rob-white 2017-12-04 20:21
Graphically nice. It would be better with more game feel (knock the enemies back a little when hit, damage sound effects, enemies flash slightly when hit, etc).
Foon → Ludum Dare Explorer → LD40 → Sticky Plague
By thesoreon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 624 | 2.70 | 22 | |
| Fun | 543 | 2.82 | 22 | |
| Innovation | 644 | 2.25 | 22 | |
| Theme | 584 | 2.77 | 22 | |
| Graphics | 407 | 3.12 | 22 | |
| Audio | 458 | 2.40 | 22 | |
| Humor | 468 | 2.20 | 19 | |
| Mood | 504 | 2.69 | 20 |
Graphically nice. It would be better with more game feel (knock the enemies back a little when hit, damage sound effects, enemies flash slightly when hit, etc).
The jelly cubes don't fit in with the rest of the game's art style
Good: I found the game enjoyable. The animations and artwork are great and well done. The music is not bad as your help menu would suggest but I do love the fact you included the ability to toggle off and on the music. The sense of progression is nice and I like the included stats page.
Suggestions: As I am sure you have already thought of more enemies and a more varied area would increase this games enjoyment. But given the time constraints, it is nonetheless a great job.
I really liked the way enemies got stacked and you were fighting a wall of boxes :D
@TheTopHatNoob thanks for nice feedback! I was thinking about the environment, enemies, armor level up system. However we only have 48 hours to make this done. Maybe if i find some time i will do it just for fun and share it!
@thesoreon I can see where the progression and armor systems were planed. But as you said with only 48 hours you can only get so much done. It is a very nice base concept for a game and it reminds me a lot of those ultra addicting mobile games where you hop on for five minutes level up when you get time. If you were to continue development you might want to look at the mobile realm as this seems like a perfect hit for the mobile market. You did a good job getting in content with the time constraints.
@TheTopHatNoob Thank you for your tips, when i will get a mood for making mobile games i know where should i start! :)
Hey there! You can now download another version of the game with edited Enemies (Slimes) Sprites and Enemies are now jumps over your sword! (They are thrown up when collide with sword)
You can try this out!
Very nice and simple game. The art of the sword is very cool.
Could play all day long
The stats and level up systems were quite impressive.
I couldn't see some UI elements though.
Nice art with the fallen trees and all
Great fun, the only issue I had was the scroll is cutoff on the bottom of the screen, other than that, cool game.
Interesting battle mechanics.
While the pace is quite slow at the beginning, it escalates very nicely to a festering slime pool in no time. I had a lot of fun trying to spend the potions at the right times and come as far as possible - even got to level 12 on the first run :)
Graphically there is room for improvements. Would also like some more feedback when damaging the slimes like some kind of audio or knockback, nevertheless impressive game with interesting mechanics!
Alright, I can get into this. I think the only things you are missing that would make this solid are some sound effects and damage animations. A little knock back on the smiles would be nice. The sword swings feel more like a damage aura that just hits slimes around me without more animation and SFX. Music is great for a Compo game.
Anyways, my Compo game is over here, if you want to have a look: https://ldjam.com/events/ludum-dare/40/squirrel-puncher-4000
Cool character design B)
I really like the attention to detail in a lot of places - the stat scroll, the slime particles! The combat got a little boring after a minute, but great job!