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Feedback comments for LD46
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| Timestamp | Since previous | Game | sndr's comment | |
|---|---|---|---|---|
| Apr 20 12:52:04 | Pug Panic | ♥ 2 | I really like the take on the theme!! It's a fresh idea, and very well implemented. There's something super satisfying about having lots of buttons to press to control things around, so definitely enjoyed it. My main piece of feedback is that it is quite challenging particularly at the beginning. Previous comments mentioned maybe having a tutorial but I personally think that this game's theme goes will with learning by trial and error, so I'm not too bothered about that. I do like the extra challenge of figuring out how do those panels work... When you actually do, there's that AHA moment that feels great. What I do think is that the overall experience could benefit from a slower pace at the beginning while allowing the player to understand the mechanics, as you introduce them one by one. Maybe popups could only appear later on, as complexity ramps up, after you've successfully interacted with a few of the basic controls first. That being said, I know it's 48 hours, and balancing is a tough one to conquer during a jam. Overall, it's a very neat game. Needless to say, love your aesthetics too! | |
| Apr 20 15:16:46 | 2h 24m | Feed The Fire | ♥ 2 | Yay! Beat it on 2nd try! I love how everyone in the comments seems to be wanting to use aliens as fuel, myself included. π I think that was actually the first thing I attempted to burn. Overall, this was a pretty cool entry! Simple mechanics that work to make a quite entertaining little experience. Very well executed overall. |
| Apr 20 16:34:06 | 1h 17m | Haiku, and the Mother Virus | ♥ 0 | Super cool entry! :) I absolutely adore the graphics. The faded colour palette contributes to the overall feel, and the explosions and small animations make it super satisfying. Camping next to the mother virus is definitely the strategy here, so I agree with the above comment that the experience could benefit from some balancing: waves with some "resting" times. The music ends up being a bit repetitive, but I have to say that paired with the animated UI is very effective at conveying this urge sentiment. |
| Apr 20 16:40:27 | 6m 21s | Sky Fyre Ruins | ♥ 1 | Wow a 3D one! :) It has been mentioned above, but there was something iffy with the mouse controls. I tried going full screen to see if that was the issue, but didn't solve it either, so moving around was a bit challenging at times. Also, this might be my very poor navigation skills, but have only been able to find oil twice. π The death scene was a cool jumpscare for sure! |
| Apr 20 16:45:11 | 4m 44s | A Fistful of Daisies | ♥ 2 | Original and quite sweet storyline. Short but effective. The mechanics are cool, they are easy to grasp and a fun challenge to play. And there's an intro too! Love this entry! Also, the fact that you did this in less than a day... wow. Props to you! P.S. My entry is sort of a similar take on the theme, so I x2 loved to see yours. β€οΈ |
| Apr 20 16:57:50 | 12m 39s | Omiga Daycare | ♥ 1 | I'm proud I got my daycare until I had 15 Omigas, but it became too much and they died. Love that in addition to the usual pet sim tasks of the genre, you have to also manage the physical position of the devices. If you're too messy, that will probably affect your final score. There's some extra depth to such a simple thing. I had fun! (Also, what's with the passive aggressive final message π ? I did my best!) |
| Apr 20 17:05:14 | 7m 24s | Xtreme gardening 2020 | ♥ 1 | Oooh, a puzzle game! The pace at which complexity grows is very well done. It's a very nice experience. Simple graphics, yet effective. Audio is cute! Overall, a very nice entry. (Also, can't believe that I had to do level 2 three times because I kept falling on the same tile... must be the lack of sleep) |
| Apr 20 17:15:45 | 10m 31s | Eradication | ♥ 2 | Love the stupid graphics and the quirky messages. π I agree with the comment above about the lightning. The levels are a bit hard to read, as it is unclear what's a wall, what's a door, and what's just darkness but walkable. Also, complexity might need tweaking as there's a very small window of reaction, especially when it's the first time that you encounter those enemies. Maybe visual or audio cues about nearby enemies could be a good way to go to solve that. That being said, I do understand that in 48 hours it's very hard to get game balancing right. So I can't leave without saying: good work overall! Btw, if anyone has issues opening MacOs version and keeps getting a "Can't open application error", way to go is: chmod a+x LudumDare46.app/Contents/MacOS/* |
| Apr 20 17:25:21 | 9m 36s | Crackles | ♥ 3 | Oh wow, that is an interesting take. I have seen other keep "the flame/fire alive" entries, but in this one the fire moves and has abilities! π₯ Things that I really liked: the darkness which works well with the theme and as a mechanic, the fire ability and the fact that it's a sacrifice you do for the sake of living longer, the ambience - mix of tense but also relaxing like watching a crackling fire |
| Apr 20 17:32:55 | 7m 34s | Bustion Defender | ♥ 1 | This is a very neat experience! What I liked: clear aim from the start, satisfying animations and recoil effect What I didn't like so much: took me too long to realise that I could pay for upgrades and shields - once that was discovered I had triple fun! Congrats on your first Ludum Dare! π₯ |
| Apr 20 17:50:52 | 17m 57s | Lich Clicker | ♥ 2 | Aaah, the art is gorgeous and I love the take on the theme. Harvesting souls? Yes, please. |
| Apr 20 17:59:43 | 8m 51s | KingdomKeeper | ♥ 1 | Wow, this is a very innovative take on the classic Match-3 genre! I like the sim management aspect of it, and the mechanics of the puzzle are simple but can add a lot of depth. I found the sounds super satisfying too :) I had to read the comments though to look for some instructions π |
| Apr 20 19:26:44 | 1h 27m | The man who watches the time pass | ♥ 3 | That was... awesome. Totally wasn't expecting that. Pace is great, story is heart touching. And the fact that you did that with minimalistic art. It's incredible how with no walls and almost no furniture I could imagine the space around me. I felt for the guy. Thanks for posting it! β€οΈ |
| Apr 20 19:36:22 | 9m 38s | A Desperate Theif | ♥ 1 | Interesting take on the theme! I like this 8 bit style. I died when trying to get to the room at the very left of the first level, there might be something iffy with the colliders there. π |
| Apr 20 20:08:58 | 32m 36s | Firelighter | ♥ 0 | Cool little game! I have to admit that I found the mechanics to be a bit cryptic, maybe a couple of instructions to guide the player at the beginning of the experience could be a good thing to add. Although I admit that I'm the first one to leave instructions till last minute in a Game Jam. π Very cool entry overall! Super brave to do it as a first! |
| Apr 20 20:11:54 | 2m 56s | Organ Simulator | ♥ 2 | Oh wow! Was not expecting this, this was fun. Made me giggle. I thought I was doing pretty well and then the liver appeared. π |
| Apr 21 08:05:36 | 11h 53m | The Soulkeeper | ♥ 1 | Really gorgeous looking game! I like that t's a bit different to other games out there because you need to keep multiple people alive and not just one! I have to admit it took me a while to understand how to possess objects (probably my fault) but once I understood that I could last longer. Really cool overall π |
| Apr 21 08:11:55 | 6m 19s | Untitled Mouse Game | ♥ 2 | What a creative take on the theme! The puzzles are very cute, love that you took it to the music realm. Both graphics and sounds seemed well polished, and the difficulty ramped up quite nicely. I definitely had fun and smiled while playing it. |
| Apr 21 08:22:28 | 10m 33s | Keep `em alive! | ♥ 1 | Really cool concept! Took me a couple of attempts to understand how to exactly get supplies and deliver them. I was clicking next to the shop/house instead of exactly on top of it, so I was driving there but nothing was happening and a few people died. π It can get a bit complicated quite fast, but it's a jam and balancing is always a tough one to conquer, so overall, really good stuff! |
| Apr 21 08:36:26 | 13m 58s | Chain Reaction | ♥ 1 | I love how it's simple mechanics yet deep. Those are the good kind! :) Positively surprised that you decided to go for a strategy game for the theme. Nice entry! |
| Apr 21 08:48:12 | 11m 46s | The Living Blob | ♥ 1 | Pretty cool puzzle you have there, with interesting mechanics! :) Difficulty ramped up quite fast, but I had fun nonetheless. :) |
| Apr 21 09:21:03 | 32m 51s | myBUDDY O.S. | ♥ 1 | Oh wow, I wish the transparency would have worked on my machine. Unfortunately it didn't, but I did play it for a while nonetheless and I could see the potential. It's cute, it's engaging, and OH WHY didn't I get the transparency! Such a neat implementation and a really interesting take on the theme. |
| Apr 21 09:26:49 | 5m 46s | Witching Hour | ♥ 1 | Oh, this was fun! I actually quite liked the dash mechanic. At one point I was able to stay still on a particular section of the screen for a while and didn't get any hits because everything was happening elsewhere, so maybe difficulty could benefit from a bit of tweaking. Also, can I just say how cute it is the way the little guy holds the kitty! |
| Apr 21 09:30:20 | 3m 31s | The Blobbysitter | ♥ 1 | I really enjoyed playing this little game. Sound design is fun and keeps it entertaining, and I really enjoyed the mechanics. I do have a weakness for pet sims and this is a fun twist, so there's that too. Really cool job overall! "You're too broke for that" - rude! π |
| Apr 21 09:35:39 | 5m 19s | Save It With Fire!!! | ♥ 1 | Oh wow! At the beginning I had no idea what those things were (the small little tanks where different items are) and I wasn't understanding what the scale was and why wasn't I being able to interact with it but then a bit of trial and error was more than enough to figure it out, and I kinda enjoyed that "aha" moment. So on second try, I did pretty good π |
| Apr 21 12:56:55 | 3h 21m | Spawnhood | ♥ 3 | I conquered the world!!! π Hehe. This was a fun take on the pet genre! The assets were super cool, nice entry! |
| Apr 21 13:01:11 | 4m 16s | Mumei | ♥ 3 | Audio, graphics and mood are all super well done! Controls are easy to grasp and it has this retro feel that is easy to love! One thing I'd say is... I kept unconsciously trying to crouch to dodge bullets, could that be an additional mechanic? π Overall, this is a very cool entry. Good job, team! |
| Apr 21 13:42:04 | 40m 53s | Lost Goblins | ♥ 1 | This is a really cool game! Puzzles are interesting and the mechanics work, there's depth to the elements you've brought into the table. The difficulty ramps up nicely. Overall, game design - wise is very good :) Assets and sound work nicely, and I love the orc assets being used in the message boxes β€οΈ Main piece of feedback is that there should be a button that allowed you to tell the goblin to just go til the end, without you having to keep pressing "Next turn". |
| Apr 21 17:02:41 | 3h 20m | Keep Them Alive | ♥ 0 | Cool entry! Things that I liked: shooting was satisfying a mixture of both the sounds and the recoil, the little zombies are cute, love that you need to protect the zombies instead of killing them Things that might need improvement: wall mechanic might need some tweaking as it was a bit dodgy, sometimes the Reload key wouldn't reload and that confused me and stressed me because I didn't want any of those zombies to die! π |
| Apr 21 17:06:25 | 3m 44s | Club Ludum | ♥ 1 | I thought I was doing so well and then the party died π The concept is actually very nice, maybe a little bit of better communicating the mechanics, introducing them bit by bit could be a good thing to keep the player engaged and allow them to understand what's going on. |
| Apr 21 17:15:08 | 8m 43s | BEATSMITH | ♥ 1 | WOW! This is an absolutely awesome entry! I love everything from the beats, the unique assets, the god design, the vibe, the take on the theme and... that intro. Really caught my attention from the start. |
| Apr 21 17:19:09 | 4m 01s | Keep It Happy | ♥ 1 | So I spent a long amount of time on the first level because I was convinced I had to use Z. π After I read a comment that said that you do not need to I retook the level and AHA made sense. The concept is super clever and a really unique mechanic that creates interesting puzzles. Good job!! |
| Apr 21 17:21:48 | 2m 39s | R.A.Y. | ♥ 1 | Aw this is a cute concept! It is simple, but it tells a story and goes well with the theme. Nice one! |
| Apr 21 17:24:39 | 2m 51s | Bob and Plantboy | ♥ 1 | Cool concept! Took me a while to understand the sunlight thing, became a lot cooler after that was clear. One thing I'd add as improvement is the collisions of the balls with the bullets, some of those are a bit dodgy and.. I just wanted to hit those bugs! π |
| Apr 21 17:28:55 | 4m 16s | Ark Survive | ♥ 3 | Oooh I like! I like a lot how to guys implemented the theme! I will admit I was completely ignoring most of the stats and playing by heart which is probably why... I was trying to be nice and help out and died of hypothermia as a consequence π why |
| Apr 21 17:40:54 | 11m 59s | Peacock Potions | ♥ 3 | This is such a cute and relaxing entry. I love the hand-painted look of the background, and the little characters... so calming π I love the attention to detail, on all of those side little stories that you get to see a glimpse of between shifts. Good job!! |
| Apr 21 17:44:57 | 4m 03s | Peacemaker | ♥ 0 | Challenging, fun and silly (in a good way!). Love the take on the theme, the assets are super cute. Maybe a bit too challenging at times, but we know how hard it is to balance a game in a jam, so overall really good stuff! |
| Apr 21 17:54:34 | 9m 37s | Keeping IT Alive | ♥ 1 | Wow just wow! I loved the intro, it really got me into it. Felt like I was playing an adventure game. The setting is really cool, love the lightning, the environments, the overall ambience. And the mechanics are cool and engaging! BUT I felt terrible by kidnapping little innocent children π Still did it though. |
| Apr 21 18:03:12 | 8m 38s | Rabbit Guillotine | ♥ 0 | The puzzles are fun and clever! And the dialogues are awesome. I love the sillyness of it all, combined with the darkness. Hehe... You really succeeded at setting the mood and getting me interested and engaged. |
| Apr 21 18:11:40 | 8m 28s | Apocalyp Snow | ♥ 0 | I have to admit it took me quite a while to understand how to make the character move. Maybe a tiny bit of guidance would be necessary at the beginning. Once I understood that it was a matter of just selecting all of them in the desired order, the character moved and it all made sense! The character and the assets are charming, and the mechanics are definitely entertaining. It can get a bit frustrating sometimes when all the cards you're given won't really help you out at all, but π€· that's also life. Very cool and complete entry overall! |
| Apr 21 18:15:58 | 4m 18s | Tama-Gotcha! | ♥ 3 | So charming! Pet games always win my heart, specially if they are dark! Hehehe I love that on top of things you added some narrative. Just would've loved to be able to do a lot more with it while I was waiting for the days to pass. It was well fed, so wanted to do more things! Oh, and the assets are gorgeous! Everything works very well together. |
| Apr 21 20:00:42 | 1h 44m | Keep Me Alive! | ♥ 0 | This is a very cool concept! The mechanics are fun, I really liked the concept and the assets work along very nicely. A small suggestion: I think it would be good to have the spells follow you when they trigger exactly as you are moving (maybe during a small threshold of time). This would have a very positive and rewarding feel, an "almost hit" that became a win. Cool entry overall! |
| Apr 21 20:32:01 | 31m 19s | Offering | ♥ 1 | There's something about it that is SUPER SATISFYING. Might be the recoil, the screen shake, the white flashes or a combo of those things together. I like it a lot! It works well altogether. Sounds, ambience, graphics, and you've made it satisfying! Have I said that already? π |
| Apr 21 20:39:20 | 7m 19s | Gaia | ♥ 3 | A very charming experience. Love the pixel art style and I have a thing for simulation games, so this is my kind of jam. βΊοΈ Also, found the tutorial super useful and very well implemented. It holds your hand in a very nice way. |
| Apr 22 08:14:50 | 11h 35m | For Ducks' Sake | ♥ 2 | Highest score I could get 19500! π The art was super cute. I loved the little animations, the gnomes falling down, the little ducklings! You really made me care about my babies! P.S. My take on the theme was quite similar to yours BUT in yours the pet(s) you need to protect move with you! π¦ which I like |
| Apr 22 09:37:04 | 1h 22m | Flippy Fish | ♥ 2 | Wow, such a polished piece! This is awesome! I absolutely adore the animations and the character design. Love how the game tricking you makes it challenging, even if the mechanics are technically simple. This definitely made me giggle. One thing I would say is around timing - might be worth adding a super super small window where even though it would technically be a miss, it gets considered as a good move. This would add a very rewarding "almost hit, but saved it" feel to the player that might be worth exploring. Overall, fantastic entry! |
| Apr 22 09:40:20 | 3m 16s | Blooming with You | ♥ 1 | Very nice atmosphere you created there. I love how there was a bit of teasing in the dialogue, sometimes tension, sometimes relaxed. Made it feel closer to reality. |
| Apr 22 09:45:17 | 4m 57s | Keep it alive | ♥ 1 | Simple, but it works with the theme, the mechanics are easy to understand and even though there's a challenge there it feels quite relaxing to play! Must be the sounds π |
| Apr 22 14:00:24 | 4h 15m | On Air | ♥ 3 | The art is absolutely adorable! π Really like it. I do agree with some of the comments above about some cues being probably necessary to focus the player's attention into the important bits. But we do know it's a jam, and time is limited so it's good stuff nonetheless. |
| Apr 22 14:07:24 | 7m 00s | Sh'bolga: The Sprawling Terror, Devourer of Souls | ♥ 3 | I absolutely LOVE SHβBOLGA's design!!!! Such a fan!!! I like the theme, I like the monster, and I like the missions π |
| Apr 22 14:26:59 | 19m 35s | Harvest Saga | ♥ 0 | Pretty nice and soothing game. For some reason this kind of experiences get my attention. I would have liked more things to do though! Maybe a little bit less of waiting time, or a bit more actions while you wait. I do know it's a game jam, but I liked it so wanted more! π€ |
| Apr 22 15:56:38 | 1h 29m | Bun-o-gotchi | ♥ 2 | I love pet games, so this was really fun to play around with! The small little eggs are so so adorable. I did not understand what to do though when after placing some of the eggs on the table, they wouldn't hatch. I tried putting them in the incubator but that wouldn't work, so I was probably doing something wrong π The ones that hatched were fun to take care of! |
| Apr 22 16:00:24 | 3m 46s | Letter to Thomas | ♥ 0 | @louiejams - aw I dropped by to play your game but unfortunately I don't have a Windows machine π |
| Apr 22 16:21:51 | 21m 27s | The Little Bakery of Horrors | ♥ 1 | The idea is quite nice, and I love the sourdough monster! I think it requires a liiitle bit more of visual feedback cause sometimes I wasn't sure whether I had succeeded at one action or not (then I saw the numbers at the top and it made a bit more of sense). Some balancing might be good too cause the monster is too hungry and it finished all my flour before I could actually bake loafs. The art is absolutely lovely. The facial expressions of the sourdough monster are to die for! π |
| Apr 22 16:26:39 | 4m 48s | Terminal Charge | ♥ 1 | Clever and fun mechanics! Completely different take on the theme of what I've usually seen, so props for uniqueness! It has been mentioned earlier, but a bit of extra fairness would've been cool cause it was sometimes a bit too hard - either too little time or the gate was a bit too far away. I do love the little animations, and the way the little guy walks made me giggle. I love those little touches. Attention to detail is key! |
| Apr 22 16:28:59 | 2m 20s | Wave Machine | ♥ 1 | Oh that was fun to play! Super simple, yet effective. I loved the text prompts and the overall aesthetics. They have their own personality! |
| Apr 22 16:38:12 | 9m 13s | Keep Pit Alive! | ♥ 2 | The horse made me go "wow", the animation is stunning. I love the style and aesthetics, like paper/hand-drawn. Really pretty! Watching him jump as I move was super cool. Definitely, really cool entry! I also have a question: Why is there a pony trapped in a coal mine? How did he end up there? POOR PIT π |
| Apr 22 16:42:23 | 4m 11s | Dr. Flower | ♥ 2 | I wouldn't be able to know why but I really liked it! I guess there's something about games where I have to look at information and open and close tabs and examine what's in front of me and then feel smart when I eventually choose the right option. π There's also something really nicely done when it comes to UX and visual feedback. The sounds, the animations... attention to detail does matter. |
| Apr 22 17:13:15 | 30m 52s | Keep Me Breathing | ♥ 2 | I love this! Really really cool game. There's something I really enjoy about just fiddling around with controls! Very cool entry! |
| Apr 22 17:24:22 | 11m 07s | Interstellar Connection | ♥ 1 | I loved it! The experience is smooth and curated, and the puzzles are interesting. Peaceful, soothing... really cool entry! π |
| Apr 22 19:51:57 | 2h 27m | The Drown | ♥ 4 | Guys, you need to update the links to show that players can download Mac/Windows/Linux versions. The way you have it right now it looks like you can only view the source code AND the game you have done is INCREDIBLE. People need to see it and play it. You deserve a lot more ratings! I have been playing it for a while now. At the very moment I started watching the intro, I was not only into it but I was amazed at how you guys accomplished making it look like a game I could've bought from Steam. The mood, the voice acting, the text, the story. YES. Then, the mechanics. They work really well. After a couple of quick interactions I understood how to skill system worked. It is true that the UI could've helped me a tiny bit more, but it was not an issue cause I was so much into it I wanted to understand it to make it work, and it did work. I loved having the more "peaceful" or resting moments where I could strategise - although had to think fast cause the next wave was not waiting for me - and then the tense ones. I have truly enjoyed this, probably the most of all games. My favourite entry. 5 Stars for sure. Thank for this experience. Please, make more out of it, and please let me play it! β€οΈ |
| Apr 22 20:10:39 | 18m 42s | Bonsai | ♥ 3 | Aw that was a really cute experience. I loved that trimming branches and leaves happened on a pixel art basis. Really cute mechanic! Audio was relaxing, the little guy running around was adorable. Maybe a bit too much waiting at the beginning (although I know bonsais IRL take a lot longer!) but once the bonsais started to grow, yay! |
| Apr 23 07:54:27 | 11h 43m | Stoke It ! - V1.3 | ♥ 2 | The art style was suuuper cool and the mechanics were engaging. I liked having to balance the navigation with the upgrades/repair system. I really liked the overall mood. Minimal sounds, but effective and they gave this slightly old-school feel - yet modern - that, well, I really digged. One small thing and that may be just me being a bit of a bad loser but.. I could swear that even though technically it looked like a projectile from the enemy wasn't going to hit me, it did hit. Could it be that the collision box is a bit too big for the asset? Or was I just too unskilled and not being able to admit that I just didn't dodge properly? π |
| Apr 23 08:08:16 | 13m 49s | CRAZY PARTY RESUSCITATION (CPR) | ♥ 2 | Nice idea, and really cool execution. Difficulty-wise it may need a bit of tweaking, maybe easier sequences at the beginning with a bit of visual aid too that gets harder as the player successfully completes them, but quite cool nonetheless. When it comes to mood, visuals and audio work very well together. Nice job overall π |
| Apr 23 08:19:38 | 11m 22s | I am your Dead | ♥ 3 | The art style is really good, it has this polished feel to it. The controls are a little bit confusing, and might have needed a bit of explanation for players to be able to follow along, maybe a tutorial with very little failure chance so that players can also get the small kick that they are doing it correctly before continuing. I do understand that there's little time in game jams and we usually leave tutorials out of it (I include myself in that group), so maybe tweaking difficulty curve could've made up for the lack of a tutorial? π€ In terms of gameplay, swapping the heroes to solve the puzzles is an interesting mechanic that could be quite fruitful. This means that there will be some thinking required by the player, which crashes with the fact that the characters very quickly start to act insane. I do like this insanity thing as a mechanic, but it could maybe be nerfed a little bit to allow extra thinking time (specially on early levels, when the player is understanding the rules of the world). Oh, and I need to mention that the ambience and the sounds work together very well too! It creates this feel of puzzle-tension that can have quite a lot of potential. Good entry, and good job guys! |
| Apr 23 08:23:15 | 3m 37s | Save the Fish | ♥ 1 | Such a silly take on the theme, but I have to love it. It's great that you guys play with the UI of the game too, and get it included. It's always fun to surprise the audience, and you guys definitely did. π |
| Apr 23 08:30:52 | 7m 37s | Cthulhu: The Cult Must Not Die | ♥ 3 | Wow the looks of it... yes! Visuals, audio, overall mood work very well together. In terms of mechanics, it has been mentioned earlier, but I also found that the combat system probably needs polishing. I wasn't sure if I was actually making any damage, even though I was technically attacking - I could see the animation. The enemies seemed to be a lot stronger than me, so maybe I was doing something wrong but π I would've loved to be able to move/dodge or maybe stun/block the enemies. Basically, I wanted to feel stronger than them and I felt I was completely overpowered. I did like a lot the fact that you're not just one summoner. You're them all because the goal is to complete the ritual. It's a bit different to the usual die/respawn or die/restart. It's a die but continue. Nice entry! |
| Apr 23 08:43:25 | 12m 33s | Party Bus Forever! | ♥ 1 | I love love love how you implemented the theme! It's unique, it's different and the mechanics to me appeared quite clear from the start. My main criticism is from a game-level-balance perspective, as I felt that the cop level was a bit frustrating cause he seems to be slightly quicker and too smart - at least for a 2nd level π BUT, the audio, assets are very nice and work very well together - maybe make the map bigger so that people can see the assets with more detail, because I am a fan of that bus's design and I wanted to see it closer. THE BUM. π was great. |
| Apr 23 12:40:52 | 3h 57m | KidPunk | ♥ 3 | This is sweeet! π It's a really cute concept. Entertaining and well implemented. In terms of information - as to why certain things work the way they do in your world -, I was troubled by the fact that I could go into the spikes but not the kid - because of that the kid kept dying until I understood that I was fine with those spikes but the kid wasn't. π I got quite far away on my second attempt though. Proud of that. Cool entry overall!!! |
| Apr 23 12:51:37 | 10m 45s | Within The Beast | ♥ 1 | Take on the theme is interesting, and the little organ animations are very sweet. Like others have mentioned, I was getting stuck too. Sometimes jumping was a bit dodgy, so it would require a bit of polishing. That being said, great job! |
| Apr 23 12:57:26 | 5m 49s | Whalestrom | ♥ 2 | The story, the visuals, the theme, the overall ambience is really really cool. Unfortunately, the flight controls though were quite not there, but I can see the work being put and with a bit of testing and polishing on the main controls, this could be something really cool with a lot of personality. |
| Apr 23 17:00:57 | 4h 03m | Pigeon Ascent | ♥ 2 | Oh I liiiiike!!!! I do see the theme there, keeping it alive... while you make it fight to death! It's a cool take, and I gotta love the assets. Some of the UI was tiny, whereas the other one was decently sized, so that would be a thing to improve, but I did like it quite a lot. For some reason my pigeon evolved into one that looked like it had a platypus beak? Dunno, but I liked the guy. He was smashing.. until it got smashed. |
| Apr 24 07:10:11 | 14h 09m | Abyssal Accessory | ♥ 4 | Very well implemented, both visuals, audio and story create an interesting world. Story AND pets? Yes, please! Lovecraft influence? Even more yes! Overall, really cool entry! |
| Apr 24 07:14:57 | 4m 46s | A.R.S - Alien Rescue Simulator | ♥ 3 | Really cool entry! The interpretation of the theme is fun and the mechanics are engaging. And the setting... the assets... hilarious and with a lot of personality. I just wished I could RUN faster! Haha (Felicitaciones, Β‘mola un montΓ³n!) |
| Apr 24 07:25:06 | 10m 09s | Abandoned Archive | ♥ 3 | Very nice entry! The visuals are beautiful, and the overall mood and ambience is well achieved. The environments felt a bit empty, a little bit more of findings and enemies would've made them more interesting to explore. When it comes to battle controls, I did struggle a little bit to find out how to properly attack and dodge. I think it was basically down to a lack of visual feedback, but I'm not sure. Now, I do like a lot the idea of grabbing spells as you explore. Definitely adds extra interest to the mechanics and makes it a lot more dynamic. You've got some very nice animations going along with those as well, which made me wow a little. Very good job overall! |
| Apr 24 07:43:00 | 17m 54s | MELT | ♥ 1 | The mechanics are incredibly interesting, and the visuals/audio create a fantastic mood. My only criticism would be around the very first level. Felt it could've been good to have the candle visible on the first half of the level so that it could've been immediately introduced as a mechanic - or maybe have a level 0 where that was simply shown, and then proceed with level 1. It became quite confusing when I was shooting the arrow (trying to aim at the candle) with the candle being off screen - and upon seeing that was not helping my own light, I thought I had to do something else - to realise eventually that I was right and had indeed to shoot at the candle BUT it had to be on screen. - This probably wouldn't have happened if I knew for sure that was the actual mechanic and my intuition was correct. Not sure if any of that makes sense. π Anyway, overall it's an amazing entry. Don't let my long piece of text above imply otherwise. It's clever, it's pretty, and everything works together very nicely. |
| Apr 24 07:57:35 | 14m 35s | The little match girl | ♥ 2 | The assets are pretty, the audio is very soothing and melancholic, and... is there actually a chance to sell any matches? I did not find absolutely anyone on the street, and had to keep using my own matches to keep the girl alive. Felt so bad for the little girl! It definitely touches your heart. Sad story π’ |
| Apr 24 16:08:16 | 8h 10m | MitosiVilization | ♥ 4 | The intro was hilarious. π I was not expecting going inside rotten food to find the actual game in there. I found myself playing for a little while. You got me engaged and interested! It's true that sometimes the little bacteria were a little buggy, but I still did pull through. Regarding difficulty/balancing, it felt quite right! This is surprising considering that in game jams balancing is a tough one. Good job on this entry! Really! π |
| Apr 24 19:33:25 | 3h 25m | PLATEAU MELODY | ♥ 3 | This was such a sweeeet experience. Thank you for crafting this. The environment was phenomenally created: music and assets worked really well together. It is true that there were a couple of instances were I was a liiitle bit lost as I wasn't sure why couldn't I find more creatures and kept looking for a hidden swamp. I eventually found the second instrument and realised that if I went back there was a pinecone now! I think what confused me was that the little guy kept telling me to keep playing the song to its people π but which people?! That being said, the entire experience was a truly delight to play through. It was unique and original. The cloud moment was... β€οΈ Thanks guys, it was great! |
| Apr 24 19:39:19 | 5m 54s | Dance Dance Unicorn of Magic! | ♥ 2 | Haha! Such an interesting take on the theme. Fun and definitely unique! The main piece of feedback that I can provide is around visual feedback when hitting enemies. It is a little bit hard to know if you're hitting them, if you're just not aiming correctly or if you are indeed hitting them but not visually seeing it. A small explosion when the ball hits, a small blink or something like that should be more than enough. Overall though, good entry! π¦ P.S. In my game I'm also protecting a unicorn, although it is a bit different. Mine is definitely not DANCING! |
| Apr 24 19:56:43 | 17m 24s | Broadcast Bandits | ♥ 0 | Very very nice little game you have here. I liked it's turn-based system. Got me 1 death to understand exactly how it worked, and it definitely was interesting to play. Now, the aesthetics are awesome, I love that 80s neon style. And the subtle animations on the little cards added an extra pazazz that was fun to watch. Very cool entry which I enjoyed playing. I'm surprised you guys don't have more ratings! |
| Apr 24 20:02:30 | 5m 47s | Nuotio | ♥ 1 | Can I just say the art of this game is absolutely top notch? It has a lot of personality, it's gorgeous! The entire experience is quite soothing, the animations follow along very nicely. I have seen multiple takes on the theme involving a flame but this one is a bit unique and it did surprise me and make me smile when I started playing! My only criticism would maybe be to make the logs stand out a little bit more, as I didn't know I could interact with them at first - until I read the comments. Other than that, it's beautiful! |
| Apr 24 20:06:12 | 3m 42s | EXTREME Garden Simulator | ♥ 1 | @vectorwolf @taran-unraveler - Yes, I had to refresh the page and make sure I didn't tap anywhere other than the game. Otherwise, seems like it loses focus and input stops working. |
| Apr 24 20:15:53 | 9m 41s | Mission Control | ♥ 0 | Simple mechanics, yet quite effective to tell your story. I like that you represent "getting into the system to fix it" with a small labyrinth puzzle! It surprisingly fits it, and it's a different take on the theme of what I've usually seen here. π Good job! |
| Apr 25 00:55:40 | 4h 39m | Dragon Egg | ♥ 2 | I was going to provide similar feedback to what @adhesion mentioned above. I also immediately lost after pressing Z as I also thought it was a tutorial π The position of the goal should probably be hinted, or partially visible on the first level, so that the player has a clear understanding from the start on what are they aiming for. Other than that, the platformer is very cute, has a lovely retro style to it, and I definitely dig the take on the theme! The sounds are simple yet effective for what it needs. Overall, it's a nice piece of work! |
| Apr 25 07:24:31 | 6h 28m | Morphology | ♥ 1 | This is a very polished short game! I got the guardian on my first run! π It was fun to try to figure out what was it that the little morphing needed and wanted. Scavenging was a nice addition, adding an extra layer of depth to the typical pet sim experience. Made it more interesting and unique. |
| Apr 25 07:31:16 | 6m 45s | S.L.I.M.E.S. Division | ♥ 1 | Brilliant mechanics! This was a well polished all rounded experience that I really enjoyed! The upgrades add depth and strategy, in addition to the raw survival mode, and it was super intuitive and easy to understand. No tutorial needed, no guidance. Could jump right into it and start playing with it. Awesome work overall! |
| Apr 25 07:38:50 | 7m 34s | Keep Gannet alive | ♥ 1 | This is a very nice little game! Mechanics are simple yet quite original and definitely go along with the theme! It has the right amount of challenge, although I think in terms of balancing the game it could be a good idea to make sure that when poisoned items change, the game won't choose items that are in a very close range - as doing so will mean an instant death that could be a bit unfair. Very good stuff though! |
| Apr 25 07:46:49 | 7m 59s | Prototype Towers | ♥ 1 | Wow - this is a very neat idea! I actually liked the fixing mechanic, kept me engaged (although at times a bit angry at the turrets!) and tense. It added a bit extra to usual tower defense games which made it quite unique, original and interesting. One thing that is just a thought is that maybe they do break a little bit too often - so often that there's a point where buying further turrets for me wasn't worth it because I knew I was going to lose them. So I guess that depends on what kind of experience you'd want players to have. |
| Apr 25 07:49:49 | 3m 00s | Wanted: Alive! | ♥ 2 | Cool game, fun to play. The audio and sounds are really great! The mood is definitely set with those voice lines. A bit hard IMO, but I guess that's the point. You get once chance, or you're gone. π |
| Apr 25 07:54:02 | 4m 13s | The lich feast | ♥ 1 | I found it was lacking a little bit of visual feedback or animations to go along with the events that were happening. That being said, I did find the take on the theme quite interesting, and I like the mechanics you chose to use. The fact that you need to choose to either feast or summon, and the effects it has on your army, was actually quite interesting, and I can see potential in that kind of mechanic! |
| Apr 25 08:01:01 | 6m 59s | Spirit | ♥ 0 | Fun concept! It was a nice moment when after converting a lot of people I saw that now I was controlling a few of them and not just one! The screen shake could be a bit too much, so ended up turning it off. P.S. I would like to understand why raising people's hopes made the world more dangerous? What's the message there? π |
| Apr 25 09:34:34 | 1h 33m | Aniyah | ♥ 1 | Found the game a bit unforgiving, but I guess that's the whole point! π Overall, I am impressed! The visuals and audio work really well together, and create a nice mood. I found some of the rooms a bit empty, and a little bit of additional visual feedback would've helped to make shooting feel more organic. That being said it's very very cool that you found time to work on an intro and add an extra bit of story to it. There is definitely a lot of merit in that! |
| Apr 25 09:40:58 | 6m 24s | TheGlowingBook | ♥ 1 | Super interesting take on the theme! I just wished it was longer, as when I got to the end I was engaged and wanted to know more about this mysterious book. The concept is unique, and the "multi-player" element that it has adds a nice touch. I like that other player's entries also double as hints, on top of revealing a bit more about universe and other people's interpretations. Amazing entry, well done! |
| Apr 25 09:47:53 | 6m 55s | DI(e)NO(t) | ♥ 3 | I was only able to get to Modern Times and OH I LOVED THE CONCEPT. It was a bliss to play this! The small dino hats made me smile so much. They were so adorable, and I cared about them from the start. |
| Apr 25 12:12:28 | 2h 24m | Keep Pinguins Alive | ♥ 0 | Very cute, and... made with scratch? Good job! π |
| Apr 25 13:34:36 | 1h 22m | Moo Problems 2021 | ♥ 1 | I really liked playing this. It feels like a very complete game, with interesting mechanics that added quite a lot of depth to the experience. It played very well, it was easy to understand and felt polished. |
| Apr 25 13:42:31 | 7m 55s | It is tired | ♥ 1 | Nice job! Screenshot 2020-04-25 at 14.39.23.png I think my main piece of feedback is that I would've liked to see more variety in terms of threats. All of them have the exact same pattern, so it eventually can become a bit repetitive and predictable. Maybe adding different enemies that behaved in different ways could've been a good addition - what about some threats that come from the sides? Also - I tried to protect the cute foxes but I saw that protecting them wasn't actually the point. Or was it? π€ Aside from that, I really liked it! The main character is adorable, and I really digged the minimalistic aesthetic of it all. Nice entry! |
| Apr 25 16:34:34 | 2h 52m | Wife Is Life | ♥ 2 | I find it very interesting the fact that you're trying to save someone that at the same time will hurt you! That is quite a unique take on the theme, a bit different from the usual. Cool entry! |
| Apr 25 23:13:29 | 6h 38m | HAL 2020 | ♥ 2 | Wow, definitely a different and unique take on the theme. I loved playing a game that was playing me. The mood was set quite successfully, a mixture between HAL's subtle sounds, the pace of the text rendering on screen and... well, the actual content of the message of course. Probably helped the fact that I already knew what to expect from HAL. Cool entry! |
| Apr 25 23:19:25 | 5m 56s | Hard Beat | ♥ 1 | Really cool little platformer. I have to say I absolutely ADORED the environment, the small animations, the little characters... the light added a subtle but gorgeous touch and made the world a bit more alive. The mechanics felt fluid and they were fun. In regards to that I would maybe only mention that the pull back from getting hit felt a bit too much, which caused a little bit of disorientation. I would also mention I was lacking a little bit of ramping/balancing difficulty, and having a bigger variety of enemies. As I said though, I am aware those are usually hard to tackle during a jam, and this definitely has a very nice polish and playing it was a bliss nonetheless. Thanks for the entry and great work! |
| Apr 25 23:32:09 | 12m 44s | Blood On The Snow | ♥ 3 | WOW, just WOW. The art is absolutely gorgeous; I was wowed at the 2D animations! You found a unique style and I think it was the right choice. The combat took me a couple of deaths to understand (moving was a bit hard as I wasn't comprehending I had to click once to establish the number of tiles and then again to confirm, and a final time to turn around to be able to attack the vampire). Once understood I found it quite interesting as a mechanic and I was able to enjoy the entire thing! The story is well-written and engaging, and the animations that go along with it have a lot of personality and add to the overall mood. This is an impressive entry overall. I'm amazed. Good job! |
| Apr 25 23:41:15 | 9m 06s | Entropia | ♥ 4 | I really liked the idea behind the core mechanics of this game, an interesting resource management puzzle emerging from those. It was a relaxing and soothing playthrough, and I found myself enjoying balancing the universe, the astronaut and the trading, which fed into each other quite nicely. The overall ambience, the assets and the audio work very well together. Special mention to the tiny pixel art assets, which I loved. All of them: the sprites, the little planets, the character! Great job here! |
| Apr 25 23:52:11 | 10m 56s | The Climb Home | ♥ 2 | Impressive game! I got really involved into the story - even though I'm no good at platformers I was determined to make it through cause I wanted to see more! The mechanics were smooth, gameplay was fun. And how did you manage to do so much in so little time? There was so much world to explore! Incredible work! |
| Apr 26 11:45:24 | 11h 53m | MiniDrone | ♥ 1 | Very beautiful game, soothing and relaxing to play. I found myself staying quite close to stations to be safe - so maybe a bit of challenge could be added on that side to encourage players to explore and take risks, maybe having power stations run down or activate/deactivate with a certain periodicity - although to allow that, probably a bit of a larger battery would be required. The look and feel, ambience, mood and aesthetics are gorgeous. Nice entry overall! |
| Apr 26 11:53:41 | 8m 17s | The Last Guardian | ♥ 2 | This is a very nice little game! It felt polished, and the mechanics were interesting - loved the fact that you could plant cacti to help out out defend the tree and fight against the monsters. It added an extra element that was tied to protecting the tree - closing the core game loop. Overall, it was fun and relaxing to play - the music probably helped to create that mood. Great entry! |
| Apr 26 17:31:55 | 5h 38m | Overgarden | ♥ 1 | Wow, very cool entry! π Things I liked: the art, the sounds, the map are gorgeous and go very well together; the tutorial was super clear and I was ready to get into action straightaway! Things that could use some improvement: controls were a little bit strange - wasn't a fan of having to click to choose seeds and then close the window while using keyboard for the rest of actions; difficulty could use a bit of tweaking too - plants died quite fast and I found very challenging to plant a second seed while making sure the first one didn't die. Maybe being able to carry water for more than one plant could be a good thing to allow? Overall, good entry. Nice job! |