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Feedback comments for LD48
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| Timestamp | Since previous | Game | fueelin's comment | |
|---|---|---|---|---|
| May 4 05:50:28 | The Ocean's Treasure | ♥ 1 | I liked the graphic effects when descending a lot! Tension was nicely building as the background got darker, and it was a good touch when the font color inverted and eventually turned red. I did notice one bug, where the item pickup text still displays after your inventory is full. Not a big deal but just FYI. Good job! | |
| May 4 06:02:30 | 12m 02s | Pirifurm DCleaner | ♥ 1 | Nice game! A few physics bugs and things that led to some cheap-feeling deaths, but I really liked it overall! Got up to 15,000 high score after a few attempts! |
| May 4 06:18:29 | 15m 59s | Tension | ♥ 1 | Daaaaang, that was awesome! Really great mood, especially the ending! A few minor quibbles about the physics, but I liked the mechanic overall and how it was implemented and used. The sound, text, and overall sense of environment had me consistently compelled to keep playing until I beat it. |
| May 4 06:23:31 | 5m 02s | The Hunt for the Plastic Bag | ♥ 0 | Cool graphics and idea, but the low starting fuel makes it hard to keep going. The spotlight mechanic is cool, but it doesn't combine well with the strict amount of fuel available. I think a few small tweaks could go a long way, and then you could look into other things to add or enhance to build on what you have here! |
| May 4 06:49:16 | 25m 45s | apocalypse of darkness wonderful nightmare | ♥ 1 | Wow, this was really great! I loved pretty much everything about it. The music, art style, the "parasite gun", the boss level... It had a really consistent aesthetic that appealed to me a lot. Everything twitchy and lo-fi and break-beat-y! I thought the final vertical shaft on the first level felt a bit unfair, but maybe that's because I forgot about the dodge ability (which did look really cool!). Still, I was determined to beat it because everything else about it felt so good! I loved the way the death counter progressed, with the icon getting smaller to fit more in. Hard to say why, but I thought it was neat and it made me want to beat it with as few deaths as possible! There were lots of nice little touches. Lots of cool animations: the death animation on the final boss, the big explosions in level 1, the "parasite gun". I do think that explosion animation's duration could be shortened a little for gameplay reasons, though. Not sure what my final death count was, but I did beat both levels. Only "major" criticism is that I didn't really get much of the theme out of it with only the two levels. But I don't really care, it's still my favorite game I've played so far! Awesome work! |
| May 4 06:59:44 | 10m 28s | Help! I'm trapped in an arcade factory! | ♥ 0 | Super cool idea! I thought it was executed well too, for the most part. I think a few quality of life improvements would go a long way. There probably doesn't need to be separate buttons for "use" and "take" in the point-and-click part. You should definitely allow WASD for movement in the 3D view. As it is now, you have to switch y our hand from the mouse to keyboard when going between the modes, but you wouldn't if you could use WASD too. |
| May 4 07:06:51 | 7m 07s | Dig 'Till You Drown! | ♥ 1 | Agree with the other posters. Cool idea, but the controls were pretty tricky to work with. Nice job overall! |
| May 4 07:19:42 | 12m 51s | Deep Sea Explorer | ♥ 1 | I liked it a lot! Really pleasant art, music and sound effects. I was pretty happy with my high score - 170 coins - but it did a good job of motivating me to keep wanting to find more! Really great job overall, agree with other comments that it feels like a complete game! |
| May 4 07:27:57 | 8m 15s | Jamie's Jam | ♥ 1 | That was really nice! After the first few levels I was convinced you wouldn't be able to make a challenging puzzle with just allowing rotation of anchored pieces, but the last level proved me wrong! The art and sound were crisp and effective, and I had a good laugh at the ending. Really good job! |
| May 4 07:32:51 | 4m 54s | Deep Rescue | ♥ 1 | Cool idea! I certainly wanted to help those cute sea turtles! I think the claw animation/picking up trash is the biggest area for improvement. At first, I thought the claw had a weird collision shape or something, but I then realized I actually WAS picking things up, but the fade-out delay made me think I wasn't. I imagine it would be pretty quick to address this, and it would make a big difference! There seems to be a bug with restarting the game after losing once, FYI. Good job overall, thanks for sharing! |
| May 4 07:37:38 | 4m 47s | Irrational Volumes | ♥ 0 | I didn't really understand if I won or lost at the end, but I enjoyed playing it! The bullet patterns were challenging but fair, and they made some nice-looking patterns. Agree with everyone else that the accessibility options are a really nice touch! Really nice job! |
| May 4 07:42:44 | 5m 06s | I am a DRILL and I'm DRILLING a hole | ♥ 0 | There's lots of cool stuff in this game! I really liked the art, particularly the drilling animations. I eventually got cornered in the second level and died super hard. I had some trouble finding the exit. Maybe some way of hinting at the direction to look for it would help? Great job! |
| May 5 03:52:45 | 20h 10m | Quiet In The Deep | ♥ 2 | I really liked the art! The fish had a lot of personality. I liked clicking to swim, it felt fun (though at times was hard to control). Eventually I gave up once it started to feel like there was no way to advance without intentionally drawing the fishes' attention. Overally, a really good job! |
| May 5 03:57:18 | 4m 33s | Don't Fall asleep | ♥ 1 | I liked the sprites and the music, but couldn't figure out how to make much progress. After the first door, I didn't find much I could interact with. I'd definitely recommend making the controls operate relative to the camera. My hand was consistently confused when trying to move, which eventually made me give up. There were some really cool aspects though, good work! |
| May 5 04:05:57 | 8m 39s | Depth Charge | ♥ 1 | Really cool game! Unfortunately I had control issues like others and couldn't fully interact with the game, but I really like the sound and environment! It was fun to see just how deep I could go, see all the sunken ships, etc. I also feel like you could re-use the physics setup to make a really fun game about rocket jumping off of sea-mines, but maybe that's just me :) Good work! |
| May 5 04:12:34 | 6m 37s | Tickle Monster Caves | ♥ 0 | Agree with other commenters that the inputs were being inconsistently registered. That got me in a couple tight spots against the chili peppers! I liked the fog of war effect. Nice work! |
| May 5 04:17:46 | 5m 12s | Jung Guns | ♥ 0 | LOVE the art and theme interpretation! Really great job there! I do think it was a bit too hard. It would help if the ships were a bit smaller and faster. I wanted to see all the rest of the art and text, but it seemed like it would take too many tries to get farther. Still, really liked it overall! |
| May 5 04:21:37 | 3m 51s | Fly Brie To The Moon | ♥ 0 | That was nice! Lots of good puns, and the intro art was great! Good job! |
| May 5 04:24:16 | 2m 39s | Cut Deeper | ♥ 0 | Lol, this was pretty hardcore :) I liked the art and the idea! Would have been nice to have some more gameplay, but you certainly did a good job of delivering everything that's there! Good work! |
| May 5 04:36:48 | 12m 32s | Rock Monster | ♥ 0 | Great game! The family at the end is super cute, and I really liked all of the animations. Getting big chains of blocks, either from multiple explosions in a row or from a big fall, was suuuuuper satisfying! I think I fell like 200 units in one go at one point! Extremely good job! |
| May 5 04:42:16 | 5m 28s | Holey Hell | ♥ 2 | Really great! Loved the rolling/breathing effect of the outside of the hole, being able to see future levels, etc. I'm sure it's all been said a hundred times. Amazing work! |
| May 5 05:01:49 | 19m 33s | Nuclear blaze | ♥ 1 | Lots of really great aspects to this! I love so many things about the art and animations. The explosion doors are soooo intense every time, even though it's reliable to survive them. The mood was really, really excellent. It felt like it was building to something grim. It's too bad there isn't a "real" ending, because I was really looking forward to the climax. Still, amazing job! It's so impressive how much mood you were able to create without sound! |
| May 5 05:09:58 | 8m 09s | self reflection | ♥ 1 | Such a cool idea! The puzzles combine and layer in a really cool and intuitive way. Impressively creative, and very well executed. Great job! |
| May 5 07:29:39 | 2h 19m | Mind Depths LD 48 | ♥ 1 | Great job on the mood! Super creepy game! The music and graphics were very effective - I love minimalist creepy games! It was very unsettling, but in a good way. I did get stuck on a hand as it appeared on my first playthrough, but it was fine the second time I tried. A few collision tweaks would help, but I thought it was a really nice effort! Very impressive for your first LD! |
| May 5 07:42:20 | 12m 41s | Eros and Psyche | ♥ 0 | Really nice! I thought all the different sections were well implemented (though I agree the 3rd one should have had opposite controls). I liked the art a lot in particular, and it was a good interpretation of the theme. Good job! |
| May 5 17:44:22 | 10h 02m | hello doctor i am in pain | ♥ 1 | That was a really cool idea! I liked the music, art, and interface a lot too! I would suggest some tweaks to improve the readability of the numbers. There were times when I couldn't really read a number without finding the perfect angle (either because of overlap with numbers behind it or because the white letters blended in to the light-colored blocks). |
| May 5 17:52:06 | 7m 44s | Capsule Fall | ♥ 1 | I really liked this one! The ASCII art was great, and it was really fun trying to figure out the best path to take next as quickly as possible. I forget what my score was for classic mode, but I think I had a pretty good run! Nice job! |
| May 5 21:13:22 | 3h 21m | Sub_Mission | ♥ 0 | I liked the art a lot! It did feel a little slow to progress/find new stuff after a point. But lots of nice little touches, good job! |
| May 5 21:21:15 | 7m 53s | Penguin Trouble | ♥ 0 | I liked it! Took me two tries, but I rescued him! I liked the art best. Good job! |
| May 5 21:28:19 | 7m 04s | Robo-Driller | ♥ 1 | Cool game, pretty tough! I don't fully understand why there are donuts underground, but I DEFINITELY understand that I should be scared of them! :D I liked the art a lot, and the sounds were simple but effective. Everything felt nice and polished, though maybe some minor difficulty tweaks could improve it. Really good job! |
| May 5 21:34:15 | 5m 56s | Deep Undercover | ♥ 1 | I really enjoyed it for something that I couldn't make much progress in :) The eel himself is very delightful, but I was also unable to press the buttons. Hard to review all aspects as a result, but the eel made my day better on his own. Nice work! |
| May 5 21:39:33 | 5m 18s | Rabbits Running | ♥ 1 | I really liked it! It was fun to play once I got a feel for the best way to do it. The ending was surprising but very enjoyable! Great job! |
| May 5 21:51:52 | 12m 19s | Dating and Boxing | ♥ 0 | Great idea, and well executed! The first fight was super easy but by the end it was definitely challenging! Wendy is a cool character for sure! Did notice a couple positioning-based glitches in the boxing, but they didn't really affect anything. Great job! |
| May 5 21:56:32 | 4m 40s | Be Queen | ♥ 0 | I liked the idea and the art a lot! Didn't end up beating it, sort of thought I was missing something with how to play. I wasn't able to keep the disguise going for very long. Seems like other folks have had better luck, so the issue might be with me :) Lots of stuff to like about this though, good job! |
| May 5 22:26:48 | 30m 16s | Fallumns | ♥ 2 | Woooow! Really great! Fantastic idea, love all the different "phases" of the game! Everything was implemented really well, though I did end up getting stuck in the Spelunky part. Was very happy to see there is a "Restart Level" feature because I definitely wanted to see every part of the game. Excellent job! |
| May 6 05:08:10 | 6h 41m | Clear Your Head | ♥ 0 | I would second the suggestion to add coyote time and other, similar quality-of-life features to the jumping. I'm definitely a snob about 2D platformer jumping though 🆔 That said, I liked it overall! The sound and graphics were nice, and it felt complete. I think it was a good move to define a specific scope (2 minutes, 10 collectables) and make sure everything felt good within that. Nice work! |
| May 6 05:16:57 | 8m 47s | Wisdom of the Ancients | ♥ 1 | I had a similar experience with @bentglasstube, but with coffee-flavored brandy (don't judge!). I got one of the best laughs I've had from any game in this LD when I realized I had achieved the ultimate (anti-)wisdom. I agree that the subversion of expected complexity makes it a really enjoyable moment! I'd say it was a case where the time constraints produced a cool effect :) Nice job, I really enjoyed it! |
| May 6 05:24:14 | 7m 17s | Dash To The Core | ♥ 1 | Fun game! I think I got a "perfect" run but, similar to some other comments, I couldn't actually see my high score cuz the screen disappeared instantly from me holding the thrust buttons. I think it was maybe 373? I'd say it was a little more RNG-dependent than I'd like. Some runs felt cursed to fail, with really sharp turns required. Others I barely ever had to move. Figuring out a way to get rid of the extreme hard and easy ends of the random difficulty spectrum would be a solid improvement. Nice job! |
| May 6 05:32:18 | 8m 04s | The Fall of Squidy | ♥ 0 | That was great! I really loved the art for the main character, it's so cute! The music was really nice too. Those elements made it really easy to keep trying until I got to the end. It took me a couple dozen tries, but I was enjoying it the whole time so I didn't mind. Great job! |
| May 6 05:38:51 | 6m 33s | Mole Hole | ♥ 1 | I really enjoyed the premise, art/animations, and the submission page! It's too bad it was so easy to beat in a relatively cheesy way - I wanted the experience to last a little longer! But that just goes to show how nice the aesthetic elements/personality of the game was! Good work! |
| May 6 05:43:48 | 4m 57s | The Clinic | ♥ 1 | Cool idea! One suggestion: you might want to add a little buffer to the left and right of the triggers, before the mouse is "out of frame" so to speak. It felt like I had an inherent desire to not click outside the window, from a history of playing browser games and having that be an issue. Perhaps my own "trauma" from past web gaming experiences showing up :P Nice work! |
| May 6 05:49:00 | 5m 12s | Goblin Philosopher | ♥ 1 | I liked it a lot! The sound and art are very charming, and it's a novel idea/theme interpretation. It did feel like progress was slow, and I also got intimidated when I saw how many friends there were to talk to. I stopped playing at that point, but I still really liked the experience and the game. Good work! |
| May 6 05:53:34 | 4m 34s | Deep Memory | ♥ 1 | The art and writing were nice, but I also didn't make a ton of progress. I read everything I could but wasn't able to meaningfully interact with anything. But the mood was great, nice job! |
| May 6 06:07:22 | 13m 48s | Recursive Repairman | ♥ 1 | This is a really great game! Maybe I'm biased, being a huge fan of Baba, but I really enjoyed this. The way you made a mechanic out of recursion was very creative and works almost surprisingly well! I think there's a lot of potential to expand beyond this. One very specific criticism: it bothered me a lot that I couldn't turn to face an object I was adjacent to without "leaving and coming back." I'd definitely recommend changing that! I also think the difficulty jump for the last level is pretty extreme. I had kind of a similar thing with my game this LD, where the last level is way harder and requires a level of ingrained understanding of new mechanics that the player can't be expected to have. Just a natural consequence of the tight time limit, but worth pointing out! Feel free to check out my game, it's also puzzle-y! Really great job! Definitely one of my favorites I've played so far! |
| May 6 06:22:02 | 14m 40s | Disco Delve | ♥ 1 | Really nice! I liked the idea, and the art and music were done well. It was very charming! Agree that the biggest issue is the slow reset time after dying. Overall, really good job! |
| May 6 06:31:27 | 9m 25s | Deep Forest | ♥ 2 | Nice game! I kept at it for a while, because the art and mood were really pleasant. Sounds like I didn't quite make it to the end before giving up, but I enjoyed my time with it! Good work! |
| May 6 06:40:44 | 9m 17s | Puzzle Tower | ♥ 1 | I also got stuck after advancing a box and dying. I was really enjoying it though! There are some clever, satisfying puzzles, and it was fun how creative you could be with the boxes. Lots of little tricks to explore! Great job! |
| May 6 06:46:48 | 6m 04s | Last Breath | ♥ 2 | Super creepy game, wow! Great job with the mood! I made sure the first time I got eaten by a shark was the last time, cuz that was intense! The ending was great, was there dialogue there? The sound was a bit low for me. Really great job, I love creepy games like this! |
| May 6 06:53:27 | 6m 39s | Vile Things | ♥ 1 | Fun fights against a nasty nemesis! The art was great, and the I liked the music a lot too. Certainly created an intense, creepy mood. I definitely didn't want those THINGS to win! Awesome job! |
| May 6 06:59:09 | 5m 42s | UnderwOtter | ♥ 1 | Nice game! I liked the art a lot! I think it would be nice to tweak the oxygen meter a little higher from the start. It started to feel like I wouldn't be able to afford enough upgrades to really make more progress. I really liked it, though! Nice work! |
| May 6 07:07:44 | 8m 35s | Ludum Deep thought | ♥ 1 | Interesting concept! I seemed to get stuck at a point, but it started out neat! Cool idea and nice work! |
| May 6 07:17:18 | 9m 34s | Am I only dreaming? | ♥ 1 | Nice game! Really good job for your first entry! I think others have already commented on everything I noticed, but wanted to say that I enjoyed playing! |
| May 6 23:07:12 | 15h 49m | Masseuse you Loose | ♥ 3 | Wow, very enjoyable! Extremely silly, and a very strong vibe! I feel like I did way better than I scored but I guess I was over aggressive? Oh well, still had a really great time playing! nice work! |
| May 6 23:15:39 | 8m 27s | NO DIGGING | ♥ 1 | Very silly! Almost would have preferred a game that dig have digging, but there was a certain kind of... comfort in definitely not digging at all, no way, nope. Nice job! |
| May 6 23:19:59 | 4m 20s | I GOTTA SH!T | ♥ 1 | Very silly, and very vivid art! I wish the jumping was a little tighter, and the delay from running into one person wasn't quite as much. I didn't quite beat it because I lost the will to keep retrying and seeing that vivid-ass loss screen :) Nice work! |
| May 6 23:26:06 | 6m 07s | Hell Diver | ♥ 1 | Really cool idea! I didn't have too much success with any of the control means. The movement felt a little sensitive, and the wall bounce seemed guaranteed to kill you regardless of your health. I really liked the graphics, concept, and theme interpretation though! Great job! (P.S. Is he saying "dad" when he gets hit? Lol!) |
| May 6 23:44:13 | 18m 07s | Awfully Good Pizza | ♥ 1 | Nice game! Lots of fun, cute characters! I made some pretty nasty pies. Good work! |
| May 7 03:36:15 | 3h 52m | Theodores Tumble | ♥ 0 | Nice game! I really liked the character sprite, and it was fun to get into a nice rhythm after getting a few upgrades. Eventually it felt like I would never lose, so I stopped playing :) Really nice work! |
| May 7 05:30:08 | 1h 53m | Through the Anthill | ♥ 0 | Cool game! I had a bit of trouble finding the drop-off points, but I really liked the music and art. Nice job, especially for your first time! |
| May 7 05:34:24 | 4m 16s | The little abnormality | ♥ 0 | What a weird game (in a good way)! I didn't get too far, as some of the jumps were tough, but the art and sound effects were cool and unique. Nice work! |
| May 7 21:04:58 | 15h 30m | Deep Focus | ♥ 1 | Great game! I loved the music, and found the whole experience to be very engaging as a result. I almost made it to 5 minutes. Thought I would live forever for a while but then it got really intense! I loved how the field of view (and the music?) scaled with your level of focus. It made it much harder to stay alive, but I wanted to stay all the way in the zone as long as I could! Really good job! |
| May 7 21:09:42 | 4m 44s | Save Her | ♥ 1 | Funny idea! I liked the intro, and really enjoyed the different methods for adjusting the parameters (e.g. the hamster wheel). I managed to keep everything together for a while before eventually getting too much energy while trying to keep the weight up, but I liked playing it! Good job! |
| May 7 21:29:29 | 19m 47s | The Circles of Purrgatory | ♥ 1 | Great idea, audio, and mood, but too fast-paced and hectic to get very far. Would recommend a little tuning, but the idea is really good and it has a lot of nice aspects. Good job! |
| May 7 23:43:52 | 2h 14m | Slimes and Sandwiches | ♥ 2 | Maybe you already answered this, but does it go forever? I got to 12 and figured maybe I should stop, but I definitely wasn't bored! The little details really came together well to make it feel satisfying to dodge the slimes. The player's speed, the short aggro/leash range for the slimes, the relatively forgiving collision, the slimes going through walls (I think?) - it made grouping them up and dodging them feel really good. It was like AOE kiting in an MMO game or something :) Great job! |
| May 7 23:57:24 | 13m 32s | TRENCH | ♥ 1 | Cool game! The mechanics were interesting, though I don't know that I fully understand the spikey guys. Was able to beat it though! Nice work! Feel free to check out my game, which is also a diving-on-a-hose puzzle game! |
| May 7 23:58:30 | 1m 06s | Descent | ♥ 1 | Interesting game! Took me a sec to realize I should shoot the trees. I liked the art, nice work! |
| May 8 00:17:18 | 18m 48s | Blackout | ♥ 4 | That was great! All aspects were super well done! I loved the twist - you really sold it by dialing up the creepiness and intensity right before pulling the rug out from under us! Excellent work! |
| May 9 06:34:19 | 30h 17m | The Dark and The Beast | ♥ 0 | Cool game! It was definitely spooky! I feel like I outran the beast for a solid amount of time - is there a good ending? Or can you not truly escape? Either way, nice work! |
| May 9 06:41:19 | 7m 00s | Scroll of Sacre Bleu & the Fires of Fiji | ♥ 1 | Nice game! There were a few moments where I had to make a tough call about which direction to go, whether I had time to get a power-up, etc. Ultimately I got to a level that seemed impossible to beat, which seemed too bad. Overall I liked it and thought it had a nice amount of depth. Good job! |
| May 9 06:44:54 | 3m 35s | Depth Seilor | ♥ 0 | Cool game! It was fun bouncing and flying around, and I liked that many types of movement required using the gun to achieve. The music was nice too! Good job! |
| May 9 18:16:32 | 11h 31m | Jelly Pacifist | ♥ 1 | I really liked the idea and animations! The music was very pleasant too. I think it might be nice to make the jellyfish just a little bit faster. It felt reaaaally tight trying to dodge some of the fishy friends. Nice work overall! |
| May 10 18:12:56 | 23h 56m | The Deepest Booze | ♥ 1 | Very nice game! I enjoyed the art, music, and writing a lot - it was a really pleasant experience! I assumed it would be longer based on all the save/load/etc. controls, but I didn't mind the length in the end. Really nice work! |
| May 10 18:47:36 | 34m 40s | MINOTOAD | ♥ 1 | Nice game! Also ran into the soft lock issue, but I liked the art and sound and overall style of everything! Nice work! |
| May 10 18:54:20 | 6m 44s | Bass Drop | ♥ 0 | Nice game! I liked the song, and everything felt mostly response/synced up for me. Good work! |
| May 10 18:57:52 | 3m 32s | Stare | ♥ 0 | Agree with others that more feedback that the weapon was working would have been helpful. I wasn't sure for a bit if it was actually attacking, until I noticed the ammo going down as I clicked. I liked the sound a lot but wasn't too sure what to do to progress. |
| May 10 19:01:36 | 3m 44s | Cave of Glory | ♥ 0 | Cool game! I really liked the sprites and animations! I'd recommend adding a better vertical attack - I felt pretty powerless to things above or below me, without taking some evasive maneuvers to get next to them instead. Good job! |
| May 15 03:42:50 | 104h 41m | Far Side of the Mirror | ♥ 1 | That was really nice! I think my favorite part was the back alley birds' music! I also liked how creepy the people got (and, I guess, started). Really nice work! |