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Feedback comments for LD40
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| Timestamp | Since previous | Game | Rob White's comment | |
|---|---|---|---|---|
| Dec 4 14:25:12 | Cairn | ♥ 2 | A nice relaxing game with a good take on the theme. The sound effect of the rocks colliding was at times a bit grating. Overall, a well polished version of this type of game. | |
| Dec 4 14:34:40 | 9m 28s | Craskiing | ♥ 1 | A nice simple game with a fitting art style. The wind sound effect was okay but there was a strange popping sound effect that kept playing now and again. To improve the game I would add a sound effect for when your character crashes as well as the potential ability to jump. I would also improve the end score screen (add a bit of game feel to it!) Overall a very nice game though. |
| Dec 4 14:42:53 | 8m 13s | The Party | ♥ 1 | Nice take on the theme. Good simplistic but functional art style. Would have liked some more interactions; such as throwing booze outside of the house or kicking couples out of the bedroom *wink*! |
| Dec 4 14:56:01 | 13m 08s | The Gravedigger | ♥ 1 | Art, animation and sound were good. Controls were very wonky - would have much preferred WASD and other controls (maybe E) for digging/attacking. Collision on main character is a bit big as well, would prefer for it to be about 10-15% smaller than the sprite so that just brushing against an enemy isn't soo punishing. |
| Dec 4 15:08:51 | 12m 50s | Bazooka Arms | ♥ 3 | Nice simplistic art style. Cool core concept. Your ultimate is a but underwhelming (would have been cool is if wasn't colour specific and destroyed whichever colour blocks it hit). I found the switching between colours to be a bit frustrating, I would have preferred for it to be tied to the mouse wheel or 1,2,3, so I could switch easier/quicker. Cool to see a leaderboard. |
| Dec 4 15:16:59 | 8m 08s | Uncanny Dodge | ♥ 1 | A simple concept but well executed. I would have liked an icon to briefly show up to the left/right of the clones to tell me which controls it's using (hard to keep track of - but maybe that is the point). An animation for when a piece gets crushed would be nice. |
| Dec 4 15:28:08 | 11m 09s | Doug Bones and the Cursed Lava Lamps | ♥ 0 | It sounds like the jumping sound effect was produced by your own mouth? If so, good job! I have a lot of time for self made sound effects. I like the idea of the lava lamps giving you negative effects. As others have mentioned, the collision detection is a bit wonky at times and allows you to miss jumps/fall through platforms. It would have been nice to have some background music as well. Overall could do with a bit more game feel (some screen shake, enemies being pushed back slightly when hit, etc). Good job! |
| Dec 4 15:38:22 | 10m 14s | Circus Tyke Balance Hype | ♥ 1 | Always a big fan of sound assets made using your own mouth. Good job on that front! The art was also charming. Great job on the general game feel. The balancing act gameplay was a bit lacklustre but certainly functional and the increased time for the balancing act fit the theme well. Overall a good job! |
| Dec 4 15:51:00 | 12m 38s | Just Another Space Game | ♥ 1 | Cool little game. It was fun to try and swerve out of the way of oncoming asteroids. The sound effects were charming (did you produce one of them with your mouth? and another sounds like tapping?) Bravo if that's the case! I did find colliding with the asteroids to be frustrating occasionally (you could collide against the same one by just scraping past it). You could resolve that issue by having the asteroid you collide with bounce off in the opposite direction to you upon impact. |
| Dec 4 16:04:23 | 13m 23s | Boomstick Leaper | ♥ 1 | Wow! The game feels GREAT! Definitely got the game feel down - the shotgun packs a punch. Really like the integration of the theme, more shotgun power = more knockback = more death. Sound design was also very very good. The only improvements I can really suggest would be different enemies? One that when killed pours out a bunch of little baby bugs? Overall fantastic though! |
| Dec 4 16:17:14 | 12m 51s | Candyspotting | ♥ 1 | Really liked the world design and the music. I knew that I had to collect candy - I managed to collect one - but then I couldn't pick up any more? Controls were slightly clunky as well. |
| Dec 4 16:23:22 | 6m 08s | RedCell | ♥ 1 | Jumping is very floaty, it would probably feel better if there was a bit more speed to the decline. Not entirely sure how the game fits the theme. The main character is very charming though and has a nice bounce when they land. |
| Dec 4 16:32:12 | 8m 50s | A time paradox | ♥ 1 | Aesthetically I really love this game. The music fits wonderfully with the atmosphere and the ties in well with the graphics. The character's commentary is also very good. A smart concept that I don't think I have come across in a puzzle game before. My biggest issue however; and it's a pretty big one because it stopped me playing the game. The controls are very unresponsive. I press for the man to go up and he takes a good 1.5 seconds to do what I'm saying (which is a big deal in this type of puzzler). That unfortunately makes it all a bit frustrating. |
| Dec 4 16:46:44 | 14m 32s | Artifact | ♥ 1 | I really liked the music and general sound design. The art and animations were also very good. The theme fit well not just mechanically but also physically(I had to claw at my keyboard to hoard all of my loot). Trying to move all of the money up platforms was very laborious (which is likely the point because it fits the theme). The collision was a bit awkward at times (on the platforms), it was possible to not be able to jump whilst under a platform despite not visually being under the platform. |
| Dec 4 17:12:37 | 25m 53s | Neighborhood's Madness | ♥ 1 | I like the concept of the game a lot. I think that the game is a bit easy to win and it could do with a bit more user feedback (e.g. greying out tools when you cannot use them). |
| Dec 4 17:28:41 | 16m 04s | The More the Not So Much Merriblobs | ♥ 1 | A nice simple concept. The levels seem like they might be randomly generated? It would explain some of the awkward level design that I experienced. That being said, the fact that you have 3 lives enables you to sort of play a bit haphazardly which I'm not a fan of (I would rather it be more puzzle like and force me to do it all in one life). A nice little game though! |
| Dec 4 17:37:25 | 8m 44s | what-doesn't kill you gets stronger | ♥ 2 | I liked the combat mechanic of having to poke the rats with your spear. I also liked the fact that many of the resources used in the game were multi-purpose (health and currency). I did manage to get forced off of the screen by the rats however. The game could also do with a bit of game feel (rats dying animation, player and enemy knockback). Some bespoke UI assets would also have been nice. |
| Dec 4 17:50:20 | 12m 55s | The Last Stand at Epsilon Tauri B | ♥ 0 | I like the way you have tied the theme into the game mechanics, buffing yourself results in a more challenging experience. The music is good. User feedback could use a bit of work (there was no indication, other than health decreasing, that I was being hurt by the pink ships) it would have been nice to have a sound effect and maybe a bit of screen shake. A nice game! |
| Dec 4 18:23:55 | 33m 35s | Necromancer | ♥ 1 | Nice aesthetic! As others have said, the control scheme is a bit janky, not sure how to fix that because you need to specify which object you're interacting with. I did like how you included two different modes though. |
| Dec 4 18:37:07 | 13m 12s | The Exalted | ♥ 1 | I like the integration of the theme into the game - it got pretty hectic near the end! I'm not a fan of the movement controls (I would much prefer to drag the ship to control it rather than selecting the direction by clicking). |
| Dec 4 18:49:25 | 12m 18s | 25 - The Golden Age | ♥ 1 | I liked the minimalism of the game. I'm a fan of visual novels/choose your own adventures so it's good to see one in a jam. I would have preferred for this to be a linear story rather than the same decisions randomly selected though. |
| Dec 4 19:15:37 | 26m 12s | Paparazzi | ♥ 1 | Nice game feel. Good that you added different scenes for each level. I would have it so that the same prompt cannot show up at the same time (multiple W's resulted in me pressing it once and clearing both). I would also make it impossible for prompts to overlap eachother. |
| Dec 4 19:34:17 | 18m 40s | Rich in Space | ♥ 0 | Really nice game for the time limit. A fun little base building/resource management game. I wasn't aware that I needed to buy the nodules in order to expand my base and my ships decided to not come closer to the base so I couldn't defend them. I would possibly add a way to call my miners back or send out patrol fighter ships. |
| Dec 4 19:40:22 | 6m 05s | Freedom For Ball | ♥ 1 | Nice to see a stealth game! The theme is tied into the game well via the prisoners increasing your chances of getting caught. I would have liked some sound effects and a bit of background music and maybe some red sirens to go off when you're caught. |
| Dec 4 19:47:07 | 6m 45s | Crystal Seeker | ♥ 0 | Well I sucked at it. But it was great! I liked the mechanic of having your death create a platform for you. The design of the levels I saw was good because it had multiple paths you could take. Some of the collision detection could use some work (such as when you are right against a wall and try to jump). Other than that, pretty solid. |
| Dec 4 19:55:42 | 8m 35s | Munchy Cell | ♥ 0 | Very nice music and a very calming experience. I would have liked it more if, as you got bigger, the camera zoomed out a bit. I would have also preferred full 360 degree movement. |
| Dec 4 20:03:56 | 8m 14s | LootBox factory | ♥ 0 | I like the concept of the game but it didn't appear to update my progress. Some audio would have also been nice. |
| Dec 4 20:14:24 | 10m 28s | Panic at the Zoo | ♥ 0 | Fits the theme. I also sort of feel like you worked at a zoo or frequent zoos whilst in the company of young children and that the game is a commentary on your personal experiences. |
| Dec 4 20:21:53 | 7m 29s | Sticky Plague | ♥ 1 | Graphically nice. It would be better with more game feel (knock the enemies back a little when hit, damage sound effects, enemies flash slightly when hit, etc). |
| Dec 4 20:30:23 | 8m 30s | Timeless Memories | ♥ 1 | I liked the atmosphere of the game, the music and the minimalistic art style. Unfortunately the game also crashed for me when I picked up the photograph of the party. |
| Dec 4 21:00:35 | 30m 12s | Greedy Merchants | ♥ 3 | Nice arcade style gameplay. Like a multiplayer pac man. The movement was slightly frustrating (when I wanted to turn around a corner it was hard to tell whether I was about to get caught on the wall or pass around the corner. |
| Dec 4 21:09:20 | 8m 45s | KissaGame | ♥ 1 | Loved the sound effects. Wanted to see what happens if you keep breeding hundreds of cats and you actually covered that eventuality. Like the link to the theme. If I were to suggest improvements it would be that the collision on the main character should be essentially the bottom half of their body and the bathroom floor put on the correct layer (the cats disappear underneath at the moment). |
| Dec 4 21:30:22 | 21m 02s | Spin Attack | ♥ 1 | Quite a fun game. The level design was great because on some levels it allowed for me to be a bit experimental with the solution (e.g. the coffee level, I decided to try and complete that level by wedging the glass in the gap instead and putting the balls inside). The music was also nice and generally gave the game a very cosy atmosphere. As for improvements, checkpoints maybe? A slightly more tight control scheme (everything feels a bit floaty right now but that could be the desired result). Overall a fun game. |
| Dec 4 21:37:04 | 6m 42s | Dodge X | ♥ 0 | The game has a very nice 90's style aesthetic. I feel like the projectiles fired a bit too quickly for the player to dodge consistently but it could just be me being bad. Nice music also. |
| Dec 4 21:45:52 | 8m 48s | Phobos | ♥ 3 | I liked this game a lot. The retro style (not just visually but also via the audio). The game feel was great (not too much screen shake). It can get quite hectic when you're gaining all of those lives; which fits the theme well. |
| Dec 4 22:01:43 | 15m 51s | BLOK'D | ♥ 2 | A nice simple game. A good twist on the traditional match 3 that links well with the theme. The ability to skip a block at a cost was a good move for a bit of strategic depth. Would have been great to have some sound effects/music as well as a bit of game feel (make the blocks pop when a line is made, etc). |
| Dec 4 22:17:24 | 15m 41s | The Floor is Lava | ♥ 1 | The game feels great to play. Everything packs a punch and the feeling of momentum increasing as you plummet down is great. It reminds me of Downwell. That being said, the shooting sound did grate on me quite quickly. |
| Dec 4 22:25:45 | 8m 21s | Rhythm Bandit | ♥ 1 | Nice soundtrack and a clever idea. The aesthetic overall was good but the tiles changing colours just resulted in my eyes bleeding. |
| Dec 5 10:44:38 | 12h 18m | Scavenger | ♥ 1 | A nice little puzzle game with well designed tutorial levels. Good pacing! Calming background music. The use of smell as part of the theme was good and not something I have come across so far. The window was a bit long so I had to scroll down on some of the bigger levels (would have preferred some sort of camera to follow the player). Overall a fun entry! |
| Dec 5 10:53:36 | 8m 58s | Order Now! | ♥ 1 | A unique spin on the theme that I haven't seen yet. A nice minimalistic art style with quirky characters. If I were to suggest an improvement it would be to create some UI assets rather than using the default ones - also to make the text not blurry (I know Unity is a pain is the ass with that , you have to scale it down and then increase the font size). |
| Dec 5 11:03:30 | 9m 54s | Larry Kroft and the Temple of Booze | ♥ 1 | Main menu transitions are great. A great unique character with quirky animations (such as the sweat pouring off of him). Good integration of the theme (linking ammunition to score and speed). Some of the sound effects grate on the ear a bit (the saw for example). I'm also not a huge fan of insta death mechanics (such as touching the saw). It could also do with some sort of checkpoint system. |
| Dec 5 11:28:50 | 25m 20s | Coins and Bullets | ♥ 0 | Good first project. I liked the addition of different difficulties being tied to perspectives. As another has said, the game is lacking in game feel aspects (a bit of knockback when hit by a ball, a bit of screen shake, punchier sound effects). |
| Dec 5 11:45:29 | 16m 39s | Nested Dungeon | ♥ 0 | A pretty fun game tbh. Music is good and pumps you up. Animations and art are functional. There's a decent amount of game feel but it's missing some screen shake to make the projectiles have the most impact. On my first try I was reading the tutorials (so obviously all of my guns self-destructed) and were not replaced with a handgun so I had to restart. |
| Dec 5 12:20:57 | 35m 28s | Annoying Dogs | ♥ 0 | I really like the link with the theme - I haven't seen that used yet. The intro text scrolling sound is quite annoying, you could probably get away with using it if it was much quieter. |
| Dec 5 12:33:03 | 12m 06s | CHRISTMAS PRIME | ♥ 1 | Good to see a Christmas theme. Cute graphics. Ties in well with the theme. I can throw toys into the fire without any penalty (even if they aren't broken). |
| Dec 5 12:43:34 | 10m 31s | Keyboard Kitten | ♥ 2 | A very unique concept that fits well with the theme. I think the level/puzzle design is well thought out. I would have liked some background music and a bit more game feel (some sort of animation when you pick up the keys, maybe a puff of smoke or a bit of platform shake when you land, etc). |
| Dec 5 12:53:04 | 9m 30s | Sleepless | ♥ 0 | Graphically very very nice. Music and sound effects also very good. The gameplay is a bit lacking but fits the theme well. An interesting concept/topic that I haven't seen used. |
| Dec 5 13:32:27 | 39m 23s | SnakeBall | ♥ 1 | A very enjoyable and unique puzzle game. It fits well with the theme. I played this game longer than any other so far! I got stuck on level 9 and had to give up due to other commitments. I would have liked some calming background music to go along with it. |
| Dec 5 13:42:21 | 9m 54s | Feed | ♥ 4 | I like the concept of the game and the enemy design. I think the control scheme is very awkward though (I would have preferred that rotation was based on mouse position). |
| Dec 5 13:52:05 | 9m 44s | eatMoreBurgers(); | ♥ 3 | The concept works well with the theme and I like the art direction. I would have liked some background music and a bit more animation/game feel (maybe have the character sprite moving more, have the food pop in rather than just appear, etc). |
| Dec 5 14:04:13 | 12m 08s | Stack Thief | ♥ 5 | I really liked the design of the character and the concept of the game - which tied in well to the theme. I was slightly frustrated by the walls clipping into the camera view (that could have been handled slightly better). I would also have liked some better UI. Overall very fun though. |
| Dec 5 14:52:50 | 48m 37s | Procedural City Maze | ♥ 2 | Nice to see something that's procedurally generated! The movement feels a bit floaty and I would have liked a bit of background music. It could do with improved draw distance as well. |
| Dec 5 15:54:40 | 1h 01m | Zealot | ♥ 0 | A very well polished game. The music was very peaceful and was likely the reason why I didn't rage at the AI. The rules did take a little bit of time to get used to but I eventually schooled the AI! I would prefer to be able to grab/inspect the card by mousing over any part of it (rather than just the top half). |
| Dec 5 16:39:12 | 44m 32s | Life Is A Balance | ♥ 1 | I liked the link with the theme (the more health you have the worse it gets as you become slower). The game could be improved by adding some more graphical assets, a less repeated audio track, some custom UI, maybe a knockback when the player is hit by a disk. |
| Dec 5 17:38:35 | 59m 23s | Save the Hats | ♥ 1 | A very nicely polished game that oozed charm. I liked the boomerang style mechanic of tossing the hats. I wasn't entirely sure why my hats were disappearing though and it would have been good if I could skip the intro after having seen it before. |
| Dec 5 18:04:15 | 25m 40s | Stacks | ♥ 1 | The button felt good to press, I'll give you that. |
| Dec 5 18:46:01 | 41m 46s | All the Spiders | ♥ 2 | I really like the aesthetic of the game! The music is also very nice. It's a shame that you didn't get to finish. |
| Dec 5 19:33:49 | 47m 48s | Squares & Hexes | ♥ 0 | It's good to see a game dev student with a bit of passion. I was on a 4 year game dev course in the UK and it was very rare that anybody involved themselves in extra curricular activities such as Dare. The game feels great to play and is visually coherent. The levels are designed well and flow perfectly for the most part (a few required you to press the jump button almost immediately which was slightly frustrating). The use of checkpoints on each half of the levels removes the frustration one might otherwise have experienced. The only improvements I can think of suggesting right now are UI related (a different font - not sure pixel font fits the game, some more game feel for the UI ( pop the deaths stat out slightly when it increments, etc)) Overall a really good entry. |
| Dec 5 19:41:54 | 8m 05s | The Luckiest Businessman | ♥ 1 | How depressingly amazing! I got locked up and my lawyer told me he would get me out...then I became soo unhappy I could just leave the cell myself to go get pissed. Loved the art style, the music and the interactions. The only improvement I can really suggest right now is improved UI for the results of the interactions. That's the only thing that stands out as bringing you out of the experience. Good game! |
| Dec 5 19:51:13 | 9m 19s | Mineirinho | ♥ 1 | I like the design of the character and the concept of the game. It would be cool if you could dynamically move the camera and I got far to greedy and grabbed as much gold as I could and had no way to throw it so that I could still move. |
| Dec 5 19:57:04 | 5m 51s | Party Penguin | ♥ 1 | A very nicely polished take on the "balance game" genre that you even built upon by adding multiple directions (which itself added to the theme). Hard mode was also a fantastic addition. The game oozed charm and the music was great. I'd love to give some sort of feedback on what to improve or add but I am stuck for something to pick to be honest. Dancing animations I guess? Even though the spinning penguins is perfectly functional. Good job all! |
| Dec 5 20:02:58 | 5m 54s | Diet Time | ♥ 1 | It fits the theme well and absolutely oozes charm. Full of fantastically implemented game feel. My only complaint is that it is mechanically a bit simple. |
| Dec 5 20:09:37 | 6m 39s | FUNKONOMIX 2021 | ♥ 1 | I really love the design of the character and the art style in general. I also enjoy games that use sound effects made using the developers own body (always amusing). For improvements I would suggest adding more user feedback (I wasn't aware that my tears were actually damaging the toaster, so it would be good if they reacted in some way - e.g. flash slightly, shake a bit, something like that). |
| Dec 5 20:20:28 | 10m 51s | Corridor | ♥ 1 | A unique theme link that I haven't seen before, the more money you have the harder it is to see the screen. A fun little game with a bunch of upgrades to unlock. A good number of different enemies. The game could do with some game feel aspects (a bit of knockback on the projectiles gives it a feeling of force, blink the enemy sprite slightly when hit, have UI elements pop in instead of just appear). It would also be more fun with sound effects and some background music which would complement the gameplay and help the combat feel a but more impactful. |
| Dec 5 21:08:27 | 47m 59s | Outnumbered | ♥ 1 | Quite simplistic but fits the theme well. Improvements I would suggest include; adding some more game feel elements (screen shake, enemies knockedback on hit, some audio feedback). Some background music would have been good as well. |
| Dec 5 21:24:20 | 15m 53s | Sorrow | ♥ 2 | I really liked that this was more of a story driven experience (not too many of those in LD). I loved the aesthetic, reminded me a lot of LIMBO. I liked how the theme was integrated into the story. It was mechanically a bit simple but I enjoyed myself. |
| Dec 5 21:33:08 | 8m 48s | Hoarding | ♥ 1 | A cute art style with a nice theme. The control scheme is a bit clunky as I kept getting stuck trying to go past walls. |
| Dec 5 21:54:57 | 21m 49s | Super Treasure Hunt | ♥ 1 | I liked the integration of the theme into the game. I felt however, that the platforming mechanics were a bit too harsh (quite difficult to make some jumps even with a single chest in my hands). |
| Dec 5 22:09:24 | 14m 27s | Virus Eater Peter | ♥ 3 | The core concept of the game was unique. I liked the addition of getting modifiers from the DNA. I thought that the game could do with a bit more game feel (screen shake, knockback when enemies are hit, impact sounds) which would give the game a bit more punch. |
| Dec 5 22:15:01 | 5m 37s | Innocuous Match-3 Emoji Game | ♥ 1 | I liked the integration of the theme into the game; the more you play with emojis, the worse your addiction to cocaine gets and you get sent to prison as a result. |
| Dec 5 22:21:55 | 6m 54s | Student Simulator | ♥ 2 | Good idea for the theme. Could be improved massively by adding art assets, such as a person who is performing these actions in the background and you can see how these tasks are affecting them. |
| Dec 5 22:38:51 | 16m 56s | Beer O' Clock | ♥ 1 | I really liked the art style. The music bleeding out when you're getting even more drunk was also a very nice touch. I found the collision detection on punching to be a bit clunky at times. |
| Dec 5 22:49:26 | 10m 35s | Present Panic | ♥ 1 | Very nice art style. Subtly hectic at times. Good integration of theme into the game. A slight improvement could be in the game feel department of the UI. Have the title moving slightly, have the UI boxes pop in rather than just appear. It should add a bit more power to the UI. |
| Dec 5 23:01:27 | 12m 01s | Crazy Cat Lady | ♥ 1 | A nice art style and good integration of the theme into the game. It wasn't immediately obvious how you perform all of the actions. |
| Dec 5 23:12:41 | 11m 14s | Sushi Secret | ♥ 2 | I liked the blend of sushi and games industry controversy. It got quite hectic in there and the bin got full quickly. |
| Dec 5 23:32:58 | 20m 17s | Your Land | ♥ 1 | I like that the game had an interesting narrative tied to it. I especially enjoyed that mechanic of the world and interface falling apart around you as you failed to save your lands. I also like how the progress you make moves over to the next playthrough. I did however struggle understanding what exactly was happening and the interactions I could make, so some more improved user feedback could be implemented. |
| Dec 6 11:00:12 | 11h 27m | Melody : Burden of Sorrow | ♥ 0 | The game is quite charming - I especially like the main character, who looks like he's dancing when idle. In general the game flowed very well, the movement and actions the character could perform felt fun but I would say that I found wall climbing a tad difficult because the character pushes away from the wall. The game feel aspects of the game were well implemented, the menus felt alive and the combat felt impactful - there were also secret areas which was cool. My biggest gripe with the game is the control scheme. I generally feel quite out of place using anything that isn't WASD but that could just be me. I feel like it would play very well on a controller. I did get somewhat used to it but there is a very real possibility that I just suck at this type of game (I do). Overall very fun! |
| Dec 6 12:46:41 | 1h 46m | America 2018 | ♥ 1 | I liked the overall aesthetic, the character/ world design. The sound effect for the gun was great. I would have liked a sensitivity slider for a first person shooter because it was way too sensitive for me. The path-finding was also a bit dodgy (the enemies could get stuck/lost). It was a good bit of fun, I would have liked at least another enemy type. |
| Dec 6 13:55:43 | 1h 09m | Don't get drunk | ♥ 1 | A well polished game with a nice premise that matched the theme. Loved that it challenged my usual preconceptions of this genre (usually you're meant to collect the pickups but in this it serves you to avoid them). The screen going absolutely nuts when drinking too much was also a nice touch even though it did make me as nauseous as the character. I also like that it was procedurally generated. |
| Dec 6 14:13:29 | 17m 46s | Caravan | ♥ 1 | A good aesthetic and nice take on the choose your own adventure style genre. I will say however that it was slightly too hard (it was difficult to make it to one new spot on the map without being killed by a worm or something else). |
| Dec 6 15:06:56 | 53m 27s | Hungry Dino | ♥ 1 | I liked the idea of integrating the characters size into the puzzle. It also had good level flow (went from basic easy levels getting you used to the mechanics up to some more challenging stuff).The game could have done with being a bit bigger in the browser because it made it hard to see some of the controls and instructions. The platforming is a bit tight at times as well, you can only just make some of the jumps. |
| Dec 6 17:24:35 | 2h 17m | Water Your Melons | ♥ 1 | A very charming game with an interesting stylistic choice of having the world fall into place as you explore. Subtly calming yet hectic when I notice there is another watermelon...and then another, ect. Only improvements I can think of would be some subtle character animations (maybe bobbing up and down, a bounce when they move) and there's a tiny graphical glitch which results in the player's eyes disappearing briefly. Overall great! |
| Dec 6 17:31:27 | 6m 52s | Mother Earth's blues | ♥ 1 | Nice commentary on the world and how we use the natural resources of the earth; so a good link with the theme. The music conjured up feelings of melancholy which also fits the theme of the game. I think that the gameplay was very simplistic and I didn't quite get enough feedback from the game about whether my actions were good or bad. |
| Dec 6 17:37:42 | 6m 15s | Super Wall Paint! | ♥ 2 | A simple yet unique game. A nice take on the theme. The overall aesthetic works well and is charming. I would have liked some sort of checkpoint system for levels so I didn't have to start again (which might have been a design choice due to the game emulating an old school arcade style - in which case I would have added a code system so that if you get to a certain level you can enter a code in the main menu to start from there.) Overall fun. |
| Dec 6 18:29:53 | 52m 11s | Critters Inc. | ♥ 2 | A really cool concept executed well. I loved the creature design. The creatures did occasionally get caught in corner so that became a bit frustrating (so if you could have like a brief suction mode on your gun for a right click that might be good). |
| Dec 6 18:42:06 | 12m 13s | All By Yourself | ♥ 1 | I liked the concept of the game. The art style was also unique. I would have liked a bit more level design for the room. It would also have been good to have a fullscreen mode for web browser because pressing space scrolls the window down slightly. As an improvement I would also tint the clone that is next in the queue a different colour so you know that they're next. |
| Dec 6 18:54:20 | 12m 14s | Home Raider | ♥ 1 | I really liked the design of the game. The theme is tied in well by using sound as the part that gets worse (I have yet to see a game using that). I felt like the sound radius could have been made a bit thicker so it's easier to see and it would have been nice if the consumables had some sort of radius description (I used the flash item and just missed the person). Quite fun though. |
| Dec 6 19:51:28 | 57m 08s | LD40 Compo: The Greed Run | ♥ 1 | I liked the depth of the game. I had a breadth of content that you could spend a good while exploring - trying to find everything. The jumping and movement was a tad floaty but it was still relatively easy to get around. I also liked the knights idle animation, flexing away. |
| Dec 6 20:01:13 | 9m 45s | Babies! Babies! Babies! | ♥ 1 | I really really loved the aesthetics of this game. From the creepy art style and animation down to the audio. It fits the theme very well and is presented in a way that I haven't seen done from another participant. Mechanically very simple but presentation wise very very nice. |
| Dec 6 20:12:33 | 11m 20s | The Dark Castle | ♥ 2 | Absolutely fantastic. I like seeing some more story driven choose your own adventure games/ visual novels in these jams. I loved the concept of the different emotions/moods/actions effecting your journey and the story was compelling from what I have played so far. The visuals were also very nice. I like the replay value that it has through the multiple endings (something I love about games like the nonary series). I need to rate some more games but yes, I will very happily return to this one when I have the time. |
| Dec 6 20:19:39 | 7m 06s | Defence The Castle | ♥ 0 | I think the premise is fun but the controls are a bit awkward. In these sorts of games I like my characters rotation to be independent of the direction I'm walking in - so I can , for example, fire forwards at the enemy whilst also moving backwards. |
| Dec 6 20:25:58 | 6m 19s | Oh no! Zombies! | ♥ 2 | I really liked the addition of many different guns that gameplay-wise acted differently. I like the inclusion of multiple enemy types and the design of the characters. I would look into some more game feel aspects (some great youtube videos on it) that will help your bullets feel more impactful, which will make the game even more fun (you already have some by implementing some bullet spread and different fire rates for your guns). Good job! |
| Dec 6 20:59:40 | 33m 42s | Not candy crush | ♥ 1 | I really liked the concept of the rules overlapping - it reminded me of the card game Fluxx. If I were to offer some improvements it would be to add a bit more game feel to it. Have the characters slide across into their new position - add a satisfying sliding sound effect. The game could also do with some calming background music. |
| Dec 6 21:28:03 | 28m 23s | Between Stations | ♥ 2 | I really liked the atmosphere you created with the game - particularly the TV on/off animation and each advert was also unique and interesting. It was also an interesting decision to include the topic of anxiety/panic attacks into the game. It was nice to see some serious themes explored in the jam. Great to see a more narrative driven experience. |
| Dec 6 22:05:44 | 37m 41s | Leggy | ♥ 1 | A nice take on the wonky physics wonky limbs type genre. I think the controls could use a bit of work - I'd prefer to be able to control more than one limb at once. It certainly fits the theme though - the more limbs the worse it gets. |
| Dec 6 22:13:28 | 7m 44s | Asteroids Attack | ♥ 1 | A cool re-imagining of asteroids by combining it with a few tower defence mechanics. I found the controls to be a bit awkward and floaty but it could just be me. |
| Dec 6 22:54:17 | 40m 49s | Avoidance | ♥ 2 | The overall design of the art was great. Simplistic but functional. I liked the tie in with the theme, you get weaker as your score increases - and more enemies spawn. The shooting felt a bit weak and could use some more game feel (great tutorials on the subject on youtube - add knockback, make the projectiles a bit bigger, a bit of muzzle flash, screenshake, etc, should make the combat feel more impactful). |
| Dec 7 09:35:19 | 10h 41m | Leader's guidance | ♥ 1 | I loved the whole Orwellian aesthetic that was going on. The game tied in well with the theme ( the more rules imposed upon you the harder it gets). As others have mentioned the platforming is a bit harsh for my liking and it could have done with some subtle background music (not even necessarily sound effects as that could potentially add to aesthetic you're going for (people are too scared to even make a sound)). |
| Dec 7 09:42:09 | 6m 50s | Shear Panic | ♥ 1 | A cute aesthetic with simple gameplay that gets the theme across well. I was slightly confused as to what the wolf head was used for though and I felt like the staff was a bit to powerful (instead of herding my sheep they would fling off into the abyss). |
| Dec 7 09:58:53 | 16m 44s | Psychoserker | ♥ 1 | I liked the general game feel and the art/animations were sufficient enough to make the combat feel impactful. I would have liked for the game to be a bit harder or scale a lot quicker because it was very easy to defeat the enemies at the current spawn rates. I did like the visual effects added when the player consumes the drugs. I wasn't much of a fan of having to hold down right click for my character to face in that direction - it just didn't feel that necessary when you could just use the mouse position as the direction I'm facing in. |