed my time while playing though and think you did a good job. |
| Apr 29 02:18:14 | 12m 56s | Oiligarch | ♥ 1 | I love games like Anno 1800 and this hits that same vein for me. Good job on the mechanics and this has that same type of addicting gameplay. I would love to see something like this in full 3d with more mechanics. Great job. |
| Apr 29 03:36:53 | 1h 18m | Deeper and Deeper | ♥ 1 | I liked this idea quite a bit. I think it gets easier as you go, but I think that could be reversed. I liked the gameplay. Good job. |
| Apr 29 03:41:48 | 4m 55s | Dungeon Divers | ♥ 1 | I liked this game a lot. I really enjoyed the mix of strategy you had to use for each individual area when the characters changed and amount of enemies showed up. I think it would be nice if you could click on the character and move and attack without having to choose the other buttons below. |
| Apr 29 03:43:20 | 1m 32s | Marble Warble | ♥ 2 | Audio was awesome in this game. Really great job on the announcer and the music. I need to go back and beat it. I liked the physics and the challenges were put together well. |
| Apr 29 03:44:34 | 1m 14s | Brubnar the Barbarian in the Deepest Dungeon | ♥ 1 | Really fun game. I need to give it another go. I really enjoyed the music and the intro sequence. Music was probably my favorite part. Good job! |
| Apr 29 03:45:20 | 46s | Vast Trivia Of The Void | ♥ 2 | I really enjoyed this game! It was really fun and had some good trivia questions. It was easy to keep going and going just to see what other questions would pop up. Good job! |
| Apr 29 05:39:48 | 1h 54m | Dungeon Painter | ♥ 1 | This was a super fun game. I really liked the mechanic. This is the sort of mechanic that really has a big impact on the overall enjoyment of the game since it relies on it so heavily. My only gripe is that spikes sometimes looked like just a hill. It would be cool to make those out of a different material that the paint stuck on differently in some way. But great job! |
| Apr 30 04:41:17 | 23h 01m | Monster Tower | ♥ 1 | It was fun and I really liked the concept. I think hitboxes could be slightly larger, and it would be nice if the platforms didn't disappear earlier. But I enjoyed playing it. Good job. |
| Apr 30 05:04:58 | 23m 41s | Rabbit Rappel | ♥ 2 | Awesome game! Really good job. It stinks I died right before the final spider. Oh well, it will give me the opportunity to play it again. I think the spikes could have a smaller hit box and more checkpoints, but other then that, it was super fun and innovative. |
| Apr 30 05:24:18 | 19m 20s | Beepo's Shop | ♥ 1 | Good job on this game. I liked the overall playstyle and I really liked the puzzle type of way you had to get out. I don't really know what I would suggest to make it better, I think it stood really well on it's own. Maybe some art variation as you get lower. |
| Apr 30 05:42:43 | 18m 25s | Loach Dive | ♥ 1 | This was tons of fun! I really like how much I felt like a fish playing this game. It was fun chasing them around. The sound effects were funny. I think the only change I may suggest would be to give a way to maybe disable the fish you are chasing. |
| Apr 30 05:56:27 | 13m 44s | Sun Core | ♥ 0 | Great job! I think the physics were a little bit finnicky, and the challenge escalated very quickly. The escalation may not be a bad thing, but just something to note.. But I liked the art style and the music. |
| Apr 30 06:16:11 | 19m 44s | The Dive | ♥ 2 | I really enjoyed the art style. I think it could do with some more music or ambient noise to help really sell the ambience. |
| Apr 30 06:31:20 | 15m 09s | Diggurai | ♥ 2 | This was pretty challenging, especially near the end. I liked the mechanic of digging to be able to platform. A few suggestions, changing the jump to space bar and making it so platforms regenerate if you break them. |
| Apr 30 06:41:12 | 9m 52s | Khazads | ♥ 2 | I liked the mood and the art. The movement was also fun. I feel like the Skeletons shot a little too fast, or had a good aim. They were hard to avoid. Also the wall could be a different color from the ground as well. |
| Apr 30 06:53:41 | 12m 29s | Deep in mars | ♥ 1 | Good job on the game. Lots of fun! I liked it after I started figuring out a good tactic to go down further. I think I would change possibly allowing for maybe an area that shows up red of what will be destroyed before an asteroid comes down, so you know what to prepare for. It was fun though. |
| Apr 30 07:05:00 | 11m 19s | Dahla's Journey | ♥ 4 | This had a really fun mechanic. I like the turn based strategy. I am notoriously bad at this sort of gameplay style, but the art and the sound were immersive so I didn't mind. Good job! |
| Apr 30 07:25:26 | 20m 26s | Deepest Sword | ♥ 0 | This was extremely fun, but also extremely frustrating! I really loved the art and design of the game. And the sound effects were awesome. But I felt the platforms were a little too far for my liking. Reminded me of getting over it. |
| May 1 04:37:02 | 21h 11m | enRoot | ♥ 3 | I liked the look of the sprite and the lighting. I think the character fell too slow, and there weren't super clear clues as where to go next. So I did one part out of order on accident and it made it much more difficult. I also ran into a bug, in the second area and finding the big ball, I went to the wall on the right and got stuck in the wall. I finally was able to get out, but then I couldn't move any longer. But it was a fun experience and good work! |
| May 1 04:46:03 | 9m 01s | Shoot 'em Down | ♥ 3 | I liked the opening dialogue, as it was very clever. I had a really hard time getting past the first few enemies. I think it was much too difficult at the beginning. And the hitboxes on the enemies and bullets seemed large, so it was hard to dodge past. I think it could be great with a couple fixes. |
| May 1 05:08:32 | 22m 29s | Below the Ocean | ♥ 2 | This was awesome! I am a huge fan of celeste and this really gave me those vibes. I really liked the gameplay mechanics, and usually you see one, maybe 2. But here, we got the wall jump, the tether, the bubbles, then electricity for powering switches. This was incredible! I think the only thing that could possibly change is the hit boxes on the spikes seemed a little brutal. |
| May 2 05:38:21 | 24h 29m | Deeply Organic | ♥ 2 | I really liked the different gameplay mechanics and the four layers. It was a lot of fun to have fun gameplay breaks. I was having a hard time defeating the bad things with the sword. Half of my swings wouldn't hurt them. But I still enjoyed it overall. |
| May 2 05:43:46 | 5m 25s | Falling Bot | ♥ 3 | This was a pretty fun game. The art style drew me in mostly. And the gameplay was fun. It didn't ever explain the laser mechanic but when I figured that out, it was more fun as I could get deeper. |
| May 2 05:56:29 | 12m 43s | Deeper and Deeper in the Woods | ♥ 2 | Pretty short but that isn't a bad thing. Art was nice and I liked the audio. |
| May 2 06:10:54 | 14m 25s | Deep Dungeon Tactics | ♥ 1 | I really like Fire Emblem games so this was a fun surprise. The first two I had a hard time beating the first floor, then the third I had no problem at all. Jut balancing issues, but that is really hard to get right without tons of playtesting from various users, so you did a really good job with the time you had. I enjoyed the music and the art style as well. Good job! |
| May 2 06:30:28 | 19m 34s | Ventil Of View | ♥ 1 | This game had a really cool rotation mechanic. It took me a while to get used to, but when I figured it out it became a really cool mindbender. The monster scared me... Good job! |
| May 2 06:37:10 | 6m 42s | How Deep is Your Love | ♥ 7 | I like the idea, it felt fairly simple in some ways. I liked the composition of the 2d on 3d. That was a fun juxtaposition. Art was a good choice for the gamplay. |
| May 2 06:49:21 | 12m 11s | LostBrother | ♥ 2 | I liked the overall look and the pulsating eyes. It was a funny game and pretty well put together. The music sounded a bit like it was popping and was having issues, but that was intentional, so when I realized that it worked better for me. |
| May 2 06:58:50 | 9m 29s | Hellevator | ♥ 1 | I liked the idea and I enjoyed the increase in difficulty. The art effects and strategy you had to use were all fun. |
| May 2 07:08:32 | 9m 42s | Frog | ♥ 3 | This was so awesome! I wasn't sure about needing to download an emulator, but it was completely worth it, and so awesome that it runs on the NES! I really enjoyed the bubble mechanic and it was just challenging enough. Good job! |
| May 2 07:16:09 | 7m 37s | 7 DEEPS | ♥ 1 | I was very confused.. And the dialogue didn't make a ton of sense. I think if we could look at the art more that may help it make more sense. |
| May 2 07:26:17 | 10m 08s | Deep Into the Night | ♥ 2 | I really liked the art. I wasn't super sure on how the gameplay mechanics all tied together. I was buying things but didn't know why. I feel like the feed should have paused while you were reading the tutorials. I felt I had to rush through those due to it constantly running. |
| May 2 07:34:48 | 8m 31s | Juicy Trip | ♥ 0 | After getting past level 15, it seemed to stall in difficulty. I really liked the beginning with the two openings, then it went down to one opening and it was much too easy. There was only ever one poison apple following me. I figured out if I clicked off of the game screen and back on, it would add more apples, which I think was a glitch. But I used this to raise the difficulty and added 8 apples, which is when I lost. I think with some extra polish this could become a really nice game. |
| May 2 21:00:16 | 13h 25m | AQUATIC CAVE ASSAULT | ♥ 1 | I liked the look of the graphics, especially the sub. I think it could do with a cursor where you are pointing so you would know where your torpedo would go. Good environment as well. |
| May 2 21:04:45 | 4m 29s | Low Notes | ♥ 1 | I love a good rythym game, and this one had a really interesting take on the theme. I liked how the music would get deeper and just feel really off when you hit a note. It really helped you realize how bad you were doing at some points. The pirate song was pretty easy, then I moved onto the Toby Fox one, and I failed miserably. I think it was a bit hard to tell what was coming next. |
| May 2 21:14:02 | 9m 17s | Dance of bullets | ♥ 1 | I liked the art quite a bit. I feel like some of the shots weren't extremely obvious on when they should be pressed. It didn't feel like they hit major points of the beat, I mostly was just going off of visual, not musical queue. I liked the sound of the music though as well. |
| May 2 21:21:52 | 7m 50s | Rip Deeper | ♥ 1 | I really liked the art and the audio. The intro animation was awesome, and I really liked all of the UI elements. The gameplay I think could have used some work. It wasn't the most interesting gameplay loop. But I think with some extra work there, it could be a really enjoyable game. |