Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → kumber
Feedback comments for LD49
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| Timestamp | Since previous | Game | kumber's comment | |
|---|---|---|---|---|
| Oct 3 23:40:27 | It's gonna fall! | ♥ 1 | I found the background "music", the sound effects and the general mood very nice :D Although when I reached the bar every face became stuck into a smile, it this expected? | |
| Oct 3 23:46:56 | 6m 29s | Walking Home Simulator | ♥ 1 | The windows zip file contains only the jar, is this expected? When I launch the .bat file it crashes with ``` Exception in thread "main" java.lang.IllegalArgumentException: input == null! at java.desktop/javax.imageio.ImageIO.read(ImageIO.java:1356) at com.game.core.images.ImageLoader.loadImage(ImageLoader.java:17) at com.game.sprites.Spritesheet.<init>(Spritesheet.java:14) at com.game.sprites.Sprites.init(Sprites.java:29) at com.game.Game.start(Game.java:27) at com.game.Game.main(Game.java:15) ``` |
| Oct 3 23:58:12 | 11m 16s | Place Called Home | ♥ 1 | Nice graphics. I died many time trying to understand how everything works, the tutorial is not so helpful (or maybe there is a mechanic I'm missing). Also the piano music is nice. The game shows potential! |
| Oct 4 00:44:25 | 46m 13s | Hot nucleus | ♥ 2 | It's a fun game, it starts slow and the first time I died because I didn't understood that I shouldn't keep zapping the atoms that turned blue. It's written on the tutorial, duh. I really liked the music. It reminds me of the intro musics of the Amiga and C64. |
| Oct 4 01:08:25 | 24m 00s | Stable Inc. | ♥ 1 | Very nice game overall. It seems to capture the spirit of the alienating machines of the old factories, and the muzak-like background music nails it. The ui is very well done. |
| Oct 4 01:32:03 | 23m 38s | Unshippable | ♥ 1 | I really liked the minimalist aestethics. I managed to correctly load the first ship, they really are unstable beasts! Also the playable tutorial is great, every game should have something like that. P.s. Sometimes the crane is picking two containers at the same time and one of them gets stuck, and the crane cannot pick anything more. Also sometimes the tilting gauge ui is not working and remains at 0.0. (windows version). |
| Oct 4 01:48:24 | 16m 21s | Structure Rescue | ♥ 1 | It's very hard to both save the civilians and make money, the crumbling floors are very unforgiving. And probably it's ok this way. The game shows potential. |
| Oct 4 11:47:51 | 9h 59m | Radioactive Horse Escape! | ♥ 0 | Very fun. I usually hate the chasing-run-for-your-life mechanics in games but in this case is very well done and I managed to complete the game! |
| Oct 4 12:42:30 | 54m 39s | BRIMSTONE | ♥ 1 | Great game! Interesting puzzles and good aestethics. |
| Oct 4 12:53:56 | 11m 26s | Stay Unstable! | ♥ 1 | Great potential! I also managed to juggle the last two boxes up and down 😆 |
| Oct 4 13:09:17 | 15m 21s | Haylandia | ♥ 1 | The game is fun! Keep up the good work. |
| Oct 4 15:41:38 | 2h 32m | The Legend of Error | ♥ 2 | Great game! I really liked the un-glitching mechanic, and the background music. The most polished LD49 game I played until now. |
| Oct 4 15:49:55 | 8m 17s | Potions Of Yore | ♥ 0 | Cool light and fluid mixing effects! I reached Level 7. |
| Oct 4 16:02:39 | 12m 44s | UNSTABLI | ♥ 1 | A bullet hell where most of the bullets... aren't. It was more fun that I though. I reached the last level but couldn't kill the final boss(es). It shows potential, keep up the good work! |
| Oct 4 20:16:36 | 4h 13m | Unstables | ♥ 0 | I cannot start the jar file. I used the one from github. > `java -jar Unstables.jar` ``` java.nio.file.NoSuchFileException: res\werewolf_anim.xml at java.base/sun.nio.fs.WindowsException.translateToIOException(WindowsException.java:85) at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:103) at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:108) at java.base/sun.nio.fs.WindowsFileSystemProvider.newByteChannel(WindowsFileSystemProvider.java:235) at java.base/java.nio.file.Files.newByteChannel(Files.java:371) at java.base/java.nio.file.Files.newByteChannel(Files.java:422) at java.base/java.nio.file.Files.readAllBytes(Files.java:3206) at java.base/java.nio.file.Files.readString(Files.java:3284) at java.base/java.nio.file.Files.readString(Files.java:3243) at com.sedlacek.ld49.player.Werewolf.<init>(Werewolf.java:25) at com.sedlacek.ld49.player.Player.<init>(Player.java:24) at com.sedlacek.ld49.main.Game.<init>(Game.java:117) at com.sedlacek.ld49.main.Game.main(Game.java:295) java.lang.NullPointerException at java.base/java.io.StringReader.<init>(StringReader.java:50) at com.sedlacek.ld49.main.XMLReader.<init>(XMLReader.java:40) at com.sedlacek.ld49.graphics.Animation.<init>(Animation.java:23) at com.sedlacek.ld49.player.Werewolf.<init>(Werewolf.java:29) at com.sedlacek.ld49.player.Player.<init>(Player.java:24) at com.sedlacek.ld49.main.Game.<init>(Game.java:117) at com.sedlacek.ld49.main.Game.main(Game.java:295) Exception in thread "main" java.lang.NullPointerException at com.sedlacek.ld49.main.XMLReader.<init>(XMLReader.java:46) at com.sedlacek.ld49.graphics.Animation.<init>(Animation.java:23) at com.sedlacek.ld49.player.Werewolf.<init>(Werewolf.java:29) at com.sedlacek.ld49.player.Player.<init>(Player.java:24) at com.sedlacek.ld49.main.Game.<init>(Game.java:117) at com.sedlacek.ld49.main.Game.main(Game.java:295) ``` |
| Oct 4 20:27:09 | 10m 33s | The Forgotten World | ♥ 1 | I really liked the sassy skulls. Well done! |
| Oct 4 20:37:45 | 10m 36s | Unstable Ground | ♥ 1 | The game has some potential. Maybe you can add some way to show the nearest ore veins, and maybe some way to spend them. Good work! |
| Oct 6 13:29:47 | 40h 52m | Bad Buckets | ♥ 1 | Fun game! It took a little to me to understood that while you're dirty you cannot take any more buckets (it was written on the bottom of the screen, duh), but after that, very solid entry. Cool scenario too! |
| Oct 6 13:41:01 | 11m 14s | Changes | ♥ 1 | I liked how the narrative would give an hit to how to approach the next level! The jumping when on the edge of a platform feels unforgiving, maybe a little coyote time (or slightly larger bounding box for the player sprite) would have helped. I also liked how some levels have counterintuitive solutions, very good work! |
| Oct 7 10:54:38 | 21h 13m | Grim Tripper | ♥ 1 | It's great. The characters are well polished, the atmosphere is very eerie, good job. It took me a little to undestand that I needed to keep the RMB down + clicking LMB to attack. I found the panicked reaction of the humans very fun, I don't know if it's intended 😆 The game shows a great potential. |
| Oct 7 11:26:55 | 32m 17s | Flip the board | ♥ 1 | Great concept and implementation! I love how you can't win if you don't force the ai to make a bad move. Great work. |
| Oct 7 11:57:16 | 30m 21s | Unstable Society | ♥ 1 | Good concept! It was like herding cats 😆. I also liked how the characters are drawn. |
| Oct 7 12:32:29 | 35m 13s | Contact Nesigur | ♥ 1 | Very well done and unique. The jump mechanic feels really strange, but I know, you can change it via json file :D Loved the characters aesthetics! |
| Oct 7 19:31:51 | 6h 59m | It will Fall | ♥ 1 | Very fun and original! The physics felt right, and it's right on theme! |
| Oct 7 20:04:28 | 32m 37s | Horse with a Human Mask on A Tightrope | ♥ 1 | I liked the rope physics! The horse was very unstable (in-theme, I guess 😆 )and I had to get in a rhytm-game-trance-like state-of-mind to stay up more than 10 seconds. Very fun. I also liked the horse's attitude, don't wallow in desperation! Fake it till you make it :D |
| Oct 7 20:28:45 | 24m 17s | UnstableOS | ♥ 1 | Really unique setting and the ui was well polished. It reminded me of those small games of the old days for PalmOS. It could have been cool if the UnstableOS engineers thought about writing a small widget to show the engine temperature near the clock. Although the windows switching is part of the experience, I know :D Well done. |
| Oct 7 20:48:01 | 19m 16s | Okay & Alright | ♥ 1 | I'm glad the fish made it through. The chain-moment was very sad, and removing the input there made the point very well. I liked the graphics (I have a soft spot for monochromatic games) but also the text effects! Well done. |
| Oct 7 20:59:08 | 11m 07s | gunstable | ♥ 1 | Very fun game! The unstability of the weapon is cool, although the first times I didn't understand why it was not firing sometimes - then I could see that the weapon becomes semi-transparent when glitching so I got the hang of it. Nice work! |
| Oct 7 22:25:51 | 1h 26m | Pocobot's Obligation | ♥ 0 | Cool take on the sokoban-like genre! Good pubzzles too, very fun. The input felt a little blocky at times, but I understand it was because each entity has its "turn". Also the sprite stacking is very cool, I can't believe it's not 3D :D |
| Oct 8 11:55:40 | 13h 29m | The bone's line | ♥ 1 | Woah. Eye-opening. |
| Oct 8 13:13:32 | 1h 17m | Outstanding Acaipowered Spaceship | ♥ 1 | Great game! I liked the use of a single bar for health and firepower. I too feel it lacks a little polish in the gameplay (sometimes it seems better to crash into enemies kamikaze-style instead of avoiding the bullets and firing) but overall is nice. |
| Oct 8 13:33:05 | 19m 33s | Orbit | ♥ 0 | Cool game! I liked the art :D |
| Oct 8 14:18:47 | 45m 42s | Love will Prevail | ♥ 1 | The aestethic is really good. On the first run I felt the game was missing a way to correlate the actions to the values (like, a little plus or minus near the values when you take the actions), it was very confusing, but then I read your spoiler and probably there is no need for it. Also I'm glad for the spoiler because I could then reach the "good" ending. Nice job! |
| Oct 8 14:22:49 | 4m 02s | Unstable Relation | ♥ 1 | Impressive 3D art and scene. I liked the creepy light effects of the broom :D |
| Oct 8 14:40:13 | 17m 24s | Manoe's Quest | ♥ 1 | One of the best games I played on this LD. Well polished, unique and fun. I liked the dual-phase mechanic and the music. Well done! |
| Oct 8 19:24:34 | 4h 44m | Chemical Love | ♥ 1 | Very fun! You missed an opportunity to make a *Potion of Remember Past Failures* on Day 3, lol. The manual/walkthrough was very useful and I guess you can promote it as a "real manual" in the game lore, like Keep Talking And Nobody Explodes does (or [this other LD entry](https://ldjam.com/events/ludum-dare/49/stable-inc)). I liked that the "good" ending is unlocked only after all the other, over-the-top ones. I did not expect the zombie apocalypse and the potions guy *definitely* needs to remove the business name from the flasks 😆 Great work! |
| Oct 8 19:42:36 | 18m 02s | Critters | ♥ 0 | It seems it could be more fun if not for the strange input system: I keep pressing the wrong buttons over and over. I get that is a simulation of a physical game buttons like the Tamagotchi, but it still feels like it has a poor usability. Cool concept and great potential though! |
| Oct 8 20:10:01 | 27m 25s | Drifter | ♥ 1 | Cool game! It remembers me of the old "moon landing" arcade games, only moving in the space :D I liked the small boost you get from the refueling platforms, it allows you to stay on them until the very last moment. My best: 15 |
| Oct 8 20:26:08 | 16m 07s | Political misdirection | ♥ 1 | Ooooh, *a tripod, the most unstable of all political structures*! Very fun game. It would have helped having some type of rhythmic music on the background, to help entering into the "reaction zone". Cool and unique! |
| Oct 8 21:16:39 | 50m 31s | Why Can't I Hold All These Items? | ♥ 1 | The concept of the inventory as a puzzle is very cool! I would have liked a little more "sense of progress" aside from the expanding inventory and the contract prices, like something to buy with those money :D A question: are the contents of the crates completely random or do them depend on the active contracts? |
| Oct 8 21:36:22 | 19m 43s | How (Not) To Defuse Bombs | ♥ 0 | Nice game! A couple other levels between the second and the last could have been cooler. I liked the graphics. The game overall shows great potential! |
| Oct 10 11:03:15 | 37h 26m | Formula Dare | ♥ 2 | Wow, a mix between a racing management game and... Excel? :D I found the feedback of the game a little confusing. Each of the dice-placement actions would change several marameters out of more than ten (standard ones + unstability); you here try to follow the rules like a puzzle; then you start to qualify and you end up somewere (not clear which one you are in the ranking) and some comments that are seemingly opposite to what was advised in the pre-qualified help. Overall the concept is not bad and has some innovative elements. Thinking about how to fix some of the shortcomings, I would streamline the feedback loop and have some default for the beginning: like, - give the players a preconfigured car at start, so they don't feel overwhelmed; - then you can change some of the dices for every pre-qualifying session, but limit the changes to only one turn (so the players can immediately see what their actions affected); - then make *actionable* comments that can be vaguely related to a single section of the UI, like "You spun because the car was too fast in curves" -> meaning change brakes/wings/spoilers. I like sport management games, I think it could be fun. Keep up the good work! |
| Oct 10 13:11:58 | 2h 08m | Reactor | ♥ 1 | Awesome concept! From level three onwards it become more like a sandbox than a game, as there was no clue on how to get to the goal, but overall is a solid entry! Great work. |
| Oct 11 00:05:12 | 10h 53m | A Turtle's Tale | ♥ 2 | What a great game. The sword combat mechanics would need a little polishing, but as long as I had enough mana and could kill enemies from a distance it was very fun. Searching for a stable platform before starting combat seems a very unique take on the theme. Great voice acting. There is a final cutscene I'm missing? When I defeated the multicolor troll I remained stranded on that level. P.S.: Paint.net on the start menu lol |
| Oct 11 00:21:01 | 15m 49s | Unstable: Save a Herd of Horses | ♥ 5 | Original take on the theme :D Well done! I liked the graphics and the music. On the game design side, there is actually no reason to go open all the stables, right? I found that if I opened two of them I could play the same and the game is less hectic 😆 Good job to all three of you! Keep up the good work. |
| Oct 11 00:39:21 | 18m 20s | Pills | ♥ 1 | I liked the art style and the humor. The game overall shows great potential! I'm looking for the post-jam version. Keep up the good work! |
| Oct 11 00:46:33 | 7m 12s | A good start | ♥ 1 | Cute little game. It's good to be helpful and give the people you love a good start of the day :D |
| Oct 11 00:58:16 | 11m 43s | Stable'nt | ♥ 0 | Interesting take! Level 2 is impossible, probably you linked the vase speed to the x position of the player (instead of the x acceleration) so the game would work only on vertical levels. However congrats on finishing a game! |
| Oct 11 12:48:11 | 11h 49m | I found the legendary weapon that made me a hero and i'm going to fight the ... | ♥ 1 | Cool concept! Seems like Twister on a keyboard :D I can see you have very low karma from comments, this could hurt the discoverability of your game... You can increase it by leaving comments on the games you rate. Keep up the good work! |
| Oct 11 13:27:50 | 39m 39s | Prakzar's Problematic Potion Puzzle Pit | ♥ 1 | The pace of the incoming potions, and some difficulty with the input (it seems that the pick up action don't always work, and often selects the potion under the player) made me feel the poor Prakzar was in a ball pit made of pain 😆 The "are you seeing this sh*t too" face could mean this is intended 🤣 Good and original entry. Keep up the good work! |
| Oct 11 20:44:40 | 7h 16m | Inferis Project | ♥ 1 | Impressive that you made the entire engine. In the Ludum Dare context could have helped a little more refinement in the input management (the key for attack doesn't always work, while the player continue walking in a direction long after I've stopped pressing the corresponding arrow key). The basic concept was cool! |
| Oct 12 11:56:54 | 15h 12m | Brake Machine Broke | ♥ 1 | Awesome graphic! I feel the reset for replay is too punishing for the player, but overall congrats for finishing a game! |
| Oct 12 11:58:46 | 1m 52s | Alchemy Courier | ♥ 1 | Oh, how I liked the graphics. It's a cool and fun concept, keep up the good work! |
| Oct 12 12:01:49 | 3m 03s | Crush the Castle | ♥ 0 | Interesting concept! I felt the reloading of the cannon balls was too boring and the player movement a little sluggish, but it was fun destroying the other castle walls. Great work overall! |
| Oct 12 12:04:18 | 2m 29s | And still the fire burns | ♥ 0 | Awesome graphics and setting. It was also fun pushing player two into the fire to have better range of movements :D Keep up the good work! |
| Oct 12 12:14:18 | 10m 00s | doctor concoctor | ♥ 1 | Very fun and well polished. At the beginning I though that unstability was bad, but it turns out it was bad... for my enemies! 😆 I liked the many enemy types and the randomized levels. Great work! |
| Oct 12 12:23:50 | 9m 32s | Atomica | ♥ 1 | Stunning graphics! I felt the gameplay was a little boring (the boom boom followers were easily avoided by moving constantly) and maybe this could be avoided by making simpler atoms, at least at the beginning. Keep up the good work! |
| Oct 12 12:38:29 | 14m 39s | Dr. Frank | ♥ 0 | Stunning graphics! It really seemed an old 8-bit game, and both the sounds and the music contributed a lot to this feeling. The gameplay could be made more exciting by having some sort of progression, but overall it's a great work. Well done! |
| Oct 12 13:14:40 | 36m 11s | It Crumbles | ♥ 1 | Great game, very fun. I felt the upper levels are a little unfair, because they had too large gaps and it is not always possible to find a way to the lift. I liked the music progression and the art style. Keep up the good work! |
| Oct 12 21:33:02 | 8h 18m | Shipwreck! | ♥ 1 | Very innovative! I liked how some of the movements could only be done when the currents were right. Also the movements of the wreckage woods felt very natural. Keep up the good work! |
| Oct 12 21:45:06 | 12m 04s | Toby Kangaroo | ♥ 1 | Nice concept! The input for the spin felt a little unstable (maybe it's on theme) but otherwise a very solid entry. Congrats on finishing a game and keep up the good work! |
| Oct 12 21:52:01 | 6m 55s | Re:Kotel | ♥ 1 | The game shows great potential. The sound was a little jarring and I had to mute the audio to play, but, overall, congrats on finishing a game! Keep up the good work. |
| Oct 12 22:06:35 | 14m 34s | Enter the Ungeon | ♥ 1 | Cool concept! I hope next time you'll have more time to refine it. Great job! |
| Oct 12 22:19:30 | 12m 55s | Greedy Miner | ♥ 1 | Cool concept and fun game! I liked how every disaster sent each structure right into orbit. In this scenario it felt very pointless to keep mining diamonds, so I guess this game is also eye-opening. Keep up the good work! |
| Oct 13 23:22:47 | 25h 03m | Bridge is Out | ♥ 1 | Cool physics game! I know there was no real disadvantage to place as many pieces as you want, but there *was* a goal and you could get stuck if you didn't pay attention, so it felt like a challenge. We used a similar character as the player, woah 😆 Keep up the good work! |
| Oct 13 23:34:46 | 11m 59s | Socio Milk | ♥ 1 | The art was coherent, and the gameplay was more deep than I expected. The game is a little rough around the edges (especially with the collisions between the player and the environment) but there were multiple scenarios with different strategies to win, and it was fun. The game shows great potential, keep up the good work! |
| Oct 14 00:09:00 | 34m 14s | Jenry Javelina | ♥ 1 | Woah what a fun game, with a cute character. I absolutely *loved* how the last level challenged every strategy I had adopted in the previous levels: suddenly I had to learn that my depth perception was not enough and I had to run a little on the side to understand the real distance to the next platform. The music seemed very on point with the struggle. I beat the game in 2040 sec and I couldn't stop playing. Go Jenry! |
| Oct 14 13:20:37 | 13h 11m | The Pearl Thief | ♥ 1 | Omg the kraken was very quick! I couldn't manage a single hit in three runs. Good concept and nice implementation, the unstability of the world was well rendered. Keep up the good work! |
| Oct 20 20:45:31 | 151h 24m | Escape Pod | ♥ 1 | Graphics really well made, and the game was fun! The puzzles were balanced and the last was difficult but not impossibile; also you took the time to make an ending. Keep up the good work! |