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| Timestamp | Since previous | Game | Kaisean Games's comment | |
|---|---|---|---|---|
| Apr 24 15:04:36 | Keep the Love Alive | ♥ 0 | I have no idea how my wife ☝️ rated this game, but I can second everything that she wrote. Very nice idea. The jumping was a tad clunky and one player would sometimes prevent other from getting to the platform, but it creates more of a fun moment than a frustration. Keep up the good work. | |
| Apr 24 16:04:06 | 59m 30s | Stacker Slackers | ♥ 0 | Hey, nice entry. We've encountered some glitches where the game wouldn't show correctly... the pieces and the whole board was missing, even in multiple browsers. But after some messing around, it just started working. Interesting concept, but I wasn't really sure how we are supposed to communicate. We did do some planning so that we don't mess up the last place where the crown needs to go, but I felt constantly compelled to look at the other player's screen. This collaboration aspect of the game wasn't really clear to me. We did still have some fun with it. The presentation is nice and effective. Keep up the good work. |
| Apr 24 16:18:22 | 14m 16s | My Relationship with a Cube | ♥ 1 | I usually really like rhythm games, mostly for cool beats. This one has really nice soothing music. I really liked it. The down arrow for the bottom line is a bit confusing as it feels like it's also coming from the side and I instinctively want to press the left/right arrows... but after some time I got used to it. In any case, the graphics and story seem a bit rushed, but not too much can be done in 3 days 😄 Btw, make a soundtrack out of this 😄 |
| Apr 25 20:42:26 | 28h 24m | Dimmer | ♥ 1 | Niiiiiiiice. I really enjoyed it. 7:48 is my score. I can't really find anything wrong with the game. 😄 Maybe just that some of the later levels felt a bit easier than one of the previous ones, but that's probably very dependent on the player. Also, removing the current state from the window title would be better so that the fadeout creates pressure for the player. In any case, well done. Nice game. |
| Apr 25 20:50:45 | 8m 19s | Experiment #31415 - The Takeover | ♥ 1 | While I don't appreciate the timing of making a game about a virus killing people while so many people in the world are suffering in the pandemic, the game was executed quite nicely. The recorded sounds is a cool touch 😄 And the fact that there's some tutorial is nice as well. Keep up the good work. |
| Apr 25 20:59:32 | 8m 47s | Destructive Reconstruction | ♥ 1 | Hey, nice game for the compo. The levels are a bit obvious so there's no real challenge there, but with some additional work put into it and a few more different entities to interact with, it could be improved a lot. Also, a bit less waiting between placing the bomb or chain reaction on the explosives would create a more panic like feeling. I felt like I'm waiting for too long just doing nothing, waiting for the explosions to do their thing. And too bad there's no sound 🤷 Probably just out of time, ha? 😄 In any case, well done 😄 |
| Apr 25 21:12:44 | 13m 12s | It Alive | ♥ 2 | Hey, nice little game. It was a bit confusing at first. And it took me quite a while that I can use this thing as a weapon. But afterwards I found my way... The only thing I'd change is to make it not inverted, so that if I want to shoot to the right, I don't need to move mouse to the left... That was unintuitive to me. Otherwise, nice game for the compo. |
| Apr 25 21:19:29 | 6m 45s | Super Survival Ball | ♥ 1 | Man, this was stressful. I'm not good at games such as this. But it was fun. A few pointers tho: the info messages on the screen are distracting. You are not really able to read whatever's there that much because you really have to focus. So, just something that'd appear somewhere and stay there for a bit would be much more readable than a thing that moves around. Another thing is that it wasn't really obvious when you get the long paddle (I only accidentally saw it as a hint on the screenshot). Also, the score... it's just too big. Once you go millions, your brain can't say if it's 10 millions, or 100 millions or a billion. Drop it down by a factor of 1000 at least. 😄 Anyhow, keep up the good work. |
| Apr 25 21:27:28 | 7m 59s | Shrodinger's Cat | ♥ 2 | Nice little game. Interesting but IMO too easy. You just juggle things around until you find which 4 they are and then just swap them until it's 100%. So there's no real challenge, more like just work. However, if you'd introduce some time limits, or certain requirements changing over time, that'd require a bit more thought. Or if you'd just give some other kind of hint on how close you are to the real solution, and not exact number of items that are correct and the chance of it surviving. You should've left the player with the option to actually open the box even tho it's not 100%. Then just apply the chance. :) Some would find a dead cat, others a live one. In any case, nice work. Well done. |
| Apr 25 21:35:48 | 8m 20s | Dr. Hackerman | ♥ 2 | 75 / 4:01 At first the phrases come too slow, then it's suddenly too fast. A bit flattening of the curve would be better. I usually like typing games (as I'm a fast touch-typer), but this was simply too random. Not saying it wasn't fun tho 😄 It'd be even better if it had a bit of change in the gameplay. Not just simply typing this out, but something else to happen on the screen, some other type of typing puzzle... such as a short quick burst of single letter items or syllables... those things. something to make it spicier. But in any case, nice job. |
| Apr 25 21:45:33 | 9m 45s | MACHINA | ♥ 1 | An interesting game. I like well polished 3d games. And this is impressive even more for a compo game. I've played only the web version and I don't know if that was a bug, but I wasn't really able to position the blue ones the way I wanted. It behaved like skipping certain tiles 🤷 I have no idea what gives. But, very well done. Keep up the good work. |
| Apr 25 21:50:32 | 4m 59s | BUBBLE BOY | ♥ 1 | Hey, the audiovisuals are really nice. Feels polished. I just wished that the game had some difficulty to it. I felt like I was just spamming the buttons and it was totally enough to keep it alive. No real challenge to it. But remembering those things from my childhood, it was about the right timing to put it out of your pocket and do something with it. I don't think it's really translatable to a computer game. But all in all, it shows that you've put some effort into making it feel nice. Well done. |
| Apr 25 22:05:26 | 14m 54s | OtherworldlyFlavors | ♥ 1 | Hm... what did I just play? 😄 I usually avoid occult topics but I gave this game a try. It's well made. Too bad there's no sound. The only thing is that it feels like the decisions are not really making sense, for me it was just a guess work. Ok, everyone is worse of after eating the fruit several times, but it was very hard for me to make meaningful decisions. So, I've tried it a few times with different choices and I can see that there are quite a lot of paths, but I just couldn't survive all 30 days... I guess I'm just not a cultist person. 😄 Keep up the good work. |
| Apr 25 22:11:08 | 5m 42s | The joys of parenthood | ♥ 1 | An interesting entry. A bit dark tho 😄 The font seems a bit unreadable for some characters, and the farming is not really straight forward, but otherwise, very nice job. Keep up the good work. |
| Apr 25 22:17:06 | 5m 58s | The Game of our Lives | ♥ 0 | Wow, I was about to close the game when I heard the voice. Veeery nice. Although I promised myself to not rate any games related to the covid, I decided to make an exemption for yours. You have addressed the situation in a meaningful way, and I really appreciate that. I can't say I understand the exact mechanics between the cells in this game, but I like it very much. Doesn't feel like a game though, but it is strangely satisfying. Keep up the good work. |
| Apr 25 22:22:50 | 5m 44s | Eternal Flame | ♥ 0 | Hey, nice entry. The jumping is a bit clunky at times and I was sad that I had to repeat stage 1 if I died on stage 2, which made no sense to me. But otherwise, nicely done game. Keep up the good work. |
| Apr 25 22:28:45 | 5m 55s | Space Station Alpha | ♥ 3 | Very nice entry, the only issue I have is that the graphics are not really understandable on their own and I've had a lot of trouble understanding what's what. But it shows that a lot of effort went into this and for that I applaud you 😄 |
| Apr 26 14:01:14 | 15h 32m | Negative Zone | ♥ 1 | Very nice game. At some point the level became mind boggling, but still not too hard 😄 The only thing I'd suggest to improve is give a hint on how many levels there are 😄 Another improvement is the change to a square. Currently, you center the square around the current position of a girl and then snap the rectangle to the right space afterwards. Much nicer effect would be if you synchronized these two animations: shapeshift into square and move this whole animation towards the final position. It would feel so organic. It's not that bad this way either, but that one piece would really shine. Next point I want to suggest is to animate the girls a bit. They are animated during the walk, but having an idle animation for the girls would be important than for the doors (although I appreciate the animation on the doors as a cue to where the exit is, which is a good UX). The last thing that could be improved is jumping. It feels somewhat clunky, but I've tried such things and I know these things are hard to do right... All in all, very nice job here. Keep up the good work. |
| Apr 26 14:08:42 | 7m 28s | Circuit Break[out] | ♥ 2 | Interesting idea, but it could be polished a bit. The movement is somewhat weird to me cause I'm used to relative direction movement, and this one is absolute, but nothing that I wasn't able to get used to. I think the core is too volatile for later levels. If you find yourself in the wrong place at the start of the level, while you still don't know where's what, you are basically done. That with having to absorb quite a lot of damage to power up the core again. The sound effects feel a bit unnatural tho, but it's a jam game, so I can endure it 😄 But beside some balancing issues and a bit wonky sound, I'd say it's a pretty nice game. |
| Apr 26 14:14:53 | 6m 11s | Plant (Panic) | ♥ 1 | Hey, congratulations on your first game. It looks better than my first game, years ago 😄 In any case, the things that could be improved: * More explanation of what's going on. I still don't know what that other thing next to the water is. It looks like stones and it killed bugs, so I guess I found the purpose for it on my own. But otherwise, it was a bit confusing at first. * The goal seem to be to let the plant grow large and to keep it alive, but there was no particular skill-involved challenge. When I'd see bugs, I'd quickly switch to _stones_ and then shower them with that until they're done. Then I'd go back to water and shower the plant with water. * The numbers on the screen are a mystery. The second one seem to be the water level (?) but the first one confused me as it kept changing a lot. I still have no idea. Anyhow, it's hard to gauge anything else because there's so many unknowns, but if improved a bit, this could be a proper fun game. But definitely good entry for the first time. Keep up the good work. |
| Apr 26 14:34:03 | 19m 10s | Keep the Fire Alive | ♥ 1 | I especially like these kinds of games, and this one was executed very well. Especially for the compo game. Now, I always try to find some ways to improve and will try to share my thoughts with you (as a result of a several attempts to play). I don't really understand how my city can lift off. At certain point I've exceeded the weight with the lift, but nothing happened so I am not sure if I got something wrong, so this goal is not clearly communicated. The other thing I've noticed is that you are not checking whether a coal mine is in the darkness and show it's capacity even when it is. I think no popups should show for the coal that is in the darkness. The last thing is that I really wasn't sure how to put more coal into the city. I've put several of those nodes that put stuff into the city and the influx was so slow I wasn't sure if it was working properly. But other than those small points, I really enjoyed this game. Keep up the good work. |
| Apr 26 14:42:06 | 8m 03s | Dog's Best Friend | ♥ 2 | Wow. This game causes sooooo much "aaaaaaaaaw"s. 😄 Very effective in conveying certain emotions. I finished the game without the guy dying and then I saw: CPRs. You know I just HAD to start over and let it die so I can CPR him. In any case, as a dog lover, I APPROVE THIS GAME! 😄 |
| Apr 26 14:48:59 | 6m 53s | Protect the Babey | ♥ 1 | The controls are so hard that I unfortunatelly haven't gotten too far. But the idea seems nice, too bad it's not executed too well. But not much can be done in this limited timeframe so well done anyway. The only thing I'd really change (beside the way you move) is to make the death not as slow... When the cat dies, it takes too long IMO until you can try again so it's just a lot of waiting. And trust me, I was so bad at this game that I had to wait quite often. Anyways, keep up the good work. |
| Apr 26 15:14:32 | 25m 33s | EXTREME Garden Simulator | ♥ 1 | Hey, nice little game. Since it's a compo game, I guess, there was no time for some character animations, that would really go a long way. Keep up the good work. |
| Apr 26 15:42:32 | 28m 00s | Birloon | ♥ 0 | Nice take on the theme. The game is really simple, but the collision box is way too precise... And I don't think a bird would pop my balloon if it just grazed it with its wing a bit. 🤷 But, I liked the mechanics of dragging the balloon. It'd be great if you were able to actually draw lines between the parts so that it doesn't look as if the rope is broken into pieces, but I know it's hard to fit everything in this small time frame. Some of the birds are too fast and just appear out of nowhere and the wind changes too suddenly. Other than that, well done and keep up the good work. |
| Apr 26 21:52:54 | 6h 10m | WAVE | ♥ 0 | Hm... I am not sure what I just played 😄 Still, an interesting take on the theme, despite not having much of a gameplay. I do like how fluid the movement of the wave is 😄 |
| Apr 26 21:59:13 | 6m 19s | 104 BPM | ♥ 1 | I've read some of the comments and can agree with most of them. More feedback on whether the key was pressed at the same time. Also, note that not all keyboards can (as the matter of fact, the most of the non-mechanic ones) emit 6 characters at the same time. Just the way keyboards are done hardware-wise. The music is a bit raw (I crave harmony in music, which is a bit lacking in this kind of computer synthesized music), but it's not unexpected for compo as it takes time to create something more advanced. Skill-curve... hm... the easiest one was too boring, the fastest was too fast for me, so I guess everyone can have the game match their own skill level. In any case, nice entry and good luck. Keep up the good work. |
| Apr 26 22:09:10 | 9m 57s | Elvis In The woods | ♥ 1 | Very nice mood to the game. Once you start a fire I've played for a bit, but it seemed that there's not much of gameplay after that. Which is totally fine for a compo game, I was just hoping I'll be able to fight some enemies or make sure the fire doesn't get put out by rain or those kinds of things. I really liked the graphics of the game. With some more things to do, this game has a potential to be really good. Keep up the good work. |
| Apr 26 22:10:34 | 1m 24s | IMOJC | ♥ 1 | I got a `502 Bad Gateway` HTTP error on the link. Feel free to ping me when you think this is fixed. |
| Apr 26 22:15:13 | 4m 39s | Game of Life+ | ♥ 1 | I am a fan of GoL, well... all automata for that matter. And I've very seldom seen the simulation turned into a real game. This works. Some levels were too hard for me so I've had to spend a bit more time, but a really nice concept. Well done! Keep up the good work. |
| Apr 26 22:19:37 | 4m 24s | Slightly Agitated Road | ♥ 0 | Too bad there's no sound, it would really make a difference. Otherwise, well done with the graphics! The style is really effective. I felt like the game is too easy... I've just put all my vehicles, except the big one, towards the place where the enemies were coming from. They lasted for quite a while... In any case, this has a potential to become something, so keep working on it 😄 If you got time, that is. 😄 |
| Apr 27 07:50:43 | 9h 31m | Protect The Artifact | ♥ 1 | Nice feel to the game. Especially for a compo game. Things that could be improved: * Fix the time counter. It counts seconds to 100 instead of to 60. * Different enemies (maybe even ranged ones so that you have to prioritize where to go first). Currently there's not much gameplay besides just circling around the artifact and prevent the enemies from getting close * Maybe upgrades But otherwise, well done for introducing the achievements as well. I see those rarely in LD games. Keep up the good work. |
| Apr 27 17:30:34 | 9h 39m | Save Your Wife! | ♥ 1 | The art style is really nice, but the wolves simply move too fast for me to be able to react at all. Thus I couldn't progress too far. But really an interesting idea. Although, I love my wife and I'd rather not throw her that high in the air 😄 |
| Apr 27 17:35:25 | 4m 51s | Social Distancing For LadyBugs | ♥ 1 | Nice compo entry. Not much of a gameplay but what is there is nicely executed. The only thing I've noticed is that the collision for the paddle is somewhat too big. I kept killing a ladybug and I'm sure the paddle wasn't really over one... But all in all, cute entry 😄 Keep up the good work. |
| Apr 27 18:07:02 | 31m 37s | platformEGG | ♥ 1 | Yes. Very nice. Literally I'd change only two things. Throwing the egg feels unpredictable. I never know where it's gonna land, especially for levels where you need to throw it to a platform above yourself. It's weird and it cost me several replays. The other thing being forced to replay all levels when dying on any. Other than that, one of the best entries I've played this LD. Keep up the good work. |
| Apr 27 18:17:49 | 10m 47s | Open Fire! | ♥ 1 | Very nice graphics, but there's not much in terms of gameplay. Some very simple improvements would be nice: punish players for pressing the wrong buttons. Change buttons to press more often, change them to various characters. Hm... I think I'm turning your game into a typing game. 😄 In any case, well done. Also, my hands hurt now 😄 |
| Apr 28 06:25:49 | 12h 08m | Pogo | ♥ 1 | Niiiiice. Feels almost like a flappy bird 😄 conceptually. But I'm bad at those precision games :( I liked the graphics a lot, especially considering the limited screen size on the platform.\ Well done, keep up the good work. |
| Apr 28 06:31:56 | 6m 07s | Keep It Charged | ♥ 1 | Hey, nice polished game. But instead of spending time to design one more level, a checkpoint system should've been created. ;) Lazyness is not an excuse 😛 One more thing I've noticed is that the movement is not as responsive as I'd expect. It almost felt that the movement happens only when I hold the wasd for a very small duration. Not on press, but on very short hold. Other than that, nice entry, especially for compo. Also, please please please... don't use installers in the game jam. There's no need for them. |
| Apr 28 08:21:34 | 1h 49m | King's Table | ♥ 1 | I really like the graphics style. I also like when chess is used for cool ideas. One thing I've noticed is that the rook seems to be more powerful than the queen, because it shoots in the straight line, and even quite fast. Considering that you can trivially and cheaply cause the poker chips to go in straight line, it's a win win. It's much harder to make the queen useful. Unless the queen actually hits harder as well, but that I couldn't really check without any damage indicators. Another thing that could be improved is the speed up button. This is nowadays de facto standard in TD games and it'd be really useful in this one as well. But it's not that much of an issue for game jam. All in all, I really like this entry, and particularly for the compo. Well done! |
| Apr 28 21:11:25 | 12h 49m | Tyson Lee: KEEP IT ALIVE EDITION | ♥ 1 | Oh, man. You reminded me of the university times. I like playing with circuits. Cool idea. What is not really explained/defined well (IMO) is the fact that you can connect two wires to the same input pin. What is the pin value if two different signals come onto the pin? I guess with some experimentation, one can work it out. Also, it'd be great if you knew when you passed the level without actually going back to check. Other than that, I enjoyed fiddling around with this :) keep up the good work. |
| Apr 28 21:20:12 | 8m 47s | THE PATH | ♥ 3 | Very polished game. The graphics are among the best I've seen this LD. Very well done. I was at first unable to pass the first road (after I lose all but one) for many tries. I was at the verge of giving up. But I'm glad I was finally able to go thru and reach the end. Keep up the good work. |
| Apr 29 08:51:54 | 11h 31m | File Survival | ♥ 0 | Wow... Nice. I couldn't get past the software licence, it all happened too quickly. But I gotta say, this is one of the best ideas this LD. Very well done. |
| Apr 30 09:14:54 | 24h 23m | Honeycomb Empire | ♥ 0 | Niiiiiiiice... Very cool idea. The UI is a bit confusing and it takes a while of experimentation to understand what's going on, but once you get it it works :) It's also hard to remember which type of a bee is good against with other bug, so this could be a bit more obvious. Other than that, really nice. Some sound would be nice, but I guess you just ran out of time :) Keep up the good work. |
| Apr 30 09:34:39 | 19m 45s | Tetralon | ♥ 1 | Didn't get the theme here, but I still enjoyed this game. This reminded me a bit of the Carcassonne tabletop game. The gameplay is fluid, so good job on that. I'd just show a bit more pieces in the future. It's very hard to optimize anything without having at least a bit more insight in what's coming in the future. |
| Apr 30 09:45:04 | 10m 25s | Keep That Boy | ♥ 0 | Nice. I just wish there were more variety in the typing sentences... In any case, this game is very relatable. And I like the thematic items that help you with productivity but also speed up your thirst. Keep up the good work. You should also be aware that you can't code while having your right hand on the mouse and your left hand on the WASD. That's not how coding works 😛 |
| Apr 30 09:52:52 | 7m 48s | Keepin' It Charged | ♥ 2 | Very nice entry, but I found the controls very frustrating. It's not really intuitive in comparison to other similar games on market, especially when it comes to the wall jump. Having said that, I am aware that getting movement right in such kind of games is VERY hard, so it's understandable that you couldn't make it perfect in time. Still, the game is very much playable, but I simply found it too hard. I've reached the section where there's green goo to jump over and no matter how hard I tried, I failed somewhere on that level. What I do want to commend is the fact that there's almost no wait time from the moment you die to the moment you can try again. That's how it should be! Well done. |
| Apr 30 11:24:55 | 1h 32m | Fighting Entropy | ♥ 0 | The game is a bit laggy. But really nice graphics. |
| Apr 30 21:58:18 | 10h 33m | Phoenix Egg | ♥ 2 | Nice game for a compo, but I found it too hard. It wasn't really obvious how the egg behaves with your position relative to it. If this part was a bit better, it'd be one great game. The music is a bit repetitive though. But seriously, for a compo game, well done! |
| Apr 30 22:04:15 | 5m 57s | Margaret's Little Shop of Wonders | ♥ 3 | Wow. This is graphically one of the best entries this LD. Wow! Just wow! The only thing that bothered me a bit is the amount of times I've had to open the book to see what's what. But other than that, very nice game. |
| Apr 30 22:08:50 | 4m 35s | Mr. Cheesy | ♥ 1 | Not really too much gameplay, but the setting is very original. Graphics and sound is also very good. Keep up the good work. |
| Apr 30 22:16:49 | 7m 59s | Mother Hen | ♥ 1 | Nice. At first it felt like I was bored, but then the next levels got more interesting. I guess I just didn't know what to expect. Very nice entry, especially for the PICO8. |
| Apr 30 22:32:00 | 15m 11s | Tumbleweed | ♥ 2 | The gameplay is very simple, yet effective. I wish there were more different _puzzles_, but knowing how much time that takes, it's reasonable. You still managed to put quite a lot there, even for a team of 4. Very well done. keep up the good work. |
| May 1 10:00:19 | 11h 28m | HexaSlime | ♥ 1 | Niiiiiiice. Too bad there's no AI, but I know it's not really that easy to make (it's actually extremely hard). :) Keep up the good work. |
| May 1 10:05:56 | 5m 37s | Rocket Maniacs | ♥ 0 | Quite a lot of AV software is marking your exe as a malware. Unfortunatelly, I won't install it. If there's a HTML5 version in the future, feel free to ping me about it. virus.png |
| May 1 10:13:43 | 7m 47s | Cells | ♥ 1 | I liked this very very much. The only thing I am still confused about is how do I know what level of virulence will attack me next? I can't plan properly without knowing that. Maybe that was a design decision, but it causes sudden game overs, which can get frustrating. |
| May 1 10:36:59 | 23m 16s | 8-Bit of Farming | ♥ 2 | Nice game, but it really could use some balancing. To reach the first 500 hundred to by a hoe takes ages with only 4 spots. Also, there's a bug that doesn't reset the amount of stuff in your inventory after you drop off the food there. The graphical style is really coherent and very pleasing. With just a bit of tweaking the gameplay, the game would be really awesome :) |
| May 1 10:42:41 | 5m 42s | Constance | ♥ 3 | Too dark for my taste, but well polished. And the only issue I've had is that the people passing by are doing it randomly... otherwise, nice game. Keep up the good work. |
| May 4 19:56:25 | 81h 13m | The Harmless Prison Escape | ♥ 1 | Very nice game. One thing I really liked: you made the violence a non-option! And also the way the character moves, is really immersive :) Well done! |
| May 8 08:10:25 | 84h 14m | Bonfire 🔥 | ♥ 1 | This game has very little gameplay, but it feels like a good basis for some nice mechanics. I've read your post about wanting to turn this into a commercial game. Good luck. In any case, well done with this work. Despite not a lot of gameplay, everything seems rather polished. Keep up the good work. |
| May 11 10:44:39 | 74h 34m | Toilet Paper Gardener | ♥ 0 | I think I saved the world from shit. And got exactly $10000 doing so. toiletpaper.png Very fun game. Too bad you haven't played more games so that this game'd get more ratings. This game reminded me a bit of a game we've made several LDs ago. The beginning is somewhat slow with only one toilet, but once you upgrade to bamboo, it all goes quite faster. Nice graphics as well. Keep up the good work. However, I see that you have updated the game a few days after the deadline and without any note on what you have changed, so please always do explain what has been updated. Otherwise, it's not fair to people that did actually finish the game before the deadline. |
| May 11 10:46:31 | 1m 52s | Sprouting Tale (LD46) | ♥ 1 | You know you are not supposed to UPDATE your game without specifying what you have updated. The rating process must take into account the ORIGINAL submission, not the update. Please specify what you have changed so that I can rate this game. Feel free to ping me when you do. Otherwise, it's not fair to other people who are rated only on what they managed to squeeze in 72 hours. |
| May 11 11:09:46 | 23m 15s | Just Jammin' | ♥ 2 | Really really nice game. It took me two tries to win. I just never imagined a guy would do a jam with his mom and a favorite zombie, but thematically, it's really cool. Zombie wanting to eat much and the lazy guy wanting to sleep much. Graphically very attractive. The only thing I'd notice is that just stretching and expanding the graphics to achieve some kind of animation looked weird. When the game starts, it doesn't really matter as you're just looking at the progress bars, but yeah. That's basically the only critic I'd give. Keep up the good work. |