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oxnh

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TimestampSince previousGameoxnh's comment
Apr 7 06:09:49 Drilly's Journey ♥ 1 Cool idea, I liked it
Apr 7 07:05:10 55m 21s Cthonic Depths ♥ 1 Really unique gameplay for a gamejam, the wall of text on how to play hurt a little but once I was past that it was a lot of fun.
Apr 7 07:06:04 54s Descent ♥ 2 Nice game bro. Satan fight was was fun. The control scheme was really annoying though, using w to jump and space to glide just felt off. I think it would be possible to combine those two keys into one. Nice art as well. Sometimes I wall textures misaligned though.
Apr 7 07:24:46 18m 42s Lock Smith ♥ 1 Very cool puzzles and interesting gameplay. Was a bit confused by the link to the theme.
Apr 7 07:27:31 2m 45s Hooked ♥ 4 You really click-baited me with the catgirl... Nice job on the theme, also thank you for making it so you can dive faster when you have a longer rope. It'd be painful otherwise. Just wish there was more to flesh out the idea, as it stands it's kinda boring because the game doesn't get a chance to get harder.
Apr 7 07:46:37 19m 06s Core Breach ♥ 1 Was a bit confused by the momentum at first but that was honestly just a skill issue on my part. Really cool interpretation of the theme, would love to see this level of game design combined with some music and art in the future.
Apr 7 08:11:49 25m 12s Escape from the Depths of Hell ♥ 1 I get the difficulty comes from the AD mashing, but it feels a bit pointless. I fell like this sorta wants to be a rhythm game, that would be cool.
Apr 7 08:17:07 5m 18s Wishing Evil ♥ 1 I got up to 106. I think its fun, but it should have a sensitivity slider given it's an aim game.
Apr 7 08:23:33 6m 26s SIRTET ♥ 3 Based Pico 8. Very cool take on tetris and the theme. Really hard to wrap my head around though, but that's just a skill issue.
Apr 7 08:33:56 10m 23s Into the Depths ♥ 1 Your sound effects are legendary bro. Really not much too the game-play though, feels like there should be some more variety in the platform placement or maybe environmental obstacles.
Apr 7 08:38:50 4m 54s Hole Crawler ♥ 1 Unfortunately, the game crashed on me. There should be a way to skip the opening sequence. The text scrolling effect was a really nice touch though, I just wish that level of polish was applied to the rest of the game.
Apr 7 08:44:11 5m 21s Going Down (WEB) ♥ 1 Props for getting something done in 6 hours. I wish the window which you needed to press space was better choreographed.
Apr 7 08:47:01 2m 50s Deepsweeper ♥ 1 Your itch link it broken
Apr 7 09:00:31 13m 30s Loop Dungeon ♥ 5 Graphics are awesome. I did turn on the crt filter but I think they look way better without. Game-play wasn't really my cup of tea. I got how it works, it just becomes really repetitive after a couple levels. Still kept me entertained for a couple minutes which is better than a lot of jam games. Good job, definitely one of my favorites so far.
Apr 7 09:22:34 22m 03s Selective Drilling ♥ 1 A bit tedious. I wish there was some invulnerability after you get hit, because you can die super quickly. Could just be a skill issue cause I'm choosing bad upgrades.
Apr 7 21:16:52 11h 54m Undertetris ♥ 1 Cool unique idea. Detection for the pieces to fill lines seemed a bit hit and miss though.
Apr 7 22:14:05 57m 13s The Minotaur's Maze ♥ 0 Very fun while it lasted, we were able to complete it pretty quickly though. I feel like there should be a hard mode where touching the Minotaur resets the game. That would be a very easy improvement to make the game last longer.
Apr 7 22:23:51 9m 46s Timmy's House ♥ 4 The opening is really cool, and the game has a strong ambiance. The difficulty of the game gives a decent amount of playtime compared to the small level. Game is really solid but like @ssiannas said I don't really see the relation to the theme sorry.
Apr 7 22:31:35 7m 44s Rooted Deep ♥ 1 The graphics are sick and waking number go up is really fun. I did experience a bug where you teleport a little bit, also I think some music would majorly increase the vibe.
Apr 7 22:48:13 16m 38s The Void ♥ 3 Art looks really good, that combined with the ambient music creates a really nice mood. Story was decent, the ending felt a bit abrupt though. Also exiting the computer wasn't very intuitive for me, it took a long time to figure out those buttons on the bottom left weren't purely visual.
Apr 7 23:01:30 13m 17s Poor Julio... ♥ 1 Good, I liked the twist at the end it was really touching. If this game were just a little bit longer I might've actually felt like crying irl. Good job, liked the attempts at humor as well.
Apr 7 23:40:00 38m 30s Laying Pipe ♥ 1 Hey the game is crashing for me on chromium and brave. Also why'd you opt out of humor? The title is pretty funny.
Apr 7 23:45:49 5m 49s Super BAD Boy! ♥ 3 This game is pretty 420blazeit. The art that's finished is good, and the music would help to build a really tough vibe. But it's ruined by how sluggish the character is.
Apr 7 23:52:42 6m 53s DESCEND with CAUTION ♥ 0 The visual style and art are sick but the super floaty movement is a bit of a let down. Maybe it's intentional but it just annoyed me, I'd rather have precise movement for a game where it's so easy to die. Also the drums in your music drown out any melody, they're too loud!
Apr 8 00:00:05 7m 23s SLITHER ♥ 0 This would make an excellent rage game. The visuals are very cohesive, I like the palette you used. The sound effects are nice but it's really missing music. Still, I'd say a tutorial would be nice. I can't tell if the game is ridiculously hard or I just suck.
Apr 8 00:27:55 27m 50s Painball ♥ 3 Really cohesive, the art and sound effects are super nice. Game is fun as well you can't really go wrong with pinball. SFX is really loud compared to music though.
Apr 8 02:12:56 1h 45m Sub-Silence ♥ 2 Strong atmosphere, using only the sonar is really cool. Same feedback as everyone else though, too much of a ceebs to complete the game due to difficulty.
Apr 8 02:56:07 43m 11s Eyeron Deep ♥ 5 Is this unfinished? Cause I didn't get the point, like I'm supposed to collect something for my ship or fight the vladkraken?
Apr 8 03:22:12 26m 05s Layered ♥ 1 Very nice, of course your getting +rep for rust. Own engine as well? That's impressive. I tried to use bevy for my teams last ludum dare and wasted so much time implementing trivial shit. Anyway your game is good, nice music and sfx as well. I just wish there was more of it, it's only like 1 minute long.
Apr 8 03:29:30 7m 18s DUCKDEPF ♥ 2 I only played briefly, so my best score was about 1300m. The music is bumpin, and the art isn't that bad considering you bashed it in your own description. Yeah the game is really fun, but I wish the death animation thing wasn't so long cause the game is really hard. Good job this is a cool ass game. Oh yeah the bonk death sound is funny nice.
Apr 8 03:37:36 8m 06s Sticky's Aquarium ♥ 1 Very cool fishing mini game, I'm not sure I've seen one like it. I do agree with you though it would be better if there was more variety of fish. Overall it was very polished and fun, good job.
Apr 8 07:04:34 3h 26m Pogo Dwarf ♥ 1 Nice intuitive controls, it's sort of a rage game. But it still feels fair and fun. Still I rage quit after about 8 minutes. Good job, music would be nice though.
Apr 8 07:17:07 12m 33s Dive into the Hive Mind ♥ 2 Pretty cool. The most fun I had was when I ran out of ammo and had to schmoove past all the enemies, I of course died on the boss stage on level 3 after that though. I thought the player animation was funny, reminded me of some of the goofy background animation from smiling friends. The game looks good, but all the assets including the text look pretty blurry in full screen.
Apr 8 07:22:02 4m 55s Treasure Down Under ♥ 1 Yeah seems like you ran out of time quite unfortunate. Could be really cool with more content and sounds. For future iteration I'd also make it so you can build up momentum while grappling. Good job, you were definitely cooking.
Apr 8 09:44:32 2h 22m Endless Depth ♥ 2 Pretty fum
Apr 8 09:50:37 6m 05s DeepFrame 9 ♥ 1 Very cool, don't know what that one guy was talking about the music slaps hard. Game is pretty fun too, the sound effect for when your charging up is annoying af though. IG you can just turn that off though. Super sick, only the visuals were a bit of a let down compared to the rest of the game.
Apr 8 12:08:29 2h 17m Meanepth ♥ 3 Unfortunately the web build wouldn't run for me. Could play because no linux build :(
Apr 8 12:21:06 12m 37s The Depths Below the Tower ♥ 1 Very nice art, the UI looks really clean as well. The extra features like saving, dialog history, and skipping adds a lot of polish to the game. Nice yob.
Apr 8 12:29:42 8m 36s Vanity Check ♥ 1 Nice take on the theme, it was cool figuring out the premise. I wasn't a fan of the visuals. but the dynamic music switching was nice.
Apr 8 12:38:22 8m 40s Deep Underground ♥ 1 The slowness of the game builds a nice atmosphere. Honestly, it's just not fun though. You pretty much just sit there and do nothing. I still played for a decent amount of time though because I wanted to see one of the creatures. Still I'm not dissing. You did a good job on everything else.
Apr 8 12:43:15 4m 53s To The Core ♥ 2 The art looks nice, and the game play is simple but fun. Music would've been a nice addition. Some sort of procedural generation would've been nice too to give variety between runs.
Apr 8 13:04:12 20m 57s DORFS ♥ 1 Very chill, graphics and music tie into that really well. I was chilling for about 10 minutes, really entertaining. For most of that time I forgot about unlocking deeper floors as well. Nice job.
Apr 8 13:11:17 7m 05s Blip ♥ 2 Player animations look super smooth, good job on that. All the art looks good actually. Gameplay is fun, I just don't really see the relation to the theme.
Apr 8 21:18:25 8h 07m Ciggy ♥ 4 Fun game, decent job on a 3d bullet hell type game which can be pretty hard to pull off.
Apr 8 21:24:15 5m 50s Riches From Below ♥ 0 Damn WASD wasn't working for me on linux
Apr 8 21:34:29 10m 14s Sokobound ♥ 1 Reminds me of some baba is you puzzles. Good job creating such difficult puzzles, adds a lot of playtime to the game without feeling like padding.
Apr 8 21:47:16 12m 47s Pizza Devilery ♥ 1 Thanks for including easy mode, it made the games difficulty tolerable. Still I couldn't even get past the first section, that teleporter is brutal. I guess it's supposed to be a rage game, but I wish the difficulty ramped up a bit slower. I read your comment on my game, yeah it's quite funny we had the same idea with different game play.
Apr 9 02:55:12 5h 07m Edge Digger ♥ 1 Nice game. The sound effects for breaking the blocks was really satisfying, and the game had a strong coherent theme. However, the game play seemed slightly disjointed to me the way you had to juggle 3 things at once. It made the game hectic and fun, but I didn't really understand what entering the codes did. Seems more like a skill issue, so good job.
Apr 9 03:09:11 13m 59s Down the Rabbit Hole ♥ 2 I played a bit, thanks for providing a linux build. Like everyone else is saying the art is phenomenal. I liked the under-tale like turn based fighting system with the little bullet hell bit, I wish the music changed during that though. Only got up to the second fight, I stopped playing because I was frustrated that I couldn't end the fight with any of the "interact options" I just had to fight them. Also the swearing was a bit excessive at times. Overall very nice though, be especially proud of the character design.
Apr 9 03:35:53 26m 42s Race Through the Depths ♥ 2 The movement is surprisingly tight for a game jam game. Nice job
Apr 9 03:44:06 8m 13s A Quest To Bear ♥ 2 Very polished, the gameplay, art, music, and sounds all fit together to make a really chill vibe. Lacking content a bit, but that's to be expected for a game jam game.
Apr 9 04:08:54 24m 48s Mr. Money's Phenomenally Soggy Water Removal Romp ♥ 3 Music and art was a highlight for me. Super chill vibe. Idk if you guys made the music or not but it really reminds me of Uyama Hiroto and Nujabes. That's a high tier complement. Also cool that there's a bit more actual game play associated then your typical clicker game. Don't have much criticism. Nice job.
Apr 9 23:37:08 19h 28m A Well to Wonderland ♥ 4 Really fun gameplay, decent music and art too. I enjoyed the challenge, and everything worked really well once I got past the initial hurdle of figuring out the controls. The glide control being a toggle instead of hold seemed pretty counter intuitive. The game is missing some polish here and there as well, like not having a game over screen to see your score, and the buttons not highlighting when you over. Those are nitpicks though, you got the core down really well and made a fun game. Good job.
Apr 10 01:23:33 1h 46m The Adventures of Wormington ♥ 2 Very nice art, sound effects are satisfying too. Overall very polished. I played your game for like 15 mins which is pretty rare for me while I'm rating game.
Apr 10 03:17:54 1h 54m The Deepest Descent ♥ 3 Like others have said the hit boxes could definitely be more generous. Also the direction the player is facing seems to reset to always face in one direction, that bugged me a bit. Otherwise fun game, adding the scoreboard definitely helps keep me engaged to try beat other peoples high scores.
Apr 10 03:25:56 8m 02s Archeologic ♥ 4 Really nice sound design, it's super satisfying when you get a chain reaction of matches. Original idea with high quality assets. It would be good if the highlighted block has more contrast then it currently has. It can be difficult to see what you're about to pick up. Good job overall.
Apr 10 03:39:21 13m 25s RepliCore ♥ 5 Core mechanics work well. I wish you guys had more time to get into some harder puzzles though. Also, I agree with @whole-garbage-sale the end of the level is too slow. The dialog could've been done without as well. The way the game slowly ramps up the difficulty is actually a really good tutorial on it's own, all you really need is to tell the player the controls.
Apr 10 04:05:18 25m 57s DungeonDescent ♥ 1 2025-04-10_16-01.png Good job, very cool take on a match game. I wasn't expecting to like it from the screenshots but I played until level 100. I found it a bit easy, but I didn't try the harder difficulties so I'm sure that would help. The biggest let down is probably the art. It would be OK but it looks like you don't have linear texture filtering enabled, so the pixels don't appear very sharp.
Apr 10 07:20:07 3h 14m Deep Hour ♥ 1 The art is very nice, player is especially good his animations are smooth af. Music went good with the vibe of the game as well. Gameplay was aight but mashing space-bar became a drag, I wish there was a way to mash faster. Maybe mouse 1 and 2?
Apr 10 07:29:23 9m 16s Bungee Spelunker ♥ 1 Thick. Would be great if there were some obstacles though or something else to add some variation and challenge.
Apr 10 10:02:00 2h 32m abyss ♥ 2 Very impressive art and physics. I had fun messing around for about 20 minutes. I could've beat it trivially by build a big tower of stone right to the top. But I was trying to make a bridge out of wood using a stone pillar a bit to the right of the cave exit. I found building with wood to be very frustrating as they seemed to only sometimes join together. If building with wood was more viable this would be great.
Apr 10 21:59:45 11h 57m Depth Rhythm ♥ 1 2025-04-11_09-56.pngLets go. Very fun original idea. For future improvements it might be cool if each hole can be assigned to a key. I could see how maybe dragging the mouse around could be frustrating, but it wasn't too bad for me. People were talking about rythm, idk sounds didn't really seem to be synced up to any type of beat. I just did my timing based on the top bar.
Apr 10 22:12:30 12m 45s BoP ♥ 1 Nice, I guess the spiral staircase just makes sense for going down. But I like how you could see the upcoming obstacles on the bottom half of your screen. So yeah I enjoyed the gameplay and I like the art too. The score seemed to work intermittently though, so that was annoying. Also the AI music was noticeably off, though it did bring the vibe up a bit. Still, I'm sure a better track could've been found on freesound.org
Apr 10 22:24:59 12m 29s HatchLink - Your Pocket Pet Friend ♥ 0 Very cool idea being able to share the games state with a link. The timers seem to run out too quickly for such a long game. Even though the shareable links is a pretty important feature I feel like this type of game would be better suited to be something you can have running in a designated window on your OS. Like that farming game which runs at the bottom of your screen. It wouldn't be on the web anymore, but I'm assuming all the logic to encode and decode the state of the egg/pet would still work. Also this is totally my fault but I couldn't see any of the special characters, guess I needed the font installed on my system. So yeah interesting tech demo but I'm sorry I don't have the patience to keep this thing alive.
Apr 10 22:54:51 29m 52s Substratum Extractor ♥ 1 I made it to the end very funny and good original idea. It's a shame this doesn't have many ratings, you should maybe make a post on the main page or try to get someone play it on stream because people will love it.
Apr 11 00:47:27 1h 52m HIM(1).Locked ♥ 4 Great story, visuals, and music. I liked how the music changed at some point as I got deeper. The music also reminded me a bit of some of the tracks from the steins gate vn if any of you guys played that. High tier complement because the steins gate vn has some tense ass moments and this game recreated that perfectly. I think everything made sense eventually, but I found some of the hints misleading (poetry). Also the answer that poetry leads you to doesn't work with a space. But I won't re-iterate that criticism to much since many other people have already gave you guys detailed feedback for that. Very nice game, one of the closest to a real game I played this jam.
Apr 11 21:41:40 20h 54m Eurydive! ♥ 0 Cute art and chill music tastefully contrasts the theme. You can have a chill game about rescuing souls from hell right? However, I did find it annoying when the character bounces off the wall. It makes dodging really hard when you are trying to bring souls back to the surface.
Apr 11 21:56:12 14m 32s Leap of Faith ♥ 4 Hey I saw your post on the main forum page and had to check this game out. A linux build would've been nice given you guys are using unity. But I went the extra mile and played the game under a compatibility layer anyway. Anyway very cool game. The art was gorgeous and the game play was really fun. Using the mouse felt good for music as it allowed for dodging through really tight gaps. The boss fight with the demon was awesome, that is by far the most impressive animation or piece of art in the game and the music slapped hard. I did only play for a short time though, I wasn't actually able to beat the boss because the window didn't run in full screen. I dragged my mouse off it while trying to dodge and died. The fight was good though, the attacks were very well choreographed. Very good job, I might play more of this later to see how close I was to the end and to see more sexy art. Btw you guys are doing yourselves a disservice. You should rate more games to help put this in front of more people because it's great.
Apr 11 22:09:06 12m 54s Duplo ♥ 2 Lovely art. I was able to (sort of?) figure out what was going on, found it hart to keep the tree alive because of how clunky the controls were. Having to click on the player then where you want to go is very counter intuitive and a simple point and click system would've worked far better (because the current implementation seems to just not work sometimes as well). Also sticks are very difficult to pick up. Sunlight should probably be able to be replenished faster. Nice idea though, it feels like the execution was like 80% there your team might've just ran low on time.
Apr 11 22:28:13 19m 07s D.E.P.T.H. - Door Evaluation Protocols & Testing Hub ♥ 2 @texugo same lol. I'm running linux
Apr 12 00:57:28 2h 29m Subconscious Abyss ♥ 0 I beat the game on crisis mode, cool idea. The music combined with the visuals makes an uncanny vibe for the game, but it works really well. The game-play itself isn't really related to therapy, initially I was looking at the question and answers and wondering why the person kept giving such cop out answers. But it was nice seeing solution for each of her problems at the end. That was confusing but I guess I understood it eventually. Overall nice job.
Apr 12 05:50:39 4h 53m Depths of Dreams ♥ 0 Jet pack audio was a bit abrasive. The core gameplay was fun for a while, but I didn't find any checkpoints for gas very high up. So I eventually found loop of collecting stuff a bit repetitive and stopped. Still had me entertained for a solid 10 minutes and I like the art so good job.
Apr 12 21:31:21 15h 40m Grandpet ♥ 1 I like the art and the bleak atmosphere you were able to create. I was a bit frustrated that I couldn't find any endings other than the couch. It didn't seem like there was that much stuff to interact with, yet there's 4 endings I haven't found? This is just a skill issue I suppose. Good job with the original take on the theme.
Apr 13 08:32:15 11h 00m The Core ♥ 2 Really difficult and fun game, I also like the way the music gets more intensive over time. This would be great with a high score leader board. Idk don't really have any criticisms. Solid game
Apr 13 08:41:48 9m 33s DOWNMOUSE ♥ 1 Very cool art style, the player life animations were funny as well. I got to 1306m idk if that's any good. Only criticism is that the sound effect are a bit abrasive. Nice job overall though.
Apr 13 21:31:25 12h 49m DownThread ♥ 1 Good job with the multiple game modes it give the game quite a lot of content with a compo game. The game was fun, I thought the spider AI was especially cool. The way the smaller ones run away from you but the larger spiders go towards you faster as they get bigger. I agree with @ali-yagmur random upgrades would help make this really fun in future. If you throw in some variation to levels and enemies you could have an interesting take on the spelunky and noita roguelike formula.
Apr 13 22:06:12 34m 47s Break Down! ♥ 1 Very fun I played for about 10 minutes before I got bored. The visuals were simple and very clean, and I enjoyed the music even on loop. The upgrade and reload ui don't really match the rest of the aesthetic though. I also wish those ui would move down once you cleared out a large open space.
Apr 14 22:49:29 24h 43m Squirrel swirl ♥ 3 Your game is really fun and the music fits well, but I don't feel like it's core mechanics are explained very well. I'm confused if sprawling the path out is a good strategy, because wouldn't it be better just to have a short path to all the core resources so the squirrels can run back and fourth faster? Or do the resources become more valuable further out? Also it was hard to understand what the tower upgrades did just from their icon. Still, I enjoyed the time I spent playing.
Apr 15 08:35:15 9h 45m Deep Drop ♥ 1 This is pretty fun, the charged jump was easy to understand with the sound effect. It worked well and when I died it felt like a skill issue and not a game issue so that's good. I really didn't enjoy the music or the art though. Maybe it was intentional cause this game is supposed to piss me off, but the platforms having the same texture made them hard to distinguish against each other. The music started off strong with the drums, but when the bass and lead started it just gave me a weird uncanny feeling like I was listening to something in a dream. Maybe that was what you were going for but it's just annoying to listen to. So maybe a music volume control would be good so I can still listen to the jump charge noise. That was a major rant but do remember the actual game part of your game is fun. Outside of the jam this game would be great with a bit more polish.
Apr 15 08:47:41 12m 26s The Cleaner of the depth ♥ 5 Wow I love how the chiming of the teeth sounds with the background ambient. The art is gorgeous as well. There are just some bugs to be ironed out, like if I don't hold right at the start I just fall and never get into the mouth. The camera was also weird sometimes. Those are nitpicks though this is an immensely chill game, good job it's sick.
Apr 15 23:26:41 14h 39m Mine Goblin ♥ 3 Wow this looks gorgeous. Very good job on the whole visual style and the goofy music and sfx to go along with the gameplay. Maybe the UI feels slightly out of place though, it's too sharp compared to the rest of the game. The game play was really fun, for a while I just tried to go deeper and get higher scores. There are some obstacles which are really annoying which I always got stuck on, like that stupid rock at half way. Bit of a skill issue, but having such a hard obstacle half way (which is already pretty hard to get to) really breaks the flow of the game for me. This is also a bit of a skill issue for me though. I also fell through the floor once I finally got to the end, so I didn't get a high score :(
Apr 16 10:39:23 11h 12m Nine Lives Deep ♥ 4 Very cute game, love the art and the music. For some odd reason I really like the choice of fonts. I swear so many people can make beautiful games, then they fall flat when it comes to the UI, but this was was super coherent all the way through. I liked the cat vocaloid too it sounded pretty funny. I went through the whole game without using the dash :( I forgot about it and was wondering why it was so hard to dodge and keep anchor momentum. Also, the linux build on the itch.io page is just the source code, not a build. Don't know if that's intentional.