Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → Almax27
Feedback comments for LD37
Almax27's games and stats for all events →
| Timestamp | Since previous | Game | Almax27's comment |
|---|---|---|---|
| Dec 13 13:40:00 | This room leads to happiness | Rocket can be a little hard to aim at first, but is very satisfying to land a hit. Great work guys! | |
| Dec 13 13:45:00 | 5m 00s | Spaceman Spim | Very atmospheric, good choice of music, lack of character animations is a shame though |
| Dec 13 13:49:00 | 4m 00s | Neat (Ludum Dare 37) | Neat little game (a pun which will be abused I'm sure) |
| Dec 13 13:57:00 | 8m 00s | What's Inside? | Couldn't work out what to do after getting the hammer :( Wonderful atmosphere though and post effects are spot on |
| Dec 13 18:01:00 | 4h 04m | OctaRoom | Shame you didn't opt in for audio voting, that was a laugh :D |
| Dec 13 18:04:00 | 3m 00s | IG/IRL | Simple but quite fun for a few minutes. Music gets a bit repetitive though lol |
| Dec 13 18:07:00 | 3m 00s | Potato Panic Room | That was an odd experience. At the start I though I was making her poop... |
| Dec 13 19:27:00 | 1h 20m | One Room - 30 minutes earlier | Nice idea, but rather short and it wasn't overly obvious I had to click the faces on my first try |
| Dec 13 19:32:00 | 5m 00s | Jail Fight | Excellent idea, unfortunately the mechanics were too opaque. It was frustrating to keep seeing my character being tired. |
| Dec 13 19:44:00 | 12m 00s | Hitlers Cactus or only you can stop Trump | Very clever idea. Not overly obvious how you can stop trump, but that adds more depth for a second or third play through. |
| Dec 13 20:29:00 | 45m 00s | Doom Tomb of the True Room | That was an genuine pleasure! Tight controls, clearly explained mechanics and solid level design. Best game I've played so far. |
| Dec 13 20:40:00 | 11m 00s | ISS - Infuriating Space Simulator | Great concept and a good attempt a unique and interesting control scheme. It was a bit frustrating to play but I enjoyed the experience none the less |
| Dec 13 20:49:00 | 9m 00s | Frank Shatner in The Helmet of Destiny | Tight controls and fun gameplay, the voice over was a laugh too. Have a cookie. |
| Dec 13 20:53:00 | 4m 00s | Exit The Room Update 1.1 | lol, RSI or a cup of tea. I'll take the cup of tea :) <br/>Great concept, graphics could have been better though hehe |
| Dec 13 20:55:00 | 2m 00s | Escape The Room | Such ascii much love |
| Dec 13 21:04:00 | 9m 00s | Porno Tales: part 1 (Warning: NSFW!!!) | Bizarrely delightful, great work! Nothing beats Minions and Mushrooms |
| Dec 13 21:18:00 | 14m 00s | Loop of Eternity | Great work and well implemented :D <br/>Big fan of the clean art style |
| Dec 13 22:13:00 | 55m 00s | Riftong | Fun concept, well polished and balanced. |
| Dec 14 14:08:00 | 15h 55m | Coffee Battle | Great idea and pretty fun, the grid based movement was frustrating though. Would like to see floating point movement. I too was more interested in drinking coffee than doing work :) cute little animation |
| Dec 14 14:20:00 | 12m 00s | Keyhole | Atmosphere was great excellent. The introduction was a good length, these kind of stories can drag on sometimes, but I felt the pacing was perfect here. <br/> <br/>It would have been nice to see more dialogue tree branching and depth, but there was enough content to play through twice. |
| Dec 14 14:26:00 | 6m 00s | breaker | Interesting mechanics. I found the controls a bit awkward, but there were some nice 'Aaaaaah so that's what I need to do' moments :D |
| Dec 14 14:30:00 | 4m 00s | ANN-1E | First game I've seen made with cocos2d-x, nice :) <br/> <br/>"A good night for a better assimilation"... <br/> <br/>Is this what the inside of the Borg collective mind looks like? :P |
| Dec 14 14:40:00 | 10m 00s | Pixelander | Simple, polished, loads of content. This is fantastic! Reminded me of Lemmings :) |
| Dec 14 14:42:00 | 2m 00s | Coincidence | Simple but very well implemented idea. Love the graphics! |
| Dec 14 20:22:00 | 5h 40m | Shit Happens | Cool game, a little unstable though :( |
| Dec 14 20:29:00 | 7m 00s | Let them in | haha great take on the theme! Unfortunately I was able to just mash buttons to win. The game should punish the player for pressing a button when there's nothing near the door. Perhaps reducing their score. Speaking of which, it would also be cool to see the score while you play. <br/> <br/>Cons aside, visually this game was epic, the music fit the style well and it was just fun to look at :D |
| Dec 14 20:39:00 | 10m 00s | Claustrophobia | That was fun! Nice challenge and I loved the enclosing walls, subtle but effective. |
| Dec 14 20:40:00 | 1m 00s | Room 41 | Nice game to play while playing other games :D |
| Dec 15 00:44:00 | 4h 04m | Try, Get fried, Repeat | Reminds me of the circus in Psychonaughts! Awesome! |
| Dec 15 13:53:00 | 13h 09m | Tehos : Rebirth | That was awesome, played for a good 20mins, got to level 15 :D I noted that enemies attacking my hero didn't always do damage, but otherwise very stable game and fun experience! |
| Dec 15 13:59:00 | 6m 00s | RoomClimb | Super cute idea and great graphics, loved it :D |
| Dec 15 15:20:00 | 1h 21m | Dodge, Dash, Dip, Dive and Duck | Loved the music, and visuals, but found the gameplay to be a bit tedious I'm afraid. <br/> <br/>I'd recommend changing the dropbox download link to use dl=1 instead of dl=0. This will provide a direct download instead of a redirect to dropbox. |
| Dec 16 12:58:00 | 21h 38m | Dawn Experiments | That was excellent! A not too difficult but very satisfying puzzle :) |
| Dec 16 13:13:00 | 15m 00s | GameRoom | I don't even, what did I just play... but I liked it... why? :) |
| Dec 16 13:20:00 | 7m 00s | Cockroach Reaction | Quite deep for such a simple mechanic. Played for a good 10 mins :D I did find it a little unbalanced though. A few times I had a board full of sprays and there was one tile of 3 cockroaches, resulting in a chain reaction wiping the board of all my sprays. Perhaps when a chain reaction occurs it could convert into x-1 units on that tile, this would limit the chain, and prevent it form over propagating. |
| Dec 16 13:30:00 | 10m 00s | Something to Hide | That was super cute!! Awesome intro animation, fitting music and colourful/unique characters. This was just generally silly fun all around. <br/> <br/>Having to carry the cupboard to the monster at the end was a nice touch ;) |
| Dec 16 19:27:00 | 5h 57m | room-fate | Also had performance issues, but otherwise a solid entry. |
| Dec 16 19:31:00 | 4m 00s | Will you exit ? | Congrats on your first entry! Simple but fun :) try to allocate some time for audio next time though! |
| Dec 17 11:31:00 | 16h 00m | Hikikomori | Hehe that was a giggle, nice idea! |
| Dec 17 11:33:00 | 2m 00s | Walking Ghost | Struggled with the controls a little, bit enjoyed the experience none the less. Excellent atmosphere and style :) |
| Dec 17 14:20:00 | 2h 47m | Alien Night | Working with ascii graphics is always a challenge and you pulled it off excellently! |
| Dec 17 15:22:00 | 1h 02m | TISIC IZIEB | Fantastic entry, one of my favourites. The visuals, audio and gameplay are all superb. Genuinely had a lot of fun playing this :) |
| Dec 17 15:31:00 | 9m 00s | radnet | Great entry and great use of the theme, enjoyed playing it |
| Dec 19 16:28:00 | 48h 57m | Room at Night | Really nice idea, loved the minimal drawn art style and the music was very fitting. |
| Dec 19 16:40:00 | 12m 00s | The Nightmare Room | Excellent platformer. The jump animation really gave weight to the jump and made moving abut the level genuinely fun. Got just on corners/walls a few times though which was a bit frustrating. Otherwise though a solid entry. Nice work :) |
| Dec 19 17:06:00 | 26m 00s | The Button | Thoroughly enjoyed this! Great humour and intuitive mechanics. Having a tutorial was a great idea and helped to give context to the puzzles. |
| Dec 19 17:12:00 | 6m 00s | Unbelievable Deals Of Loving | This was a little odd and actually felt like a typing challenge game :) <br/> <br/>+1 for pixel boobs |
| Dec 19 17:16:00 | 4m 00s | One Room - One Door | Enemy knockback would have made the combat feel more satisfying, as it is hitting stuff is fun, but more like cutting through butter. Good music and mechanics otherwise, didn't find any bugs. <br/> <br/>+1 for using the Wilheim Scream :D |
| Dec 19 17:34:00 | 18m 00s | Escapism | Cool use of audio, but I didn't find the actual gameplay particularly engaging. The game didn't capture the mouse for me, making the camera stop panning when the cursor hit the edge of the screen. |
| Dec 19 20:46:00 | 3h 12m | Toy Robot : The Room Defender | Cute graphics and effects :D <br/> <br/>The cursor not being consumed by the game is definitely a big issue though :( |
| Dec 19 20:51:00 | 5m 00s | BossRoom | Hehe great little game, would have loved to see more skills and variations for the bosses but for the limited time there's a surprising amount of content! Laser eyes for the skull was an awesome idea :D |
| Dec 19 20:57:00 | 6m 00s | SuperNinja | Lack of audio was a real bummer, especially since you picked a ninja theme. Teleport mechanic was well designed but the combat lacked impact and the hit range made engaging enemies quite awkward. Would love to see a more refined post jam version :) |
| Dec 20 10:14:00 | 13h 17m | Consume Room | Awesome use of the theme! The start is quite difficult but once you've got a bear or two, it's much easier to keep your happiness above 0. |
| Dec 20 10:18:00 | 4m 00s | Dreamwalker | Cursor wasn't captured for me (Web), which made looking around very frustrating :( <br/> <br/>Interesting idea though |
| Dec 20 10:22:00 | 4m 00s | Ghost In the room | Shooting direction by movement was excellent (similar to our game!) but I think you're using velocity not last key press to determine facing, which results in the player looking in unexpected directions after letting go of the movement keys sometimes. Otherwise a solid entry, particularly liked the screen shake :D |
| Dec 20 10:25:00 | 3m 00s | Kaegis | Very unique idea, I started the game by trying to herd the green balls from outside my room before I realized I could effectively drive my room around and capture them :D |
| Dec 20 10:29:00 | 4m 00s | Laser Panic | While I found the controls felt a bit too floaty they did add a sense of feeling 'pathetic' and made near misses much more fun. Kinda like throwing a ragdoll around. Didn't come across any bugs. Great work :D |
| Dec 20 10:35:00 | 6m 00s | Lavender | NICE! I loved these as a kid. We used to get them in christmas crackers, so this is extra fitting for the December Ludum Dare. <br/> <br/>The Ball could have done with a bit more weight, and I agree with other comments on the controls needing improvement, especially the camera. <br/> <br/>But otherwise a solid, fun game :D |
| Dec 20 10:41:00 | 6m 00s | LeDoomDevil | Brilliant fun to play! Though I found the jumping to be a tad awkward, the player needs more weight and initial acceleration, the jump is too linear. <br/> <br/>Loved the art style, with my only gripe being the black timer text, making it hard to read. An outline (red or white?) would have worked wonders :P |
| Dec 20 10:51:00 | 10m 00s | Moon Maze | Great style and atmosphere, mechanics are innovative but I found the controls a little awkward (moving a block at a time and having to tap twice or hold a key to change direction). |
| Dec 20 11:11:00 | 20m 00s | Nest | Awesome use of the theme :D watching autoplay was mesmerizing, you should release this as a screen saver :P |
| Dec 20 11:16:00 | 5m 00s | One classRoom to teach them all | The animations and music give a lot of energy to the game and make it genuinely addictive to play. Great work :D |
| Dec 20 11:34:00 | 18m 00s | These greedy children belong to you | Excellent mood, unique characters and surprising depth of decision. Nice work :D |
| Dec 20 12:06:00 | 32m 00s | Room Zero | Tight controls and impressive for the time you had. Nice work! |
| Dec 20 12:32:00 | 26m 00s | Room | Simple game, but I did like being able to move and aim with just the mouse. A score - kill count - would have really improved the game and made me want to play more than once. |
| Dec 20 13:05:00 | 33m 00s | HourGlass Collector | Excellent variety of mechanics, one of the most innovative games I've played this LD. The pointer challenge was surprisingly difficult. But my favorite was the flashlight, although darkening the rest of the level would have really helped sell it. |
| Dec 20 13:28:00 | 23m 00s | Perspective | I liked a mechanic, reminded me of Fez, but there was no real context linking the perspective together, it all felt rather random to be honest. |
| Dec 20 13:39:00 | 11m 00s | The Recursive Dollhouse | Awesome mechanics, although I found the gameplay to get tedious quickly, this is quite the accomplishment in 72 hours! <br/> <br/>Music was cute at first but had to turn it off after a few mins lol, was driving me insane |
| Dec 20 13:45:00 | 6m 00s | Battle Room | Loved the player animations, very slick. Thanks for adding the 'v' button to attack :P |
| Dec 20 14:39:00 | 54m 00s | SANTA'S ONE ROOM | Awesome pixel art, and good use of theme. Hitting elves was a little unpredictable but that was part of the fun :D |
| Dec 20 14:57:00 | 18m 00s | Tripoly | What a blast! Controls were a little awkward with mouse and keyboard, as I didn't have a controller to hand. But the aesthetic was great and the sound effects added a lot, shame there was no music. |
| Dec 20 15:51:00 | 54m 00s | Last in Time | The atmosphere was superb! I want to play more! What's in the Lab?!?!?! |
| Dec 20 15:56:00 | 5m 00s | Lighterless | Loved the pixel art, but found the movement a bit slow especially in the dream segments. |
| Dec 20 16:01:00 | 5m 00s | Space Junk | Fun little game and the run animation is so damn cute I could stare at it for hours :D <br/> <br/>Only suggestion would be to have more upbeat music |
| Dec 20 16:14:00 | 13m 00s | Scarehouse | Fun, but I was able to hurt enemies while firing and reversing into them - removing almost all difficulty. Instead of spawning projectiles on the player, perhaps spawning them slightly offset along the aim direction? |
| Dec 20 16:35:00 | 21m 00s | A Claustrophobic Nightmare | Lovely aesthetic and mood, but as mentioned in other comments the moment to moment gameplay wasn't very satisfying. It didn't really feel like any of the levels had a purpose. |
| Dec 20 16:39:00 | 4m 00s | Decube | Practically beat the game by holding fire and staying still :( the cube needs a few more different firing patterns. <br/> <br/>Otherwise, nice aesthetic and cool death animation :) |
| Dec 20 16:58:00 | 19m 00s | Video Games Are My Life | Restarting from beginning was a bit hash but the dialogue really helped to give purpose to a retry. One of the most innovative entries I've played so far. Nice work! |
| Dec 20 17:01:00 | 3m 00s | Rougue room | Very simple but surprisingly fun, running away to heal while still damaging enemies felt a bit broken though. |
| Dec 20 17:18:00 | 17m 00s | I Ain't Leaving My Bunker | Managed to survive 11 days. The music fit really well, and the mechanics were simple enough to not need to 'how to play'. Left me with a feeling of frigid futility. |
| Dec 20 18:59:00 | 1h 41m | Room of Fear | Awesome pixel art and graphics. Would have loved to see more variation in firing patterns for the weapons. |
| Dec 20 22:06:00 | 3h 07m | One Room At A Time | Nice idea to have goals at the end, played through 3 times but could only get pacifist. Wonderfully simple, can think of so many great skins for this! Develop it further! :D |
| Dec 20 22:23:00 | 17m 00s | Cardinal Cell | Great idea and excellent execution, didn't really even notice the pieces weren't moving I was imagining it like a dynamic game of chess :D <br/> <br/>Would love to see more player skills and maps (I get it one room :P) |
| Dec 20 22:26:00 | 3m 00s | Tomb of the Glitch King | Awesome style, and for such a glitchy game I didn't find a single bug :D nice work! |
| Dec 20 22:33:00 | 7m 00s | Last Wights | Good use of the theme, pretty graphics, sound effects were a little squeaky but overall I had fun :) |
| Dec 20 22:39:00 | 6m 00s | Never-ending Spacemare | Interesting use of the theme and a surprising amount of content for the time allotted, awesome work! |
| Dec 21 20:55:00 | 22h 16m | Roomblin' | Would love to see this developed further :) excellent game for mobile! |
| Dec 21 21:01:00 | 6m 00s | TopZombies | Increase the firing and moving speed of the player and this could be a fun little game, unfortunately as is I found it more tedious than fun :( <br/> <br/>Given the short time of 10h though I'm impressed you managed to finish the game, so kudos :) |
| Dec 21 21:31:00 | 30m 00s | DarkLight | That was a surreal experience, loved it! Puzzles were interesting and different each time. Got to were the light splits into 4 and chose the left most one, the game then restarted... so I guess I completed it? lol <br/> <br/>Would have liked the ability to sprint :P |
| Dec 21 21:42:00 | 11m 00s | Satans Secretary | Really liked the style and the game was well realised, but I did find a lot of the questions to be arbitrary and unfair, but hey, it is hell :) |
| Dec 21 22:04:00 | 22m 00s | Humanity Walks Into a Bar | Fascinating little game, such a simple mechanic but a lot of fun learning when (and when not) to interfere with Humanity's development. <br/> <br/>I had performance issues with the embedded one too, and couldn't finish the game because of it. Humanity was sitting at 147-148, but I couldn't react fast enough to clouds because of lag :( |
| Dec 21 22:07:00 | 3m 00s | House of 1001 Ninjas | Screen shake added a lot to the combat, but it did get a bit too much after a while. It was fun to smack around dead bodies though :) <br/> <br/>634 Ninjas |
| Dec 21 22:11:00 | 4m 00s | Shadow Fencer Theatre | Awesome work on the visuals, so unique! Loved the music and voice overs too. I found the combat a bit glitchy but appreciate that tweaking these kind of physics based games can be a nightmare. Impressive work given the time frame! |
| Dec 21 22:23:00 | 12m 00s | 4/4 Room | Wow, blown away by this! Would love to see this developed further. Good use of theme, well polished and clean, cute pixel art. Only gripe is the music get's repetitive; fast :P |
| Dec 24 17:03:00 | 66h 40m | Diabolic Toys - Tower Defense | Awesome visuals and style, engaging game play and well balanced given the time frame |
| Dec 27 22:53:00 | 77h 50m | Neon no Nakama | Super chill, I like the slow movement, but it would be cool to have a speed boost mechanic. |
| Dec 27 23:23:00 | 30m 00s | Echo Chamber | Interesting concept but I think projectiles moved a bit too slow and reflections were hard to control. |
| Dec 27 23:41:00 | 18m 00s | Chamber Talk | Fun story, well written dialogue and excellent pixel art! Given you wrote this in HTML it was odd to have to download it. I would recommend hosting on itch.io or something so you can embed in this page :) otherwise great work! |
| Dec 28 00:06:00 | 25m 00s | Cure4Life | Loved it! One of my favorite entries so far! Well designed, executed and polished. <br/> <br/>Pros <br/>* Gameplay goals are intuitive <br/>* Tight movement, aiming and weapon mechanics make combat very satisfying <br/>* Graphics are good and UI is clear <br/>* Hold 'e' mechanic adds an extra element of danger as you can't attack or move away without canceling (being able to move was a good choice as it allows a small amount of zombie avoidance and doesn't feel too restrictive <br/> <br/>Cons (mostly nitpicking) <br/>* Research takes too long - drags game out <br/>* Tables can block gun shots unfairly (collider too big?) <br/>* Without an ammo system previous weapons become redundant <br/>* Shotgun doesn't do damage per 'shot' hit, meaning point blank does the same damage as 1% of the spread, making the shotgun a more effective long range weapon... <br/>* More enemy types would be nice :P |
| Dec 30 11:33:00 | 59h 27m | Dining Zoom | Very fun little game, could totally see something like this working on a larger scale or with multiplayer like overcooked. Had a good bit of fun playing this. |
| Dec 30 11:40:00 | 7m 00s | Falling Dungeon | Very original idea, the implementation could do with a bit of work as it felt a little clunky. Otherwise a good entry. |
| Dec 30 11:48:00 | 8m 00s | RoomEscapeEscape | Nice graphics audio and overall feel, but I did feel rather unsure if I'd finished the game or if it had bugged out, I ended up at a black screen |
| Dec 30 11:52:00 | 4m 00s | Elephant In The Room | I enjoyed playing as tank controls elephant. Fun little game and nice graphics. |
| Jan 1 16:53:00 | 53h 01m | The One Room | Well implemented and genuinely fun, but unfortunately lacked a goal which left the game-play unfulfilling. |
| Jan 1 16:57:00 | 4m 00s | soup kitchen | Interesting idea but you really need some indication of cool-down for the skills and a passive way to influence the character's movement. It all felt too random I'm afraid. |
| Jan 1 17:10:00 | 13m 00s | The Magic Workshop | I can see you're a fan of bounce easing :D good work! |
| Jan 1 17:31:00 | 21m 00s | Networking™ | This is a great idea, and an interesting experience, perfect scope for a jam. I am curious how you might expand it into a more complete 'game'. There wasn't much to do here. <br/> <br/>I'd like to see: <br/>* More concrete goals <br/>* Solving mysteries / spotting liars by talking to multiple people <br/>* Dialogue choices with consequence, perhaps effecting your popularity/influence <br/>* Events/minigames in the room <br/>* Themed venues (casinos, pub, office, expo, etc) <br/> <br/>I do love the feeling of anxiety and futility though :D |
| Jan 1 17:35:00 | 4m 00s | Don't Stop You! | Great work! Love the style and the background is awesome! I'm a big fan of tight controls and a high difficulty which you have, but unfortunately due to the slow restart time (3/2/1/GO! every time) dying got rather tedious :( |
| Jan 1 17:42:00 | 7m 00s | Scary Monsters | Mood was spot on, although the music got a bit repetitive. <br/> <br/>Good variety of weapons and enemies, as well as things in the world to help you out. <br/> <br/>That giant Ghost though :( |
| Jan 1 19:24:00 | 1h 42m | Behold Our Dark Science | Great mood and tight controls - absolutely essential for the platforming sections, you nailed it. <br/> <br/>I found stairs a bit buggy (colliders?) and was disappointed by the lack of a pickup sound. <br/> <br/>Ending could have been a bit more satisfying or even final - a game over and restart would have been enough. <br/> <br/>Otherwise a solid entry. Awesome work and welcome back! :D |
| Jan 1 19:38:00 | 14m 00s | A monster doesn't let me leave my room | That was bloody brilliant! Tip of the hat to you. |
| Jan 1 20:04:00 | 26m 00s | OneRoomGuild.org | Wow! So much content for a jam game! <br/> <br/>I found the music got a little repetitive, but I was playing for almost 30 mins :P |
| Jan 1 20:13:00 | 9m 00s | Raidboss | Fun game, and quite challenging too. The camera behaviour really needs some work though, it make me feel sick when it did the 'cinematic' sweeps. |
| Jan 1 20:22:00 | 9m 00s | Don't Stop Me | Beautiful entry. <br/> <br/>Pros: <br/>* Gorgeous visuals, although I find the character a little disappointing <br/>* Mechanics lead to an interesting balance between defence and offence. Not letting enemies overwhelm the house but keeping the windows closed to stay safe, all the while loading the software. Excellent. <br/> <br/>Cons: <br/>* One hit death it a bit too extreme given the limited manoeuvrability <br/>* No death animation for the player! An explosion particle effect would have sufficed :P <br/> <br/>If you continue work on the game, I'd love to see house upgrades :D |
| Jan 1 20:35:00 | 13m 00s | The Dash Club | Funky! :D <br/> <br/>I would have liked to see the score while I played and have a highscore tracked after each play through. Otherwise a ridiculously bodacious game. |
| Jan 1 20:50:00 | 15m 00s | Unseduced Milkmen | Loved the intro, dramatic and powerful. The gameplay wan't however ;) Probably better as story/dialogue based game. |
| Jan 1 20:54:00 | 4m 00s | Cubed | Good concept, but wasn't too sure how it fit the theme. <br/> <br/>Also the jitter when you fall is caused by your camera update happening before the player. Try using LateUpdate for setting camera position instead. |
| Jan 1 21:01:00 | 7m 00s | No Man's Fly | That was a great little competitive game. 'Flying' around was fun although I would have liked to see yaw control too :) |
| Jan 1 21:17:00 | 16m 00s | The Princess Trap | Nice idea! Gameplay was a bit slow for me though and I couldn't really tell the mechanical differences between the traps (visuals were cool though). Also excellent music. |
| Jan 1 21:22:00 | 5m 00s | How many employees are needed in a factory? | A bit confusing at first, but simple and quite addictive! Loved the visuals and the music fit well, repetitive and bouncy, perfect for factory work :P |
| Jan 1 21:29:00 | 7m 00s | Three Minutes to Midnight | Beautiful atmosphere in this entry! Little head nod animations are awesome :P <br/> <br/>Content and choices were both interesting and relevant. Music was chilling and foreboding, and my choices felt impactful. <br/> <br/>Also the little jokes mixed in were a nice touch: "Oceania loses a shipment of boomerang in a storm. They don't come back" :P <br/> <br/>Great work all round! One of my favourite. |
| Jan 1 21:34:00 | 5m 00s | Super Indie Dev Bro | Such cute, much true. |
| Jan 1 21:41:00 | 7m 00s | nO mooRe | The transition mechanic between times of the room is fantastic. Simple but very effective. <br/> <br/>The music really sets the atmosphere and the writing is very provocative. <br/> <br/>I'm not a big fan of point and click adventures, as I get bored easily hehe, but this held my attention. Great work :) |
| Jan 1 21:43:00 | 2m 00s | Escape the Pit! | Thought the background was glitching out at first, but it's actually a really nice take on the theme. Game itself was a bit limited, but fun none the less :) |
| Jan 2 18:24:00 | 20h 41m | Death Room | Awesome character design! And even though the mechanics were simple there was quite a lot of strategy. Upgrades were a nice touch too. Wheely good entry :D |