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Feedback comments for LD48
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| Timestamp | Since previous | Game | neontropics's comment | |
|---|---|---|---|---|
| Apr 27 23:42:29 | Drill Deeper | ♥ 3 | It's a nice functional base for an RTS, and fairly ambitious in that you had a nice opening animation and camera movement! I never stood a chance against the enemies and just mined resources until I could get to the next level | |
| Apr 28 23:28:53 | 23h 46m | GA GAME ME | ♥ 1 | Very cleve game, and well executed! Cute graphics and it was cool to have to go back in and out, and the game titles were great. The platforming was okay but could have some more oompfh to it, or otherwise maybe more puzzles using the main game switching mechanic. The music was nice, but I found the jump sound a bit grating. |
| Apr 28 23:48:49 | 19m 56s | Neon Maze | ♥ 0 | Nice vibes and overall mood! The music fit well too. There wasn't really hook you too keep playing after soaking in the atmosphere a bit. The walls might benefit from some variation along the z-axis - as they were just straight lines it didn't seem like you were moving and it was a bit tough judging distances. |
| Apr 28 23:55:01 | 6m 12s | Dig World | ♥ 1 | I really liked the music and general vibe of this, it has good potential for a visual style with some more polish. I didn't find anyone else while playing sadly, but will check back at a later time! |
| Apr 30 23:33:57 | 47h 38m | Aquarial | ♥ 1 | This was great! Fun little fish world with great dialogue. The graphics were perfect and really nailed that fun lofi vibe, and the water effects and sounds really helped the overall atmosphere. The camera movement sensitivity was really high and detracted a bit from the overall package - the somewhat janky controls were otherwise really charming and meshed well with the general vibe, but having to fight the camera as well wasn't as fun. |
| May 1 00:07:25 | 33m 28s | Bulldozer By The Sea | ♥ 1 | Best audio of any game I tested so far! Just really perfect music and voice acting. I really liked that the audio seemed to muffle when under water. The graphics and general gameplay is great as well and it's just fun to drive around and dig water tunnels and watch the water. It does maybe get a bit too slow after a bit. Maybe there would be a good way to add enemies? |
| May 1 00:18:49 | 11m 24s | Town of Monsters | ♥ 1 | This was great and very unexpected! Felt like a punk rock early 2000s web game. The music was great and I loved how the guitar riff played when attacking. I didn't quite get the combat and just selected random attacks. This didn't matter much as it was still great fun due to the great atmosphere, and in some respect actually helped the whole "strange forgotten punk web artifact" aspect of the game. |
| May 1 00:23:11 | 4m 22s | Rover in a Hole: The Quest for the ULTRA STONE | ♥ 1 | Cool little digging game! The audio really helped sell the general vibe. It was a bit too slow to move and dig and I think it could likely have been sped up to be twice as fast. |
| May 1 00:28:59 | 5m 48s | The Elephant in the Room | ♥ 1 | The graphics have a great clean but cute minimal look that fit very well with the music, and the platforming was good in that it was fun to just walk and jump around. After dying a few times past the first level it gets tiring having to redo it - I think either checkpoints at every level or otherwise a bit more "juice" in the gameplay would be needed to balance this out. |
| May 1 00:38:24 | 9m 25s | Falling Time | ♥ 1 | It was fun to try and get as high score as possible and the controls and gameplay was very tight! I liked the simple but clean sprites as well. It's a little bit of shame there was no sound - just one sound effect for coins and one for getting hit would do wonders in providing more immediate feedback and overall feel when moving. |
| May 1 00:44:32 | 6m 08s | Slide | ♥ 0 | The concept was great and the graphics are simple but effective! It also has a great sliding feel, so the title is earned. The mouse sensitivity was really high and made it harder then it should be, and it also felt fairly random if I hit any spikes as it was often that you'd pick up a lot of speed and have it be mainly luck if you could avoid them. |
| May 1 00:49:53 | 5m 21s | Dangerous Depths | ♥ 2 | The controls were good and I liked how the submarine turned! Also cute music and nice simple graphics. The view ahead was fairly limited and I think it would be a bit more fair to have the camera have the submarine higher in the screen. |
| May 1 23:53:38 | 23h 03m | An Unexpected Mishap in Naval Mine Cove | ♥ 2 | The controls work very nice and it's fun to scramble to the other side to try and evade in time! Also nice music. The actual evading is fun but some stretches are a bit slow when there's no immediate danger and you just fall downwards. |
| May 2 00:00:59 | 7m 21s | The Mystery of Stalore-9 | ♥ 3 | The overall graphics and vibe of this was great! And the monsters were appropriately creepy. I liked the woman robot voice. The water didn't feel quite watery in graphics nor controls so that part felt a bit strange, and I had to go back and read the text here to get the generator and health behavior. |
| May 2 00:05:23 | 4m 24s | Deep Fried Pancake! | ♥ 1 | I didn't quite get _how_ the controls work, but I was able to steer the pancake at least decently! The music fit the general vibe well, and I liked how it turned Katamari with you picking up things you bumbed into. |
| May 2 00:10:48 | 5m 25s | Ocean Snap | ♥ 1 | The graphics and overall vibe are great, and it really feels like you're descending! It was cool how the pictures you took were saved and you could try and get all of them. |
| May 2 10:05:51 | 9h 55m | Glyphs of Madness | ♥ 2 | Great graphics for the battles, as well as the audio! I didn't really get the difference between the shapes in battle and just basically cast random stuff for most of them - a tutorial and/or the names of them would have really helped. It was a very impressive and advanced system for a jam game though! |
| May 2 10:15:49 | 9m 58s | Drilbert | ♥ 0 | Clever little puzzle game! The oxygen added a nice real-time twist to what's usually a turn-based genre. After a few levels part of it felt a bit too much like busywork for me, but I think that's just my personal preference and it was a definitely a good puzzle game. |
| May 2 10:26:32 | 10m 43s | The Avaricious Deep | ♥ 1 | Nice little RTS! I liked the graphics and audio, it all has a nice lofi vibe and everything gets suitably chaotic after a while. |
| May 5 21:22:40 | 82h 56m | Sub_Mission | ♥ 0 | The general world/ocean felt expansive and nice to explore, and the shadows from and on the seaweeds were a really nice touch to help ground the submarine. The general game loop was a bit slow and perhaps something more could have been added to spice it up |
| May 5 21:51:06 | 28m 26s | Loach Dive | ♥ 1 | This was really cool! There was a surprising amount of planning needed to catch the fish which was fun, and the fish AI felt pretty life-like. 15 tadpoles was perhaps a bit too much for the first "level" and got a bit tough once the herd thinned out, and it also got a bit old in later levels to have to start catching from 0 every time you died. |
| May 5 21:56:15 | 5m 09s | OVUM | ♥ 0 | Very nice janky graphics! And the core gameplay is actually very fun and it is fun to go for attacks while still trying to evade getting hit. It did became pretty hard to tell what was happening after a while. It also felt like getting trapped to the right side was a death sentence? |
| May 5 22:07:34 | 11m 19s | Bunny Bunny Dig Dig | ♥ 0 | Very solid roguelite! Good progression making even bad runs useful for something was fun. Incredibly polished graphics and feel for a jam game. The combat was fun but there wasn't really any incentive to do it, so it mainly served the same as bombs and were just obstacles to dig around. It also felt like you could almost always dig around stuff without too much of an effort, and then it was more of a endurance run with some luck thrown in on how far you could get. Maybe some e.g. Mr. Driller style falling blocks and more "dig physics" could have made these more challenging and unavoidable. |
| May 5 22:13:42 | 6m 08s | Nuclear blaze | ♥ 2 | Really charming pixel graphics and general atmosphere! And the little text over the player was great. The physics for the water and the fire is pretty great and makes it fun to get further. Obviously adding sound would do a lot to help the already great mood, and I know some people like the mix of old and new but I wish the smoke felt a bit more pixel-y like the amazing smoke and water - it feels a bit too HD at the moment and stands out against the rest of the graphics. |
| May 5 22:20:42 | 7m 00s | Blackout | ♥ 6 | OK this was great! Old school adventure vibes, amazing music that wouldn't be out of place in a 90s Tim Burton movie, and interesting and fun setting and text. Super solid and very impressive for a jam game! It would be great to have a white outline when hovering over interactable objects when hovering your mouse over them to make it a bit more clear what can be clicked. |
| May 6 08:40:42 | 10h 20m | Worm Rampage | ♥ 1 | Fun core gameplay! It feels satisfying to land the jumps properly and moving feels good. Some more sound effects (like when hitting helicopters) would do a lot to improve the mood and feedback, and it might be cool if the helicopters moved around. Likewise, digging trails in the places you've been would be cool as well. |
| May 8 13:04:04 | 52h 23m | BreakEven | ♥ 1 | The core gameplay of this was very fun and had a good mix of action and some strategy, and the game had major MS DOS vibes which was fun. Nice entry! I would've really liked if you could run over the soldiers, and it would've added some more feedback if you got bumped back a bit when you got hit. |
| May 8 13:17:43 | 13m 39s | Asterisk | ♥ 3 | Wow you really nailed the audio on this one! Amazing fake happy robotic voice acting. The gameplay was fun, but I usually ended up being a little too risky and exploding in the end. I enjoyed working myself to death for this space corporation and would do so again. |
| May 8 13:24:54 | 7m 11s | River, Carry Me Away | ♥ 3 | It's really incredible the atmosphere that was created with fairly simple graphics. The music started out great and I was very happily surprised that it kept growing and evolving into a crescendo - very impressive for a jam soundtrack. I did find myself getting a bit impatient with the slow pace, but it was fine after I settled into the groove. |
| May 8 13:30:26 | 5m 32s | Afraid to Turn | ♥ 1 | Really great graphics and the parallax works great with the low resolution woods. The general atmosphere and sound design was great. The wolf gameplay felt a bit fuzzy and I didn't always quite get when I scared them off or if I was doing the right thing |
| May 8 13:49:27 | 19m 01s | HELL deep is your love? | ♥ 4 | Very nice entry! Tight and fun gameplay and a nice spin on the Faller genre. It's a bit hard and I do get a bit frustrated going back to the beginning, but I am also fairly impatient - maybe a "scroll faster" button would help? The music felt like a mix of Hotline Miami and Castlevania, which was a perfect match with the great graphics and general vibe. |
| May 8 13:56:03 | 6m 36s | 20.000 LIGHT YEARS deep in THE SKY | ♥ 3 | Great UI and graphics, making it a joy to play. Also really nice writing adding detail to the planets you explored. Overall this was super polished for a Jam entry, and it gave me a it of a Master of Orion 1 vibes which is always great! |
| May 8 13:59:07 | 3m 04s | depthscraper | ♥ 2 | Very clever and fun puzzle game and nails the important part: easy to grasp, hard to master! The inclusion of a leaderboard was great as well. |
| May 8 14:17:53 | 18m 46s | Below the Ocean | ♥ 0 | Incredible entry! The water and rope physics were perfect and made just jumping around feel great. I was really surprised that newer levels kept adding mechanics and they all fit perfectly - this is a really solid entry and could definitely be expanded into a full release. The amount of levels created was also very impressive. The music really nailed the Water Level Vibe standard set by Donkey Kong Country. The ~~strawberries~~ diamonds were a great optional challenge, though like in Celeste I was often too impatient to go for them. |
| May 8 14:28:21 | 10m 28s | Ziggurat | ♥ 1 | Very solid and fun platforming, and great abstract graphics! I'm a big shmup fan and loved the element of avoiding projectiles in this. There were some white lines showing up between sprites sometimes, and the sprites did kinda scale in non-"pixel perfect" ways sometimes making them look wavy - a small detail and not really detracting from a jam game, but definitely something to fix if you expand on it further. |
| May 8 15:12:37 | 44m 16s | A Taste of the Past | ♥ 2 | Really great graphics, especially the characters, and great bittersweet music as well that really help making it enjoyable to play through the game. Good writing and story as well, it felt very personal and intimate and it was cool to meet all the relatives. Some unobtrusive sound playing along with the dialogue would be nice, e.g. Animal Crossing style (but maybe a bit more somber and faded to fit the mood). It's perhaps a bit slow but I think I might just not be used to this type of game, and overall this was a really great entry! |
| May 8 15:26:07 | 13m 30s | Rabbit Rappel | ♥ 2 | Very nice physics! It's fun to grapple and the shotgun is a nice twist to the formula. I liked how it feels a bit close to real climbing in that you have to get to the next hook to advance. Some of the jumps are pretty tough and it gets a bit frustrating going back to previous checkpoints, especially as some places feel a bit trial-and-error. |
| May 8 15:39:26 | 13m 19s | Going Down in Fishstory | ♥ 2 | Great voice acting and general vibe! The controls were smooth and fun as well and it was cool to explore deeper and deeper. Felt like a lofi and a bit creepier Finding Nemo. The amount of stuff and different enememies in this is really impressive for a jam game. It did get a bit difficult for me in the end, but overall a great entry! |
| May 8 15:43:29 | 4m 03s | Monkey Quest | ♥ 0 | Great graphics! I love that the torch / light circle moves a bit, it's a great touch to make it more alive. The game plays very well, but is perhaps a bit slow in the beginning. But it's a really solid base and could easily be expanded from this. |
| May 8 16:20:50 | 37m 21s | Knee deep in jelly | ♥ 0 | Nice simple Faller! I really liked the screenshake and sound when landing, it made a huge difference in fee. Great graphics and fun audio as well. |
| May 8 16:24:58 | 4m 08s | OVERDRILLED | ♥ 1 | Nice manic action game! It was pretty difficult and initially I mostly died very quickly, but that's perhaps part of the charm. |
| May 8 16:28:21 | 3m 23s | Deep-fry Deeper | ♥ 0 | This was really good! The timing based gameplay feels good and the different graphics depending on if you do good or bad work great as feedback. |
| May 8 16:39:35 | 11m 14s | Upset Crab | ♥ 1 | Very nice game! The graphics are great and the outlines work great with the sprites. The weighty combat is really good and felt easy at first until I met the first 3-eyeballs-at-once encounter. I'd have liked to be able to move just a tiny bit earlier after slashing, or otherwise to have more animation until you're ready to move again, as it sometimes ended up feeling a bit unresponsive. But who knows, maybe that would've made it too easy, as the strategizing on when to strike was great! I did play through the whole game but mainly because of the written promise of a boss encounter - without that I'd probably have quit 1 or 2 levels beforehand, as the levels got a bit samey. The boss was very nice though, and overall it was a great entry! |
| May 8 16:43:33 | 3m 58s | Into the Deep Web | ♥ 1 | The graphics and UI of this is great! And the combat system is very fun and a nice twist to turn-based combat. Audio would obviously do a lot to help the overall mood, and I could've done without the scanlines (or with "fancier" scanlines), but very nice entry overall! |
| May 8 16:48:53 | 5m 20s | Deep Breaths | ♥ 1 | This was super cool! Like a strange spaced out take on F-Zero. Really great graphics. There wasn't much feedback on when you were breathing in and out - I think some more effect there (both visual and gameplay) would've added a lot. It was also a bit long and I'd likely have wanted to halve the game time to 45 seconds and played it twice trying to get a better score, but perhaps I'm just not Zen enough! |
| May 8 16:55:26 | 6m 33s | Red Archer | ♥ 1 | Really cool entry! Feels super good to slowmo, shoot some arrows and dash into the enemy. I didn't quite get how often I could go into slowmo. While everything felt very nice, some extra graphical effects and juice when hitting enemies would elevate it even further as it is a really good core gameplay loop. |
| May 15 13:18:36 | 164h 23m | Moth extraction | ♥ 0 | Perfect scoping and very well executed! The audio was great and the graphics were nice. Maybe I was just lucky but I managed to extract the moth on my second try. |
| May 15 13:22:53 | 4m 17s | Mycelisation | ♥ 2 | Very nice graphics and great feedback with the audio after every move. The title screen -> game transition was great. I didn't quite get the strategy except "just grow further" but it was still fun to expand the root network. |
| May 15 13:29:14 | 6m 21s | Alien Abyss | ♥ 0 | Nice Faller game! Controls felt good and it was satisfying moving past the wall shooters. After a while it had a bit of weirdmix of being a bit easy generally, but also since you die on a single hit it felt a bit random if I made it through a section or not. |
| May 15 13:34:04 | 4m 50s | Deep space | ♥ 1 | Clever mechanics! And nice cute space graphics. It did get old fairly quickly, though I think some sound and/or music would've gone a long way to help the feel of the game. Also potentially some "!" signs over the equipment when one of them was close to "dying" might be a good way to add visual feedback and increase urgency. |
| May 15 13:37:15 | 3m 11s | Archeo | ♥ 1 | Nice crazy digging game! I didn't quite get the strategy and mainly kept digging, but it was fun and the graphics are nice and clean and very functional. The music was a bit obnoxious but in a fairly funny and charming way. |
| May 15 13:44:48 | 7m 33s | Billy's Gone Again | ♥ 2 | This plays really nice! Great visual feedback and sound when hitting enemies, which is really important especially when you have to wait a bit between shots. Getting hit didn't have nearly as much impact though and I mainly didn't care that I got hit (except when I died). It was very fun getting into fairly chaotic huge shootouts. The graphics are very nice and charming in a lofi way, though it might've been good with a bit more contrast between the floor and wall tiles. The game controls very nice but it does feel "loose" - perhaps some momentum or more weight to the character would make this feel more grounded. |
| May 15 13:54:27 | 9m 39s | Callisto | ♥ 0 | Really good audio! It's just super relaxing just exploring with the music. The general momentum and gravity based gameplay is good and feels nice (though I did kinda get stuck on walls sometimes). I did a somewhat similar game some Ludum Dares back actually, though less relaxing and more manic: https://ldjam.com/events/ludum-dare/42/aquatic-subgal The core graphics are very nice and captures that Gameboy kinda vibe! |
| May 15 13:56:18 | 1m 51s | TAILSPIN! | ♥ 0 | This looks awesome, would love an HTML or Mac port! |
| May 15 14:01:29 | 5m 11s | Dikes & Polders | ♥ 1 | Really good graphics and overall "juice" with the UI and audio feedback for every move! Just feels really good to place tiles and is a very relaxing and chill game overall. This is a small thing but I loved the water tiles and was a bit sad to make them disappear in favor of land hah. |
| May 15 14:05:43 | 4m 14s | The Final Frontier | ♥ 1 | It's fun to just hold down and manouver around stuff! Nice graphics, though I think the perspective could have been a little less extreme. Movement felt nice overall but shooting rockers felt a bit too jerky and disruptive. |
| May 15 14:15:13 | 9m 30s | Oceanwork | ♥ 1 | I loved this - you really nailed the PSX vibe with it and it just felt super good to move around and explore the world. The gameplay wasn't super interesting in comparison, and the shop was a bit overwhelming with stuff, but the great polish and overall vibe more than made up for this. A+ dithering would play again! |
| May 15 14:22:37 | 7m 24s | Danger Rat | ♥ 0 | Sorry wrong game comment.. |
| May 15 14:26:03 | 3m 26s | Super Drill Diver! | ♥ 2 | Wow, the graphics and general vibe are incredible in this game. Some of the nicest and cleanest cel shading I’ve seen in a jam game, and great effects on top of this. The movement and gameplay in general are great too, though I might’ve preferred a but more of a traditional 3rd person shooter style where you always aim “forward”. |
| May 15 14:41:34 | 15m 31s | Air-O-Space | ♥ 1 | Very nice graphics and general idea! And the little physics work great. I don't know how deliberate this was but uh Q and P + mouse were very frustrating controls. Q+E would've worked so much better for a normal QWERTY keyboard. In the end I mostly died because it was super slow using Q+P to breath and still getting time and focus to use the mouse, so I'd just disregard the breathing to be able to move stuff around faster. |
| May 15 14:47:41 | 6m 07s | Cthulhu's Deep Dream | ♥ 1 | Very nice graphics and overall vibe! The platforming felt great too, and the music was nice and mysterious. The rounded visual effect was great, though it did make me feel a bit motion sick after a while. |
| May 15 14:52:15 | 4m 34s | Undermined | ♥ 1 | Great digging twist on Puyo Puyo! The graphics are simple but there's great feedback and "juice" for every action. Very fun audio and soundtrack as well. It would've been nice to get some more bonus points / bigger digs for combos as I was expecting more "reward" for cool moves. |
| May 15 14:58:14 | 5m 59s | Gecko Dive | ♥ 3 | This was great - very clever twist to the Sokoban formula! And the graphics, music and overall mood were amazing. It got a bit too frustrating for me on later levels but that's more down to my taste - the levels themselves were very well designed. The level transition effect is _incredible_ |
| May 15 15:00:58 | 2m 44s | Dig it up, dog! | ♥ 0 | Nice simple game that is very well executed! There's not much depth to the gameplay, but it is cute and it has enough juice and effects that it's fun to mash the buttons to dig. |
| May 15 15:03:57 | 2m 59s | Drill goes brrrr! | ♥ 0 | I really like the dirt graphics! Digging is fun but some simple audio effects when digging and picking up resources would do a lot for the general feel of the game. |
| May 15 15:07:50 | 3m 53s | Get Down! | ♥ 2 | Nice twist to the twin stick formula! Feels great to play, the soundtrack was funky fresh and the graphics are great and reminded me of Earthbound. I don't know if the "catch" mechanic is completely necessary - the timing of it feels hard to judge so I ended up just mashing the right mouse button when close, but that meant it could likely be automatic without really losing out on much. |