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Feedback comments for LD48
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| Timestamp | Since previous | Game | TheGreenWorm's comment | |
|---|---|---|---|---|
| Apr 26 16:03:24 | Tension | ♥ 1 | A very moody walk down a cave. Sound design was good, rope physics was nice and playable. I like what you did regarding health, adds a lot of challenges, forces you to be gentle and think about your route. The only lacking part is art, maybe add a background image and some props to dress up the cave. Also, the first tutorial UI appeared under the HP hearts. The ending had a nice twist ! This was fun ! | |
| Apr 26 16:13:25 | 10m 01s | Bob's Depth | ♥ 2 | Played this game for a couple minutes. Quite cryptic, the lack of instructions/clear goals really confused me. I'm not sure what I'm supposed to do. Sometime I destroy enemies and stay in an empty scene for a few seconds. Sometime the scene just changes while I'm fighting baddies. Sometimes hitting the top of the screen kills me, sometime not. Background art makes it quite hard to read the information present on screen. |
| Apr 26 16:26:32 | 13m 07s | Despair | ♥ 2 | The animation adds a lot to the simple doodle art style ! The game is fun and backtraking still presents some challenges. I would suggest changing the player's bullets to distinguish them from the ennemy bullets. Also, the upgrade choice is interesting, but having random "downgrades" + the fact that you have no idea what your getting makes the "pick red or blue" choice completely random and without any thought given. Still, fun game that packs it's fair share of content ! Loved the sound design. |
| Apr 26 16:39:01 | 12m 29s | Dream of the Glowing Umbrella | ♥ 1 | I also found out you could moon jump, if that helps ! Simple idea with a nice artstyle ! Movement is a bit fast, but I'm not that well versed in platformers (and I was playing on a non qwerty keyboard, making it extra fiddly). Not sure what the "I've slept XX% of the night" means, I got 88%. Level generation works well, and I like the number of different platforms you created. |
| Apr 26 16:46:41 | 7m 40s | Altum Square | ♥ 1 | That's a really cool idea ! Unfortunately, can't play for very long as using a non qwerty keyboard with this kind of gameplay/control scheme is really hard ! Going in the tutorial does not provide a clear way to go back to the menu (with some digging around i found out you could press the esc key to bring up the in game menu) |
| Apr 26 16:56:39 | 9m 58s | Dig Dig Dig | ♥ 1 | The overall execution is on point, especially considering that you made everything from scratch. Design wise, the lack of obstacle/hazards means that I don't have anything to come challenge me, so the game gets repetitive quite fast, without any reason to go deeper apart from increasing my score. Loved the music ! |
| Apr 26 17:38:58 | 42m 19s | The MindDiver | ♥ 3 | Got hooked, you really nailed the atmosphere. And man that ending… Just awesome. There were some typos hre and there, and I think the beginning could have taken place in the "office", so there's stuff to look at. I really enjoyed it, I still have the chills ! |
| Apr 27 08:28:02 | 14h 49m | The Depths of Despair | ♥ 1 | Just killed the boss, here are my thoughts: The overall atmosphere/sound design is great ! The cell shading looks great, but it often glitches, and makes ennemies hard too see when in pitch darkness The first puzzle is quite cryptic, I kept shooting at the signs instead of the "braseros" above. Not that intuitive of a target. Lacks a bit of an ending, it was quite abrupt. Overall, I still enjoyed it, simple but efficient experience! |
| Apr 27 08:37:29 | 9m 27s | Descent | ♥ 1 | Played all the way to the end. As said previously, lacks any kind of challenges, so shooting at immobile stuff gets old pretty quick. I like that you went wild on the props graphics though ! descent.PNG |
| Apr 27 08:51:31 | 14m 02s | Deep into the mine | ♥ 1 | Went about 150m down, my thoughts: Spiders are way too fast/takes too much ammo to kill. I got hit every time I saw one before I could do anything to prevent it from attacking me. Jump is a little too quick. I also got stuck multiple time on the terrain (on slopes where you can stand between a rock and a mine cart) Graphics and sound were ok I like the gun animations |
| Apr 27 09:45:28 | 53m 57s | Roll Deeper | ♥ 1 | The music is great ! Gameplay is simple but effective. Lacks variety / difficulty curve to be a really fun 2 player game. |
| Apr 27 11:17:11 | 1h 31m | CrystalsTD | ♥ 2 | I've played up to lvl -8, my thoughts: Adding building prices to the main hud could help understanding their cost The game is quite slow and lengthy, a "fast speed" option could be useful Graphics is very clean, but I feel like turrets could stand out more Audio is great, love the soudtrack. Mini turrets sfx can be quite loud and in the front, making it quite annoying after a while. The explosions feels rgeat though ! I had fun, but I don't have the patience to go to level -100 ^^ |
| Apr 27 13:54:23 | 2h 37m | all the king's men | ♥ 1 | This is the best music I've come across so far. Art is simple but super clean. Your levels were hard, but there wasn't many so it wasn't annoying. The story was straight forward but well delivered. Very good entry. |
| Apr 27 14:09:52 | 15m 29s | Blue Square and the Mystery Cave | ♥ 1 | Capture.PNG Played all the way through. My main feedback is to zoom out the camera, most of the time I could'nt see the entirety of the puzzle I was trying to solve. There were some good level design ideas, you managed to do a lot with those doors ! |
| Apr 27 14:41:34 | 31m 42s | Final Exam | ♥ 1 | Very short, but full of plot twists ! "breaking" audio was super loud. |
| Apr 27 15:04:03 | 22m 29s | Drain the Sea | ♥ 1 | I didn't really get how to build new buildings until I randomly clicked on an empty tile. Maybe try and add a mention of that on your itch page. Music seems quite random, does not fit the gameplay that well in my opinion. Clicking another tile could deselect the current tile, instead of pressing esc. Graphics are simplistic but consistent. I really like the camera controls. |
| Apr 27 15:27:34 | 23m 31s | Abyssus in Anima | ♥ 1 | This feels like an emo Undertale. The movement during combat leads to unexpected strategies. You've done a lot of work on combats and it shows ! |
| Apr 27 16:29:19 | 1h 01m | Dungeon Depths | ♥ 1 | Checkpoints get triggered by corpses ! The swinging need to be faster imo. The animations where great, and the rope physics looked great ! I feel like having to press "R" to restart is a bit unnecessary, the game could restart itself after a second. |
| Apr 27 16:41:51 | 12m 32s | Le bateau ivre | ♥ 2 | This was... weirdly unique. The way the artstyle changes, the nonsensical events. Could definitely be improved with sound design. I loved the ascii octopus ! |
| Apr 27 17:18:00 | 36m 09s | Fall Damage Isn't Fun | ♥ 1 | Quite simple game. Please think of non qwerty keyboard users, wasd isn't as universal as you might think :) The very fast player and tiny platforms makes for a challenging descent ! |
| Apr 27 17:37:30 | 19m 30s | Shiny Depths | ♥ 2 | A cool hommage to Motherload. I feel like the headlamp and pickaxe heal could be free. I got stuck multiple time, wich is frustrating, even if I'm the only one to blame. Keeping the mouse button down could auto mine, my index finger is getting sore after a while. |
| Apr 28 16:59:50 | 23h 22m | Pond-zi Scheme | ♥ 2 | Played for a while, didn't manage to repay all of my debt. This is hard ! (at least for me). There's a lot of things to keep track of, and the fact that the level design is big and the art not that legible makes it harder. I think I would have enjoyed it more if it were a bit easier. I don't have the patience to die and retry on the same level until I get good enough. On another subject, I loved the death screen and voice acting |
| Apr 28 17:13:00 | 13m 10s | Bass Drop | ♥ 1 | I see a lot of people talking about out of sync notes. I'm pretty sure you're perfectly on sync, the only issue is that you are PERFECTLY on sync. Players will want to anticipate the notes coming in, so if the note is actually on the tile but not "exactly" on the tile, you'll miss it or it will sound out of sync. I played it once and completely missed most of the notes, mainly because I didn't know the song so I had to anticipate. Once I knew the song, it was much easier to play only by ear and by audiating (by singing in my head). I'd suggest widening your "acceptable press" timing range, and also animating the notes when they do land, this way even if I'm missing them I have a visual feedback of the rhythm and sync up. The music was cool, could've been even longer ! Here's my highscore : Capture.PNG |
| Apr 28 18:23:42 | 1h 10m | Parasite | ♥ 1 | Sad this is so short ! The end felt really good when everything opens up. The fact that the tutorial panel is also used for dialogs confused me, and I accidentally skipped a bunch of dialog because of that. Level design at the start could use some unique landmarks (a funny rock, an algae patch…) to find your way back more easily. |
| Apr 28 18:38:37 | 14m 55s | Crown of the Mountain King | ♥ 1 | Not sure if it's the game's fault, but I'm so sad my webpage crashed while I was playing. This is a really simple but effective game. The amount of level design and subtlety you achieved with this kind of limitations ("hardware", gameplay, 2 types of tiles...) is really impressive. I might retry it later, very good job ! |
| Apr 29 14:56:39 | 20h 18m | Groundbreaker | ♥ 1 | My god this game was stressful. The music does wonders ! Took me a while to get how you go down with the hammer, I just started hitting monsters thinking that it was the main feature. Maybe start with an empty room, and make the hammer the 1st weapon ? It's classic Danfps, but I'm still trembling |
| Apr 29 15:19:30 | 22m 51s | Deep Delivery | ♥ 1 | The physics are great, I loved it when I blew up a mine with a box. The plain background, physics controls and narrow field of vision combined makes it nearly impossible to judge velocity. I felt like I would've enjoyed the game more without the narrow field of vision. The drone rotor sfx gets old pretty quick, but the other sfx where great. Good job :) |
| Apr 29 15:37:44 | 18m 14s | Pix'in' | ♥ 1 | Really innovative, I had already seen games kind of like this one, but the fact that you can go forward/backward adds another level of complexity. Sound design is minimal but efficient. There's a good amount of polish for a compo, and the game feels complete It could use a bit of a smoother difficulty curve. At the start I wanted the game to go slower, but then when I got to the maze I was used to the controls. The mazes were very challenging ! The fact that you can't see the entire maze makes it very difficult. |
| Apr 29 16:30:54 | 53m 10s | Transcendental | ♥ 1 | Some people's highscores are unreal, I can't get past 200 x) I guess meditation isn't my forte. This is a simple game but totally complete. The mood is calm and relaxing, the notes and ambiance work also toward that. The gameplay is simple but this is the kind of agility game where there's a lot of mastery involved. Great job, congrats, I really liked the mood of this one. |
| Apr 29 19:53:51 | 3h 22m | World in Peril | ♥ 1 | This is a very "deep" game, I'm impressed by the amount of game rules you managed to make for this game. There's a lot of content packed into it, and with some UI work this could definitely become a very good card/management game. Good job ! |
| Apr 30 18:38:37 | 22h 44m | deepr | ♥ 2 | This is super funny, I couldn't help but share it to all of my friends. This is well though out and to a superbe web polish standard. Just bravo. |
| May 1 10:43:31 | 16h 04m | Deep Forest | ♥ 1 | I went all the way to the 2nd house. The tree, house and music is cool. Gameplay wise, this lacks some kind of challenge other than "knowing when to turn back" (made pretty easy by the energy bar), the game gets quite uneventful after a while. |
| May 1 10:50:59 | 7m 28s | Ludum Dante’s Inferno | ♥ 0 | The idea is nice, and having a first person dodging game is quite uncommon. The only thing that holds me back is the fact that the levels are quite simple and the entry invisible, it feels like searching for an invisible needle in a haystack (and I personally find this more tedious than fun) |
| May 1 12:26:30 | 1h 35m | Deep trouble in the art gallery | ♥ 1 | That was pretty funny ! Loved the different twists, and the overall "art". It would have been great to go to a different spot after you already picked one, but since it's a fairly short game it didn't bother me that much. This was an enjoyable experience, good job ! |
| May 1 12:41:18 | 14m 48s | Corresponding | ♥ 1 | I really liked this one ! Sure typing is quite tedious, but it got me invested in "my side" of the story. I think with a bit of clever interaction design this concept could go a very long way ! |
| May 1 13:57:30 | 1h 16m | Earth Diver | ♥ 1 | I got 11000 ! Nice shmup, i like how the difficulty ramps up over time |
| May 1 16:48:18 | 2h 50m | Conduit | ♥ 1 | This game deserve so much more attention ! Very polished, a ton of level design with extra challenges, and you've managed to do so much with this simple premise. Congratulations ! |
| May 2 11:43:45 | 18h 55m | Onigiri Mining Corporation | ♥ 0 | Played until I got stuck out of bounds. The dev jokes where nice, the gameplay as well even if it lacks polish on the controls/direction and variety of gameplay elements in my opinion. The music is quite repetitive, other than that the sfx and voices where very funny ! Overall I feel like this games lacks cohesion. I don't quite get the link between the jokes/japanese art and digging gameplay, so the entire things feels more like a patchwork of ideas than a well rounded story. |
| May 2 12:14:20 | 30m 35s | Drawn Out | ♥ 1 | Super trippy ! |
| May 3 10:38:13 | 22h 23m | acro bat | ♥ 2 | Capture.PNG I love how the player controls, super snappy and with the hold, wall jumps, double jumps... Very well tied to the bat design. Pixel art is crips and legible. Great job ! |
| May 3 11:31:25 | 53m 12s | birb | ♥ 0 | I like the natural & non violent mood in this entry. Digging felt quite laborious and slow, even with upgrades, but maybe that's just me being impatient. The music and sfx were nice ! Cool idea, could be improved by more juicines while digging/new level etc, but as a proof of concept it holds up perfectly. |
| May 3 11:42:41 | 11m 16s | Final Society | ♥ 1 | This title was cool ! I liked the narration, humor and "puzzle" design. One recommandation I'll add : unlit flat surfaces are quite hard to comprehend in VR. Adding a simple noise texture to it would greatly improve depth perception. Otherwise, very cool ! |
| May 3 13:05:04 | 1h 22m | Sky Miner | ♥ 1 | The phd joke was pretty funny actually ! And it was a nice way to end the game ! I liked the different ores, the game felt balanced and upgrading felt good, even if the "speed" one isn't that useful. Maybe add a background underground, so it feels more like I am underground. The fact that I could drill rocks once I was powerful enough was really cool ! |
| May 3 14:30:40 | 1h 25m | Tato - Potato | ♥ 1 | Ok I got 28, not sure if I can beat the current record ! Cool idea, the fact that you have to eat to keep going leads to some very tactical decisions. That chips sfx is crisp, but the scream one if a bit of a screamer. Adding a pool of sounds that gets played randomly could help the sfx feel less repetitive. I'm in love with tato, it loves potato |
| May 3 15:20:27 | 49m 47s | Clear the system! | ♥ 1 | The ship controls felt very good, fast and just smooth enough. Audio wise it would have been better to have the sound when the ship gets hit be different than the enemy being hit. I think having other types of ennemies would've helped the game feel less repetitive, but hey, this is compo ! Overall I had fun, good job ! |
| May 3 16:07:18 | 46m 51s | Scroll of Sacre Bleu & the Fires of Fiji | ♥ 1 | This is hard ! The fire is going so quickly, and since there aren't many branching path this becomes more a game of procgen luck than a game of skill. I like the different choices, like going a different path to get irons or potions. But the fire is spreading so quickly that I often didn't have the choice to go elswhere than to the exit. Scrolls could have their number written on them, I tried picking up a scroll I already had without knowing that I couldn't (or even that scrolls had numbers) Overall, good idea, but a bit hard ! |
| May 3 16:18:20 | 11m 02s | Deep Dive | ♥ 1 | I like the bomb mecanic, it has a nice risk/reward feel to it. I'm pretty sure I grappled a bat in mid air. The lead synth you chose is a bit piercing, so the music stands out and does not quite fit the mood of the game in my opinion. I tested the compo version, and I think the score didn't reset upon death. The game is quite hard to get the hang of it, but once you know the bomb a bit more it becomes quite fun :) |
| May 3 16:28:52 | 10m 32s | To the Center of the World | ♥ 1 | This is definitely a game you should put on pointlesssites.com (not that it is pointless, but it's exactly that kind of weird web stuff that I love seeing there). Very innovative ! This could go a long way, with different ennemies/hazards. Collisions seemed quite random, and yeah the scrollbar spoiled the ending a little, but at least i knew I wasn't that far from it. Really unique, great job ! |
| May 3 17:28:10 | 59m 18s | Investigate | ♥ 0 | The main thing I would suggest is adding some names and action types under your cards. Pixel art can be misinterpreted, and the cards aren't affordant enough to know what they'll do. The idea seems cool, but it's hard to know what the choices in front of me will end up doing. |
| May 3 17:44:32 | 16m 22s | The Internet | ♥ 1 | The overall glitch/virus ambience is there, with the different patches and bugged textures. The difficulty seems quite rough though, with ennemies blasting you in a wall of bullets (that go through walls). The lack of feedback means you have to frantically click everywhere, and the jump isn't powerfull enough to efficiently dodge bullets. With a bit more attention given to polish and feedbacks, this could be a fun little platformer :) |
| May 3 17:59:41 | 15m 09s | Minball | ♥ 1 | This was much more than a simple flipper ! I love the fact that you've made something new with such an old mechanic. And a lot of level design elements to, even a boss. Congratulations, this was very fun and innovative ! My only nitpick is audio wise, It's good that there's at least some sfx, ut the overall sound "musicality" is a bit lacking. Otherwise, very good job ! |
| May 3 18:21:15 | 21m 34s | Type Fisher | ♥ 1 | Went all the way to the ocean ! I didn't know I was into typing games, but this one fun ! If you want to improve this game, I'd suggest adding some kind of reward when you manage to type the words quickly. The fact that te words got longer when you go to bigger water bodies is a clever way to make a difficulty curve ! |
| May 3 18:48:42 | 27m 27s | To: DEMON LORD, From: MOM | ♥ 2 | Saw it on stream, then played the windows version. I really liked the ending, and the art was cool (especially the lemon peoples). The obstacles were pretty close to each other, but it was manageable ! |
| May 5 09:05:54 | 38h 17m | BLU | ♥ 1 | This was a cool take on the classic "dig and upgrade" gameplay. The art is good and I really liked the "lighting effect" showing the different colors etc. One improvement I'll suggest is adding a small "bottom light" so we can see the ore we're currently harvesting. Took me a while to understand I was supposed to be on top of the ore to harvest it. UI wise, it's pretty clean, but I'll suggest adding a "quit' button in the inventory, since every interaction is "mouse only" in this menu, it felt pretty weird to use the E key to close it. The "max depth" your hull can handle could be displayed under your current depth, as health go down very quickly and I didn't have enough time to react. Overall, cool little game ! |
| May 5 09:37:16 | 31m 22s | LuckySwimmer | ♥ 1 | I definitely shouldn't have played it before going for lunch. That sound design just killed me ! |
| May 5 10:35:44 | 58m 28s | Majula Fall | ♥ 1 | This is hard ! This might not be as relevant as in other games, but not everybody has a WASD keyboard, so the control scheme makes it quite difficult to play on my keyboard (I have to play twister with my fingers to jump and move at the same time) But props on making it compatible with controllers ! Art is minimalist but cute, I especially like the player character design ! |
| May 5 10:54:04 | 18m 20s | Super Space Explorer | ♥ 0 | A pretty simple infinite runner. The fact that you can't move up & down make some situations really difficult ! The fire fx could be improved by adding some downward velocity, it feels quite weird that it makes a straight horizontal line when you move. Music is very repetitive. Art is pretty good though ! |
| May 5 11:03:08 | 9m 04s | Orbdig | ♥ 1 | This is a fun toy ! The lack of clear goal makes it quite uneventful after a while, but it feels good to blow up stuff once you've upgraded enough. Consider adding a simple goal so that players can work toward an objective :) |
| May 5 11:15:50 | 12m 42s | The Botanist | ♥ 1 | The game was quite criptic, and the itch page didn't explain the goal pretty well, but after a while I understood how to play. Consider adding arrow keys control, as QWERTY keyboard isn't universal (so WASD can be quite uncomfortable for French players for example, witch are used to ZQSD) |
| May 5 16:30:27 | 5h 14m | Digtet | ♥ 1 | This twist on tetris just bent my brain. Very cool idea ! Sometime I felt like my pieces were stuck and i couldn't move them left & right, not sure if it's a bug or a feature. |
| May 5 16:57:41 | 27m 14s | Turnip Brothers | ♥ 0 | This was pretty chill ! And I found a secret ! Level design was a bit rough to back track trough at the end since I could go everywhere, but the exploration puzzles were pretty fun and the mechanic was very intuitive. Sfx were minimal but clean ! Great job !Capture.PNG |
| May 5 18:39:19 | 1h 41m | Snake on a Sphere | ♥ 1 | This is a cool twist on snake, and I love how you decided to shrink the planet to increase difficulty, very clever ! I also really liked that you technically have a clear goal, but once you've reached it the game keeps going. I'm wondering how you did the snake, is it realtime mesh deformation ? Capture.PNG |
| May 6 09:49:56 | 15h 10m | Into The Depth | ♥ 1 | The last level is super hard ! Watching you're walk through, I see that even the dev had problems completing it ^^ The plain green floor makes it quite hard to judge depth when you're in top view. The music is quite strident and repetitive, and the jump audio is longer than the jump (so that felt quite weird). Cool idea nonetheless, and I liked the character animation, even if it's quite basic, it adds a little polish. |
| May 6 11:43:53 | 1h 53m | BREAKIN! | ♥ 1 | I really like this idea, a cool twist on a really famous design. The blue ball adds a lot of tension and emergent difficulty. This was fun, great job ! |
| May 6 12:12:32 | 28m 39s | #Deep | ♥ 0 | This was pretty cool ! My favorite part was the scroll texts obviously taken from showerthoughts, but very funny ! This game is really polished for a compo. The main thing that lead me to stop before the end is the fact that the level feels huge, and I don't have the patience to look around everywhere to find every scroll. Maybe this would benefit from a smaller level (at least horizontally). But hey, you've got lots of feature and polish, and even a start cinematic. Really cool for a compo, great job ! |
| May 6 13:42:53 | 1h 30m | Deep Rescue | ♥ 1 | I got the controls right the second time. The main issue I see is delayed feedbacks. The animations are pretty slow, or at least not quick enough right from the start. Faster animations (especially on the claw) would give more punch to the controls. At first I didn't know if I was freeing turtles or killing them, since they were disappearing. Very cool that this is a non violent game (it's even the complete opposite). |
| May 6 14:16:12 | 33m 19s | Demden | ♥ 0 | I do agree with some older comments, the main thing holding your game back is complexity and lack of tutorialization/progression. I'm still impressed by the art, witch felt very cohesive. |
| May 6 15:33:52 | 1h 17m | Quick Scrap | ♥ 0 | Good artstyle, especially impressed by how the sfx time length matches your animations. This is very polished, and the character felt good to control. The camera is a bit to low when going up (as we can see in the gif in the comment just above this one) Most of the gameplay elements/obstacles were displayed in the first level, wich lead to a pretty hard first level, delayed first reward/win and made the game feel repetitive in the next 4 levels. I think the overall difficulty curve would've benefited from simpler 1&2 levels, with few obstacles. Let's finish this sandwich comment by a compliment bun : Good job ! |
| May 6 15:54:23 | 20m 31s | Bunny Bunny Dig Dig | ♥ 0 | This is insane |
| May 7 13:26:13 | 21h 31m | Recursive Repairman | ♥ 1 | This is a great game, and the overall progression felt very good, with a new concept introduced every time. The level titles and descriptions where useful hints. There's a lot of polish on the transitions/movement. I think that youy can remove the Z/X buttons and simply have a single button, having 2 different inputs felt unnecessary. |
| May 7 13:37:18 | 11m 05s | Puzzles All the Way Down | ♥ 1 | Cool idea but the puzzles were way too simple and repetitive. But I did spend a good chunk of time just going deeper ! With some kind of cool story this would be a very cool puzzle game |